A-net has said that they are working on getting all weapons to all classes.
Yes, yes they did. Ages ago. The statement will hold zero weight until at least one profession gets at least one new weapon. It hasn’t happened yet.
I’m currently building my third piece of Celestial Ascended. It’s a long process.
Is there an argument against axing toolbelt skills and replacing them with a selection of four kits?
F1 – Flamethrower
F2 – Elixir Gun
F3 – Bomb Kit
F4 – Grenade Kit
The last trait line would lower the amount of time it takes to switch to another kit, and Tool Kit would replace Flamethrower at the F1 position if you spec so far into that same trait line.
The Plot.
I won’t lie. This made my ROFLcopter barrel-roll.
Asura
thievesare bestthieveseverything!
Fixed that for you.
Kits are not an acceptable weapon replacement. They either need to give us some additional weapon choices, or allow us to customize our kit appearances somehow.
-DPS rotation. This is opinion, but if you play the meta pve builds, and see the different class rotations, I have to say that warrior has it far more fun, it’s fluid, more engaging so on. Staff ele? 5,2,1. Guardian? 1111. Ranger? 1111 (Probably not quite accurate, but most classes seem to use 2-3 skills for max dps, it’s boring.)
Is this accurate? My warrior is only 31 so far, so I’m not sure about it. But all of my various engineer builds use like every ability I have and generally require specific timing. Even our best heal (healing turret) requires a specific trigger pattern to ensure you get both the cleanse and the blast combo. T_T
Nobody thinks engineers are the most used class in PVE?
So lazyness warrants ~50% efficiency?
Fun/enjoyment > Efficiency
Rata Sum has the absolute best layout for doing just about anything. I have all the races and they all call RS home.
This. I’ve always hated Lion’s Arch, so I’m not sad to see it go. I’ll just do all of my stuff in RS like I always do.
Nope.
Doesn’t even make sense in the world. Why should your profession dictate anything other than your combat style ?
Because your character is more than just what you do in combat. Honestly, this is the problem with so many RPGs these days, they reduce characters down to nothing more than a collection of stats for combat engines.
Your character is your means of interacting with the world. Anything they can add that adds diversity and uniqueness between characters is wonderful. Therefore, I really like the OP’s suggestion.
Make bigger character and transfer legendary there
Not a valid option. An entire race should not have to suffer from weapons hidden within armor clipping.
Truthfully, I think the scaling of asura weapons is too drastic. A human female at the smallest height is about the same height as an asura at max height. Yet their weapon scaling is vastly different.
Not even remotely close – a human female at minimum height is more than a foot taller than a max height asura.
I play an asura myself, and I’m working on my legendary. I’ll be getting Quip, and the thing about that is that if you want people to notice it, all you have to do is fire it. ^.^
If you want non-themepark stuff, that’s what the Mists are for.
From a similar thread:
I’ve heard it so often, I know most of the conversation off of the top of my head.
Human: Which way to the outhouse?
Asuran: We don’t have outhouses – we have water closets.
Human: Like…latrines?
Asuran: No. They all flow into the same sewer system and that all goes out to sea.
Human: ….that’s more than I really needed to know.
Asuran: Hey, you asked! Just don’t ask me if anything lives down there.
Human: You’ve got yourself a deal!
But yes, like WonderfulCT said, I don’t think you can actually see them.
sometimes i just want to target a boss, press 1, and alt tab. the FT is the best for that.
This is my reason for sometimes running a FT build. Nade spam is extremely annoying to execute, even when mousebound.
The amount of skills we have per weapon set is fine. They just need to be somewhat equally useful.
And we need to have more weapons available for the proffessions, like giving greathammers to engineers, rifles to elementalists and nerfbats to warriors.Having 100 skills on the screen is a pain in the eye.
Don’t believe me? This used to be my UI in WoW before I polished it:Every single spell was keybinded.
thats why you’re suppose to make a cleaner ui
I hope that screenshot wasn’t meant to help your argument, because it does the opposite.
No. There’s nothing more annoying than EVERYTHING being gated behind instanced content (I’m looking at you, FFXIV). Variety is not just good, it’s critical.
Only 350 whine posts to get a feature removed? Why wasn’t ascended gear removed again?
That was mostly WvW people asking for it to be removed. Need the PvE people to join your side to get things changed.
PvE people were also asking about ascended to be removed. It’s just that Anet can be really stubborn about their decisions, and it takes a lot until they can even admit that some of their decisions were not so well thought out.
Often, the difference between bad decisions and the braying of clueless, self-entitled players can be difficult to distinguish between. (That’s pointed at the forum populace in general, not the quoted poster.)
As many others have said, hopefully never. There’s zero reason to. The only thing it would accomplish is invalidating a ton of content, gear, and builds.
(edited by Rynn.1324)
If it isn’t broke…
I hope not. Supporting an additional platform with non-trivial differences requires a large amount of resources, resources I would prefer to be used on enhancing the current PC platform game.
