Showing Posts For STRanger.5120:

water field for d/d eles

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Completely disagree. Ele already have enough heals.

This doesn’t even deserves an answer. Go to your proffesion forums…

I’m not for the new waterfield, but for the nerf revert to our heals and mobility, that kinda destroyed our viability in PvP, because now the classes with more base HP and armor than we have are better in other aspects, too…. That is not balance, that is chaos.

This is my profession forum since I got tired of playing all the other professions for WvW. The easy god mode Ele experienced before shouldn’t come back. Now there is a bit of challenge to play the class right instead of having a single easy mode describing the whole profession playstyle.

I never said “Give us a god mode back” (even though that was the state of Ele maybe in Beta, not anytime after that), I just said “make our class work properly and don’t apply double standards for our class” and that seems like a big difference to me, don’t you think? Why we should have some of our abilities “nerfed” in PvP, especially heals, when we are the squishiest class in game and our mobility was severely crippled by multiple nerfs? And that is quite insulting when this is applied to a grandmaster trait, really…

Did I say you mentioned the “give us a god mode back”? No, I meant with more healing field/skills at ele disposal, the potential of how the ele was a couple of months ago would more likely come back and that I am completely against. These abilities you mentioned were nerfed because they were overused and outbalanced the other classes during that time.

Finally we agree on something, at least partially The phrase “during that time” is exactly what I had in mind. If you look at the classes now, that’s totally a different story.
Although I don’t think elementalist was “god mode” at any given time (except Beta, but ppl weren’t good players back then, so it was easy to own them even with staff, nobody knew what dodge is ), but it’s the class mechanic which allowed Elementalist players to overcome the enemy, not that the class itself was OP or stronger than others, but the complexity of the mechanic does two things:

#1: The skill ceiling is higher for the player controlling the Ele.
#2: It’s also harder for the opponent, because Ele have more options, therefore it’s harder to anticipate his next move/action. But that should be the reward for playing the class correctly, not a reason to nerf it to the ground….

#ELEtism 4ever

one with air trait?

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Ok, we’ll just have to agree to disagree then. I can’t see anything simpler, cheaper or easier for PvE exploring than a single minor (adept) trait to give you near perma-swiftmess after just 50secs, which can also be very easily swapped out for something more functional if you’re traited for air anyway. Other classes like ranger & necro have a single signet to achieve this, elems unfortunately don’t. (For reference, I run my necro with the Signet of the Locust & even add Spectral Walk when I’m just exploring or doing non-combat Daily crap – easy enough to swap both out for more pets or other skills b4 getting into more difficult combat – I used to run twin dagger with the 25% speed trait, but changed to all-ranged staff+scepter/focus build more recently for various reasons).

As it stands now, you have to use some combo of the following to gain permaswiftness:
Windborne Speed, Glyph of Elemental Harmony/Power and the Inscription and/or Elemental Attunement traits. How this is ‘better’ overall in anyone’s right mind, apart from the 8% more speed, is beyond me.

Thank god they didn’t also hit Ride The Lightning with the nerf bat is all I can say!

Ele’s have signet of air, which grants a perma 25% IMS. Soon Windborne Dagger will be an out of combat trait as well. So you’ll probably be able to stack Signet of Air and have 1 dagger equipped to get the effect you want instantly, which used to take however many seconds to acheive.

Windborne Dagger does not stack See here

True, also I would take Renewing stamina + Elemental attunement over Windborne dagger any time, so just like that I want to survive, can’t run at all when dead because I run out of Endurance….

#ELEtism 4ever

[PvP/WvW] How to fix staff.

in Elementalist

Posted by: STRanger.5120

STRanger.5120

i do like the idea of cripple on eruption very much if it ever stay at such a long animation..

Yeah, Eruption definitely deserves the same effect like Churning earth has, cripple for the “charging” duration. Although it would have a little impact on solo PvE, who cares? The skill will be usable everywhere with this upgrade

#ELEtism 4ever

SoR and healing power

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Yes, a waste.

But my tests have shown it to be effective. So why do you think its a waste?

