elitists should not mingle with casuals, yall fear death, we don’t mind dying a few times to learn. if you can’t have fun with us, well then you shouldn’t be playing with us either.
If a casual wants to get more serious, then they should join a raid guild.
basically yall shouldn’t dominate the lfg with elitist demands when you should just be with guild mates. leave the lfg for casuals. – maybe if anything anet should add a guilds looking for members so a raid guild can do a game search for people that love raiding to spec.
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yeah, but sometimes I don’t care. The fun for me is in getting there, if it gets too hard …I’ll pause. I like to think more of practice and progression than having to achieve it first time. I guess that’s what makes me more casual.
Now….as an elitist, you might consider giving lessons to people like me that would probably want to try doing raids in the nude with just ascended weapons.
I’d have more fun trying to get as far as I can in a raid area in the nude, than worrying about finishing this mission. leave the fun to the casuals, and the achievements to the guild.
fun never gets boring, achieving the same thing over and over does. :p
consider how 325k casuals liked this video, and 7k elitists gave it a thumbs down.
https://youtu.be/LkCNJRfSZBU
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i know i can be somewhat poignant, but admittedly i do that on purpose to emphasize what i believe is wrong,
in all fairness, i will suggest a solution as well.
Just make a raid area with a regular open portal, so people can join up on the fly, – this will make it roamer friendly. just give us a few places to hide till more join in lol.
Put up a skull and crossbones “Do Not Enter” or “Enter at your Own Risk” “No Whining Zone” “You’ve been Warned!!” sign in front of it, so no one comes crying to the forums how insanely hard it is, then i can give them ideas on how to solo it as well.
It’s better than getting judged by some armchair warrior that wants control these ‘pro’ areas of the game.
and to the elitists i say,
Its a game, if it’s so important that you need a specific build, make a guild and leave the rest of the normal players out of your obsessive judgements in lfg, you are blatantly annoying. Nothing more kitten than your fear of dying, it ruins the game for the rest of us that aren’t as afraid of a game. geez – who knows maybe raiding should be a guild feature to keep these virtual dictators guilded to themselves and banished from public view.
disclaimer – im a gray knight, my blade cuts both ways. My concern is for everyone’s best interest.
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yep, those “really challenging” areas with pre-set teams breed players that forget this is just a game, and they play as if they were the last defense line for saving the earth. Those players really do ruin the game.
I do lfg, but just for meta events, I only started doing dungeons lately because they seem to be easy enough to do solo. It’s not that i want to play solo, I just don’t want to play on the same team with kitten or stalin or pol pot ( i was testing the kitten filter with pol pot- anet why u no kitten stalin or pol pot, playing favorites are we ?? )
I’m really surprised that anet metrics doesn’t show this, either that or they like breeding those kind of players because they constantly create those “must have 5 or more players to play” games.
If gw2 went all raid and 5 – 10 man preset groups, that would be my last straw, and i would without a doubt quit.
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elitism, kitten-retentive players who make the game very unenjoyable, I really really dislike forced team content – especially given the mentality of the “Pro” players.
I love playing with roamers, much more down to earth, realistic, don’t whine and are elite by nature without having to impose their preferred game play on anyone else. Then the whole standing around forever while they judge anyone that wants to join.
I’m really disappointed that they made sab a suggested 5 man team, fortunately i was having fun solo with it, wish it was more open world….but i avoid anything that I have to go in with a pre-set team …I hate hate ….Hate ( extra hate added for good measure ) that mode of game play.
Ironically enough though, i do love people, just not those types.
hrmm, let’s run with that …
“it you hate mmo’s, it’s not as bad as you think. Reach out and touch someone, we do it all for you like a good neighbor. " – H<3T
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it’s a particle effect on a weapon with adjustable stats. it’s about as pet rock as it gets! lol
for strategy, I would think you’d want to be less conspicuous about sparkles flying out your ears, like a kick me, i’m obsessive sign lol
tequatl should be a bunny this year. #justsayin
things die, alot.
april 1st, this friday.
either the possibilities are endless,
or april 1st had bad timing this year!
will the players be the pranksters this year ?
will wvw be made into minecraft ?
will tequatl quit and start his own game ?
well, hot does seem to have everyone’s kitten in a bunch! O.o
first thing i’d do is offer an optional subscription model that offers preferred amenities, – so I don’t have to worry as much about constantly driving myself nuts with figuring out what to sell next….- I’d make it clear that this option is available to those who love guild wars and want to help support the team – in return they get air ship tickets unique sponsorship titles, an insider news letter, all things that have zero impact on pvp – and pve games, but more political about title and cultural status in gw2 – a shareholder! maybe make one area a little more posh for easier farming, and a place where they can do all those mini adventures,
then I’d focus on making a poll of things everyone wants fixed the most, and address each item by it’s poll ratings – in the end it all has to get fixed, but at least i’m addressing this to what the client needs, which is good free pr, and building an organized team strategy between community and developers.
