What about playing the game as intended?
What about playing the game the way I want to?
You can try, but hands down, that was never the viable way, most of the ppl already know that. Where were you been since the release?
Mostly WvW, so you really don’t want to get started with me.
Heh, nice try m8
Well, you can stay in your WvW, nothing changed there. Why did you even post in this topic in the first time? The bug was fixed in the PvE zone…
OP’s point of view on classes is greatly meow.
Nuff said…
Mesmers as the most mobile class in game?
best joke of the day, seriously….
What about playing the game as intended?
What about playing the game the way I want to?
You can try, but hands down, that was never the viable way, most of the ppl already know that. Where were you been since the release?
What about playing the game as intended?
I know it’s not as profitable, but this is the exact reason why modern MMO aren’t RPG anymore, most of the ppl are thinking just about how to farm money/mats/items efficiently, not about playing the game. And of course, developers aren’t trying to make RPG-friendly game anymore, because it’s waste of time due to the community.
I’m not 100% sure about this, but I have a feeling that when I was trying the Lightning rod build, #5 earth – Shockwave procced it too. Can someone try this please? I’m at work now so I can’t confirm…
It shouldn’t. In PvE there are what I call “mini mobs” that can be interrupted by anything. A good example of these mobs are the new menders in Silverwastes. Lightning Rod DESTROYS those little buggers. You may have poped to air and hit your aura out of habit, that may have caused it.
I was trying the build quite some time before Silverwastes occured, so that’s not the case.
However, Lightning rod doesn’t work on interrupt-only, it was buffed.
description now: “Disabling an enemy causes them to be struck by a lightning bolt.”Even though Immobilize not being listed under the “disabling” conditions, I think it worked with this trait. I may be wrong of course, it’s quite some time back…
It almost certainly wasn’t your Shockwave that did it; LR is only procced by ‘hard’ CC, that are broken by stunbreaks – so the only condition that can trigger it is fear (since that’s affected by both cleanses and stunbreaks).
Did you have a Sigil of Air equipped that might’ve procced (and all those lightning bolts do look identical…)? Switch to Air Attunement for the 3pt trait proc? Any allies that might’ve applied weakness? Did you have either Static Field or Unsteady Ground up that they could’ve run into?
As Bluefox suggested, did you have a Shock Aura? You won’t’ve had that from your weapon (Staff for Shockwave means no Shocking Aura), but could it have been granted to you by someone else or some runes?
Like I was saying, I may have mistaken
I was just asking for someone to test it in-game, ‘cause I couldn’t
That’s all
Actually I change my mind
I just realized that stealth is not the problem
thieves have too many movement skills
Heartseeker (+swiftness)
Infiltrator Arrow
Infiltrator’s Signet
Infiltrator’s Strike
Shadowstep
Steal (untargeted)
and many more
Surprise!!
You know, that’s why the class is called “a Thief”, because it’s fast, agile and not encased in heavy armor or using magic thingies or gizmos like the others….
Take their mobility away and you can as well remove them from the game completely, because they would be useless that way…
Just stop it, nobody will grant you free kills on any class by changing the game mechanics.
Or should Thieves rant here because they can’t kill triple kit condi Engies? You can predict how this will end….
Arcane Thievery can at times be weird. It’s interaction with range is really bogus, since it lacks a tell that it failed other than the conditions/boons not being moved.
But there’s still Null Field and most importantly Mender’s Purity, plus the signet thingy (never used it, forgot the name :P ).
Don’t forget the Mantra thingie as well
It’s pretty effective
Oh, I forgot: please let mesmers have a 25% movement speed trait! RPwise, mesmers are not supposed to be slow, are they ?
^^this
Mesmers are unfortunately the only class that cannot achieve some sort of perma-swiftness/25% passive bonus, which is quite annoying.
A 8.3% movement speed bonus on mantras would be nice for example (capped at 25% of course) or some similar thingie.
Compounding Celerity is really not effective, especially beause it’s not achievable OOC and even in combat is quite hard to keep 3 illusions alive at all times (and I’m not even mentioning the fact that 10% per illusion is weird due to the 25% cap in combat
)
Whoa, I make a casual comment and look what happens!