I have two things I use alts for:
1) Exploring story arcs for the different races.
2) I’m a roleplayer, so alts mean different characters concepts.
I agree. I haven’t nabbed my Gift of Battle yet, but I don’t mind the rank requirement. What I do find annoying is that it just makes it even more tempting to save up the gold to buy it outright.
Personally, I’d prefer that they add the requirement back with the caveat that Legendary requires Rank X to equip. The problem with that, however, is that people who bought their Legendary and have never set foot in WvW would scream bloody murder (and justifiably so).
So Anet is kinda between a rock and a hard place with this issue.
Once upon a time there was a humble trait called Kit Refinement. It came from a poor family of Adept traits, but overcame its lowly origins and rose to become a favourite choice for multi-kit engineers. Often these hard working patrons would put aside an extra 10pts in the Tools trait line just so they could hire Kit Refinement and its other Adept cousin, Speedy Kits, for their builds.
Then one day, instead of treating Engineers as merely an afterthought in their lofty schemes, the lords of the land, the ANet, turned the full might of their attention to the much maligned Engineers. “We shall help Engineers achieve their true place in the land of Tyria.” they said.
So the mighty ANet started to listen to the tales in the marketplace about Engineers, they tried sparring with a few Engineers, and even donned Engineer’s armour and tried out some of the Engineers tools in their mighty arenas. “Yes.” they said. “We finally see that some things are indeed not right with the Engineer. We will fix this.” And they started to make changes to the powers granted to Engineers.
But the prejudices of the mighty ran too deep for the fate of the lowly Kit Refinement. “What is Kit Refinement doing in so many builds?” the ANet asked. “Why is it that Engineers find it so useful? How are they getting such benefit from a mere Adept trait?” And so the fate of Kit Refinement was sealed.
The first warning Kit Refinement had of the change in its fate was when it received orders to slow down, to stop being so helpful all the time. But the orders were garbled and although Kit Refinement had to curtail its assistance to its more interesting but less powerful Engineer patrons, it was still able to do its work for the most powerful engineers.
The mighty Anet heard how their s instructions had been garbled, and how Kit Refinement was still helping the most powerful engineers, and they decided that was enough. “A lowly Adept trait should never be allowed such power! Return Kit Refinement to its lowly Adept status, and make sure it says there!”
Now Kit Refinement wanders the back alleys of Tyria, hoping for a visit from a kindly Engineer; hoping against hope that some curious Engineer will try it out in a build, at least for a little while, so that it can get a brief taste, a brief reminder, of the glory it once knew.
That pretty much sums it up.
I’m sorry but Crafting is just Dirt cheap in this game, and compared to other mmos its the most user friendly and casual experience ever with nothing ever going to waste. I’ve tried and hated crafting in any other game but GW2 actually makes it worth while to spend the 5 mins a day to look up discoveries to make something that was stored and organized for you.
You don’t Need the Asended gear it really makes no difference. 4.91% stats 5% if celestrial.
That’s irrelevant because I DON"T WANT TO CRAFT PERIOD!
I don’t want to spend my whole time clicking a “craft” button. I want to kill stuff!
I don’t like exploring, but I have to if I want to be able to get my legendary.
I don’t like dungeons, but I have to run one a bunch of times if I want its armor skin.
Like the above, that you don’t want to craft is irrelevant. The game caters to multiple playstyles, and each has its own rewards. If you want them, do them; if you won’t, then tough luck.
Asura Elvis has entered the building. But yes, he does look a bit like the older Elvis…
The answer is to travel with a friend.
Rata Sum for the Win.
Crafting, Bank, Black Lion, and Home Instance all in one place.
Shhhhhhh!
I like my non-crowded everything-I-need-in-one-spot, thank you very much.
I don’t really understand this thread. The ascended armor system is one of the least grindy progression mechanisms in the game. Getting my armor set from CoE because I liked the skin? That was a grind. Doing a tiny amount of crafting everyday? That’s just normal play for me.
I don’t agree with you. I’m not a big pvp person myself, but a neverending supply of content isn’t truly feasible, even for Blizzard who has more money than God. There are two routes you can go to fix this: sandbox elements, or PVP. Arenanet has decided to go the latter route, and I myself much prefer it over the dungeon spamming gear grind that other games do.
Of course, we do have ascended gear to chase after now, but since they went the crafting route with it, I’m actually quite happy about it.
What’s wrong with Ultimate Technician ?
Give medium armor capes and I’ll call it even.
About all the recipes You added like celestial… would there be a new wave of them, because non of the new players can obtain them atm.. A chest piece cost 32g, and if u have to get a full set i will cost more then cultural armor… i think thats not very nice. May be add them in BLTP? Like a packs – mediam armor pack or something like that
Why can’t you obtain them? I only recently came back to the game myself and I’m currently working on the ascended armor set. If you’re referring to the exotic celestial insignia recipe that no longer drops (from the kite event, iirc), there’s a ton of them available on the AH.
