Mesmer so strong my grandma pown spvp with it
#easymode #learner class #nerf plz
In theory toughness is better than vitality simply because reducing incoming damage, improves your heal to recieved damage ratio.
However a bit of vitality is mandatory because guard’s low base hp, to prevent insta-down events like backstab thieves or mesmer daze burst etc…
That’s why I like using rune of vampirism for my cleric guard (auto mist form when low health)
Also it helps with conditions since they aren’t affected at all by toughness.
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OMFG Anet why does it take you 2 kittening weeks to simply change the number of grenades launched???
Bunker engi one shoot people is that normal you think?
power engi one shot downed players with nades bug why is it not fixed yet??
Litany is great with greatsword because aoe dmg
Greatsword 5 > Symbol of Wrath > Pull > Greatsword 2
OR consecretation + hammer
OR scepter + focus
actually anything with good aoe dmg.
Shelter is completely overrated imo, even ranger taunt will interrupt it.
You can still get condi bursted while using it and go down before receiving the heal.
Monk’s Focus greatly improve it but still it’s a long cooldown and too little heal.
Shelter gives you block for just 2 sec well hey guess what you can dodge instead
If you use litany you quickly heal and go back to fight.
longbow ranger opening strike (autoattack) can hit for 4k with 0 might on heavy armor and rapid fire 10k from 1500 range how’s that weak please
WvW build isn’t the right way to compare balance because everyone has more stat points than intended. Usual backstab dmg in sPVP for a zerker thief is around 8k.
But anyway against glass thief > greatsword 4 > maul done. Easy
Not to mention protection on dodge, weakness + protection on getting hit, pet taunt every 15 sec, evade on autoattack uwot?!? etc etc…
Ranger has really high survivability and sustain, and decent burst.
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longbow ranger opening strike (autoattack) can hit for 4k with 0 might on heavy armor and rapid fire 10k from 1500 range how’s that weak please
Surprisingly hysterical suggestion. Also leaping off small cliffs in WvW to flatten people with those bear paws.
That’s it! lol
A bear falls on you, you die.
Unfortunately pretty sure the game system can’t handle mid-air cast very well though It’d be so much fun.
Something to keep in mind,
If shelter gets interrupted it goes on full cooldown.
Many class can hit and CC through block most commonly warriors and necro.
Melee ranger anyone?
Let’s say you use sword 2, while leaping to your target switch to greatsword and while in the air use Maul.
Wouldn’t that be cool
What if conditions applied to you showed their damage on the health orb as a colored indicator of the percentage of health loss to come?
Condi burst are a thing now, a scary one. And having this additional visual indicator would allow players to gauge incoming condi dmg instead of just seeing stacks and stacks that don’t really reflect anything about the actual incoming damage.
Right now you have to blindly use condi removal because there’s no way of knowing what the damage will be like before you taste 1 tick.
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Well I dislike the “blind-counting” aspect having no timer induces too for sure.
They could find a spot for this on the screen that could be toggled in the options
Imo Shield of Judgement is decent enough because it does damage and protection is a nice boon.
However Shield of Absorbtion is very underwhelming compared to Shield of Wrath in sPVP because it a short cc and is too situational. My suggestions to fix it:
- Drop the bubble on the ground once casted and don’t root the guard
or
- Make it follow the guard so you can adjust placement with your allies
or
- Keep the root aspect but improve the cc for example foes in 180 radius are knockback, foes between 180 and 320 are knockdown
or
- Fix the duration to actual 4s right now it’s only 2s.
or
- If you target someone before using it, make you teleport to this target additionally
Also the shield trait is pretty bad compared to torch and focus, it just gives more toughness, torch users gets the double Zealot’s Fire and Focus grants protection.
Maybe give a passive chance to block any attack while wielding a shield?
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We can give perma fury and swiftness to our team, not so bad
Opening for 6k autoattack with air – fire sigil from 1500 range
Evade like crazy
Learn to use the auto-attack as a pressure tool, not just spam 2 with quickness.
For a longbow zerker build I recommend nature magic over beastmaster and skirmishing
Because it gives protective ward and evasive purity the 2 best defensive ranger traits.
Thieves and mesmer won’t be able to one shoot you with that leaving them vulnerable.
Because condi spam builds are staple now I like running healing spring for the extra condi removal along with wilderness knowledge ofc.
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Hi all
Is there any way to see the recharge rate of cooldowns of runes, sigils and traits?
