It’s back…sort of.
The slot now says “((691522))”
Perhaps a partial fix from today’s text-only update? -
https://forum-en.gw2archive.eu/forum/info/news/Updating-Text-June-27-2017/first#post6632036
Most of the problem isn’t so much mechanics as the attitude of some players, and you’re never going to fix that. Lazy players and AFKers are going to be a problem no matter how the rez system is laid out.
If I’m dead dead, my choice depends on several things: how close is the boss to being down? How has the fight gone so far? How near is the WP and do I know my way back? Am I in an accessible place for rezzing? And so on.
I also use those metrics if someone’s down or even dead. And, if I can take a little bit of time and rez them safely, I will. I figure it’s getting them back into the fight quicker and that benefits the group. The short time I’m not doing damage will be made up by having another player back in the game faster than they might be otherwise.
It would be nice to see something definitive on the scaling issue, though, with the conflicting accounts in this thread. Knowing that for sure would definitely affect my decisions on rezzing both self and others.
Amaxia, that’s the kind of information I was looking for. Thank you.
Still, getting worked up over it does no good. The most we can do it report and complain to Anet. Bots and AFK farmers have been around nigh forever and if the company isn’t doing something about it, we certainly can’t.
These miscreants may be affecting the game, but they’re not affecting my enjoyment of the game.
Thanks for the wiki info. I note that Anet employees do indeed participate in it, though as “users” and not in their “official” capacity. That’s kind of splitting hairs, but whatever.
Haven’t had a chance to do EB again, but soon, soon.
Edit:
OK. Back on topic.
I took a toon in and chopped 15 nodes and got 21 woods. I stuck to the east side of the island because that’s where they are for the most part.
I took in a second character. None of the nodes I had chopped on the first character showed up on my minimap and all of the stumps showed as having been chopped already. I took in a third just to check and got the same thing.
Since 21 seems like a strange number for a limit, I took the first character back in and checked the rest of the island. I did not see any Petrified Stump nodes, but Palm Saplings, Ancient Saplings and ore nodes did show up on the minimap.
Either I hit a wood-per-day limit or note-per-day limit or I just simply found all the nodes on my first try.
As for the stumps showing already used to the second and third character, either I had hit some limit or you can’t harvest the same node twice per day per account.
Or something else. Definitely nothing conclusive here.
FWIW, I did dailies and some events on a couple of the characters and got the usual Petrified Wood in those rewards.
(edited by Sarpan.9074)
Well, considering the wiki is the “official” one of GW2, I think that Anet itself has some input to it, so I doubt it’s entirely player-maintained.
You know, I very well may go back to Ember Bay and count the Petrified Stumps I can gather from before they stop producing for me, and post that to the wiki, so don’t make assumptions.
The important point to me is that the question has been answered: yes, there is a limit, so I was not experiencing a bug. The exact amount of the limit is presently unknown to us, but that’s not a critical issue for me at this point.
Thanks to those who contributed.
It would “save time,” but it would also make the game less interesting. Part of the fun (for some people) is trying to figure out how the game works. On the whole, I prefer ANet to err on the side of making too little information available rather than too much.
It’s also a tool to confound gold farmers and bots, although (in my opinion) one of the less effective ones.
That said, ANet described how the caps work for Bloodstone Fen, so I’d prefer them to be consistent for the other LS3 maps, too.
It would be easy to explain on the wiki the daily account limit for Petrified Wood as has been done for Jade Shards. That would have saved me some frustration not knowing if I was experiencing a bug or if it was working as intended.
I found this thread that seems to address the issue -
https://forum-en.gw2archive.eu/forum/game/players/Petrified-Stump-question
You know, it would really save folk a lot of time just to make this stuff clear.
I don’t know why it’s so hard to do that.
Is there a limit on how many petrified stumps you can gather from per day on an account?
I’m finding ones I gathered from on my first character showing like they’ve been used and my subsequent characters can’t gather from them.
I can’t find anything on a limit but I wanted to ask before putting in a ticket.
Nice. Thanks for the heads up.
…However, I do have to laugh when I go to Ember Bay, harvest Petrified Stumps, and don’t get any Petrified Wood…
Amen and amen.
I’m also a recent returnee and I found the new story maps interesting and fun. Yeah, I’m going back mainly for the trinkets right now but I’m also enjoying the play there, as much as anywhere else in the game.
So far, I’m finding the population hit or miss. I was in Lake Doric a few days ago and it seemed like there was no one else except the engineers in the leather farm. None of the events were getting addressed at all. At other times, the place is packed. It’s the same for the other maps, too.
