Aren’t the t1 weapons available through the reward track?
Put the commanders with thousands of hours in WvW who are still actively playing in a room, and you aren’t going to come up with consensus on what should be changed and when.
I would rather just see GM’s in the borderlands to deal with the trolls and flames. A little bit of enforced civility wouldn’t hurt the game.
Yes lets hire the reddit mods to do it. They do such a great job of trolling with the full support of anet already.
USE YOUR HEAD! Its impossible and unfair to deal with trolls and flames in a way that doesn’t leave some1 mistreated.
Cause people are sheep. Its a waste of time and resources to make you your safe space. Make your own instead, use the block function.
Thank you for demonstrating my point so beautifully, kind sir.
Would love to see this.
I would rather just see GM’s in the borderlands to deal with the trolls and flames. A little bit of enforced civility wouldn’t hurt the game.
This would actually solve a lot of issues…
I’m expecting that we’ll see an initial influx of new tags. Who will then learn that being the commander is a bit more than throwing up a dorito and getting rewards.
Some will stay and become good commanders.
Others will decide that they don’t like being attacked because someone doesn’t like their decisions and will tag down.
In the longer run, it might reinvigorate havoc teams…
One up one down won’t solve the problem of completely unbalanced matchups. It will just guarantee that a good match-up can’t be repeated twice in a row.
And it won’t solve the issue that relinks cause: massive instability that is behind the randomness we currently see.
(edited by Sarika.3756)
An hour into reset, YB had 4 maps queued and a total of 95 waiting in Queue. BG had 4 maps queued as well. Meanwhile, we had 3 maps queued and our worlds locked, as usual.
This nanny state they created is a horrible design for what’s supposed to be a competitive mode.
Two months ago, YB was locked, had no link, and could barely find a single map queue on reset.
It’s happened to more than just JQ. And it’s not fun when it’s happening to you.
No. I had a major issue with it, and I run nvidia
There’s another component. Reaction time.
If we could test something for a couple of weeks, provide feedback, and have it rolled back quickly if it was a disaster, that would be very different.
But when it takes ages to change or fix something that is wildly broken, people become more resistant to changes they don’t believe will improve their situation.
One up one down might have worked with eight tiers. Unless the matches are far more balanced, it’s just going to create predictable blow outs rather than random ones, and end up with t2 servers trying not to avoid that guaranteed roll up to t1 more than currently happens.
One up one down will be a mess with only four tiers.
If the keep is upgraded, it’s worth dying for in terms of score as well.
Is it?
I can think of quite a few X/Y/Z matchups where X and Y have an equal or greater share of the PPT score, but are both losing to Z by more than double because Z is farming them for PPK.
A T3 keep gives 20 points every 5 minutes. PPK is only 1 point. A T0 keep gives only 8 points and, depending on the keep, takes a average of ~5 hours to hit T3 again. If we estimate ~40m at T0, ~1.kitten T1 and 3h at T2 then your server has 8 T0 ticks, 18 T1 ticks and 36 T2 ticks that could have been T3. That’s a difference of 96 + 144 + 646 = 886 points.
So, in contrast, dying a couple of times to avoid losing the keep pales in comparison to losing the upgrade’s contribution to points. A full map blob can wipe over 10 times before they start losing points on it.
When you see score disparities that aren’t reflected in PPT, it’s more likely due to one side having bloodlust, more Yaks completing their routes (ie: not random structures in enemy territory and camps flipped), or an earlier disparity in PPT.
I had to go look this up. If the wiki is correct: “Alternatively killing or stomping an enemy will add 2 points to the War Score (PPK = Points Per Kill), additionally stomping an enemy with the Borderlands Bloodlust effect will add 1 point extra.”
Hay bales are too small. Ezio got an entire cart of hay to land in….
How about a prison tier? Players who act toxic towards others get moved there, to one of three random prison planets.
We’d have to figure out a way to get out of prison…
Whole new meta game…
In keeping with the theme of encouraging last ditch defensive fights in the lord’s rooms, PPK has to go. I’ll happily go back to the days of throwing myself into the fray time and again to try and save a keep, but not if it just means feeding points to the enemy every time I die. Better for my team to just recap later instead.
If the keep is upgraded, it’s worth dying for in terms of score as well.
Not under current scoring, it’s not.