That would be extremely useful
for an aegis build you should use rune of resistance but tbh communal defense is mediocre now with the new 15 sec internal cooldown
I’m kinda bored because in my server 60% sPVP players are ranger pewpew… lol
But yea greatsword is the best option in sPVP for a full power longbow build because maul can finish anyone easily when they try to come close and the block / knockback too.
Not to mention the added mobility and the stun that can be very handy.
Here a super glass pewpew build http://intothemists.com/calc/?build=-Jo-g;1sEFx-a2REF-0;9k8D;1Yb_;0248247257;44NF7X;1GNW4LNW45V
Well I just meant glass pewpew is not very versatile.
It requires the right placement and the right map to really benefit the 1500 range
And if you get focused by just 2 youre very likely to go down in a matter of seconds.
In sPVP the only pewpew ranger I see doing OK are the ones camping in elevated spots hard to reach for most classes and spam quickness LB 2 while eating popcorn.
Glad it’s not any better
Learn how to use putrid mark then
Ranger traps could be compared to marks because they both pulse aoe conditions.
The difference is that ranger traps don’t have ground targetting therefore they should deal more damage which is not the case atm.
I’m not asking for a necro nerf at all, but just saying ranger traps could use some more pulse (longer duration) and a shorter cooldown for spike trap.
Also I’d trade healing spring condi removal for pulsing resistance and more base healings since it has the highest cooldown and the least heals of all.
About my current build I’ve found the Settler Amulet (1200 toughness 900 healing 900 condi dmg) to work much better than Rabid.
Also Drakehound + Beastly warden is a must have for trapers.
http://intothemists.com/calc/?build=-J73Fk;0sEFy-a2gEV-0;9V2R;1Z_b;0256136236;41_VFE;1jwmAjwmA9s
Note that some stats are wrong on ITM
Strength of the pack has 48s cd and 12s duration
Regen ticks for 242
Heal as One heals for 7420
And Brown Bear cures 2 conditions not 1
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Ranger’s shouts don’t remove a condition when used with rune of the soldier
Go make you D size competition somewhere else wilderness survival has also issues but you don’t listen omg.
Bear activates when i’m condi bursted so yea there is partial control on my build on yours however you need to use skills like entangle or L reflex (your only stunbreak lol) at the wrong time if you want to counter a condi burst. Then ur left with no condi removal and all skills on cooldown…
Oh and with 0 toughness a nice freekill basically.
You should not use troll onguent without toughness anyway think just a sec.
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Cool story bro, I remove 4 condi every 10sec, you remove max 2 every 10 sec and you need to activate those skills at random times. You’re the one saying what you do is better I’m just saying another build
Very funny to call me a sheep
I’ve tried the wild survival variant’s and I don’t like using Carion to maximize fury and still hitting like a wet noddle, and the condi removal is actually meh compared to empathic bond.
With the shout variant you have more condi removal more sustain (shouts give regen and Rabid amulet gives toughness) , I use the dog and the brown bear for the condi removal and the immoblize and I switched for the taunt, which is pretty good actually.
That’s the build I tried out
http://intothemists.com/calc/?build=-J7kF3;0sEFy-a2cEV-0;9V2O;1Z_b;0246136238;41xWFW;1jwmAjwmA2N
What is wrong is that ranger condi is kitten crap lol, it needs a buff.
I don’t want a copy but something that can compete with the other professions.
Having to drop a trap on your position is a huge penalty so traps should be more powerful than let’s say necro marks because they can’t be aimed. Which is not the case right now.
Poison is the worst for ranger simply because to maximize damage you need to put aside Empathic Bond and Amidextry. The 2 best traits of this tree.
Additionally Nest Trap tick duration is just too short, it can’t be used reliably to counter heals.
Spike Trap has this horrific cooldown, so basically only Frost Trap and Flame Trap can actually be useful, with luck.
In conclusion traps are worth running max 2 and only in organized team for their combo field which ranger can’t really use himself because of its lack of good combo finisher.
I like the the idea of adding additional effects like consecration skills
Because they are traps and not grenades you throw at people. Stop complaining, traps are great now.
They are far from completely useless in pvp. They kind of rock now.
Also guardian traps and thief traps don’t have ground targeting either. Concecrations and wells have it because they are different types of skills.
Get over it WvW trap rune sheep.
Necro staff lol at you 1200 range bigger radius longer duration
Why necro wells, guard consecration have staple ground targetting but not ranger trap?
Seriously traps were already pretty bad compared to other classe’s condi fields but now.. removing the ground targetting make them completely useless in pvp.