If you haven’t tried these zones, yet, I suggest you give each a try for yourself at least once. It’s worth doing the little bit of story you have to in order to get there. And, if you get into an empty map, just reload and see what you get.
Whenever people cheat the system to get rewards without effort, it affects everyone else, especially in a game (like GW2) that has a completely global economy. The more bots there are, the more coin flows into the economy, along with other forms of wealth. That affects how much gold there is for bots to buy the shinies they sell on the black market and the price we get for own own loot.
That’s the part that affects you or I, regardless of whether we are concerned about the act of AFK farming or of botting.
That’s all a bit esoteric for my level of involvement in this game, though I can see how those who are much more involved in the economy than I would be annoyed at the skewing by botters. However, for the way I play, it’s not that big of a thing.
So, no, it really doesn’t hurt my enjoyment, but again, breaking the rules is not cool and I report bots when I notice them, I just don’t get too bent out of shape about the whole thing.
Also, I don’t really get the benefit of gold farming in this came since there is an official way to buy gold for real money, unlike WoW back when I played it.
(edited by Sarpan.9074)
I have my in-game clock set to server time but the chat timestamps are still local.
Anyone know how to get the chat stamps on server, too?
It also runs counter to ANet’s rules, which is why they suspend accounts engaged in AFK farming or botting.
The issue here seems to be two fold:
- Some people think ANet should be even stricter about where to draw the line — ANet is okay if people aren’t putting their full attention into the game; some folks think that should be prohibited, the same as farming AFK.
- Some people (not necessarily the same ones) think that more people are botting or AFK farming than ANet does.
Yeah, I get it’s against the rules, and I’m all for following the rules and having those who break them pay the price. I’ll report someone any time I see something egregious, no problem.
However, I have yet to be made aware of how someone AFK/bot farming has negatively affected my enjoyment of the game. Maybe they have and I just don’t realize it.
The idea of AFK/botting runs counter to what I think playing a game is about, but I don’t really see how it negatively affects how I enjoy the game.
The only thing I can think of is that they might skew the economy. Is that why others are so bothered about it?
Yeah, I see your point. The real problem, I guess, is that way too many players have no idea what the break bar does and what to do about it, and those differences between mobs obscures it a bit.
Maybe more “in your face” information would be helpful somewhere along the line.
Or, it’s just something that Anet wants to leave out there for players to figure out on their own from experience and from interacting with others, which also has merits.
I’m one of those who has only recently become aware of the defiance bar and how to attack it and I’ve seen that it acts differently on different mobs. On some it seems to have very little influence on how much damage you can do and on others, it’s critical to break it in order to do any appreciable damage.
This is a problem. A mechanic should work the same across all mobs. Someone new to this might ignore the break bar because of all the ones they’ve downed without doing anything about it, then come across one like Vinetooth Prime where it’s critical to break it and not know what to do.
Good info. Thanks, folk.
In case you haven’t seen it, the OP in this thread has some very good info on gear -
…And apparently they changed it so now you can join them under the shield instead of using the vents and fly.
Sorry this is going a bit off topic, but is this confirmed? I’m prepping to do this fight and all the guides I’ve found indicate that gliding is necessary. However, they could all have been done before the change.
Why would they be using their cc skills when their CC wouldn’t do anything? That would indicate low level of understanding and lack of skill.
Where in game play is the defiance bar mechanic explained before you get to the tough boss fights?
I never ran across it until joining a Vinetooth Prime group a while back and it being talked about afterward as the reason we failed. That prompted me to do some research and educate myself on it.
But, without being involved in a fight where it exists, how are you supposed to know about it and how to use your CC for the bar? If there’s somewhere this is explained or trained in the game, letting folk know about that would be very helpful.
Have you got the ancient magics mastery line ?
Heh. As an aside, I did this episode and fight on my mesmer shortly after coming back from about a two-year break. I had just bought HOT and had no masteries at all.
I did this fight pre-nerf with no counter magic and it was a horror. By the end my toon was nekkid and I hadn’t thought to bring one of the 17 repair canisters I had in the bank. I had to give up because I was being defeated about 5 seconds after spawning in the room.
From what I learned later, I was pretty proud I got as far as I did under those circumstances. If I’d had a repair canister, I probably would have finished it.
Did it later post-nerf and it is still a pain, but considering the big story point in this fight, and considering the insane nature of Caudecus, this fight being chaotic and difficult makes sense even though it’s annoying.
What’s the thinking behind the engineer-only leather farms in Lake Doric? I haven’t done this episode on mine yet and wanted to join a farm group but all were engineer-only.