Some very good points here. There’s a balance that needs to be hit to make it work, and we’re currently not at that balance point.
One quick aside: do the math quickly on the maximum number of gems bought by 200 people who transfer servers every link up. Say $20 US each, times 200 people. That’s $4,000. Max. That’s barely enough to pay salary, benefits, and overhead for a single dev for two weeks.
Now adjust that in half, since a good chunk are trading gems for gold.
Transfer fees may contribute some income. But it’s not the cash cow people talk about it as.
Whichever server is getting the wrong side of a lopsided match feels this way. It’s not fun. But it’s also not Anet targeting a specific server.
This thread is just chock full of salt. Some people just don’t understand how to play this game adequately. x3
This comment is helpful how?
“Get off my lawn” isn’t a useful attitude. There are some pretty toxic people of all ages in WvW.
I think “toxic people” is rather an unforgiving attitude. Many of these people can and do change their behaviour over time.
Good catch. I should have said “people who choose to behave in a toxic manner”.
“Get off my lawn” isn’t a useful attitude. There are some pretty toxic people of all ages in WvW.
I doubt most still playing think the mode is OK.
Some of us are just trying to get what fun we still can out of it.
Reverence has an incredibly good point. It’s also why there are casual guilds in WvW, and PvX guilds, and guild that aren’t interested in being hardcore or the absolute best. Because there are other priorities in life outside of gaming.
WvW has space for many types of guilds, if we let it.
People want to see big damage numbers. They like chest thumping when they insta down someone. What they forget is that being on the other side of that isn’t fun if there’s little or no counter play.
If someone has enough time to react and they get outplayed, they’ll start trying to figure out how to counter.
If their experience is boom insta death too frequently, and they don’t believe they can do much about it, they will do something else.
(edited by Sarika.3756)
Some people think ktraining is the same as playing for territory control, or is the same as playing for PPT, or is the same as hitting objectives for fights, or is the same as using siege to defend something.
There’s more to WvW than flat terrain next to instant respawn points.
Please remember that there are a wide array of valid play styles in the game mode, and stop insulting anyone who doesn’t play the way you do.
What if Legendary Armor in WvW was tied to the winning server(s) like you got components of it, for winning, and after a few wins, you get to make a piece or whatever, and with WvW currency you get ascended armor/weapon chests.
To me WvW is about the fights. (YES I get that I am from YB, NO I do not fornicate with siege… LOL…)
Most of YB doesn’t. But like many other things, if a small vocal group of people says something loud enough and often enough, people start to assume it must be true.
If that siege is going down to burning, it’s a guardian counter siege build. Some of us carry a second set of armor just to use to destroy siege…
That doesn’t change that those butterfly wings(when they are closed) looks feminen. I don’t care about the lore behind those backpack cause they PVP backpacks and players torturing other players characters to getting it so it shound’t be shiny or butterfly. It needs to look badazssz. You might be a gay or a woman who is enjoying the looks of it and i respect that. But those reasons doesn’t changed the fact that those wings are look feminen. And please lets stop talking about this issue but that topic isn’t about pvp legendary backpiece.
No, the topic has turned into why you are using the word feminine as if it is an insult.
Also, that other people don’t see them as feminine in the first place. At least not by the traditional sense of the word.
That’s because players aren’t game designers (in general) and most players aren’t actually looking at what makes a healthy, long term, viable game.
I get a kick out of people who seem to think that WvW is so much harder than PvE, and fail to see the similarities.
Get zerg
Place siege
Operate siege
Break wall/gate
Kill mobs
Capture pointBoom, that’s it, yeah keep saying PvE is a snooze-fest, rofl….
I strongly disagree with this. That’s no where near all the WvW is about.
It’s partly about knowing your enemy. Knowing that guild
A always runs is a straight line, drops a massive immob, damage, and condi bomb, and then runs to reposition.
It’s about knowing that you have to change comp for group b, because they run loose and you need a lot of pulls to catch them.
It’s about knowing that guild c is going to partner with guild d and try to hit their favorite objective, and being there waiting for them.
The objectives create reasons and opportunities for fights, and give unbalanced fights (due to size, skill, etc) a way to balance out some.
There should be a part that is about winning the score, but until that’s balanced out so that each side believes they have a chance to win, that’s not going to work.
