Showing Posts For STRanger.5120:

And again kicked from my own solo run...

in Fractals, Dungeons & Raids

Posted by: STRanger.5120

STRanger.5120

As an MMO player of about 16 years at this point, I’ve never played one where I wasn’t allowed to sell my services as a good player.

Even going back to Original Everquest pre kunark, people regularly sold escorts for traveling, it’s the same thing. Fast forward in that game to where you actually had dungeon type content and people were selling spots for people to afk and get rewards.

Being a mercenary in MMORPGs is not a new thing at all.

I understand this point of view, and I’m quite happy that old-school players are still alive and playing (it’s different when someone write “selling a dungeon” and when another person writes “Got hired to clear this cave”, you know what I mean…).

However, the GW2 system is obviously not builded around this possibility and I seriously doubt that all of those “dungeon sellers” are actually has this type of approach to this activity (mercenary). As was proven before, dungeon selling is neither supported by Anet, nor punished, it’s on the seller’s own responsibility with the possibility to be scammed. That’s just the risk a seller has to take if he wants to sell I’m afraid…
But he has no right to complain at the forums about that because Anet made themselves clear about that already….

You know, there are mercenaries, but there are also frauds in the world

#ELEtism 4ever

And again kicked from my own solo run...

in Fractals, Dungeons & Raids

Posted by: STRanger.5120

STRanger.5120

Moral of the story is: Don’t sell dungeons if you don’t want to risk getting kicked. I think you should be happy that it’s not punished by Anet, not every company would tolerate this, at least in the past, where RPG genre was still alive….

Since some people get kicked by simply joining a lfg run, do you advice not using the lfg tool because you risk being kicked?
You forgot this was an MMOrpg. You know, with players interactions, and stuff like that.

If you get kicked instantly after joining a lfg group, do you lose anything? No
If you try to sell a dungeon path and get kicked instead, do you lose anything? Time invested

There is the difference you seek….
Also, it’s not an MMOrpg, that is dead for a long time. It’s more like MMOg for several years now…. Character development (leveling etc.) unfortunately doesn’t define RPG genre. Role-playing does, but that’s not needed, not even supported in modern MMO, therefore these games doesn’t deserve such mark imho.
I don’t want to upset or offend anyone, just stating my experience as a long-term MMO player and maybe a bit of my frustration from this fact which came out from the game development observation during last 20 years….

#ELEtism 4ever

And again kicked from my own solo run...

in Fractals, Dungeons & Raids

Posted by: STRanger.5120

STRanger.5120

Moral of the story is: Don’t sell dungeons if you don’t want to risk getting kicked. I think you should be happy that it’s not punished by Anet, not every company would tolerate this, at least in the past, where RPG genre was still alive….

#ELEtism 4ever

Merging Healing Power and Boon Duration

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Also, comparison to Ferocity makes no sense, Ferocity increases only critical damage, nothing more.
Boon duration on the other side does it’s job itself, so that would be “two in one” scenario if merged with healing power.

I think that the game has much more severe problems and do not need any immortal builds to be created….

#ELEtism 4ever

got d/c before teq die

in Bugs: Game, Forum, Website

Posted by: STRanger.5120

STRanger.5120

That’s really a pity, to be D/Ced before the kill, that’s for sure.
However, the MF argument is quite irrelevant, it doesn’t affect any of the rewards given by the kill.

#ELEtism 4ever

What if Legendary weapons had crazy powers?

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

I don’t actually want any changes to the gear system. I realize Guild Wars is about cosmetics. I stated that I didn’t feel any addition powers were needed in my first post. What inspired this post was Running Greater Rifts with some buddies on Diablo and we were talking about which Legendary weapons were needed for our builds and how Guild Wars was much easier because we didn’t need to find that Key weapon to make something work.

Ok, I got it.
I just ask you for one thing, please don’t call that game “Diablo”, because apart of the name it was given and the “world” it is using, it has nothing in common with the original Diablo I + II games, which were actually good. Thank you.

To truly answer the question in the topic name – Yeah, it would be crazy

#ELEtism 4ever

What if Legendary weapons had crazy powers?

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

Yeah, make a big advantage based on super-expensive/RNG item, seems legit…..

I guess that OP has many legendaries, right?

