All in all, the game has become just like any other korean grinder out there,
You are claiming this game is a Korean grinder because the players are focusing on rewards.
I guess all MMOs are Korean grinders then.
Little correction m8:
“I guess all new MMOs are Korean grinders then.”
This was stated for about thousand times here, by many ppl.
Yet still no response from the Devs about it. I’m afraid that Devs are afraid to admit the mistake, even so obvious like this nerf was, unfortunately
This change along with the healing nerf killed D/D in PvP and WvW roaming completely.
And the mobility of other classes got buffed, which even highlighted our nerf even more.
I logged my Thief this weekend and suddenly I was the fastest character in the zerg, made me giggle and little sad at the same time…
Elementalist was quite good in PvP, D/D was great, until heal + mobility nerf occured.
Even staff was usable, until most of our AOE spells lost theirs “initial tick” (you know, like necro AOE still works now, our lava font was the same back then)
Actually, have you guys noticed that we are the ONLY class which have it’s healing nerfed for PvP? That seems quite ridiculous to me when I look on the Guardian healing capabilities…..
But I rather not guess how the situation will be after the 10th Dec, the changes are still not final and a lot of things are gonna change, so let’s not rush any conclusions here.
Still, the mobility and healing nerf is and will be a huge obstacle for the PvP Ele, I can hardly imagine any changes that could compensate for it, apart from reverting that nerf back.
(edited by STRanger.5120)
I posted this somewhere but i guess it would be better to post it here:
I was wondering if Chill affects initiative, weapon swap, adrenaline or etc? i know for a fact that it affects attunement swap and is really overpower against eles.
So i guess if it does affect the rest of the classes like that its k if not, it shouldn’t affect eles or at least it should affect other classes as well, i guess.
Very good point, anyone tested this? Or if some Dev have a while, it would be really nice to clarify this
Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death, i have to use 3 defensive utility or i m death… and this is my dps build… doesent look so much dps but a death one make 0 damage.. i ve played with other eles with more dps build and i ve spent my timeto ress him… i have also a war and a guard at lvl 80 war is zerk too its really another world… open the lfg tool and u will see lf zerk war/mesmer for any content ppl lf ele only for bow on ac… i play ele since bwe its my main class… spvp is different i know but dpsing on pve atm its freaking hard also with my defensive dps build. So this patch wont work on dps pve contents or u do some modify on build like i wrote before o u have to design the mob attakking differently or i will go to play war if i wanna dps and guard if i wanna give support on team… i dont wanna play ele support i want dps with him
Btw thanks for talking with us
You have problems surviving with 0/10/0/30/30?
Well, that’s exactly what I was thinking while reading the post, if the build was like 30/25/0/0/15 or such, I can get it, but with bunker build, I feel very durable even while in zerker equip, well, for an elementalist. Any other class feels indestructible with such build
you dont have understand what i wrote, i’ve explained (hope better this time) some post ago, on this page
Well, you had written the initial post exactly like we understood it (“Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death”).
So the reaction was pretty accurate, 0/10/0/30/30 is not dps build by far, it’s survival build aka bunker build. Even in zerker equip, Ele has pretty good survivability when traited like this.
It’s simple, after maining an Elementalist, every other class feels dull for me. Everytime I tried to play another class (I have Thief, Warrior and Mesmer) I just couldn’t resist returning back. I don’t like to do my stuff by pressing few buttons in learned order, that is just not “skill” for me.
Therefore I’m Ele, forever :-)
Did u try full berserker ele in dungeons and fotm? With no points on water u have 11k hp at lvl 80 i play 0-10-0-30-30 and i have to be very smart and fast or i m death, i have to use 3 defensive utility or i m death… and this is my dps build… doesent look so much dps but a death one make 0 damage.. i ve played with other eles with more dps build and i ve spent my timeto ress him… i have also a war and a guard at lvl 80 war is zerk too its really another world… open the lfg tool and u will see lf zerk war/mesmer for any content ppl lf ele only for bow on ac… i play ele since bwe its my main class… spvp is different i know but dpsing on pve atm its freaking hard also with my defensive dps build. So this patch wont work on dps pve contents or u do some modify on build like i wrote before o u have to design the mob attakking differently or i will go to play war if i wanna dps and guard if i wanna give support on team… i dont wanna play ele support i want dps with him
Btw thanks for talking with us
You have problems surviving with 0/10/0/30/30?
