Showing Posts For Saiyan.1704:

Don't get killed bros

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

Ele Engi War Thief
Fifth could be one of the above.. I rather not..
Guardian Necro Ranger Mesmer

You can argue all you want about Necro > Guardian… The Necro didn’t win WTS.

The funny thing is.. in spite our weaknesses, we kinda are in a good spot if you consider a 5th/6th position “good”.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

binding blade passive damage should stack?

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

its not posible to hit 5 on 1 target. try the dummies, i got max 3 ever

Not sure what you’re doing :O
1526 crit
1526 crit
762
762
762

Attachments:

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Don't get killed bros

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

I have been playing guardian since launch and I hate to admit that I love the class but I criticize it constantly. I feel another class could have brought more to the team than the hammer guard.

I’m not sure if another class would have been “better”.

The little CC from hammer made HUGE plays.
We all witnessed the Guardian’s role. He was half the reason why The Abjured got a 3 man wipe in mid. So the question isn’t necessarily which class would have outperformed the Guardian. The question is, what are you willing to lose if you were to switch out a high burst, moderate utility class?

If the other team grabbed a Stability source, would that have countered Hamguard’s Warding and Immobilize effects to negate all of the burst potential that oRNG had?

Remember, the Guardian wasn’t the only one immobilizing or casting Warding for CC. They did a good job at taking turns with their CC and calling out targets to burst.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Guardian: Radiant Retaliation Not Working

in Bugs: Game, Forum, Website

Posted by: Saiyan.1704

Saiyan.1704

Radiant Retaliation doesn’t scale with Condition damage like the trait implies. It scales with Power. If you want to see for yourself, use Rabid Amulet with Radiant Retaliation.

Retaliation damage will be incredibly low.
Add a Power Signet
Retaliation damage will increase due to Power.

If more convincing is needed….

Equip Carrion amulet
06000

Base power/condi stats
1576 power = 212 retal damage
1232 condi = 212 retal damage
Equip Radiant Retaliation.
1232 condi = 212 retal damage
1587 condi = 212 retal damage
1659 condi = 212 retal damage
Equip Staff for 12 might stacks and your Retal damage will increase… but it’s due to Power being increased by Might.. not your Condi damage.

/Endbugreport

On another note, Kindled Zeal has been replaced with Amplified Wrath.
People will not use Kindled Zeal to increase Doom/Geomancy damage if our Burn damage can increase through Amplified Wrath. There’s no use for Kindled Zeal in any build.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Why does Kindled Zeal exists?

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

And Radiant Retaliation apparently is broken and does not change your retal damage at all, or so reports are made. I have not used it myself as retaliation is not significant enough to try to “buff”. (You can argue in wvw zerg scenarios, but I argue again, that isn’t the tipping point).

Radiant Retaliation doesn’t scale with condition damage at all. It still scales from Power. If you want to see for yourself, use Rabid Amulet with Radiant Retaliation trait equipped and see for yourself.

Retaliation damage will be incredibly low.
Add a Power Signet
Retaliation damage will increase due to Power.

It’s completely broken =/

EDIT
If you’re still not convinced…
1576 power = 212 retal damage
1232 condi = 212 retal damage without Radiant Retaliation

Keeping the same power… and equip Radiant Retaliation…
1232 condi = 212 retal damage
1587 condi = 212 retal damage
1659 condi = 212 retal damage

Equip Staff for 12 might stacks and your Retal damage will increase… but it’s due to Power being increased by Might.. not your Condi damage.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

mis guaridan question.

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

WW’s crit damage will take effect the moment you pop Fury.

Promote skill target can hurt or help you. If you use a skill and accidently target someone, you’ll engage. So I would disable it in PvE.
Almost every skill you use in PvP will be for a reason so I would enable it in this case. I wouldn’t depend on a target assist either. You’ll likely still click on “Target Nearest Enemy” (Get that binder to a key) or manually click a target to focus some one.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Why does Kindled Zeal exists?

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

Yup.

http://gw2skills.net/editor/?fVAQRArd8PmQgosKAqmc8auAA-TJRHwAf2fIwJBAZZAAPBAA

With Kindled Zeal equipped, you’ll do 7 more condi damage with Doom and Geomancy equipped than Amplified Wrath… but in actual DPS F1 procs… you’ll do way more damage with Amplified Wrath.
There’s absolutely no reason to choose Kindled Zeal over Amplified Wrath… EVER.

If you think that’s bad, you should Check out Radiant Retaliation. That one is broken too.
But don’t worry we’re “in a good spot” so it’s ok to have broken traits.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Teach me to Intervene

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

I don’t WvW so I can’t offer any suggestions in that area.

Our “Teleport” mechanic has always been undefined in a way. If you position yourself correctly, you can teleport yourself to one of the targeted glass windows on Kyhlo at the start of the game.
-Pretty much through any wood on the Kyhlo and Temple of the Silent Storm.
-At angles where your character has vision with another character, with the exception of certain objects the teleport deems as “see through” like Kyhlo’s clocktower’s wood and the walls on Skyhammer.
-The teleport will fail if you’re standing on the wooden bridge at Mine on Forest of Niflhel. You can’t port on the bridge either.
-You can’t port off of the broken glass on Skyhammer.

There’s many more “cans” and “can’t” places but you’ll have to discover most of them on your own.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

binding blade passive damage should stack?

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

It would be too OP.

Technically you could hit a Mesmer with 5 binding blades if all his clones were out and you Judge’s Intervention him + Binding Blade. That alone would yield 1k damage per second… since Binding Blade scales better with burn builds, the damage will reach 2k per second.

Everyone would break their keynoards.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Port Changes Coming Tomorrow?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

This better not change how Guardian teleports with flashing blade and Judge’s intervention… that’s all I gotta say…

it will. which is why im kittened.

