the fights are emptier than before the linking. i feel like i’m playing more out of habit these days.
well, it feels like most of my server stopped playing after the team ups, i’ve even seen outnumbered……looks like wvw is pretty dead from my screen.
it’s happening to me too, pretty much making the game unplayable for me, considering most relevant events / bosses boot you on disconnect. – started happening after recent updates.
not interested in work arounds though, i’ll just wait for it to eventually get fixed
“All these people are crying about queues,”
worst possible comment ever. it’s instigating negativity and degrading. Anet already made an annoucement that this was just a test and a temporary thing, that wasn’t a cue to saying “yay, how cool, thank you” to every change. working together is a matter of saying what works and what doesn’t. so far from feedback, it works for smaller servers that never experienced a que, and larger servers are suffering even longer ques than they already had.
the idea is to keep posts on topic. this whining about whining is taking us backwards, practice what you preach and stop whining, this is ‘beta’ somethings worked, other things didn’t. saying things don’t work, isn’t whining. Saying yes and thank you to everything anet does, isn’t beta testing or helping them either, telling everyone to stop whining is just instigating a flame thread.
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why can't jewelers create ascended trinkets ?
in Guild Wars 2: Heart of Thorns
Posted by: Ricky.4706
My jeweler was my first crafter, these days it’s pretty useless and now ascended items are becoming common place. The jeweler has been nerfed to death, literally.
Can we address this in future updates please.
I figured I’d add this to the conversation to help visualize options
i have to give credit to the moderators, they have been trying to be more lenient with moderation, but people keep pushing buttons and testing limits. so +1 the mods, and :P to the guys that insist on trash talking when anet is making an effort to listen and work with us.
if you think about it, it would also increase the value of matches…….the #1 server of the 3 divisions – are in a bi-yearly tournament. ^.^
rofl !! that would make anet a dictatorship!!
evil will do anything it takes to win!!! #lots of kitten hurt.
neutral – just likes playing hard – don’t start none, won’t be none – it wouldn’t be ‘beneath’ us to use your same dirty tricks against you! – but we’ll play fair if you do too!
#more variety
good – don’t taze me bro! I’m just having fun karma training! I’ll race you! #pew pew
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that’s an excellent point, not only with maguuma, but all servers in general. each has their own play style, and ….the whole alignment idea would balance out the population into like minded players. otherwise there could be a mass population shift because x server hates y server in the match up – so there is a chance matching up servers might cause a mass transfer – it would be the same mess it is now with band-wagoning – anet would make lots of transfer money – players would complain about / bandwagon hype – training again, and how now their once friendly server is full of evil players looking to skip long ques.
the alignment approach would be a very efficient way to balance population for all players to enjoy wvw in a sandbox environment with like minded players :p
3 divisions
evil – competitive – esport
neutral – casual / competitive
good – casual
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what are you talking about, that’s great considering just about everything that hits your special forces comes back as invulnerable lol……technically yall shouldn’t be dying at all heh!!
if you really want to understand whats going on, google the big guild names in maguuma. their history says it all, it’s actually old news….not only in gw2 either.
DH is a great server, maguuma is not a normal server. I repeat, I don’t pick my #bff’s lightly. (bestie foes 4ever ) :p
unfortunately i see DH jumping into t3 often now, because we do have some great pvpr’s, just not big numbers or big wvw guilds. It’s all good though, we’ll figure it out as we usually do
I’m not part of the SoS EBG crew but I can assure that most of our commanders get their kicks out of hitting Maguuma. DH doesn’t bring much fight and is also a non-factor in the PPT game…though it’s not quite as wet noodle as SBI, so that’s cool.
the colored dots tell a different story.
Does anyone not from maguuma agree with spawn camping?
from what i’ve seen, a few, from t3 and up.
It would make sense that with a larger population, it becomes less offensive and more strategic. A large population can afford to entertain a fight at the camp and still have multiple teams capping in bl’s and using side exits, so it can be a distraction tactic as well. It does come down to population, when your spawn camp, your side exits and borderlands are covered by the enemy.
maguuma is talking about side exits, and bls…..but maguuma also has the population to cover all corners…..what makes matters worse is the 2nd opponent takes advantage of the scenario and caps on the camped server in fear of retaliation from the larger server doing the spawn camping. so in essence it’s a 2 v 1 – despite that it wasn’t intended to be.
maguuma forgets that they are not the only enemy on the field when they post in favor of it, but in reality, the 3rd server ends up attacking camped server and only defending against maguuma. thus double teaming indirectly and exacerbating the issue.
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Spawncamping is equal to kicking blind man while he is already bleeding in the ground.
you make that sound like a bad thing, if he was from a maguuma server he’d be ok with it lol
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hehe, I know what your answer would be, but i do find your competitive spirit amusing.
you need your own division :p lol
I’m actually speaking up for your kind of game play, you shouldn’t shoot your own position in the foot to compete vs me lol – Cheers
ok, lets try a different approach.
