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New Rules of Engagement!

in WvW

Posted by: Ricky.4706

Ricky.4706

being that i feel the same, imagine trying to play poker and some kid jumps up and just throws a 90mph dodgeball hitting you right between the eyes. then starts jumping up and down screaming “I Win, I Win… LoOoOoOOOSeR!” i mean….what those servers need is to be 2 v 1nd, and I thought about it, it might not be a great idea to ask them if they are up to it.

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(edited by Ricky.4706)

New Rules of Engagement!

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Posted by: Ricky.4706

Ricky.4706

and that’s what I see as the culture clash going on in wvw

Different goals, I’m with sparc in just having fun with friends, no different than a poker night

but the pew pew crowd is very dodgeball to the face.

completely different mindsets. there are several servers we fight that are fun to fight win or lose.

my suggestions are more to liven up the ladder some. It’s unbalanced already, why not have fun with it.

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New Rules of Engagement!

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Posted by: Ricky.4706

Ricky.4706

New Rule, top 5 servers enter a mode of 1v1

to hold your top 5 rank, you have to fight vs 2 allied servers.

bottom 5 servers get the same in protection from servers above them.

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(edited by Ricky.4706)

New Rules of Engagement!

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Posted by: Ricky.4706

Ricky.4706

all it takes is a few to start a wvw Nato alliance lol

again, if for nothing else, for the rpg value and laughs.

something to do till someone figures out what to do in wvw (or ignore ) that we will all really dislike and complain about!

we declare war on the top 3 servers! it doesn’t even have to be complicated.

Think of it this way, we would be expanding their pvp experience.

or even better a challenge, can you guys work together enough to knock them out of t1 – that’s unless you are already accustomed to living under them

can this meaningless “Leader Board” turn into a ladder of political power ?

or is the majority that much into pew pew, shinies and all things pve ?

Anet, can we have an alliance option till you guys figure out how to address the balance ?

this might be the quickest way to respond to blobs, and settle some old scores.

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(edited by Ricky.4706)

New Rules of Engagement!

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Posted by: Ricky.4706

Ricky.4706

what tier / server are you ?

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(edited by Ricky.4706)

New Rules of Engagement!

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Posted by: Ricky.4706

Ricky.4706

well then, maybe it’s something servers in our tiers might be interested in doing – by simple default – we make being a bloated server a war crime. simple. it’s not like there has to be only 1 world alliance.

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(edited by Ricky.4706)

New Rules of Engagement!

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Posted by: Ricky.4706

Ricky.4706

yeah, but as a community, we can impose penalties – ie – all other servers agree to a war crimes act, – the offensive server will be teamed up on no matter what their odds as a result of their misconduct – so an otherwise fair balanced match – wouldn’t be fair to them. and obviously they’d lose their rights to complain about it for being dictators / war mongrels – we’d also make dissension operations to get their servers to abandon offending commanders and not follow them around.

again, it probably has more value as roleplay – than actually balancing the game….but even as roleplay – being ganged up in game after game can be a real penalty

i don’t think even the most populated server could withstand a constant team up against them.

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(edited by Ricky.4706)

New Rules of Engagement!

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Posted by: Ricky.4706

Ricky.4706

ya, but lets consider that to real life, it’s not always a perfect agreement / peace treaty.
But at least if we can make an effort to not zerg / blob allies ….the smaller servers have a better chance at fending off rogue groups that don’t want an alliance. There’s always going to be “That” guy that puts fun boxes on chests, but the raw military force should be more reasonable.

I suppose we can say these are rules that honorable commanders follow. and yes, there will always be the dictator, but that will give us something to gossip about when someone insists on being a kitten in the game.

if nothing else it will give an RPG story to the chaotic mess that wvw is right now.

also like in real life, i think we can all agree that we want wvw to be fun again. being our different perspectives of wvw ….we can find a common objective. – no different than world governments agreeing to what defines war crimes. We don’t need Urth turning into one big wvw chaotic mess. ( which corporations are doing anyways….t1 being the rothchilds, exxon and opec lol )

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(edited by Ricky.4706)

New Rules of Engagement!