Edit. Got my answer. The return rate is too low unless its beyond 1400

https://forum-en.gw2archive.eu/forum/professions/elementalist/Full-healing-power-Elementalist/first#post2203201

Healing power is a totally wasted stat if you want to use it with SoR, especially in sPvP/tPvP, because it takes almost nothing from the stat. I would gladly trade my 300 healpower for 300 toughness (water traits).

#ELEtism 4ever

Lingering elements still don't work...

in Elementalist

Posted by: STRanger.5120

STRanger.5120

But hey at least they didn’t break our class more! If you look at how broken this patch is you will come to think this is a huge success!!

Do you think?
https://forum-en.gw2archive.eu/forum/support/bugs/Elementalist-Animation-Skill-Use-Error/first#post3271718

#ELEtism 4ever

Lingering elements still don't work...

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Maybe they should get one tester?

Or just do what they told us a year ago – replace the useless trait with something meaningful….

#ELEtism 4ever

GW 1 every expansion new class GW2 nothing???

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

Because the game is not working properly yet, fixes first, add things later. Simple

#ELEtism 4ever

My first elementalist video (solo roaming)

in Elementalist

Posted by: STRanger.5120

STRanger.5120

There I added it to the first post ^^

Thanks I really appreciate it, doing some experiments with building in WvW now, so that’s the reason I asked

#ELEtism 4ever

[PvP/WvW] How to fix staff.

in Elementalist

Posted by: STRanger.5120

STRanger.5120

4. Lava Font:
- Let the damage start as soon as you drop it! It’s a really obvious skill and therefore atleast being able to secure one hit is a huge improvement.

In the case you don’t know, Lava font was like this in the early stage of the game, got nerfed though because it was “too strong”. But the problem wasn’t in the first instant tick, the problem was in the ppl not moving at all in PvP (I destroyed almost everyone in beta with staff, because you know what happens if you don’t move in this game, right?)

#ELEtism 4ever

water field for d/d eles

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Completely disagree. Ele already have enough heals.

This doesn’t even deserves an answer. Go to your proffesion forums…

I’m not for the new waterfield, but for the nerf revert to our heals and mobility, that kinda destroyed our viability in PvP, because now the classes with more base HP and armor than we have are better in other aspects, too…. That is not balance, that is chaos.

This is my profession forum since I got tired of playing all the other professions for WvW. The easy god mode Ele experienced before shouldn’t come back. Now there is a bit of challenge to play the class right instead of having a single easy mode describing the whole profession playstyle.

I never said “Give us a god mode back” (even though that was the state of Ele maybe in Beta, not anytime after that), I just said “make our class work properly and don’t apply double standards for our class” and that seems like a big difference to me, don’t you think? Why we should have some of our abilities “nerfed” in PvP, especially heals, when we are the squishiest class in game and our mobility was severely crippled by multiple nerfs? And that is quite insulting when this is applied to a grandmaster trait, really…

#ELEtism 4ever

My first elementalist video (solo roaming)

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Can you also describe the build used? That would be nice Thanks.

#ELEtism 4ever

Will Dec 10 patch actually help us in SPvP?

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Let’s not forget that elementalists were a top-tier pvp class before the huge buff patch in June. This was even after all the nerfs we have gotten. By toning down the current meta, the already-existing elementalist builds should become more viable, although to which extent they will is pretty much impossible to predict right now. Likewise, we don’t know how strong our new options will be until we try them out. 30 earth eles, 20 earth eles, fire eles, cantrip eles, aura eles, non-arcana eles – all of them will get buffed, and it remains to be seen how viable they might become.

Agreed, Eles were top-tier, but mainly because of the players, not the class itself. Because if you hand an elementalist to an average warrior player, he will be screwed hard…..
Of course we can’t predict the outcome of the patch, but I think that most of the Ele players would like to have our skills functioning properly (no clunky mechanics like RTL is now…. Or lingering elements etc…), not just some other alterations to our traits that won’t fix any of the old issues, you know what I mean, right?

#ELEtism 4ever

(edited by STRanger.5120)

water field for d/d eles

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Completely disagree. Ele already have enough heals.

This doesn’t even deserves an answer. Go to your proffesion forums…

I’m not for the new waterfield, but for the nerf revert to our heals and mobility, that kinda destroyed our viability in PvP, because now the classes with more base HP and armor than we have are better in other aspects, too…. That is not balance, that is chaos.

