I know it’s not – Yet let me get to what got me a bit confused about your comment. Regardless of a “social meta” change or not: that’s still no green light for people to behave like a complete kitten when attacked in a PvP area. Need is say again: Until Anet STATES OS as a Duel-friendly zone, these “duelers” has no right to be upstraight rude to – not just me, but anyone who start to fight enemy targets: which they currently are doing.
A “social” change is nothing but a belief, until it’s started by the creators that a change like that has been done (Which only will happen by de-activating the PvP in OS and enabling a duel system) I have no reason to hold back from engaging in PvP combat nor should those that find themselves down there get mad and behave in the manner most of them do upon facing a player from another server.
Well, “right” is probably not the word you want to use, since “rights” are very specifically defined things.
However, you don’t like to be kittened out when you are interrupting something that other people are doing, is that correct? Specifically – when you are playing the game the way you want to play, using aspects of it that are in place, you feel that you can do whatever you want to other people – regardless of what they may want – with impunity? Because the individuals you are inflicting your actions upon may find them in conflict with what they want to do.
Note that nobody is stopping you from doing it, but they are expressing their displeasure are your intrusion into their game.
And you can’t compare what you’re doing to dueling – dueling is a bit more formal than that. Two opponents bow to indicate that they are ready, and they play until someone is downed. The victor doesn’t spike them, and bystanders (or people who happen across the duel) typically respect what is going on, even though they could attack one or both of the duelers. Dueling is mutually consensual.
What you are doing is ganking. Specifically, you are attacking people when they are vulnerable because they are navigating a jumping puzzle so are paying attention to placement and environmental details, and when they (as per the social meta referred to earlier) have a reasonable expectation not to be attacked.
It’s generally seen as poor taste to attack people in the WvW jumping puzzles, not that it doesn’t happen, so that makes you the boor here. You’re surprised that people respond to that? You must be quite far removed from humanity that you think that people shouldn’t get mad or annoyed or frustrated.
What you’re actually doing is kind of on the level of spawn camping. Sure, you can do it, but it’s generally regarded as a jerky thing to do (in a wide range of games, not just in GW2). You are not comparable to dueling or anything else that’s agreed upon by all parties, so understand where what you enjoy ranks with the playerbase as a whole.
But keep on doing what you want. I’d suggest setting yourself to invisible if you don’t want to be whispered.
Much of this thread is… random.
But pretty fun.
BY THE POWER OF GAILE GRAYSKULL!
There will be a bump in population when the expansion comes out and that might even out things
not likely, judging by the large number of “Hey I’m new and I want to join my friends on Blackguard but it’s full, how do I get in?” posts on reddit this week.
It might, if they lock off starting or transfering to the top seven servers in NA.
They should do that anyway – permanently.
Also a full reset completely invalidates all the time, effort, and hard work so many players put into their servers to rise in ranks and strengthen their community’s wvw experience, it would be like spitting in their face and send the message, that none of them or what they do matters.
This is also why the lower ranked servers don’t want to be merged (and thus destroyed) together.
Well then the people who want to make a decision and move to a more balanced matchup in t2 and t1 can do that, and the people who don’t want to wait in 5 minute queues can wait in t8.
There’s the third, more analog option that doesn’t fit into your binary worldview: people can stay on their servers to try to fix things AND keeping open the option for a variety of playstyles and experiences so that players on other servers (even T1) can choose where and how they play.
Remember that T1 and T2 aren’t “the best place for everyone” just because of their glicko rating. And there’s nothing wrong with T8, either. I’ve ridden my server there and back out it. Have you?
I’ll add that when you say “balanced” when referring to gold, I see “stagnant”. What changes there?
WvWers could aim to have a guild hall made of skulls…
Castle Greyskull!
Oh come on – Castle Greyskull only had the one big skull.
The Sorceress was kind of cute though, even though she looked like she’d worked up a sweat and then had a pillow explode over her.
This needs to be copy/pasted into every thread where the bloated servers suggest this trash.
If you could see my posts that have been upvoted, it would look like it already has. :-P
so why should I hold back and not do PvP battle in a PvP area to earn badges?