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Posted by: Ricky.4706

Ricky.4706

Maybe as a community we can have understandings to keep the fights fun until anet comes up with tech in game solutions as well.

So I propose…

when in a match where 1 server is obviously larger than the 2 opponents combined –
the smaller servers become an alliance and the fight becomes 1v1

when in a match, where 2 servers obviously outsize 1 small server, the smaller server can choose to have an alliance with their server of choice OR the smaller of the 2 larger servers ( when obvious) – and the fight becomes 1v1

the score then becomes understood as the 2 allied servers totaled vs the larger server.

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Megaserver and Map fix

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Posted by: Ricky.4706

Ricky.4706

different styles of play, and keeping the game fun for everyone. do we really need a mega server for that ? this isn’t about a winning score anymore, because currently the score is rubbish, meaningless. this is about having fun for everyone.

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(edited by Ricky.4706)

Megaserver and Map fix

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Posted by: Ricky.4706

Ricky.4706

we rarely have blobs, not because we can’t muster one up, but more because of the way we play , we have spontaneous groups form, like if a popular commander comes on with their guildies, our roamers join them. other times small man guilds are doing their own thing – and for the most part, we don’t blob smaller servers despite that sometimes a 20 man zerg can be overwhelming to a smaller server as is…, and vs larger servers we can’t match their numbers …..so attempting to blob is a waste of time when everyone could be scoring in smaller scattered groups.

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Megaserver and Map fix

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Posted by: Ricky.4706

Ricky.4706

honestly, I figure if people understood what I’m trying to say, maybe others might make an effort to see our side and keep the fights balanced. Part of what has to make this work is the community. so much is placed on anets lap but the community can instantly make things more fun by loving their enemies <3

first thing to do , is recognize that all of us have adapted to different shades of wvw / pvp. 2nd thing to consider is how we can share our different game modes, as opposed to picking a favorite one. if the community can work together and agree, then maybe anets position will be easier in helping us get what we agreed to.

Unless anet is trying to covertly be borg and assimilate us into how they want us to wvw, then that’s a whole other kitten.

our coverage actually scales, tonight there were just a few players in eternal grouping up to have fun and match the other server group size, the rest spread out to borders. we obviously won this match, but we are keeping it relatively balanced to keep it fun with skirmishes.

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(edited by Ricky.4706)

Megaserver and Map fix

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Posted by: Ricky.4706

Ricky.4706

you can’t , that’s a mal adjustment …taking a score serious in such a bad numbers matchup ? – to us it’s just an opportunity to develop stronger strategies, so we still fight hard, but the score doesn’t change our drive. taking down as much blob as we can in record time gets us excited, otherwise we know we are not going to win because some matches are like fighting roaches that are just everywhere. they are simply going to score more from sheer size, we’ve accepted that and moved on long ago. but that kind of makes wvw just a scratching post, we practice …..but practice for what ? ….for fun i suppose.

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Megaserver and Map fix

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Posted by: Ricky.4706

Ricky.4706

that would be the blob servers though – the people who complain about coverage are the ones who take the score seriously – the lower tier servers in na – from what i’ve seen …don’t make a big fuss about a score ……as much as simply being matched up vs obnoxiously unbalanced fights ….. u know …those fights where there is a group of about 30 people ..and suddenly you see this ocean of red and things get laggy ….. those matchups are a mess …0therwise , the score is pretty meaningless to us in lower tiers it’s more of a predictor of what next week match up will be like – like if we get into a high profile match and severely outnumbered this week, we know next week it’s usually us out numbering the next match up. unless the matches get stuck and we are stuck in the same matches for months at a time. coverage isn’t an issue in dh, our guys know how to score insanely fast when they need to ( and the option is available of course – it’s hard to score fast when there’s a blob everywhere all the time )

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(edited by Ricky.4706)

Megaserver and Map fix

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Posted by: Ricky.4706

Ricky.4706

ahh, so you know what i mean about what the lower tier servers would do to the …say – top 5 servers if the lower tiers banded together.