Didn’t you hear? Teleports are super OP.

I’m still trying to understand the extent of “No Vertical Teleport”.
Please tell me, which of the following attached pictures are allowed if this patch went live? Obviously there are more spots to Teleport but this will give me an idea.

A-> with Sword u can engage-disengage from below the treb. Clearly broken and uninted, since u teleport through walls ( altough there’s a walk path for it).
Broken.

B-> Same as A. Another case of “through walls” vertical mobility.
Broken

D-> Same as A. With sword u can go through walls as long as u have a target on mid.
Broken

E-> Same as A.
Broken

They’re all broken ports mechanics that reward the thief and thief only ( my main is thief btw).

If your ability is a shadow step (and almost all teleport abilities are shadowsteps, ask Coulter for details) it SHOULD be that you shouldn’t be able to go through walls, even if there’s a walk path for it ( teleporting on Niflhel mid ledge from below is the clear example).

Shadow step should work ONLY if there’s a STRAIGHT WALK PATH, otherwise teleport classes have too much edge over the others.

This is a good change, but they really need to rebalance certain professions after this change, cuz thief will get much worse, mesmer will receive a bigh hit but will be compensated by thieves not being able to pursue them as good as before and even necros will get a hit but they still have spectral walk ( spectral return is a TRUE teleport btw).

Mostly cuz i don’t want to see pew pew rangers invading tPvP.

Thanks for the reply.
A lot of thief skills say Shadow Step. Guardian has Teleport. I’m pretty sure the Guardian’s Teleport is on the same mechanics. Edit: Right like you said lol.

It will hurt Guardians more than thieves if this is the case. Our two “Teleport” skills will become even more frustrating and wasteful… these need to be class specific.

At the very least Anet could redefine these skills.
A “Teleport” should be an instantaneously port regardless of objects while Shadowsteps should be line of sight/pathways only.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

How often you don't play Meta?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

To my humor, every guardian and their mothers are using Tage’s hammer build now. In SPVP where most players are uncoordinated with each other, the build doesn’t exactly perform all that great compared to 21614 GS variant; simply because, the Hammer is a higher risk weapon.

Funny that you say that, because I’ve only ever seen two Guardians using a Hammer so far; one of those was in Skyhammer and might have just been equipped for this map. All the other Guardians (and there are MANY of them) that I’ve seen, were using GS and scepter/focus… some might have been using sword instead of scepter.

Maybe you are playing in NA? I’m talking about EU Unranked here.

This is strictly NA. Right after WTS, every Guardian I saw was using hammer. Even the few unranked games that I played.
As a matter of fact the 3 Guardians in our 2v2 tournament were running hammer too. It’s a thing.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

How often you don't play Meta?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Why would you not play meta builds? Have fun being mediocre forever I guess.

Implying that Meta makes everyone good? :v

But the reverse isn’t good anyways. People with less experience shouldn’t kitten themselves when their skill level isn’t there. Running something that they made up on their own or some odd build isn’t going to help them. Might as well play something that is proven to work and build up skill.

OP didn’t point out to whom this question is specifically forwarded, so I assumed it’s about experienced players.
Therefore my answer to Elitist’s post was like that.
You on the other hand think, inexperienced players should run meta.

In my opinion, inexperienced players shouldn’t land in the same queue as experienced players – they’re ruining experience for those who did their homework.
Not that I have something against them, but I’m against current matchmaking which in fact made quite a number of PvP community being disgusted with it and I understand them.
Therefore, META build, which in fact in this game, in PvP mode is nothing, but nothing more than just a silly build that is used by some overfanboyed streamers and ESL players.
For newbies, META build may be something which is more like a starting point for them, instead of something that does succeed.

Calling nonMeta builds mediocre is also silly.
Uncountable amount of times where a nonMeta which should make people mediocre, has rekt Meta users is a fact.

The only reason why I am so against using that Meta term in every possible situation, and call it the best thing possible, is only because it does kill brain cells and make people believe that build diversity is non-existent – many people already behave like that and talk like that, which for me is quite funny, because after all that time they spent playing, their knowledge is comparable with newbie who just started Gw2.

Hence, I’ll repeat – Those popular builds aren’t bad, but sticking to it like a glue isn’t a way to go. And amount of players that use them forever and never improve, or are plainly in stagnation is very high.

Well said Tao.

I will add that OP did infact say SPvP, not TPvP. Sometimes meta builds will greatly underperform given their situation. For example, many Guardians ran Bunker in SPvP when it was meta. Many players performed terribly… because he’s a bunk guardian and it’s SPvP… the build is heavily dependant on his team and their rotations.

To my humor, every guardian and their mothers are using Tage’s hammer build now. In SPVP where most players are uncoordinated with each other, the build doesn’t exactly perform all that great compared to 21614 GS variant; simply because, the Hammer is a higher risk weapon.

Higher risk will always yield poorer performances within the overal population. There are now more bad (specifically NA) Guardians out there performing worse than ever.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

The finals were a joke.

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Why has warrior gone from the most versatile profession to being pigeonholed into an extremely dull support role?

Sooo much this! i hate it that warrior is now a dull boring shout support pet.

ALL that warrior is good for is:

Aoe field for burning and getting might
> use shouts

Wow and thats the warrior these days.. from HEAVY dps to boring support build

Guardians went from support to heavy DPS.

Something fishy is going on here… :P

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Will you prefer Stronghold?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

There is a whole lot more emphasis on either supporting or killing NPC’s, than the need to kill enemy players. It’s why PvE players will enjoy the game. It’s why it’s going to be 10x bigger than Conquest.

There will be more PvP at the start of the match until both sides spawn enough NPC’s to push forward. I’ll probably be roaming away from the NPC drama to attack their Treb or Supply’s… which ever position yields the most “pvp” action.

