Showing Posts For Sartharina.3542:

[Suggestion] Energy Colors

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Posted by: Sartharina.3542

Sartharina.3542

I would absolutely love to be able to recolor my character’s ability, like giving my Guardian a radiant gold light or bloodstone red one. It sucks that classes have their fashion options restricted due to color-coordination issues.

what would you prefer?

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Posted by: Sartharina.3542

Sartharina.3542

I like compact, multi-level maps more. They’re so much faster and more fun to move through. Sure, exploration can be a pain – but once you know the map, getting from Point A to Point B isn’t as much of a chore.

I wish Central Tyria would get a mushroom infestation, though. I miss the Speed Boost, Adrenal, and Bouncing Mushrooms.

BUFF open word enemies!

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Sartharina.3542

It’s a walk in the park for fore elite specs, but a good portion of players going through core maps are core players and f2p players who don’t have the extra spec. Throw too much stuff into the early maps and people get overwhelmed. My first experience through hots was frustrating confusing and I put it as side for a few weeks. A few of my guild mates still refuse to do the content. I cant imagine someone starting the game and have to deal with buffed up mobs.

That’s because you’ve been spoiled by braindead mobs.

Frankly, I’d love to have the core mobs revamped – Leave their Time-to-kill and DPS about the same, but give them more mobility and active mechanics so players can actually play around them. I think many classes would appreciate being able to actually use their mechanics to their full extent (Especially boon and condition play).

I miss the mobility of HoT mobs in core tyria. Just… plz no more jungle tendrils.

Spam Chat Problems....

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Posted by: Sartharina.3542

Sartharina.3542

If people block all non-friends from whispering them, how am I supposed to compliment their fashion, skill in PvP, or answer questions they’re asking?

Backwards Kamas

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Sartharina.3542

I like the way the Kama’s held, with the blade under the hand. Turning it around makes it look like a stupid sickle. I don’t like the animation, though, because it has you striking with the backside of the kama’s blade head.

It’s the same problem the conventional-grip daggers have. “Hey, watch me bash you with the hilt of my weapon!”

Capricorn Bell

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Posted by: Sartharina.3542

Sartharina.3542

That would be a good thing. The Orb in Spirit Watch takes considerably more effort to carry to a point.

The mechanic of ringing the bell almost hands the win to the team with the most DH or war. Then, If the fight lasts too long, the bell comes up for free, while one team is recovering from the wipe or near wipe.

I think the timer on the bell should start WHEN THE BELL IS RUNG. This would prevent the problem that I am pointing out.

The timer on the bell starts when the match starts right now. You know when it’s coming up, because it comes at the same point in the match every time.

Tone Down Revive

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Posted by: Sartharina.3542

Sartharina.3542

The idea of re-adding the downed penalty is great.

IMO, if I start stomping at the same time a single ally of the downed player starts rezzing, the stomp should beat the rez regardless of downstate traits.

And IMO, If I’m traited with downstate traits and start rezing at the same time someone starts stomping without cleaves to slow it down, I should beat the stomper.

Capricorn Bell

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Posted by: Sartharina.3542

Sartharina.3542

I think the bell is on a fixed timer – it activates at specific times on the map. If a bell resets quickly, it’s because the fight for it took too long.

Editable Proffesion Effects

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Posted by: Sartharina.3542

Sartharina.3542

I’d love to be able to change profession effect colors – Guardians, revenants, and mesmers would especially look great with the ability to choose from Bloodstone Red, Radiant Gold, Foefire Blue, and other similar colors.

VInetooth Prime needs better downscaling.

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

I did try with tripwire, but found that I couldn’t land it 100% of the time. Scorp wire I could land much more reliably but I know it does less to the CC bar. I will try tonight with tripwire again and impairing daggers instead and see how I get on. Thanks for the tips.