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Megaserver and Map fix

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Posted by: Ricky.4706

Ricky.4706

sorry, the top servers have no clue what it’s like to fight severely outnumbered ….
pound for pound, t1 wouldn’t stand a chance if the rest of the servers teamed up.

and I’m not talking mega-server here, I’m talking about the survival methods we were forced to learn as lower tier servers to have fun in wvw. it would be delta force vs cub scouts.

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(edited by Ricky.4706)

Megaserver and Map fix

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Posted by: Ricky.4706

Ricky.4706

maguuma are our bestie foes, i wouldn’t want to see them broken up either – they are fun to fight :p

what we need is a way to make a meaningful score. so wvw can become more competitive overall, and we can get more great pvprs back in game. less of that yakky-blob stuff – more of that strategic game play.

i get the impression the larger servers like the pve / big map / autoloot stuff – so they could be more of a grouped server thing – mid sized servers like strategy so 100 players per server is a ball park of keeping a game relatively strategic, and a small sized match 25-50 man match – would be a gvg type match – which is how the lowest tiers are basically playing now…. – if we had those 3 choices of matches to join, then it would not have to be a mega-server ….with a play as you like option. – everyone can keep their ‘server pride’

there would be no more tier 1 ranking because now – 1st set of fights would be gold vs silver vs bronze in one set of matches as grouped teams to keep the attendance high in that category. which actually equates to different strategies of wvw fighting each other – which could be interesting. ie – maguuma and dh fighting together in the blob category could be yak bends worst nightmare.

2nd fight would average out to mid server vs server size – large servers wouldn’t have to wait have to wait in long ques – they can simply join another category of pvp – BUT they would have to compete on a strategic level / cap to have a meaningful score in a match size most servers can cover.

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(edited by Ricky.4706)

Make Commander Tags 100G Again

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Posted by: Ricky.4706

Ricky.4706

the tag does help, especially for small very fast moving groups….so easy to get caught up in battle and lose everyone. so it is essential to upgrading your strategy, but detrimental if people use it recklessly. I’ve seen both extremes.

when gw first started , and everyone was kitten broke, guilds use to chip in to get the guild leader and officers tags, this of course was when it was 100 gold, but at that time 100 gold to us was as high as 300 gold today – being that gold is much easier to get these days and repairs are now free.

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(edited by Ricky.4706)

Megaserver and Map fix

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Posted by: Ricky.4706

Ricky.4706

what this game REALLY needs is several modes of pvp.

I mean seriously, everyone found a fun way to enjoy the wvw pvp sandbox , and trying to find a one size fits all way to play is not really an option.

I’d like to try a blob one day……but my fav maps are strategic modes without the meatshields quick killing everything before i even get to target it.

what wvw REALLY needs is different cap sized maps running weekly, so everyone can play the modes we’ve adapted ( mal-adapted ? ) to for the last few years. What I’m getting from all these posts is that there are many ways to enjoy wvw., and trying to fit it neatly into one box is a crime!

what if instead of a mega-server, each player gets a pick of 3 different wvw modes they can join and represent their server ?

-a 250 player cap – where servers can share a map to keep ques full, has new wvw borderlands – never resets and the score is whatever color has most control at the moment.
– a 100 player cap – where mid and lower tier servers can compete with “server pride” – has old borderlands, weekly resets
- and a 50 player cap – where guilds can do a gvg type mode, not server specific – more like a guild starts a game, and waiting for opponents to enter match thing…, old borderlands or no borderlands! – 24 hour games. scores from this match could be used to rank wvw guilds. – ie – one guild challenging the world – if it wins, it gets some sort of wvw rank to their guild. Open World Guild Challenge!

or something along that line.

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(edited by Ricky.4706)

Server activity

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Posted by: Ricky.4706

Ricky.4706

dunno about how cd feels about itself, but yall got respect from me. what i see is an overpowered server ..that is still scoring. there may only be 5 of you fighting there, but i salute the 5 that are fighting and scoring. I’ve seen scores vs dh that were similar to yours at a different scale, we still scored too! you guys will have a lot to offer higher up servers should you ever decide to move. I’ll support you over a blob any day!!