In-spite the less “pvp” action it has compared to Conquest, I think Stronghold will cater to my taste. I’m very excited about it

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Port Changes Coming Tomorrow?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

This better not change how Guardian teleports with flashing blade and Judge’s intervention… that’s all I gotta say…

it will. which is why im kittened.

Didn’t you hear? Teleports are super OP.

I’m still trying to understand the extent of “No Vertical Teleport”.
Please tell me, which of the following attached pictures are allowed if this patch went live? Obviously there are more spots to Teleport but this will give me an idea.

Attachments:

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

How often you don't play Meta?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I’ve been running off meta condi guard builds in Conquest since last July/August. I know every counter to it. I know it’s strengths. I know how it should be played in Conquest.
Even though many consider 62600 the standard burn build, it’s very much “not meta”. To some its even scorned upon. To others, it’s OP. People are used to Zerks or some other Guard “meta” variant.

It works well enough for me

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Port Changes Coming Tomorrow?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

This better not change how Guardian teleports with flashing blade and Judge’s intervention… that’s all I gotta say…

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Meta Build 1v1 Tiers and Discussion. 9/3/2015

in PvP

Posted by: Saiyan.1704

Saiyan.1704

The Thief and Guardian have always been a 50/50 matchup. Lower tiers, the matchup will favor the Guardian more than your average Thief.

As far as build vs build goes… i’m not entirely sure this thread is ready for build technicalities like Hammer vs S/D.

Speaking of technicalities, a thief can technically “never lose” due to his ability to always peel away. Should this type of mobility effect ratios as well? I think if a person has to “run away” to win (like most Warriors and Ele’s) it should be considered a defeat. That’s my opinion.

Regardless, I think the odds of 6:4 is fair for Guardian vs Thief matchup.

It would be cool to have a collaborative “average” between ratios listed, assuming these people’s arguments hold ground. The ones who don’t will need to validate their argument.
Example:
Necro Main says Guardian matchup is 8:2.
Guard Main says Necro Matchup is 8:2. (or any other ratio)
Should this be a 6:4 4:6 ratio or is more input needed?

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

why hybrid is the new you

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

Wait condition damage guardian is a thing? They have one condition?

I wouldn’t underestimate a condi guardian’s damage. A max dps build can hit for 1,352 condi damage per second, in 10s intervals. That’s almost 2k dps if you add your auto attacks. It destroys classes you can’t glue yourself to like stealthy thieves and mesmers. That’s pretty much the whole point to condition builds. That and people don’t expect a Condi Guard so you’ll have the advantage.

The above builds in this thread utilizes high burn uptime in conjunction with high raw damage/crit. It’ll work in scenarios where they’re getting kited (like most guardians) and unable to hit reliably with their melee attacks.

The issue I find with high duration burn builds is, it’s mainly single target perma burn only. It lacks aoe perma burn application unless you run Permeating Wrath.

Permeating Wrath may excel in groups but will do very poorly in almost every other scenario… especially the ability to burst down a focus target. In other words, you might as well run with the traditional Zerk Medi build for high group aoe damage. Zerk medi performs well in that area, as well as other skirmish roles, making it a high performance build.

Burn builds have to be careful with how they engage, and when they engage. Condi Guards can be deviating builds if used correctly. I definitely wouldn’t underestimate the dps potential of these builds.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

The return of Raid on the Capricorn

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I remember playing this map as a nub spirit guardian!

You know.. back when spirit weapons couldn’t die and were viable in zergs…

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Pyroclasm: The Definitive Guide to Burning

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

A modified burning build that I’ve been running in unranked level 51 pvp

http://gw2skills.net/editor/?fVAQRAsf7dlsApaolDxbI8DNR8QZ1IUdAkAP61/wMkDA-TJhAABws/A0PBgxKDAwJBAA

The nice part is that we have multiple ways of applying burning so I’m not really concerned when it is removed. All about duration and maximizing burns.

Duration isn’t the issue, it’s application. Between F1 procs, Torch, Judge’s Intervention, Burn on blocks, you actually get quite a bit of burn duration already. What hurts most condi builds is the fact that our huge duration burns can easily get cleansed.
It’s why we work in Bursts instead, using Doom, Geomancy and even Krait, to work around people’s cleansing rotations.

Your build would be good if our F1 wasn’t single target damage
It’s why Permeating Wrath desperately needs to be “on target aoe” instead of “self aoe”.

In conclusion,
We could utilize a 932 condi, 650 power, 650 toughness amulet for tanky, high duration burn builds. Regardless… our F1 mechanic forces the build be used for mostly 1v1. High duration builds isn’t good in skirmish fights unless people absolutely have 0 condi cleanses like most Thieves and Rangers or Engi’s.

EDIT
I don’t mean to hijack this thread or be some kind of burn guard guru.. if someone thinks i’m completely wrong please say so. These are just my own personal opinionated experiences

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Proud of our Guard!

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

^ it’s ok Booms we still <3 ya.
I for one am very impressed with Tage’s gameplay. To my credit i’ve seen and fought some good Guardians in TPvP. Tage definitely performed fantastically. The way a hamguard should!
Brought tears to my eyes ‘sniff’.
#newfan #awesomesauce #NAlostbutGuardianswin

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Can we get a congratulations to ORomNG?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

OMG the casters, not pointing on ROM stealing chief on forest, not even reacting to tage using shelter to completely negate the nade spam in choke point during the last game, come on ….

Yeah. I think the only reason you don’t see other people pointing this out is most people are used to the bad shoutcasting. I really wish someone stepped up and took it more seriously. It would make this game much more watchable in tournaments.

It’s just so strange how the shoutcasters literally never call out anything that happens in the actual fights. They didn’t say a word while Abjured was getting wiped off-point. Instead, they just call out things that everyone can see on the minimap or health bars, which don’t need to be clarified for viewers.

