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Elementalist elite abilities

in Elementalist

Posted by: Senjun.8149

Senjun.8149

Edit: Fix, Idk why i said i feel like “necromancer” abilities in the beginning. So bad of me. Corrected to elementalist.

Also grammar/ spelling touched up.

Elementalist Focus

in Suggestions

Posted by: Senjun.8149

Senjun.8149

There is a very popular thread full of suggestions for the focus!

https://forum-en.gw2archive.eu/forum/professions/elementalist/Focus-Make-some-noise/page/4#post3125218

Elementalist elite abilities

in Elementalist

Posted by: Senjun.8149

Senjun.8149

So I feel like Elementalist elite abilities are rather lackluster in pvp. The only good one anymore being firey greatsword, and it’s best used for running away.

Tornado is surely no plague, you’re committing suicide using it in a fight that you don’t have superior numbers in. Why should necromancer be granted near invincibility while in plague but we just become defensless in tornado? They have double our healthpool how about all damage taken is reduced by 50% while in tornado and you become immune to conditions?

Glyph of elementals use to be my favorite but now people know to just focus the water elemental first if that’s the one u choose to summon. Our elementals die way to fast, they typically die in aoe way to fast and the water elemental sometimes decides to just not use it’s heal. If we could control the elemental like a ranger pet it would be alot better.

New ability

As an elementalist you would think we’d get an ability in our elite selection that uses all 4 elements at once or something…

I have 2 ideas, one defensive and one offensive.

-Imbue The Elements: Surround yourself with the power of all 4 elements for 15 seconds you gain armor of earth, fire shield, frost aura and shocking aura.

-Wrath Of The Elements: You summon down the power of all 4 elements to strike your foe, dealing 600 damage.
~Immoblizes for 3 seconds
~Burns for 9 seconds
~Chills for 4 seconds
~Blinds for 6 seconds

Any other idea or suggestions?

(edited by Senjun.8149)

Nerf incoming - Upcoming Dec changes posted.

in Warrior

Posted by: Senjun.8149

Senjun.8149

why would they nerf warrior

A better question would be, why wouldn’t they nerf warrior?

I can think of more reasons to nerf them and actually i can’t think of any not to nerf them.

Most commonly seen professions in a zerg

in WvW

Posted by: Senjun.8149

Senjun.8149

It’s just the most basica comp, Mesmers have thier uses and contribute greatly to a group, but unless you plan on having 100% uptime on viel while moving around the map there is no need to have a bunch of them.

Thieves have their uses in large groups, but are much more valuable elsewhere, but unless spec’ced specifically for zergs they are kind of limited, and even spec’ced for it other class does their job better.

Rangers. This is probably the red head step child of Anet, I feel sorry for them.

Ele’s really useful, but I think most people find their role/play in group pretty boring compared to other classes, so we’ll be lucky to have 3-4 staffies in a zerg.

I feel like eles can be replaced by guardians who seem to be better at group support than they are and i feel bad for rangers to they could use some love.

Most commonly seen professions in a zerg

in WvW

Posted by: Senjun.8149

Senjun.8149

Perma stun makes warriors ez mode and 80% of the Zerg. All I hear now is calls for hammer stun. Lol.

That’s the worse part about fighting a zerg mostly composed of warriors, whoever has more wins usually because of the aoe stunning. With massive damage to boot. and for whatever reason every single one of them takes forever to kill even with 20 people on them i can see why most zergs are composed of mostly warriors but it gets old.

Most commonly seen professions in a zerg

in WvW

Posted by: Senjun.8149

Senjun.8149

Is anyone else noticing that whenever you run into a zerg about 80% of it is usually composed of warriors, guardians and necros.

Warriors making up a huge chunk of it, guardians following behind warriors and necros following behind guardians. Then the rest is like a small amount of everything else. Just wondering if anyone else is noticing this? I’m facing two of the zergiest servers atm so maybe thats why but idk.

Focus. Make some noise!!!

in Elementalist

Posted by: Senjun.8149

Senjun.8149

Reposting some ideas.

FOCUS
Flamewall

  • Now chains into another skill: [Heat Wave]

Heat Wave

  • Cast-time: 0
  • Recharge: 20 seconds
  • Your Flamewall riles up and damages and knocks back foes attempting to cross it.
  • Damage: 256
  • Knock-back: 100
  • Duration: 1 second

Fire Shield

  • Recharge reduced from 40 to 30 seconds.
  • Now counts as a Blast Finisher.
  • Now creates a [Lava Font] at your location if you combo this skill with a Fire Field.

Freezing Gust

  • FUNCTIONALITY CHANGED
  • Cast-time: 2¼ seconds
  • Recharge: 25 seconds
  • Channel a freezing gust over target location that chills foes. The final gust of wind immobilizes foes if they are already chilled.
  • Damage (4x): 336
  • Chill (4): 1 second
  • Immobilize: 2 seconds
  • Radius: 240
  • Range: 900
    • Movement interrupts channeling.

