As someone who has about a 50% winrate (actually a bit higher) on a Greatsword+Shortbow Signet Ranger(Not Druid) – I’m gonna go against the majority of the suggestions here and say “First, take your PvE build into PvP, and tweak it from there” – I suggest using Paladin Amulet (Or mender if you’ve got a high self-healing class) – it won’t help you kill, but it gives you a bit more time to see what’s going on around you and react before your next dirt-nap.
Also – I’d argue it’s more important to play capturing the points than actual combat ability, at least if you’re looking to win. Often, being in the right place at the right time is far more important to securing a victory than being able to hold your own in a skirmish. And don’t get bogged down in skirmishes/teamfights if there’s a point you can cap instead (Or delay an enemy capping/decapping)
At the very least – improving your map control and ability to assist teammates through +1s, staying alive and disengaging when you need to should give you a few more wins to drive off discouragement while you improve your other skills and learn how different builds work.
Yeah… these 6-traitline (With 9 Major traits selected in each) guardians running 10 utilities (Including 2 heals and 2 elites) are OP as hell… And they should get rid of their ability to run 4 weapon sets at a time as well.
The problem with the event, bugs aside, is that the scaling is screwed up. The required quantity of scrap is tied to the number of players – which is fine in normal salvage events where the stuff to be collected is either plentiful, or acquired by tagging. But this event is wierd with that.
Instead, the collectible is a dropped package by the Veteran Frogs – and no matter how many people there are, there are only so many frogs spawned, and each one drops only a single collectible to be turned in. Worse, the frog’s health scales with the number of players, so no matter how many people are there, it takes the same amount of time to kill the same amount of frogs to get the same amount of parts… but the number of parts needed increases dramatically per player involved.
Quaggans are funny and cute. Let’s kill the Krait instead. Nobody likes kraits, they are ugly, evil, and annoying as hell.
Actually, I like krait. They kill Quaggans. Quaggans are like a race of fat Jar-Jar Binks’, but even worse.
Eh… I find all the full weapons (Scrapper hammer, Daredevil Staff, Necromancer Greatsword, and Guardian Longbow. I refuse to touch druid.) are all solid weapons that fill an important niche in their respective classes and thus see quite a bit of use.
The bigger problem is that every other class got stuck with an off-hand weapon, and every off-hand weapon that isn’t a shield tends to be completely lame, visually and effectively (Because only two skills sucks). The mesmer and Revenant shields are a bit better than Warhorns and Torches because Shields look awesome and nobody really needs them to do anything other than provide a reliable block and maybe a bash (Or block while bashing, or bash while blocking)
As for Elementalist Warhorn… I don’t have a Tempest, so i have no idea what I’m talking about, but I figure that providing 8 skills instead of just 2 (and a full 40% of the weapon skillbar instead of the 10% weapon-swapping classes get from offhand weapons) make it a bit more notable than, say, Warrior Torch, it’s held back by being a Warhorn (Which are aesthetically and thematically underwhelming. “Fear my wrath! TOOT TOOT!”) and being an extra off-hand weapon when the class has a lack of main-hand weapons (it has what…dagger and scepter?)
I haven’t explored half of the new content yet and I’m seriously thinking about just uninstalling.
-New maps are a nightmare for solo players. Veterans mobs everywhere, champions for skill points, not to mention how poorly designed they are, half of the time I was running in circle trying to get to a point that was either above or below me. I had to google a guide to find skillpoints…
How about you take the time to actually look where you’re going, and around you instead of staring at the minimap for everything? the maps flow together quite well. And while the hero points require a group to take down, they also provide much greater rewards than core tyria points (10 skill points each, as well as rare gear and the map currency. Those latter rewards are also available every day you repeat the event, encouraging players to help out even once they already have the point)
And the maps are actually very well designed, instead of the boring snoozefest of “Straightline from Point A to Point B”. It encourages actual exploration of the map, and figuring out how it all fits together – While Core Tyria’s map zones fit together like a seamless jigsaw puzzle, HoT’s fit together more like a hamster house.
-You’re forced into an extremmely grindy mastery system right in the middle of the story. Great design.
I can’t comment on the story, I keep getting stoped by the mastery system.
This morning I had to stop my story progression just so I can jump on 2 mushrooms at the start of the mission.
IS THAT REALLY NECESSARY ?