Well, that’s exactly what I was thinking while reading the post, if the build was like 30/25/0/0/15 or such, I can get it, but with bunker build, I feel very durable even while in zerker equip, well, for an elementalist. Any other class feels indestructible with such build
Yeah, this one is also one of my most favourite ones, great work
We need more faster skills like insta ticking Lava Font
I’m afraid that this nerf wouldn’t be reverted m8, however it would be really nice, considering that a lot of other AOE abilities still work that way (and every lava font not casted by elementalist also.).
Switch to fire, cast fire ring and arcane wave utility. You will still get your reward even in a large zerg. This come from a burst non-glass build s/d ele from Blackgate. One of the tier 1 servers that what know best is zerg in massive amounts each tower and keeps.
Well, if you manage to get that close to the enemy/NPC. Unfortunately, our mobility is not nearly that good that it was in the past….
Use an arcane skill like arcane blast with that scepter #2, that should get you a tag if you are in a group.
Well, that means one less utility for survival, which is kinda badly acceptable if you look at the state in which Eles are now. And still, many times even #2 + arcane blast + full channel of AA doesn’t tag the mob, I don’t really know what exactly determines tagging, maybe a Dev could clarify this, just to be sure
You can always swap to air for an instant single target skill. That way you can at least tag the lord before it goes down..
Well, one hit from the #2 air doesn’t guarantee tagging of the mob, that’s the problem m8
Scepter is good for range but not very good up close ( IMO )
Staff is good for range and group play but not very good up close ( IMO )
Thanks for the replies.
Well, those opinions are not very correct, if you realize how to do combos with those weapon sets, you are practically required to go close range for it (for example ROF + dragon tooth, phoenix, arcane wave, earthquake, churning combo = 15 stacks of might for everyone in range).
And for the staff, the closer you are, the more reliable the autoattacks/“projectile” spells (like #3 in air) are.Ah Okay. Like I said, I haven’t tried out scepter to its full potential because I simply love D/D.
As Far as staff goes, D/D seem to be more efficient up close with the quick main hand attacks and the off hand AOE’s.
Thanks for the reply.
My comment about the scepter applies fully to staff also (you also want the boons you make by blasting fields), plus the addition which is in that post too
Thanks.
You’re welcome m8
I do wonder if I’m the only one that feels this.
You should because the game you are talking about is an MMORPG, those games are designed to be time wasters. It’s kinda weird that you don’t want to invest much time with games but yet choose one of the most timeconsuming genres out there.
It’s more like a MMO, not MMORPG. RPG as a genre is dead for a long time already, so please do not mistake it with present games. Thank you.
RPG fan
this doesn’t even make sense.
Maybe to you, but it makes perfect sense to a player who loves RPG genre. Do you know what RPG means at least?
Also, this was discussed on these forums as well, what this term means exactly.“I consider the RPG genre to be dead, so please don’t use that term even though it’s just my personal opinion”.
Personal opinions apart, (back to the topic) it’s pretty much the same in all MMORPG, they are a trap for your free time.
RPG has quite a good definition, this is not about my opinion, but of course, MMOs are a time-consuming designed games, nothing against that…
Edit: In simple terms, a game can be called RPG if the game requires player to actually role-play while playing it, or it is implemented by another means, for example that the player character/s have some sort of personal characteristics on which their behaviour is dependant. You know, like an allignment or a negative stats (greed, fear from heights, necrophobia, curiosity etc etc….).