Gale

  • FUNCTIONALITY CHANGED
  • Cast-time: 1½ seconds
  • Recharge: 40 seconds
  • Channel a cone of wind in front of you that blinds and cripples foes before knocking them down.
  • Damage (4x): 336
  • Blind (4): 1 second
  • Cripple (4): 1 second
  • Knock-down: 2 seconds
  • Range: 600
    • This skill hits up to 3 targets.
    • The final damage tick is the tick that inflicts knock-down.
    • [Healing Breeze] cone

Obsidian Flesh

  • FUNCTIONALITY CHANGED
  • Recharge reduced from 50 to 40 seconds.
  • Cast-time increased from 0 to 2¼ seconds.
  • Rip stones from the ground around you, damaging and crippling nearby foes while enveloping yourself in stony armor. This spell’s strength is determined by how long you channeled it.
  • Damage (4x): 672
  • Cripple (4): 1 second
  • Armor duration: 15 seconds
  • 0 – 1 second channel: +50 toughness (15 seconds); -25% incoming condition duration (2 seconds)
  • 1 – 2 second channel: +100 toughness (15 seconds); -25% incoming condition duration (3 seconds)
  • Full channel: +200 toughness (15 seconds); -25% incoming condition duration (6 seconds); Protection (3 seconds)
  • Radius: 180
    • Now chains into another skill: [Obsidian Flame].
    • Caster only gains bonuses upon releasing this spell’s channel; bonuses do not accumulate during the channel.

Obsidian Flame

  • Rend your obsidian flesh, damaging and bleeding nearby foes while creating a ring of obsidian in the ground. After 2 seconds, your ring flares up, damaging foes within it with power derived from the strength of your Obsidian Flesh armor.
  • Cast-time: 1 second
  • Rend damage: 229
  • Bleeding (5): 5 seconds
  • Radius: 240
  • Ring (stage 1): Damage: 256; Burning: 1 second
  • Ring (stage 2): Damage: 408; Burning: 2 seconds; Blind 2 seconds
  • Ring (stage 3): Damage: 571; Burning: 3 seconds; Blind: 5 seconds; Launch (100 range)
  • Ring radius: 240
    • Using this skill preemptively removes a user’s Obsidian Flesh toughness bonus. This skill becomes unavailable when a user’s Obsidian Flesh bonus fades.

I’ve been playing only scepter/focus ele in pvp for about 6 months now. At the moment I’m pretty capable of doing 2-3 v 1 and comming out on top most of the time (depending what im facing and how good they are)

In my opinion these ideas are ok, Particularly freezing gust and the firewall idea. But to much channeling will kill us. We are already to squishy staying on the move and consistent healing is the only thing that keeps us alive. If we have to focus on channeling abilities to much while kiting around it leaves us to open to being interupted or finding ourselves in a situation where we have to stop channeling because of to much pressure (how often do you get off a full arc lightning?)

Battle is always in motion and so are we and without obsidian flesh invuln i would not be able to win half as many fights as i do now (also a good escape, Obsidian flesh + firegey gs = unstoppable escape) Obsidian flesh + ether renewal is the main reason i manage to come back from a below 10% hp situation.

What Anet needs to do in my opinion is along with your flamewall idea, freezing gust idea and fire shield idea.
-Reduce the cooldown on Gale, it’s already a very nice ability especially since you don’t need to be facing your foe and it’s a very fast knockdown good for escaping, fighting and interupting.
-Reduce dragons tooth drop time by 1 second, increase the cooldown by 4 seconds.
-Make sandstorm travel faster

Nerf incoming - Upcoming Dec changes posted.

in Warrior

Posted by: Senjun.8149

Senjun.8149

It’s about time

Warriors need a buff, not a nerf!

in Warrior

Posted by: Senjun.8149

Senjun.8149

I agreee Warriors need a stealth but it should be better than thieves stealth, you should be able to use hammer in stealth without it breaking stealth. Which should last 10 seconds on a 10 second cooldown.

Need help for my warrior

in Warrior

Posted by: Senjun.8149

Senjun.8149

Warriors = the wotlk version of frost mages.

Just use a hammer and healing signet, you’ll be absolutely unstoppable.

just nerf heal sig to silence the whiners

in Warrior

Posted by: Senjun.8149

Senjun.8149

I played this warrior today and told him his class was Op.

He replied : NO it’s not op

So I said look here, every class has a counter. Necro counters thief. Thiefs kill low hp classes like ele or light armour rangers, gaurs can bunker.
Tell me one class that is a strong counter to warriors? One class that should usually win…
After he thought about it long and hard he responded with…

Response: Other warriors

Mind = blown

The answer you’re looking for is mesmer.

That depends on how experienced the war is at fighting mesmers, but typically mesmers seem to lose 1v1 since only a full zerker mesmer has the damage output to kill a warrior with healing sig and even then it takes him a while.

Warriors need buffs.

