You won’t care because other than Tybalt, there are no NPCs worth caring for.
Unlike Saidra and Rurik in the first game. Even Vekk.
GW1 had a message when you entered missions in a different campaign from the one you originated from, that took place before this character would have come to the campaign.
Say, if I took my Canthan Ritualist to the Fort Ranik mission, it takes place in time before “Trouble in Tyria” or whatever that was called, and the screen would show a message saying something like “These events happened before you arrived in Tyria”.
Just entertaining the thought, what would this accomplish?
Snaff temporarily attuned to Kralkatorrik’s mind before dying, but… that was the one Snaff that died; so if you bring an alternate Snaff, he may not have that experience, may not even be the intellectual he was in our Tyria.
Furthermore, this would bring Zojja into relevance again, but that’s expensive voice work. Besides, the game is shifting towards the soon-to-be renamed Destiny’s Edge 2.0, so Zojja, Logan and Rytlock may lose the focus. Snaff may not contribute at all.
I’m not seeing the need for the plot to move in that direction…
Funny thing, I did them for the AP, and now that it rewards 2g, I stopped doing them. It just feels like more work.
Heck yeah, updrafts and leylines for gliding all over central Tyria. That’d be great.
I remember that Palawa Joko mocked Zhed Shadowhoof, an Elonian centaur, calling him “plough horse”. So there’s that.
I think it all comes down to mechanics: if they depict horses, they public outcry for mounts exponentially grows.
Am I the only one who’s paid attention ever and realized that most of the human nobility are either idiots or into shady things. I think you can count the ones who shouldn’t be executed on one hand.
Are we discussing Tyria or Earth?
Probably due to game mechanics, this is not portrayed in-game, but lore wise, Magic does change (or sometimes cease working )in the Dragonbrand.
I fear Arachnia (If she/IT is canon) the most. This line from the gw.dat describing Arachnia Plateau creeps me out big time:
A field of soft, leathery soil broken up into rolling plates, like the palm of one’s hand, or the underbelly of a spider. It gives only slightly when you walk on it, and makes a soft sighing noise.
Honestly, that’s just semantics. We don’t really know how magic works. Followin gthe analogy, we don’t know if magic works one way in spot x, and a different way in spot y.
I’m not sure ArenaNet is purposely not fixing the bug. Perhaps, they have not yet determined what causes the bug for some, and thus, find it difficult to fix.
Eh? The cause is simple enough – they kittened up the lighting on that map square and probably need to bake it again. If you look at the house and where it’s fine vs bright as all kitten, you will notice that the brightness is a perfect square (zero rotation compared to overhead map). It’s being lit by a single lightpoint probably at the eastern edge at waterlevel, rather than just the global map lighting. It’s probably adding it’s value to the global map light, that’s why there are no shadows. That’s also why the walls looking east is comparably fine.
Clearly, you have never been involved with software development.
All the HoT maps; meta-tied POI, group Hero Points, inaccessible Mastery Points and/or POI/Vistas without training your masteries…
But the Chamsp HPs that you can only complete with a group is discouraging.
If Thrulnn and other accounts of magic prior to the Elder Dragons’ hibernation in the last dragonrise holds any truth, then magic was wild and chaotic back then.
If Ogden’s claims of what happens when magic builds up too much is true, then it becomes chaotic.
I said “perhaps” it was not chaotic to begin with. If these two are accurate, then that’s not the case and magic has always been wild, which is how I like my magic, anyway.
I don’t think the Inquest, Scarlet, Consortium, Priory, or the Six had done anything – or enough – to make it all chaotic. Scarlet just redirect magic as far as we know; the Six only stored and released magic (again, redirecting but in a different manner); and the other three groups have just been studying it and its properties rather than tampering with the ley lines’ overflowing magic.
Redirecting or rerouting is tampering with it; just think of it as a river. If you kitten (Bloodstone) or channel it through a different path, or even drill into it, you’re altering its natural state. So magic IS altered after all.
Maybe they are powering their appliances with ley-line based aetheric technobabble mumbo jumbo whatchamacallit electricity?
Edit: One more thing. Are ley line anomalies protecting the natural order?
Do they try to stabilize the ley lines after the death of Mordremoth? Is it a safety mechanism… maybe we shouldn’t be killing them then. Well Vale Guardian was the first known anomaly and it appeared in the Forsaken Thicked because this place was already imbued with high amount of magic. It was trapped inside the pillars. But now lesser anomalies appear all over the world to consume magic which leaks from the ley lines.
They are Anomalies. There’s no natural order to them, they are a result of magic going haywire, because the natural order has already been tampered with, by Scarlet, Inquest, Consortium, The Six, and who knows who else.
Magic is very chaotic in Tyria, but perhaps that’s not how it originally was. Countless years of experimenting, manipulating, and tampering with it has cause many, many issues with it.