I was thinking of something like this as well, set up even like a gem subscription. So you subscribe for like a monthly gem allotment and you can get price breaks on the gems depending on the subscription length.
Yeah. I was thinking about something similar recently. I’m kind of surprised to see others thinking along the same lines. I sort of figured there must be some reason they aren’t already doing this! But if I’m not the only one who would seriously consider a monthly commitment package (don’t use that dirty word “subscription” right?) if the price is right…
as long as it’s not pay to win, it shouldn’t be bad, it could be good for those people who want to play, but don’t have time to go deep into the game to play an adventure, or they get monthly vouchers for the black lion shop – mainly for cosmetic stuff. I don’t think giving them a montly gem allowance would work, not if you plan to charge them gems.
paying for stats is paying to win, which is also similar to grinding to win as in special stats that you can only get from things like raids or something that requires an excessive amount of grinding in an area that isn’t your preferred mode of gaming – this doesn’t affect pve as much as it does in pvp…..being that you have to stop pvp just to spend months grinding pve to get it. anything related to giving you a stat advantage should be off limits to any monthly fees. But i really don’t care if someone comes in with the fanciest sword skin or a sparkling mini because they paid for it through a subscription. I’m sure there is an rpg fanbase for that, that would enjoy it.
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i’d just be transparent about it, no hype with larger than life marketing, as that will just encourage the whole haters rhetoric. Hot was a great package considering all it added to the game, hot was not a good release because marketing didn’t match expectation generated by marketing.
hot is a pretty darn cool addition to gw2 though, but the gating and the rules are a result of the expectation created by the marketing. – thus we have to make this last longer because we haven’t done everything they said we would have finished by then.
it was marketed for what it could be, and not what it is, which is cool in its own right.
first thing i’d do is offer an optional subscription model that offers preferred amenities, – so I don’t have to worry as much about constantly driving myself nuts with figuring out what to sell next….- I’d make it clear that this option is available to those who love guild wars and want to help support the team – in return they get air ship tickets unique sponsorship titles, significant discounts in things like cultural armor, an insider news letter, all things that have zero impact on pvp – and pve games, but more political about title and cultural status in gw2 – a shareholder! maybe make one area a little more posh for easier farming, preferred status in black lions, a place where they can do all those mini adventures, a sponsors unique home instance if you will!
then I’d focus on making a poll of things everyone wants fixed the most, and address each item by it’s poll ratings – in the end it all has to get fixed, but at least i’m addressing this to what the client needs, which is good free pr, and building an organized team strategy between community and developers.
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the sad part is hot did indeed bring a lot of really great mechanics, ideas and features to gw2 – the 2 big problems that killed it, the new rules, and the marketing.
otherwise, if you step away from what they promised, don’t compare it to what they delivered….and just looked at it for what it is, 1 new character, a new way of travel with gliding, 4 large new areas with layers of levels to explore, tons of new stat combinations, new professions to add to your original characters…… Hot really has a lot to offer.
They promised a kitten and delivered a bunny, bunny’s are great – but they aren’t kittens and i’m sure most kitten lovers will be really upset by this. It doesn’t make the Bunny any less adorable! :p
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making a legendary isn’t a ‘real’ endgame goal, killing a player using a legendary in a death match is :p – which anet doesn’t have a death match – so technically end game doesn’t exist – end game is exactly that – The end – thus was born the “rematch”
if anet got the end-game flow right, there would be very few problems and everything would be balanced appropriately. Making an item doesn’t make a player legendary lol….perish the thought!
safe sieging isn’t necessarily a bad thing, there are only a few spots that can do it, and it invites skirmishes which can be fun……but on the same hand it’s very bad when you are fighting a larger server that is using every short cut / dirty fighting trick in the book and you can barely keep up with their numbers, let alone tactics meant for balanced fights.