Be prepared for a learning curve. Playing an engineer is considerably more complex than playing a warrior (2nd only to elementalists, in my opinion).
This was posted by arenanet on reddit earlier now you can see how wrong you are.
Stats from 2012 are hardly relevant to the current situation in 2014.
As individuals, they are not that strong- the problem comes when you pool them together and they share buffs, etc and then add in OP passive healing and cleansing and the problems start to become obvious.
Not quite sure how they can ‘balance’ this without making them weak in other areas of play.
If all the other classes in the game can deal with being weak in one or more areas of game, so can warriors. There should be no one class to rule them all.
I field a tiny blonde asuran girl wearing a pink quaggan backpack. Why wouldn’t I go with Quip?
But it does depend on theme. If you play a serious looking character, I would say you should aim for Incinerator. But if you play more of a quirky or lively character, Quip is the better choice.
As others have said, this is a bad, bad idea. Do some research on ‘WoW trade chat’ if you want a more specific set of reasons.
There are plenty of darker skinned characters. The interesting part is that they’re rarely humans or norn. If you pay attention you’ll see plenty of dark-toned asura, charr, and sylvari, however.
You’re an asura and you want to change your race?
You should probably spend the money on a doctor visit instead; there’s obviously something wrong with you.
More serious note: A huge portion of the personal story is tied into your race and its options, so I don’t see this ever happening.
I know I’m probably going to make some heads explode with this, but….some of us play a build because we enjoy it, not because it’s the best min/max solution.
for me, its the renown hearts. I like it that they tried to get rid of the traditional quests with these, but honestly, i would take well made quests over renown hearts any day.
They are just…boring, they have no context, you just get to an area and “oh im supposed to do this”, but without any quest log or initial quest giver, you have no idea why you are doing what you are doing (unless you go to the renown heart person, but its pretty vague and shallow compared to lets just say quest givers in WoW).
I just like quests that have stories in them that i can read and participate in.
The Personal Story is also not nearly enough to satisfy my need for story-based quests.
It’s no different that WoW or most MMORPGs of that nature. You’re not going to find worthwhile questing in an MMORPG…with one exception. The Secret World is the only MMORPG I’ve ever played that had engaging questing. Especially the investigation missions.
For me, the big downer is the lack of racial differences for engineers. Charr should have the current style, humans should have aetherblade style, norn should have steampunk/dredge style, sylvari should have bioengineering/nightmare court style, and asura should have magitech/inquest style. I’ve been asking for this since release, but sadly I don’t think it’s ever going to happen.
Engineer: HAMMER
I don’t understand this idea that Scarlet’s technology is some kind of miracle/so advanced. All you have to do is walk around Rata Sum to see dozens of examples of technology more advanced than hers by an order of magnitude.
So, to date, she’s built the shanty town equivalent of a tower, some clockwork monstrousities, and a giant laser canon. Yay.
Asura have super computers attached to holographic displays AND holographic input terminals, fully functional robotic assistants with advanced AI, their entire CITY is held in place by an advanced anti-gravity anchor, and when Scarlet sabotaged one of the asuran reactors the fallout left an entire region that screws with the very fabric of reality.
Why again are we supposed to be impressed by her?
Convince you to make an asura? Why would you want to make anything other than an asura?
Human? Bland, boring, easily CC’d by shiny objects.
Norn? Only slightly more intelligent than the rocks outside my lab, overcompensating.
Sylvari? Just because I like salad doesn’t mean I want to be one.
Charr? Should be attached in harnesses dragging heavy machinery, not driving it. Also, wet fur. Eww.
Asura. Not only the best choice, they’re really the only choice.
I just want a melee weapon that doesn’t involve that wrench. I mean, have you SEEN an asura guardian with a hammer? It’s the best thing ever.
Back inn the days of Morrowind there was a mod that made nights really dark. To the point you couldn’t seer anything at all unless you had a touch or something. It was cool for a few hours then after wards it was just a big Fregin annoyance.
Deo be careful what you wish for.
I’ve actually used similar mods in Oblivion and Skyrim, and I agree. Pitch black wrecks overall playability. But dark enough that a torch is handy to have would be just right. In other words, you don’t need a torch, since you can see, but the extra light is nice to have. Right now, night time is just daytime with less glare.
Lol if you want first person view go and play shooter games or simulation games not mmos .
Newsflash: MMORPGs ARE simulation games. At their core they’re virtual world simulators….or at least that was the original concept. I can understand how that idea might have been lost as they’ve transitioned to an almost lobby-like environment.
But on topic, yes, first-person mode absolutely needs to be added. Bonus brownie points if they incorporate body-awareness (being able to see your feet, weapon being held, etc).
(edited by Rynn.1324)
I agree. I find the lighting to be fine during the day, but during nighttime and when you’re in areas that should be dark….it’s way too bright. It makes me wish we could set brightness/contrast separately for all three situations.