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(edited by Ricky.4706)

Make Commander Tags 100G Again

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Posted by: Ricky.4706

Ricky.4706

a good commander is actually a team of people that make decisions of where the zerg should be – they don’t bark commands, they lead groups according to intel- with scouts keeping track of enemy groups, not only on center maps but on borders too – at least on our server it was, since our maps are emptier than the upper tiers …..our tiers play a game of catch me if you can with the border lands …and teleporting zergs keeping the score relatively balanced and not directly confronting another server that outnumbers us. this is also where the play as you want mode, works in our favor, because those random 2-5 man groups become decoys to the bigger group focused on quick cap scoring.

- for a server made up of a lot of roamers, we are kind of illuminati in strategy :p

the new supersized borders kind of killed that aspect though.

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(edited by Ricky.4706)

revanent sword/axe how do i combo

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Posted by: Ricky.4706

Ricky.4706

sword / axe rev- sin is one of my fav builds – imo the idea is to keep a constant dps – there is a point that you run out of weap skills waiting for recharge, but this is when you can use backflip / riposting shadows and the flying kick strike with phase trasversal , which get you to safety and buy you enough time for skills recharge to attack burst damage again.

basically you don’t want to be standing in front of an opponent without any skills to cast other than #1 – so you use the riposting shadows and phase trasversal to move in and out of combat range to buy time while the weapons skills recharge – weap skill #2 lets you hit from riposting range and recharges faster than 3,4,5 – being out of close combat range doesn’t mean you can’t do damage, it just means you are safer from any close combat damage the opponent can do while your close combat weap skills recharge.

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(edited by Ricky.4706)

WvW answer from Mike O Brien!

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Posted by: Ricky.4706

Ricky.4706

giving the winner of a weekly matchup the option of choosing which border for next matchup could be an interesting twist too. first guild to claim the server keep gets to choose.

and if that’s too complicated, then just the first guild to claim keep in any server sets it.

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(edited by Ricky.4706)

Your top 5 priorities for WvW-Overhaul

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Posted by: Ricky.4706

Ricky.4706

in gw1 scoring was everything, it made gvg an esport – the competitive players left because all of the esport gw1 created, didn’t come to gw2. so yeah, wvw can be fun with no score, but that does nothing for bringing the competitive players back who want their name in lights. – to say people shouldn’t want their name in lights is to say people shouldn’t like esports. some people don’t like esports, i’m not into esports myself – but i like playing competitively on a casual level. so score is sorta kinda meaningful to me in a being able to talk about it in lions arch way lol – not an “OMG, forbes needs to cover my greatness” way. Pro esport guilds want recognition, by rolling stone if possible lol

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WvW answer from Mike O Brien!

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Posted by: Ricky.4706

Ricky.4706

yeah, that’s until anet makes a meaningful ladder and their names aren’t on it. lol

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Make Commander Tags 100G Again

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Posted by: Ricky.4706

Ricky.4706

I’ve seen much tag abuse when it was going for 100g, it’s not a good thing, at least in our server it wasn’t – people started losing confidence in tags for a while because some people didn’t know how to command, so some tags just ran solo because none would follow them. This made people leave because they felt the server was being over run by inexperienced players…. Very few put up tags these days, and when a tag pops up now, we all support it because it was a mess at one time and people started taking throwing them up more serious.

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Your top 5 priorities for WvW-Overhaul

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Posted by: Ricky.4706

Ricky.4706

i can assure you that no matter what happens, some will complain. You have to consider that because of this unbalanced system, many servers adapted in different ways. To some servers the old bl’s were a tactical advantage. But i can also appreciate to a larger server that can fill the new borderlands easily, it’s a fun new addition.

this isn’t a one size fits all scenario.

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(edited by Ricky.4706)

Your top 5 priorities for WvW-Overhaul

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Posted by: Ricky.4706

Ricky.4706

i agree, and that’s why i think there should be different grades of pvp.