A lot of this has to do with the way Anet’s protocol works. They can’t just talk about anything.

We all know how much goes on in TPvP. They have to keep it generic and simple for those who either never played the game, or is new to it like most PvE players. People may not know about class specific skills too.

When there were big plays, we felt that through the shoutcasters. I thought they did a great job.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

The finals were a joke.

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Would you rather watch glass vs glass or condi vs condi matchups?
oRNG proved that sustainable builds can get bursted down, quite easily, if done right. It didn’t look like Celestial vs Celestial at all.

As far as the mechanics you don’t like, it’s been in the game for 2+ years. That’s likely not going to change.

I’ll be the first to say that I was wrong about these certain classes that I thought were OP. Clearly from the tournament, they can be outplayed given the right comp.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Can we get a congratulations to ORomNG?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Tage did work omergod!
/NewFan

Congratulations Guys.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

How often you don't play Meta?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Meta is another word for Popularity. Yes, there are builds that will “sync more often” with which ever team you join. You can still go off meta with your own specific team comp and make it work, but that can prove more difficult than the current meta builds.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

The most lethal thief I've encountered.

in PvP

Posted by: Saiyan.1704

Saiyan.1704

-The Thief was teleporting with cluster bombs on short bow.
-He was probably using The Dreamer and firing unicorns and rainbows, that could be mistaken for lasers
-His 20k health could have easily been from Carrion + full Acrobatics tier.

You should not have used your Judge’s Intervention on him. You cannot pressure a class who evades 24/7.
Save your Stun Breakers for when that thief pops his Elite and stones you. Since you’re using protectors strike, i’d advise you to be on that weapon first so you can get a quick block off after you stunbreak.

Regardless, you are at a complete disadvantage with Mace because he will kite you to death with his bow. You would need to switch builds in order to beat a class like that.
… i’m curious how was he able to take the time to do this to you… Condi Thieves aren’t exactly Zerkers… where was your team during this 50s fight? Unless you didn’t have Absolute Resolution and Contemplate of purity, you should have lasted a bit before you went down.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Who will win the WTS? (Poll)

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Whats interesting is that the other teams sound more experienced than China’s Heaven and Earth. I’m curious if they’ll be able to make smart individual plays or will Rock be calling most of the shots? No doubt they’re experienced enough to be here… the mini bio for that team says otherwise but maybe that’s just how I read it.

I’m rooting for The Dankenning. I’m a fan of Eurantien’s Ranger and the overall team composition. If they win it would give rangers a huge mentality boost. Not to mention a different “Meta” could emerge depending on how well they do.

I’m most worried about Orange Logo. Four of the 5 classes have multiple proffessions. Not that the other teams wont do the same, it’s that these guys are most experienced in countering The Abjured and even a team like The Dankenning. There’s no telling what kind of composition or strategies they’ll bring to the Tournament on a per match basis.

https://www.guildwars2.com/en/events/world-tournament-series/

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Team Queue vs. Ranked Queue

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Majority is happy with current system.

Prove it…

There are hundreds/thousands of players, soloing, tpvping, who haven’t posted their QQ on the forums. That goes for NA and EU both.
That leads me to think they’re ‘ok’ with it. But only Anet has the answer.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Why we NEED 1v1 and 2v2 Leaderboards.

in PvP

Posted by: Saiyan.1704

Saiyan.1704

It’s why I mentioned a best out of 3. After the first loss you’ll have a chance to change specs.

So what you’re saying is you want a game mode where if people lose, they can just reset their build to something that will counter their opponent? Yeah, no thanks.

If a 10v10 blob gamemode is something that i wanted to play, I would join a WvW guild and partake in their raids.

10v10 is blobbing? 60 people is a blob lol. 10 v 10 is still considered a TINY fight in WvW standards. 10 man raid isn’t even viable.

If 1v1 is truly a nuisance and people wouldn’t like the gamemode

1v1 servers are always filled with the same people just playing different characters. Not that many people actually frequent those servers. There are thousands of times more players in tPvP actually getting better and learning the game. More power to them.

there can be a lack of player diversity like having 10 thieves in one room, etc.

Yeah sure, now you’ll have 500 thieves for every 1000 players on the leaderboard. The “problem” you’ve brought up won’t be remedied whatsoever.

People who do nothing but 1v1 are generally pretty bad in tPvP (see: Koto) and they add nothing to any team. GW2 is balanced for team gameplay, and creating a game mode where people sit and theorycraft garbage pure 1v1 builds is an awful idea because you’re just going to ruin what GW2 is all about.

The only reason you want this is so that you can take your 1v1 condi guardian build and make it somehow “viable” by creating a new gamemode. (I use the term “viable” loosely here). You probably get thrashed in tPvP all day because your build brings nothing to the team and that’s what makes it bad.

GW2 = team game with team gamemodes.

At this point it isn’t a matter of facts, but expressing oppinions. Because I pretty much disagree wit everything you just said

As for build switching, yes. It’s allowed in 1v1 Tournaments and currently people have no issues with it. It’s like a chest match where you’re not sure if the opponent will stick with condi this round, or go bursts the next.

10v10 to me is a blob. I don’t care if there are bigger blobs than others in WvW. It’s still a blob.
Same for a 5v5 small zerg. It’s a blob. It’s also why people don’t like Courtyard because it’s a zergfiesta.

You’ve just insulted every condi engi, condi ranger, and every other point assaulter/defender in the game. All these classes are 1v1 specs and they all were Meta last year before the April patch. Saying these classes are Garbage is like saying a Bunk Guardian is Garbage because he got replaced my Celestial builds.
I rather not change the topic, that’s a whole other argument for a different thread but you see my point.