fun for one group, torment in a bully match.
what about applying some real life / physics to it ? – if the cata is too close to wall, it makes a dent, but not as much damage as if projectiles had more distance to generate more momentum ? the ram, makes sense because it’s meant to work up close, but on the same hand if you launched a flaming ram from a teb distance, you will take down the doors in one shot.
agreed, i look for black diamonds there to make more vipers accessories, got bloated with everything else that looked ascended but useless account bound slot eaters.
i hold on to them, or as anet likes to say it “hoard” them all the same, because like all the candy corn I “Hoarded” for years, one day turned into 20 slot bags ….a whole lot of them.
now i’m being bombarded with guild stuff, I’m not into guilds…I’m into roaming…I’d become a scribe, but they also crippled the ability for me to be a scribe in my own 1 man guild ….
and the day I throw it out, they fix the guild fiasco they started to be reasonable, and I ended up throwing away thousands of gold worth of material.
I know you want me to buy more slot and bank slots – but why ?? your plans are so unstable that it feels like i’m literally grinding for useless garbage.
my problem with auric dust is the opposite, i have no real use for it, not interested in anything it builds , and my bank is almost full with it …..it’s account bound and pretty much useless junk, but I’m going to have to grind the AR meta to buy an account bound only recipe that will allow me to make an account bound auric ingot that is also useless and can’t be sold or traded. I’ve no desire to join a guild, and can’t even build my own guild to be a scribe to at least use this stuff that’s filling my vault that’s also account bound.
what was the person who thought this up thinking ? there are a ton of soulbound, account bound crippling garbage decisions like this, that concern me, either the person who made up these rules don’t know their audience, or are trying to force them to be something they are not.
I want my gw1 team back, not the wow annex team please.
The Golden Child -
Skill 1 – he likes to punch his opponent right in the face
skill 2 – shout – he calls his opponent a choke artist, they get weak and start bleeding through their eyes and wherever.
skill 3 – bankruptcy – he declares bankruptcy by shouting “I’m broke!” but his opponents lose health., up to 5 people affected.
skill 4 – eminent domain – he builds a wall that no enemy players can penetrate and steals their endurance
skill 5 – he has guards that come remove the opponent from the area to a spot 3000 feet away after they get an elbow to the face.
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to be fair the new maps are kind of cool, in an artistic way – but the size of that map calls for a lot more players from different servers that very few can fill. I can see where the developers were going with this, for large population servers, I can see how big fights in the desert would be full of surprises and strategies. but to a smaller server it feels more like a vast pve wasteland / desert with less population.
it’s more like an open pvp town – than a strategic / competitive map. – which is what makes the 1st map so valuable to smaller servers.
I think even the pve side of things went through that too, the events are fun, but since most maps are always empty, its not what most consider casual friendly. – solo roaming is a big part of the game that suffered with hot, in both pvp and pve simply because it was designed for a much larger population.
ok, how about this one -
The hipster -
their mainhand weapon is an iphone, skill 1 is a backslap with an iphone in hand which leaves you stunned, skill 2 is a bro fist to the face with rings on all fingers, their special energy are expresso points, when their caffeine points are full, they can hit f1 for a triple latte and start windmilling with keys in hand hitting everything in a 600 radius..they use light armor tweed jackets, suspenders, their amulets are bowties, worn out jeans and a variety of fashionista haricuts.
their ranged attacks are hot coffee in main hand, and a laptop shield offhand.
their catch phrase during attack is “This means nothing to me”
and another, the Break Dancer, does windmills that do aoe damage, the #1 skill would be uprocking, ( when up he swings, when down he evades ) each move makes a dub step sound, where the guy can actually just dance in lions arch and put on a performance. all the moves based on capoeria and breakdancing. His melee weapon would be his kicks.
his long distance weapon is his radio that does ultra sonic damage at 900 feet with a variety of beats, some that poison you, others that weaken you, and others that make you dance uncontrollably while your character shouts “Thats my song!” (like fear, except you dance ) lol
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a thread just for fun, i’m posting it in wvw forum, because whatever character it is, should work in pvp – since i consider pvp end game ….( death match is actually end game, but that falls in pvp ) – i posted it here.
so first original character ….Grappler – if for nothing else …for the motions, watching some character in a greco roman wrestling outfit body slamming and taking out a thief …his melee weapon would be iron grips…..