You don’t have to hold back. But neither should more people go there because it’s what you want to do.
If you were away for a year, then maybe you haven’t caught up yet with the social “meta” changes in philosophy amongst game players. If what you want involves other players, then go find where they are and attack them there. You may even end up doing your server some good, instead of just camping a jumping puzzle and getting kicks from messing with (mostly, nowadays) PvErs who are just trying to get to the chest as rapidly as possible with no real interest in fighting.
You know that the jumping puzzle is no longer a part of EBG now, right?
This is technically a player created solution and its an incredibly simple one. We all know that since the genesis of gw2, population has made things very very unfair. WvW has been on decline below the t2 area. There is a pretty significant difference in numbers. A lot of people I know who were once are t3-t4 servers have moved up to t2 and t1.
Thats what I suggest the playerbase do. Stack on t2 and t1 and if everyone did it, then t3 as well. There is literally no point in having 24-27 servers anymore. The population is almost non existent the lower that you go. You may see one queue on a bl during reset night, and thats.
This is what DAoC did. They never solved the problem. They just stacked on 3 servers. Ye, it would mean queues again that lasted 30 minutes, but it would be better than ded gaem WvW. It would make the game feel like launch day when there was constant battling occuring.
Every single time a higher tier player suggests this, it’s insulting and ignores the countless other threads that have been started over the exact same thing.
My server was in T3/T4, guilds left to higher servers, and we plummeted down to T8 (rank 24). We’ve now clawed our way back up to T5 (rank 15). You think we want to be merged into some other tier because a few higher-ranked servers want blobbier fights?
No thanks. We’re not a resource to be used by the likes of you.
When the lower tier servers complain about population imbalance, it’s when there is a matchup like the essentially permanent one in T3 – where one server (and sometimes two, although not in T3) has such a huge comparative population that there is nearly no play to be had by the overwhelmed server. It has nothing to do with “the game won’t support 24 servers”, and that kind of thinking can just be tossed, thanks.
You know what we get on the lower servers? A sense that what we do matters. Our servers go up and down, within the tiers and across them. A few people can make a significant difference, even when we are popping queues (my lowly server had a queue in EBG last night – a Tuesday!) but we have a scant dozen to twenty on during the day. See the imbalance?
We don’t want to be merged.
We know where the gold servers are and how to farm if we want to be there, and since we’re still where we are… take the hint.
From the posts I’ve seen over the last months, there has also been a lot of people that liked the no-white-swords, and not only from the upper tiers. But notably more people from the upper servers seems to have liked it, while less of the lower population servers seemed to like it.
It’s true, and I wouldn’t pretend otherwise. But white swords provokes and attracts fights, and no white swords means one less mechanism for player on player interaction. It isn’t really the cure for the lower population servers in a matchup to flip stuff more easily, unless the over-populated server in the matchup has only a slight advantage in coverage. Larger imbalances means that scouts (even roving ones) can bring a response in a way that the lower population servers can’t, and those same servers still have fewer players which means that their stuff flips more frequently.
No white swords seems like more of a benefit for k-trainers, PvErs, and people who are afraid to be returned to spawn – NOT for people who remember the “versus” in World versus World (versus World).
thats were combine someworlds i think would help. #2 doesnt work without #1 being implemented properly.
The thing is, nobody wants their server to be merged (and thus effectively destroyed). People want more population equality in WvW, but merging servers really doesn’t do that – most servers in North America have their peak play at prime time and significantly less action at other times… so if you mush two or three servers together, what do you get? More people on at the same time, and the same lack of coverage otherwise.
And that means that the server that has even a handful of people on during the graveyard shift, or even EU time still has the same advantage… so what was the point of merging the servers in the first place?
Make it harder to hold first place, or rather make it so that first place can’t simply rest because it’s in the lead. If you want to win, it should be for more than just having more people online. The other two servers won’t win that way, so why should the remaining one?
