He needs to break more catapults. That’s the source of all those broken spoons…
Yah, I was working on a full stack of siege commanders spoons when they changed to broken spoons. It was a sad day…
. A carefree enemy just comprised of numbers should not always beat a small group of superior tactics, assets, coordination, and skill just based off of game design.
That, however, was one of the unintended consequences of increasing the value of ppk. The intent was to reward fights. The actuality was it promoted outnumbering and running from equal ish fights.
For those who are still getting them, do you have the spoon collection unlocked? They seem to turn into broken spoon drops once that collection requirement is either met or the collection is completed, not sure which.
Been a very long time, but try camp supervisors and tower lords…
It makes no sense that they wouldn’t be able to transfer you to a very high server. Only full servers are locked. Otherwise, you could move to any open server na and then transfer around as you like.
Word on the borderlands from actual Anet devs is that they had to upgrade their guild hall the same way the rest of us did.
It’s not about being unable to bandwagon. It’s about being able to fight the bandwagons.
These linkings and locking choices are comical. I’m hoping Anet realizes just how bad this round is before it does too much damage.
The same thing was said about the round of th 4headed server and nothing was done until the 6th week.
I expect no changes.
Neither do I. But there is always hope.
These linkings and locking choices are comical. I’m hoping Anet realizes just how bad this round is before it does too much damage.
I would say it’s a combination of silence from the devs and negativity from some very vocal people that sours folks.
No offense to the good people of AR, but I don’t think there is a lower pop server than AR…
But the cake has already been ordered! And the flowers will wilt! And what about all the flight changes?
Rewards before population balance equals more stacking.
Not necessarily, if the Devs are smart they wont base the upcoming skirmish rewards on server performance, and I am not even sure how that would work with this stupid new 2/1/1 scoring change.
They need to base it on individual performance much like a reward track, just change the rewards and how they are handed out. It could work like this…each skirmish would reward the individual player a number of tokens that they can use for a set of rewards that are cycled every week or month. The amount of tokens rewarded would depend on the activity from a player. This way you encourage more participation and everyone can benefit rather then just a winning server, which would just promote bandwagoning.
Agreed. I was thinking in terms of server wins, not individual performance.
Rewards before population balance equals more stacking.
Also remember, not just holidays, but relink time…
I like the idea of giving a bonus pip or 2 to the losing team if scores are super close. Just have to be careful about organized farming.
The pips are worthless though. It only takes 2-3 days of playing and you max out all the exclusive season rewards. Repeating the last chest only gives some gold and transmutation charges I can get faster in other ways. It is legendary division of season 1-4 all over again, just at an accellerated speed.
It seems like there is no reason to play this season for longer than 3 days if you have no hopes of reaching the top 250 for exclusive titlesWhen I saw the rewards I thought I could play the season the whole two months because it was said the last chest is repeatable. But it has all worthwhile contents removed after doing it once. But if you hit a wall like this there is no reason to continue. This is not how you keep a season active for the whole two months.
I think we all know the reason each of us play. And judging from your post, I know the reason you play as well.
See you around.
(0.4636)
Tell me. If I only have a low chance to reach top 250 why should I keep playing this after
I maxed out season exclusive rewards? Unranked games will be more entertaining and relaxing, ranked is stressful.
The new system seems to support a start to getting enough actual feedback to improve your play and get better. That’s why I’ll be playing.
Right now, the OP’s stated behavior is actually fairly common. Suicide to speed up the match if they feel they are out classed early on. I hate getting stuck with team mates like that, when a little coordination and changing of strategy to adapt to the other team can give you a chance to turn the game around.
This type of decision making is why we can’t have nice things.
I can’t read this without seeing “imagine [tRex] defending the orb…”
If you don’t like the way a commander plays, may I suggest that you can buy your own tag, tag up, and be the commander you want to see on the map?
So you game the system by only recruiting players who live in WvW six to eight hours a day. Coverage to allow Ryder most wxp gain per player. This just moves server stacking to guild stacking.
…bought the game yesterday…
…used to be able to 2v1… after beta…
I’m confused. Which is it?
Scoring methods drive player behavior, even in a situation where coverage and population are so out of balance that winning/losing means little. Unfortunately, the behaviors they drive aren’t always the ones intended.
PPK increases encourage server stacking and blobbing. It discourages even numbered fights.
Dealing with completely unbalanced match-ups and watching the damage linked servers are causing. Servers should not take round trips around the tiers based on who they are linked with.
Let me put a different perspective on it. There were times YB could have broken that spawn camp and didn’t.
But that takes a level of coordination often not found on YB.
DK has barely played in months.
There is no 2v1 going on. It’s the typical YB unorganized anarchy, unless a couple of guilds team up to take on coordinated groups on the other side.