I get it, you created a new system, let me enjoy the story, put a ramp there instead of 2 mushrooms, i’ll grind your kitten later.
You also have to grind 10 levels between chapters in the core game’s story. Masteries are the new leveling system. Take your time to explore the maps and follow their stories instead of just focusing on the personal story.
-Ascended craft is still limited by daily cooldowns. It’s been out for so long and it hasn’t changed.
And has no reason to change.
I’d like to reroll and enjoy some WvW in between the event grind but I don’t want to pvp with weaker items for weeks. I thought we were supposed to all be equal in PVP.
You are equal in PvP. However – WvW is and has always been a schizophrenic mess because it’s trying to be “Lawless Open world PvEvP” “Grand strategy” and “Large scale tactical battles” all in one.
(edited by Sartharina.3542)
Guild Wars 2 spent YEARS in dedicated development. You can get a lot more work done before a game launches than after.
Resistance isn’t the equivalent of Protection – it’s a boonified (Meaning can be stripped/corrupted) condi counterpart to Ranger’s Signet of Stone and Warrior’s “Endure Pain”.
F2P accounts, on the other hand, have enough restrictions on chat that I can’t see them as part of the problem. None of the people who whisper-spam you are F2P accounts, since you have to be mutual friends with a F2P account to get their whispers.
Just one correction – You don’t have to be mutual friends with a F2P player to get their whispers if you’re on the same map, and they only try one whisper every 30 seconds.
Or, they could give the new race a new starting story that segues into the new expansion story, instead of the Zhaitan and Mordremoth nonsense all over again.
There is a change in the pipes to allow leaving during the new timer. If you press ‘Yes’, you will still have to wait the 15 seconds to allow others to opt in before leaving.
is there also a change in the works on the preview system? How about being able to preview two one handed weapons from the wardrobe at the same time or previewing the dyes for each armour’s proper channels on the same preview window?
How about the skills interface? We have to guess when skills are off cooldown when we swap weapons or transform. We have to guess when runes, sigils and traits are off cooldown. I am pretty sure there is a way to solve this without clutter.
Maybe someone can work on these 4 year old problems instead of wasting time causing bigger problems trying to fix insignificant ones.
The wait time before we can bail after a disaster of a game is not an insignificant problem, unlike the nonsense about the preview system you’re going on about. And your “when are things off cooldown” concerns are handled by having a sense of time.
Please tell WHERE the difficulty lies, because I unlocked it all in one go when it was released (well, save the exp grind, which i mostly got from fractals)
Yea been playing said game for 3 years before masteries I had 48-50 points when the system came.
I wonder what have you other people been doing? playing the tradepost?
If you do not have LS2 there is a big chunk of MPs right there you are missing.
If you don’t have LS2, then you’re deliberately not having the game, the game is tailored to people who have the game. it’s like saying you have a kitchen, but not stove, and then complain you can’t heat food
You’d have a point here if the Living Story 2 wasn’t locked behind a paywall for those who were away that year or didn’t buy the game until after it was over.
I don’t get why people still complain about timers when every boss can be beaten with 4+ minutes left on it smh…
Can be… with experienced, optimized parties that know exactly what they’re doing, how to play their class, etc.
Training groups and other PUGs… are not those groups.
I just created my very first precursor weapon last night, The Hunt, and know that I have to eventually gain it’s Essence. Is there a particular salvage kit that I must use to get it (is it considered an “upgrade”)? I imagine that using a Crude Kit wouldn’t get me what I want, but do I need to use Fine or Master?
I received Black Lion Salvage Kit a few weeks ago from a Chest that I’ve been saving for something special. Would this be the time to use it?
Thanks!
Black Lion chests are great for salvaging exotics such as The Hunt. Any kit will give you its essence (Even the crude ones), but Rare/Mystic and Black Lion salvage kits give a much higher chance of also returning higher-quality salvage mats (In the case of exotics, a chance of T6 crafting material, Ecto, and Dark Matter)
I couldn’t resist getting the daggers for my pretty kitty princess charr thief, but I agree that while I love the concept of sparkly weapons, these ones do NOT properly deliver on the “Gem-encrusted golden weapons” they are striving for.
He will if he purchases LS2. Same with HoT and Season 3 (and any gliding whatsoever), which he said he had no problem purchasing. He won’t get ‘1’, if you mean Season 1, but, of course, will have access to the Personal Story (if that’s what you mean by ‘1’).