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Posted by: Senjun.8149

Senjun.8149

Careful Anet doesn’t know what sarcasm is.

just nerf heal sig to silence the whiners

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Posted by: Senjun.8149

Senjun.8149

Change it for sPvP, since for WvW and PVE it’s balanced.
-5 sec from CD, +50% heal on activate, -1/3 regen.

Do you really consider this balanced in any game mode? This kind of passive gameplay should never be permitted. Right now warriors are boring to play and boring to play against. And this issue isn’t exactly new, it’s just that it has hit a critical point now thanks to a plethora of other buffs. It used to take skill to survive out there as a warrior and now any chimp can just waltz into a throng of enemies and come out unscathed. They’ve allowed it to get to this point and now they have to do something about it.

A heal spec is surviving mobs. I’m so amazed.

It used to be that warriors would be shredded out there without any sustain. I bet you didn’t play the class back then.
There is a reason that " OP " signet was made the way it is. There is a reason the class was in a terrible state before.
Why would you suggest going back to that instead of suggesting ways to buff other classes if you feel they’re not up to par?

It’s alot more work to bring all the other professions up to par with the warrior rather than bringing the warrior back down to our level. They buffed you guys and you needed a buff but this was overkill you got way to much handed to you and some of it needs to be taken away.

What you said is terrible and makes little sense.

If one class is good – and the rest are broken – fixing the issue by breaking the one good class with a nerf to appease the angry forum folk isn’t the way to go about it.
Because at the end of the day you’ll have a lot of unhappy warriors -since you nerfed their class – but all the other players will get over this in a week and feel unhappy and unsatisfied because their classes are still broken.

The right way to go about it – even if it takes MUCH longer – is to slowly bring all classes up to par with warrior until you’ve reached a balanced state. Where everyone is happy with their class and nobody feels that one class is significantly better than another.

Just like in life – the quick and easy way is never the good choice.

Well alot of ele’s were unhappy when they nerfed us 3 times in a row and alot of mesmers were unhappy when confusion was nerfed and thieves were unhappy when heartseeker and stealth was nerfed but you deal with it because being part of an mmorpg means everything about us is susceptible to change good and bad.

Why do warriors deserve different treatment? They can afford to have a few angry warriors considering they are the most definately the most played profession atm (by observation)

When a profession has the best mobility, the best sustain, above average CC, above average damage and near conditiom immunity it means it’s time for a nerf. Atm warriors are stronger than vanilla bunker DD eles and nothing is being done about it. Way back then i use to agree saying we deserved nerfs etc and didn’t even play bunker for that reason.

I’m a strong supporter of balance and always have been in any game ive played. I’ve seen this greed and selfishness in many players before that they want to cling to something overpowered because they like feeling the power of being more useful than everyone else.

just nerf heal sig to silence the whiners

in Warrior

Posted by: Senjun.8149

Senjun.8149

Change it for sPvP, since for WvW and PVE it’s balanced.
-5 sec from CD, +50% heal on activate, -1/3 regen.

Do you really consider this balanced in any game mode? This kind of passive gameplay should never be permitted. Right now warriors are boring to play and boring to play against. And this issue isn’t exactly new, it’s just that it has hit a critical point now thanks to a plethora of other buffs. It used to take skill to survive out there as a warrior and now any chimp can just waltz into a throng of enemies and come out unscathed. They’ve allowed it to get to this point and now they have to do something about it.

A heal spec is surviving mobs. I’m so amazed.

It used to be that warriors would be shredded out there without any sustain. I bet you didn’t play the class back then.
There is a reason that " OP " signet was made the way it is. There is a reason the class was in a terrible state before.
Why would you suggest going back to that instead of suggesting ways to buff other classes if you feel they’re not up to par?

It’s alot more work to bring all the other professions up to par with the warrior rather than bringing the warrior back down to our level. They buffed you guys and you needed a buff but this was overkill you got way to much handed to you and some of it needs to be taken away.

To many warriors

in Warrior

Posted by: Senjun.8149

Senjun.8149

You can’t run away from a Warrior are you serious?
Use CC Chill/Cripple/Immobile/Daze/Stun ect.

Hammer Warriors are good yes but, their weapon is SLOW, the animations are easily seen and even more easy to Dodge/Avoid/Evade or heck even Interrupt…

Don’t like their health, hmm CONDITIONS are our weakness, use Poison to negate our Regen, and others to Drain us down, there’s just many times we can clear Condi’s before we’re done for.

Don’t want to get hit by our Burst skills, BLIND or heck paying attention works well too…

Seriously though, everytime someone who is used to FACEROLLING a certain class, and that class get’s any new meta that puts them on the same level as the others, people have a fit on these forums and cry and scream for a nerf…

Well I’m a scepter/focus ele and i used a firey gs to escape a group of people and a warrior using hammer/gs was just narrowly keeping up with me for a good while. The hammers leap/gs charge with whirlwind was just about keeping up with the best mobility weapon ingame, and an elite skill none-the less.