If we could reliably get 6 people there to do it from the 10 minute countdown mark, it wouldn’t be that big of an issue. I’m not the OP so I know I’m not the only one having difficulty with this. But sometimes especially during the transition between OCX and SEA primetime when octovine is not up it feels like there are only 6 people in all of Auric Basin.

Try setting up after Octovine – get a team of 5-10 people willing to do the Eastwatch events and kill the Vinetooth (And if it fails – you have time to try again on another map)

My Suggestions for GW2

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Posted by: Sartharina.3542

Sartharina.3542

1, 2, 4, and 5 are terrible suggestions, as Vayne mentioned.

I think I agree with you on 8. Breaking stats into Trinket, Armor and Weapon would be great for build diversity. We need more emphasis and development on the Stronghold game mode as well, IMO. As far as I can tell, Stronghold is the superior game mode, at least for casual play. It provides more fluid fights that allow for non Area-Denial builds to work (While still having a place for area denial), with multiple ways to achieve objectives, allowing multiple playstyles. It also would accomodate an introduction to Guild Vs Guild. And… Mist Champions! A touch of extra personalization to our characters, and more options for changing gameplay up.

Can we have Cat Ears ;)

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Sartharina.3542

I would love to see cat ears as well, if we can have rabbit ears in game, why not cat ears too?..

It would be a great Halloween gem shop item.

The rabbit ears example is a bad once since they haven’t been purchasable for quite some time now.

… It’s been less than a year since they were last purchasable. I got mine at the march sale.

Help me pick a class

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Posted by: Sartharina.3542

Sartharina.3542

My two cents on classes:

Thief: As mentioned above…

That’s a good breakdown. Well done.

That being said…if you like to stay in a fight and lay out the damage…Warrior is a good bet, IMHO ). Just make sure you learn the value of “the art of the dodge.”

Mobility can be handled in several ways:
For general travel, you have a signet, warrior’s sprint, and various skills that when used can get you from point a to b pretty quickly. (You can at least keep up with the pack…you may not be first on the scene, but you’re in the group coming in right behind that uber-run ranger(/ele/thief).

In combat…you’re movement is impeded, like everyone else. But again your signet, traits, and weapon/utility skills can move you efficiently.

It just takes some work/practice on knowing what to do and when.

What signet are you talking about? The only mobility utilities Warriors have are Balanced Stance (Swiftness and never spending time knocked on your kitten, Bull’s Charge (Short rush at enemies), and Stomp (A leap).

Warrior does have great mobility on Greatsword (3 is an evasive spin that carries quite a bit of distance, 5 is a long-range rush), Sword has an impressive leap, and Shield has a bash that covers a surprising amount of ground.

Guardian does not have any +25% Movement traits or signets. However, its sword has a Shadowstep, as is one of its utilities. It also has some access to swiftness (Retreat! Which also carries an extra aegis, at the cost of being obnoxious to anyone who doesn’t mute player chatter) That said – Guardians are notoriously slow if you want to actually be useful.

(edited by Sartharina.3542)

Invisible dyes

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Posted by: Sartharina.3542

Sartharina.3542

It seems like there could be a big opportunity here. Invisible could be included in a new set of dye options that includes varying degrees of transparency or translucence.

Except there’s no mesh under the armor.

why did you remove hearts

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

What’s really the difference?

The difference is that hearts are part of a goal with concrete, finite steps – map completion. Some people like that kind of structure. Events are part of concrete, finite goals only insofar as they include one-time things like Mastery Points, collection items, etc.

Map completion is already a goal with concrete, finite steps. Adding hearts to new zones would increase the number of steps, while costing valuable dev time that could otherwise be spent on repeatable tasks.

I don’t mean that hearts and events are mutually exclusive. I do mean that there are only so many dev hours and ANet needs to make a choice. Given the popularity of repeatable content over one-time content, given most people’s limited enthusiasm for map completion… it seems to me that ANet’s making a reasonable decision to pass on hearts and experiment with other sorts of repeatable content that isn’t a component of map completion.

