Rank: Top 250 since Season 2
#5 best gerdien in wurld
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-Your burn damage will remain a constant normal tick for as long as that burn duration is there.
-At the end of the duration, you will deal damage depending on what the remaining fraction is.
The buff probably helped condi guardian’s more than any other class in the game. Our F1 deals damage in such short intervals that our fraction damage will almost always count. For burn builds with just a 1 1/4 burn durations at 805 burn damage, you’ll get an increase of about 242 damage at the end of each F1 procs. You could say Virtue of Justice’s passive got a 25% increase of damage. It doesn’t seem like much but it could be significant in long duration 1v1 fights.
What’s funny is Sigil of Smoldering will change 1 1/4 duration to 1 1/2, doing 400 damage procs instead of 200.
The thing is, our team wide burn application and lack of condi coverages has always been burn guardian’s weaknesses. Condi Guardians will remain where they are, a good 1v1/2v2 skirmish builds while lacking multitarget burn application. Unless you fight a team with 0 condi cleanses, Zerkers will perform better in 4v4/5v5 scenarios.
However the small 1v1 buff, burn guardians will still remain the same.
I still think they’re the best!! :>
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I actually wanted a build that complements my scepter weapon set, so I think bow/scepter will me my new poison. There’s going to be a lot of guardians doing that I’m sure :p
3 years of live ladder testing is enough just launch the full season already “League of Legends” never got anywhere by being Timid. PvP population is unmotivated as it is.
… it’s not like they’ve had a working leaderboard in their garage and they gave us a mediocre ladder for laughs.
The last test season was a huge failure for numerous reasons. PvP is unmotivated because of these failure leaderboards; as well as, the lack of other essential MMORPG PvP elements like 2v2 and 3v3.
That game has a HUGE player base. Due to class stacking being impossible, as well as other major factors that differ from GW2, they can practically dish out any leaderboard they wanted. You might as well compare apples to oranges.
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Rank on leaderboards means little, you can still have a mediocre mmr. Playing against premades doesn’t mean a lot, as they can still have a similar mmr to you. Add to that the low population means they have to match people together at some point, otherwise ques would be even longer.
Rank on leaderboards means everything, actually. Unless you can tell me another visual statistical source that’s giving you some other information i don’t know about.
Playing against pre-mades with a team assembled of solo qu’ers means that the mmr system lacks basic rules of well- matchmaking. I can name another game with similar matchmaking call of duty- where its mostly random, you think they don’t have enough players?
Matchmaking should take into account the que times… if they are extreme as in, 10 mins or more. I’d rather wait 10 mins and get a fair match than be given a brand new player against a team of premades.
I really wish people would stop referring to the current leaderboard as anything more than a farm. The current system heavily rewards time invested giving it a weak correlation to actual skill and ability to impact the outcome of matches.
What? Where do you get that information? As far as i’m seeing it, you and whoever else believes that is simply lying to themselves since they are low on the leader-board. Seriously though, where did you read that time played was the factor by which the leader-board determined your position?
heres an actual source since you have failed to provide one http://www.glicko.net/glicko/glicko2.pdf
Seems a lot more complex than your theory of time played
This is the source I believe you were looking for: https://www.guildwars2.com/en/news/finding-the-perfect-match/
You seem to be confusing MMR with leaderboard placement.
Whatever man if you believe that its all based on time played i’m not really motivated to convince you otherwise. You just linked a source which points to that same pdf i linked. gg man, gg
It isn’t time played, it’s games played. It just so happens that time played directly relates to games played. The person who participates most will generally be placed high on the leaderboards.
News FeedIn the newest version of this system, we’re putting a much stronger focus on wins, with less weight given to the sheer number of games played over a period of time. This means that simply having the most games played during the season will not guarantee high placement on the leaderboard—you’ll need to win those games, too!
It’s a fact that games played will place you high on the leaderboards. It’s also a fact that you don’t need a high win percentage in order to be placed in the top 25. You can’t argue against this in any way because even Anet themselves have said as much.
