(edited by RevanCorana.8942)
This build is hilarious in Stronghold and PVP so hard to kill.
Lot of supportive skills (well of blood/power)
Fast lifeforce harvesting.
33k HP!!! And plague form
Still decent damage in shroud (+50% crit chance in shroud & high ferocity due to rune of the wurm)
(edited by RevanCorana.8942)
Wait spike trap is a waste almost 90% of the time (stability, triggered by AI, dodged… etc)
Flame trap last 3 sec
Nest deals 0 dmg
Frost is buggedI suggest more l2p and less QQ
As others said before, having traps means having less stunbreaks and such so stunlock is a threat but don’t forget the taunt which trapper will try to use defensively when pressured.
Also if you play zerker thief with 11k hp and no condi removal that’s your own fault.The assumptions in this post is disgustingly offensive!
I am asking for suggestions on how to deal wiht it and you jump on the l2p train?
You are part of the problem of this forum.
Go away.
But that’s true, wilderness and signets are much better overall.
Sorry didn’t mean to sound rude
Wait spike trap is a waste almost 90% of the time (stability, triggered by AI, dodged… etc)
Flame trap last 3 sec
Nest deals 0 dmg
Frost is bugged
I suggest more l2p and less QQ
As others said before, having traps means having less stunbreaks and such so stunlock is a threat but don’t forget the taunt which trapper will try to use defensively when pressured.
Also if you play zerker thief with 11k hp and no condi removal that’s your own fault.
(edited by RevanCorana.8942)
Zealot’s Defense needs to be buffed because:
-Whirlind Wrath deals more dmg
-Whirlind Wrath deals AOE dmg
-Whirlind Wrath doesn’t root you
-Whirlind Wrath has 5sec less cooldown
Awesome logic here, we gotta pay a self root, a single target lower dmg, a longer cooldown, for what? Oh yes “block projectiles” which is about as useful as shield before the buff.
Not to mention it’s not a finisher and the 600 range is not correct since as soon as 300 it gets obstructed.
They should at least remove the self root component.
(edited by RevanCorana.8942)
Butchering a brand new concept just because d/d ele started crying is kinda counter productive.
Maybe it was indeed slightly OP, but that doesn’t justify nerfing it to the ground 1 day after adding it.
The first version was slightly too stronk yes but the nerf makes it negligible.
It would be more tactically interesting to find a middle ground, something like:
“copy each other boon with half duration” rather than the hard cap.
Glacial heart never was any better than it is now.
The problem is more two-hand training having been removed.
Judge intervention change may seem minor but it is breaking certain builds.
I don’t like it it feels random.
It’s really weird, they released the change not even 24h ago…
Did they not realise what this change meant in the first place?
Comboing Guard! with Heal as One probably was not intended I guess.
Hi lads!
Do you have any advice for a hammer main weapon build made for Stronghold?
Do you think my usual carrion+FL with Hammer and GS or Sc/F would do it?
I am absolutely in love with the Hammer so I do not mind -10-15% DPS or the fact that I can land my auto’s one in a blue moon.
I did miss the last beta so I have no idea… In the first one I was pretty satisfied with the efficiency of my build however…
Cheers!
Hey Aggro
With hammer you can either go cleric with shout staff/hammer or marauder with meditation greatsword/hammer
However carion doesn’t work at all with hammer because it’s too slow to proc virtue of justice.
I’ve tried many builds so far this one is my current best:
http://gw2skills.net/editor/?vNAQRAnY8fnUqAtrglrA2CCctgBGh6fihN17xtWzAuAO6Aoi1yB-TZhGwABOCATLDUc/BAPAgCnEAA
It uses double daze Moa with natural healing, empathic bond and protect me!
Settler stats with perma regen.
Much better than carion variant imo.
What do you think is the best trap build?
(edited by RevanCorana.8942)
Anyone arguing HaO is OP because you can theorically have about 50% quickness uptime is wrong. (at least until superspeed becomes a boon)
Because whatever amount of quickness you have, if you need to pass on the taunt it’s not worth it.
And for PVE Zephyr Speed works in a way that leaves very little synergy for boon stacking on pet because of rotational pet swap meaning you won’t get the 25 might.
Yea people (salty eles duh) should think just a little bit before crying.
they nerfed hammer long time ago with glacial heart, this one just made it obsolete. Use GS + x/shield now.
Glacial Heart was always bad as far as I remember.
What really changed at trait rework was the “two-handed training” that reduced all 2 handed weapons by 20% all in 1 trait now being split up.
However mighty blow being THE most important skill on hammer it doesn’t matter that much to have or not have that cooldown reduction
To play hammer effectively it’s important to NOT use autoattack 3 when you don’t need it.