And that’s the simple core base of the role-playing folks…. (with the strong expression on “simple” word)
(edited by STRanger.5120)
I do wonder if I’m the only one that feels this.
You should because the game you are talking about is an MMORPG, those games are designed to be time wasters. It’s kinda weird that you don’t want to invest much time with games but yet choose one of the most timeconsuming genres out there.
It’s more like a MMO, not MMORPG. RPG as a genre is dead for a long time already, so please do not mistake it with present games. Thank you.
RPG fan
this doesn’t even make sense.
Maybe to you, but it makes perfect sense to a player who loves RPG genre. Do you know what RPG means at least?
Also, this was discussed on these forums as well, what this term means exactly.
I do wonder if I’m the only one that feels this.
You should because the game you are talking about is an MMORPG, those games are designed to be time wasters. It’s kinda weird that you don’t want to invest much time with games but yet choose one of the most timeconsuming genres out there.
It’s more like a MMO, not MMORPG. RPG as a genre is dead for a long time already, so please do not mistake it with present games. Thank you.
RPG fan
Simply said, we have one advantage (more weapon skills) on the other classes, which is “balanced” by four disadvantages (no ranged/melee weapon swap, bigger CDs/weaker weapon skills, bigger CDs on attunement switch and bigger CDs even on utility skills).
you forgot lowest armor and HP
Good point m8, totally forgot about that
Simply said, we have one advantage (more weapon skills) on the other classes, which is “balanced” by four disadvantages (no ranged/melee weapon swap, bigger CDs/weaker weapon skills, bigger CDs on attunement switch and bigger CDs even on utility skills).
Ele survival is based around using a mix of just about everything other classes can do.
In damage reduction, we’ve got protection, but not heavy armor or aegis.
We’ve got blinds, but they’re spammable as compared to thief or guardian.
We’ve got mobility, but it’s not on the same level as thief, ranger or warrior.
We’ve got some avoidance in Vigor and Mist Form, but not as much avoidance as a mesmer can reach.
We’ve got condition removal, but it’s not perfect.
We’ve got healing, but it requires more effort than guardian.Elementalists have access to just about every survival mechanism except stealth (though we’ve got a smoke field + combo finishers for underwater stealth, I guess). That’s what defines us the most – not that there’s one survival type that we’re best in, but that we have access to almost all of them.
Yes, exactly, but the outcome of this is not balanced, but it’s kinda defined by the sentence someone already used on the forums, that “We suck in everything equally”.
And that has really nothing to do with the basic description of this class.
Scepter is good for range but not very good up close ( IMO )
Staff is good for range and group play but not very good up close ( IMO )
Thanks for the replies.
Well, those opinions are not very correct, if you realize how to do combos with those weapon sets, you are practically required to go close range for it (for example ROF + dragon tooth, phoenix, arcane wave, earthquake, churning combo = 15 stacks of might for everyone in range).
And for the staff, the closer you are, the more reliable the autoattacks/“projectile” spells (like #3 in air) are.Ah Okay. Like I said, I haven’t tried out scepter to its full potential because I simply love D/D.
As Far as staff goes, D/D seem to be more efficient up close with the quick main hand attacks and the off hand AOE’s.
Thanks for the reply.
My comment about the scepter applies fully to staff also (you also want the boons you make by blasting fields), plus the addition which is in that post too
Scepter is good for range but not very good up close ( IMO )
Staff is good for range and group play but not very good up close ( IMO )
Thanks for the replies.
Well, those opinions are not very correct, if you realize how to do combos with those weapon sets, you are practically required to go close range for it (for example ROF + dragon tooth, phoenix, arcane wave, earthquake, churning combo = 15 stacks of might for everyone in range).
And for the staff, the closer you are, the more reliable the autoattacks/“projectile” spells (like #3 in air) are.
I’m only level 43 at the moment and was wondering if there is any way to increase D/D range attack ?
No, D/D is meant to be our most “melee” set we have. It’s not exactly melee, but it’s not ranged either.