I personally would like older bl’s back, not so much because i don’t like the new ones, but because i saw the strategies and tactics many people developed on the old ones – especially in the lower tier servers. It was a powerful way to score points on servers larger than ours.

so it was not just a graphic removed, but a whole strategy of quickly jumping around from bl to bl to keep the enemy off guard. It was a smaller map which a smaller sized server can move around and catch up on points quickly. a whole way of competing vs larger servers was taken from us.

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Make Commander Tags 100G Again

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Posted by: Ricky.4706

Ricky.4706

why not just let people use mentor tags ? the one problem with making tags too accessible is everyone starts throwing them up and devaluing them. At least with mentor tags, it can be like commanders in training. being a good commander is no easy task when taken seriously.

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(edited by Ricky.4706)

WvW answer from Mike O Brien!

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Ricky.4706

i have nothing but love and respect for him posting, he knows how many feel about it, they are letting us talk, and he’s responding back – our audience can be pretty mean and as the president of the company, he doesn’t have to post here …but he did. That’s kind of cool, and imo merits at least a benefit of the doubt and support.

this doesn’t mean i’m going to be a white knight either, if I think something is wrong…i will say it.

everyone wanted more communication, the president responded personally. thats +1

things can’t get better if you don’t allow them to. and as the gray / neutral knight that i always am, this applies to everyone :p

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(edited by Ricky.4706)

Another player bites the dust

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Posted by: Ricky.4706

Ricky.4706

true story – about a year after release, many of the pvprs from our server stopped playing , some transferred to the top server at the time, and it was like the first time that we were left with mostly small guilds and roamers…..we went from a glorious start in beta – turning everything our color, then in release last minute underdog power wins …. then eventually having bigger servers taking all our land and trying to choke us in the spawn area …..back in the day that repairs cost money, so dying a lot was expensive! you could feel that discouragement thick in the air…

I’ll never forget literally typing this speech in chat -

“Hold your ground, hold your ground! Sons of Gondor, of Rohan, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of wolves and shattered shields, when the age of men comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good Earth, I bid you stand, Men of the West! "

somehow, it inspired everyone and we fought back Hard, i don’t think we won, but it was a glorious battle none the less, we took all our land back and the score just didn’t matter anymore ……..it almost became personal that we weren’t going down like that. that was the day i was sure about my loyalty to that server, I was home!…. – that spirit is still there today…in fact, camping our spawn only makes them sitting ducks because we even have a strategy for that now too!! lol

what doesn’t kill you makes you stronger, long live Darkhaven!

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(edited by Ricky.4706)

WvW answer from Mike O Brien!

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Ricky.4706

he knows what to do, no matter what we say, he knows how to make wvw what it was meant to be. I’m not saying this sarcastically either, I;m sure he can make suggestions we haven’t even considered that would greatly enhance wvw… he knows pvp and all it’s variety in a big way…. the people leaving wow, want something different. and gw2 is…….. (to be continued)

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Suggestion- Raid Difficulty Settings [Merged]

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Posted by: Ricky.4706

Ricky.4706

I’ve been experimenting with areas I don’t go to, so far I’ve solo’d 1 dungeon and 1 fractal, in my most recent dungeon, I decided to put up a LFG announcement saying I’m was playing solo anyone welcomed to join – it got filled up with a friendly group and we all enjoyed it – wen’t super fast actually. I was a total noob had no idea what to do! lol

it would be nice if i could jump into a raid like that, it tends to attract like minded people in my experience – I was doing the same with hps and champs at first, and people dropped in fast. otherwise, i’m really not interested in waiting around for a group to form.