I was answering Vayne’s question. Hearts are not the same as events. I was not advocating ANet work on hearts.

But fwiw, while I’m not fond of hearts, I’d rather hearts than adventures.

The replacement of Hearts aren’t adventures – they’re the region-wide metas. Hearts give a way to learn about what’s happening in an area on a larger, more passive scale than events do.

When will LS3 part 2 come out?- Predictions [Merged]

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Posted by: Sartharina.3542

Sartharina.3542

I’m down for it!

Its Randee?

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Sartharina.3542

Those would be a mesmer player’s clones.

Flax Fibres Still Too Rare

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

I don’t think they envisioned every structure in every map being fully upgraded,

It’s possible, but I don’t understand why not, especially after they’ve teased us with such a plethora of different things to upgrade with?

Grand Strategy.

VInetooth Prime needs better downscaling.

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

Vinetooth Prime is easiest with 8-15 players. More, and the Breakbar’s too tough. Less, and the margin of error outside the breakbar phases can be uncomfortably thin.

One person can troll an entire map

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Posted by: Sartharina.3542

Sartharina.3542

I’m sorry, but you were 10 minutes into the meta. One player doesn’t have “That much control” over it – As you said, it shouldn’t have been a big deal. Sure, he was a pain in the kitten , but the failure’s just as much on everyone else who let the map reach that point.

Coolest Miniature?

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Posted by: Sartharina.3542

Sartharina.3542

Mini Tiger Cub. THEY’RE GREAT!

If you have a Tiger-furred Charr Ranger with Chuka+Champawat, one of the back tigers (Brill probably looks best with other tigers), and a Tiger Ranger Pet… Tigers coming through!

dps, mobility, fun, range option--ClassHelp

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Posted by: Sartharina.3542

Sartharina.3542

Warrior is good. It has 2 viable ranged options, though they tend to get ignored – rifle and Bow. Bow deals AoE damage and conditions, Rifle is power and adrenaline-building, with a pierce on 3 and AoE or Pierce on F1 – but it’s very simple to run+gun.

Greatsword and sword both give good mobility as a warrior as well, while you have a bunch of Panic Button options.

dragon hunter f3 needs a nerf bat.

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Posted by: Sartharina.3542

Sartharina.3542

Dont have any probelems about any skills but there is 1 thing that relly must be fix. DH F3 skill while reviving teammate. u cant do anything its keep blockin everything. And Their spear skill must be projectile and must be blockable.

… have you tried smacking his backside? While reviving, a guardian’s facing is completely fixed.

Shroud deplete faster but block all attacks

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Posted by: Sartharina.3542

Sartharina.3542

… Necro shroud granting a modified, continuous stability (With the trait changed to grant stability on leaving shroud) might not be a bad idea. However – the shroud already otherwise blocks all attacks, up to a certain amount of damage.

I'm an awful commander

in Lore

Posted by: Sartharina.3542

Sartharina.3542

TL;DR – If anyone decided to wipe the sylvari out, all they have to do is press 1 targeting Pale Tree.

Not so easy. I know it’s often forgotten, but when we’re talking about the Pale Tree, we aren’t talking about the frail avatar in the chamber. We’re talking about a tree the size of a mountain, that took a mauling from a dragon and a small army of plant monsters attacking her roots and is now on her way to recovery. An assassin would be less than useless, and a single bomb would only tickle her. I suppose poison might be an option, but thinking of just how much of it it’d take to bring down an organism that size… killing the Pale Tree probably would require either an army that’d need to fight through a host of very determined defenders, or a magical nuke of some kind.

Say… a searing cauldron?

Would you be open to Biracial NPCs?

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Sartharina.3542

Well, Smooth Penguin threads are usually entertainingly ludicrous to read. This one has been no exception so far.

"Attack on Tarir" OST...