I think this is a bit of putting the cart before the horse. One probably should not worry about all the added content before experiencing the Core, for a smoother gaming experience. There’s no rush; several months until we even get another (major) update to the story/game.
But essentially he doesn’t get 3/4th of the game… And he bought it! He’s at F2P level!
He also has 3 birthday gifts for any characters he had, 5 character slots (I think?), full access to chat, guilds, and the TP, and a very fancy and well-crafted outfit (Royal Guard armor) to hide ugly leveling armor.
I really wish the game gave a few MPs for maxxing crafting out…
I look at it this way, and this is purely my opinion: If I have to go out of my way, at any given scenario to do an event, then said event is questionable as far activity.
You don’t have to go out of your way to do the event – you can try to solo it all you want with the same chance of success that the event’s always had for players who don’t want to ‘go out of their way’ to do, whether in a group of 2, or 100.
I just said a similar thing. The bell shouldn’t reward points, it should fire on enemy controlled points for a certain time dealing damage and knocking opponents down.
-Enemy has 1 pt – it fires on only that point
-Enemy has 3 pts – it fires on all three points.
That way you have a better chance of killing enemies (for points) and recapturing those points (for future points).
This is Revenge of the Capricorn, not Skyhammer.
https://www.guildwars2.com/en/news/choose-a-name-for-tyrias-heroes/
There was a player done vote between three names and Dragon’s Watch was picked. See also threads from early June discussing the merits or lack of merits of the various choices.
My recollection of the consensus was: no one loved any of the choices (and that it could have been even worse). Regardless, my preference is that in the future, they ask for suggestions first, cull them down to a list of three they like, and let us vote on those.
They may have considered that. I can imagine how the conversation goes now.
“I think we need a new guild. Got a name?”
“How about Guildy McGuildface?”
I think I’ve stuck to the default mostly, but I’ve rebound the utility skills to Shift+1-5. My mouse has two side buttons. I bound one to Toggle Action Camera, and the other to Special Action.
Why don’t CCGs only have good, useful cards?
There are a number of reasons. Some abilities have high skill floors, but low skill ceilings, or vice-versa. Some skills are useful in some game modes, but not all. (Banners may be terrible in PvP, but are top-tier in challenging PvE for example.)
I might be missing something but doesn’t Ranger, Engie, Ele, Thief with steal have water blast and mes/nec/engie/thief have stealth leaving Rev/War/Guard as your subpar classes?
In which case you would be right as Guard is kinda supportive to other classes by means of boons while the Warrior and Rev has it’s DPS builds.
I’m interested in this necro stealth. Tell me more.
I think (perhaps even heard somewhere) its something you get after you’ve master death shroud.
You missed the joke.
Good riddance, guardian is good at controlling the ground, just as they should be.
It’s one of ArenaNet’s class fantasy about the guardian.
The problem, however, if I’m reading this right, is that PvP is also about ground control.
What you want to do is create a new character, give it a light modification of the same name, and have it be the new class you want. I’ve done this with my main, who’s a Warrior/Guardian/Mesmer/Revenant, and my secondary character, who’s a Ranger/Warrior/Engineer.
I love Warrior rifle so much, but I also do wish the trait would allow the autoattack to pierce like it used to as well (Or all attacks but Gunflame)
Frankly, though – I love the design of Gunflame, even after the nerf. It makes the RIfle a really nice, versatile weapon, especially in open-world PvE. In fact, Gunflame’s design is so great that it makes me hate Killshot. The Rifle is an adrenaline-building weapon, yet it has possibly the worst burst skill in the game. For an adrenaline-building weapon, its burst should be spammable and versatile, not situational and limited the way Killshot is. Gunflame provides a solid power-based damage component, a fast interrupt (That also damages breakbars in PvE), an AoE to affect clumps of enemies in a way pierce doesn’t always handle, lingering damage to trip up enemy players or help with condi-vulnerable enemies in PvE situations (Such as husks), and a fast cast time to let it be spammed (And I don’t think it roots. Seriously – Killshot’s Root+Casttime make it complete garbage)
Sometimes, I try to name my character something, find it’s taken, and then find it again when I scroll through my lesser-used characters. Oops.