I love Rangers. I have loved Rangers since my first online game, where she was called a Rogue and ran around killing a huge red demon in a dark, dark dungeon. You might remember the title… Hey, I had an NPC named after me in its second installment!
Yay .. i also played a rouge in that game, that was also my first online game
Rouge is actually Red in French, I guess that’s not a class from that game m8
Oh yeah rogue of course .. i know as a german that is a typo i always make since years and maybe never will learn
Don’t worry about that, there’s plenty of ppl doing this mistake, and some of them are even arguing about being right
Some words are really weird, attracting mistakes like this more than the other
I cant give up utility for a unreliable cleanse that’s bugged 50% of the time.
If you claim mesmers do not have a reliable condition removal, then I do not feel you know your profession very well. In my opinion, you need more knowledge of the profession, before you can base complaints around your experience.
Exactly, I’m not aware of any unreliability in mesmer condition cleansing either….
Maybe someone had mistaken a profession in here
I do not agree with the OP in almost every aspect of his comment. If you see the last thread the OP made, you my not take this one so seriously. When posters make post with what you feel are bad ideas that are game breaking and counter productive, don’t post on it, let it fade away. The OPs last thread, was an extensive, why I quite the game and deleted it. Keep that In mind.
Yeah, we know, and the stubborn ability to ignore any argument he/she can’t reply to makes it even better. And if you add repeating the same post multiple times, we have a winner here
Seriously,
0/10 Bella Kim, Try harder next time
Instead of screwing around with core mechanics a better approach would be to add more audio and visuals cues. For example, with the recent change to Point Blank Shot we see that a skill can be balanced simply by adding an animation.
Here are some possible effects that could be added to stealth without diminishing its potential:
Damage floaters visible
Right now the only way to know you’re hitting an invisible target is with auto attack chains and on hit/crit sigils.
Footprints visible in snow
This would have limited application but it would look cool when you notice it.
I’m sure there are better ideas for effects that could be implemented but these are all I can think of for now.
Actually, this is at least constructive and well-thought post.
The snow thing is hardly doable I guess (graphic settings would most probably affect that giving some advantage to high-end machine users).
Damage floaters seems nice, however it gives absolute hard-counter to AOE heavy classes/builds, which looks like the end of Thieves imho. But at least some ideas which makes sense.
PS Bella Kim did you not quit the game!? Why are you still here lol
Yeah, right. I remember the name and the paragraphs
Why whine here when being super-happy in the another totally balanced game with perma-stealth?
Whoa, I make a casual comment and look what happens!
I love Rangers. I have loved Rangers since my first online game, where she was called a Rogue and ran around killing a huge red demon in a dark, dark dungeon. You might remember the title… Hey, I had an NPC named after me in its second installment!
Yay .. i also played a rouge in that game, that was also my first online game
Rouge is actually Red in French, I guess that’s not a class from that game m8
@STRanger.5120
As a WvW roamer I contribute to my team by doing Borderlands Bloodlust Finishers
10 Borderlands Bloodlust Finisher = capturing a Tower
As a Triple Kit Condi Engineer I can do Borderlands Bloodlust Finishers on anyone I encounter
even if they outnumber me I can fight them all by myself
EXCEPT the stealth thieves who decides to run
there is no way to chase them down and do Borderlands Bloodlust Finishers
10 thieves running away = losing a Tower
Hmm, so Engi is OP, right?
I’m glad you admit that
Yeah, stealth has the possibility to escape easily, of course, but you know how is the game balanced?
I’ll give you slight advice – It’s not according to WvW….
Actually It’s according to balanced mode where stealthing and escaping won’t win you the game, it does exactly the opposite, it makes you a liability to the team…
@STRanger.5120
thank you for your opinionactually you can achieve “permastealth” in this game
Smoke Field + Leap Finisher x 4
(Black Powder) + (Heartseeker) x 4
+ Infusion of Shadow: Gain initiative when you enter stealth
+ Patience: Regain initiative faster while in stealth
+ Quick Recovery: Gain bonus initiative over time
+ Meld with Shadows: Stealth lasts 1 second longer
= you can stay in stealth as long as you wantCloak and Dagger
+ Infusion of Shadow: Gain initiative when you enter stealth
+ Patience: Regain initiative faster while in stealth
+ Quick Recovery: Gain bonus initiative over time
+ Meld with Shadows: Stealth lasts 1 second longer
= you can stay in stealth as long as you wantI dont have permastealth thief
but I have seen my friends staying stealth endlesslyDoes that really mean anything though? They might be stealthing to infinity but they are blowing everything they have in the process making them useless and vulnerable.