Meaning that you hit 1 and 2 then chain with either mighty blow or whatever other skill that will reset the auto chain. (the ward doesn’t)
A guardian with scepter/focus will do decently well but what you lose in ranged options you gain in damage. An aoe 4k every 5 sec, it’s just insane in terms of damage how much more potent the hammer is on marauder stats.
OP: what is the recent change to JI ?
(edited by RevanCorana.8942)
Possibly due to more cleave i’d say.
Yes and aoe control because the map has many bottleneck area
Signet of Courage would be better fitted with a cleric shout staff/hammer but it also work I think! (maybe with sanctuary gotta try this one)
(edited by RevanCorana.8942)
They nerfed exactly what was needed, the amount of stealth
Because of all the AOE damage (mighty blow, whirlind wr.) it’s easy to kill a bunch of NPCs / slow them down
And it’s useful as well when fighting at the supply drop with the ward and binding blade.
The only difference with the old hammer build isn’t really glacial heart being a bad pick, it’s more “two-handed training” having disapeared.
But usually it’s not that much of a problem I just double check before using ward / banish.
This’ waht I’ve been using, working rather well so far.
http://gw2skills.net/editor/?vVAQJARSlsAhyhY3QwaIwPEHBE1dbjgMwGAX7bmXwHMCB-TpxHABXXGIgDBgBHBAxeAAAcBAeZ/BA
(edited by RevanCorana.8942)
Druid will be useful in pve because basically mobs should have an improved AI / more CC skills.
Glyphs are gonna be very useful for pvp > glyph of unity = screw mesmer/thief button
Wilderness Survival won’t be as necessary with Druidic Clarity even though we still need to know more details about the cooldown of the F5 and how fast druid can gather astral force..
Did you miss the part when he said AOE stunbreak
Druid is gonna be a new bunker probably viable in certain maps of tpvp as an alternative to Shout Guardian.
In teamfights it’s gonna be glorious.
It’s not faceroll broken easymode like ele in water at.
Almost every skill is positionning based.
I’m confident some teams will come up with new strat and combo to exploit all the new combo field (a pet has electrical! its crazy)
The thing they didn’t talk about unfortunately is the cooldown on Astral Form and the rate at which the ressource is harvested
I’m surprised by how respectful toward the class the devs were and understanding the current issue it has. (Bad for dungeons, no real benefit in pvp etc.)
(edited by RevanCorana.8942)
Heavy healer and cc’er, new pets, can go into Celestial Form to get even heavier healing and other altruistic skills. Pew pew staff.
And lot of CC and condi removal
Sounds pretty cool actually
The real problem is that ranger deal so little damage.
Yes maul can hit a lot but that’s about it. The autoattack with marauder stats is half the damage of a d/d ele autoattacking with celestial stats.
Longbow should be called Longcooldown or “Lowdamagesoihadtogofullzerkbutstillislowkitten”
“Working as intended”
Because we have a useless pets that cost us half our damage multiplier!!!
They added taunt for this very reason, pets were useless.
This is so flawed I can’t even start, let’s simply imagine asking to a d/d ele to remove half of their damage and condis application BECAUSE THEY HAVE F-ATTUNEMENT
Yep that’s right ranger is the only class for which the F-mechanic is substractive!
It cost us to have a pet to F-skills, and a we pay in damage reduction.
Anet logic!
Tomorrow on “Monkey Balancing a MMO”
Let’s divide the mesmer damage by the amount of clones he has!
yay
(edited by RevanCorana.8942)
As soon as I try some different build that SEEM to have lot of synergy, good combos, it simply can’t compete because the meta builds are not slightly better they are A LOT better.
As surprising as it may be I have actually a high win rate.
But this game is about getting carried by the build that’s it, very little skill ceiling.
When I see ele having super high survivability, mobility and damage I can only think the devs though about classes BEFORE conquest mechanics which is a huge flaw as we currently all see “esport” where teams use 5 times the same class and win.
So is it me exaggerating like crazy or is it facts?
Have fun on your ele/mes while you still can SkiTz won’t miss you either.
If Anet thinks its all good adding more broken without fixing the current broken (like EVERYONE using vamp rune) that’s gunna be without me peeps.
(edited by RevanCorana.8942)
Raid on Capricorn now becomes reskined to a winterish setting, so that water freeze.
#smartbalancing
1 What’s the point of having build personalization if there’s only 1 working build per class?
2 What’s the point of playing anything but mesm and ele?
I’m not saying the game should be balanced around 1v1, I’m saying those 2 class outperform everything else in about every single department.
It’s just getting boring the balance is so bad and slow to evolve.
If HoT doesnt bring more diversity I’m out.
(edited by RevanCorana.8942)
It’s almost a hard CC
Reworked MDG: Starting from 50% health, for each missing 10% health you or your pet gain an increase in both condi and power damage of 25%
Meaning at 10% health you deal double dmg.