For the record, I do incredibly well in Conquest with my build, in TPVP and SPVP both. I just got my feet wet in Tournaments which is another league of its own so that’ll be the biggest test. I’ll let you know when it’s Meta ;)

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Why we NEED 1v1 and 2v2 Leaderboards.

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Anet underestimated exactly how many people want this. It’s been asked since launch…

And you’ve underestimated how bad an idea a ranked 1v1 game mode would be. Every time this is brought up in discussion on the forums, people have stated that they don’t want a 1v1 game mode and the reasons that it wouldn’t work.

1. The game isn’t balanced for 1v1, classes counter other classes and creates another dimension of tactics for team matches.
2. Yes you can argue that the effect of countering would balance out after playing lots of 1v1 matches, but not every class counters and is countered by the same number of classes – condi survival ranger for example is only really countered by condi necro, yet counters numerous classes.

You’re right certain classes will have only 1 specific 1v1 build that outperforms their typical Conquest meta builds.
Rangers -condi/spirits/power.
Engi – Condi/turrets?/some celestial rifle variation.
Ele – d/d / air/other?
War – shoutbow/condi?/hambow variant
Necro – minionmancers/condi
Guard – condi/zerker medi
Thief – they’re thieves…
Mesmers – shatter/pu

It’s build wars. Getting a match where one class counters your build, is no different than a match whose celestial team counters a Zerker team.
The gamemodes can me remedied by either, certain in-game map functions and/or a best out of 3 rounds each lasting at minimum 2m.
Games will have a short time limit regardless. For obvious reasons.

I understand what you’re trying to say in that one class can win the majority over another. I myself have beaten several different condi ranger survival specs so you can add Condi Guard to that list. Yet I’ve completely gotten facerolled by some other survival ranger, or spirit ranger, that I thought was unbeatable.
It’s why I mentioned a best out of 3. After the first loss you’ll have a chance to change specs. Or maybe there’s something else that could be done to remedy that area.

1v1 Tournaments gives you the option to change specs each round. That aspect gave another level of play for players who know they’ll likely get countered with their build.

The truth is we won’t really know how these certain classes will even-out after X amount of games. I imagine it will be a reflection of what Conquest turned into.

Conquest: High tier is now full of at least 2-3 Celestial classes with specific meta builds. Low tier: People are asking for a class specific nerf i.e turrets, rangers, thieves, etc, that you typically wouldn’t have issues with in higher level play.

1v1/2v2: You’ll have the Meta 1v1 builds in higher tier ladders. Low tier: Other mediocre 1v1 builds will seem OP for others.

This doesn’t mean we shouldn’t Not have a new gamemode.

They are OP if they’re on a point, and you’re blocking his turrets with your face. Far from OP in a dueling server… any average range class will tear him a new one.

Another reason why your theory fails.

You just singled out half the classes. Theres no way to balance people for 1v1. It just doesnt happen. Too many hard counters, too much imbalance.

Nobody want’s 1v1 or 2v2. I;d like to see 10v10 or larger possibly, but smaller? no.

And i’ve played wow pvp 2’s 3’s and 5’s up to 2400+

If a 10v10 blob gamemode is something that i wanted to play, I would join a WvW guild and partake in their raids. I see how 1v1 can be an issue for a lot of people. I also see Stronghold being an issue for people who don’t like fighting NPC’s. It doesn’t mean we shouldn’t have these gametypes.

If 1v1 is truly a nuisance and people wouldn’t like the gamemode, 2v2 and 3v3 isn’t out of the question. These are TDM games for people who’ve always wanted a true Team Death Match gamemode without the blob vs blob feel.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Why we NEED 1v1 and 2v2 Leaderboards.

in PvP

Posted by: Saiyan.1704

Saiyan.1704

lol except this game is completely unbalanced for 1v1 and there’s nothing Anet could do about it. Balancing it for 1v1s would ruin it. What a terrible idea.

inb4 turret engis comes in with a sentinel amulet.

They are OP if they’re on a point, and you’re blocking his turrets with your face. Far from OP in a dueling server… any average range class will tear him a new one.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Why we NEED 1v1 and 2v2 Leaderboards.

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Anet underestimated exactly how many people want this. It’s been asked since launch… we’ve asked for lessor things like TDM and they’ve obliged. Yet we haven’t gotten 1v1/2v2 gamemodes because,
“You can do that in Custom Matchmaking”
and
“It will add too many game modes.”

Yea.. because no other mmorpg has more than 2 gamemodes like GW2?

1) We want these leaderboards.
Not just gamemodes. The old ladder system would have been perfect for 1v1 and 2v2. It would have ran itself without Justin needing to stand behind the currtain moderating matchmacking.
(Sorry Justin you’re not needed!)

All the QQ’s would be about cheesy builds like condi or high perma stealths classes like mesmers and thieves.
You could add certain objets within the map like a small capture point (similiar to stillness) that enables visibility in that area for X amout of time.
Add a mini ‘rain cloud’ that when enabled, it’ll rain or cleanse conditions on you for X amount of time

It’s not hard setting up a fair and fun gamemode. If Devs need input in this area we’ll be more than happy to help.

2) People dont like dueling servers for a plethora of reasons. The ones people like to join are full, other dueling servers can be filled with trolls and there can be a lack of player diversity like having 10 thieves in one room, etc. Dueling servers will still be there for people needing to practice.

Obviously people still duel because that’s how much we like it. Obviously there are even more people who don’t, because of the above reasons. It’s not going to hurt Conquest or Stronghold’s matchmaking. It’ll bring more people who quit a year ago back into the game due to having a more diversified PvP system.

Custom arenas is =/= a solution to the lack of these very essential PvP game modes.

It’s a placebo for a drug we desperately want!!!!

