It doesn’t heal as much, it doesn’t heal as much per condition, it has a longer CD and it removes less conditions. It’s a direct downgrade unless you need to cure people next to you, but even then, they can just carry it themselves if they have trouble with these conditions.
Not really worth it.
That’s certainly a different direction. My concern here would be that we put too much emphasis on a very specific time of day. It might be the case that we should try and put more emphasis on specific portions of the day, but the more focused it is, the more you encourage everyone to show up at exactly the same time, which makes the queue worse and just lessens the experience for everyone. I think there is something to the idea of PPT being higher during certain times of day, but it has sort of the opposite problem. That’s the balance we haven’t yet struck, in my opinion.
Part of the reasoning behind the Edge of the Mists, as I understand, is to let you play around with certain variables. As a lazy exception, at random times, PPT earned from certain activities on a particular map might increase or decrease. Kind of a WvW version of the Scarlet invasions, or the Living Story as a whole- Events shift population into particular zones or entirely new ones.
Also you made a note in one of your earlier posts about personal reward vs realm score. Some kind of underdog mechanic which boosts both personal reward and realm score might be cool.
They already said when the sruff was released that infusions would be the upgrades to ascended gear no more gear tiers just infusion tiers.
I don’t remember them saying that.
Also, I hope not.
Ooh, ooh. Can I have a turn? I want to have a turn.
-Borderlands Bloodlust deleted. Killing a player will now always reward 1 point. Stomping a player will always reward 2 points.
-Waypoints deleted. Replaced with Siege Camouflage; If a defensive siege item (cannon/mortar/pot) is not used for 3 minutes, it will enter Stealth.
-Whenever an NPC is killed, they will receive a debuff which lasts 2 minutes and persists through death. Each stack of this debuff reduces health by 33%. At 3 stacks, the NPC will be unable to be resurrected until its stacks fall off.
me fix gaem
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I’m pretty confident no one wants the actual skills bound by account, just the wxp. This would allow you to keep each characters roles, yet not detour you from playing more than one character.
example) The 100 rank points worth of wxp on your account would allow each character on that account to have access to character bound 100 rank points.
That wouldn’t work, with respecs being something “not wanted”. Once you get to a high enough rank, if you want to respec, it’s very feasible to simply roll up another character of that class.
I personally agree with ANet that respecs should not really be a feasible thing, outside of a set timetable- Being able to switch them on a whim devalues the system. But, having them account-wide is something I do want- So, account wide skills. Make the entire page account-wide.
The players need a magic rock to remove Scarlet from the story.
Could just use a regular rock to bash the servers with.
Why couldn’t this have just been the Krait doing it?
What can the current maps accommodate?
King of the Hill and Deathmatch seem easy. Capture the Flag and Bomb seem like they might be doable in a pinch.
This would actually be awesome as hell.
Stop deleting/replacing content. Add it instead. TA F/U, previous holiday events, etc. Part of the reason WoW is a mainstay is because it has a huge wealth of content already available, and part of the reason Cataclysm was not very well received was because they spent so much time revamping content. If you keep deleting stuff you’ll be in the exact same place you were at release. Hell, where are we now? The big chunks of content that I can think of that are popular, and still available, are FotM and Scarlet invasions.
Is the Living Story a means to an end, or an end in and of itself? Because there are already plenty of great systems to simulate a living world. More and bigger meta-events, etc. DEs and MEs are the meat and bones of the game, but how many have actually been permanently added outside of Southsun?
It really all comes down to one thing: Is the game building a bigger snowball of content for people to dive into? At the moment, it seems to occasionally do that, but not enough.
When I was running my birthday boosters I’d play on alts when I wasn’t in WvW to save it.
1. Clogged queues
There’s only one way to deal with this, as far as I can see; open up transfers out of the stacked servers and to less populated servers. I don’t think it should be made free to move to a low-populated server, but made cheap to move from a high-populated server. Seems pretty straightforward to me; “if: lots of queues, then: cheap transfers”.
2. Coverage
Hard to deal with without severe changes to server structure. I think WvW changing from a primarily PvP to PvE zone as the zones fill and empty might be on the ticket here. As I understand, this is one of the big things that developing the new zone will be trying to fill?