Skill would be grapple and prevent opponent from stealthing ( while in a headlock ) – you can choke a guy out – opponent is in a downed state when being grappled, and has to break out of it ( like swim to surface )
for his ranged skill, the under water spear – kinda like the javelin from the amazon in diablo 2
think about it, an asuran body slamming a norn and putting him in a headlock….priceless.
curious to see how creative u guys can be with inventing new pvp / pve characters lol :p
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i don’t even know why anet tries to compete, what made them so big with gw1 was their uniqueness. It’s as if they went after 2nd place in rome and gave up 1st place in a village that was growing. i know they are capable of taking pve and pvp to a level no one else would even dream of.
Otherwise i’m not upset at how they delivered the game as far as feeling incomplete. you really have to consider the overhead and salaries to run this game with a staff and hardware….nothing wrong with trying to make a living. say gw2 was a monthly fee, at 1 expac a year is $4.66 a month. anet keeps adding to the game, so it’s not like you bought it like pft and thats it. I think what we are not happy with is the directions of changes “that every other game we don’t want to play anymore” are going.
anet are some insanely talented developers, they need to go back to being what they started to be, themselves, with a passion for an upgrade :p
it’s so easy to lose your own identity when you try to compete, i know this one from experience. I’ve learned, it’s best to do what no one else in this world can do, be you with a passion! :p
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sword / axe rev- sin is one of my fav builds – imo the idea is to keep a constant dps – there is a point that you run out of weap skills waiting for recharge, but this is when you can use backflip / riposting shadows and the flying kick strike with phase trasversal , which get you to safety and buy you enough time for skills recharge to attack burst damage again.
basically you don’t want to be standing in front of an opponent without any skills to cast other than #1 – so you use the riposting shadows and phase trasversal to move in and out of combat range to buy time while the weapons skills recharge – weap skill #2 lets you hit from riposting range and recharges faster than 3,4,5 – being out of close combat range doesn’t mean you can’t do damage, it just means you are safer from any close combat damage the opponent can do while your close combat weap skills recharge.
Ducking in and out of combat is burning energy on not-damage. Sword AA is most of its damage, and your burst is more from daggers + IO + AA than anything else (in conjunction with 2 which you want to use as much as possible; 3 is iffy and often worth keeping available for the evades). Don’t sweat if things are on cooldown. Riposting Shadows needs to be ready off CD as your escape button, and I try to only use Phase Transversal as a positioning tool too (bypassing marks/traps, going up ledges). If you’re just chock out of energy you need to be flipping Legends.
that’s a good point as skill 1 does do a lot of damage, but on the same hand, in wvw learning when to back off could be important to staying alive when suddenly you find yourself fighting 2v1 from someone new popping in – in essence that whole sword /axe and it’s skills are a really nice set with a lot of options – I also agree with using the alt legend – i go with dwarf – another powerful set of skills – if you really get into it, you can flip legends back and forth – along with hammer alt where you weaken an opponent from a distance with the hammer dwarf ….then phase in with an explosive barrage of finishing blows with sword/axe sin. – which is kind like learning how to use 20 skills as one build. can be a real finger twister if you get creative with it.
if those trinkets were sold in shops then it would be “pay to win” – but instead it’s very “grind to win” apparently it’s the best way to force people to play modes they don’t want to for stats that affect their preferred game mode. very toxic approach to promoting new areas.
agreed, we all log in with legendary like armor and assignable trinkets, in which we can select from any variety of stats. – no legendary skin of course, and we can apply our own skins.
- i don’t like the spvp set up either, so a copy of that system won’t do.
or we get all asuran servers and dominate the #1 spot until the next fix.
as is we already have a conspiracy in place, you will see less asuran on asuran combat in coming weeks. zojja met up with the inquest and agreed that the tall people are ruining wvw. They called a truce to balance things out.
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fun times :p
IOJ had one chance of a resurrection and they blew it by having too many PVE carebares and casual bad players who weren’t willing at the time to band together as a serious WvW team.
this is raid pve thinking, and what ruined wvw for everyone. Argos, please always stay an opponent to our servers, because you are.