Did a small burn procing experiment with Guardian
After Patch
764
535
305
76
765
Total: 2445 burn damage. This is a difference of 1375 damage.Hm… Do you have ~30% condition modifier?
Cause it looks like they are applying it wrong:764
764 – (764 * ~0.3) = 535
764 – (764 * ~0.3) * 2 = 306
764 – (764 * ~0.3) * 3 = 76
repeat…
That’s exactly what’s happening.
The Guardian’s Zeal Trait line is .30 to condition duration. I knew it wasn’t random but I couldn’t find the math. Haha gj.
If you have 0 condition duration and apply high amounts of burns via stacks, you’ll do double burn damage. Not sure if this is intended… i’m assuming it’s glitched also.
I didn’t want to mention it because I kinda like it lol…
Did a small burn procing experiment with Guardian
Setting up the experiment
Your F1 shows you have 1 1/4 burn damage. You trait for Supreme Justice to do burn damage every third hit instead of 5. Greatsword’s Whirling Wrath hits 14 times if you count its projectiles. That’s 4 burn procs. At 1 1/4 burn duration, that equals to a solid 5s burn duration.
There’s a glitch in damage scaling when fractions are finishing up on the stacks.
Before Patch
764
764
764
764
764
Total: 3820 burn damage
After Patch
764
535
305
76
765
Total: 2445 burn damage. This is a difference of 1375 damage.
Another Example
Torch’s 3.75 burn duration skill (says 4s on tool tip, but burns only proc 3 times)
Judge’s Intervention 3.75 burn duration skill (says 4s on tooltip, but burns only proc 3 times)
Before patch you would have gotten a total of 7.5 burn duration or 7 full burn procs. Now its 3 full procs, a very low burn damage number, then another 3 full procs.
I think it suppose to be 1/4 of your burn damage but the fraction is a whole lot less.
Anyways, the above represents the current burn damage for guardians when burns are stacked. It has to be a glitch in burn calculation some where, because the math doesn’t quite add up. A 1/4 fraction of 764 damage is 191. Even if you subtract 764 from 191 you get 573, not 535.
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excuse my apparent ignorance, but I’ve been watching this thread and I’m not following you when you say that this change/bug is a dps loss for you.
Can you explain how getting ticks for fractions of a second now when before those fractions were completely wasted is a loss in damage. I’m not sure what I’m missing.
Lets do a small experiment.
Your F1 shows you have 1 1/4 burn damage. You trait for Supreme Justice to do burn damage every third hit instead of 5. Great Sword’s Whirling Wrath hits 14 times if you count its projectiles. That’s 4 burn procs. At 1 1/4 burn duration, that equals to a solid 5s burn duration.
This isn’t the case with the new patch. You will see 5 procs of burns, each having different burn damage values. For some reason it’s no longer static damage….
Before Patch
764
764
764
764
764
Total: 3820
After Patch
764
535
305
76
765
Total: 2445, this is a difference of 1375 damage.
Another Example
Torch’s 3.75 burn duration skill (says 4s on tool tip, but burns only proc 3 times)
Judge’s Intervention 3.75 burn duration skill (says 4s on tooltip, but burns only proc 3 times)
Before patch you would have gotten a total of 7.5 burn duration or 7 full burn procs. Now its 3 full procs, a really low burn damage number in between, then another 3 full procs.
This pretty much represents the current burn damage for guardians when burns are stacked. It has to be a glitch because the math doesn’t quite add up…. a 1/4 fraction of 764 damage is 191. Even if you subtract 764 from 191 you get 573, not 535… there’s has to be a glitch in burn calculation because it keeps rounding down depending on how many fraction stacks are placed.
The damage shouldn’t keep reducing like it is. It should be a more static effect than what we’re seeing here. Changed OP to reflect this new data.
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This build got weaker damage, worse self-sustain and less team support than a standard meditation build with 6 into Virtues. The only thing it got for it is more passives with burn on block, making it even more noob friendly.
It has more sustains than any 21614 or 01616. How does my build have less team support?
The point of the build is to offer high dps, self sustains, while also having great team support.