Shapeshift like an attunement / weaponkit would be so fun but isn’t going to happen that would mean too many new skills to make.
First of all they have to remove burning speed evade.
You can’t get free evades, on top of free blinds, and free might and free burst.
Then free stuns, free chills, free heals? free stability! free condi removal!!
Time to reroll mesmer ele players lmao
pvp in a nutshell
It’s not useless but if you have to chose between this and quickdraw…
Did anyone else notice the stealth nerf of vigorous training and primal reflex?
Basic idea of the build is to combo moment of clarity with quickdraw.
Weapons: GS/shortbow
Amulet: Rampager
Dual raven for safe stomps and more burst.
(edited by RevanCorana.8942)
I hate beastly warden because when I swap pets and instantly use F2 on a target in melee range, sometimes the pet wait like 3 sec before using taunting because it’s looking for a way to reach its target … 30cm away. Yea it’s really that stupid.
Perfect for wasting cooldowns, letting an ele run away etc…
No other class relies half its damage on a braindead AI too stupid to jump over a ledge
They better rework some of the fundamentals like pet AI and skills for druid or I swear I’m not buying .
Wow 6sec of superspeed every 48sec that’s soooo OP sadface
We could use more condi removal
Anyone else feels like druid is gonna be their attempt at making a support ranger build while dismissing spirits?
They said they wanted to give each class a new role with the spec, but we already have support y know..
I’d rather have daredevil and give druid to thieves lol
(edited by RevanCorana.8942)
They could add 5sec resistance.
And/or aegis
Think that’s a lot? Try comboing the 2 raven with zephyr speed.
Sickem could at the very least grant superspeed to your pet so that the dmg increase actually matters.
kitten balance and esport don’t go together
The deckbuilding aspect was fun at release but now we can clearly see there’s 1-2 build per class and some class are clearly better than others.
So actually the team with the most mesmer/ele wins automatically.
What to say, Great!
Stealth shouldn’t exist in pvp anyway
Entangle animations re-used on all staff skills 3.2.1.. goo
I really hope ranger is last because they needed time to fix the core ranger issues like spirits and stuff
(edited by RevanCorana.8942)
So I came back not too long ago and started messing around in sPvP again. I played Ranger extensively before I left, in all realms of the game. I wanted to see what the current meta is for Rangers in sPvP, looks like there are a few power builds here and there… but has there always been a shortage of Rangers in sPvP? I usually see Thieves, Mesmers, and Engineers as well as Warriors but there are very few Rangers where I could spectate as I want to try to learn a new thing or two.
I know we aren’t “meta” but that’s really disheartening. Anyone have sPvP builds they have that they find effective? I been trying power builds only, which is alright.
I also came back a while ago after a long break and I play mostly ranger because I like the skills.
One of the most important things that changed is now we have taunt from our pet’s F2 skill, taunt is the new CC that’s a reverse fear forcing people to attack your pet, very useful in many situations as you can use it defensively, when CC’d to redirect the burst on your pet, or offensively to disrupt a mesmer/thief that’s trying to stealth, by forcing him/her to attack your pet therefore getting revealed.
Rangers are under-represented simply because they are one of the weakest profession out there. The dmg coefficient are all lower because our pet is supposed to be part of our dps. But it can die or fail to reach its target (very) often.
And we don’t bring much to a team compared to stuff like d/d ele, d/p thief, PU mesmer and so on..
We do have decent builds for random pugs, however you’ll see that Beastmastery and Wilderness Survival are basically mandatory picks for any build.
The most commonly used is Longbow/Greatsword because it offers both high dmg from 1500 range (but single-target) along with high survivability.
http://gw2skills.net/editor/?vNAQJARTjUqQLLWyCOsAXLGyEKPxTgG/rhI/x7kNAOgSWRXA-TpBFABiXGggLAQbHBgFeAA6s/AAHCAA
For a bunker build try this:
http://gw2skills.net/editor/?vNAQNAsYRnUqA1CiNsAusActgBMhyX8F4x/boBi8eZ70A4kXdrVA-TpBHwALLDA4IAk4BA0b/hyHCgBnAAA
For a condi burst try this: http://gw2skills.net/editor/?vNAQNAV3YjEqQNL2yCmsAVLGMEqP3v9avf3gtF4AY0bgCWlA-TZRAwAAuAAUeIAdOCAlLD0b/BA
Imagine a build where all you need to do to deal burst is spam clones from stealth and wait.
That’s it. They deal about 80% of their dmg while waiting, grinding cooldowns in stealth.
Wait no more this build actually exists!
It is the godmode PU condi mesmer.
The build that wins duels by eating doritos in stealth while spamming clones skills.
The build that can’t die because of portals and perma stealth.
The build that despite being the most kittened gameplay is the most effective currently.
Let’s unite against this bullS
Anet takes ages to react balance wise, they should wake the F up and fix this nonsense.