Yeah… the personal story really is a letdown, which sucks because it had so much potential (And frankly, I’d take Galina Edgecrusher and Snarl Backdraft over any of our Living Story teammates. Those two were fun. As was the Gear Warband)
I’d love to:
1. Have all the story steps be reduced by 5 levels, so that they drive exploration while leveling instead of rely on you backtracking to get to the story (And fit nicer into leveling. Pushing into Orr should start at 75, not 80.)
2. Shorten boss invulnerability times to let us get on with it already (Iron Legion charr who choose turrets have an egregiously bad example of Invincible Boss Syndrome)
3. Make the Vigil Invasion Plan feel a bit more like a power trip. And be less… buggy, I guess? The tanks should be actually functional (instead of merely a turret you stand outside of the one time you get to use them, with awkward targetting), don’t have their targetting get caught on terrain, and disable the Risen Giant’s out-of-combat regeneration so the tanks can kill them.
(edited by Sartharina.3542)
If they add sharks, they should be able to shoot lasers from their foreheads during GvG invasions.
But if we can’t get sharks that shoot frickin’ laser beams from their foreheads, could we at least get some ill-tempered sea bass?
@Morte de Angelis.7986
So what you’re saying is that it will be used to exclude/ridicule people, but over all you would like it so you can inspect gear.
Every time you say “dont join those groups” or anything like that it makes me stop and think… If you want to play optimized and kick out anyone who doesnt think/gear/play like you want heed your own advice Form your own groups.
Did you miss the point where he said he does, but the casuals still try to get in? (Usually expecting to be carried by the more skilled players)
Then I can see what you are saying, I just respectfully disagree, I would not want a tool that enables that sort of attitude more than it’s allready here.
I’m wondering if the lack of an inspect for this sort of content amplfiies the problem, rather than reduce it.
…snip…12: Warrior-Sword/Shield, …snip…I do not use adrenaline very often on War
Warrior 1-h Sword is a condition weapon. If you were using equipment that doesn’t give condition damage, then this would cause your damage to suffer greatly. Shield is great for the block and the interrupt. But, if you don’t have an aversion to it, consider either off-hand sword, or off-hand mace, or warhorn instead.
Actually, 1-H sword is a strong Hybrid weapon. It’s simply the closest thing to a Condi weapon warriors get, though – But S2 and 3 are both Power attacks, and it has a strong physical damage component to its Auto Attack and non-primal F1. And while off-hand sword F4 does give another condition… it turns into a Power-based attack immediately afterward. Its traitline (Arms) improves its condi potential, and Berzerker makes it more condi-friendly as well, though.
points to the very lonely unused guild arena
some people are really secretive their builds so that is a no as well …
As for me I don’t need any more useless options in that menu cluttering things up. The only option I need is Send Mail.
If all an “Inspect player” option does is show what skins someone is using, then I’m 100% for it.
You could just ask them …
Also if you really care just spend some time with the wardrobe. Not that difficult to become familiar with how each of the pieces look.
Actually, there are all sorts of tricks people can do with dyes and gear equipment to make something look radically different from a wardrobe preview, to say nothing of non-matching race/gender characters. On the other hand, it would result in fewer people asking me “What shield is that?” when they see me in the PvP Arena (Answer is “Shield of the Wing”. And it looks really nice on my Golden Winged charr (The whole ensemble is as based around the golden wing theme as I could get. Golden Wing Rifle, Phoenix Reborn+Shield of the Wing, and Sunrise.)
As Sartharina said, the problem is when you have more than enough exp for the Masteries, but not enough Mastery Points to acquire them. At that point your exp goes nowhere and is wasted until you are able to get enough mastery points to open up new masteries or you finish all of them.
That’s not a problem though … I believe that’s the intent. If you want that XP to matter, you need to actively get the mastery points. It’s a way for Anet to encourage players to experience the game. If some XP is wasted in the process, so be it.
Except for the fact that it also requires raiding, an activity that the very devs stated they developed as challenging group content for a minority of the player-base. I do not believe that this is intentional. Anet has made plenty of oversights before.
Mastery points require Raiding? Is that what you are saying?
Finishing up the HoT mastery tracks to be able to earn Spirit Shards from XP earned (Especially in Bloodstone Fen) requires getting a Raid Boss kill.
As Sartharina said, the problem is when you have more than enough exp for the Masteries, but not enough Mastery Points to acquire them. At that point your exp goes nowhere and is wasted until you are able to get enough mastery points to open up new masteries or you finish all of them.
That’s not a problem though … I believe that’s the intent. If you want that XP to matter, you need to actively get the mastery points.