Carrion + doom/geomancy sigils
Barbarian + air/fire sigils
01661
http://gw2skills.net/editor/?fVAQRArd8flsApaolCxVI8DRhCRkjNY3ddedTwBA-TJRHwABeCA82fAZZAAnEAA
Amulets
These two amulets seem to be the best damage/survival trade off.
Carrion is best against Thieves, Rangers, Mesmers, lich necros. Does better performance against d/d celestial ele’s 1v1.
Barbarian is best against Guardians, Eles, certain shout warriors, pretty much any class with high condi cleanses, or classes who sync cleanses together like Ele’s and Guardians.
Used correctly, both builds have performed very well for me in TPvP. I’m confident enough to post on Metabattle… I just don’t want to get too far ahead of myself so i’m sharing it here first.
Equipment and Skills
As far as the weapon sets, these offer the best support + damage trade offs compared to hammer/gs/mace etc. It’s hard to throw away a 9 pulse cleansing torch and 4 condi cleansing focus. I haven’t found a need for Absolute Resolution. Especially if you’re on a self-sustaining team who already have plenty of condi cleanses, this build supplements just enough without going overboard. You wont miss having Save Yourselves and Absolute Resolution unless you’re running with a 0 self cleansing team.
Smite Condition: Used for obvious reasons. Deals damage, cleanses, and heals you. Basically what the build is all about.
Retreat: Mainly used for its low cd and Aegis utility. You’ll give everyone a block as well as healing them for 762.
Stand Your Ground: Stability is a no brainier. It’s a game changer when used at critical crunch moments, mostly during stomp wars. With the power that you have, team wide retaliation can put out quite a lot of damage too.
When switching between amulets/sigils, i wouldn’t change the trait line up. With just Smite Condition as a meditation utility, it isn’t very realistic to have Focused Mind. Defender’s Flame will do more damage over time with the amount of blocks you’ll have. I rather not go further into the build unless people have suggestions or questions.
Criticism appreciated!
For the record, carrion amulet can in fact beat a d/d celes ele. You have to play the build kitten good, timing your blocks with Fire attunement. A more in depth guide can be made if this build ever takes off.
So apparently this is 1 bug and 1 positive change:
The bug: Conditions doing higher ticks. This is being worked on.
The positive change: Conditions now have partial-ticks at the end of their duration. Smaller ticks are your partial durations finishing up. Now a 1.9s burn is actually more powerful than a 1s burn and will give you 1 tick for full damage and a quicker (in theory) tick for 90% of that damage. However, it needs to be checked that the timing between ticks is actually being truncated too.
Source: Karl in Phantaram’s twitch chat.
The bug is the higher damage condition ticks, while the unreported buff are the partial ticks at the end. So we should be doing normal damage, and then finishing with fractional damage. Not doing double damage.
Well poo…
It isn’t a buff if you’re consistently applying burning. Instead of a constant 800 damaging burn.. i’m going to see a series of 72 damage, half damage, ect.
I lost about 1k to 1600 burn damage from my main build =/
OK, double burn burn damage .. like two ticks at the same time? Definitely not how we understand burn should be working. The fact that Anet hasn’t told us about such a big change … I’m betting on buggy.
They never told us fraction scaling was going to be added. Unless that’s in the patch notes? I’m just assuming since everyone thought that was a bug too. It’s working as intended.
While it is providing some highly damaging potential, I am against pursuing condition damage at the moment which will capitalize on seemingly unintended buffs. Most players can’t help but benefit from the possible bug, so I doubt there will be any repercussions, but just saying…it probably won’t last, so don’t get too in over your head on this one.
I’m sure they know that fraction burn ticks is a huge nerf. I’m sure they did this in compensation. If it’s indeed a bug… well.. i’m screwed XD
Updated
Shelter + Defender’s Flame can proc double-burn damage if people were to hit you numerous times as you use it. Rune of the Guardian: Burn foes on block, will make Shelter more powerful
Certain skills, like Sword’s #3, will give you a higher chance to deal double burn damage if every projectile hits. Same for whirling wrath on GS.