He’s right, you know. We were frustrated with the fact that the server wouldn’t call people out for mistakes, and with the fact that there were no noticeable efforts for improvement across the general population. We also didn’t get along with many guilds (pretty much all of them) that didn’t share our mentality, and as a result, we left the server, and shortly after those very same guilds that didn’t agree with us realized that we were right, and as a result left the server, which after a few more hard months in T3/T4, has been monotonically sinking in the rankings ever since.
If you ask me, that’s what ruined WvW for IoJ. They didn’t have the drive to get better.[/quote]
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he may be right in your guilds personal relationship with the server, but was completely out of line by doing a generalizing anything below t3 as not serious pvp.
those are the guilds we do NOT want at Darkhaven, because they come in, walk around like they know better than everyone, then leave in mass when they can’t take the heat. we really don’t need that – and i’m sure many servers agree that this attitude is getting tired and wearing out casual players. the score is meaningless, and a joke, ‘taking wvw’ and it’s score as if it were some esport that measured skill is ridiculous.
go back a few posts to my first response.
in pve – you do not have a thinking opponent.
in pvp – meta gear is opposite rock paper scissors.
Your gear should not be the winner, your skills should be.
and finally yassith’s, juju, wanderers, vipers AND ALL of the new PVP / Hot related stars… are all deeply embedded in pve – but they are IN FACT critical stats to pvp. whether a player knows how to use them to his advantage or not is another discussion.
we don’t want to raid, nor have to play and think like a raider to get stats that are relevant to our play style.
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5% is everything in a downed state to a pvpr.
there should be no “Meta” gear, Meta gear only invites automaton gaming, no mindless gaming for me thanks.
IOJ had one chance of a resurrection and they blew it by having too many PVE carebares and casual bad players who weren’t willing at the time to band together as a serious WvW team.
Any serious WvW players have left the server. Any serious WvW players by now have realised the game mode is completely dysfunctional below tier 3.
Any serious WvW player is either in those tiers, or has quit.
Hell, even tier2 is a an absolute joke now.Server loyalty is a thing of the past, right now you have to fight for the scraps of fun for your friends in a wvw desert wasteland.
this is raid pve thinking, and what ruined wvw for everyone. Argos, please always stay an opponent to our servers, because you are.
it’s particularly meaningful to me that Anet gets the wvw environment correct now because esports are indeed becoming scholarship worthy.
http://www.dailydot.com/esports/league-of-legends-college-scholarships/
The reason I put this on wvw, is because it is the training ground that will create serious pvprs that will move on to team and 1v1 competitions. I know you guys are going right for spvp, but in this case I really believe it’s putting the carriage before the horse. – it needs to funnel down from wvw to spvp – and spvp needs to be more strategic. the fact that serious pvprs agree that there are only a handful of worthy spvp meta builds is not a good thing.
I have zero doubts that anet is capable of making a state of the art esport environment inside wvw – which is indeed an exceptional pvp sandbox as proven by the many ways pvprs have adapted.
But i really don’t believe that a pvp system that is so entangled and gated by pve is scholarship ready. They need to stop playing games …..wait …scratch that!! :p
i really would like to see anet be a part of that scholarship movement.
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not for me, it depends on the individual actually……
front line guys would probably want more high dps and vitality
back line guys – 1200 feet cast range, pretty much give up defense and vitality for the sake of strong offense…. there is really no such 1 build fits all, each role in a team type environment has different needs.
and you can’t exactly compare gw2’s spvp to wvw, because everything in wvw pretty much melts when you have 5 or more people targeting it with high dps builds.
the vipers stats are prime for high burst dps pvp builds.
and if gvg ever came into play, some players may need high healing stats for support roles etc
in a sense the evolution of strategy in wvw is being arrested by all this gating because trying different kinds of builds to play a variety of roles in wvw / team play is simply not affordable in game – unless you want to quit playing wvw just to get the right ascended armor to get the right ascended trinkets with the right team in raids. This kind of gating is hurting the game in many ways.
gate skins, pets, minis – even minis are more appropriate because others in town can actually see if you did high score in raids…..that doesn’t affect pvp environments. – i was finding wvw crates in ley line convertors ….in dragon stand, seriously ? it’s as if anet want’s people to play everything they don’t want, either that or they want a scatterbrain audience lol
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i rather that I don’t have to raid to have vipers ascended trinkets in wvw. That’s the bigger issue. It’s a pvp stat thats being obnoxiously gated behind pve.
and this is why as a person more into wvw and solo roaming – i’ll never do raids ….the builds are so meta – and it’s a catch 22, to get the vipers ascended trinkets you have to raid, to raid you need vipers ascended or no one will play with you. WHAT?!!!