LoL, acutally no, I only have The Juggernaut and The Flameseeker Prophecies.

“Only”

Some ppl are not like others, don’t have the time to farm/play TP to be able to buy a legendary/precursor + mats and are not lucky enough to drop a precursor. So the first sentence of my previous post still stays.

Also, this game is not about gear, it’s more about cosmetics (yes, Ascended equipment kinda broke this rule, but not as much as in other games).

So if you want it this way, you are unfortunately playing a wrong game m8. This was stated by the devs even before the game was released, so just like that…..

#ELEtism 4ever

“too many rangers are using longbows"

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Honestly, im just tired of doing some hotjoins for fun, and running into 2-4 rangers on the same team all using LB #2 on me. One ability shouldn’t have such range, such dmg, and such a short cd.

I was all for buffing ranger… but not enabling everyone to hit LB #2 to win.

Here’s pro tip:

- use http://wiki.guildwars2.com/wiki/Magnetic_Aura or similar ability in that case
- wait 2,5 seconds
- use finisher 4 times
- profit….

Nice, right?

#ELEtism 4ever

What if Legendary weapons had crazy powers?

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

Yeah, make a big advantage based on super-expensive/RNG item, seems legit…..

I guess that OP has many legendaries, right?

#ELEtism 4ever

Permanent Conjured Weapons

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Elementalist is now the fastest profession because fgs. Then they get nerfed, they increase the cd of rtl to 80 sec if not hitting a target, then they nerf back fgs, and forget to undo the changes to rtl. I can see it coming.

RTL nerf is one of the worst things (maybe the worst) that was ever done to the Elementalist class. And remember, it wasn’t one nerf, it was multiple-nerfs…… I always lose my nerves when something/one reminds me….

there was a d/d ele meta a long time ago, they hit hard and took way more damage than they should have been able to take, and if anything didn’t go their way they would simply click RTL and you’d NEVER catch them, RTL needed the nerf.
and the d/d eles are now back in a similar unkillable heavy damage situation thanks to might/celestial, i’m glad they don’t have the old RTL.

You just described any warrior with a greatsword (they never got rush nerfed and it is 16s traited), as well as a ranger with greatsword (9.5s traited, swoop hasn’t been nerfed either). So why were those two allowed to run while your suggesting RTL was a problem?

Exactly, that was a great example of nerfing something which is not causing the problem…..
Yeah, the class can survive if played correctly, although it has the lowest base armor and health in game, let’s kill it’s mobility, that will solve it because it can’t catch anybody anymore….. It was 12 secs (traited) to 20 secs (traited) and after the second nerf, it’s 40 secs if used as mobility skill. Seems fair when you compare it to said examples of Ranger/Warrior/Thief, right?

/rant

Edit: It was also originally 1550 range, which makes it a third nerf (but that was considered a bug, so I can live with that.)

#ELEtism 4ever

(edited by STRanger.5120)

Lightning Rod: Not enough CC to work in pvp

in Elementalist

Posted by: STRanger.5120

STRanger.5120

I’d urge you all to consider what your reflects can do with this trait. Ever seen what it can do to a certain candy corn? Just think about it for a while.

Honestly I was expecting a nerf on this amazing trait.

Hmm, you just made my day m8. Thanks to this post, I realized that I have to try something with my Mesmer (Feedback + Halting strike) on that said Candy Corn

#ELEtism 4ever

heals on waterfield

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Well, the basic thing is that GW2 were never meant to have a “healer” class in it, therefore if you go with a DPS build, you will benefit the group much more (might stacking etc…) without loosing the water fields to blast. If the group is coordinated, the healing amount lost by not speccing into it is negligible.

You are looking at it wrong there is no healing class there are clearly healing builds for example triple mantra with heal on mantra mesmers can keep parties alive for days. Venom Thiefs can give a party 5 seconds of immortal face rolling. a bomb heal engi heals for small amounts but can have very very constant heals going off. Guards can mace heal while being practically afk. You can be very very effective at healing in this game on almost ANY class. and thats what they meant there is no heal CLASS there are instead heal BUILDS.