I just wish it didn’t root you in place for 4sec…
This (can switch staff for greatsword and feel my wrath for renewed focus of course but then less effective in team):
http://intothemists.com/calc/?build=-Bs-Z;1N2G30I3wFV90;9;4OQn;0256058147;4I7H7X;1IBl3IBl3a0s
@ Lumines: totally agree that’s why you need a great deal of dps to make it worth it
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Imo it’s only worth taking this over Absolute Resolve with a pure dps meditation build with high crit chance, lot of fury / retaliation. Basically ¦ Radiance ¦ Valor ¦ Virtue ¦ with marauder amulet. Radiance gives +10 crit chance
I’d take the +20% dmg whith aegis, and +10% dmg with retaliation from radiance.
Put some air sigil and/or blood sigil on the hammer and use this rotation
Basic rotation: use judge intervention while midair of mighty blow after you teleport use justice active to gain retaliation and 10% more dmg, then if they’re still alive use banish, switch weapons (thats why you need hydromancy on weapon 2) I like the staff because if you can launch your foes against a wall you can use staff 5 to restrain his team from ressing him. I usually use Feel my Wrath at this point and staff 2 to make sure to down him (crit for 3-4k at first contact then press 2 again explode the orb for another 1-2k) spam auto-attack, meanwhile you can place a symbol of swiftness or use the 12x might chanelling thing while in quickness. Pretty good
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Active of this signet works only with hold the line.
Funily the new guard elite seem to work better when combined with other types of skills.. Feel my wrath > medi guard | renewd F > consecration bunker | courage signet > shouts boon
I really think the root while cast aspect of it is unecessarily tedious, and the passive noticably bad, the range is only 300 abd the ticks are too spaced to be reliable.
But yeah in theory its the best elite ever especially in a condi team where everyone has high vitality and toughness
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Don’t think that’s how it’s meant to work, it’s an “active passive” similar to Invigorated Bulwark not just a buff that adds stats, when you block you get more crit dmg for 5 sec
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- Retributive Armor: Gain toughness for a short period of time after blocking an attack. Gain ferocity based on your toughness.
This trait doesn’t add ferocity as you block attacks, only toughness.
__________________________________________________________
- Wrath of Justice: Striking an ennemy with Justice’s active effect triggers Signet of Wrath
This trait has 30sec ICD even with Perfect Inscriptions (should make it 24sec)
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merciful intervention > smite condition
The shelter skill block somewhat got nerfed because might stack on block has icd now.
But it’s still good due to higher burst in pvp I guess.
About LoW traited, it combo well with smiter boon (8 sec of fury wat).
The dmg converted to heal thing will work best if you play aoe symbols and consecretations probably with greatsword and mace focus.
And maybe take feel my wrath as elite to maximize burst instead of renewed focus (and drop virtue tree)
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in spvp stability really is becoming the most valuable tool not to get cc locked or constantly dazed by all the 1 shoot mesmers and thieves coming out of perma stealth.
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Yea the ones you applied
Dodge roll healing was nerfed hard tho
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I’m 100% supporting this idea
maybe they could also add colors to conditions type, like green for poison, blue for bleed, yellow for burn etc…
Well I see 2 important things that make gw2 pvp compelling,
- For sPVP; There is no inherent imbalance, like in other mmos, where you always get supreme gear advantage over newer players (more dmg, more hp, more crit…) by farming a lot, or paying in p2w games.
- For WvW; Most classes can be viable on offense, support or condition side which means you can’t tell what your targets build is before engaging.
I don’t play engi or mesmer much so not too sure about those, but you can see all the official changes for all classes here: https://forum-en.gw2archive.eu/forum/game/gw2/June-23-Specialization-Changes
About ranger tho, LB overall is getting a good buff because the 1500 range and +100% projectile speed traits are now stock. Also the opening strike mechanic now has its dedicated trait called Remorseless that renew opening strike whenever you gain fury.
And the survival skill have a trait that gives fury and remove 2 conditions when you use it. And finally there’s Quick Draw (skirmishing) that reduce by 2/3 the cooldown of your first skill used after weapon swap.
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Did you FORGET that GW2 has no monthly SUBSCRIBTION? Or are you just braindead.
Pay the expansion to support the devs and their no-subscritpion model. Vote with your wallet!