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

I love almost all of the HoT Soundtrack, especially the combat themes. I love the way the strings in Attack on Tarir emphasize the fight’s…. cyclic? nature, with the constant back+forth running of delivering the lane’s payload (Glider bombs, Auric Bombs, Mushroom spores, or Herbicide). The light, bouncy nature of the song also underpins how silly the fight is, with the esoteric weapons used against the Octovine (Itself a silly-named threat), all while trying to avoid giant roly-poly lizards or getting flopped on by frogs.

The combat music is also great, and each one seems to emphasize a different aspect of HoT’s enhanced combat flow.

dragon hunter f3 needs a nerf bat.

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Sartharina.3542

go away forum bug

dragon hunter f3 needs a nerf bat.

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Sartharina.3542

What’s getting annoying about this whine thread is that everyone’s lumping DH’s together, as if we all use one build. I was whispered the other day from an enemy DH and they asked how I healed for so much. The simple answer was, I’m invested in healing!!!! So when one DH hit’s like a truck, they are built for it. When another DH heals for75%, they are invested in it. None of them can do everything, it’s simply multiple variants. This thread is way off course when it comes to the exaggerations of what a DH can do.

btw, double Melee DH is the first double Melee build I’ve ever enjoyed. Four years and finally feels like a Guardian!

This so much. Menders and Marauder’s amulets are both used by Dragonhunters, often on the same build for different strengths (Sustain vs. Offense), and there are a bunch of Dragonhunter builds (That run different combinations of traps and meditations). From the forum whining, we’re all running Sword+Scepter+Shield+Focus+Longbow all at the same time, with the Healing Power of Menders, Damage of Marauder, and Durability of Paladin all at the same time.

Great Storytelling, Anet

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Sartharina.3542

I think the story has been changed – maybe I just never adjusted to the new version? I really wish the game would reduce the level of each step by 10, though, to re-align it with the content (And have the story drive instead of trail exploration).

But as for the writing itself – It starts good, then I find it completely tanks during the Orders (Especially for Charr – you go in as an accomplished officer, and never recover from “Naive Newcomer”) However – once you actually hit Orr’s shores, the writing becomes… a bit more passable? I was gonna say good, but then I remember the idiocy of the sacrifices of the characters in the Vigil-suggested path.

Anet’s writers have a serious problem with having their characters stop to yammer on and on about how urgent their situation is and how quickly they must act, and I’m just sitting there like “SO SHUT UP AND GO DO THE THING!”

Question on earning HPs for Elite Spec

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Sartharina.3542

Do Heart of Thorns Hero Points – each is worth 10.

Get all the Verdant Brink (There are 3 that require a group to complete – Golem, Coztic, and the Godkitten Guano) and Auric Basin Hero Points (There are always HP trains going on in AB), and grab 3 or 4 Tangled Depths HPs.

If you feel like doing Dragon’s Stand, it can also give you at least 3 of them upon completion (The blighting pods), and up to 7 depending on your masteries (Mushroom is easy to get)

VInetooth Prime needs better downscaling.

in Guild Wars 2: Heart of Thorns

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Sartharina.3542

The scaling of the event also makes it harder for players to land their CC’s – melee and skillshot CC can get lost in the effectspam in a large zerg, the vinetooth’s movement becomes more erratic (And harder to track), and it deals more damage, downing enemies faster.

New weapon types and future elite specs

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Sartharina.3542

I hope all classes get access to existing weapons before they add new ones.

This Game Is Too Easy

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Sartharina.3542

Except I don’t recall them ever actually nerfing the mobs, aside from,removing a few from travel chokepoints (To enable players to move around the maps a bit easier), and scaling champs down to Veterans (Though I kinda wish they’d scaled them to Elites – Still soloable, but an actual event-worthy challenge)

Both your ‘aside’ points are examples of them nerfing the mobs. . . .

Eh… not really. They didn’t change the behavior or stats of the mobs in any manner, except for the champs.