Well, I still can’t understand the idea of “reduced” attunement recharge CD as it is in the planned patch notes.
What’s the real difference between 16/10 secs and 13/10 secs? If I want to have my actual recharge rate to use the class as intended, I still have to invest maximum points in arcana traits.
Wouldn’t it be better like 13/7 secs? Or just 10 secs flat and give arcana points another meaning? That would be reason to differenciate the point distribution without be forced to 30 arcana just for the lowered CD (mechanic of our class), don’t you think?
It’s in Bloodtide Coast in case you’re wondering in the cave on storm bluff isle. It’s the only POI that doesn’t show on the big map.
Thanks, I’ve been in that cave like a year ago, must have missed that one, only got the first POI when entering.
Well, most of ppl with the same problem as you had to visit this cave twice to get it, I don’t know the exact reason, but it’s like that. The best way is to enter it through the portal in the Fort Trinity (Straits of Devastation), you should receive it right after you teleport there if I remember correctly
Go to the Order of Whispers headquarters, problem solved
Main problem with the class is quite paradox, because it’s basically the thing which keeps ppl to play it even though the constant nerfing. It’s the class mechanic, attunement switching. On one hand, it’s a brilliant idea of a class mechanic and that made my decision to play this class, on the other hand, it’s so complex compared to other classes that it’s nearly impossible to balance, therefore we are dumped to the ground because of players skill (which was extremely visible in the beta and early release, skilled players was destroying everything, even though the class wasn’t “stronger”, it just offered much more possibilities to player)
I know it’s a long post, but I wanted to be accurate
If your read into the Dec 10th patch changes on Ele forum, Jon states that Renewing Stamina can be moved back it Adept and the Arcane Shield proc at 25% life will be moved to Master as a Compromise. Which is a great compromise.
Summation of high risk concerns for elementalist.
snip
….
Arcana
I see the logic in not wanting the two changes in this line to counter each other. Moving good adept traits to master level is contrary to reducing the need to spec into this line. That being said, Elemental Attunement is just a beast of a trait and could honestly be compared with most grandmaster traits. I think a good compromise would be to place Renewing Stamina back in the adept tier, placing is where the other professions get this type of trait, and instead move Final Shielding to the master tier where it could live alongside Arcane Retribution as two good choices in arcane builds that take Arcane Mastery in the adept tier. That could leave some interesting builds such as: 0/30/30/0/10 for fresh air, diamond skin, and renewing stamina. It also still leaves builds that put only 10 points in Arcana a chance to gain Protection by going 30 air for Tempest Defense, and 10 Earth for Elemental Shielding and still have 30 points leftover.I still believe there is work to be done at the grandmaster tier in Fire at the very minimum and that Air and Water are the only truly good grandmaster choice right now. There are also still a handful of just terrible traits that will still get looked at, but we felt like we were already bordering on changing too much.
Thanks,
Jon
P.S. bug fix for Lingering Elements is coming on Nov. 26th as well.
Yeah, that looks like a step on the right path, really.
Also I really look forward the Lingering Elements fix, we seriously deserve that after more than a year
I’d like to see them normalize attunement swapping to that of the standard weapon swap.
Don’t say that word please, or we will have our attunement swap CD “n-worded” to 25 seconds….
MF always only affected drops. It never affected chests afaik.
You clearly haven’t played since the beta, right? Because it was affecting chests back then, maybe a while after a release (not sure about that), then it was changed to the state of drop-effect. And after that it was reworked to the actual state of account-wide bonus.
I played since BWE1, but I didn’t pay much attention to MF back then, so I might have missed that indeed.
I’m pretty sure it never affected chests after release though.
Like I said, I’m not sure about the state after release, but the original intention to affect chests was there, it’s a pity that it was removed. Glory to the RNG
MF always only affected drops. It never affected chests afaik.