Might be a bit weird, but I don’t see why the leagues are sold as they are. The achievements are great and the new blood’s great for it, but because of the fundamental population imbalances, it is impossible to have a truly balanced matchup in WvW. IMO, it should be accepted that this problem can never be truly solved, and alternate accommodations should be made to cover competitive large-scale combat (hi GvG).
Why are they completely silent on the issue?
Because they’ve backed themselves into a corner by making a hard stance that contradicts player sentiment. They know that their position is wrong, but they’re too proud and stuck up to admit it.
1. It will. I’m not particularly concerned about it, but I do expect a general decrease in activity compared to usual. It’s not anything new.
2. To an extent, but no more than usual. It’s all league hype, and it’ll blow over once it ends.
3. I’m of two minds about this; on the one hand, having real achievements to get is great and lets us not worry about PvEing for them so much. On the other hand, locking servers into a set schedule and not having the random servers outside of the leagues that we usually get might be kinda eh.
4. No and no. No because the old stat buff and stomp points were too much of a bonus for the already-dominant server, and no because the new stats and stomp points are too weak to be meaningful. With the current framework, it’s more or less impossible to find a middle ground that people will be happy with.
5. A mix.
Lyssa. Being able to use the Golem’s charge as a condi clear or as a full set of boons for a burn is a godsend, and the Blood Fiend giving boons when you pop it doesn’t hurt either.
Rank 345, 10.8k kills.
I don’t love it.
Potions are already an Engineer shtick.
Gothic class? Necromancer.
IMO, if you’re looking for another class to fill out the Heavies, Golemancers might be solid.
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Heavy armor, when fitted properly, doesn’t really decrease your ability to move. The weight is distributed pretty well. It may give you dexterity issues, but you can run 99% as well in it as you could in normal clothes or no armor.
So that’s why I can’t sprint like an olympic runner. All this time I was using shorts and a t-shirt when I should have been using 80+ lbs. of metal.
That estimate is over twice as much as what plate armor would wear, and again- the weight is distributed over your entire body. It’s like wearing a twenty-kilogram backpack- half as much as what modern day military backpacks weigh- except it is evenly distributed over your entire body instead of focused on your upper back.
Not to mention that olympic runners do wear pretty specialized clothes for that, and that if Warriors have any claim to standing on an even footing with the classes that can summon eldritch powers, they have to be at the absolute peak of physical fitness.
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It’s how much you need to spend to get right to that point. So you must have rank 1 already, so to get to rank 5 you need 20+40+60+80=280 points.
I don’t actually have supply capacity but I’m pretty sure it’s 20/40/60/80/100, not 20/40/100/180/280.
It’s just the overflow of the PvE and AP hunter masses.
When they’ve got their achievements or new shiny PvE LS comes out, you’ll see how number drops.
This really depends on the retention rate. Even if there’s a 15-25% conversion rate from “never WvWs” to “WvWs quite a bit”, that’s a pretty significant population boost, and a shot in the arm that WvW really needs.
Not to mention there will probably be future seasons and possibly other WvW events if the leagues are popular according to metrics.
At a glance, it could be impossible to get your League achievement unless you spend at least some time in the “real” WvW maps. 4 JPs, Castle captures and Ruins captures.
I think its funny your saying that from TC. You guys have quite a large server player base as well, even with out stacking. I bet you will run into the same issues…
I play in Oceanic times. Don’t hold your breath.
Besides, I’ve been putting off an assignment. If it forces me to finish it, I win anyway.
I find it humorous that a warrior wearing a ton of armor (that allow them to be tanks) can move so fast…tell me how balanced that is!
There should be trade offs for heavy armor versus medium armor vs light armor…one of them (aside from the protection (or lack there of) should come mobility issues.
Heavy armor, when fitted properly, doesn’t really decrease your ability to move. The weight is distributed pretty well. It may give you dexterity issues, but you can run 99% as well in it as you could in normal clothes or no armor.
>stack on server
>surprised when population increases lock you out of wvw
While I don’t really have much sympathy, having those server transfers at a reduced price for another week certainly wouldn’t be taken poorly.
Homogenization is the devil, Bobby Bouche!
Really, though, I think this is a good thing, though the classes that have to stick in combat could be a bit stickier for their enemies slash victims. Differences between classes, including baseline differences, are good to have. I don’t think that mobility is something that currently needs to be squished down. If anything, it needs to be made less painful to move between classes.
This + the new Obsidian Sanctum area is pretty encouraging.