Exactly, thanks for sparing me the effort to explain this
The rest of you should realize that when you create a game with some mechanics, and if you decide to change some of the mechanics after 3 years, it’s not like when you take your wallet and go shopping, that means complete overhaul of a lot of things, not just the class which uses that mechanic….
I seriously doubt that Anet has spare time to do this, even if they would like to.
Also, Stealth was nerfed several times since release, because it was really OP. I’m not against necessary changes regarding the stealth mechanics, but you are suggesting to change the whole mechanic, which is simply not possible 3 years after release.
Yeah, I’m angry when some Thief downs me in 2 secs of course, but that’s not something I would cry on forums about, I know why is that. Because I’m playing Shatter Mesmer lately and thieves are quite effective counter agains us. When I log my main Ele though, it’s another story….
Ok, once more.
This is not WoW
Please remember that before suggesting mechanics from that game or any other with a permastealth mechanic.
Thanks for reading and considering this opinion.
Regards,
Me
I’m not 100% sure about this, but I have a feeling that when I was trying the Lightning rod build, #5 earth – Shockwave procced it too. Can someone try this please? I’m at work now so I can’t confirm…
It shouldn’t. In PvE there are what I call “mini mobs” that can be interrupted by anything. A good example of these mobs are the new menders in Silverwastes. Lightning Rod DESTROYS those little buggers. You may have poped to air and hit your aura out of habit, that may have caused it.
I was trying the build quite some time before Silverwastes occured, so that’s not the case.
However, Lightning rod doesn’t work on interrupt-only, it was buffed.
description now: “Disabling an enemy causes them to be struck by a lightning bolt.”
Even though Immobilize not being listed under the “disabling” conditions, I think it worked with this trait. I may be wrong of course, it’s quite some time back…
I have zero condi cleanse
This is your problem, not the Thief….
I’m not 100% sure about this, but I have a feeling that when I was trying the Lightning rod build, #5 earth – Shockwave procced it too. Can someone try this please? I’m at work now so I can’t confirm…
Nice reminder m8
However this build is known for like, two years?
Also, it’s survivability was nerfed recently. Still good build though.
Elementalist disagrees.
/joke
:D
Well, it would be very nice change, however it will make the stat combos which are not sold the dungeon vendors available, which I guess is not wanted by Anet (For example Celestial, it will become much cheaper than now.)
So it looks like it was really just a “feeling” in my case, I never let my armor break
The fact is, that someone who has a problem with a LB ranger, has much bigger problems, most of the other classes. Yeah, you know who you are and everybody else knows where I pointed….
Well, I haven’t looked at the numbers, however i also felt much squishier lately, but I thought it’s just a feeling, apparently not…
Also, FPS over 60 is kinda useless if you don’t have a monitor with over 60hz frequency and especially in a MMO like this (I would understand if you were playing fast-paced FPS game though, every Frame is good in those
)
Yes, I was nicely surprised too. GJ on Anet side, you’ve made a very interesting instance this time, keep that up
and yet this still doesn’t explain why rapid fire amongst all other ranged channel skills like unload get to ignore stealth as a defensive mechanic almost entirely.
How did you make this assumption?
RF is not the only one to ignore stealth as a defensive mechanic, every channeled targetted skill does that. Oh man, get your stuff together, really….i said that all channeled skills including those like unload track through stealth
it is a profession-crossing mechanic that needs to be changed, especially with the pandemic that is longbow rangers in this game
Well, the sentence was kinda weird, it made different impression on me, ok then, just a misunderstanding.