You clearly haven’t played since the beta, right? Because it was affecting chests back then, maybe a while after a release (not sure about that), then it was changed to the state of drop-effect. And after that it was reworked to the actual state of account-wide bonus.
You can stack any boon up to 5 times only. Check previous patch notes.
Yeah, I checked, there’s nothing about boon limit in those, that’s why I had written this post….
Edit: Can you provide a link? That would be much helpful, because honestly, the only stacking limit I found in the patch notes was regarding the immobilize condition.
(edited by STRanger.5120)
MF is drop-from-kills-only.
Wasn’t always that way, but it got “normalized” or how it’s called now
Hmm, I have to find a new way to raise my income, harder grind for legendary, great

Hi everyone,
I ran into a weird behaviour last night with my elementalist.
Somehow, I was unable to stack the swiftness boon for more than a minute and a few seconds. (the skills used simply doesn’t add any more duration to the swiftness when the result would be more than approximately 1 minute and 10 secs).
I thought that the stacking limit was applied only to some conditions, right? Can some Dev clarify about this?
Build used: 0/10/0/30/30, boon duration runes (+40% boon duration, +30% from traits)
Weapon: Staff – I used Static field with the Eruption and Arcane wave blasts + Windborne speed + Elemental attunement trait for the swiftness stacking.
Thanks in advance for clarification
Some ppl should receive a preventive slap when entering the forums, just for the case……
…..like this.
I was definitely working that way in the past, but since I’m not using that combination anymore, a testing is what you need, just try it yourself and you’ll see.
Try the jumping puzzle you’re standing next to
My main class: Elementalist
Only one change: Fix the skills/traits that are not working like they should (includes some ridiculous nerfs also…)
They made some buffs to the support aspect of Ele with staff and auras. Aside from that , Anet has, and i repeat , said many many times , that the ele is meant to be the jack of all trades and master of none.
The original description of the class (the one on which the choice of players majority was based) is nowhere near “jack of all trades” type.
So what about no, the class is not “balanced” and definitely not working as intended (lot of bugged/glitched traits/skills etc.). And tell me, why Eles are the only class which has nerfed healing in PvP? I seriously doubt that the class was so strong when compared to others (you know which classes I have in mind) that it deserved the heal + ridiculous mobility nerf….
I rather say that it was because of players, Eles are mainly played by skilled people, because the class allows the skill usage due to the mechanics. But why we have to be punished for this? It’s a standard “more skill, more reward” type of class, not “more skill, more nerfs”, don’t you think?Hence why i said “as far as anet is concerned”
Also true m8, +1
They made some buffs to the support aspect of Ele with staff and auras. Aside from that , Anet has, and i repeat , said many many times , that the ele is meant to be the jack of all trades and master of none.
The original description of the class (the one on which the choice of players majority was based) is nowhere near “jack of all trades” type.
So what about no, the class is not “balanced” and definitely not working as intended (lot of bugged/glitched traits/skills etc.). And tell me, why Eles are the only class which has nerfed healing in PvP? I seriously doubt that the class was so strong when compared to others (you know which classes I have in mind) that it deserved the heal + ridiculous mobility nerf….
I rather say that it was because of players, Eles are mainly played by skilled people, because the class allows the skill usage due to the mechanics. But why we have to be punished for this? It’s a standard “more skill, more reward” type of class, not “more skill, more nerfs”, don’t you think?
(edited by STRanger.5120)
STRanger.5120,
No. Warrior is straight forward. Isn’t it boggling why it took the first players so long to figure it out?
Yeah, that was sarcasm m8
I should have added that to the post obviously….