If anet were to separate servers into 2 divisions – esports vs casual.
In esports anything goes, in casual spawn camping is strictly forbidden and there would be game mechanics that prevent it from happening.
which would you join ? esports or casual ?
here, i’ll make a post based on my own rules lol
I think it helps the game.
Why ? because it opens up a tier of competitive play which some players obviously enjoy.
WvW is a pvp sandbox that allows a variety of game play, from casual to esport competition. The only problem I see with the system is that people who don’t like it are competing with people who do like it, and I think there should be a esport division of people who do like it, to avoid forcing one style of play on everyone. you can’t make a pvp sandbox and insist on one play style, that would be counter intuitive imo.
heh, but that still doesn’t answer the question.
do you think spawn camping helps the game or hurts the game ?
please start your answer with – hurts …or helps, and explain why you think so.
Its not about any specific server or any specific match, it’s about coming up with possible ideas to keep wvw fun for everyone. Some servers dont like to spawn camp because they think it’s wrong and hurts the game – discourages people from playing. and others like to use it as a competitive strategy.
but that has nothing to do with the topic.
Do you think spawn camping is good or bad for the game ?
that sounds personal, we can in fact compete, i’ve watched things pick up and slow down. Last few matches have gotten easy for us before maguuma, so things slowed down.
This thread is about your view if spawn camping is good for the game or not, not how awesome you think you are. no advice was required.
DH could have spawn camped a ton, but we never do….we just love fighting, which is probably why maguuma saw so many camp fights – we don’t try to win, we run around and destroy stuff lol. – if we would have tried to win, we would have done old techniques of having teams of 20+ people fly from bl to bl keeping maguuma guessing where we are. Our guys are fast, which is what got us to t3 to begin with. We haven’t done that in a while because it hasn’t been necessary and hardly any of the new commanders are doing it anymore. It’s been more like wvw tours than racing for points, i’m not complaining about that either – casual pvp has it’s merits! more laughs, less teeth grinding!
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it would seem that some would agree that spawn camping is an important tactic for competitive wvw / esport.
this should be considered as part of any population balance, because wvw is a pvp sandbox, and some like playing for fun, others for competition….there is apparently no one size fits all in play style. it would probably also curb band-wagoning as people will more likely migrate to a like minded server than a winning server.
i will unfortunately have to defend maguuma in this point, because they’ve always played like that and they are just looking to play competitive. Unfortunately not everyone in wvw is there to compete as intensely, and it’s not fair to them who just want to have fun in pvp, nor is it fair to maguuma who has experience playing competitively as a large group.
this coming from someone that must have given maguuma a ton of stuff at the spawn camp lol i’ve had a lot of fun, i just wished it didn’t offend others as much. I’ve played competitively before on a guild level, so i get it. And would love to see maguuma play vs like minded servers, those matches would be awesome to watch! Those would be matches worthy of a bet
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BG, Tier 1 btw, all those I play with frown upon spawn camping heavily.
and thats how i would define a “good” alignment server.
An evil server will try for a first round knock out. – highly competitive
A good server will step back and allow their opponent to get up. – new player friendly
A neutral server will respond accordingly. – casual hard core.
edit – I’m also considering the value this would add to matching up servers of like minded players – you know more or less what kind of fights to expect from an aligned server. this would add casual value to match ups and how server / community populations are formed.
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@puck – usually spawn camps happen when a server has more population than the opponent, it gets worse over time as people just stop playing the match. so yes, an advantage that encourages people to not give up. I like the insane odds myself to be honest.
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@torquedsoul, agreed, but is there a mechanic that anet can add.
for example, i was thinking of an outnumbered buff, where dwayna, blathazar, or grenth come out and fight with an outmanned server to help prevent a spawn camp.
this is also based on my concept of aligning servers to – evil ( spawn campers ), good ( fair fights ) – neutral ( whatever is clever lol ) – so dwayna would come out and heal everyone in a good server so they can’t die and have an advantage to retake overlook – grenth would help evil players by freezing enemies and helping the evil server make kills …… and for the neurtal servers – all shall be purified by balthazars fires
but that’s a personal fantasy :p
i think for this to be more ‘clear’ we should change rudeness to competitiveness.
it’s a game, nothing personal, ‘rudeness’ in a competitive match is opponents giving each other mean looks, a boxer keeping his opponent in the corner for the entire fight, or a tennis player ace-ing every serve so that they can shut out the game.
attacking anyone is rude….but that’s the essence of pvp.
I’m contemplating the e-sport value of this tension. The personal feelings need to be removed for that.