This Game Is Too Easy

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Sartharina.3542

Razor.9872, HoT mobs were amazing fun and hard at the beggining.

Yes, until many cried for nerfs. The mobs were just apparently too challenging for the average player.

Except I don’t recall them ever actually nerfing the mobs, aside from,removing a few from travel chokepoints (To enable players to move around the maps a bit easier), and scaling champs down to Veterans (Though I kinda wish they’d scaled them to Elites – Still soloable, but an actual event-worthy challenge)

This Game Is Too Easy

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Sartharina.3542

Open world has to stay relatively easy, because if getting around is a chore many folks will not enjoy the game as much. That’s the problem with HoT – restricted pathways with mobs you can’t avoid and/or run through. Bloodstone Fen was better received because you can get around more easily and pick your fights when you want.

What puzzles me is why they have not yet introduced a hard mode for instanced content – same mobs but harder hitting and more damage resistant, increase the loot, add a few achievements etc. That would not be a huge amount of development and would go some way to satisfy those who want more challenge.

The risk of making the game as a whole more difficult is that you lose more players than you gain.

You can consider T4 Fractals hard mode. Raids also bring that level of challenge into the game. Dungeons have been completely abandoned years ago, so nothing will change there. But hard mode instanced content is definitely there. In the case of Raids it’s the only mode available, but for Fractals you can choose at what difficulty mode you will run the content. This is the route ANet has chosen, their version of hard mode content. Remember that they don’t want to be a carbon copy of most other MMO’s out there, so you won’t always find traditional methods in GW2. And in my opinion the game is very successful in achieving that.

I’d like “Hard Mode” story instances (Though hopefully not quite like the Instagib AoE Spam of Migraine)

The HoT Nerf simply made the map more solo/roamer friendly. That said, I hope they do away with Defiance on Veterans and below in future content, because that’s absolutely devastating against any build/class that uses blind, cripple, weakness, or other light control effects to stay alive.

In Denial Over Trahearne...*spoilers*

in Guild Wars 2: Heart of Thorns

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Sartharina.3542

I was somewhat weirded-out by the whole Eir deal during LWS3.

Like… Trahearne was 100x more important than Eir during both the main story and HoT, yet we hear like one line of dialogue about Trahearne, yet have a whole mission dedicated to remembering Eir.

I’ll admit she was a large part of the Norn personal story, but for every other race it just doesn’t make any sense.

Trahearne’s importance is based around the existence of the Pact and the uniting of Tyria against the Elder Dragons. However without Eir none of that would have been possible. For she was the one who formed Destiny’s Edge and was their leader. People believe that Rytlock or Logan are more important than Eir, but she was their ‘boss’ and the one who saved them from a life of fighting in arena fights.

Without Eir showing Tyria that the five races could work together to defeat the Elder Dragons, Trahearne would not have been able to do the same via the Pact.

Trahearne was pretty much a general, but Eir was a legendary warrior and unifier. Not to mention that on a personal level she means more to the game’s main characters than Trahearne, who really only forged a close bond with the player.

The game didn’t do a great job of showing the importance of Eir but GW2 is founded on her actions.

Destiny’s Edge was largely useless, though. Rytlock may have had a bit of importance after becoming a Revenant, but prior to that, DE was a waste of space in the story. They failed to kill one dragon, sat through another getting killed, and were too sick to fight the third so far. And now they’re done.

Why do you play GW2?

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Sartharina.3542

I’ve played WoW for years, but I grew into it from Warcraft 1, 2 and 3 so I was interested in the world already. I can see why you’d feel intimidated though.. the game has been running for ages.

Same here. Unfortunately, the game has aged… poorly.

Guild Wars 2 holds me because of a number of reasons. Most notably – the charr are the most amazing race ever, in spite of the developers neglect of them.

And I tried going back to WoW… but Guild Wars 2 has me spoiled with its level downscaling, PvP and WvW upscaling, dynamic events in the world, and open tagging/looting.