Spirit Weapons + A Fire Inside can consistently cause 1k+ burn ticks if they consecutively hit. That doesn’t include your auto attacks.
If i find any more tips and tricks i’ll update further :P
I also want to add, if you trait Master of Concecrations Hollowed Ground will yield 4680 healing if it affects 5 people in its full duration. I wish Concecrations got a radius buff
Is it not still 4485 same as before the patch? ( 69 * 5 ) * ( 13 ticks )
Oh right >.<
Nice find guys! So we’ll probably be seeing a lot more Altruistic Guardians traiting for Indomidable Courage and SYG Guardians. It’ll be interesting seeing the builds
EDITED
I also want to add, if you trait Master of Concecrations Hollowed Ground will yield 4680 healing if it affects 5 people in its full duration. I wish Concecrations got a radius buff
(edited by Saiyan.1704)
As much as i’d like the old stability, it’s actually more balanced now than before., imo.
Do the 5 stacks of stability count as multiple boon applications? Altruistic healing with 5 allies and 5 applications of stability with maybe 70 healing per boon.
25 * 70 = 1750 healing per syg shout. Nice little burst heal for AH guards in wvw at least.
It’ll be just like how Might works I’m sure :P so yes!
Yea SYG is about as good as “Retreat” in terms of utility now… a single dose of Stability simply sucks against any type of hard CC team. Necro’s and Engi’s are even more powerful
Having 0% condition duration + high amounts of burn procs yields double condi damage… Permeating Wrath naturally got a buff. If you have any type of condition duration, you wont deal double burn damage.
I really hope this isn’t a bug because it’s quite a nice buff. I wouldn’t be surprised if we see Permeating Wrath Bunker/Shout Settlers builds or Carrion Builds.
New Meta?
EDIT
nvm permeating wrath still sucks =/
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Still a little confusing but if I interpret correctly, … we get the fraction of a second ticks that we were losing out on before. That’s actually really cool for PVP and passive VoJ.
Actually it’s very bad in most cases. Not sure if it’s a bug or it’s mathematically sound.. but there has been cases where I wouldn’t get a full proc of 800 burn damage.. and another proc would be half damage due to scaling. I rather have another proc of 800 burn damage due to stacks, instead of it taking fraction durations into account and seeing 76 damage burn ticks because of fraction duration scaling…
So this is very bad for Hybrid guardians and condi classes in general with 1/4 duration or < 100% duration.
From what I’ve gathered, my hybrid build actually lost about 1k to 1600 burn damage because of these changes. I’m trying a more sustain, 0 duration, alternatives :O
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About “Crit” burns
No clue if this was intended… but if you have 0 condition duration then you will occasionally do double burn damage. It doesn’t scale from crit damage so it seems like a random occurrence. I’m trying to check if it scales with application or not… or if it’s a random proc.
EDITED
It’s not a random occurrence, but happens between certain amounts of high stacks of burns. If you equip Supreme Justice and have 0% burn duration, you can consistently do double burn damage at high stacks. The sword’s auto can do 1.2k (with carrion) burn damage every other proc it seems.
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The slider in Options is all the way to the right but I have to manually mess with it to refresh the distance when I join a pvp game or when I first log in.
Ok so it works like this.
Skill 1: 5 1/2 burn duration
5 full procs of burn damage. Second proc will do half burn damage.
If you’re not at 100% condi duration, it will seem like you have a large range of condi damage. It’s really just the end stacks for each condition you put on.
For example: If you have 5 skills that says 2 1/2 duration each. You will see 2 full procs and every third proc will be half damage. It may seem like it’s random damage but it’s just stacks finishing up.
At least that’s what they were going for. Still doing more tests.
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From what i’m seeing it a bug…
A skill with 4s burn + 4s burn should yield 8s burn duration total.
I’m getting only 7 procs of burning. One burn tick hit for 84 damage… making it practically 6 procs.
Not sure what Anet is trying to do but I hope they fix it soon.
The Meta will always be from players in Tournament play. Hybrid Guardian would be meta if Tage ran that instead of a Hammer build. The funny thing is, if that team had any type of ranged classes, Tage wouldn’t have gone hammer.