In the meantime, I’d like to be able to earn Spirit Shards with XP. Because one of my HoT mastery tracks is locked behind a Raid that I tried and cannot beat a boss in to unlock. So now I have a lot of XP-earning stuff that does nothing at all.
I don’t understand why this is a problem.
I haven’t maxed all of my masteries yet, therefore I don’t want my XP to go on spirit shards (which I already have far more than enough of and can get from other places) – I want it to go on finishing my masteries.
I don’t feel like a second class citizen or like I’m being discriminated against. I feel like I still have an actual use for my XP, instead of it being dumped into a ‘consolation prize’ which is what will happen if I ever finish them all. (Which seems unlikely now they’re adding new ones.)
The XP being wasted either waiting for new mastery points, or locked behind the Raid is being wasted, not going into those masteries. And can’t be used to get Spirit Shards, either.
I solved my issue with the mastery system. I watched a youtube to see the story this time instead of playing through the trash to get the masteries points and mastery xp required to finish it. /winning.
To each their own. If it’s trash to you, then it’s trash. Personally, I’m a big fan of HoT, but my concern in this case is the mastery system. I think a certain amount of gating is acceptable (e.g. 4 mastery points for story completion and 90%+ map completion) and contrary to your position, the requirements for general exploration and storyline completion are minimal.
The masteries gave me some serious QoL upgrades that I felt were worth the effort. It gave me a reason to play in maps I enjoyed anyway. That’s solid game design. But obviously, since you don’t enjoy HoT, what was a great reason for me to explore these maps to the fullest was your reason for resorting to youtube.
Your trash is my treasure on this one. But that doesn’t mean we can’t find an agreeable solution. Toward that end, I suggest the following:
Grant gliding, updrafts, and bounce mushrooms as baseline via the personal storyline. Reduce the number of tiers and respective costs for the remaining masteries. This would result in a reduction of 32 mastery points and about 2.8 million experience from the total cost of earning all of the Itzel lore and Gliding masteries. Alternatively, the lost tiers could be replaced with new skills that don’t present a critical barrier to exploration or personal storyline completion.
In either case, players would be free to complete their personal storyline and explore the vast majority of the jungle while leaving the mastery system mostly intact.
Nice. Well, see you on youtube, make me some vids.
Edit: And if you actualy do make videos, you can leave off the stuff you do on map, just the story stuff I’d be interested in.
Well, considering that most of HoT’s story is on the maps themselves, with only a little bit in the instanced content…
I main warrior, and I find it to be a better balance of survivability and damage than my Ranger (Which, as you seem to also be struggling with, kills to slow). If you want to try warrior again, I can offer some suggestions there.
On my warrior, I run Berzerker weapons and armor, but my trinkets are a hodgepodge of stats (Mostly Soldier/Marauder, but I think I have a few with Healing Power and Toughness in there as well). You can slot Healing Signet for your healing skill and let it quietly work until you get into an “Oh kitten Condi’s gonna kill me!” situation, where it can be panic-buttoned into resistance. Endure Pain and Balanced Stance are also great PvE panic buttons on the utility chain (I have my utility skills bound to Shift-1-5), for when you start getting hit hard and when you start getting knocked around/stunned/etc respectively.
Traitwise… Defense is a godsend for survivability thanks to the Adrenal Health overwork a few months back. You can also trait it to have certain panic buttons auto-activate (Endure Pain autocast at less than 50% health. And you can choose between either clearing conditions with the burst skill or having stances last longer and auto-cast Balanced Stance on first affect Stability would shield against) Discipline is a boost to general performance, QoL, and general utility all around, and strongly suggested as either first or second to fill while leveling (The other being Defense, thanks to its massive survival boosts).
Greatsword is an amazing weapon for Warriors, and Rifle’s not bad for open-world PvE since it provides CC (Which Greatsword sorely lacks) and the ability to stay back at range. However, it requires Berzerker for Gunflame to truly shine – Even with the nerf to Gunflame way back when, it’s still a strong, versatile (It’s quick, a big hit, AoE, and Interrupt all in one, with lingering condi damage tacked on as well), and spammable skill – perfect for the adrenaline-building weapon (Wish the same could be said about Killshot, which is rendered largely situational thanks to its long cast time and root – NOT good qualities for an adrenaline-building weapon.) Axe mainhand is a flexible direct-damage weapon that provides a bit of mobility with its burst, an opener or escape-inhibitor with its 3, omnidirectional cleave with its 2, and a strong autoattack (Though only mace cleaves less than it). Shield provides a strong CC and gap-closer, and a panic-button defense that can be traited into a reflect.