I’d love to help test it, but my guild isn’t particularly a WvW one, nor am I really in one of the eligible timezones. High hopes for it, though.
If this is just a show, these forums will become a battleground.
A graveyard, more likely, IMO.
seems like i am wasting my time tho since a lot of people think i am an arrogant prick that only wants attention -.-’
At last, something everyone can agree with.
i agree with what you said and yes you don’t have to be a top player to say new game modes etc
but then i see others doing videos and posting it on the forums saying stuff like make mesmers gs close ranged ..and something like that … it just seems like some people don’t have enough knowledge of pvp and the problem is people agree with them because they know as little as they do and then the devs will start thinking about it since a lot of people agree..
Even if they did end up with “make mesmer gs short-ranged”, which is a ludicrously tight avenue to actually gain any real support as this seems to be a vote as to which topics to discuss, there’s nothing to imply that they’ll actually think about acting on the request. This is just starting discussions, not actually deciding what to do. It’s stage two in a four/five stage procedure.
Imagine a cup of your favorite drink.
Now make a small pin prick hole at the bottom so it slowly drips out at regular intervals.
You can only drink from what drips out.I think that should be enough hint to say why it’s better.
Other way around, buddy. If you don’t drink the drink enough, it’ll all go down the hole and then you’ll have nothing to drink, get mad, and leave.
I can’t believe you just said that
Most of the suggestions raised aren’t high-level balance ones. At most, 90% of people saying “balance” are literally just saying “balance” which is meaningless in the bigger picture, or “balance philosophy” which would actually be pretty fun to have a talk about. There’s no “delete Dhuumfire”.
Besides, do you really need to be a high level player to be allowed to say “new game modes”?
Fingers crossed something actually does come out of this. This is, what, second stage in a four stage project? So we are a bit far off, but still. Seems like all the threads have gotten pretty solid responses so far.
How many people are reading them? I’m wondering whether someone might pick out a point that’s not too strenuous, start a thread, and hash it out right there and then.
Also, having 2-week cycles of temp content means they have something to sell you every 2 weeks, with the limited time sale feeling we all will have because we know the item is going away.
Doesn’t that marketing trick wear off? Surely people are getting acclimated to it and no longer caring what the flavor-of-the-fortnight gemstore item is.
Having a significant emphasis on one-time content is silly. Part of the reason WoW is so strong is because they’ve been rolling out persistent content over almost a decade, and they have the problem of the gear grind invalidating most of it. They’ve had a number of temporary events that I can count on one hand. GW2 doesn’t have the gear grind problem, but they decided to maim themselves for the race by arbitrarily declaring “all this stuff? gone in a month”.
MMOs are marathons, not sprints.
1. Game modes
2. Very rigid stat spreads in sPvP
3. New stat spreads, runes and sigils from PvE not in sPvP
1. Timegating
2. Ascended gear only has one viable path to get
3. Please stop deleting things for the Living Story (F/U)
bonus 4. can we get some new skills/weapons/etc please
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1. WXP & alt unfriendliness
2. Counterbalances for WXP upgrades
3. Guild upgrades/mechanics
4. Meaningless PPT
Loving the showing for acc-bound WXP.
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I think bonus movement speed is kind of a weird thing to have as a trait reward. IMO, change it to F2 recharge speed.
Really like the idea of pet collars.
This… Isn’t really the problem in a nutshell. It’s a nutshell, the bowl around the nutshell, the table the bowl’s on, the room the table’s in and the house the room’s in.
If it was actually in a nutshell, it would be “Vampiric cannot provide strong returns because it procs off literally everything you do”.
Personally? I don’t see that as a problem. Maybe a bit of normalisation so it isn’t so affected by your attack speed, but even that’s unnecessary because it makes weapon selection with Vampiric in mind Actually A Thing. It’s a minor trait; it’s not something that you’re supposed to base your entire build around.
If any change needs to happen to Vampiric, it needs to be given some higher scaling.
Do other changes need to happen to the Blood Magic line in general? Sure, it could use a little shifting about. Do we need more active draining abilities? That’d be pretty cool too, but they won’t happen until we get new weapons, utilities or traits. If you want a discussion on the Blood Magic line, say “yeah this blood magic line it’s pretty rubbish innit” in the subject line.
Thanks for the softcore, by the way.