It’s just the nature of the beast. People want credibility for certain builds… seeing something “work” in tournament play doesn’t mean it’ll work everywhere else but people take it as, “Ok, it can work in high competitive play against that team comp.”
That’s all meta means.
I don’t want it to come if port patch breaks Guardian’s Sword #2. Sword builds will be completely unviable. Distance closers with teleport is all we had.
If I were to give you oRNG’s comp and tell you it will beat the Abjured 4-0 and win WTS by a landslide, you’d probably laugh at me.
No one thought the games would go as they did. We were all surprised by the Guards performance on several occasions, the good and the bad. Truth is, it was enough for the Abjured to not win a single game. Guardians are “In a good spot” no matter how you look at it.
Add the port patch… Guardians will no longer be in a good spot. It’s as if they continually want the Celestial Trio to dominate the meta.
now show me a screenshot how you hit 5 binding blades on a target other then the grouped npcs:D
From what I’ve read there:
Teleports that require a target will no longer activate when the target is out of range.
This means inflitrator’s signet, and #2 with sword wont move you when out of range (reducing their ability to chase and play with range on sword) also steal wont go on cooldown when used out of range (I think)
Guardian are getting hit with this, 2 in sword and their teleport meditation wont allow them to move as easily.
as someone who mains sword medi guardian at top level pvp I can pretty much gurantee this will completely OBLITERATE this weapon set. Like literally unusable. I want to talk to a freaking anet dev before they do something like this because this is just making a rarely used weapon COMPLETLEY UNVIABLE and theres NO POINT in doing it. LIKE IM SERIOUSLY kittenG kittenED OFF.
This is the kind of reaction us Guardians have.
Not being able to teleport out of range will effect us the most. I’ve had several clutch plays where I targeted out of range to peel off. I don’t know why Guardians, PvP and WvW both, aren’t fighting against this particular change.
We’re not QQing about Virtical Ports. It’s the global removal of range teleports. It will have a HUGE effect on our Sword #2 skill weapon set, making its very limited range unusable.
(edited by Saiyan.1704)
as someone who mains sword medi guardian at top level pvp I can pretty much gurantee this will completely OBLITERATE this weapon set. Like literally unusable. I want to talk to a freaking anet dev before they do something like this because this is just making a rarely used weapon COMPLETLEY UNVIABLE and theres NO POINT in doing it. LIKE IM SERIOUSLY kittenG kittenED OFF.
Exactly. This is the kind of reaction us Guardians should have.
Again,
Not being able to teleport out of range will effect us the most. I’ve had several clutch plays where I targeted out of range to peel off. I don’t know why Guardians, PvP and WvW both, aren’t fighting against this particular change.
Not being able to teleport out of range will effect us the most. I’ve had several clutch plays where I targeted out of range to peel off. I don’t know why Guardians, PvP and WvW both, aren’t fighting against this particular change.
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Grinds for hours to find loot: All day
Magic find, boosters, food, bond fires spent: 5g
Random girl shows up. Kills an NPC. Finds epic drop. Walks away.
PRICELESS!
As long as it helps condition guardian I will accept,thank and profit.
I’m with you bro! I really want the LB to have fast auto attacks to compensate for our otherwise slow AA melee weapons.. judging from certain gif and video clips that might not be the case.
The PvP: Combat mechanics, class balances, competitiveness.
With the lack of proper Leaderboards, the competitive scene has almost completely left the game. There’s no incentive to do Ranked matches without a team. Solo PvP has become utterly frustrating.
I’m constantly getting first timers on my team who don’t know basic rule of thumb gameplay. It’s not matchmaking fault, MMR is screwed up for every Solo Player.
I would pay a monthly subscription fee for a 2v2 or 3v3 gamemode… i’m forced to settle for Stronghold. Hopefully Stronghold will cater to my taste.
The competitive scene in GW2 has a high turn over rate. I feel it could be managed a whole lot better. I’ve become a casual player, playing other games and only attending 1v1 or 2v2 tournaments when I can.