#ELEtism 4ever

Will Dec 10 patch actually help us in SPvP?

in Elementalist

Posted by: STRanger.5120

STRanger.5120

No nerfs reverted, no change to the PvP scene, simple as that….
We are still squishy, we lack mobility needed, our heals are weaker now than should be to help us sustain some damage (especially in PvP, with the nerfs) and the patch won’t change anything about it unfortunately.

#ELEtism 4ever

Staff Ele for WvW?

in Elementalist

Posted by: STRanger.5120

STRanger.5120

^ is correct.
1 dodge roll and everyone is out of meteor storm.
Zerk gear provides rally to opposition when you die.
Focus your damage on those with lower health. Ours is not the first damage folks feel but the last.
Use your aoes to provide damage but also to funnel opposition.

Yeah, timing is the key And the position of course, the more experience you get, the more “zerky” you can go and still be able to survive (staff has some nice skills to save yourselves, with the boosted burning retreat, the mobility is not that bad and when paired with CCs, you can escape )

And the satisfaction when you down/kill 10 ppl with your well timed and placed meteor is priceless

#ELEtism 4ever

Does Ele always feel so "spammy"?

in Elementalist

Posted by: STRanger.5120

STRanger.5120

If you feel “spammy” while playing an Elementalist, you’re doing something wrong. The timing is the key here.

@Jabberwock.9014: If you use only the cleansing wave in water attunement, you’re really doing it wrong, no offense m8.

#ELEtism 4ever

Why there should be a dps meter

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

OP: I have one sentence for you.

This is not WoW

Thanks for reading.

#ELEtism 4ever

December 10th Elementalist changes

in Elementalist

Posted by: STRanger.5120

STRanger.5120

For everyone that’s late to the party: Renewing Stamina isn’t moving anymore, devs changed their mind on it. You’ll still be able to have both that and Elemental Attunement in one build.

Yeah, but that still doesn’t promote build diversity, although at least won’t harm us.

If Elemental Attunement was made inherent (for the ele only) and can be traited to be AOE and Evasive Arcana was moved to master tier, that would promote build diversity a bit. Evasive Arcana as a master tier trait should be better and definitely not have -50% heal in PvP (that’s really a bad for a master tier trait, don’t you think?)

#ELEtism 4ever

BUG: Volcanus does no Fire attribute.

in Bugs: Game, Forum, Website

Posted by: STRanger.5120

STRanger.5120

Well, this is really a game breaker, needs immediate attention.

/sarcasm

#ELEtism 4ever

I can't wait for the next patch.

in Elementalist

Posted by: STRanger.5120

STRanger.5120

I can’t wait for a patch that will finally make our class working properly. I’m afraid that I will die before that, though….

#ELEtism 4ever

Please fix the Ele Profile Description

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Thats sadly true for WvW and PvP. In PvE especially staff elementalists got strong buffs and some are still coming. A bit confusing how they buff pve eles and nerf pvp eles when they should do the opposite (or well, at least buff pvp eles). :/

Yeah, exactly. I’m afraid that those changes Anet is planning for us doesn’t change anything, because the main problem is not in minor trait tweaks, but in the basic mechanic/main trait direction of the class. Simply put, we have to invest in twice as many traits to get the result of the other classes (for example. Traits working in Fire att. vs Traits working with certain weapon set for other classes)

#ELEtism 4ever

Please fix the Ele Profile Description

in Elementalist

Posted by: STRanger.5120

STRanger.5120

And what does that change about the state of the ele in gw2? Nothing. Even if ANets states it as working as intended because of being lazy, you’re still allowed to use it and won’t be banned. The elementalist is in a very good state in PvE, mediocre in WvW but absolutely lacking in PvP. Which is what i said, right?

You’re of course right about Elementalists state, I can’t say anything against that.
I’m just one of those ppl whose creation of Elementalist was conditioned by the original description of the class and of course the love for spellcaster classes, and after a year and few months, Ele is unfortunately in even worse state than it was at the time of release

#ELEtism 4ever

Please fix the Ele Profile Description

in Elementalist

Posted by: STRanger.5120

STRanger.5120

To be honest, I don’t care about who you are m8 And I don’t care about what Anet consider an exploit. I’m playing MMOs for 16 years and I have pretty good common sense about what is “intended” and what’s not but is “too difficult to fix so we announce it as intended”. That’s all.