That’s not my point of view though, yeah, I shouldn’t have used the word “class”, my bad. I should have used the word “role”.
GW2 was not intended to have a “healer” role, that belongs to the trinity games, and that was stated by the developers. I don’t know why there’s traits like that (maybe devs count that into support role, which is probable), however a role like this is not needed, at least in PvE scenario, because the heal it provides over any other build (talking about Elementalist, not other classes) is negligible, because of the blast heal link to the character who blasts, not to the character who created the field.
Therefore building around healing ability will achieve only one thing, making a group of 4 ppl instead of 5, let’s say in the dungeon scenario.
However I guess that in the PvP scenario, a build like this maybe could have some uses, but I doubt that any succesful team uses it. Correct me if I’m wrong, I’m not playin’ PvP much.

#ELEtism 4ever

Permanent Conjured Weapons

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Elementalist is now the fastest profession because fgs. Then they get nerfed, they increase the cd of rtl to 80 sec if not hitting a target, then they nerf back fgs, and forget to undo the changes to rtl. I can see it coming.

RTL nerf is one of the worst things (maybe the worst) that was ever done to the Elementalist class. And remember, it wasn’t one nerf, it was multiple-nerfs…… I always lose my nerves when something/one reminds me….

#ELEtism 4ever

heals on waterfield

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Well, the basic thing is that GW2 were never meant to have a “healer” class in it, therefore if you go with a DPS build, you will benefit the group much more (might stacking etc…) without loosing the water fields to blast. If the group is coordinated, the healing amount lost by not speccing into it is negligible.

#ELEtism 4ever

Lightning Rod: Not enough CC to work in pvp

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Another post from a person who lacks knowledge of his own class? It seems like a plague recently…..

#ELEtism 4ever

Barrage & Meteor EXPLOIT

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Also, if Barrage and Meteor Shower are exploits, what are traps? OMG those things are almost instantly activated and those also WAIT for the victim to come along. kitten , some huge expoitin’ there

/sarcasm

#ELEtism 4ever

Blink Bug?

in Mesmer

Posted by: STRanger.5120

STRanger.5120

Yeah, it does that, teleport skills usage is somehow buggy, not only when CCed. However I guess that it’s better to not get CCed by the Viscount at all, right? It’s not hard, really….
Doesn’t solve the skill bugging though….

#ELEtism 4ever

Archer/Beastmaster Idea...

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

That will be basically the creation of two classes from one. Nice idea, however imagine that every other class would instantly want something like that, too…
Also a new class mechanic for the Archer would be needed, therefore making much more balancing problems with this change

#ELEtism 4ever

Barrage & Meteor EXPLOIT

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

One sentence to OP.

Working as intended, actually Meteor was nerfed already (indirectly by tornado nerf) and also the ability to knockdown an opponent (known from GW1) was removed before the Beta, which is really a pity, it would make meteor true area denial spell which it should be.

/solved
/thread

#ELEtism 4ever

Single click AoE casting is needed

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

Oh, I found it. Thanks STRanger!

Glad to help
I totally understand the Engineer gameplay without this, it’s a nightmare, I also have an Engi, even though not as my main.

#ELEtism 4ever

Single click AoE casting is needed

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

Hi m8, you should try to look into the options, it’s already there, two more ways how to cast ground-targeted abilities.
1 – press&hold + release (shows the circle)
2 – click casting (without circle)

You’re welcome

#ELEtism 4ever

swiftness

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

@ GreyWraith
to improve counterplay and make boon stripping even better
ill edit the orginal to make it more clear

@carighan
they kinda do have what your talking about with skills like
superspeed on the engie
haste on ele
signet of the wild on ranger
fleet shadows on theif
I like the swiftness because it helps with kiting enemy players. having that speed gap that is an option to take can make some build diversity too

However not every class can naturally remove boons, what would you do with that? Or you want to give an advantage to those who can?
Not that some classes don’t have an advantage with permaswiftness/signets now, of course…

#ELEtism 4ever

Shadow arts needs to be removed

in Thief

Posted by: STRanger.5120

STRanger.5120

Someone hasn’t understood the purpose of his own class? GG

#ELEtism 4ever

swiftness

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Aye. It used to be that people think “kitten , I can’t do this, what the hell is wrong with me?!”.

Now it’s “kitten , I can’t do this, what the hell is wrong with it?!”.

Yeah, this is maybe the most accurate and succinct description of today’s community problem.