Roll an Elementalist —→ Go play sPvP/tPvP --→ Here’s your challenge
No, he is asking for more new content, not a copy/paste of skins in BLC, a little modded map, and some grinding for achi… This year’s halloween is one of the worst “expansion” ever done in gw2… and i had a high hope for this new patch.. but guess what? we got another set of weapons with a different glow (BLC), another map grind but no doors this time, this time we got “offshots” with same recylced mechanics, and? few achivement points.. they didn’t bother even to put a new title.. i did all the content ( besides the daily-forced one) in like 4 hours… really ANet needs to work 2 week on a 4 hour content?
that’s why we say, slow down a bit, maybe a patch every day, but give us something more, not less on every expansion you put out…
Take a month, or two, and give us a NEW MAP.. give us NEW DUNGEONS… give us NEW WEAPONS (not skins, i mean weapons.. halberds? crossbows? whips?) give us NEW SKILLS, NEW FRACTALS, GUILD HOMES, a TONS OF TOWN CLOTHES, something nice for our HOME ISTANCE like a HOME and TROPHIES to put into…
You deserve multiple +1’s.
Or there’s another option. What about taking a month or two and then release the patch which would solve at least the most severe bugs which are here since beta? Maybe then A-net would be able to actually balance the game around working skills/traits, not around glitches/exploits/wrongly working abilities.
That would make me happy and I’m sure I’m not alone with this opinion.
I’ve seen a solution somewhere, something with specific graphic option in-game, try to google it, it should be easy to find.
^ it seems so, but expect more nerfs if a hoard of new players playing warrior complain about the Ele before they learn how to play their already overpowered class. Pray it does not happen yet again.
There is something needed to “learn” about the Warrior profession? Some mysterious trick to reveal?

It’s funny Tyler Chapman made this thread to tell us to post bug reports in the bug sub-forum but people do exactly the opposite here and talk about bugs in the very thread asking them no to do this. I am amazed, but not surprised.
when you get older you will be not even amazed…
http://youtu.be/z9pD_UK6vGUHahahaha! Thank you for this
Just made my day m8
I’m on my way for the pills
unfortunately they are sold out
http://www.sleepthinker.com/
kitten , I have to remain in minority then, I guess
Nice idea m8, but everybody knows what our class really needs, and that is on table since beta, bugfixes, bugfixes and reverting of the bad balance decisions and a little more bugfixes on top of this.
Then we can actually suggest a new weapon sets, when our actual skills and traits would work as they should.
It’s funny Tyler Chapman made this thread to tell us to post bug reports in the bug sub-forum but people do exactly the opposite here and talk about bugs in the very thread asking them no to do this. I am amazed, but not surprised.
when you get older you will be not even amazed…
http://youtu.be/z9pD_UK6vGUHahahaha! Thank you for this
Just made my day m8
I’m on my way for the pills
It’s funny.
On a french popular forum, some people said the same thing to me.
I just answered the évidence.
Just do it ^^.Then, something was funny.
One guy said exactly the same with this little level 15.
Impossible to be touched if you are good with your elem, he said.
When he post his video, he was touched three times and down it in only 8’40 in a normal way so by taking damages (6’50 here).I sometimes do boss solo in instance.
This mob is of course easy to down, but you can believe me when i say that it’s not so easy not to take any damage.The most easy think to see it is to go to do the fight i think.
I recommand you to.Anyway, i don’t present a performance but a nice ability of elem with staf to kit a mob in a role play video.
But if you do faster without any damage, i will congratulate your own performance.
i think you cant’ do it ^^
Take it like a little challenge i give to you in order to have fun.
I’m not disregarding the performance or something, it’s of course good video, like I said before. I just stated that other classes are able to do it too, and probably even easier, I remember myself when I ran into a event champion in Lornar’s pass, while levelling my warrior alt (shame on me, I know, but Ele’s still my main), I killed him without much trouble using only longbow (yeah, really typical Warrior weapon
), I had taken some hits, but that’s not a problem for someone with base HP almost doubled and heavy armor, compared to Ele. It has taken me about 5 minutes, maybe less, to kill the champ. Same with my Thief alt, dunno which exact location it is, I think some ascalon map, there are a wasp champion (similar to Queensdale Wasp Queen) or maybe even two of them at the same time, I killed them both with melee Thief, no big problems.
Anyway, good performance, keep that up