I wish I could be more help in suggesting improvements to ranger, but you’re having the same issue I am. Then again, I’m running a Marauder-geared Ranger that uses Shortbow+Greatsword because those are the two legendary weapons I have (I got Sunrise for my shiny golden Greatsword warrior, and Chuka+Champawat because I wanted backtigers and liked the big tanky appearance of the bow. Really wish it was a longbow) and running around with Tiger (Because Tiger: Tiger Charr, Tiger Mini, Tiger pet, and Tiger Back piece!) and Carrion Devourer (Because Charr) pets, traited with Skirmishing, Beastmastery, and Marksmanship, with all my utilities taken up by signets.
Yeah. I knew you were supposed to do something with them. Like I said on my post above I spend some time doing different things trying to figure it out until I gave up and googled it.
It was just annoying. I had never seen the special action skill before when it suddenly appeared on my UI. I knew I was getting some sort of new skill at some point so when I saw the icon I figured that was it. However I had no idea there was a keybind for it since I’ve never raided. I was having to turn off action camera, hit the icon with my mouse, turn action camera back on and try to figure out what to do with it before the skill ended. Then repeat after each failure.
If they’re going to put mechanics from content that’s only played by some players into the story line where people may never have encountered these things before and are often playing solo, then they need to explain it clearly beforehand. Suddenly presenting players with a new skill that needs a keybind to be effective and not explaining that at all so that people even realize there is a brand new skill up there, and giving vague instructions to “do something with it” in a soloable story line is very poor. There should only be one new thing presented to players at a time. Not two unexplained new things for them to figure out.
I dont believe that the “special action” was specifically designed for raids, just that it was introduced in them first. At the beginning it was also a surprise for most raiders as a “special action” was not mentioned anywhere.
Now if you read the new mastery description it specifially states “special action skill” which gives a hint that it is something that needs to be activated to use. It also has a standard keybinding (the key right of the “0” key i believe, “ß” on german layout)The information exists, it’s not really hidden, it is just not emphasized. I prefer it this way, I hate all these tutorials with big arrows pointing to something on my screen.
It’s not important whether it was designed for raids. What I was saying it was put in content that only a subset of the population does then added to the story without explanation because ANet forgot that there are people who’ve never seen this before and therefore wouldn’t automatically know what to do.
The Raiders didn’t get any more information about it than you did.
Edit: they could have set that situation up for those that want to figure it out by themselves and for those that wanted help. For example, you could have captured a White Mantle prisoner and had the option to threaten him so he explains what to do. Those that want to figure it out themselves can do so. Those that want help can threaten the prisoner and have him tell them what to do.
… sorry, but if someone’s too dumb to figure out how to listen to their own companions and push a great big button in the middle of their screen, I highly doubt they’d be able to figure out how to capture a white mantle prisoner and make them say what to do.
(edited by Sartharina.3542)
I’d like a mute button for the irritating little overly-talkative, nosey, and indignant rat twerp the developers decided our team’s party needed more than anything else at this point.
His comparison to the game as a Monster Truck rally did.
But it was just an exemple. I could say the same thing with women : a Monster truck fan trying to add cars in a… I don’t know, Hello Kitty reunion. Plus, it’s not “If one of the competitors wants to show up with a frilly, glitzy truck”, it’s “If one of the competitors is trying to force the others to have some MLP stuff and making the others wear dresses.”
It was to show it’s kinda arkward and not necessary.But hey, if you wanna sunbath on a undead covered beach, why not ? xD
What’s really annoying is that Korean MMO fashion trend. Now that every game (or mods, just look at Nexusmods for Skyrim, it’s ridiculous) add bikini armors, we are lucky to have a MMO with not too much light armors. But it’s just my opinion, after all ; I won’t force people to wear some armor if, one day, swimwears are available. I just find it unnecessary.
Except he’s not trying to force anyone else to do anything. A guy wanting to compete in the Monster Truck rally in a glitzed up frilly trukc (And wearing a dress himself) can do so (Not forcing others to do so), so be it. He’d probably be a crowd-drawing riot.
Only if the charr outfits are literally just them naked.
