Where are the buffs to other classes OP is talking about? I don’t see any.
Sincerely,
An Elementalist.
I’ll test this when I get home from work, but to be honest, I noticed that the lava font is somewhat short with persisting flames trait, but I haven’t paid attention to that. I’m getting used to these bugs/ooc not functional traits unfortunately and don’t have the energy to do something about it anymore….
Eles are supposed to draw the shortest stick everytime, I guess…
It’s the same with the Pyromancer Puissance, also doesn’t work OOC, so basically you lose 1-2 might stacks because when you’re engaging an enemy, you cast OOC at first…
Because both Necro and Warrior have much worse defensive/restorative capabilities than Ele and Guardian.
Hehe, you’re kidding right? Especially on the Warrior side

I only got 2 pre i dont even plan on evolving and aquired as random loot (The legend) or so to say i got them.
I’m beggining to hate you m8
What is the point of legendary amulets? They don’t show on your character and give the same stats as ascended but with a lot more grind??
Am I missing something??
Maybe you’re missing the “changeable stats” fact
Because that’s the main thing why I never went for the Ascended Staff, I rather try to have a legendary than grind for an item which may be worthless after a few patches for my Elementalist….
Uninterpretable Thing? Do you not know basic mathematics?
(0.05 * Condition Damage) + (0.5 * Level) + 2.5 per stack per second
(0.05 * Condition Damage) + 42.5 per stack per second at level 80Just plug in your Condition Damage and there you have it.
You did absolutely nothing to help me there, you just quoted the wiki page which I’ve already seen. What are the * for? do they take the form of a mathematic symbol? I’m quite new to MMO’s so I need some constructive help here, not slandering me off synically, asking me if I know basic mathematics. What do you mean by “plug in my condition damage”?
Ok then, simply put, " * " is a multiplication mark (in some countries, like mine, we use " x " for that), and the words “condition damage” means the amount of condition damage stat you have.
Is it clear now?
(0.05 * Condition Damage) + 42.5 per stack per second at level 80
Using the quote from the wiki, with my 736 cond dmg, make sure im doing this right for sure:P so…
0.05×736=36.8 + 42.5 = 79.3
So 79.3 is the amount of damage done at 1 stack of bleeds is 79.3 per tick? That seems a little lack luster for a level 80:P Is this correct? Sorry but I really want to get this right so I can fine tune my build.
Yes, it’s correct, it looks lackluster, because the bleed can tick up to 25x per second, which makes the possibility of 1982.5 dmg/sec.
But that’s theorethical, I doubt you can hold 25 bleed stacks at the target, except the solo PvE scenario, where this is possible.
And even then, the dmg is lackluster compared to direct damage capabilities.
The real question on my mind: will Lingering Elements actually be fixed on the 10th, or will it be “fixed” like last time?
Assuming it functions properly, eles that invest a mere 5 points in Earth/Water and make good use of attunement swapping could potentially maintain more than 50% uptime on those bonuses. We may now be required to put 20 into Water to gain Cleansing Wave, but LE could be a welcome buff. I’m excited to see.
Don’t be so optimistic, we probably will be screwed again, like always
History repeat itself, you know?
In my particular case, there usually were some performance issues as well. There would be a lot of players and effects going around, causing a heavy load on the pc. I’m not sure if that may be in any way related to this issue. I didn’t experience lag though, but plenty of frame rate drops.
Maybe even the framerate drops (some ppl call that “lag” too
) can cause this problem, a lot of games have the FPS and the frequency of data sending to the server connected, so it would make sense.
Uninterpretable Thing? Do you not know basic mathematics?
(0.05 * Condition Damage) + (0.5 * Level) + 2.5 per stack per second
(0.05 * Condition Damage) + 42.5 per stack per second at level 80Just plug in your Condition Damage and there you have it.
You did absolutely nothing to help me there, you just quoted the wiki page which I’ve already seen. What are the * for? do they take the form of a mathematic symbol? I’m quite new to MMO’s so I need some constructive help here, not slandering me off synically, asking me if I know basic mathematics. What do you mean by “plug in my condition damage”?
Ok then, simply put, " * " is a multiplication mark (in some countries, like mine, we use " x " for that), and the words “condition damage” means the amount of condition damage stat you have.
Is it clear now?
how much grinding will be necessary to obtain a full set of Legendary Armor do ya think?