Or perhaps just the cycle of ED slumber/wake has gone to kitten. To quote Head-Six from Battlestar Galactica: “Mathematics. Law of averages. Let a complex system repeat itself long enough, eventually something surprising might occur.”
I personally enjoy Silverwastes (The exploration was amazing), Dry Top (ditto), Queensdale and Gendarran Fields.
Oh, and I forgot to mention Auric Basin. That area excels in music, lore, environment and the whole ‘feel’.
Listen, we can argue all we want, but we would be justifying their actions, while no real, smooth characterization had been given in-game.
The simplest explanation, in my opinion, is that this all can be attributed to rushed content/weak writing/logic jumps, such as the MOrdremoth name coming out of nowhere and everybody was like “Sure, the dude from down the street, yeah”.
Yeah, I also interpreted the sacrifice as the Exalted detonating it’s body energy like setting off a nuke somehow.
Removing the mask as part of that process seems cool
/sets it in stone in headcanon.
So we could interpret that the Exalted that commits the ultimate sacrifice when the Tarir meta-event fails, removes his mask to do so?
Well, yeah, GW1 had a different architecture since it was instanced and not a true open world game; each map had it’s own copy in the server for a player (and their party). Guessing this made it easier to place the player into the map after a DC.
Do you mind sharing the video you captured?
There are Launch Pads now in a few maps; also, if the character was in Dry Top, the player may have been using a wind crystal.
This has been posted times before. Not berating you, it’s just something that the player-base still can’t understand why it hasn’t been implemented yet.
I mean, GW1 did have that; I can only speculate that the network infrastructure or implementation is different somehow and doesn’t allow for a reconnect.
In the past 2 days since I’ve been paying attention to this thread, my daily farm at the home node has yielded one Charged piece each time; must thank the RNG gods.
(edited by Rhaegar.1203)
Oh, oh, another QoL adjustment that I would love, is for some materials that can only be bought (such as Thermocatalytic Reagent), ot be added to the crafting menu. Having to close the craft window, to go the vendor, and go back again (with the tabs expanded!) is aggravating…
To be fair, time-gating charged crystals wasn’t necessary at all since you can barely harvest enough each day to make one (you get 10 crystals from the queen, 6 to 9 from regular nodes, and an extra 3 with a rare chance of getting 5 more from your home instance).
You can buy quartz crystals on the TP – and this was the case when it was first released into the game too – so the time-gate is the only restriction on creating charged quartz, you can buy 1000 crystals instantly if you wanted to.
So let’s say 1000 players gather one day to purchase 1000 crystals at once, making the total of quartz acquired from the TP 1 million units. Let’s also say the number of available materials is lower than that. So, now no more quartz is available in the world; how long does node farming take to make quartz available again? (Without taking into account that you would need surplus quartz, not just farmed material, since you would probably use it for crafting).
Which is why I say that rarity through scarcity isn’t necessarily a good thing; we’re also not requesting that it becomes common, abundant. Just that it becomes a little easier to acquire.
Truth be told, not only they are Time-gated, the base material is also hard to come by, as other already pointed out. Perhaps adding them to the drop table on a few maps?
Or salvageable from some drops?
Well, both Core and HoT was heavily focused on Sylvari; with the recent lore coming out of the raid, it seems to be turning to a more Human-focused story.
So… of course now we go Norn.
If Kiel had been White Mantle, it wouldn’t be the threat it is right now. Such incompetence would have ended the zealots’ pretensions long ago.
I am fine with no rewards at all if it meant I’m able to experience the content at my own pace.
From what I’ve seen, Wing 1 is rarely attempted now, and it’s going to be worse now that W3 has been released. So, the ones that want to attempt it somehow, can’t. We won’t find groups interested in doing them.
So you may argue “well, then, put a group together from those who haven’t experienced it before”, and while a sound argument, RL often doesn’t allow for me (and many others, I’m sure) to be on for long periods of time; thus, the need that many here seem to have, so we can either solo, or experience it at a slower pacing (even with no loot returns).
I ‘m +1’ing this so hard.
Yes, I also interpreted that text as the mere concept of having power corrupting their behavior— akin certain politics. Not that they were corrupted in body and mind, altering their being (not unlike Dragon corruption).
Cool, that’s what I thought. Drax sort of stated that it could teleport by itself as a fact and I thought otherwise, but I wanted to make sure.
A few things: Companies can and HAVE taken definite stances on relevant political, religious, gender and equality issues. Oreo having rainbow-colored cookies comes to mind.
Also, this is NOT a political event. It’s being made political by certain individuals. Some people got killed by a hate-motivated person; no need to single them out, because, hey, surprise, the word “gay” (or any other denomination) does NOT describe even the smallest portion of what or who that person was.