However, it doesn’t change the fact that the RF (and all other similar skills) are like that since the release, why is it problem now? Because there are more rangers? That’s hardly an argument m8.
It’s like if I were saying that there’s too much Thieves killing my full zerk Ele in a blink of an eye, which means those are OP and should be nerfed…. Which of course doesn’t make sense….
It seems that ppl should try to play the class before making assumptions
Champion Hunter
Well, you have quite a problem then, but not a proffesion problem, if you know what I mean.
my only problem is i cant 1v3 on my ranger yet, 1v2 is easy cake.
Proof? And don’t show some lame video with clueless players please, thanks
Neither of you really understood my argument.
STRanger – I’m not complaining about Staff period, I’m complaining about the fact that I’m pigeonholed into using Fire as fallback because of the terrible DPS on the other affinities. What if I want to use Water as my primary attunement? The only way that’s even playable at all is if you’re always running in a full group.
It seems that you haven’t got the idea of Elementalist attunements m8. Every attunement is there for a certain reason, “primary attunement” is not a thing, you use attunement which gives you the tools you need in a certain situation, that’s what Ele is about.
If you were able to deal good DPS in water attunement, what would fire attunement be for? Please think about that
and yet this still doesn’t explain why rapid fire amongst all other ranged channel skills like unload get to ignore stealth as a defensive mechanic almost entirely.
How did you make this assumption?
RF is not the only one to ignore stealth as a defensive mechanic, every channeled targetted skill does that. Oh man, get your stuff together, really….
It’s not a buff, more like a correction of an epic fail change. I just hope it haven’t caused more bugs in my favourite proffesion (had no time to test it yesterday unfortunately…)
Yeah, now it’s close to being on par with other summons… though the ‘combat only’ thing rather annoys me. Why can I not initiate combat with it? Surely getting at least one active attack off exactly when I want it isn’t too much to ask?
Yeah, that’s true, a lot of abilities/skills doesn’t make sence with the combat requirement, and this is a great example of that. It would be nice to be able to initiate a combat by our companion, and much appreciated by our fellow Elementalists I guess
You are talking about a balanced situation but then you take into consideration that the ranger is a complete noob and the thief is skilled, doesn’t look like a balanced situation to me.
In a balanced match 1vs1 the LB ranger can survive 1 or 2 burst easly, sic’em can be used when the thief is at low health to prevent him to stealth —> reset.Sic’em is a very good skill now but very situational, most of the time the average ranger doesn’t run with it unless is hunting perma stealth thiefs.
LB zerk ranger can survive maybe one Thief burst, then he’s insta-gibbed by heartseeker.
Remember, talking about the so-called “god mode” 6/6/x/x/x ranger build. This build has practically no defences if he wants to be bursty in a way ppl are complaining about.
He stands no chance against a Thief who’s aware of his stuff….Yeah a 6/6/x/x/x in berserker is completely glass cannon and shouldn’t survive more than 1 burst from a skilled thief but, it’s only good for trolling bad people or sniping off point in PvP, imo people are complaining about all LB build out there.
They don’t even know what they are talking about, more than once I received a PM from the guy I killed saying “OP LB ranger 22221111” while I wasn’t even using a LB lol, a guy even reply to me “how do you stealth then ?” because he didn’t even know about the trapper runes, so I guess that for most complains about the LB ranger is just a biased whine.
Yeah, a lot of ppl still haven’t realized that 6/6/6/6/6 “godly” build doesn’t exists, I think that they just don’t want to know the reality….
Which class is the next one? Any tips?
Well, i understand the complaint about warrior’s rifle, yes.
However why complain about the best DPS weapon in the game (yeah, staff Ele is considered as the best DPS in PvE, with Thief as the best single-target-only), that I can’t understand at all. Ele is not even able to switch the weapons during the combat, and Fire Attunement is designed around damage, every other attunement has it’s purpose, but only Fire is purely for damage purposes. Seems logic to me.
You are talking about a balanced situation but then you take into consideration that the ranger is a complete noob and the thief is skilled, doesn’t look like a balanced situation to me.