Turning SMC into a capture point with no defense is going too far.
Make small changes to find the right balance.
Eg make the inner walls breakable by cats, but not treb fire.
If a server thinks that t3 SMC is that horrible, that server can make the choice not to siege it up and sit on the siege.
If you are all about the fights, no siege in SMC should be an easy choice, right?
As long as someone is getting out there and trying, then evaluating what worked and what doesn’t in what situations and adapting, it’s all good.
I would suggest not running so tanky, or you are going to find yourself standing in places your squad can’t go, wondering why they are dead…
Defending is boring, that’s why barely anyone does it. No one cares about ppt. Maybe if you built the tower or keep you would want to defend it but it’s been the same for almost 5 years. No one cares about these towers and keeps for the most part.
For every time you post that “nobody cares about x”, there is someone out there who does actually care about it. WwW has a split personality if you look at the player base. And interestingly, the game was far more alive when the PPT crews were out there in force, defending and protecting “their stuff”.
Just maybe we should consider that moving in a direction pushed for by the subset that only wants fights all the time may have done damage, and bringing back strategic value and a reason to hold your stuff just might be the right direction to go.
The above post makes me want to post a ton of screen shots of heavily sieged keeps owned by the server in question. Saying they don’t do this qualifies as alternative facts.
It’s an interesting concept, though. So play it forward… what if incoming damage sources are limited in some way? Does that break up blobs? What’s the projected actual impact both on skilled and less skilled groups? How does it impact player behavior?
If you don’t like dbl, don’t play on it. You have other maps. Play on them. It’s not rocket science.
Dbl as it exists today is not the main issue with wvw.
Some of the current issues are player created, some are game issues. But dbl being a single map of four really isn’t the biggest problem we’ve got.
Let’s talk about unbalanced match-ups, coverage, population, attracting new players, the overall concept of RvR rather than a giant flat arena, players unwilling to accept that there are a lot of different ways to enjoy wvw and their way isn’t the only way… the list goes on.
AC killer guards are wonderful things.
Yeah. If you watch the end of the video, we tried that. They pulled emergency waypoint and ran us over with a 40-person zerg.
Some people are scared of even remotely fair fights. I’m just saying, it’s boring. If they enjoy it, more power to them, but I don’t think hiding in keeps defending is good for the game.
If they are enjoying it, then they are active, and it’s good for their game. They may not be scared… they may just not be interested in participating in the same version of the game you are.
There are plenty of other people to fight than the five that were bunkered in that keep.
So break into the keep.
Sometimes you have to pry open the shell to get to the omnomnoms inside.
If they want to fight to defend, they will.
If they don’t want to fight you, they won’t.
But insisting they play your way is just as wrong as them insisting you play their way.
To change behavior, there are several things to consider. Oversimplified, yes, but it’s a general outline.
First, winning a skirmish needs to matter.
Second, each side needs to believe they have a chance. Matches that are winnable get engagement. Matches that aren’t, don’t.
Third, whether you like it or not, some variation on capturing and holding territory needs to be how you win. It needs to be possible for a havoc team to ninja something and make an enemy force decide to split up to be competitive. If everything can be defended by one porting fire brigade with ease, it won’t break that blob up.
The fights will happen if holding territory matters. Yes, that means dealing with enemy siege, but that’s counter able. You just need a little coordination between your forces.
Doens’t aggreed with you. Guild wats hasn’t many obtions for manly or kitten looking gear options. Probably one of the desingners is a woman and thats because spvp has a feminen looking legendary pack. We need more armors like heavy version of the triumphant hero armor.
What does a designers gender have to do with anything? And how is the PvP legendary back piece “feminine”? (It looks pretty gender neutral to me.)
This is about humor, and that one guy who always misses the hay bale. I’m fine ignoring the usual thread derailers.
We need another use for the special action key. When in range of a hay bale on DBL, it should be useable to proc a Leap of Faith animation for the hay bale jump.
Maethor, what server are you on? There’s most likely a few folks who will be happy to give you a hand and aren’t going to be insulting about it.
My squad had four precursors drop in one raid a few days ago. Yes, four. In 4+ years of WvW, that’s been pretty much unheard of. Lootbag count matters.
I thanked the commander of the enemy zerg that dropped them.
15 charrs. They must support your statement.