OP, thanks for the research and information. Your conclusions are pretty much what I’d come to, though in a less scientific way.
Actually, one of the things I like about this game is that you can do almost everything (maybe everything) in relatively easy to get and affordable Exotics. But for those players who want to have the best of everything, there are the pieces they can stretch for and see some benefit. It’s a good balance.
I think that the biggest problem is people not breaking the defiance bar.
Unfortunately, that is a general issue all across Tyria, because the game does not explain the mechanic, so newbies don’t know what it is and what it does (and what they can do about it). The countless times I have read someone asking in text chat “What does CC mean?” and “What is a break/defiance bar?”…
You hit the nail right on the head. While I’m not exactly a noob, the defiance bar was new to me when I returned to the game in the last few months. I had to look up what people were talking about. Yeah, I knew what CC is, but not how it applied in this case.
The Wiki has a pretty good explanation, but you have to know about it to begin with to look it up and educate yourself.
I’m finally up to Hearts and Minds and have been holding off, knowing it’s a pain. I’m going to try to solo it a few times and if I’m not making progress I’ll LFG for help.
Good info in this thread. I didn’t know about being defeated causing you to go back to start. Realistic, but what a pain.
Got to do some research on it. I usually like doing these things without any advance knowledge for the surprises, but I’ve heard enough about this that I want to be prepared.
Cool. Thanks. I figured, but did not think to talk to her.
I appreciate the spoiler warning but it would be helpful if you specified what the “certain point” in the story is so that readers know if they’ve done what you’re talking about yet.
As it is, I’m having to pass on this thread.
[Possible Season Two spoiler]
I just did The Dragon’s Reach, Part 2, The World Summit. In it, Anise’s model is a Sylvari.
Did I miss her saying she was going incognito or is this a glitch?
God, I hope not, for all the reasons already posted.
The lack of gear grind is one of the main features of this game that attracts me.
There is plenty to do without gear progression.
And, I’m one of those who would likely stop playing if they introduced a gear and level grind.
(edited by Sarpan.9074)
Been losing connection to the client when I change areas(going to a different map/going to pvp, etc.) Check with a guild mate and they’re having the same issues. Restarting the client seems to fixes it but it keeps happening every few minutes. My internet connection is fine.
Anyone else having the same issue?
Many of us are reporting not being able to login.
We’ve told them in twitter.
We’ve told them in ‘downdetector’.
We’ve told them in facebook.
The website wasn’t even available for over 30 minutes.
The networking end of GW2 is really in heinous shape. And that’s not even counting the massive DDOS going on nationwide right now, today.
I’ve attached two pictures but they aren’t showing here in Chrome and they aren’t showing in IE when I open another browser. addendum * It took OVER five minutes for the website to post the pictures and any editing*
The website and its structure need help as much as the game does.
This is what I came here to find out—whether it was just me.
Funny, though, with so many experiencing the problem, this post is the only one I’ve found on the forums here to address it today.
Yeppers—Anet Servers are fubar and , as usual, no info from Anets’ perspective.
It JUST started. Geez, give them time.
Fix it!
Fix it!
Fix it!
Fix it!
Fix it!
Fix it!
Channeling Frye here, heh.
It’s actually a very simple fight, but it’s meant to be distracting.
When the boss is shielded, the room is spammed with circles, but they do little damage and can be entirely avoided by simply standing in-between the rings or in the center. Shortly after the boss is shielded, the adds will spawn and you’ll know exactly when because the walls will stop spinning. You simply wait for the door to open, kill them while they’re walking into the room, then break the shield to continue.
Once you break the shield, the counter magic spam will begin. If you’re not fast enough, you can simply bind it to a key that won’t interfere, like F#, and spam it. Since he’ll focus his attacks on the NPCs, you can simply stand at this back while only having to dodge after his teleport, just in case he immediately opens with an attack. The small room doesn’t even matter, because there’s very little movement and the actual fight can be done entirely in the center.
Nice, concise summary. I will definitely be referencing it when I decide to go back in and finish it off.
It was easy for me!
Not really. It handed me my ass more times than I could count, pre-nerf.
And, I’m still too traumatized to go back and try again. I’ll get to it eventually.
Twice now I’ve gotten disconnected from the game server after almost completing "Disturbance in Brisbane Wildlands.
It happens right after downing the golem boss and directly after Corpral Jantzen tells Belinda Delaqua to “double-time.” Things just stop right there and after about 30 seconds I get the disconnect screen.
I’ve done this before on another character successfully, though it’s been a while.