In a balanced match 1vs1 the LB ranger can survive 1 or 2 burst easly, sic’em can be used when the thief is at low health to prevent him to stealth —> reset.Sic’em is a very good skill now but very situational, most of the time the average ranger doesn’t run with it unless is hunting perma stealth thiefs.
LB zerk ranger can survive maybe one Thief burst, then he’s insta-gibbed by heartseeker.
Remember, talking about the so-called “god mode” 6/6/x/x/x ranger build. This build has practically no defences if he wants to be bursty in a way ppl are complaining about.
He stands no chance against a Thief who’s aware of his stuff….
whats the point of wasting a utility slot for sick em
when u have a stealth tracking rapid fire
The point is obvious, a good Thief never gets caught by zerker LB Rapid fire in a balanced situation, Thief is the class that should always initiate, if played correctly. Sic’em is for builds which can withstand the initial burst to delay Thief’s ability to re-stealth.
There’s your point, Sic’em has barely any value to zerker LB ranger, because he can’t survive the initial burst against a skilled Thief.
You know, there are mercenaries, but there are also frauds in the world
Are you just trolling, or are you really that obtuse?
I suggest you review this literature and actually educate yourself on ArenaNet’s policies on scamming and abusing their power to kick. Check it out
Now, in regards to getting booted -
It is not allowed and we will take action against accounts we find doing this. This is monitored in-game but if you are able to report please do so as thousands of eyes are better than a team of GMs.
The fact that there are people doing this simply sucks and needs to be corrected and I want to assure you that my team actively takes issues like these to production to raise awareness (as do other devs that frequent the forums). I have been approached by multiple leads on ways to correct and curb this behavior and the conversation is happening.
He also said this with regards to scamming:
2. We terminate accounts permanently for defrauding (scamming). If you are found to make a deal to trade (say, sword for gold) and not hold up your end we will investigate and terminate. If you are the victim of a scam you should submit a support ticket and provide what you lost and the time and date as accurately as you recall. This is usually all we need to research the event but we will ask you if we need more info. You do have a right to know the outcome of these investigations but be aware these take us a few days to resolve.
tldr: If you scam someone, the scammer will be banned but the victim will not be refunded. That’s the price they pay for the risk of not using the Trading Post. Joining a group and abusing the power to kick people out of their dungeon is also bannable.
Nice quoting there, thanks. I didn’t know that, I admit.
However, making a forum thread is not the proper way to report something, right?
So, OP, where’s the point of this thread?
Never bothered me, it’s really thin so I don’t have any problem with it.
It seems that ppl should try to play the class before making assumptions
Champion Hunter
Well, you have quite a problem then, but not a proffesion problem, if you know what I mean.
How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?
dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.
i don’t have anything against rangers but putting these two skills in the same line is wrong.
Comparing melee skill with ranged is not ideal, that’s true. But saying that RF doesn’t need a setup to be landed is wrong too….
Take the facts, both are channeled abilities – check
Both are multi-hit abilities – check
Both can be easily countered when not set up properly – check
Both easily kill bad players – check
Melee does more dmg than ranged – checkWhere’s the problem then?
here ill make it easier for you :
- ranged can get it to 1500 range
- almost same cd
- faster cast time
- Combo Finisher
- 10 hits
- 10 stacks of Vulnerability
- can Pierce when traited
- it keeps tracking target
- does not root you while channeling
- easy to spam
- ZERO risk unlike setting 100b
Cool, let’s add more facts to the list:
- Even a small step in the terrain can obstruct it.
- Will hit only one target unless traited, so it may not hit the intended target.
- Won’t hit a thing if you don’t have a target.
- Can be reflected.
Some more facts:
- Have to choose if you want +5% damage and 1500 range or piercing
- Faster means easier to dodge
- Not cleaving attack
- “Zero risk” is false, one simple reflect will explain this to you
- Ranger still has only medium armor and middle-ground HP level compared to Warrior
- Any other zerker build will wipe the floor with him, only chance is to keep the range from the opponent (which is not that easy now, ‘cause the PBS nerf)
- Zerker LB Ranger is Thief breakfast (And don’t say anything about Sic’em or something, good Thief will always strike first…)
It seems that ppl should try to play the class before making assumptions, like I did. I don’t play Ranger now, but I tried it and I know there’s plenty of disadvantages in that “god mode” build
Also, I have a question, since when is the 10-hits fact considered an advantage? Anyway, it’s one hit difference, doesn’t matter much…
(edited by STRanger.5120)
How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?
dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.
i don’t have anything against rangers but putting these two skills in the same line is wrong.