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Another player bites the dust

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Posted by: Ricky.4706

Ricky.4706

i hardly ever see a que at darkhaven, except maybe on reset days and even then its a short que – and that’s usually when its vs one of our #BFF’s ( bestie foes lol ) . Sometimes it’s really quiet actually – but not in a bad way ….as we always have small active teams or roamers. We do have a big pvp community, but it can be sporadic / casual . Its totally normal for me to solo cap a camp with no one around, and then run to a 20 man group that’s allllll the way across the map. you usually see more of us when we are playing vs much bigger servers.

i have to say, after reading how others feel about their servers, DH is actually pretty happy overall

my arguments overall isn’t about how I’m unhappy with wvw in our server, but more of how do we compete in such an unorganized system and meaningless score ?

don’t get me wrong, DH is a beast of a server, but we usually have no real reason to go into hulk mode so it’s usually empty / casual / play as you want.

if all our old pvprs that never left the server, but stopped playing years ago, came back to wvw, there would be threads asking anet to nerf darkhaven lol

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(edited by Ricky.4706)

Your top 5 priorities for WvW-Overhaul

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Posted by: Ricky.4706

Ricky.4706

as for balance, i personally would like to see the servers work it out. I do think that the imbalance in game was fixable by the community, and it would be nice to see the community work together for everyones best interest. There will always be bad apples, but i refuse to believe the majority of the community are bad apples. So part of this big april goal, should be shared by the community working together to balance servers.

a game is only as good as it’s community. let’s upgrade that thought :p

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Another player bites the dust

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Posted by: Ricky.4706

Ricky.4706

if by chance more players come to DH, i hope we get more Roamers / Mercenaries than Big Guilds ….No dis to guilds, but the most drama i’ve seen on DH in the past have come from guilds complaining about server……once they left and we were left with roamers, the game was a lot friendlier and everyone just naturally started working together.

a server full of people that think if anet took the timer off of tequatl, it would be solo-able …is my idea of a Dark-Haven.

I’d rather not be a number 1 server to hold that “Haven” part of our server. My server pride comes from how well our server works like a guild despite many of us being simply roamers. The fights are by no means easy, but in truth, some times that’s whats fun about it lol – big pvp guilds get easily discouraged, not roamers / Mercs!! Mercs solo champions, dungeons and zergs when necessary! – you can’t hold a good merc / roamer down! I’ve personally done many a suicide nose dives into zergs to give my out numbered group a chance to run. especiallly funny when more of the group feels the same and we all just suicide it!

and this isn’t directed at small guilds of friends that like fighting together, it’s more about guilds that want to join the pvp server of the moment and fight for number 1, no more of that please. It’s not to say we don’t win, we simply play hard and sometimes that means winning. Solo roamers usually like impossible odds lol – hot and it’s pve is actually easy to me, it’s the grind and redundant play of it all that’s killing me.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

Your top 5 priorities for WvW-Overhaul

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Posted by: Ricky.4706

Ricky.4706

i find it interesting, that pvp wants their old stuff back, and pve wants new and more content. such a big difference between pvers and pvprs – I do both so I can appreciate both sides of the story …but unfortunately i find the pvers don’t see the pvp side – but it also makes sense in my game flow concept, pvers never got to the next level of pvp – so they assume its the same thing. this isn’t a dis, it’s an observation – pvp just clears the board to have more strategy vs the human opponent. pve fills their board to have more npc opponents. to pvprs its a distraction, to pvers it’s more to do to keep from getting bored doing the same things over and over. In pvp, players are always learning new builds and strategies keeping the fight interesting. in pve – the npcs are pretty much one trick ponies – it’s not like jormag is coming with a new build and landing somewhere else to throw you off.

no, pvprs are not really into pve – it’s more like pvers actually train for pvp – that’s where you learn the game mechanics without being 1 shotted by a human opponent.
I remember in gw1 many advanced pvprs use to suggest playing the game to understand the different mechanics used in pvp. these same guys would run high level strategy games in the hard core dungeons – where you can get 1 shotted very fast. it was more of a simulation of highly customized builds vs a high level pvp team than just a pve adventure – grad school for gvg so to speak.