#ELEtism 4ever

one with air trait?

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Thank god they didn’t also hit Ride The Lightning with the nerf bat is all I can say!

I’m sorry, but RTL can’t be possibly nerfed more than it actually is. Where were you for the last year?
RTL is in the “one nerf from deletion” position now….

#ELEtism 4ever

Please fix the Ele Profile Description

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Elementalist is the strongest profession on paper.

Agreed on this one. But have you tried it?

I’ll tell you a little secret, if you trait/equip for doing great dmg with Ele, and take a weapon set which enables you to stack might/fury like you said, you wouldn’t get past half of the stacking combo and you’re dead, because you burst so much damage that you’re immediately focused by even the stupid AI and downed (you can’t dodge if you want to perform the whole combo and you have to be in melee range to do it.). Only exception is when you are OOC stacking, but that seems like a big waste to the dmg and I don’t like to be considered a “stacking machine”, because my niece can do that, so no need for me to play at all….
And still, with that build, you are 90% downed in one hit, especially in harder instances.
I’m not even talking about any kind of PvP/WvW content…..

#ELEtism 4ever

Please fix the Ele Profile Description

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Back when tequatl was revamped there has been a reddit post, linking to a forum post, about a tequatl kill with using fgs and icebow , where some ArenaNet developer said the tequatl kill was legit and fgs working as intended. Just because the skill is ridiculously strong in certain situations doesn’t mean its a glitch or exploit. They already overworked the fgs some patches ago, fiery rush stayed same.

And even without the dev response, i don’t see why fiery rush should be an exploit. It’s bringing the elementalist into a good state in at least one of the tgree game modi and is bound to an elite skill on a 180 seconds colldown.

You don’t see it means nothing
Show a link to the Dev post which says it’s intended mechanics and I take that statement as final. Until that time, it’s an exploit for me, period.

It’s basically the same as the piercing skills damage was, hence that was corrected/patched. Well, where’s the difference between FGS issue and the piercing damage bug? And don’t say elite skill as a difference because there’s no other elite in-game capable of such damage output.

The difference is that the piercing bug allowed you to hit for up to 800.000.000 damage on a 12 second cooldown and a combo that takes two utilitys away and can be used twice per 180 seconds to hit for up to ~200.000 damage.

And one more about the pve aspect of the game: Eles are pretty much the strongest profession right now. Best self dps (aside from mesmer who can’t ever come close to pulling it of) and highest group buffing. 18
stacks might and fury permanently on your party, combined with some vuln stacks, extremely well dps and a projectile absorbtion skill on a 30 seconds cooldown seem pretty strong to me.

Ok, how to say this.

Thing #1: Eles are unfortunately one of the weakest classes in-game now (especially in Players vs Players encounters of all types. Only case where Ele can do something useful is by hiding in zerg and trying to pull a meteor/tornado combo – which ends by enemies dodging/moving out of or focusing you —> your death)

Thing #2: If you can’t use common sense, don’t try to defend an obvious glitch in the skill design, you won’t succeed by any chance. Get more gaming experience and learn, too bad that you can’t do that in time when glitches/exploits were highly observed and severely punished for. That would show you what is considered “intended” and what is not.

#ELEtism 4ever

Czech translation of texts

in Suggestions

Posted by: STRanger.5120

STRanger.5120

Well, I don’t think that the Czech localization would return its investments m8. There is kinda a lot of text going on in-game and that would take a lot of manpower to translate it correctly. I still rather prefer the original than a bad translation.

#ELEtism 4ever

2700gold , You're kidding bro?

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

I would gladly pay 2k just to not have to get map completion. I got 1.6k hours on the game and map completion is no where near being close to finish. It is the single most tedious thing to do in the game.

Well, maybe for you, I enjoed it both times I’ve done it Another proffesion, another method Good times back then

#ELEtism 4ever

2700gold , You're kidding bro?