This is way too much reward for way too little risk.
A wild chimp could win WCS with this build.
(edited by RevanCorana.8942)
It wouldn’t be broken at all.
It’s not as good as a regular skill.
It’s a spirit it dies instantly, has a small radius and a slow cast time AND can’t use its active effect until 1 sec elapsed after casting it.
Compare that to mesmer mantra + powerblock and make the comparison. Would it really be OP?
Yes there’s no reason that when triggered it doesn’t apply chill that’s the first problem.
Next it needs another condition to either deal damage or make it a dedicated debilitating trap worth taking.
Summary Anet must fix the first tick bug, add something more (+dmg or +torment or +slow)
Finally they must rework the trapper trait slightly, applying 1 sec of immobilize instead of cripple seems like a good choice.
Are you playing on lowest possible setting with 5 fps? Other than that I cannot imagine how you’re not able to see the giant flamey ring. And sorry, if someone complains about something that’s one of the easiest thing in game to dodge, hard to take them seriously. They do need to fix the bug, though.
No need to imagine anything I did say how it happens, if you don’t read what I said don’t comment condescendingly, clones, several ele.
It’s not particularly easy to dodge sounds like you’re desperately crying to try remain op. Dont worry nerf IS coming.
And then dare to talk about
how being taken seriously lmao cute
(edited by RevanCorana.8942)
ele main arguments
“it’s easily avoidable L2P u suxx”
- Being avoidable is not the point, with only 15sec recharge it simply can’t be as good as purging flame period.
- It’s not necessarly visible during teamfights if there’s mesmer clones or minionmancers OR if there’s 1 elementalist in each team and you don’t know whose is it?
It can be used to you advantage to deal insane damage, way too much for a tank, because burning being like THE op condition that even +560 celestial gear makes it hurt real bad.
But that’s not all the infinite braindead might stacking adds up that’s now a total of 1310 condi dmg!!!
Needless to say such a number is about equal to most condi burst builds including carion guardian. Totally fair indeed that a profession with evades built in skills, infinite might, inifnite condi clear, mobility, perma stability etc etc… can also burst like a normal class.
I suggest you check out the 5 ele team on the go4gw2 replays, that was hilarious.
On my ele I win duels by literally facerolling 1-5, sadly.
Other class you must adapt, on ele others adapt to you.
just add freakin torment like 3 stack per pulse
The active is slower not only for storm but all other spirits.
Nature Spirit (the elite) also need to scale with healing power, have a bigger radius (currently it’s just 240 needless to say uselesss) AND an active that triggers as fast as sun spirit so it has a chance to actually do its thing before getting killed by cleave.
First off quick reminder: Sun Spirit for some obscure no mystical reason scale with the ranger condition damage and burn duration.
All other spirits have their own stats.
Why ? Because originally it was their design to be like pets with their own stats but due to the condition change (23.06.15) this has been changed, but no they didn’t do anything with the other ones… yea they don’t care about ranger that much.
Moment of Clarity double all daze durations, I think it should apply to Storm Spirit as well while also scaling the crit chance/ ferocity/ power off the ranger stats, like Sun Spirit does, otherweise the spirits in general remain an inconsistent mess of half updated skill, staring at Sun Spirit and wondering “Why is its active 2 times faster? Why does it scale?”.
Let’s not start talking about the trait which is completely worthless, not because it competes with protective ward, but because it really adds next to nothing to any build.
Obviously sloppy work has been done about this and it needs to be adressed, at least for when druid comes.
(edited by RevanCorana.8942)
Not another disguised spike trap… We don’t need another CC trap, spike trap is the proof that this is a bad idea, high cooldown, high chance of getting triggered by ai/dodge, single application.
Ranger traps are about the combo field and ice is really good
Imo it should remain as it is now except 2 fix:
- the first tick applies chill (currently broken)
- additionally the trap also applies torment every pulse
(torment makes sense as it’s related to the theme of this trap)
Then the trapper trait could be rework to give a short duration immobilize to the charac. triggering it (1 second) just to make sure they automatically eat 2 pulse if they dont do anything, doesn’t sound op to me compared to what other classes have.
(edited by RevanCorana.8942)
Mesmer almost always because,
If the guard is winning the mesmer resets
If the mesmer is winning the guard just goes down.
Yes that is soo useful to have cripple, immobilize and chill all at once…
Seriously the trap trait should be reworked, it looks like they just picked the first idea they had and later on realised it didn’t work with frost trap and healing spring but kept it anyway.
I’m just saying their reasonning for the swoop “nerf”
I’ve seen healing spring used in go4gw2, it makes the ranger more useful to the team, it’s a unique and very powerful skill especially in a teamfight.
But yea the quadruple swoop thingy probably worked better on melee ranger, with sword/axe which Ive never seen used in tourney.