I’m wondering how other professions can escape warriors when a firey gs is just barely capable of doing it. I can typically handle multiple players but i can’t kill a warrior using healing signet and it seems even the tankiest warriors hit 3k+ constantly with the hammer.

Being an ele i have no access to poison, or quickly casted and spammable condis.

I’ve seen warriors beat condi classes pretty easily, even perplexity rune engis seem to die 1v1 to warriors more often than not.

The hammer animations actually aren’t all that long, you guys talk about it like it takes 3 seconds to charge up but its more like 3/4 a second for your stun which i do manage to dodge most of the time when i see it coming which its easy to miss in a group fight. You wanna talk about easy to dodge? When was the last time a dragons tooth hit you? And it doesn’t even do as much damage as most hammer abilities or have any side affect aside from alittle burning.

Also warriors are practically the best -if not than they are the best – condition counter at the moment.

(edited by Senjun.8149)

[Video] Warrior GS/Hammer Outnumbered

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Posted by: Senjun.8149

Senjun.8149

I’m not saying that the video wasn’t very entertaining because it was but imagine if you were instead 2 Eles and a ranger, would you have been able to do that, or even come close?

An overpowered profession in the hands of a competent player is a game breaking thing.

just nerf heal sig to silence the whiners

in Warrior

Posted by: Senjun.8149

Senjun.8149

Change it for sPvP, since for WvW and PVE it’s balanced.
-5 sec from CD, +50% heal on activate, -1/3 regen.

erhm. no… 600 hp/s (adrenal heal and sig) is not balanced. there is a reason everyone wants us nerfed.

I like this guy

To many warriors

in Warrior

Posted by: Senjun.8149

Senjun.8149

Getting really tired of seeing like 50-60% of everyone in wvwvw and like mostly 90-100% (really sometimes 100%) of the spvp teams are made up of warriors.

It’s getting really old and what’s even worse is how overpowered almost every single one of them is (hammer wars in specific) and if you don’t have stealth you can’t run away from them either, why give the best mobility to the class with the most survivability and already slightly above average damage and great CC? It just doesn’t make sense.

It wouldn’t bother me to see this every now and again but lets be real here, at this point you may as well rename the game to guild warriors 2.

(currently im facing 2 of the most zergiest servers ingame and it’s no surprise their zerg balls consist of mostly warriors and guardians but a significantly higher amount of warriors, it’s like an unstoppable wrecking ball of overpoweredness)

(edited by Senjun.8149)

Warriors Nerf them Now!

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Posted by: Senjun.8149

Senjun.8149

Anet: What’s that? Warriors need a buff? Okay.

Warriors need a serious buff

in Warrior

Posted by: Senjun.8149

Senjun.8149

Umm healing signet is also underpowered I agree, kind of tired of seeing wars die in a 3v1 after being chain CC’d so they can’t run away. Healing signet needs to remove a condition with every tick, this way wars will be absolutely unstoppable 1vx rather than just 90% unstoppable. Also tired of seeing wars have only near condition immunity rather than full condition immunity. My idea if implemented will fix this absurd flaw in the games designing.

Anet get with the program here.

Also nerf ride of lightning again and buff war mobility.

(edited by Senjun.8149)

Weave Battles!

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Posted by: Senjun.8149

Senjun.8149

Ok so i got the idea from princess miya’s weave all over the place.

It’s pretty simple, the name of the game- Weave battles.

Weaves can be dropped all over, really nice weaves are dropped as rares and exotics and u should be able to buy cheap synthetic weaves at some type of merchant.

Upon equipping a weave (in the spot of your helmet) you are set to 1,000hp and given 5 new abilities. You can only then attack someone else who is wearing a weave.

1-slap deals 50 damage

2-kick (has a chance to knockback deals 100 damage, cooldown 6s)

3-Thump 20s cooldown (you thump the opponent in their head having a chance to stun them for 2s)

4-pull weave 1 second channel (you tug and pull on the opponents weave, if you successfully rip their weave off it becomes yours and they lose, you also have a chance to rip out extensions/weave tracks which deals damage.

5-Ratchet 20s cooldown (you’re so ratchet everyone runs away in fear for 3 seconds)

Possibility for achievement
-Weave collector (successfully pull 10 weaves off)

Can I have a Rifle Please?

in Elementalist

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Senjun.8149

weiiiird that rifle, weird it like a master

It’s KeylimEpiE

I don’t care if you misspelled it intentionally I don’t like it. If you wanna fight about it that’s fine just wierd your rifle and meet me outside.

Stun Warriors in WvW

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Senjun.8149

The real question should be, how can you run some overpowered, over used build u just pulled off of google and feel good about it?

I saw an AS/LB war before he was pretty kitten interesting to fight actually. Stop being sheep.

We should celebrate!

in Elementalist

Posted by: Senjun.8149

Senjun.8149

Um You’re in the wrong forums to be trying to spread anet appreciation

The warrior forums is that way —-—→

(edited by Senjun.8149)

Ele in new bl critique

in Elementalist

Posted by: Senjun.8149

Senjun.8149

I still manage to beat the odds with scepter/focus. Waiting for focus nerf, oh wait… what could they possibly nerf on it?