I agree with that also, the matchup with maguuma has been the most active for me in a while, in older matches when I logged on and saw DH had the whole map capped, i usually log back off. lol
i have to agree with @crimemaker because Darkhaven focuses for the most part on having fun, so we discourage negativity in chats and invite everyone to play as they want, we do have a ton of fun as a server …..but having entered into a more competitive arena – removed some of the casual play we are use to. Nothing wrong with it, and I myself am contemplating ‘casual’ strategies that will help us fight more competitively.
Truth is, our skills are outgrowing our tiers, so i anticipate us jumping up and down tiers in the near future – we need a plan, ..not to win, but to keep things fun for us.
but that can be another topic.
puck = maguuma t3 I believe is suggesting camping is ok.
let’s try to keep this thread on topic please, I’m just curious……I’m actually defending and defining maguuma’s game style as pro – esport – competitive game play. A competitive / title fight player should be able to get themselves out of a spawn and or prevent it….no different than a pro boxer needing to not get knocked out the first hit.
I’m trying to help anet if anything understand how our community thinks, in a neutral view in an effort to keep it fun for everyone. ( if possible lol )
Please <3
this is an interesting topic too imo, because I believe the current game mechanics favor big guilds ( mainly why I refer to it as an elitist non casual friendly system ) ….roamers and small guilds are heavily disadvantaged by not having the advanced tools available to larger guilds, that can acquire such items quickly.
ahh, thank you, interesting. I was under the impression this was normal game play for t1 – t3 …being that i read of all the strategies ( and complaint threads ) that come from t1 – t3
what tier do you play on ?
I’m just curious of how different gamers / specifically Tiers think about spawn camping.
I personally think spawn camping separates casual play from competitive play. . So imo, it neither hurts nor helps the game, it’s just a different game mode.
ie – a tennis match ….in competition if a player can ace all the serves and shut out a match, its commendable and even sponsor worthy. In a casual game, if a player aces all the serves, it’s rude.
whats your opinion, and please say what tier you play on
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Darkhaven has often capped the whole map , the difference is we move on and let our opponents recap. In fact there are times the map becomes a ghost town after a full map cap, as we often wait for the opponents to play catch up, and we recap everything again. DH Doesn’t have the mentality of keeping our opponents at bay for a whole match up. but that doesn’t bother “me” because it’s just a different form of play in t3 and up, and I accept that and it’s just a matter of adapting.
The core pvprs of Darkhaven are intense because we always climb tiers, when more people join, we climb higher …it’s always been that way. Nothing new to a DH vet.
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The only problem I see is that Darkhaven has a great community of pvprs that got us up to tier 3 without a tier 3 population
what we need is a guild made up of just wvw commanders to lead our wvw community which consists mostly of roamers and small guilds.
the game play between t1 – t3 is extremely different than t4 and below ……i’ve seen this routine many many times on our server since day 1 beta – we fight, we win…..climb tiers …as soon as a t3 fight happens ….all the new people that got use to winning end up wanting to join a t1 or t2 server …the core players stay….and start climbing the tiers again…./repeat
I’ve seen this movie before – several times – the fights in t4 and below are far less stressful than t3 and above.
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you guys do realize that Darkhaven doesn’t have a t3 sized population, yet we still got there right ? yall realize that maguuma had to do many months of recruiting to get their blobs stuck in t3. 1 DH zerg took out a maguuma blob, they need to do this to save face and impress their investors lol . ^.^
there is no action being taken against it, there have been images posted of even anet employees being part of the spawn camping trends. so don’t expect them to speak up against it any time soon.
I understand what you guys are saying, what I’m trying to say, is you have to either ignore it, or just skip the weeks we play vs maguuma. You must also accept in advance that it will be that way when we face servers that are larger in population with overnight coverage also.
Otherwise, darkhaven is becoming a formidable opponent, we will be fighting often in higher tiers…….we have to find peace with it to still enjoy the game. T3 and up is elitist, grimy territory, look at the other threads going on in the forum…..asking why everyone hates x server, and all the double teaming in tier 2……magpie is t3 because there are servers even grimier than them! lol
The spirit of Darkhaven as I know it, is to have fun and fight with everything you have anyways, win or lose, fair or unfiar… ever since I’ve remembered when people left, those that stayed, adapted and fought hard…and here we are climbing the tiers again. If we stay here, we will keep moving up…..but if we try to fight these kitty politics, it won’t be a fun game.