I am not getting disconnected from the Internet and since it happened at the exact same place each time, I suspect a bug.
Don’t sweat the meta stuff for world PvE, whatever gear you had should still be fine. My general go to gear is the exotics you get for karma in Orr, and that is sufficient for any PvE. MY ranger is wearing the same set that she got in 2014 and she has been through just about everything the game has to offer.
That’s one of the things I love about this game – no gear treadmill required.
Mouse over your characters’ thumbnails on the character select screen. Any craft you’ve trained in will be listed for each.
I just got the fourth letter from Blaine, at least three weeks after feeding him. I did not get the first three letters. FWIW.
Is possible one of your other characters got them I think, I got one on my guardian but my thief was the one who fed him so I think it’s sent to the first character you log on to after the patch or maybe the first one in Lake Doric after the patch?
Not the case here. I’m pretty active on all my characters and would have noticed. Again, not a biggie, just interesting.
Glad I’m not the only one with this issue
https://forum-en.gw2archive.eu/forum/game/lwd/Way-to-tell-which-hearts-done-in-Lake-Doric/first#post6500950I’m not glad that anyone has this issue. It’s among the reasons I’m sorry to see hearts in the new zones.
You do know what I meant and that I’m not taking pleasure in anyone else’s frustration, right?
I expected more elitist braggers calling me a noob and telling everyone how easy it was and that they never died. Seriously its impossible to even dodge Caudecus or the Jade Armor in his small circle room. You have to eat it and the squishy classes just cant do that. Thx for the links, I will take a look at it.
You will definitely find that, but a lot of people have problems with the fight. It is possible to get through, though, or so I’ve been told.
It is a common complaint, altjough trust me, it was much worse prior to the nerf. One of the issues is that the room was designed prior to gw2 launching and it seems they have been so desp to use that room, they didnt quite factor in size vs mechanics…
That’s interesting information.
I just recently started HOT, too, and had the same questions/concerns. It’s amazing how quickly you build XP and get mastery points with just a bit of exploration and activity. Priority is a close call, but Sir Alric is right about the order.
Don’t like it. Won’t play it. However, others enjoy it so bring it on and let them have their fun!
Need more people like you. Seriously.
I agree with both these folk.
It was a pain for me, too. However, I haven’t retried since the adjustments.
These threads offer some good suggestions.
https://forum-en.gw2archive.eu/forum/game/lwd/Is-the-story-bugged-Confessors-End/first#post6531487
https://forum-en.gw2archive.eu/forum/game/lwd/Thank-you-for-final-fight-changes/first#post6532540
https://forum-en.gw2archive.eu/forum/game/lwd/Cadecus-Fight-Suggestions/first
The character this happened on is pretty new, just a couple of months. Also, it just popped 70 and that level PS came up active with the associated letters arriving right on time.
To be clear, this does not bother me at all. I was not looking forward to another bout of Claw Island and having it “complete” is fine with me. I just did not expect it and it seems no one else has experienced it.
I’m going to play my 63 Necro, which has also not done the PS, and I’ll check each time it levels to see if there’s any change in the PS status.
Edit: The character this happened on has been able to start the level 70 PS normally.
(edited by Sarpan.9074)
After a little more thought, I am sure that I did not do Claw Island on this character. That is something I would remember, especially since it’s just been two days since it hit 60.
The toon was caught up on PS episodes when it hit 60. It’s now 69. The level 60 episode in the Hero panel reads as if I completed it on this character and it’s showing that the level 70 episode will be playable when it hits that level.
Another alt is at 63 and the level 60 episode is still showing up normally.
Weird, eh?
Dang. Maybe I got confused on which character I’d done it on, but pretty sure I didn’t on the one I referenced. I have another 60 coming up. I’ll test it with that one.
When I came back to the game a couple of months ago I found out about this when I wasted some karma on a recipe without noticing the red text that I already knew it. That’s because I knew the character I was on had not learned it and I wasn’t looking for it.
I know now.
One of my alts hit 60 recently and I was not anxious to do Claw Island a fifth time right then. I kept playing in the open world and at about 69 decided I would go through the PS only to find in my Hero Panel that the chapter had been auto completed as successful.
I didn’t know it would do this. It’s not a big deal since I’ve done the PS enough to satisfy me but it was a surprise.
At what level past the tens (40, 50, 60, etc.) does it do this? That is, how far can you level before it becomes unplayable?
Glad I’m not the only one with this issue
https://forum-en.gw2archive.eu/forum/game/lwd/Way-to-tell-which-hearts-done-in-Lake-Doric/first#post6500950