Comparing melee skill with ranged is not ideal, that’s true. But saying that RF doesn’t need a setup to be landed is wrong too….
Take the facts, both are channeled abilities – check
Both are multi-hit abilities – check
Both can be easily countered when not set up properly – check
Both easily kill bad players – check
Melee does more dmg than ranged – check
Where’s the problem then?
Again??? Seriously?
This community really make me sad, to be honest…
It’s not a buff, more like a correction of an epic fail change. I just hope it haven’t caused more bugs in my favourite proffesion (had no time to test it yesterday unfortunately…)
The point is, everyone is consciously exposing themselves to the grieving issue. IF they don’t act for sellers, there’s no reason to protect buyers as well, nor anyone playing the game for that matter.
The entire possibility of grieving this way is bad group/dungeon design, but a lot of things in-game has the same issue (bad design/wrong implementation) and nothing is done about it even if the issue is here since the release (I know that this issue is not here from the release though).
But I’m not optimistic anymore, guess why?
Moral of the story is: Don’t sell dungeons if you don’t want to risk getting kicked. I think you should be happy that it’s not punished by Anet, not every company would tolerate this, at least in the past, where RPG genre was still alive….
Since some people get kicked by simply joining a lfg run, do you advice not using the lfg tool because you risk being kicked?
You forgot this was an MMOrpg. You know, with players interactions, and stuff like that.If you get kicked instantly after joining a lfg group, do you lose anything? No
If you try to sell a dungeon path and get kicked instead, do you lose anything? Time investedThere is the difference you seek….
Also, it’s not an MMOrpg, that is dead for a long time. It’s more like MMOg for several years now…. Character development (leveling etc.) unfortunately doesn’t define RPG genre. Role-playing does, but that’s not needed, not even supported in modern MMO, therefore these games doesn’t deserve such mark imho.
I don’t want to upset or offend anyone, just stating my experience as a long-term MMO player and maybe a bit of my frustration from this fact which came out from the game development observation during last 20 years….What if i get kicked right before endboss? This is griefing, right?
Because kicking a dungeon seller is exactly this, a kick before endboss.
Man, you’re acting like if I have said that it’s not, which I didn’t
The opinion of Anet in this case is clear hovewer.
Dungeon sellers are consciously exposing themselves to this grieving issue, it’s on their responsibility (Anet statement)
I dunno if Anet can/is willing to punish these griefers, so I guess an official statement would be appreciated. On the other side, nobody know what exactly happened in the OP case (I doubt he would admit that he behave wrongly to buyers or something like that….), so I guess if any action is taken by Anet, it could be considered as “supporting sellers”, which is not meeting the previous statement.
Sorry bud, but grieving is grieving, and those who do it should be punished. Your view that “it’s ok because I don’t like what these players are doing” is very immature.
I haven’t said that “It’s ok”.
I just said that seller has to count with that, because Anet said so. That’s different m8…Also, some ppl may consider dungeon selling as the main cause of the difficulty to get a normal group for some dungeons (Arah), because the LFG is usually full of sellers and not enough regular groups. Just try to look at the problem from the other side also.
The main cause of the difficulty to get a normal group is the lack of intelligence and social skills of the average GW2 player.
/thread
Yeah, I forgot that one, you know, hope dies last…..
Just replace “GW2” with “MMO” and it’s perfect.
Sorry bud, but grieving is grieving, and those who do it should be punished. Your view that “it’s ok because I don’t like what these players are doing” is very immature.
I haven’t said that “It’s ok”.
I just said that seller has to count with that, because Anet said so. That’s different m8…
Also, some ppl may consider dungeon selling as the main cause of the difficulty to get a normal group for some dungeons (Arah), because the LFG is usually full of sellers and not enough regular groups. Just try to look at the problem from the other side also.