+1 m8

#ELEtism 4ever

swiftness

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Thief main?

Not at all, a class I don’t even have. Mesmer main, but that maybe explains my stance on this, being on the one class without sensible Swiftness access on a class-level. I only mention Thief because initially, they were the only class with such a speed signet.

which will bring total chaos to the fragile game balance.

Good, brings me to another point: The current approach to balancing (“equal chances”) is just silly for a RPG. Makes no sense. Easy to please the sPvP-crowd with it ofc, but meh from a lore/game perspective as there’s no reason a Warrior should have equal chances versus an Elementalist for example.

Rather, balance should centre on “moments of greatness”. Making as many things as possible as overpowered as possible, creating balance in some sort of Mutually Assured Destruction way and the limitation of 1 heal + 3 utility + 1 elite skill.

The idea has merit because the current approach to PvP balance tries to saw off any edge and dull any blade until they can no longer decide a combat in your favour, so “that player skill is the only deciding factor”. But this in turn makes the character feel weak, and there’s just no point or edge to it any more.

Anyhow, digressing. But the point is, upsetting the current balance (or rather, lack thereof) is a good thing IMO.

Yeah, totally forgot about Thieves being the only class having this signet at first Nice reminder

Well, the balance in this game is kinda wrong, you’re right about that too. Because I guess that the game should be balanced around teamplay, right? Not around 1vs1.
Therefore it shouldn’t be like “equal chances” for everyone 1on1, but every build should have it’s counter, therefore promoting teamplay. However, community can’t understand this type of approach now, it was totally different 15 years ago, ppl actually appreciated this back then….
Now, everything that someone can’t beat with his/her build must be overpowered, right? /sarcasm….

This is the plague of modern MMOs unfortunately….

And lastly, swiftness change won’t solve this issue IMHO.

#ELEtism 4ever

(edited by STRanger.5120)

swiftness

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

My take:

  • Remove easy Swiftness access from all classes. Swiftness should only be obtained in short bursts and as a result be noticeable (since on average, no one has any of it). Most utility skills giving swiftness would be self-only, and duration would be low, and you can’t stack it high.
  • Only Thieves (or whoever, I don’t care, I hate thieves with a passion :P ) keeps a 25% signet. The others get theirs changed to provide Swiftness for X seconds upon leaving combat.
  • No Swiftness combo AE finishers. Only self-only.
  • Then (after all of the above) re-evaluate the base out of combat movement speed we all use.

In short, if perma- or semi-perma-runspeed is so important, fix it at the root problem. Then, make Swiftness feel powerful and focused on top of that.

Thief main?

Also, it’s not a good suggestion to totally break the ability of moving fast for classes that are built around it, therefore it would need the complete overhaul of most classes (Ele, Engi, even the Thief etc…) which will bring total chaos to the fragile game balance.

#ELEtism 4ever

swiftness

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

First thing, why should warrior have better trait than the rest? Doesn’t make sense….

Because the op mains a warrior

Well, that came to my mind too, however I was curious if he will admit it

#ELEtism 4ever

swiftness

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

First thing, why should warrior have better trait than the rest? Doesn’t make sense….

Second thing, there’s bigger difference between 25% passive speed and swiftness boon (for example traits that give bonuses for each boon etc…).
So it will just impact balance again, which is not too good even now, not worth it imho.

#ELEtism 4ever

The new Gem Store is a blessing for Anet!

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

I am just waiting for them to add legendaries to the store

No need for that, you can already buy them on the BLTC if you purchase enough gold via the credit card. Why do something if it’s not necessary? :-)

Nah that is too much, maybe put them for 60-100 bucks

But it makes bigger profit for the company as it is, you know?

#ELEtism 4ever

The new Gem Store is a blessing for Anet!

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

I am just waiting for them to add legendaries to the store

No need for that, you can already buy them on the BLTC if you purchase enough gold via the credit card. Why do something if it’s not necessary? :-)

#ELEtism 4ever

Best D/D pvp ele build?

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Well, this build is based on the potential of might stacks increasing power and condition damage at the same time, as well as the Elementalists ability to stack might, therefore it is not strong in the terms of damage at the start, however with the might stacking, you get above average damage and very good survivability at the same time. And that’s the main purpose of it

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Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: STRanger.5120

STRanger.5120

Well, I don’t buy gems often, but when i do, I like to specify exactly how much. This will probably drive me away from buying any in the future though.