And it’s not like your’re doing charity you’ll get lot of new pve stuff and the new class which sounds really fun ( thief-like ressource management, ele-like “attunement” cooldowns, engi -like medpacks, etc…)
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So sigils of energy are gold now basically
About the ranger and wilderness survival tree, will “soften the fall” (muddy terrain when you fall) trigger “wilderness knowledge” ?? (fury + 2 conditions removed)
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Yup maybe could work with black bear and cave spider, but I think I’d rather have the opening strike + signet build at that time for extra dps.
with Beastly Warden coming into play soon, I think melee rangers could potentially be very strong. they aren’t now.
This, and quick draw and remorseless
@Revan
Yup, this variation indeed looks better.
Simply because you can afford to spam autoattacks thanks to all the CC you can pull off and occasional stealth. And I’d find it 10 times funnier then the previous version.
Yea thanks, the axe 4 is nice indeed and the 5 can be channeled with quickness.
I made another version which is more tanky but it’s not really a quickness build anymore
http://gw2skills.net/editor/?fNAQNAR8YjEq0xaLLmsQ1aALhqdDEAjKrm1d0eB3cJLaJ-TZRGwAAeCAJuAAg2fwwBBAaZAA
It has the take 50% less dmg while under 25% health trait, and the 2 condi removed when using a survival skill. And it stacks might pretty fast
It’d be nice to have to chose one of 2 minor traits between every 3 major trait, like 2-3-2-3-2-3 because the way it is now there’s “only” 27 possibilities per tree and most of them are not viable so more like 10 possibilies. Builds are more fun now lol
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I think it’s worth running this just to see the shock on your opponents when they get sliced and diced with this.
Looks fun. Try swapping ice wolf with river drake. Grasping vines -> pet swap to drake -> lightning breath and spam sw aa. I bet you could 100-0 someone with no evades left. Try to get them to blow evades with wolf fear and GS 2.
Also, if you like dual swords you can try the Dual Sword build I have been using. You will be at a minor disadvantage in some 1v1 encounters, against really good opponents, but will really shine in group fights.
Drop spotter and put 6 into wilderness survival for EB and swap 2H training for evasive purity for a better 1v1 setup.
Yup it’s very high dps and you can stomp and revive super fast.
About your build I don’t feel like marksmanship is worth it (the opening strike)
It will get much better with the new traits tho.
But going into nature magic is interesting.
I am not a sheep. youre not different or unique for running an ineffective build. I speak from 1700 hours on my ranger. a lot of us have enough experience (from testing and experimenting) to tell you straight up “it doesn’t work”. tragic elucidated in some detail why that is the case, but something tells me youre not the type who likes to learn.
You just keep making bunch of statements empty of arguments, not helpful.
@Revan, you know…
Your movement is restricted even more because sword is your main DPS weapon, right? If you spam 1 (which is the point of the build) and the enemy ports – you are going to end up in so many strange places (more jumps), especially out of position. That’s how your movement is restricted.And even with Zerk amulet (=squishie) you have 1900 power. Without any burst. None. If the purpose of your build is to auto-attack the enemy to death with celestial amount of power (yes, I have close to that in celestial), while not being able to show yourself in a teamfight and being able to beat only Zergs in 1v1 duels that have poor sustain…
I still can’t really find any true value besides the fun of playing the build.
And to what you suggested on taking a bear instead of Ice Wolf … You are a melee Zerk and beast master up to that. Why on earth would you sacrifice 25% of your DPS for a bear to have the condi cleanse, I cannot tell.
It’s not like you are vulnerable to condis. You are vulnerable to every scenario (condi, CC, burst, disengages, tanky bunkers…).About the CC part … You do realize that all your damage resembles channel, right? You can attack only if you are full of openings. Something that almost no other ranger build suffers from. Even Fury Longbow zerk build has less opening because the enemy has to get to you 1st. With your build they just have to outsustain/hit’n’run/burst/chain CC you.
But I already said it the 1st time. I can see the build to be fun. No hard feelings.
No it’s no the point of the build to spam 1. The point of the build is to have quickness up 50% of the time to have unpredictable animations and higher dps. Having quickness + swiftness and movement skill is faster too.
I rarely use the bear, only in sPVP against condi heavy teams because it’s aoe and on a low CD.
I’m not saying the build is perfect, actually I’ve already made several newer versions.
The Jaguar and Siamoth are my new choices for the build, (stealthed Jaguar is just too good with quickness)
Looks fun. Try swapping ice wolf with river drake. Grasping vines -> pet swap to drake -> lightning breath and spam sw aa. I bet you could 100-0 someone with no evades left. Try to get them to blow evades with wolf fear and GS 2.