Honestly, I don’t care, I won’t grind for it because “insert one of the obvious reasons I stated in several other topics”.
STRanger – you should point out that it was 5 years of promises about no grind, easy best-in-slot gear, and that skill would always trump gear/time spent in game. Not one or two comments, but 5 years of drowning anyone paying attention in those themes, and then reversing themselves after 3 months of live release.
Yeah, I was sure someone would do it for me, thank you
I’ve had this happen during champion farming as well in PVE. It lasts for up to 15 minutes sometimes, and completely locks me out of my skillbar. I can still run around just fine, and even chat. So I highly doubt it’s simply lag.
I had this bug occur even in dungeon, but never without a lag (That day was really nasty for me, I dunno if my provider was screwing up or if the servers were lagging, but it was a nightmare…)
Well, the Anise’s armor is definitely something I would like to see available, and the second light skin which is not available now, too.
I don’t care about PvP items at all, my class is not playable in there….
Show me one game without grind! You wont find one.
But those other games weren’t advertised as “grind-free”, you know? Just sayin….
I guess it’s caused by lag, it’s not lag itself, but lag is the cause I guess. Happens to me in EB mostly, where lags are much more common than in other maps. Annoying as hell, though…
We do not think, we know. A lot of topics around the forum about those already….
I can’t remember what the devs said (it was either on the forums or during the Fractals live stream), so if someone can refresh my memory I’d appreciate it.
Did the devs say that ascended armor will be obtainable through fractals when it’s introduced? (I think they said yes, but I can’t remember). And a secondary question/wishful thinking, did they mention how? (like with fractal relics instead of pure chance from a random drop).
Ascended armor will be available in fractals in the same way weapons are.
I’m assuming the same will hold for all other places too, but they only mentioned fractals since it was in a fractals thread I read it.More RNG to this game? Well, GJ
That’s not any different than how other lootable armor drops work. All games use RNG for loot drops. They simply limited ascended to certain areas for loot drops, which is again…not any different than other games.
Examples:
GW1: Totem Axes only dropped from Root Behemoths, and only in the single section in which they existed in the The Falls zone, and you weren’t in any way promised one just by killing the thing. Kill several and you might get one. I know I, and many others, did several runs fruitless runs where we walked away with none.
WoW: ‘X’ armor piece can only be obtained from ‘Y’ raid, and you have to fight every other raid member for it by rolling. Additionally it has a minuscule chance of dropping, so you have to run the raid at least ‘Z’ times before you even see one drop.
What in the world are you up in arms about?
Well, that’s easy, since you mentioned WoW, you’ve kinda played my card. WoW has guaranteed drop from the loot table for the specific boss, so it’s really easy to get that item while raiding regularly, on the opposite side, GW2 loot tables are huge when compared to WoW, and no guaranteed drop in here (Well maybe except some green/rare quality items, which are of no use in the terms of gearing your character). Do you see the difference now? It’s like Total RNG vs Controlled RNG, which is a huge difference to me.
Also GW2 has much more stat options when compared to another game like WoW, which only lowers the already slim chance of getting the drop you want.
And I’m not talking about the possibility of a patch screwing your stat configuration instantly, rendering your heavily grinded gear useless….
How do we deal 10k without glass cannon? I have to go full glass to achieve those numbers.
Multiple hits. I get 2k non-crit per meteor and I’m not even in berserker gear. Hitting with 5 meteors is relatively easy, even on single targets like bosses.
Ahhhhh I thought you were doing 10k per meteor, hahaha! Ok that makes more sense.
Well, ppl are able to hit a meteor over 20k each hit in full zerker, so I guess that 10k is possible without going full glassy in the group setting scenario
But of course, very specific conditions required for that
snip
As long as those things are percentiles we’ll be fine.
If not better reroll werrier.
Well, I think those things are added more and more in game, and playing a warrior because of that is not an option for me (I have lvl 80 warr), because even tetris require more effort to play than this class, so I’m not playing it, it’s just rotting on my account.
I can’t remember what the devs said (it was either on the forums or during the Fractals live stream), so if someone can refresh my memory I’d appreciate it.
Did the devs say that ascended armor will be obtainable through fractals when it’s introduced? (I think they said yes, but I can’t remember). And a secondary question/wishful thinking, did they mention how? (like with fractal relics instead of pure chance from a random drop).
Ascended armor will be available in fractals in the same way weapons are.
I’m assuming the same will hold for all other places too, but they only mentioned fractals since it was in a fractals thread I read it.