Elementalists are underpowered now

in Elementalist

Posted by: Senjun.8149

Senjun.8149

Anet nerfs DD, Nerfs fresh air, some eles run scepter/focus now but rarely. I wonder if they will nerf that to force us into using conjured weapons then nerf those to?

Analyzing inherent elementalist issues

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Posted by: Senjun.8149

Senjun.8149

In my opinion the ele is fine. It is a balanced class. In a dimension where it’s always opposite day

Fixed.

Dragons tooth not hitting

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Posted by: Senjun.8149

Senjun.8149

It would appear that after I use dragons tooth (while it’s in the air) sometimes if im knocked down or stunned or even dazed before it lands it does not hit anyone.

This happens all the time even if it’s a direct hit it doesn’t register. Doesn’t say evaded or missed or anything it just decides not to hit.

I don’t know if this is intentional or not but it’s already hard enough to actually hit someone with the kitten ability so just reporting this.

We need a bar!

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Posted by: Senjun.8149

Senjun.8149

I like it and the bars could be called mana.

Fighting conditionmesmers with perplexity

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Senjun.8149

You’re going to have to try 5 times harder to kill them then the amount of effort they put into killing you.

Static Confusion Build! (testforme!)

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Senjun.8149

It sounds like staff being viable in small group battles?

waiting for……THIS IS NOT THE INTENTIONS OF ANET STAFF IS MEANT TO HEAL ZERGS

nerf.

WEAPONS: Which ones? Eles reimagined.

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Senjun.8149

Unfortunately all these great idea will fly right by anet. For what it’s worth support.

What does it feel like?

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Senjun.8149

1.The statistics for awful players would probably drop a lot of jaws too. Majority opinion means next to nothing if you’re trying to balance a game to the top tiers of skill.

So i guess the opinion of every other profession, including the small number of wars with a sense of dignity who admit to their profession being OP which is admirable, are just all awful players?

Or maybe the 90% of wars (rough estimate) who are defending their OP builds are just… selfish? Or incredibly bad and still dying with this easy cheese build.

What does it feel like?

in Warrior

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Senjun.8149

You have no one else to blame but ANET. Stop wasting your time. Since ANET allowed it to exist, people are going to use it.

I definately don’t blame the players who use it, go ahead have fun being overpowered while it lasts.

But i do have a problem with players who try to defend it. When bunker eles were overpowered i personally didn’t play one and i always agreed that they needed a nerf. Some people are just so pathetic to try to cling on to it for as long as they can.

What does it feel like?

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Senjun.8149

1.Yet mace isn’t exactly a mobile weapon, so you do give up the mobility you were crying about before. Mace =/= sword. Further, it’s melee range. Another CC whiner? Learn to use Stability and stun breaks.

Hmm well lets see i got 1 stability on a 90 second cd, lasts 6 seconds and only two good stunbreakers, one a 40 sec cd and the other on a 75 sec cd. If I use all of those in my build i sacrifice very essential utilities and i will be even more useless against a war with healing signet. Tell me again whats the cd on your stun? Yeah. Think about it.

2.So you’re complaining about a combination of things? OH NO, WARRIORS HAVE VIABLE SUSTAIN NOW! This isn’t even an argument, it’s just more “HALP WARRIORS OP” crap. Seen enough of that on this forum to last a lifetime, thanks.

Yeah you’ve seen alot of it for a kitten good reason to, if anet was smart they would look at the statistics and their jaws would drop to the floor on how many people would vote for a warrior nerf right now.

3.If you have mace CC, you aren’t as mobile as sword. If you have sword, you can’t set yourself up for GS so well, unless you’re fighting a total moron who doesn’t know how to move out of the way. The way I make a combo of sword and greatsword viable is bleeding people out and using mobility as a defense (WvW). Not seeing a problem because it hardly “hits like a train”.

Really all you need is a greatsword and you clear 2100 units in 2 seconds. And you can clear another 900 on top of that 10 seconds later. (with evade of course so you can’t be CC’d!)

4.Our actual condition removal is questionable in places like WvW. Either you trait to warhorn, which requires that investment, or you’re running Signet (once, on a meh cooldown) or a shout (one condition), or you’re running Cleansing Ire, which often requires you actually hit your enemy with a burst attack. In melee range.

I wouldn’t have a problem with the really good cleansing wars have if it wasn’t for healing signet healing so much. As an ele i don’t even have poison as an option to begin with.

5.So let Anet bring eles back in line. This isn’t a warrior problem.
You’re crying because you’re apparently a terrible player who misses the days when they could faceroll warriors without a thought. BAAAWWW. I’m inclined to agree with the others in this thread – you don’t say anything worth reading.