#ELEtism 4ever

I want my backstab with1200 range

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Hey guys, I want my meteor shower to be instant and with all meteors to fall at once, all on the 1500 range, can I have that? It would be sweet, really

AOE revealed debuff skill would help me too, no kidding

1/10 OP

#ELEtism 4ever

Glyph of Elementals Buffed in November

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Yeah, that will be good, however it seems to me more like a fix than a buff (you know, if you change something and it’s unusable that way, and then change it again to be usable, it’s a fix )
However I hope that Anet adresses some other abilities which are bugged for a long time/since the feature pack, like Burning speed blast finisher for example.

#ELEtism 4ever

Did burning speed blast move

in Elementalist

Posted by: STRanger.5120

STRanger.5120

seems to be true for swiftness, chill and cripple etc. don’t have an impact. the trail is shorter and the blast is in fact at the right position.

Thanks for clarification, I couldn’t verify that, I’m at work atm.
However that means Anet unfortunately broken something associated with the skill while they were changing the burning trace of it (it wasn’t even needed imho, burning speed was not broken as FGS #4 was).

#ELEtism 4ever

will rangers ever be nerfed ?

in Ranger

Posted by: STRanger.5120

STRanger.5120

For something to be nerfed, it should be overpowered first.

/thread…

Not necessarily, unfortunately if the Developer’s receive enough feedback in the direction of nerf ranger they are likely to go with it. Enough non-ranger tears can really change their minds.

I wrote “should”, see? So actually I took into consideration a situation you mentioned here
I’m aware of that not everything is nerfed rightfully, felt it so many times with characters I play, even in different games unfortunately…

#ELEtism 4ever

Did burning speed blast move

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Sorry for necro guys, however I think I figured out what causes this “effect” of premature blast occurence.

If I’m right, something was unintentionally changed with the skill, so the blast has a “fixed” location. In short, the blast position doesn’t count with swiftness (and maybe even with slowing effects like chill, cripple etc. however I haven’t tried that), so it always occurs in the location where it should if the character speed was normal (base), therefore swiftness causes the character movement to be longer, but the blast is in the same place as without swiftness. Does that make sense?

#ELEtism 4ever

What is the meta WvW D/D build?

in Elementalist

Posted by: STRanger.5120

STRanger.5120

Something I should have probably clarified in the metabattle guide is that there’s no reason you have to get the exact same pieces celestial as I do. I recommended celestial armor but the build is 100% identical if you get the same amount of stats worth of celestial in more easily obtained pieces such as amulets and rings.

Any idea which combination of the equipment would achieve similar stats to full celestial eq?
I’m afraid I don’t have the patience to count it myself, so I rather ask first

#ELEtism 4ever

Fix the lag - it's getting worse

in Account & Technical Support

Posted by: STRanger.5120

STRanger.5120

Well, a lot of ppl are experiencing lag spikes, not caused by their connection itself.
Also, those spikes often results in the connection loss, and most ppl will tell you that it started by the introduction of the Feature pack. So I don’t think the problem is on the players side generally.

#ELEtism 4ever

will rangers ever be nerfed ?

in Ranger

Posted by: STRanger.5120

STRanger.5120

Rangers won’t be nerfed, they still need to be buffed to be brought on par with other classes. The LB alone needs a solid 50% damage buff.

But they likely wont improve it since so many people rage with rapid fire. Me? I think what needs a buff is our pets.

Well, more of a fix than direct buff, their AI sux, they’re not able to attack a lot of things in this game (objects, some world bosses etc.) and their attack are so slow that they miss in PvP/WvW so much it’s unbearable….

#ELEtism 4ever

Invulnerable ranger double trolling?

in Ranger

Posted by: STRanger.5120

STRanger.5120

What about instead of protect from direct damage the pet takes all incoming conditions ?