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

Map completion is the easiest thing to do when you want a legendary, have it with 2 characters without any problems and the bright side of it is clear, you learn where the things are in the world, good knowledge

#ELEtism 4ever

Bugged Warrior "Rush"-Skill

in Bugs: Game, Forum, Website

Posted by: STRanger.5120

STRanger.5120

You are penalized: when it bugs out like this it roots you in place for the full duration of the skill and you cannot dodge or attack while standing right beside the enemy.

Ok, I’ll correct my statement, Warrior is not penalized as much as and Elementalist if this type of skill bugs out. However, all these skills needs a fix asap, nevermind the class.

#ELEtism 4ever

December 10th Elementalist changes

in Elementalist

Posted by: STRanger.5120

STRanger.5120

I play s/d 0-10-0-30-30 in pve is the best dps solution for fotm or u will be permadowned

yah… if you want best dps with s/d you need fresh air. 0/30/0/10/30 works best for me doing lvl 48 fotm or even higher.

>.< These 2 posts were physically painful to read.

You two guys need to look up a s/d (or s/f) + LH build. That’s wayyyy higher damage than either Fresh Air or (* says with great horror *) the standard bunker build. Can’t believe anyone actually runs that in PvE; that should be a capital offense.

s/d + LH build is here (I’m not actually running the 30/10/10/20 one in the guide atm, but it’s still a good spec): https://forum-en.gw2archive.eu/forum/professions/elementalist/The-Ele-Meta-Dungeon-Speed-Runs/first#post3112677

Post-update, I’m gonna probably go s/f + LH. It’s better might stacking, and w/ the shortened atune CD’s, the rotation will be a lot faster. Look here for that: https://forum-en.gw2archive.eu/forum/professions/elementalist/S-F-ele/first#post3241658

The damage is good, of course. But some ppl actually like to play an elementalist, if you know what I mean

#ELEtism 4ever

What each class feels like in GW2!

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

This sounds like fun.

Yeah, ^^ this times 10 thousand

#ELEtism 4ever

Solution to stop Champ Farm

in Suggestions

Posted by: STRanger.5120

STRanger.5120

So the majority of PvEers are boring champ farmers/grinders? Good to know. No wonder why people say the game is dieing. All of the other zones are empty.

Maybe they should just take away champ loot and call it a bad idea on Anet’s part. Or maybe they should get rid of all the other zones and keep Queensdale and rename the game Champ Train simulator. GW2 is not a grind game, but it seems that players will abuse this huge design flaw.

Yah, those of you that oppose my suggestion are offended because it would ruin your mindless, press #1 , champ train. Champ trains are definitely a problem because it influences new players to just farm and not experience any content , and it leaves the other zones empty. At least back then players were farming events in upper level zones such as Straits of Devastation, but now it is “just go to Queensdale and do the easiest thing for the highest reward per minute in the game”.

Anet does have heat trackers for their game.. I wonder what they are trying to come up with to spread the population. The sooner the better because this game went downhill from champ trains. The train is the most boring thing in this game and people do it because they think they will get what they want quicker. I really do giggle at that ideology.

Hmm, so this post is:

#1: wrong

#2: wrong

#3: wrong.

Champ trains are not the most proffitable way to earn money, it never was and it’s nerfed now to the state it’s not proffitable at all.
GW2 is heavy grindy game thanks to the ascended gear (everybody wants the best stats, why should they have some disadvantage, right?)
And I’m not the champ train frequenter, I jump there occasionally, when waiting WvW queue for example, and that’s just because i can leave when the message pops up (can’t do that in dungeons, fractals, anywhere else….)

#ELEtism 4ever

Windborne Dagger vs. conjured weapons?

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Hmm, what about using Elemental Attunement + Renewing Stamina?
Windborne Dagger sucks in its current state, anyway…

#ELEtism 4ever

Solution to stop Champ Farm

in Suggestions

Posted by: STRanger.5120

STRanger.5120

Where did you get that group? There’s no quests in this game….

Call it level/uncover map/whatsoever group…

Got that

Also, nobody forces you to watch those nutbags swearing at you, one mouse-click and you can watch just the pretty numbers of damage you do to others, isn’t that nice?