Smashy smashy!
i understand we are the “minority”. but you’ll notice i have never said what other people want, only what i want/like.
i do think that people from the low pops would enjoy a higher pop world. that comes after talking to people who transfered up and how much more they enjoy the game. but that is a small sample size.
personally i would like to see them do 2 things with wvw.
1. merging/combing/transferring the lowest pop worlds.overall reducing the # of worlds. close off T1 and maybe T2 for transfer.
2. make it so each world can have a set # of players on a map. and until all worlds reach that number it will not increase. so say the limit is 50 per world, once all 4 main maps are filled then the limit would increase by “x” amount for each world. (this would also depend on what the servers can handle for lag/etc. just throwing numbers out there for clarity sake).and we are only the minority by # of worlds, not necessarily by player population. of course that is all speculation because we dont have a dev that would actually come into this forum and clarify it.
also, using the forums as an indication of what the player base wants is silly. i doubt even a forth of players ever come to the fourms.
Well, I was speaking tongue-in-cheek in my post of course. But it’s also silly to speculate what percentage of WvW players come to the forums.
And you know, the servers outside of gold have moved around a lot. When my own server was at the absolute bottom (T8 / rank 24) it’s not like we forgot what being in T3 was like, after all. And many of us have had transfers down from gold by individuals and guilds who prefer the playstyle that less stuffed servers can offer.
I used to be in favour of your dynamic map population caps, but I’ve been leaning away from it lately. It seems to me that the idea isn’t to punish servers that have more population by locking people out of a map until their opponents can field a comparable number – that will generally mean that people who play anything other than prime time hours could well find themselves unable to play WvW at all if their opponents don’t have people on during those times… and that is a real possibility once you get out of gold. That’s not fair to people who do shift work, or are stay-at-home parents, or any of the many other reasons people don’t play during prime time.
I’m much more in favour of buffs and bonuses to the servers in second and third place at any given time in a matchup, and something of real substance being granted if you have the “Outnumbered” buff.
Swords could be one of those – no white swords if you’re in first place, white swords after thirty seconds (the current default) if you’re in second place, instant swords (like it used to be) if you’re in third place. That sort of thing.
Or, you can’t waypoint keeps if you’re in first place and any already constructed ones get locked off, normal waypoints in second place, and contested waypoints can still be used if you’re in third place.
The idea is to never keep people from playing WvW (and dynamic map caps would do that), although I admit to still being in favour of lowering the current map cap down to sixty or so to see if that would unstack some of the population from gold and redistribute it.
i thinking it makes a difference what your world population is. on T1 there was lots of defensive battles, scouts were posted so someone was there to cause trouble until the backup arrived. if you have the population the sneak attack was alot of fun. i could see how a low pop world would find it a kittenty thing. but that imo is the biggest problem in WvW, population imbalance. it would be nice if they merged the lowest pop worlds together.
also, i would HATE your idea, again its a misunderstanding from someone who plays on a low pop world thinking that its no different in a high pop server.
And a misunderstanding to think the other way around – that a “one size fits all” decision (like no white swords) is a good thing.
You want fun matchups where people don’t cry “WvW iz ded!” because they can’t find a tag leading 60+? The lower tiers have that. My own server just got up into silver a couple of weeks ago and last night (which was a Tuesday) we had a queue for EBG.
Granted, it was only a queue of three or four, but we’re the smallest (population) server in our matchup. And on our own forum, with very few dissenters, we hated no white swords. I seem to remember that, based on the many threads spawned here, pretty much everybody hated having no white swords outside of of gold in fact.
So in my humble opinion, the population imbalance you speak of could be fixed by ANet unstacking the T1 servers and distributing their population to tiers with a marked lack of population equiity. :-)
After all, gold as a whole is a minority compared to the rest of the servers! Ha!
They should only be able to be made out of the corpses of our fallen enemies force the peasants to fight for our amusement. Link them indisputably with WvW achievements and foreever bring back the games true endgame once and for all.
And that would be?
Literally stacking the body count highest, preferably into the shape of a hall.
Or a ball, and then roll it around as a mobile command center.