More RNG to this game? Well, GJ
Well, imagine the likely to occur situation:
You’ve crafted your nice ascended armor set, weapon and bought all the trinkets you needed. Then suddenly, a balance patch comes out and all your precious gear is useless with the altered builds for your class.
Nice idea, right?
So no, as long as crafted ascended gear (well maybe with the exception of weapons, because Legendary) won’t have changeable stats, I’m not interested at all…. Especially because I’m an Ele player and gear already occupies 1/4 of my inventory, which sucks hard….
And don’t start the “we have 20 skills”, thats bullkittens, when most of them are not even worth using them.
They’re not that bad, especially in PvE. The staff #2 skills for example actually deal quite a bit of damage and most of them have an effect to boot.
Well, PvE is one thing, but without our FGS glitch, we’ll be screwed even in there, because this is really the only thing which makes Ele desirable in the dungeon group, everything else can be replaced by another class and with more survivability as a bonus
And PvP is on the border of being forbidden for Eles, unfortunately….
[…]
With that said if I had to chose I probably would take a Lightning Flash with no damage and 1200 range over it’s current form.Same.
But remember that Mesmer’s Blink is only 1200 if traited.
Yeah, but Blink is also a stun-breaker with 10 secs lower CD, I would trade that for the damage portion of flash anytime, anywhere….
Berserker Stance didn’t work against Agony. Why should Diamond Skin? As far as I know, the only thing to protect you from agony besides dodging, agony resist, or any kind of special items like the crystals during the Jade Maw, is Invulnerability of course
In fact, NOTHING can protect you from agony application during entry.
And I also noticed that more of the mechanics which are unavoidable was introduced in-game, so welcome to the combat RNG guys
You can’t even dodge some things now (not talking about agony), so if you’re focused, you’re screwed
I didn’t get your message so I am going to explain in my own words what the attunement recharge rate is and you can tell me if we agree
The attunement recharge rate (expressed as a percentage) is how much more often will you attunement be recharged over any given period of time.
Pre-patch, with 30 in arcana you have a 60% recharge rate, so you have a 10s recharge time, while the base recharge time is 16s (0% recharge rate).
So for a given period of time, let’s say one minute, your attunement will be recharged:
- 0 in arcana -> 60 / 16 = 3.75 times
- 30 in arcana -> 60 / 10 = 6 times
How much more often will you attunement be recharged over this period of time with 30 in arcana? 6 / 3.75 = 1.6 that is 60% more.
So with 30 in arcana your attunement will be recharged 60% more often over any given period of time. This is the attunement recharge rate.Of course this is just a virtual attribute: it does not mean that you will be able to swap to this attunement 60% more, due to other limitations such as the attunement swap cooldown.
Yeah, I agree on this of course, we just probably misunderstood each other when I expressed the recharge rate by a simple number, I also edited my post above for clarification.
So without arcana points, recharge rate = 3.75/min
10 points = 4.5/min
20 points = 5.25/min
30 points = 6/min
So we were both right, just a slight misunderstanding there
I think the percentage you mentioned is more of a coefficient than an actual rate, rate is always “something per something”, not percentage, that’s the definition
(edited by STRanger.5120)
So with 30 points in arcana, my attunement recharges 60% quicker over X (undefined) time?
Well, stupid tooltips are a trademark of anet I guess.
In any case, seeing how 60% shaves 6 seconds off the total cooldown, its safe to assume that 10% = 1 second, and post patch that will be reduced by half (30 arcana = 3 seconds total reduction)
It’s not linear, that’s the problem. With more points in the arcana traitline, the efficiency of those points is lowering. E.G. first 10 points reduce the CD more than the second 10 points.
I guess I’m just too dumb to get it. Recharge rate, recharge time, cooldown… are those even the same?
Recharge time = Cooldown
Recharge rate = how many times the skill recharge in a period of time (for example one minute)Clear now?
Hm no the recharge rate is not this
Yeah, it is m8
For example, with 20 points of arcana the recharge rate is 60(secs in minute)/16(base recharge) * 1.4 = 5.25
CD is 60(secs in minute) / 5.25 (recharge rate) = 11.4285……… secs
And the other mentioned calculation is 16 (base recharge) / 1.4 (recharge rate coefficient) = 11.4285….. secs
So just like that
Edit: Just for clarification -
Definition of Rate:
Rate is a ratio that compares two quantities of different units.