Didn’t notice yet how I can block those nutbags before they swear (and bother) me. Maybe you can lend me your orb.

Just switch to combat log, problem solved. But I thought you would understand my “damage numbers” reference, really.

#ELEtism 4ever

Solution to stop Champ Farm

in Suggestions

Posted by: STRanger.5120

STRanger.5120

Entering Queensdale with a guild quest group, entering the cave – “Hey, the troll spawned, let’s do it quick!”

Where did you get that group? There’s no quests in this game….

Also, nobody forces you to watch those nutbags swearing at you, one mouse-click and you can watch just the pretty numbers of damage you do to others, isn’t that nice?

#ELEtism 4ever

Solution to stop Champ Farm

in Suggestions

Posted by: STRanger.5120

STRanger.5120

Thanks for your suggestion, but there’s no need for an action like this. Now please leave, thanks, bye bye

#ELEtism 4ever

Bugged Warrior "Rush"-Skill

in Bugs: Game, Forum, Website

Posted by: STRanger.5120

STRanger.5120

Yeah, that’s the problem of many move&hit skills, yet you are lucky that at least you’re not penalized for that bug

#ELEtism 4ever

Please fix the Ele Profile Description

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Back when tequatl was revamped there has been a reddit post, linking to a forum post, about a tequatl kill with using fgs and icebow , where some ArenaNet developer said the tequatl kill was legit and fgs working as intended. Just because the skill is ridiculously strong in certain situations doesn’t mean its a glitch or exploit. They already overworked the fgs some patches ago, fiery rush stayed same.

And even without the dev response, i don’t see why fiery rush should be an exploit. It’s bringing the elementalist into a good state in at least one of the tgree game modi and is bound to an elite skill on a 180 seconds colldown.

You don’t see it means nothing
Show a link to the Dev post which says it’s intended mechanics and I take that statement as final. Until that time, it’s an exploit for me, period.

It’s basically the same as the piercing skills damage was, hence that was corrected/patched. Well, where’s the difference between FGS issue and the piercing damage bug? And don’t say elite skill as a difference because there’s no other elite in-game capable of such damage output.

#ELEtism 4ever

(edited by STRanger.5120)

Please fix the Ele Profile Description

in Elementalist

Posted by: STRanger.5120

STRanger.5120

ArenaNet has annouced that it’s working as intended. Plus, fiery rush work’s exactly the way described in it’s description.

Show a link, I would really like to see that And there’s one problem with this “glitch combo”, it doesn’t help Eles in PvP at all….
I called that a glitch by purpose, because it is glitch for me, by a mere logic and my experience in a MMO genre.
Exploiting a glitch like this was often rewarded by a account ban in the past, so that’s the reason.

#ELEtism 4ever

Please fix the Ele Profile Description

in Elementalist

Posted by: STRanger.5120

STRanger.5120

*The hardest hitting skill I can think of is Fire Grab, which does 941 base damage to targets on fire (588 if the target is not on fire, and this skill has a 45 second cool down). Level 3 kill shot does 1256 damage and level 3 eviscerate does 1006 (10 second cool down, but requires adrenaline).

Actually, hardest hitting ability is Churning Earth (1092 dmg), but the channelling time makes it really lackluster, if combined with our natural squishiness, then even more.

But I totally agree with you, the description is really misleading, however I would like to correct the class, not that description That’s a preferred solution for me.

#ELEtism 4ever

2 suggestions to make char recreating worthy

in Suggestions

Posted by: STRanger.5120

STRanger.5120

I started my main more than a year ago. I knew ele will be my main prof but didn’t know that I won’t like the race I chose.

Well, I feel your pain on this of course, but still, a race change for gems is still a better option the rest proposed.
I have a Human Elementalist as a main, also my most favourite character so far, and I’m glad it’s human, because I just love JPs and kinda can’t imagine how would I do them with for example Charr, that’s painful for sure…

#ELEtism 4ever

(edited by STRanger.5120)

Luck calculations

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

perhaps coincidentally, as my luck has gotten higher I’ve been getting more and more of the 50 luck, 100 luck and 200 luck bits.

eta: I only salvage blues and greens. need the yellows for Mystic Forge…

Well, greens cost almost 2x more, so that doesn’t seems to be the best way in a long run

Well, I don’t care about that 1-2s which i get by selling the green item, I need mats and luck, that’s all

me too. more luck -> more greens and mats -> salvage greens for luck and mats -> more greens and mats and yellows

and money is starting to trickle in now from mob kills too.