Very clearly a natural extension of EotM. It’s pretty clear they’ve learned nothing. Plus zero talk of dealing with what’s really killing WvW: copulation and coverage.
Copulation? You think the player base having more of a social life now is adversely affecting the game? XD
Again, it was a small group of randoms. Your minimap shows that you have roughly equal numbers, and so if you couldn’t manage a push and didn’t feel like building an omega or two to scatter them, you could have gone out either of the other two exits or, better still, split in two and gone out both.
As pugs, assuming they even noticed, they’d have gone one way or the other. Then your main spawn is clear and everybody is free. Simple.
And your population isn’t really smaller than Ehmry – we’ve watched you blob all week (and brag about it), and you have way more daytime coverage than we do. What you do, that has turned out to be fatal, is all apparently go to bed early every night (like, halfway through prime time) so all of your stuff is rapidly papered as a result.
Again, count your green dots and look at the people blockading you in the screenshot. You’re roughly equal, and they’re far from home. It’s barely a spawn camp.
Trying to save face for your server, thats all I see. Have fun with it though, its quite amusing.
I’m really not – I’m on record in multiple threads as being against spawn camping, and I didn’t hear anybody talking about this one on my server, but looking at the screenshots it was pretty weak and it was a small group of pugs, many not from WvW guilds, and they weren’t each on siege. Your own numbers were comparable, so meh. Take it as you like, but this was nothing. Until you’ve been camped with a full set of siege (including rippling trebs) you don’t know how good you’ve got it.
Y’all miss very important point here – our server is extremely small in WvW comparing to EBay. Their ‘small’ spawn camping (and yes, they did put siege but we achieved destroying it, thankfully) is annoying as hell, since a) screenshots are after killing some of them; b) even going other way we were gettin wiped by few times more people; c) they’re just bunch of pugs that solo mean nothing but in zerg they still kill our skilled players and experienced commanders. That’s definitely not fair.
And, yeah, there was also some random uplvls that were getting farmed over and over because they didn’t get the stuation (wvw newbies?). We tried countersiege, we tried flanking, we did shout out to all other maps and guilds, we still couldn’t do a thing. We were just heavily outnumbered.
But hey, higher tiers of course have worse. Like always. Actually, we were on higher tier from our beginning with GW2, but transferred down to avoid BMing and mindless zergs following some childish commander that loves to troll. Sadly, EBay still is like this. And still gets matches with our small team.
Again, it was a small group of randoms. Your minimap shows that you have roughly equal numbers, and so if you couldn’t manage a push and didn’t feel like building an omega or two to scatter them, you could have gone out either of the other two exits or, better still, split in two and gone out both.
As pugs, assuming they even noticed, they’d have gone one way or the other. Then your main spawn is clear and everybody is free. Simple.
And your population isn’t really smaller than Ehmry – we’ve watched you blob all week (and brag about it), and you have way more daytime coverage than we do. What you do, that has turned out to be fatal, is all apparently go to bed early every night (like, halfway through prime time) so all of your stuff is rapidly papered as a result.
Again, count your green dots and look at the people blockading you in the screenshot. You’re roughly equal, and they’re far from home. It’s barely a spawn camp.
I find it more annoying that some people actually stay at spawn and entertain spawn campers.
Exactly.
But I’ve read they have problems leaving the spawn so I think they have no option
It seems like there are three borderland maps, each also with multiple exit points, that they could go and do things on. If the camping population stays at the EBG main spawn point for them, then those are people that aren’t contesting their escapades in the BLs.
That in the PvE part of the expansion, players can get stomped by the monsters.
It’s about time that WvW leaked into PvE for a change. nods
Or make all Sylvari players in PvE killable by everyone else?
Hmmm, I have a Sylvari engineer… if he becomes killable by other people in PvE, I’d use him more and accept the challenge!
That’s just a group of pugs, mostly not even from WvW guilds, standing at the main spawn. The path isn’t littered with siege, and it’s not a deathtrap to go outside.
You haven’t been spawn camped if you think this is bad.
The only thing I’d add here that hasn’t already been said is: when your server owns something, log in with all of your toons and do the map completion one after another.