Use a cannon or cow or cart on wvw,kindled zeal increases the dmg from that poison or bleeds.
Also it increases the bleed dmg from take root bleeds, sure it may not be your playstyle but theres others that do use the trait quite effectively.
And as far radiant retaliation,it never worked.
Been quite a few posts about it on this forums about it,so i am sure the dev team has a note of it somewhere.
People run condi builds with Kindled Zeal in WvW? Especially in WvW Zerging scenarios?
Guardians will use more suitable builds for Zerging. I’ve never met a Guardian who uses Kindled Zeal because he wanted more Bleed or Poison damage on a cart…
I’ve missed every Saturday 1v1 Tournament because 12:00pm is apparently too early for me lol!
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If you don’t like people playing music then stand away from them. The hearing radius is quite small.
I don’t do it for donations either.
You’d be surprised how many people enjoy the music while waiting for a que.
I was playing the harp for an hour in Heart of the Mists and it unequipped itself.
Any ideas as to how, or is the Octave Buff: 59m 59s a glitch and it doesnt really reset when moving down/up Octaves?
I’m sorry you got into soloque with bad people.
I’m also sorry that the Leaderboards is terrible. There’s no insentive for staying in game to reach 300 or 400 points for a “rank up”
Engineers don’t exactly have many condition cleanses… any team with a mix of condi + aoe dps + stability will faceroll these guys. They’re far from being OP
@ Hunter,
You’re saying Guardians don’t belong on any team yet people are utilizing them as their 5th. You argue that Guardian’s don’t belong in the meta… the truth is, it’s their season in.
You can’t change EU’s perspective of where Guardians are and should be.
You can’t change NA’s perspective of where Guardians are and should be.
You really think for a second this ultra casual MMO has a huge skill discrepancy between beginner and “pro”?
Yes.
Hunter, I would take advice from the more accredited Guardians on this thread. They are obviously more skillful, and more knowledgeable on where Guards stands in the Meta.
As for your 1v1 dilemas, I’d recommend my burn build.. but I don’t think any Guardian build would satisfy you.
Like others have said, the Guardian was probably never your class to begin with.
Best regards.
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You are dependant on each and every one of your players… it isn’t like Starcraft where you could consistently 1v2 opponents depending on your skill level then bring that same skill level into another game
There’s too many factors in build wars 2 to determine how a particular match will go. There is 0 consistency. You have to be with the same team, running the same builds over and over. To be the best, your team has to change classes and/or build to better counterplay another team.
Cele ele, war, and engi don’t need to change anything because they’re already running optimal builds (celestials) for that class.
I don’t think people fully understand the concept of rock-paper-scissors balance. Meditation guardian for example is a powerful counter against any other zerker build AND condition classes.
Having auto-attack off enables you to use leap of faith to get away fast/catch up to people and sword+JI enables you to catch up to even thieves who are low health and finish them off. Not to mention GS #5. Cooldown management is the key-word. Using all your CL’s in panic is only going to get you killed.
Since when does medi guard counter condition classes? It gets melted by condi engi.
Every melee class gets melted down by condi engi or condi ranger >.<
Well… except for condi guardian
wink
You do understand that simply saying something is a fact doesn’t actually make it so, right?
Facts are usually accompanied with hard data demonstrating that they are, indeed, facts.
ex:-GW2 5v5 consists of 20 abilities x 10 (200) that need to be kept track of, which is overwhelming. Fact.
“Overwhelming” is not an objective state, it is subjective.
So you’re telling me that keeping track of 200 abilities/cooldowns at once isn’t overwhelming? You’re going to have to show me some evidence because it is actually a fact that keeping track of 200 abilities is overwhelming for myself and other players I have spoken with. That is a fact.
According to the Miller’s acticle, human short term memory can keep track of 7+2 objects at once. That is consistent with my experiences, keeping track of 1 characters abilities (10-20) is a struggle.http://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus_or_Minus_Two
Infact I watched Sodapopping rage log from Gw2 the other day after Phantaram literally went through every class and showed him all 200+ abitlities. Sodapoppin became overwhelmed (He said so) then logged off Gw2 to play H1Z1. This is a fact.