So it qualifies for the “amount of recharges in one minute” as I stated.
(edited by STRanger.5120)
I guess I’m just too dumb to get it. Recharge rate, recharge time, cooldown… are those even the same?
Recharge time = Cooldown
Recharge rate = how many times the skill recharge in a period of time (for example one minute)
Clear now?
I never understood the % reduction values.
30 in arcana right now apparently gives 60% attunement reduction, but if the base is 16 then wouldn’t that be over 8 seconds reduction total?
Apparently 10% = 1 second, only way it’d make sense.
Anyway, as someone with 20 in arcana, I assume that now I’ll have a 11 seconds attunement cooldown, down from 12?
It’s +X% attunement recharge rate, not X% faster attunement cooldown.
Well…
1. That’s pve
2. Look at his 25 might stacks every scene
3. He’s using tornado to increase his stats
4. He’s running full zerker
5. Traits heavily specced on fire damage and damage above 90% hpGL in WvW getting 1shotted
Actually, he has bigger vitality than my Ele in WvW has (I’m running 30/20/0/0/20) and I’m surviving in WvW just fine
you guys should totally change ride the lightning to a 20 second cooldown! none of that 40 seconds if you miss nonsense
How about 16 seconds, like it was in the good old days? This would make people a lot more happy than moving traits around the tree for the sake of “build variety”.
It was 15 secs during the old days….
16 secs is the nerfed 20 secs CD with the trait to reduce it. (20% from 20s is 4s = 16s CD)
Zerker Staff Ele here, if you position yourself good, you can do big things, trust me
I even managed to reduce a single enemy zerg to half by my Lafa font + Meteor Shower and then my zerg came in and finished the job
Got a lot of bags that time, nice one
Any class with any weapon can do the exact same in that situation
Zerker gear + not being attacked = easy bags
Show me the video with “any class” doing that with 2 spells, and I’ll believe you
Don’t stay in the zerg. Stay behind/to the side of the zerg. Screw your commander. If he wants you to do certain things that’s wrong, he doesn’t know how to use you. As full DPS Zerk Ele your job is to soften the enemy greatly with Lava Font and Meteo, and or kill them outright. You can turn the tide of a battle single handedly. You wont win single-handedly, but your damage support is often enough to totally win the battle for your zerg.
You can do massive damage, it’s not uncommon to wipe ten enemies in a meteo smash when you dart in at the right moment, cast, and run back out. Repeat this a few times in a big zerg fight and you’ll win in no time.
That’s how to play Staff Ele. You don’t need a cleaving auto attack, your AOE is far better, and safer to boot.
You can t go zerk in a www train..
You end up being a free rally for opponents…
Advanced www commanders make so the zerg has a huge set of buffs to stay alive exiting the ranks means give the chance to half the opposing zerg to rally.
If you allow enemy to use you as a rally-bait, you’re doing it wrong. With staff, you’re able to be concealed in the crowd and you’re escapes with staff allows you to get to safe distance within a fraction of a second, that’s the way to do it
Guys, do you know that there is a range indicator under the ability icon? If there’s a red underline, you’re too far.
REALLY? I’ve never noticed before…
Yeah, that was maybe the first thing a lot of ppl (including me) reported in the beta phase, and it was implemented in the release
Zerker Staff Ele here, if you position yourself good, you can do big things, trust me
I even managed to reduce a single enemy zerg to half by my Lafa font + Meteor Shower and then my zerg came in and finished the job
Got a lot of bags that time, nice one
I am also on 37/38. Not so Secret worked, though (I checked the achievement afterwards). The Jump in Ashford was definitly bugged, because I’ve gotten credit for it, when i did that one the second time.
I think, the problem is Mount Maelstrom. When I startet to keep track of this achievement, I hadn’t been to the JP there in Ages and I believe the last time I did that was before the Update that contained the diving master. Still, I did only get credit for the Jump from the tree, not the one from the cliff. I’ve tried it again multiple times, but still no achievement. I guess taht one has to be fixed.
I think there’s the problem if you jump too far from the cliff (the diving goggles are removed before you reach the water), try to jump as close to the jump starting point as possible.
Guys, do you know that there is a range indicator under the ability icon? If there’s a red underline, you’re too far. AOEs have the circle color indication.
Hope that helped
Not true, it happens in zones with no one about, as well. Regardless of graphics options.