It’s way less tedious than trying to get it in the future and having to wait, so do them all now.
That in the PvE part of the expansion, players can get stomped by the monsters.
It’s about time that WvW leaked into PvE for a change. nods
White swords behave differently depending on the tier you’re in. Bronze = instant white swords as they used to be, silver = delayed white swords as they are now, gold = no white swords.
Similarly, have orange swords also scaling by tier. Bronze = 10 people, Silver = 20 people, Gold = 30 people.
+1, except that I’d prefer that white swords proc based on how your server is currently doing in the match i.e. third place = instant white swords, second place = delayed white swords and first place = no white swords, in the interest of promoting closer matches by handicapping those in the lead and giving a little boost to those who are trailing.
What do you mean by “matching siege”?
Siege engines used to be built locally, not transported from way off to the intended target.
Presumably (s)he means that if the map you’re on has been made to have a jungle theme, you’d see braided vines instead of ropes on your treb, and thick green wood.
If you’re on a desert-themed map, the wood would look bleached and of a different sort.
That kind of thing – they mean map-specific skins for siege to keep things thematically consistent.
Earlier on in gw2s life it didn’t have to be a specific day at a specific time frame to be populated. Being populated for 1 hour a week is not really adequate.
Like I said, people said that PvE maps getting megaserver technology would ruin the game. PvE maps were dead and maybe populated for 1 hour per week like the WvW servers are now. They got megaserver tech and it is much better for it. WvW is not fun if there is no population lol.
And in fact I am on TC in BG BL right now and there is like a group of 5 of us going around capping empty territories. It’s no fun anymore. I want populated WvW back, and the majority of the ingame community does as well.
I honestly don’t understand why you would genuinely WANT WvW maps to not be populated, makes me think you’re trolling.
I’ve got news for you – I’m from a (currently) bronze NA server and we had more people on the maps than you described TC as having at the stated time. Because you happened to go in on a Friday before reset (which is a traditionally dead time, unless the matchup is really close) and based the number of people on the map on how many people you found following a tag, you’ve decided that everything must be changed.
There have been much better solutions than “megaserver technology”, as you call it, to improve the WvW experience. But here’s a different one: close EotM.
It’s primarily a farming zone now, and there are plenty of those in regular PvE. Close it down and give some of the rich rewards it provides to the original WvW maps. Not all of the NPCs of course, since we don’t want WvW becoming a farming run, but overall better drops so that WvWers can afford nice things too.
Here’s another one: 24 suspensions to people who talk about merging servers as though people’s playtimes are a liquid that will settle. If NA prime time is when most servers are busy, all that crowding more people into a smaller space will do is guarantee queues when you most want to play, and leave the rest of the times about as populated as they are now.
Worse, it means that having off-prime time players will be even more important from a PPT point of view, and they are a finite number.
You found nobody on because the matchup was already decided and a relaxing change of pace when there’s nothing at stake is attractive to people. Check back into WvW at an hour of your choosing after reset and see how dead it is. At any time over the weekend, or even into the following week.
Or, join a WvW guild and use your charisma to pull people into WvW when they’re doing something else.
I’ll take playing with my server over the hot mess that megaservering WvW would make, thanks.
What if you could claim a tower (only one at a time) and get a builders buff, and while the builders buff is active you can use supply to build additional walls, automated ballistas, the works.
…and some of those arches, and overhanging walls, are begging to be lined with buckets of sludge to push onto advancing armies, or buckets of tar for steps!
Admit you’ve recently watched Home Alone.
CajunSinjin, it’s on you to determine what server a given guild advertising in LA or DR is based on for WvW if you intend to WvW with them, not ANet’s.
Honestly, zerging makes me a worse player.
Truer words were never spoken. Not that it doesn’t take skill to have complementary builds and construct a solid group… but the worst player in the world with green items and no traits could join that same zerg for hours every day and get through the same fights and objective flips as everybody else… and not necessarily learn a thing or get any better.
Which is why people don’t necessarily want to “just join a zerg”, to the person who said to do that. You know what’s fun? Pushing your ability.