You mean like a combined total immunity to everything for 6 seconds? That would be definitely worth two util slots (Read “OP”)

Warrior :
Endure pain – Damage immunity for 4s (5s traited), breaks stun. 60s cd
Berserker stance – Condi immunity for 8s (10s traited)+ gain adrenaline. 60s cd

Both are stances and can be traited with only 2 points investement

Ranger :
Signet of stone – Damage immunity for 6s. 60s cd (48s traited)
(redesigned)Protect me – Condi immunity for 6s, breaks stun. 60s cd (48s traited). The pet cannot attack or use any skill.

To trait both skills ranger needs to invest in 4 points.

It might be OP, but it looks better for warrior than ranger.

Yeah, that’s true, however warrior is not that strong on range in the terms of damage, I think that pretty much balances it.
I just think that the combined immunity to conditions and damage at once, while being able to strike from the farthest distance of all classes will be quite a problem. If you look how ppl QQ even now, this would be unbearable to those.

#ELEtism 4ever

Invulnerable ranger double trolling?

in Ranger

Posted by: STRanger.5120

STRanger.5120

What about instead of protect from direct damage the pet takes all incoming conditions ?

You mean like a combined total immunity to everything for 6 seconds? That would be definitely worth two util slots (Read “OP”)

#ELEtism 4ever

Invulnerable ranger double trolling?

in Ranger

Posted by: STRanger.5120

STRanger.5120

Well, that’s a potent combo indeed, however 60 (protect me) and 80 (signet) secs CD talks for itself…..
That defines totally gimmick build, one trick pony which dies immediately after those abilities worn off….. Because only one more utility available, which is most probably the 25% speed signet for basic mobility.
Also, while pet is eating the damage, it can’t do anything else, therefore it can’t help ranger setup the burst….

#ELEtism 4ever

will rangers ever be nerfed ?

in Ranger

Posted by: STRanger.5120

STRanger.5120

For something to be nerfed, it should be overpowered first.

/thread…

#ELEtism 4ever

Confused on backstabbing...

in Thief

Posted by: STRanger.5120

STRanger.5120

You need a high crit chance for backstab to crit.

But before September I was d/d rampaging, and using the same build. I would always insta-crit on backstab. Now, it’s once every like 3 times...

Backstab crits only if RNG decides so (according to your critchance %), or if you have the Hidden Killer trait (+100% critchance from stealth). It was always this way and I hope it always will be.
Backstab difference between frontal and back hit is in the damage done, not in the critchance. Back hit is twice as strong as the frontal one.

#ELEtism 4ever

Stomping with Quickness?

in Bugs: Game, Forum, Website

Posted by: STRanger.5120

STRanger.5120

Yeah, quickness hasten the animation, but not the stomp itself (however it used to be that way in the past if I’m not mistaken, quickness used to make stomp faster). So it’s most probably just graphical bug, remain of the functionality in the past

#ELEtism 4ever

Why So Much QQ...

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Thief:
- Shortbow

On which planet?

Hmm, I don’t have a thief, so that might have been a misinformed opinion, but I thought I read posts by people saying no one used the shortbow. Ah well. I’m sure there’s something else that no one uses, like Ice Drake Venom.

Yeah, Shortbow is used a lot, mainly as a mobility tool (#5) with evade (#3) and for blasting fields (#2, mostly smoke fields in PvP/WvW for stealth stacking). It’s more of a tool than an actual weapon.

But venoms are mostly meh, except when you’re running a venom share build.

#ELEtism 4ever

Why So Much QQ...

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Thief:
- Shortbow

On which planet?

#ELEtism 4ever

Backstab Needs a Cooldown

in Thief

Posted by: STRanger.5120

STRanger.5120

There’s already a great solution for you OP. It’s called “Sick’em”, which gives you the ability to give cooldown to a thief and keep him visible at the same time, isn’t it great?

Seriously, stop whining and get better.
I’m getting pwned by Thiefs too, and what? I’m glassy, they are counter to glassy builds, I accept that as a disadvantage of my build, the price for the damage I can deal.
If you are wearing PVT and still getting your a** kicked, it’s time to L2P, sorry.

#ELEtism 4ever

Best profession

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Number 5 excludes portals and since mesmers have no movement skills, we are probably the worst profession for jumping puzzles.

No movement skills needed for JPs, the worst thing you can do while creating a character which you intend to do JP with is to create a Charr or Norn (to some extend). Anything else is irrelevant, jumping is a matter of player ability, not class skills

#ELEtism 4ever