Anet knows this well too, because in the gw1 pvp area, there were actual simualtions of npc pvp teams, advanced ones too that had healers tanks and nukers. so i’m not running with the anet doesn’t know pvp idea, they do, or someone did know game flow and pvp very well back then.

read the gw1 pvp wiki page – compare how focused and arranged pvp was described there, there was even consideration of how new pvprs trained, compared that to what pvp has become in gw2 …night and day – now i want to research credits to see what changed lol – http://wiki.guildwars.com/wiki/Player_versus_Player

edit – from what i see the core pvp designers are still there…. my next question would have to be why did the focus change ….especially since now esports are so big and even becoming scholarships ( rhetorical question because the answer is becoming apparent to me with the research )

my abstract conclusion – anet needs to go for what wow cant go for – high school / college strategists looking for an esports scholarship. which you had in gw1.

wow pvprs are into pve – gw1 pvprs had their own pvp only characters. again, anet knows this very well. there was no way a gw1 pvp character was into pve – because a gw1 pvp only character wasn’t allowed into pve at all

hence the problem with wvw is it’s catering to the wow pvprs , not gw1 pvprs. don’t do that…..those kids grew up and need an esports scholarship lol

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

The True #1 wvw server

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Posted by: Ricky.4706

Ricky.4706

ya, i’d avoid forcing anything extra – there is still the point of custom builds and strategy – it would be interesting though to see racial elite strategies en mass – but that should be a choice not an imposition.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

static server wars maybe ?

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Posted by: Ricky.4706

Ricky.4706

here’s another idea i got from reading recent posts …

what if instead of a mega server – all matches are pre-set but greyed out

one division is made for max population

one for mid population

and a light weight division.

from there , each match can list out names of guilds or players populating that match for the week. this way you aren’t forced into a mode you don’t want to be in or matched up with random players.

so say – 2 high level matches 3 mid level matches and 5 light level matches

enough to match the current population scheme, but allowing people to choose which match they wish to play in from week to week. – each one with different population caps to ensure balance.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

Your top 5 priorities for WvW-Overhaul

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Posted by: Ricky.4706

Ricky.4706

agreed, wvw is truly like an open world pvp sandbox / olympics – there are a ton of ways different groups adapted to their local environments. The tier 1 servers think that because lower populations don’t have massive fights, we don’t have fun….nothing can be further from the truth- it’s just a different strategy – one that we’d probably miss if we were involved in blob fight. – when i transferred to a high rank server for a few weeks long ago, it was night and day, and i really didn’t enjoy it – everything was so militant, inpersonal and “this is not just a game” – it felt more like a job than fun.

Maybe tiers should be made weight divisions ? – you can join either a maxed out blob fight, a midrange fight or a small emptier fight which allows for a variety of strategies – making everything one way is bound to kill some of the cultures we’ve developed adapting to this system.

if a blob wants to stay a blob, fine – and if a smaller tier players want to play roamer style fine too – but maybe give everyone an option to join the fight of their choice without having to do an all out transfer, maybe this week i want to see what blobbing is all about, and next weeks match, i just want to roam solo

also note , the larger the server population, the less personal the chat becomes – in my server sometimes we talk builds or even roleplay, and it’s not always about taking the enemy down.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

Whole server Transfer

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Posted by: Ricky.4706

Ricky.4706

i’m sure you guys had it way harder than lower tiers – at least in lower tiers we had space to stay away from enemy zergs – there’s less of a chance to have covert fun when they are all over the place like roaches. – avoiding the enemy is part of the strategy in my server in scoring against a server with more population than us. sometimes we have roamers that solo camps and knock on doors to break them up and our zerg takes em in smaller groups. that’s fun too

i went into wvw yesterday to test a new build, i solo capped a camp and did the dredge camp solo – I imagine that’s not an option up there.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

Do you think Raids in GW2 were a bad idea?

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Posted by: Ricky.4706

Ricky.4706

there’s nothing wrong with them doing this, it is after all a business and people do have bills to pay – which cost of living is ruthlessly going up as always.

but if you watched the facebook movie “You have to make it fun first”

I’d rather anet go back to their roots and just make great games – they have the new framework that has been proven to work. Now forget about the shiny, and make the game fun again – just trust us, we won’t let you fall.