Now I have nothing against raids and how people want to play them, but I am very upset with how vipers stats are kept away from wvw because of this pve – elite build fiasco.
many little things like this in the rules in gw2 that make gw2 not very fun at all, the game itself is fun, the logistics are actually quite bullying and stressful. if you want to play your best build in wvw, you will have build a vipers gear set that will let you farm for vipers gear.
completely illogical and very punishing and does nothing than to force people out of their preferred play mode.
as long as none of these “Big guilds” come to Darkhaven, no big deal. We don’t want them, please. We just want solo roamers who can do fractals and dungeons alone, or small guilds of “friends” that like having hard core fun together, that know how to handle a map when it’s empty, and that know how to be a team without being told what to do – no whining…. We want zergs that can break up into massive 1v1’s in the blink of an eye, then group up and take out towers in record time…. we die we res we keep coming back till we conquer…. We’ll train them once they are here… The rest of you big “pvp” guilds can stack all you want to keep things interesting for us. The rest of us “little guys” have a score to settle for you ruining the game with your hypetrain’yness.
Thanks.
ps – Anet take your time, when you are done, you are done.
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heheh yeah, and it actually helps underline my point of a clash of cultures…
I really can’t see one solid solution to balancing wvw for everyone to enjoy the way they like playing, i see wvw as a pvp sandbox, and see how many players have found fun ways of uniquely pvp’ng in it.
Nothing wrong at all for what Jana is suggesting, but it’s just a different game mode.
what i’m trying to say is as a community, we can have fun by bending the rulez a bit, and making the ladder jump!
thus wvw is not yahtzee to me with a fixed set of rules, it’s a deck of cards. 5 card stud, jokers wild for the next match. – a roamer may want to play solitaire…and so on…
can we change how wvw functions as a community, simply by the way we perceive it.
I kinda want to start a wvw illuminati myself -shrug-
dunno, can I convince maguuma to be an ally server, and next time we fight a top 5 server together, we aim for a 500 gold ransom to not gang up on the t1 peeps. – 250gold split for each server if the t1 server pays. otherwise we’ll knock them off the top 5. surely if score is so important to them, it has a monetary value.
darkhaven is full of mercs, we don’t give a rats kitten, we are all about profit. keep the fame and the score.
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ppt will do nothing for bringing serious pvprs to the game – recognition of individual contribution , and a fun game will.
so while you are talking about fixing a broken system, I’m talking about fixing a broken community.
but you are talking about adjusting the score …..the score and the way it’s calculated is useless and meaningless – if one server has around the clock coverage vs another server that has good coverage during day times …..that renders ppt completely moot.
This thread is about making wvw fun – not about making it ‘fair’ because it will never be completely fair as long as the numbers are constantly imbalanced – it will be fair from 9am to 10 pm then go out of whack from the server that recruited the most from a different time zone.
I’m completely 150% against the current scoring system, they need to focus on individual contribution.
ppt is worth it’s pronunciation!! lol :pppt
i’m not sure about that, u have to consider some of these servers are low population to begin with, and probably most of that population is pve – so the few that want to dabble are a minority in their server. – in reality even matching up 2 lowest tier servers in an alliance may not balance them out in some of these matches. but at least they’d have more company without the drastic measure of a mega-server
so i’m rather convinced on that point, the fights will never really be balanced – at least not for only 1 set of rules where most coverage wins. so for now at least, I’m thinking of ways to keep it fun…less focus on the actual score, more humor in watching servers bounce up and down the ladder lol
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but not from each other – they can both focus more on the east and west of a server alliance. – politics. it will give top 5 slots of the ladder more value and meaning – you need to be 2v1 to hold it. for the most part the top 5 category has enough of a wvw attendance to sustain it or at least climb back up if they cant.
politics might liven things up a bit while anet comes up with a better solution for balance. u know, like the ladder can suddenly become rigged by the mob or illuminati or some other secret server society thing lol
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well there you go, poker 0 – dodgeball 1
i’m starting to think balance isn’t the problem – cough cough-
ahh sweet, one of the servers we are conspiring against! Cheers!