What did you do when you were new?

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I remember all my friends and I made charr characters once to start and check out that area. There was some NPC bad guy shaman that was literally killing everyone. I mean dead bodies all around the cave and for at least 15 feet, yet people kept going back to fight it … die and respawn.

I’m pretty mad they removed that event. I’m not one to play the “dumbing down the game” card, but it felt that way when that event was nixed.
/sniffle

I don’t mind them nerfing that one down to Veteran – but did they have to take Barradin’s Crypt from us? They should have upgraded it to a world boss (Serving as the Charr Starter Zone’s world boss, like the Fire Elemental, Shadow Behemoth, Great Jungle Wurm, and Svanir Shaman)

Anyway – that aside. I had a lot of fun in the Plains of Ashford as a new charr. I mentally broke the area down into all its separate segments – the only map I was level-appropriate for on my warrior, and always struggled to push from one area to another and deal with the higher-level mobs (The drakes southwest of Ashford Forum proved to be quite tough buggers. Actually reaching the crafting-station zone felt like an amazing accomplishment. And the two forts and Ash camp kept me confined to the starting area pretty well). I was halfway through Diessa Plateau when [RPcd] ran a Crusade Across Tyria (on Tarnished Coast), and I hopped on that as my recruit charr wearing full Worn Scale armor and using a basic rifle of some sort. I had to grab a bow so I could get credit after a certain point (Fire fields) – but I participated in my first Golem MK II kill in Mount Maelstrom as a level 28 warrior. I thought my low level caused my impression of that boss’ difficulty. Coming back as a full-exotic Warrior and later Ranger at 80… Nope. Those lightning fields are STILL a kitten to deal with.

I really, really wish they’d lower the Personal Story by 10 levels, and split Chapter 8 up into a level 70 and level 80 so the massive story grind between hitting 80 and finishing the Core Story wasn’t so long. And, it would allow the Personal Story to drive exploration again, instead of confining it (And have the touchpoint between the personal and dungeon stories make sense again)

(edited by Sartharina.3542)

Obtaining Gift of Battle

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Sartharina.3542

And what does dignity have to do with Legendaries? As you said, they are cosmetic items, not war medals…

THey are also prestige items, earned by participation in all game modes.

Frankly, I wish they’d give the Gift of War a PvP reward track instead of the stupid vendor. (And swap the names of the gifts. Why is the Gift of Battle the one granted for engaging in and contributing to a full-scale war, while the Gift of War is given for small, context-free battles?)

Every game mode has its own special rewards (Specialization collections in PvE, the reward tracks in PvP and WvW). Legendary weapons are the reward for a holistic approach and appreciation of the game’s modes.

As far as “Play my way” – how do I get the rewards for standing/running around Lion’s Arch looking pretty and trolling /s and /m chat?

(edited by Sartharina.3542)

Why Gw2 is drifting away from me.

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Sartharina.3542

  1. Buffing then Nerfing (MOST IMPORTANT): I never was able to understand why Anet (not trying to rip on anet I love them) can’t simply make all classes even. Every big nerf patch a few classes get nerfed, and rightly so (I’m looking at you Dragonhunters and Engis) but for some reason they feel the need to buff the HELL out of other classes. So since I’ve been playing since the November after launch I dont believe I’ve ever witnessed all classes being equal. There is always 3,4, or even 5 classes ridiculously set above the rest. Like engi, I mained a engi for the longest time rocking my awesome rifle build (I’m still salty anet about removing Synaptic Overload) back when engi was believe it or not, hard to play! Well thats my rant, I feel some of the skill and knowledge of our classes and the game are fading since new players can throw together this overpowered condi build from Metabattle and destroy everyone. I could be wrong, give me some feedback and long live Gw2 (with changes)

If there’s 5 classes above the rest – that’s over 50% of the classes. You’re saying about 30-55% of the classes are ’Top Tier", which is kitten good as far as balance is concerned – most Esports and competitive games are MUCH worse in that regard.