I would love this so much (It’s not like, between the outfits, you can’t see everything anyway. Scallywag is a great indicator of this)
Finished HoT story, here are my thoughts
in Guild Wars 2: Heart of Thorns
Posted by: Sartharina.3542
Since we’re talking about Caithe and the Egg, I have one question: Was Caithe around when the Egg was given to the Commander to protect? If not, then it’s possibly reasonable that the two characters ended up on the mutually-exclusive decision of “Only I can protect the Egg!” and it’s a genuine misunderstanding
But if she was around at the time, then, kitten I really wish I could have had my character rough Caithe up over that if not outright kill her, given the character of my Commander – After all, said commander was a Charr who killed her own father for the “I swear I betrayed everyone and lead you all on a godkitten goosechase for a good reason!” bullkitten, and her greatest fear was suffering a major, credibility destroying defeat (Which not being around during the disastrous invasion of Maguuma certainly would qualify as)… yeah.
I think the dissonance in the character, though, comes from the writers trying to backtrack. I wasn’t around during LS2, but if the fan reaction was “What? No! Why is my character being ‘I trust Caithe’ over this betrayal?!” then they might have ended up trying to rewrite it.
I am irritated that the Pact Commander stood down to stay with Guild Stupid, but not really surprised. kitten, I used to have a team, but Living Story took it away.
So wait let me get this straight, you are completely new to the game, you’ve only played 21 days, and you’ve already got six ascended items and killed all but two raid bosses, and you have 74 Agony resistance.
In 21 days. I’m assuming you had help from some people already in the game because that seems to be extremely unlikely otherwise. Nothing wrong with getting help, I would do the same thing if I joined Eve online, which I’ve considered a couple times, but your advancement and accomplishments seems extraordinarily aggressive considering your very short play time, something I don’t believe anyone could do coming into the game without knowing what they were doing already or knowing people who could help you.
He’s coming in as a veteran high-end WoW raider, so it doesn’t surprise me. He went straight for the hardcore content after blowing through leveling.
I’d like capes too! Even as a charr player… what they could do is try to have the cape lay over the back of the armor (Though clipping could be a problem there, unless they have some way to dynamically adjust the cape’s contours), with physics only applying after clearing the shoulders. And probably split around the tail.
We’ve been asking for this since Southsun (At least as far as I can tell)
I hope female charr get the male speedo design if they ever do get around to this. Fluffy chests must be flaunted!
Why do Veteran Bristlebacks have breakbars?
in Guild Wars 2: Heart of Thorns
Posted by: Sartharina.3542
Bristleback breakbars bring better battles because besting brawny baddies better be backbreaking build betterment.
~EW
But I like my Shortbow/Greatsword ranger.
I made this post as a rant after trying to fight around three of them supported by an army of Mordrem Guard snipers, punishers, and cavaliers.
Whenever I try to strafe around them, they just seem to follow me anyway.
The break bar isn’t really the problem it just makes the problem more obvious than on other mobs. What is the real problem? Well what happens if it didn’t have the break bar? You interrupt the attack and 2 seconds later it will go right back to doing exactly the same thing. What is the actual difference between having a break bar and not having one? At least with the break bar you do 50% more damage to it after the stun.
With the breakbar, if you’re running a build that isn’t dedicated CC, you never get the stun or interrupt (Seriously – I hit the kitten thing with two 2-second stuns, 5 seconds of cripple, and a knockback in quick succession and that bar’s still more than half full)
Why do Veteran Bristlebacks have breakbars?
in Guild Wars 2: Heart of Thorns
Posted by: Sartharina.3542
As the topic says. I guess this is largely a rant, but… I get that Stoneheads and Arrowheads have Breakbars as veterans (As opposed to Elite or Champion, which are clearly group enemies) because they’re supposed to be unstoppable juggernauts, and you can just get out of the way of their attacks because they’re highly telegraphed and occur in a straight, narrow line, with a single point of evasion needed. But Bristlebacks end up being able to spam a withering, high-damage, rapidly-redirected attack that outlasts evades, blocks, and reflects (To minimal effect on the bristleback itself in the case of evades), cannot be walked around, and, thanks to the absurdly durable breakbar, cannot be interrupted either.
We also have Marauder’s stats now, for those unwilling to go full glass berzerker. It gives less power and ferocity than Berzerker, but more Precision and Vitality.