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

How bad is NA lag if u play from EU ?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

It’s going to depend on your type of connection. If your current connection is very good, you wont have an issue. If you frequently suffer from high latency, packet loss and high jitter, it will be 2x worse switching servers.

I run a satellite connection… so i’m always at a disadvantage when it comes to gaming. I will tell you that at 200-400 latency, with high jitter/packet loss the game can get incredibly hard to play… but it’s still playable. If your latency is 200ms but you have 0 packet loss, you’ll be fine.

tl;dr
If you usually have 50ms or less, expect to have somewhere between 100-200ms. Trust me, that’s still a playable connection but it depends on how stable your current internet is.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Thinking about dropping guard as my main pvp

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

You wont beat a good d/d cele ele unless you go condi. The same goes for anyone who knows how to kite and dodge a Zerker Guardian. That’s not to say Zerk guards are bad, they can just get easily outplayed in 1v1. Zerk Guardians excel greatly in blob fights where Condi Guards will fall slightly fall behind depending on the scenario.
You’ll just have to choose your poison carefully.

Burn Guards are still one of the better 1v1 classes around, out performing Zerk Medi on many levels. Yet ironically enough, Medi Zerk can outplay a Burn Guardian due to their excessive condi cleanses. Same with other classes with high condi cleanses, a Burn Guard can be easily beaten if you’re not careful.

It’s Build Wars 2. I suggest having multiple Guardian builds depending on your team composition

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

New Guardian Bow Specialization

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

Personally I And allot of guardians I know don’t want them to make the scepter AA faster moving.

We want them to turn it into a channeled beam that hits everything between us & our chosen target (like mesmer greatsword). Having it be a beam means it could be nearly instant hit & would even be worth a slight drop in DPS.

Many of us would also love it if they changed smite into a ranged symbol. As is now it’s not a true AOE, but if it were a symbol it could interact with allot of traits.

Short of these 2 things however, we would accept a bow that is designed in a mainly offensive manner with some support (Protection/regeneration/might stacking) in mind.

Since they are not doing the former by the looks of it, here’s hoping they get the later done right, then continue to add weapons in the future.

Well, you’ll essentially switch #1 skill with #2. 16 hits (or less) in a bean while the Symbol will do approximately 240 damage per tick. That’s approximately 1200 damage if the symbol hits 5 people
(Average scepter crit is 1200. Symbol can hit 5 people. 1200 / 5 = 240)

Taking Zeal’s 20% damage modifier, symbol’s Invulnerability + Symbol Traits in Honor… you’ll have to scale #2’s Symbol even further.

It could be completely useless unless you trait into Zeal and Honor… you also just made Condi Guardians OP by the scepter’s new AA.

Regardless, if the Scepter played like that, the play style would be too weird for me. I don’t want the Guardian’s AA attack to remind me of those dirty Mesmers. Ew! :P

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Pyroclasm: The Definitive Guide to Burning

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

Thank you for your compliment, and remarks on my pvp build. For my roamingbuild, I did not mean I used a staff actively in combat, I meant to say I swap to a staff to boost my swiftness duration just a little bit, or when I’m standing still to stack it up, to get around more efficiently. The build itself is fairly effective, but still not as effective as a direct damage guardian. In groups it is really useful though, especially if the focus is on you, since you basically hurt people by being attacked. The burn duration on the blocks is insanely long, and therefore quite effective.
As for your remarks, I understand them, but you will not have the same sustainability as with celestial while using carrion, mainly due to toughness and healing power. I might not be able to profit from celestial as much as other classes, but with the might stacking from battle, hoelbrak, and blocks I manage to do decent direct damage along with the burning ticks, giving me more options, which is what I prefer over higher condi bursts, although the bleedstacking with weaponswaps seems really strong as well. I don’t really understand your choice for 2nd major trait, shattered aegis. It does very low damage. Is it so you get extra attacks in so you can proc your passive burn more? I would still prefer the cooldowns from focus to be lower for more blocks and blinds.
Greetings,
Arddyn

Shattered Aegis is mainly personal preference, used just like how you described. Scepter Power or Focus Mastery is definitely something I would choose. Probably Scepter Power because I want to do more burst damage in 10-20s appose to waiting 36s with Focus #5

I’d have to see how your Celestial build does in TPvP play. I still don’t think the Celestial sustains can outweigh the burst damage of Carrion and Doom +Geomancy sigils. Even if you could get sustainable 15 stacks of might in 20s, you would have to sustain even longer to make use of Might’s damage.

You need to constantly be in melee range with sword in order to hit with your auto attack. My build is different in that, you don’t need to be in range 100% of the time once you switch weapons. As long as your conditions hit the target, you don’t necessarily have to risk receiving damage by trying to nail your AA chain.

Perfect example is d/d Ele. Most of his attacks is in a 240 radius. I’m usually out of Sword’s AA range, trying to avoid as much damage as I can. You’ll take noticeable damage if you’re making use of Intelligence Sigils.

I’m not dismissing the build by any means. I’d like to see how you play the build. It could very well out perform mine

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

You're going to hate the pvp if you solo.

in PvP

Posted by: Saiyan.1704

Saiyan.1704

So, wait. The company that produced Team and Random Arenas in GW didn’t do the same for GW2? Please forgive my ignorance, but that’s… amazing.

Can’t tell if serious or not o_o

Almost every gaming company will have different directors, programmers, artists, etc. when making a sequel. Especially if that sequel took 3 years or more to produce… Employees will change jobs and game directors will transfer.

Diablo II and Diablo III is a prime example. I thought that game’s PvP was amazing but Diablo III didn’t even adopt dueling/pvp until about 1-2 years later. That blew my mind. Now that it has, almost every aspect about it has changed and it’s very much unbalanced compared to DII.