No game has all classes equal. Every patch is about tweaking the game to try and make the game not only more balanced, but also more fun (1-handed guardian symbols are really great), and functional. Everyone’s kittening about Dragonhunters right now… but honestly, they’re finally in a kitten good spot after being completely out of the meta for so long. There are all sorts of viable Guardian builds – whether its’ 1-handed Symbolic builds, Longbow trapper builds, or even more esoteric support builds. Of course, a lot of players don’t realize that there’s more than one guardian build, so they’re getting accused of being as broken as the six-weapon-set 6/6/6/6/6 builds (With max condi, power/pre/fer, toughness, vit, and healing) that plagued the Pre-HoT competitive scene.

But the developers do not control the meta -all they do is boost underperfoming classes/weapons, nerf overperforming weapons/classes, and introduce new fun things (Or remove old broken things), and then restart the whole process.

Invisible Shoes! What the?!

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Sartharina.3542

The point of The Invisible Boot box was to be a rare drop not everyone should get.

[Citation needed]

Returning player: Why play Thief?

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Sartharina.3542

You are highly underestimating the Thief’s mobility. It’s not just the extra dodge – Initiative gives the ability to spam gap closers or disengages, engage at any range (Any other class with off-hand ranged weapon and melee main has to wait forever to strike again with the off-hand weapon), rapidly warp around the battlefield (Sure, Rev, Guard, and Mesmer have shadowsteps – but theirs are laughably ineffective compared to Thief), reposition and dodge at-will, and tell-free stealth. (Engineer has the big flashy ’STEALTH GYRO" flying around)

Let's do away with forced 50/50 match making.

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Sartharina.3542

What bothers me the most is the fact my matches are determined not only by me but how well 4 other people perform.

Why should anyones MMR be determined by a w/l ratio that 4 other people control aswell?

Because it evens out over time as you’re randomly matched with other people, and the only consistent factor is you. While inaccurate matchmaking could artificially deflate or inflate your MMR at first, eventually you’ll start being teamed with people in the same situation as you to the predictable results (deflated-MMR players get teamed up and win blowout matches and launched toward their true MMR value. Inflated-MMR players get paired up and then curbstomped, reducing their MMR to true value.)

Why not a kill/death ratio with match participation? MMR should be about the players effort, not the teams. That’s why it’s called personal match-making rating

Because there’s more to the game than K/D ratio. In fact, K/D can even be detrimental by having players focus on trying to get kills and stay alive more than play the map and match.

New players being carried by their starting line average mmr then being teamed with slightly above average 1k+ ranked players. Which then tanks the genuine average-above average players. That’s just not fun. At all.

Until the ‘carried’ new players get matched up with other carried new players, and get their MMR tanked from the blowout defeat they get from that. Or those who’ve had their MMR tanked by bad teammates getting teamed up randomly, and raising their MMR in a blowout match against truly low-MMR players.

Let's do away with forced 50/50 match making.

in PvP

Posted by: Sartharina.3542

Sartharina.3542

The first obvious issue is matching premades with solo players.

Making leagues solo/duo queue is something we’ve discussed. We’re open to doing a beta of it, but we’d likely put it to a poll and have the community decide. We probably wouldn’t run a premade-only arena at the same time as there’s not enough 5-mans actively q’ing during a season to make the queue times reasonable.

It’s a no brainer. You have pure solo (no grouping allowed) and another queue for groups (solo’s, duo’s, up to 5 can queue).

Players who want to run a purely solo game queue solo, and those who want to work with more organised groups hit the group option. Smart players will have TS (or whatever) active and join rooms etc accordingly.

It’s about intention.

You need SoloQ’s to fill in gaps – Where would a team of 4 go? Sure, a trioq can be paired with a duoq – but you need a soloq person if you have two duoqs or a 4-team, and two trioqs can’t be paired.