However, I feel that an event with “quests” or scavenger hunts present in-game would be sort of a bad idea: Kasmeer and Jory’s relationship was not portrayed as shocking or, “first gay couple” in Tyria; in fact, it was just another relationship and no one reacted like it was something out of the ordinary.
So why do Tyrians suddenly need a “Pride” parade?
I need some clarification here: Can the Scepter teleport away from Danger, or was it spirited away by Glint?
Cause I remember at the end of Prophecies, the cinematic showed Glint concluding her prophecy and sort of projecting her image to the bloodstone at the volcano, while the Scepter was lifted and then disappeared.
Is this an inherent property of the Scepter?
1st and 3rd seem to point to the current raid and RW3 coming along. But the 2nd… Frozen Lake reminds me of the Drakkar in GW1.
A little OT on this, but… I always wondered, why did we attack the Forgotten in GW1, while attempting Ascension?
That always seemed weird to e, one moment you’re killing them and then after you Ascend, they’re friendly at Glint’s Lair. Wut?
100% agree with Konig. Retaking Ascalon with the Searing always felt like they were like the little kid that rips the head of the action figure while wrestling it from others; they doomed most of the country with magic for over two centuries, just so they could take it back.
Petty.
Yeah, I remember Chrono Cross and Final Fantasy Tactics had those and more often than not, they hinted at a much interesting story than the one actually presented in-game.
Confessor Dorian statue?
To be honest, I didn’t even know the achievement existed until I got it, and I wasn’t trying for it (obviously).
I think you just have to do your best and get a little lucky on the other players to do the same. We kinda just… got it, yesterday.
The White Mantle are funding their exploits with a corn-based cartel trade.
There you go, all the corn goes into the production of high fructose corn syrup for the nonexistent pancakes.
Oh yeeeh… Moria. Sorry. It’s been 15 years >.<
You’re right, hopefully they take this as constructive criticism. If we take the time to actually come here and comment on issues like this, is because we care about the game and world they’ve managed to build so far.
Our points of view do not differ that much. I’ll stay on topic, but a quick note: Gimli running in Rohan, asking to be tossed in Helm’s Deep and the “not the beard!” scene that followed made me /facepalm hard.
HoT was a big step in the right direction. In fact, Speedo Farren did not rub me the wrong way (Ok, that sounded better in my head).
The core game and Season 1 had many lighthearted moments that in my opinion took away from serious matters. Scarlet was so over the top, it undermined the deep impact her actions could have had. Stuff like the Ho-Ho/Ho-Bo Tron are fun, but at the same time, distract you from the fact that, holy cr*p guys, huge ancient beings are trying to wipe all races off the face of the planet.
One might argue, humor is a great way of maintaining morale, and to have the population focus on something different, other than the dark prospect of ending as a dragon minion; also that it offers a break in pacing. That’s fine, even desirable.
However, in my opinion, Core game narrative overdid this.
I like my worlds darker, though.
Helm’s Deep is an excellent example for comic relief… done horribly wrong.
If you check the source material, the scenes are very, very different. PJackson has an evident love kitten for Elves/Orlando Bloom: Gimli actually is the one that ends up winning the “who kills the most orcs” wager. Dwarves are quite pic characters, but Gimli was reduced entirely to a “fat character”.
This is not to say that things have to be dark, gritty and moody to be “epic”. Batman vs Superman failed because of this. No relief to their mishaps.
It has to be done right, and so far, GW2 tips the balance towards the silliness.
No, Konig, I’m saying that Blimm had enough knowledge to put it into consideration when creating the Golem’s Eye, and THEN, Kranxx also has similar knowledge to fine-tune the gemstone (As it is shown fully charged up later on). Plus, when he says the gemstone needs to update its constellation configuration, he says so very matter-of-fact, it looks like it is a common assumption among his race.
A Red Post would clear this up.
Asurans did have knowledge of stars and constellations— at least one Golemancer did: Blimm.
In GoA, Kranxx states the Golem’s Eye is discharged because it needs to be updated to the astral configuration of nowadays (or some other techno-magical babble).
We only separate the concept of Magic and Science because in our world, “Magic” does not exist.
But who’s to say that the study of Magic is not the study of Science for Tyrians? Tyria is a world where Magic is abundant (at least in the current state on the ED cycle), and it is only natural for Asura, Charr and Humans to study the energies.
Arthur C Clarke said once that “Any sufficiently advanced technology is indistinguishable from magic”; electricity or magnetism must be very weird for a man of the Middle Ages in our planet, and he would probably call it magic and/or the work of the Devil.
On another point, I disagree that Humans are the least educated. There are many, many, many Human scholars. It’s just that Human farmers and herders are far more common, and as such, farmhands and workers care little about aetheric currents, and meta-magical gizmos. They care about the next rainy season and mating habits of prize-winning hogs.
Every time I read this thread title, I think of Brad Pitt.