Ever been zergbusting? The idea is to cut down organized groups when you have fewer people. You do more with less.
Same thing for flipping objectives with fewer people. Same thing for just being capable of dealing with whatever you happen across. It’s pushing what you personally can do, and that’s a need that isn’t met in PvP.
as title , its boring as watching paint dry. i roamed for 3hours on a tier1 server today and found 3 fights , 2 of those fights the enemy just ran away , i actually roam as a staff ele due to the fact if i play anything else people just run from me. so Roam as a Staff ele and people run away from u . please implement something in wvw to bring it back to life . your Rank system, the way u unbalanced seige ruined this game.
Reasons why i think wvw died a death.
NO cross server GVG implemented. (OS is ok but u get a busy gvg and u get Que on OS)
Seige unbalanced and broken. way over powered
Bloodlust. - buff
WvW rank system causing seige to do even more damage. eg:
(roaming theif gets hit by a cannon and it takes 3/4 of his hp.) so roamers try run around fighting each other in open feild cant do it without a treb/arrowcart/cannon/morter hitting them.) if u run a roaming spec all it takes is 1 person to do 3k damage to u then cannon will down u.)reason it think these points are valid?
everyone constantly talks about it saying its broken/stupid.
I know I just replied above, but then I looked at your post history and found this gem from a month ago:
this is idiotic lol i just laughed at this post due to the fact that WvW is not suppost to be balanced its place of freedom dont even attempt to change it
And just had to put it in a post where you list everything that’s wrong and “unbalanced” about WvW such that you can’t get solo fights the way you want to.
T1 player wants to run around solo and have solo fights, claims nobody is there but somehow is being hit by siege.
Conclusion: in T1 siege is operated by the ghosts of all the people that used to WvW.
Further conclusion: me roaming as (primarily) a staff ele for years now gives me no insight that roaming is alive and well no matter what time I do it on my non-T1 server.
Final conclusion: whiners will, when not having exactly what they want delivered to them, whine.
Well, you know how it is for us in bronze
No, I do not. Likewise you and gold.
Ah, the defense of the single-accounted.
If you’re in bronze and can’t solo a camp, tower, and keep, you are probably in the wrong place.
Oooh all by yourself? my panties just dropped.
Well, you know how it is for us in bronze – a barren wasteland devoid of other players. If not solo, then with who?
We dominate here,
Join us for bigger fights soon;
Post back on page one.
Fusterclucking is how you know you’ve got a k-train group in an unexpected fight.
If you’re in bronze and can’t solo a camp, tower, and keep (although not necessarily especially quickly), you are probably in the wrong place.
Only if we can call it the “cry baby” buff in the tool tip, and it forces you to have the title “second rate” by the name of commanders using it. Otherwise, your not spinning it right to sell me on this bad idea.
+1 for the lol
The only challenge is keeping your players with you. There’s nothing challenging about bringing 20-30 down to T8 and PvD for 6 months until there’s fights. There’s no challenging zerg fights until you get to T4-ish. Not saying the players are bad, but a T1 or T2 commander has much more experience commanding a large group of people in a fight than those lower tiers who, from observation, are much more casual about that stuff and just rely on numbers rather than staying tight on tag and following commands.
And, based on the T1 commanders who have come down over the past year or so to “save us” and “show us how it’s done”, T1 commanders don’t have a clue how to react when opponents don’t behave like like they do in T1. Zerging rots your ability to think reactively apparently.
All these servers rose up because others collapsed or got a lot weaker. The rising through ranks has the ability to give a false perception of strength and/or stability which encourages ill informed transfers and has the potential to snowball further. Not saying there’s anything wrong with that, some servers have definitely benefited from this good fortune.
Every one of them, eh?
They rise because currently they are more capable (as a server) than the people in their tier.
Motion is a sign of health – be cheered that this is happening. Not being able to recite the server list in order from memory means that things are changing, and is definitely a good thing in WvW.