Lady gaga and beiber always had their fans backing them, even in those moments when autotune wasn’t there or lady gaga fell off the stage. Love is love…

go back to adopting us as the guys who you love to entertain with doing stuff you love…we figure out how to get your bills paid along the way! trust us!

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Do you think Raids in GW2 were a bad idea?

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Posted by: Ricky.4706

Ricky.4706

it’s just another way of making items more valuable so the marketplace holds real world money value. that’s really the big problem, they are going for the marketplace shiny so hard, they are forgetting to make the game fun. – best way for the player to have fun again is to just not care. at least that’s what works for me, many places in gw1 i never got to see….and I don’t care. lol

you have to wonder, will legendary armors be account bound ?

how many legendaries were bought with real world cash.

The Legend – staff – 1079 Gold 99 Silver 0 Copper in trading post.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

Do you think Raids in GW2 were a bad idea?

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Posted by: Ricky.4706

Ricky.4706

raids don’t bother me, i’ll just never have legendary armor, and access to those mastery points. big deal -shrug-

i do hear the skritt in the back of my mind say “But don’t you want a shiny?!!” – and i say “I don’t need the stress”

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Whole server Transfer

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Posted by: Ricky.4706

Ricky.4706

great, so we can have the forum flooded with long que complaints, sever balancing goes beyond just moving people around imo. There’s a whole logistic issue going on here.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Whole server Transfer

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Ricky.4706

the problem with free transfers is, when it was done, trolls abused it – the fact is some people have fun ruining other peoples game. like not so long ago, some guy put a fun box and merchant in every exalted chest in the tarir event trying to mess everyone up, it failed because you still got the chest – but it was amazing to see one guy or group go to that extreme to mess everyone up.

This is why we need rules, not for the majority, but for the minority of people that like imposing on everyone else. Most people can be fair and fun, all you need is 1 person that has a different idea of what fun is to change the majority play style out of pure survival.

the game is in it’s current state because people have different ideas of what fun is. What we need is a way to keep like minded players together and let the trolls give each other wedgies till their hearts content. don’t judge em, just keep them away.

long ago, some games had an in game prison, some players actually liked it there lol.

anet can probably set up a prison where inmates have to fight an area like tangled depths without armor with only a chicken bone as a weapon. I can promise you some players will come on the forum and brag about being locked up.

break the rules, you get sent to the land of pocket raptors with only a chicken bone as a weapon.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

Game is in a Sad State

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Posted by: Ricky.4706

Ricky.4706

it all balances out in the end, eventually there will be 5k people that love love love the game and really enjoy the empty maps. if that was the goal, then we are getting close and people will eventually stop complaining.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Your top 5 priorities for WvW-Overhaul

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Ricky.4706

serious, if my free spirited wvw mode gets replaced by some snob that says i should have showed up on time for the nightshift to avoid 3 hour ques , it would be game over for me.

anet could always lock tier 1 in a perpetual battle and work things out for the rest of us lol.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

Your top 5 priorities for WvW-Overhaul

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Posted by: Ricky.4706

Ricky.4706

1 – have larger blob servers broken down to lower servers to ease server stress for more stability, force them to be fair. – that’s about as reasonable as forcing lower tier communities to merge. lower tiers think of blobbing the game as cheating, weak meaningless pvp, easy play, else we would have moved.

i suppose a few lower tier servers might consider teaching them real pvp if it was absolutely necessary.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

HoT needs to be Buffed

in Guild Wars 2: Heart of Thorns

Posted by: Ricky.4706

Ricky.4706

if you want to buff hot, do it naked. – that would be something to brag about.

think of it like this …all ascended / legendary easy mode, all exotic, standard, all green hardcore mode, all blue – extreme mode, all white – grand master and naked – highlander.

If I see a naked character trying to solo the mushroom hp – i will brag about them and insist on wanting their autograph.

if you see a naked reaper in dragon stand, that might be me going for the title. “streaker extraordinaire”

anet, please fix this, remove their high level gear. they have it too easy, err the game is too easy for them!

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)