So you admit anet needs to bring eles back in line but then call me a terrible player, make no sense much? Actually i wipe the floor with most people as a scepter focus ele, something you rarely see running around and for good reason. I’m a player who looks for a challenge but when it comes to wars who wanna be pampered children and run meta build then its not even a challenge. It’s just impossible.

What does it feel like?

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Senjun.8149

Like blinks, stealth, a pet, poison, and protection? Get over yourself. Warriors have had the same mobility from day one and you’re choosing now to whine about it because you’re unhappy that they can’t just be facerolled when they do stick around to fight any longer. Boo hoo. We’re viable now in more ways than just fleeing combat.

Ok well since you wanna put it that way.

Wars have the best single target CC ingame on a shorter cooldown than any cantrip anyone can bring to the table which holds someone down for their insanely high burst (also one of the most hardest hitting burst ingame)

oh but do you have to sacrifice anything to still have all of this happen? No of course not. You can be a very tanky warrior and still do INSANELY high damage with this copy and paste process.

You have arguably the most powerful slot 6 heal ingame (complimented by your heavy armor, blocking capability, high mobility and high single target CC -unless you use a hammer in which case high aoe CC-)

Oh but surely since you have all of this….. your mobility must be low or at least average. oh wait of course not you got the best mobility ingame out of any profession at any given state in all of gw2. An olympic track runner who hits like a train and heals for 393+ hp every second.

Hmm let’s see what areas missing. Good condi removal? Oh wait you got that. Hmm…. Well maybe your health pool is low? Oh not that either… you got the highest healthpool ingame right next to guardian.

BTW you’re talking to a scepter/focus ele, actually i can just say… you’re talking to an ele. Tell me more about how balanced warriors are.

I’m talking to a spoiled child who likes being overpowered.

What does it feel like?

in Warrior

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Senjun.8149

Actually i do, I kill thieves all the time. They’re so squishy and if they aren’t squishy then their damage is low but their stealth spam is high. It seems to balance out, i don’t play one so i don’t know how they work entirely but i have no problem with them, also their longest stealth granted by shadow refuge seems to be on a long cd.

Wars sprint away 2100+ units in 2 seconds and one of these is an evading mobile attack (whirlwind) so can’t really stop one at all. Not only that but what do you sacrifice for such godly mobility? nothing, and it doesn’t even have a long cooldown? What’s up with that?

I can only conclude that the thieves you have faced are incompetent. Anyone who manages to die with complete invisibility and that kind of mobility as an escape is a terrible player.

“What’s up with that” is that warriors don’t have any gimmicky tricks like other classes have. We get raw mobility because we can’t stealth, blink, or both during it.

I can sit here and name everything warriors do have but i feel like half of the forums points it out enough. Not trying to be mean but i may as well save it on my desktop and start copy and pasting everything you have that most professions don’t.

I did not pick Elementalist...

in Elementalist

Posted by: Senjun.8149

Senjun.8149

I almost wonder if its a tactic. They nerf one profession to the ground to make players feel forced to raise another one.

They make more money the more you play.

What Anet really thinks of eles

in Elementalist

Posted by: Senjun.8149

Senjun.8149

So much for being the jack of all trades huh anet

What does it feel like?

in Warrior

Posted by: Senjun.8149

Senjun.8149

A warrior built for mobility is hardly useless. I can deal a pretty decent amount of damage. All bunker ele was good for was running away. It could never kill anyone. It was just a troll spec. Unlike a properly built warrior. I’m extremely mobile and tanky and can kill most people I encounter pretty quickly as well. I and my guild have made several videos proving this, so im not just talking a bunch of crap. I can back up what I say. I can do more damage with a bunker warrior than a burst ele can do and have way more survivability and mobility as well. Nothing has really changed for me. I just use warrior now instead of ele to troll people. Well, I shouldn’t say nothing has changed. I can ACTUALLY kill people with my warrior unlike with ele. I can dive into groups of 10 or 20, kill a couple, run away, still have time to /laugh at them while they chase me, and get back to someplace safe. So yeah I agree, it’s by no means fair. The warrior can do what ele was accused of being OP for doing, running away, but be exponentially better at it AND have the benefit of actually being able to kill someone, which bunker ele could never do.

Thank you for doing the honorable thing and admitting to the faults anet has made.

What does it feel like?

in Warrior

Posted by: Senjun.8149

Senjun.8149

Actually wars don’t have to trait into this mobility or anything, you sacrifice nothing for it. It’s there on the greatsword whenever you need it, you can use it for fighting or you can use it for running, I don’t much see the difference between that and rtl. The only difference is wars have more mobility than a vanilla elementalist and never got nerfed for it.

Also every war ive seen so far, does colossal damage. Which i don’t mind! I think warriors should hit hard, harder than most since they have to be up in your face but for the mobility wars have now either nerf it, or sacrifice some damage and cc to get it. DD ele also has to be up in your face, all the time to do anything the only difference is dd eles have the smallest health pool of all professions, good CC on a long cooldown, and less mobility than a warrior. you can’t justify the nerf over rtl comparing it to what wars have its impossible.