Well, in that case, it never happened to me.
Maybe it depends on the PC hardware specifications. I encounter also one type of weird behaviour, mainly in Black Citadel, my FPS suddenly drop to ~5 and stay like that, but alt+tab and maximizing back solves the issue. Kinda weird, right?
Thanks. I’ll do a full zerker build then and save my chaged crystals for later =)
Sorry, I didn’t say, but it is for WvW.
lol, now he’ll go rally bot instead.
Well, still good if you kill 15 ppl and get downed once by that time, still very good ratio for your group
But that needs some serious awareness, if you manage to have it, you don’t have any problems while zerging. I usually die only if my zerg gets overwhelmed and still manage to escape quite a lot, even in zerker gear
That’s the slow-PC problem, it happens to me only on full details and only when zoning to a very occupied place (Shatterer event, LA bank etc.)
Lower your details, upgrade your drivers and if that doesn’t help, you have to upgrade the speed of your PC somehow.
All in all, GW2 is more action game than RPG.
Not just GW2, every MMO is just an action game, RPG doesn’t exist anymore, because a game that can be called by this term would require, you know, an actual role-playing (and I guess every person who have an idea about that term knows that role in it doesn’t mean tank/heal/dps, right?)
So no change in comparison to other MMOs here, Anet just have their own system how combat works, nothing more, nothing less.
Did someone just call the elementalist OP?
Am I not the only one who noticed? Great :-) I was beginning to worry….
Windborne Dagger will probably work with bunker eles that have low precision for renewing stamina, and already have access to vigor from cantrips.
Never had problems getting perma-vigor even in bunker spec, no need to trait that to cantrips. But that is a matter of preference I guess
Especially defensive Ele is OP. The guardian is perhaps the only balanced class out there. Trading one trait for another like no other.
And the skill I steal from elementalists as a thief is lame thumbs down
Well, do you know the difference between “Defensive” and “Support”? I guess not m8, when you reacted like that.
And actually, you should try the defensive Ele, I guess you’ll be surprised how “OP” it is… /sarcasm
But almost unkillable Guardian is not very rare I’m afraid….
Support =/= Healer
Don’t confuse those two terms. If you want to be a healer, WoW(etc.etc.etc) is this way ->
I would like to see some reward for supporting role though, boosting and helping teammates doesn’t give me a credit in any event/WvW/PvP fight, which seems wrong to me.
As a supportive guardian i have no trouble getting gold medal on any event even when i go there in the last second. I honestly have no clue what you guys are talking about. Every one of you has at least 1 damaging skill from their weapon of choice, hit th event mob 2-3 times and go back to support. It’s not so hard ._. For example when you blow all your supportive skills and they are in CD, you could focus on the boss for few seconds, then back at support and repeat until profit
Now … if you keep your distance in order not to get harmed or somehow dodge aggression from the AI, that is your own doing!
Well, try that in the WvW, you don’t even tag the mobs there because they’re dead before you reach them/your projectiles reach them. Also if you play some class that’s not OP, like an Ele for example, even two hits are often not enough to tag a mob for reward.
Not my case though, but a lot of my friends stopped playing because they like to fill a support role, were looking forward to it before release and are hugely disappointed now, being forced to do damage to get reward. I hope you can understand this statement, as I said, this is not an idea from my head, I love the dmg
No dividing, you will rank up all your characters at once.
The rank where you start after this change will be implemented = all your world experience total.No question with the ranks, like the unified fractal level all characters will have the same unified WvW Rank. But unlike fractal levels, each WvW rank have 1 resource in the form of World Ability Points. As the wording in the announcement is not that clear, my question is will your total WAP be shared/divided among your characters or will each of your characters, new or old, have the same total WAP available.
ps- added a question about succeeding WAP accumulated.
Every character on the same account will have the same amount of WAP which equals the account-wide rank.
No dividing, you will rank up all your characters at once.
The rank where you start after this change will be implemented = all your world experience total.
Yeah, a lot of Warrs/Guards are running around, true. But I don’t care, I’m enlisted in another ranks, never gonna change for me
It’s really nice if you down 15 ppl with one ability, no War or Guard can do that
Support =/= Healer
Don’t confuse those two terms. If you want to be a healer, WoW(etc.etc.etc) is this way ->
I would like to see some reward for supporting role though, boosting and helping teammates doesn’t give me a credit in any event/WvW/PvP fight, which seems wrong to me.