The funny thing is that the classes turn table when you get to the area of roaming and small group engagements. At that point rangers, thieves, and engineers out perform the others.
I’m not sure whether I like that. With WXP character-bound, I find that to be an annoyance, but I think it’s kinda cool that classes have different roles in the bigger picture.
Really doesn’t help very much without an example of what constitutes a “personal attack”.
Also, I thought we were going to have open and frank discussions according to that talk with Chris, rather than more moderation.
Labyrinth is basically Crown Pavilion MK2
But the Pavilion was good for leveling. This isn’t, really.
I didn’t really use the Pavilion for levelling, so fair enough.
These trait facts are super duper neat. I haven’t looked to see whether absolutely everything is covered, but still, I like them.
Prince Thorn seems like a cool twist on King Thorn. Haven’t seen his whole storyline yet, but he’s better than Scarlet as a villain, so that’s nice.
Labyrinth is basically Crown Pavilion MK2. I got my achievements done and left. Whether the Crown Pavilion was your bag I don’t know, gameplay wise, I didn’t much care for it. Thematically it seems far better than Crown Pavilion- Instead of destroying literally millions of robots in a hole in the ground, we’re going somewhere foreign.
Traits and skills got jiggered about a teeny bit, but without a more long-term analysis, it’s difficult to say whether they’re better or worse. Really, there’s not much new on the class front. Honestly, we really need some new weapon sets/utilities/traits, and a bigger mash-together of current traits and utilities to try to create a bit more build variation. The game’s biggest threat at the moment is becoming stale, in my opinion.
Actually that doesn’t seem completely wrong. It’s very similar actually to “meta-puzzle”, which in puzzle challenges refers to a solution pieced together from solutions to smaller problems. Winning a ‘war’ via the actual objective of taking keeps, which is a higher level abstraction of winning individual battles.
It seems pretty wrong to me. Objective management is really the strategic layer of WvW, and fights are the tactical layer. Should really be calling a duck a duck.
Reducing the stats from the buff is great, we all know that. It’s a good thing, though why they didn’t go the whole hog and completely remove the stats from the buff kind of confuses me.
Reducing the points-per-stomp is an interesting change, and I’m not sure yet whether it’s good or bad. It may simply end up being the de facto that you don’t really bother with more than one Bloodlust, so…
Why not get rid of Bloodlust completely and just bake the point-per-stomp into the system so you always get a point when you stomp someone? While the fights are fairer(always a good thing, don’t get me wrong), the change seems to have pushed Bloodlust into “nobody cares” territory.
I’m somewhat skeptical that, with the current implementation, it will be possible to find an area between “nobody cares” and “too strong”. I think it might be worth looking into creating an alternate benefit to capturing the 3 ruins than Bloodlust.
Y’know, I think an actual dodgeball minigame would work.
You could dodge the ball
Or you could use a short-duration block to catch the ball.
warrior stun duration has been nerfed (warr has been slightly nerfed overall)
It wasn’t Nerfed.
There was a glaring coding mistake … the bug is being fixed
That’s still a nerf. Stun effectiveness across the board will be decreased.
New Transfusion does look solid for MM, and between it and Bloodthirst you do get something of a choice; either keep the minions up for longer or get more healing while they’re alive.
I personally am strongly considering taking Mark of Evasion in my MM build; I think consistent personal regeneration while not using staff will offer more overall survivability than Bloodthirst while still giving minions a helping hand on health. I’m struggling to think of a build that will strongly benefit from Bloodthirst other than the most hardcore tanky build, and even then, there are stronger options in Blood Magic.
Deathly Invigoration looks, to me, like it would be better off as a minor trait than a major. Compare it to the Guardian heal-on-dodge trait.
In today’s livestream, it was revealed that all drain abilities have been buffed, and to compensate, Bloodthirst has been reduced to 20%. It’s more or less been 3/5s baked into the class, which is a good thing. However, I don’t know whether the trait will really be strong enough to justify itself now; 20% extra healing from a specific avenue of healing seems a bit weak for a Major trait.
Dagger traits are already pretty unpopular, and as it stands, they’re very expensive- 3 major traits to grab everything (Quickening Thirst, Bloodthirst, Dagger Mastery) seems like quite a bit. Anyone else think that the traits could use a bit of squeezing together? Stickytaping new Bloodthirst together with either of the other traits could make D/D quite a bit more appealing.
Thoughts?