Exactly This circle has only one end, 300% MF

#ELEtism 4ever

Luck calculations

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

perhaps coincidentally, as my luck has gotten higher I’ve been getting more and more of the 50 luck, 100 luck and 200 luck bits.

eta: I only salvage blues and greens. need the yellows for Mystic Forge…

Well, greens cost almost 2x more, so that doesn’t seems to be the best way in a long run

Well, I don’t care about that 1-2s which i get by selling the green item, I need mats and luck, that’s all

#ELEtism 4ever

Luck calculations

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

perhaps coincidentally, as my luck has gotten higher I’ve been getting more and more of the 50 luck, 100 luck and 200 luck bits.

eta: I only salvage blues and greens. need the yellows for Mystic Forge…

Totally understood, I salvage rares because Ectoplasms are #1 priority for me at this moment, when I have enough, MF it will be

#ELEtism 4ever

Leveling.. When does it get easier

in Elementalist

Posted by: STRanger.5120

STRanger.5120

I do. I love how variable & dynamic Ele can be in combat, but the flaw I’ve discovered is that there are some incredibly useful traits (which is good) whose necessity almost dictate builds (which is bad). Namely, our water & arcana trait lines being so good at compensating for our inherent squishiness forcing us to trait heavily into those lines, and pigeon-holing our build variety.

I think that if Anet buffed our base health we wouldn’t have to be so dependent on those traits and could therefor build more freely. Ok…rant over.

Agreed, but I don’t think that the base HP is the main problem.
The problem is that everything Ele has is cut to half in the effectivity manner (we have twice as much weapon skills, therefore we deserve to be halved in everything else – good reason, huh?), bigger CDs, traits that affect only a quarter of our abilities (attunement specific ones for example) etc. etc. The only exception are arcana traits and partially water ones, which is leading to the pigeonhole you mentioned, because we have only 70 trait points like everybody else, so logically, we want as much bang for our buck as possible.

#ELEtism 4ever

Luck calculations

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

Hi all,
I’ve me some calculations about luck.
As we know, from 1% to 300% basic magic find we need in total 4295450(4M 295k) of luck.
Just salvaged 1k blue items, and got 9970 luck. So 1 item gave me 9.97 luck.
So, 4295450/9.97= 430k items.
430k items to salvage for 300% magic find !
how does it sounds for you guys ?

Well, that’s why I salvage not just blues, but the greens and yellows also, those give much more luck than blues

#ELEtism 4ever

2000 hours, 0 precursors, why keep playing??

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

Precursors only drop from a few specific places:

  • Level 80+ enemies
  • World boss chests and world boss bonus chests (the ones on the ground and the ones that pop-up on screen)
  • Dungeon chests
  • Some Jumping Puzzle chests

I’m afraid this statement is wrong m8. Precursor can drop from any enemy, chest or WvW loot bag, only the chances differ.

#ELEtism 4ever

2 suggestions to make char recreating worthy

in Suggestions

Posted by: STRanger.5120

STRanger.5120

Well, or you could just think twice before creating and maining a character you don’T want to have, that’s much easier and better solution.

Maybe there could be a race change feature, for a certain amount of gems, but a possibility to modify items from soulbound to account bound is not an option I guess.

#ELEtism 4ever

Staff ele

in Elementalist

Posted by: STRanger.5120

STRanger.5120

I really was only complaining about auto attacks miss rate. Just seems that 1 outta 2-3 cast will hit a moving target, while other classes seem to be able to pluck you away with autos while you try to kite around. So instead of people just running side to side or straight at you, they may try to kite back instead of the elementalist being the one running away.

Yeah, I also noticed not only do auto-attacks in staff miss, it sometimes also show LoS issues even though there clearly ain’t nothing between me or the target. I’m not sure if this is a bug or I don;t know.

Unfortunately, a lot of skills shows Obstructed even if there’s nothing in the path, probably some collision problem…

#ELEtism 4ever