The same happened to GW1 > GW2. It’s not that the PvP is bad.. because it isn’t, they’re just taking a different route. I personally love it… just wish they extended the game’s PvP experience further.
1v1, 2v2, 3v3, registering teams in game, numerous leaderboards, etc. Pretty much what every Esport mmorpg has

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Why Stronghold needs its own Queue

in PvP

Posted by: Saiyan.1704

Saiyan.1704

In my personal opinion, splitting the queues would allow a sPvP community that enjoys stronghold to form and expand the PvP community in general.

A lot of people have stated their dislike for Conquest, I can see stronghold giving sPvP another chance to become a more popular and have a stronger scene behind it. The only real drawback being that Conquest might be left behind, which personally I can live with.

People will play 1k Stronghold games and will need a Conquest refresher. The same happened with Courtyard.. hopefully we’ll have less drama this time around.

Conquest games are going to be slow but I don’t see them dying anytime soon. Some players may prefer the one on one confrontational Conquest gameplay instead of Stronghold’s “moba” style play. You never know.

I’m beyond hyped about Stronghold

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

New Guardian Bow Specialization

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

I really don’t see where HEAVY armor just screams, “Give me a bow!”

I mean c’mon, bows and rifles for warriors? Longbows for guardians?

Heavy armor screams, “I WILL BASH YOU IN THE FACE!”

Just fix the freaking scepter for range(fix traits or otherwise), and give us axes or offhand swords as our new weapon.

They’re not going to buff scepter’s aa.
The weapon can do 1200+ crit damage not counting fire and air sigil procs. If they make the aa faster and more accurate they would have to increase the duration for each attack, or reduce its damage, to compensate for its very far 1200 range. Then there would be no need for a bow.

We’re not a smash and bash class. Warriors are.
Guardians scream, “I’M GOING TO BASH HIM IN THE FACE, AND HEAL THAT NEARBY SQUIRREL OVER THERE WHILE DOING IT.”

I’m perfectly fine with that. I’m a Guardian.

The bow is the only weapon that “doesn’t make sense, but works”. Just like Staff for Ranger and Great Sword for Necros. None of it makes sense, but Anet will make it work, as per that class’s specialization.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Pyroclasm: The Definitive Guide to Burning

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

Hi guys, I don’t know if anybody still checks this, but I tried this build today and I thought I’d post it here, since it performs fairly well. http://gw2skills.net/editor/?fVAQRAsf7dlsApUotCxWI8DNR8QVdAkAPK2PRSkFXNDA-TVyCABAcSAUR/gCmc4R9HCVCylyhm2fYJlcS8EAIFwiKrA-w
You don’t get direct damage, but every block turns into a 4 second burn, and aegis heals you, along with dodgerolls. It gives good sustain. I use this for wvw, and I use retreat and a staff to get around. You can’t really disengage that well, but I use it in small group roaming. I also made a pvp hybrid which is this one: http://gw2skills.net/editor/?fVAQRAsf7dlsApaolDxbI8DRR8QZT1BQC8o4c9PMD5AA-TZBHwAGOJAAeAABOCAl2fAZZAA
Which is actually decently strong, since you can get a really good burst off with the intelligence sigil.
Hope you like them, and hf ingame.

I applaud you for using sw/t combo. Many burn guardians fail to tap into Torches full potential of 12s burn duration. At minimum, Torch should always give 8s burns, assuming the throw isn’t blocked ;)
I’m incredibly new to the WvW scene so i’m very curious as to what kind of burn builds that can be had. I’ll give the staff variant a go when I get a chance :p

I’ve had very poor experiences with Celestial amulets. It under performs in almost every aspect. The potential 4,867 damage on your sw/t weapon switch is nice, but because sc/f can’t do similiar damage, you’ll actually lose a lot of damage without gaining much of Celestial’s perks.

Try
http://en.gw2skills.net/editor/?fVAQRAsf7dlsApaolDxbI8DNR8QZ1IUdAUAP61/wMkDA-TJRHwABOJAILDA4JAEa/BA
You’ll do twice the amount of damage with viritually the same amount of sustains with a near 100% accuracy w/ judges intervention and flashing blade. That’s about 5408 condi burst damage in 4s, on each weapon switch.
Rune of Krait is used as a “finisher”. I mainly use it to kill almost any class that would be nearly impossible otherwise. d/d celes eles is a prime example.
I would use Balthazar runes if the perk Burn on Heal wasn’t dodgeable or blockable. It’s a close 2nd rune if you prefer that over krait.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

please anet buff turrets eng

in PvP

Posted by: Saiyan.1704

Saiyan.1704

^ this guy lol. have you even played recently? yes almost all engy builds are weak to condis but there is one that can survive for several minutes vs condi opponents, can you guess wich one it is????

prolly not xD

Seems interesting because you do not know of one either. Otherwise you would have listed it. How many hours do you have on said build? How did you fare with it yourself?

Actually his right, turret build is the most resilient to condition. Turrets aren’t effected by condi and the engineer himself has extremely high health which can easily stall long enough to make use of healing turret multiple times per engagement.

Also it was obvious, he did not need to list it. But I guess obvious is not so obvious to some people…

In his defense, it’s not a simple yes/no answer.
Yes engis are susceptible to conditions. Not all condi builds can take on a turret engi 1v1. The better condi players can but it can take awhile.

You’re all right in a way, here’s a waffle #<(‘-’<)

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

If You Want to Win...

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Once neutralizing a point, don’t be afraid to run back to mid to help your teamates.
If you’re engaged, fight a little off point if it means you’ll survive longer while doing just as much damage. The time to neutralize a point is much quicker than the time to capture it. You can afford to be a fee seconds off point if it means your survival.