Warriors' Shield is Underwhelming

in Warrior

Posted by: Sartharina.3542

Sartharina.3542

As others say – Warrior shield is the best shield in the game, in feel and play. Guardian and Revenant shields are backline support, with far less . Warrior shield is a strong defensive weapon, whether it’s with the proactive stun/interrupt, or reactive Shield Stance. It’s also the only off-hand weapon in the game that, IMO, makes excellent use of the two skills it’s allotted without feeling truncated or limited the way other off-hand weapons are – You have a strong bash, and you have a long block. What more could you want from a shield?

Even untraited, the Warrior shield brings a gap closing interrupt/CC that chains well with landing bursts and preventing disengagement on 4, and Shield 5 can be used as a panic button that allows positioning away from the panic area, to guard an advance against a ranged attacker, or protect a disengage.

Traited, shield 5 turns into a murder machine (Especially against unwary/overzealous rangers. Feed me your Barrages and Rapid Shots!)

That said – I’d really love it if Shield 4 had a quick (.25 or .5 second) unidirectional block during the charge portion.

Enable revive orbs in wVSw

in WvW

Posted by: Sartharina.3542

Sartharina.3542

Really good idea: “Wow guys, really? We have just been wiped by this guys in their keep – well lets use the revive orbs when they’re gone and take it then, right?” “We have to watch this sea of corpses until they use their revive orbs, otherwise our keep is gone”

It would make wvw so much more exciting!

“OH GOD I FORGOT I HAD THIS DEBUFF ON AND THE QUARTERMASTER JUST 1-SHOTTED ME AGAIN!”

GW2 = Guardian Wars 2

in PvP

Posted by: Sartharina.3542

Sartharina.3542

I’ve seen various posts of complaints, people are complaining about one shots while the others are complaining about on point pressure from Symbols, and sustain on blocks and heals. I’ve already said I’m expecting some damage tuning on one hander symbols and other shavings but you seem to be on rather promoting some very outrageous changes rather then having rational balance discussion, and again you make it hard to take you seriously, with the way you post.

And I suspect this is because people can’t distinguish between guardians running 3 traps (For point control) and no meditations (for sustain/mobility), and those running Marauder (For damage) and those running Mender (For Sustain). So now we have people fighting Dragonhunters that, as far as they can tell, are running 2 Elites (Dragon’s Maw), 2 Heals (Shelter and Purification), 6 Utilities (FoF, ToF, PoB, CoP, JI, SC), and two amulets (Menders+Marauders)…. all on a single character! No wonder nobody can beat Dragonhunters! Oh yeah, and being able to swap between 3 1/2 weapon sets is also completely OP.

I hope they don’t nerf 1-hand symbols. They’re finally functional. That said, I don’t think giving all traps a 1/4 sec cast time would be a problem(But Meditations absolutely need the instant-cast), nor nerfing the triggered heal from Purification would be a problem – if only to let the other Guardian healing skills be able to compete.

(edited by Sartharina.3542)

In Denial Over Trahearne...*spoilers*

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

…. Relax. Trahearne is fine. Must be some sort of silly rumor. I just finished the Bloodstone Fen stuff and I got a message to meet him at Fort Trinity. I’ll talk with him about it then.

I am still trying to figure out how to tell Logan that Queen Jennah was actually a Veteran Risen Mesmer and that I had to put her down. He’ll be sad.

Oh, the joys of doing the story out of order xD

Thinking about buying legendary precursor

in Players Helping Players

Posted by: Sartharina.3542

Sartharina.3542

Given that you already have everything else – Currently, the gem prices are so low (On gem->gold), the precursor’s more affordable than it’s ever been before.

its not worth it at all imo. just get ascended and enjoy playing. now if after your full ascended and done everything and are bored? then you might consider making them.

You seem to have missed the part where he has everything else established. He’s already decided “I’m making a legendary weapon”.