I want an anet dev right now to come in here and tell me why rtl deserved a nerf but wars multiple abilities that surpass it do not. Then maybe my mind will be changed BUT i highly doubt it because anet seems to not know what they are doing.

More Ele nerfs?

in Elementalist

Posted by: Senjun.8149

Senjun.8149

Buff wars, nerf eles.

Anet logic.

What does it feel like?

in Warrior

Posted by: Senjun.8149

Senjun.8149

Warrior was fine for a long time, but then he gets nerfed hard in pve, but all people do is complain about pvp changes.

So to answer your question: It feels like trying really hard at school, doing your best to have a future, and then getting punished by your parents every single day because you dont drink enough beer and dont smoke enough weed.

You see normally I would ask if you are on drugs. Anet’s kind of getting mad at anyone that speaks out on these forums, hell they get mad at their own devs for it. So I’m just going to say you should learn to play.

OP if the war is running away he’s just as useless as a stealth thief. That is to say he an do absolutely nothing. Just ignore him, unless you feel his running away is somehow threatening to you.

Well i wish his running would make him useless heres aa example on why it needs to be taken care of.

3 v 3 we focused the hammer war first. got him to 20% he pulled out gs, ran from the fight. (nothing we could do) he sprinted about 3000 units away after whirlwinding twice and charging once. so we focus the other 2.

He jumps back into the fight after resetting his hp and managed to down one person which we revived. We kept fighting, thief used sr. Two stealthed war was visible, we focus the war to about 20% again.

He sprints away, we chased alittle bit no one had mobility to match it. He resets hp. We focus the other 2, now ignoring the war who was doing insanely high damage. Kill the other 2.

Guess what the war does after we beat his team mates? You got it. He ran away. nothing we can do to stop it. We even had a kitten good thief, who had his teleports and basilisk venom, i used signet of earth in place of mist form. Nothing worked, war still got away.

Btw in reality that fight was 6v3 but i dont count the uplevels who dropped like flies.

Then you won, what does it matter if he ran away. That is all that matters. Either you successfully defended the objective, or you did not. If you did not then his escapes don’t matter. If you did, then his escapes don’t matter. At no point in that does it matter that he escaped. If you are defending a node/camp whatever and you fight a thief. He goes into stealth, then runs away. Congratulations, you won. He goes into stealth, then regenerates. You do the same and repeat the fight. Congratulations you won. It’s the same with any escape mechanics, it’s an escape mechanic. Once they use it, you’ve already won.

That’s a big problem with uncoordinated groups in wvw. They chase people instead of paying attention to what’s important. Defending, or taking, the objective.

Yeah we won thats not the point though. The point is the war can do exactly what a dd ele could do but better.

Dd ele use to be able to go 1550 units away on 15 second cooldown. A war can go 2100 units away on a… what isi t, 18 sec cd? 1200 on 18scd and 900 + evade on 10 sec cd.

Anet nerfed rtl just for the reason that it was being used to run away, why aren’t they doing the same to warriors? You can say “it’ll destroy us bla bla” all you want but im only asking for a nerf if the ability is used for running rather than fighting like rtl.

Using abilities to run away from combat to take advantage of the out of combat healing, then to charge back in, is abusing game mechanics for personal gain. Thats exactly why rtl was nerfed, so tell me how is it fair?

What does it feel like?

in Warrior

Posted by: Senjun.8149

Senjun.8149

Warrior was fine for a long time, but then he gets nerfed hard in pve, but all people do is complain about pvp changes.

So to answer your question: It feels like trying really hard at school, doing your best to have a future, and then getting punished by your parents every single day because you dont drink enough beer and dont smoke enough weed.

You see normally I would ask if you are on drugs. Anet’s kind of getting mad at anyone that speaks out on these forums, hell they get mad at their own devs for it. So I’m just going to say you should learn to play.

OP if the war is running away he’s just as useless as a stealth thief. That is to say he an do absolutely nothing. Just ignore him, unless you feel his running away is somehow threatening to you.

Well i wish his running would make him useless heres aa example on why it needs to be taken care of.

3 v 3 we focused the hammer war first. got him to 20% he pulled out gs, ran from the fight. (nothing we could do) he sprinted about 3000 units away after whirlwinding twice and charging once. so we focus the other 2.

He jumps back into the fight after resetting his hp and managed to down one person which we revived. We kept fighting, thief used sr. Two stealthed war was visible, we focus the war to about 20% again.

He sprints away, we chased alittle bit no one had mobility to match it. He resets hp. We focus the other 2, now ignoring the war who was doing insanely high damage. Kill the other 2.

Guess what the war does after we beat his team mates? You got it. He ran away. nothing we can do to stop it. We even had a kitten good thief, who had his teleports and basilisk venom, i used signet of earth in place of mist form. Nothing worked, war still got away.

Btw in reality that fight was 6v3 but i dont count the uplevels who dropped like flies.