Jeknar has it – when my own server (Ehmry Bay) plummeted through the ranks and ended up at the bottom, ET used to give us a good pasting. We pulled ourselves together and started winning more consistently, and even though lots of people were demoralized at the “we’ve fallen so far, why bother to play?” mentality, we did. And rose.
ET stayed low, because despite being a bunch of great people and solid players, they couldn’t field the numbers. But when they came out to play, they were there to play.
If you come out to flip some towers and keeps, and have a few fights, you’ll be fine.
If you think that the (since you came to bronze, anyway) zerging and k-training way of doing things is the only way to do it, you’re going to have a bad time.
Flip some camps, watch the response, take a tower. If you can muster five people together, start up Siegerazer. Relax and don’t make such a big deal about the PPT.
In time, you’ll pull in some PvErs and you’ll have the numbers to do something bigger – and you’ll be so much better if you can roam now while you’re outnumbered and without the support of a mass of people.
It’s why when my server fought yours, we won so much of the time but you won the PPT game.
You can do it too. At least go into WvW and do your dailies – that’s the gateway drug right there.
Now in tier seven,
We climb to six in five days;
Good fights abound there.
if you’re being spawn camped use your brain XD use another route to get to your destination, otherwise you’re good for fodder atleast, this way the people that do think can get to where they need without problems, yes thats harsh but if you dont wanna be fodder, use the brain you were gifted with, yes it hurts when you start to think after not haveing to use it after 10 years. XD my little brother has that same problem. brains my fiend, its a useful tool.
People with brains read the thread:
Tried it, they have people watching too. They have trebs facing spawn too. I partied one and his answer was to go to the eotm. They don’t even let you duel fairly. The bali hits you if you fight them. They have so much siege facing spawn too funny so most people left the map. WvW EB is dead because of this.
The point was they couldn’t get out of spawn anywhere.
just want to add this ….
rather annoying week on gunnars holdThis must be a problem with your guilds/commanders not being able to draw a following. You need a few big egos to tag up.
With 15 people you, could push them off that siege.
Awareness fail on your part: Gunnar’s Hold is currently in a matchup with two guilds that are from two tiers higher than it is. You can’t “draw a following” out of “nobody is on/willing to WvW right now”.
Darn our NA daytime gaps!
Precursors can drop from anything. But since you tend to kill more individual baddies in PvE, there’s a higher rate of drops per person per period of time there.
I’ve bought my precursors.
Mind you, a week after I had bought The Legend, a guildie (who had only been playing the game for three weeks at that point) got it from one of the npcs in northwest camp.
He didn’t know what it was, and sounded peeved in TS that he’d got a staff as a drop. o_O
Are you putting words in my mouth? Did you misread (or not read) the bit from me that you actually quoted? Because I’m pretty sure I agreed with pretty much what you said, albeit for a different reason.
Not really, if you think spawn camping is okay.
Your line about ongoing fight is naive and idealistic. While your “ongoing fight” may be the 5 minute skirmish, for others it is the week matchup.
If there is an ongoing fight at the spawn for the entire week, then you’re not talking about the same thing that the OP is talking about. Two servers that can maintain an ongoing fight in the same place for the entire week are not badly imbalanced, which is the problem the OP was talking about when a superior (read: significantly larger) force can keep a smaller force penned up such that they can have no effect on the map whatsoever, and can’t even build countersiege to break out.
More naivety. Do you really think getting farmed by a blob at a tower is somehow less discouraging than getting cut off by spawn campers? Because you will not get an even open field match with just the spawn campers, as much as you feel like numbers could be even and the siege might not be there.
It is, actually. You can do things when you’re at a tower in a way that you can’t when you’re stuck in your spawn. Nobody is talking about even open field matches, because those don’t exist except in the ridiculousness that is most gvg. People don’t play games to sit helpless and do nothing whatsoever.
I don’t think my argument (or any argument) requires a bandwagon of followers for validation. Moreover, I’m just echoing the thoughts of others in this thread before me (expect war and PvP in PvP zone, and go to PvE if you can’t handle it), just in more gory detail.