YB is disliked by a vocal group of players based on the behavior of a group of players from years ago, most of whom are no longer on the server. That doesn’t mean there is a 2v1 going on, either.
Last night, for example, until we had to call raids die to lag and dc’s, there were a lot of fun three way fights during na.
The real issue is that for whatever reason, a lot of YB simply isn’t playing right now. We had about 60 people in three guilds hopping maps looking for evenish fights last night, and only one other tag out.
That’s why you’re seeing what you are seeing.
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constant disconnects on multiple wvw maps tonight…
2) Spawn camping is cheesy but standing around for hour after hour being spawn camped is plain idiotic.
So much this. You either pull together a force that can take on the campers, go around them, or go somewhere else.
On the bright side, these two servers opening up might let some of the other servers stabilize in t2/t3. So folks who don’t want t1 can have not-t1.
Hey. I can play while the outnumbered buff is on during NA prime…
It’s ironic that we’re talking about making smaller servers to help with world linking. At the same time that full servers open.
You might try repairing the client. That sometimes fixes it.
YB. War council.
This is the funniest thing I’ve read in ages.
YB barely coordinates reset…
I’m going to repeat something I brought up the last time a similar topic came up:
If I’m going to consider moving a guild, I’m going looking for a couple of things.
A welcoming community where my guild is wanted and is considered an asset.
Other guilds that will be good partners to coordinate with.
Community cohesion.
A place where multiple play styles are welcomed.
Good use of teamspeak and cc.
A place where we can become a valued part of the community.
A new world that I know is going to be moved around every couple of months isn’t going to provide that.
https://forum-en.gw2archive.eu/forum/game/wuv/Hypothetically-Speaking-New-Worlds/page/4#post6175053
So unless an alliance of guilds decides to populate one of these smaller worlds, I don’t see it working out well.
What WvW needs is a purpose.
What many of us have wished for from the beginning is that WvW be a serious competitive game-mode(with all the balance related things people have already listed).
Right now playing WvW does not matter, playing WvW skillfully does not matter. Winning the week does not matter. Winning outnumbered fights, or PPTing better than anyone else does not matter.
Now imagine if WvW had the structural framework to give a purpose to doing WvW. Skirmishes were a baby step in that direction, but have lacked any sort of follow up at all.
Make winning matter, make playing well matter. Give people a reason to be in WvW and give them a reason to improve their play.
This. So much this.
The quicker you guys stop demonizing servers and guilds and players the quicker we can come together and help Arena Net figure out the issue.
Fixed that for you, Mal…
I thought TC has a lot of PVX like Yaks. How many of the PVX are simply farming the labrynth?
A lot, I’m sure, based on my friends list…
It’s got nothing to do with easier match-ups. It has everything to do with the belief (right or wrong) that:
A) top three servers don’t get linked
B) other servers are believed to be tanking
C) not getting linked creates a situation that causes a glicko nose dive
D) been there, done that, don’t want to be there again
When you have a server that already performs erratically just by its nature, that level of volatility creates a lot of speculation and reaction, regardless of whether or not it’s either effective or good for the game mode.
The circumstantial evidence about the decision making process exists. Add in guilds that feel like they are forced to omniblob in t1 and don’t want to play that way, and you end up with the current situation.
The funny thing about YB’s take on this is that YB doesn’t want another ride down and up the glicko roller coaster. In general, the server wants to stabilize in t2. The last time it happened wasn’t fun for anyone. YB hadn’t imploded or lost nearly as much coverage as folks off server thought – but it couldn’t perform where glicko thought it should.
Given how disorganized the place is, the way they get there (if they do) will be typical YB anarchy. But right now, there’s good reason for them to be concerned about the potential yo yo effect of ending up without a link.
(Shout out to the fabulous folks on FC, BTW, who have been fantastic partners…)
@Cerby, you do realize you’re arguing this with members of a guild known for their ability to fight outnumbered and win – regularly?
The biggest issue with being locked for the length of time BG has been is player attrition and guild health. BG guilds shouldn’t be forced to move off server to keep new blood flowing into their ranks. And that’s the position they’ve been in for a long time.
It’s a difficult situation, because BG is still a behemoth. But they also field guilds that are a blast to play against, and I for one would like them to be able to stay healthy.
There is no WvW without our respected enemies.
(Yes, I want them to stop blobbing, too, but that’s an entirely different story…)
This has happened a couple of times now, to multiple people. I’m curious if anyone else has seen this.
Port to spawn, while on a queued map.
Find 1/3 of your squad has arrived on a different borderland…
No, the first two linkings weren’t fine…
Agreed. Had to stay out of three way brawls last night because of it.