So i’m not excusing or compromising anything, I’m just saying kittens will be kittens and I believe in darkhaven’s ability to grow beyond it. I was with the zerg that bashed the magpie blob….it was glorious.
there’s a reason we are getting so much attention, please don’t forget that guys.
if we wish to stay t3 or climb up further, we need to have that ‘gray’ area…..being ‘good’ players will only keep us spawn camped and not wanting to play.
let’s fight fire with gasoline, shall we ?
there is a strategy we have for scenarios like this, but i haven’t seen you guys do it in ages. I’ll remind you in game :p
to be honest, i was just having fun having maguuma come to our door step to fight us exclusively – the other fights i use to have to run allllll the way across the map for a fight lol. I don’t care about the score, i’m more amused at coming up with new ideas for a counter measure for this blast of sewage not found in lower tier fights!
i love maguuma very much as an adversary, i can’t think of another server i want to punch in the face as much as I do them! that’s gotta count for something! <3
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ya, they have some of the grimiest tactics, obnoxious attitudes, and odious techniques i’ve seen in game
…
like it or not, whether anyone is willing to admit it or not, mag’s form of foul play brings meaning to winning a wvw match.
Enough to harass a guildmember of mine to the point of breaking her and quitting the game and MMO play in general.
Yup. Real sportsman-like these folks are.
I moved away from the T3 matchups for the sole reason the players on mag are the most disgraceful excuse for a community I’ve seen in gaming, just because of how they handle strangers. I’ve seen some things – especially having worked support for a game which legally allowed trash talk, scamming, and espionage – and even those players in an open-PK world weren’t so awful.
They don’t provide meaning for WvW. They take it way over the line to a point of creating an incentive for not playing.
Darkhaven has to adapt though, everything t3 and up is “elitist” territory, home of the band wagon’ers.
Darkhaven has outgrown the lower tiers, t3 and up is grimy – it’s not worth getting upset about – it comes with the territory.
so you agree, a yellow wvw mini bus would do well in the black lions market. lol
thank you for all the bags your normal players left for us btw, good looking out!!
unfortunately this is one problem anet can’t fix it, so this is just the way it is. it’s just a game, no sense in getting upset about it.
to me, this has absolutely nothing to do with being outnumbered, or even camped. I’ve seen DH at work, yall are awesome…., maguuma, is not a ‘normal’ server on several levels. I’m watching some of the stunts they are pulling right now, it’s not normal. – again, not all of em, but a significant amount.
whenever you have a group of like minded people who are proud of doing bad things, there are always the elite in that crew that need to be the worst.
I’m not even upset or complaining about this, i use to be into competition, like take days off from work just to compete lol….it’s in my nature to find players like this to learn from them, i study the best players…..and have fun going after them – despite how hard it is…..because it makes me better , faster… i saw one guy in that state, and it so happened that interrupt was one of the few skills that was getting through, i must have interrupted him at least 15 times for laughs.
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hey true, you don’t know who is playing on your side. those particular players are making you look bad :/ sorry.
your server organization, impressive, your use of game tools, remarkable, your portal bombs …to die for ……..these particular speshul players …pretty much render all that moot unfortunately. I saw and was with a darkhaven crew that kept your normal players at bay, we know how to get out of spawn camp – we’ve lived in lower tiers for a long time, it’s not new to us. This isn’t about that.
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dunno, their blobs, turtles and camping weren’t the problem for me, i was running with a few people that were pushing them back well – even the turtle shell, if you time it right ….you’ll know when to push.
Those guys aren’t the problem, it’s the guys that don’t have turtle shells that pretty much take infinite damage without a scratch and pretty much land critical shots every time…..those guys are the flies in the ointment – otherwise the magpies fall pretty quick
study them, you’ll see what i mean…..not all of them are like that ….it’s just a guilds worth of players – but those particular players are obsessive about it. They’ll stick around even when the blob is gone. the blob itself isn’t hard to take, but when you mix "those’ speshul players in with the blob, the game changes and suddenly it seems like it’s the turtle shell doing it. You notice it most when there are only a few players being rude, you’ll never notice it mixed with the blob though.
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glad you are enjoying it, just earlier in the day we were crushing your blob…, yall were dropping mostly like mortals that can’t fight without a blob ……..but about an hour later these exceptionally amazing players came out… precious!! most of you fall like rocks when not under your tuttle shell, but some of you …….ninjakittenskillz!!
i don’t mind, it’s not every day we get to fight people that literally take no damage, and 1 shot everyone lol. I was fighting a speshul magpie team, I hit them with a barrage of hits ….i counted over 60k damage between long bow, and switching to druid staff instantly…in like 10-15 seconds, cast every skill I could as fast as I can, with people behind me hitting my target too ….not a dent on your guys. amazing stuff, keep up the great work.
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oh stop, maguuma may be a 1 trick pony, but you do that trick really well!! <3
here’s my prediction, DH is very adaptable by nature….we learn and grow, recently faster than ever as we climbed the Tiers ……Maguuma on the other hand, is a one trick pony, else they wouldn’t have been stuck in t3 for so long……Darkhaven will not only eventually match and beat them, but we will have solid experience in every level of wvw …..from roaming in t5 to dominating t4 …and eventually rulling t1 – it’s in our blood.