(edited by Senjun.8149)

What does it feel like?

in Warrior

Posted by: Senjun.8149

Senjun.8149

Oh look, it’s this thread again. So warriors can escape fights. Let me ask this.

Are thieves still in the game? What’s that? The answer? Yes? They can stealth and teleport still?

You have no kittening argument, OP.

Actually i do, I kill thieves all the time. They’re so squishy and if they aren’t squishy then their damage is low but their stealth spam is high. It seems to balance out, i don’t play one so i don’t know how they work entirely but i have no problem with them, also their longest stealth granted by shadow refuge seems to be on a long cd.

Wars sprint away 2100+ units in 2 seconds and one of these is an evading mobile attack (whirlwind) so can’t really stop one at all. Not only that but what do you sacrifice for such godly mobility? nothing, and it doesn’t even have a long cooldown? What’s up with that?

(edited by Senjun.8149)

Anet doesn't see we need a buff because...

in Elementalist

Posted by: Senjun.8149

Senjun.8149

They need to balance it so it’s more like League of Legends, considering how much they want to follow it.

Compare Anivia to Ryze.

Anivia is more complex and takes a lot more skill, but is also very effective and has a lot of weaknesses as well.

Ryze has some weakness in being shorter ranged and slightly weak early game, but becomes a friggin tanky massive dps monster mid-late, but is VERY simple and faceroll to play. Easy yet stupidly effective.

Harder champs like Anivia however are actually rewarded for their weaknesses and skill requirement, unlike Elementalist.

Well actually quite the opposite eles seem to be punished for it. This is why anet needs to stay away from the game for a while and let me take over for a bit. They can go on vacation ill fix the damage.

Anet doesn't see we need a buff because...

in Elementalist

Posted by: Senjun.8149

Senjun.8149

I guess some people are secretly masochist.

It really seems like no matter what you play as an ele, it’s always low reward, high skill requirement.

Focus is pretty rewarding in survivability but u also suffer insane damage decrease sacrificing a dagger for it. So overall like every other ele weapon it balances out to a low reward overall. No matter what you do as an ele you’re going to hurt yourself one way or another unfotunately.

Anet doesn't see we need a buff because...

in Elementalist

Posted by: Senjun.8149

Senjun.8149

Post spec please. :P

0
10-VI
10-III
20-V-III
30-IV-V-XI

Pretty standard bunker build but the real power comes from getting use to the focus and the gear.

Trinket= Half berserker and half celestial. (need the damage)
Armor= Clerics + altruism runes
Scepter sigil= life
Focus sigil= Superior energy

The most important part to playing focus ele is getting 13 stacks of might off of flamewall and saving your obsidian form only when your water attune is on cooldown and you majorly need to heal. Ether renewal can be used in obsidian form.

Also if vsing condi engy or multiple ranged classes you can also magnetic wave + ether renewal if it calls for it. For major condi stack Magnetic wave + earth 1 spam followed by air attune knockdown then dragon tooth/phoenix combo is the major killer.

The biggest advantage to this build is being able to keep team mates alive with powerful healing, while also being deadly and insanely hard to kill especially if focused if you use magnetic wave, swirling winds, obsidian form, lightning flash and mist form properly.

the setbacks- all of your abilities have an insanely long cooldown. Attunement recharge is going to be your worse enemy and it does have low sustained damage without the might but decent burst. You can’t outdamage healing signet and backstab thieves will 2 hit you so hope your finger is always over mist form.

I could go into long detail on how to play it but im sure if someone plays it enough you’ll get the hang of it in your own way that your comfortable with, but 1 last tip to it is if using altruism runes the best time to unleash your big burst if just after using ether renewal. Then you can put those stacks and fury to use.

(edited by Senjun.8149)

Anet doesn't see we need a buff because...

in Elementalist

Posted by: Senjun.8149

Senjun.8149

Heres my theory.

The only people who dare to play the most complicated profession with the lowest health pool and the squishiest most daring setup are only players looking for a challenge.

The only people you see rolling face on an ele now are simply some of the best players in this game, for the fact they are doing so on the most complicated profession to do it on. The majority of eles now are probably very skilled players.

Even a broken profession in the hands of a very good player can seem overpowered. The reason you see less and less eles everyday is because new players simply can’t play a broken profession and do well against a very rewarding, easy to play, overpowered (in comparison to elementalist) profession.

I manage to win 3v1’s (against all 80s) as a scepter/focus ele and kill any upleveles that might be with them aswell. Does that make me overpowered? No it just means against all these other pampered professions I’m just use to dealing with being the underdog simply because of the profession i play. I feel like anet see’s this and goes “UH OH WE CANT HAVE THAT!”

More than likely when you come across an ele, you’re running into someone who probably has a higher skill cap than whatever the opposing combatant can bring to the table and this is why anet doesn’t see we need some decent buffs.

Long story short, in the hands of an average player elementalist is garbage. In the hands of a very good player elementalist is just above average.

The reason i got good with focus is because if anet nerfs it, watch their entire ele population delete gw2 off of their computer.