Nice tr-SNIP
All these opinion of yours is not fact.
A person will easily memorize these weapon skills by the time he’s lvl 50. At level 80 he’ll have a pretty good grasp of his traits and skill utilities. I’ve never met a person who couldn’t manage his class because of there being too many skills involved.
You’re making it sound like the UI and Gameplay is overwhelming… anyone would be overwhelmed if I were to list my skills in one sitting.
As far as i’m concerned, you have huge l2p issues.
Complaining about a gamemode that has not been released yet, and had thus no impact on the competitive scene whatsoever… Yet, said gamemode is bad and doomed to fail, said by someone with the following in his signature:
+1 for dueling in the mists.
+1 for 3v3 or 2v2 deathmatchI think this is a classic “It is not what I wanted! Give me what I want because I want it!!”
If you don’t like opinions then you should probably stay away from the forums.
If you can’t handle criticism then dont make threads.
My 8yo cousin could have made this qq thread. She also understands the differences between Stronghold and a true 35m long MOBA game.
You can hardly compare the two.
The only thing we agree on is the need of 2v2 and 3v3 modes.
This better not change how Guardian teleports with flashing blade and Judge’s intervention… that’s all I gotta say…
it will. which is why im kittened.
Didn’t you hear? Teleports are super OP.
I’m still trying to understand the extent of “No Vertical Teleport”.
Please tell me, which of the following attached pictures are allowed if this patch went live? Obviously there are more spots to Teleport but this will give me an idea.A-> with Sword u can engage-disengage from below the treb. Clearly broken and uninted, since u teleport through walls ( altough there’s a walk path for it).
Broken.B-> Same as A. Another case of “through walls” vertical mobility.
BrokenD-> Same as A. With sword u can go through walls as long as u have a target on mid.
BrokenE-> Same as A.
BrokenThey’re all broken ports mechanics that reward the thief and thief only ( my main is thief btw).
If your ability is a shadow step (and almost all teleport abilities are shadowsteps, ask Coulter for details) it SHOULD be that you shouldn’t be able to go through walls, even if there’s a walk path for it ( teleporting on Niflhel mid ledge from below is the clear example).
Shadow step should work ONLY if there’s a STRAIGHT WALK PATH, otherwise teleport classes have too much edge over the others.
This is a good change, but they really need to rebalance certain professions after this change, cuz thief will get much worse, mesmer will receive a bigh hit but will be compensated by thieves not being able to pursue them as good as before and even necros will get a hit but they still have spectral walk ( spectral return is a TRUE teleport btw).
Mostly cuz i don’t want to see pew pew rangers invading tPvP.
Thanks for the reply.
A lot of thief skills say Shadow Step. Guardian has Teleport. I’m pretty sure the Guardian’s Teleport is on the same mechanics. Edit: Right like you said lol.It will hurt Guardians more than thieves if this is the case. Our two “Teleport” skills will become even more frustrating and wasteful… these need to be class specific.
At the very least Anet could redefine these skills.
A “Teleport” should be an instantaneously port regardless of objects while Shadowsteps should be line of sight/pathways only.It won’t hurt guardians cuz guardian mobility isn’t mandatory.
Their teleports are used more to stick on target/burst in rather than an in-built mechanic.
This isn’t the case of thieves/mesmers ( thief more heavily) , since they are totally dependant upon dodging-teleporting-stealthing in and out.
How the Guardian engages is half the battle. The middle of Foefire is a good example. I’d like to Teleport over a hill to engage, or the ability to disengage a zerg in mid by targeting some one who’s coming from far.
We’re not a mobile class but we had options. Now these options will be taken from us.
The patch will hurt us just the same.
Play sidenode and let your friends work their magic at mid.
Condi ranger
Condi guard
Zerk mesmer
Zerk theif
Hybrid guard
I really want to be a part of that team!! lol.
You see.. after the 10th Stronghold map I think i’ll start craving Conquest again…
Stronghold is Obviously going to be the game of choice. I’d like the option to que for either.
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