You equate being spawn camped with losing a keep, or having your multi-golem attack against a keep thwarted. But it’s not the same at all – those examples involve all of the participates doing something, as opposed to being spawn camped in the manner the OP described where they can do nothing. I don’t know why this is such a hard concept to grasp.
Wrong again. Even in war the Geneva convention and other rules of engagement apply. In this game those rules of engagement are set by ANet.
Please. The Geneva Convention protocol from 1977 prohibits attacks on civilians and methods or warfare which are intended, or may be anticipated, to cause widespread long-term and severe damage to the natural environment.
And yet, high-yield bombs are dropped by any country that you would consider “the good guys” and there are civilian casualties.
Infrastructures, including water and food generation ones, are regularly targeted as well. Nuclear arms are stockpiled and kept ready for use.
Don’t quote idealism when the reality doesn’t support it.
While DaveGan is technically correct in that WvW is a war and thus everything that can be done to achieve victory (outside of blatant cheating/hacking or hiring somebody on the enemy server to go spy/siege troll/waste supply) should be done,
It’s not a war, it’s a game. If it were a war, cheating/hacking and hiring spies and saboteurs would be totally okay.
At the end of the day, WvW is still just a game. Going in too hard can lead to problems down the line for your own server.
This is a much more accurate statement.
Look, fighting at your spawn is going to be easier than fighting at a camp, tower, keep, or even in the open field. Why? Because it’s closest to your respawn and furthest from theirs. If you can’t even do that then you’re not going to be able to do anything on the map anyways. You can even thank the spawn campers for quickly deterring you from wasting your time!
In fact, spawn campers on most servers are the squirrels who don’t pay attention, get tunnel vision 98% of the time, and become overextending rallybots whenever they do stay on tag. Most servers would do considerably better without these people.
That the matches would get so imbalanced that spawn campers can do so and go unpunished is an issue to take with ANet. I’ll even be the first person to back you up if you do go to them.
But keep morale out of it. We’re not responsible for your server’s feelings, and we’ll constantly be looking for ways to crush enemy morale as we boost our own.
Having read all of your posts in this thread, I’m inclined to think you don’t really know what people are like on other servers and, I’m guessing, you’re not strongly in touch with how people are on your own server.
About the only time spawn camping isn’t a totally terrible idea is if your own group has pushed a group back to their spawn, and you’re still there when they rally. If it’s an ongoing fight, that’s not so bad. If you’ve placed siege and are there to prevent them from leaving spawn, all you’re doing is taking away from the game for them and yourselves.
Because a fightless week, even if you live for PPT, is a bad week. And we have a finite pool of people from in the entirety of WvW (across all servers) – making the game a frustrating experience (which spawn camping does in a way that’s different from flipping someone’s garrison) is a dumb thing to do, when these are the people who didn’t quit the game when so many others have, but get extra nonsense like this dumped in their laps.
Back off and fight them in a camp or a tower so that, win or lose, everybody gets something out of it. Further comments to the contrary aren’t going to win you any supporters.
Bumped back to page one,
Why won’t anyone else bump?
T6 for the win.
Some players forget one thing: WvW is a warlike gamemode. It may be sad for outnumbered servers to get farmed like this but from a technical view spawncamping is explicitly wanted. Since the server with the most points wins and beyond of this even more points means also an even better total ranking it should be the goal of any server to get as much points as possible. This implies if your team is dominating the maps you should then probably focus on breaking the morale of your enemies as much as possible.
You don’t have enemies in this game, merely opponents for the week. Since we all get our matches from a collective pool of players, breaking anyone’s morale is a stupid way to play.
That said, DH is in a tier that’s ridiculously underpowered for them, and they are (were – the week is over now) farming glicko to beat GoM to T5 just to shake things up I assume.
GoM beat them out by a bit, so DH will stay in T6 and T7 will probably have Ehmry Bay after reset instead. So it’ll be much the same, but we have fewer people so not quite as bad for you.
After that matchup, BP will likely drop down into T7 and you guys can sort out who can beat who.
Storm clouds dot the sky,
Grey like dead t.v. channel;
Come to Ehmry Bay.