Bottleneck; create choke points on the map.
If you have a node, don’t sit on it unless the other team consistently backcaps the node with their thief. If you see a solo person, like a guardian for example, engage him early on and attack behind him. He’ll use what ever cds he has to survive and you’ll do massive amounts of damage before he gets there. Many will stop because you’ve forced them to fight off point. Those who don’t will either die before they reach your node or be too vulnerable to do any good.

Don’t engage a 1v2 fight if your team wiped.
By the time they kill you, the two people will have gained their health back and roam elsewhere to meeting your respawned teamates. Then your team will be out a man. That’s called getting out rotated; losing your rotation. Many complain they’ve 1v2’d and his team didn’t capture a single node in that period. Odds are your team was out rotated, engaging players one at a time and losing.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Matchmaker Prof Balance NOT Working

in PvP

Posted by: Saiyan.1704

Saiyan.1704

You can thank people running duo classes. Just the other day I got matched up against a deliberate 5 thieve comp. Justin has no power over that.

I will say that i’ve seen more and more duo stacking teams, vs solo class stacking players. I applaud matchmaking for doing that… it could also be very bad if it’s one sided like two Guardians vs two Thieves. But to be honest, Thieves shouldn’t go head to head like that; they should have played the guardian’s and rotated the map. So it’s also a l2p issue but I could be wrong.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Do Not Nerf Turret Engi

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Pretty sure turret engis are suppose to dominate 1v1. Same for other 1v1 spec classes. You see very few of these classes in tpvp because they all have weaknesses… for turret engi’s it’s being completely dependant on their turrets as well as not being very mobile.

Sorry if you guys hate it for being a brain dead build. It is what it is. Sorry others can’t 1v1 it.. it still isnt OP.

One Good Player can demolish a turret Engi. Two Good Players can do it quicker. Those who say Turret Engi is OP because they can 1v3 or 1v4… that’s the same as Condi Guard 1v2 or 1v3ing people. If it happens then those guys were simply bad. Plain and simple.

Obviously Turret Engi is a brain dead build. I’m sure Anet would rework these turrets in a way so using them would be tougher

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Suggest build for lead small guild raid

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

Please don’t listen to this guy.

Solid builds for WvW raiding/GvGing can be found at this link:
http://syndictive.enjin.com/forum/m/23866474/viewthread/16504870-newinexperienced-gvg-builds-composition

I’d suggest you bulk your numbers to 15-20 to run those setups, otherwise I would look into running more roaming/havoc builds.

Hey I thought that was a pretty good comp considering he has 4g, 4w, ele and necro :P I don’t see you offering a composition suggestion!

But seriously I have practically 0 wvw experience so my credibility is mute! I wouldn’t listen to me either.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

[WvW] - How do people like to roam?

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

Well alrighty then. Appreciate the reply guys.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

You know something is OP when...

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Right now they are tankier then a bunker guard while doing more damage then Bruisers. I tried to build myself to find its weaknesses and it actually has alot if you go triple turret but i can literally switch my brain off and do amazing damage, even to bruisers, not even using my dodges and still survive pretty ok, even when outnumbered.

Comparing d/d Cele ele to Turret Engi is laughable.
Ele goes far to meet turret engi. They fight until engi pops all his turrets and/or even Crate. Ele peels off and gets to mid in about 7s. Less if he uses his Sword elite.
Engi is now naked until his turrets are up. If he goes to mid he’ll likely die unless he auto attacks from the ledge.. which won’t do a single thing.

The same can be said with a Bunker. Even the very slow Bunk Guardian can leave while the Turret Engi has his Rifle, Net and Rocket turrets on CD. His Crate wouldn’t matter much depending on the other team. Regardless, they will out rotate that turret engi so hard it wouldn’t be funny.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

please anet buff turrets eng

in PvP

Posted by: Saiyan.1704

Saiyan.1704

It takes forever to kill a turret engi as a mesmer and we have to do it way off the pt . So sure I can kill a turret engi after like 1000 yrs, in the mean time you just earned 100+ pts for your team and I have done jack all for mine. And if you call help at all I have to run off …

This is exactly why people have a problem with engineers, at least turret ones.

And how is this any different than a bunk warrior or guardian? Just because people can or can’t kill them in 1v1 doesn’t mean the class needs a buff or nerf.

People want to nerf them for being an easy class.
People want them buffed because Tournaments are very hard to win with them; you can easily outplay and counter Turret Engis.

They’re not OP and they don’t need a buff. Pretty sure original poster posted this thread out of satire.

Bunks don’t need to run around and do nothing.

and “balanced” for tournament play where everyone is a god and knows what theyre doing for the .01% of the population, doesnt affect the other 99% of players. Most often times in terms of balance majority rules.

people complain because of how easy it is to be good with a turret eng and afk. Turret eng players even stated this.

We shouldn’t nerf or buff something by how “easy” or “hard” a class is.
I think Wars and Rangers are an incredibly easy class to play, I wouldn’t dare nerf them.
I think Thieves is a very hard class to play. I wouldn’t dare buff them.

If we listened to the 99% of bad players, everything would be incredibly imbalanced.
-Stealth wouldn’t exist, making thieves and mesmers crappy.
-Ranger’s pewpew would be nerfed
-Fire/Air sigs will be nerfed and thieves will be forced to go condi.
-Players will QQ about more Condi classes
-Condi gets nerfed, Players QQ about Zerker Burst damage…
-Zerks gets nerfed, now Cele and Bunkers are OP
The cycle goes on… creating even bigger issues than before.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Slash resign

in PvP

Posted by: Saiyan.1704

Saiyan.1704

You’ll still get people who’ll want to /resign after the first minute of the game, and people who wont resign because they feel they have a chance of reaching that 300 or 400 point margin.

Just because you know you can’t win, doesn’t mean you shouldnt still fight for that 400 point goal. Leaderboards still matter for some people. Resigning will give you a full loss of -3 points compared to a minor 0 point loss at a score of 400.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld