[TTBH] [HATE], Yak’s Bend(NA)
[TTBH] [HATE], Yak’s Bend(NA)
Bad idea.
I would just stockpile currencies from one event and then use it on another. I would be able to skip entire content.
Now you’re bringing up the issue of playing content for enjoyment vs playing for rewards. If the content is good we should want to play it, regardless of rewards.
But I see your point.
How about a compromise? Still get some sort of bank/wallet space for event tokens, but each new event has a vendor that collects last event’s tokens in exchange for some of the new event’s, but at a highly reduced ratio (like 10:1 or 50:1). Whatever is balanced. Maybe it’s different each time based on ease of acquisition.
[TTBH] [HATE], Yak’s Bend(NA)
No, you’re right. Ideally, this should have been done at launch.
[TTBH] [HATE], Yak’s Bend(NA)
I mostly have some ideas for Ranger, because I only start the game quite recently
Ranger Major Trait : Reflex Training
Pet gain 3/4 sec evasion when you dodge roll.
Companion’s Defense should just be changed to this
[TTBH] [HATE], Yak’s Bend(NA)
A picture is worth a thousand words.
Right now the game requires reading to learn. This has several problems that I can see.
One is that not all people can read. There are large numbers of functionally illiterate people out there. However if they plunked down the money for the game then they are entitled to the same care and consideration as the fluent readers. Which means a method of teaching that isn’t reading base.
Intellectual incuriosity. A person can be intellectually incurious and yet still learn if the game teaches as you play, the same way thay people will learn that fire is hot without looking it up. Life taught them this without requiring them to research it.
Different brains are wired differently. Some people learn easily through reading while others require a hands on approach to learning. These people can be intellectually curious and look it up yet not have the information sink in until they do it themselves.
Many people “just want to play, not do research”. There is no reason that the game should fail to teach them. The designers should be well aware that this is a subset of their players.
Lack of understanding that there is even something to look up. Or not knowing where to look it up.
Truly, to learn how to play a game, at least the basic information should be taught in game. If there are people who get to level 80 and ask then what a combo field is, then the game is relying to much on outside research.
Did you seriously just say that READING shouldn’t be a requirement to play the game??? I’m all for tutorials to introduce game-specific mechanics like the importance of dodging, combo fields, and condition caps. But I do not want hand-holding and I definitely don’t want a game reduced to a picture book for those who can’t take the time to learn to read. Honestly, it’s a pretty important life skill. I’m all for freedom to live your life as you wish, but learning to read should come before hours on GW2. How can you play if you can’t read tooltips and trait descriptions? I really hope this post was in jest.
Also, the hands on approach is actually playing the game. What’s required is some sort of guidance. You need to be told that combo fields exist, and then it’s up to you to test them out, hand on.
Where did I say that reading shouldn’t be a requirement?
I was saying that different people have different capabilities and different ways of learning and that games should take these differences into account when designing a game and into consideration if they are going to make a tutorial.
A picture is worth a thousand words.
*Right now the game requires reading to learn. This has several problems that I can see. *
One is that not all people can read. There are large numbers of functionally illiterate people out there. However if they plunked down the money for the game then they are entitled to the same care and consideration as the fluent readers. Which means a method of teaching that isn’t reading base.
That essentially says that not everyone can read, and that’s a problem because the game should be accessible to even those who can’t read, so a non-reading based tutorial must be instituted.
Are you trying to hint at the game showing visual cutscene examples of how to use skills rather than tooltips and popups? I suppose that’s an option. But that requires a lot more programming time/effort, not to mention it interrupts play to watch.
Ideally, the best option would be for more comprehensive teaching through challenges that require specific skills to accomplish. First time players would get this by default, while alts would have the option to skip it. Like a mission choice similar to when we choose Orders to direct us into training or directly into the action. These training sessions wouldn’t have to be mundane target golem stuff, but accompanying a sergeant on some beginner raids to test the player’s ability to use the various class-specific mechanics, combos, conditions, dodging, etc. Cap it all off with a “surprise” attack on the training fields, forcing the player to defend the area by utilizing everything they’ve learned. It can honestly be done in a couple short levels.
It gets the player some hands-on learning while avoiding dumbing it down too much. Something like this would also adequately educate new players and familiarize themselves with the various class mechanics so-as to allow a return to where traits used to be. This 30/60/80 stuff has got to go.
[TTBH] [HATE], Yak’s Bend(NA)
O so agree it’s not even funny.
Firstly, they take up so much inventory space. Each time a new event currency is introduced, it should either be added to the wallet or the collectibles tab, depending on how the currency is treated in-game.
Secondly, we get a new currency type for each event. Which means that any leftovers from the previous event are now functionally useless. If we had a universal “Event Token” that carried over, we could choose to use them on whatever we choose. I’d love to have more jade weapons, they’re sweet looking. But getting those tickets were rough. Of course, this event, getting the tokens necessary for the Sovereign weapons is fairly easy (at least for me). Unfortunately, I also think they’re ugly. I’d love to parlay this earned currency into progress toward a jade weapon.
[TTBH] [HATE], Yak’s Bend(NA)
A picture is worth a thousand words.
Right now the game requires reading to learn. This has several problems that I can see.
One is that not all people can read. There are large numbers of functionally illiterate people out there. However if they plunked down the money for the game then they are entitled to the same care and consideration as the fluent readers. Which means a method of teaching that isn’t reading base.
Intellectual incuriosity. A person can be intellectually incurious and yet still learn if the game teaches as you play, the same way thay people will learn that fire is hot without looking it up. Life taught them this without requiring them to research it.
Different brains are wired differently. Some people learn easily through reading while others require a hands on approach to learning. These people can be intellectually curious and look it up yet not have the information sink in until they do it themselves.
Many people “just want to play, not do research”. There is no reason that the game should fail to teach them. The designers should be well aware that this is a subset of their players.
Lack of understanding that there is even something to look up. Or not knowing where to look it up.
Truly, to learn how to play a game, at least the basic information should be taught in game. If there are people who get to level 80 and ask then what a combo field is, then the game is relying to much on outside research.
Did you seriously just say that READING shouldn’t be a requirement to play the game??? I’m all for tutorials to introduce game-specific mechanics like the importance of dodging, combo fields, and condition caps. But I do not want hand-holding and I definitely don’t want a game reduced to a picture book for those who can’t take the time to learn to read. Honestly, it’s a pretty important life skill. I’m all for freedom to live your life as you wish, but learning to read should come before hours on GW2. How can you play if you can’t read tooltips and trait descriptions? I really hope this post was in jest.
Also, the hands on approach is actually playing the game. What’s required is some sort of guidance. You need to be told that combo fields exist, and then it’s up to you to test them out, hand on.
[TTBH] [HATE], Yak’s Bend(NA)
Read the OPs (and some responses) and I have to agree with the OP. I’ve been playing since beta, and it’s hard to go back and figure out where/how I learned all that I now know about GW2. I’ve been reading the forums, watching gameplay videos, researching the wiki, and rolling alts since day 1. Actually, before day 1 since I too was watching all the Yogscast stuff in anticipation.
My best friend started playing the game a couple months ago and it’s becoming more obvious to me just how little the game explains things to new players. He’s asked me questions that make my head spin. Things like what combo fields/finishers are. I think to myself that by level 30 you should certainly know that. but then I realize that he should but won’t because nothing tells him. Nothing tells him about event scaling, the TP and economy, gear stat importance, class roles, condition caps/stacking, and damage avoidance. He asked me what dodging is at level 25!!
The game doesn’t need to be dumbed down by pushing traits back. It needs a better tutorial to at least explain things like dodge and stun breaks and cleanses and how conditions work and ya know, combat.
[TTBH] [HATE], Yak’s Bend(NA)
ENTP – Taimi
I can live with that. She’s my favorite of the new batch of heroes anyway.
Although I’m only 1% T so I could technically be ENFP. Reading detailed descriptions of each, I can see bits of both in me.
[TTBH] [HATE], Yak’s Bend(NA)
(edited by Seras.5702)
i recommend giving good advice
Or any advice. If you’re not going to contribute, please keep your snide comments to yourself.
…actually even if you are going to contribute.
Staff is exactly what I said it is. A defensive weapon, and imo good for someone brand new to the game and Mesmer. Especially without any traits.
[TTBH] [HATE], Yak’s Bend(NA)
The trick to Whirling Wrath (against a single target) is to turn off melee assist and then stand inside your target. It’s a 360 degree attack, and if you’re standing in front of your target, only some of the attacks will hit. But if you’re inside your target, they should all hit.
[TTBH] [HATE], Yak’s Bend(NA)
I also recommend Staff for your offset. It has great defensive skills if you find yourself in need of them.
[TTBH] [HATE], Yak’s Bend(NA)
he asked highest burst, burst is when do an insane amount of dmg in a short time:0
dmging bit before shouldnt be a problem for his question:p
Then I stand by my 3x iZerker + shatter combo:
Prestige, Mirror Blade, Power Spike, 3x iZerker attack at once, F1, Power Spike, Prestige
[TTBH] [HATE], Yak’s Bend(NA)
This requires time for all 3 phantasms to be summoned and they’ll be attacking, but is the rule that 0 damage can be dealt ahead of time? If not…
Having 3 iZerkers out, their summons timed so that they all attack at the same time. Target in a corner so they spin on top of him. Once they’re out:
Prestige, Mirror Blade, Power Spike, 3x iZerker attack at once, F1, Power Spike, Prestige
Timing is everything
[TTBH] [HATE], Yak’s Bend(NA)
My vote goes for number 4 “Make this a channeled skill that pulses AOE damage and boon removal while you hold the sword in the ground.”
This would be extremely interesting and give Mesmer some much needed AoE damage in a way that can be used creatively rather than “spam skill & forget”.
Yep. I’m behind this too. It would really round out the GS as a strong ranged weapon. I feel like it’d be similar to engineer rifle, in that you’re constantly bouncing in and out of long & mid range to optimize the skills. Super long range autoattack, midrange Mirror Blade, any/long range Mind Stab, any range iZerker, midrange Wave.
[TTBH] [HATE], Yak’s Bend(NA)
I have a level 50ish human Guardian that I’ve had siting around for a year. I considered rerolling him to Norn but quickly dismissed that idea, knowing that while gaining levels would be fast & easy, acquiring traits would be tedious or expensive. Forget it, I’m keeping my human and I’m gonna learn to like him.
I shouldn’t have to 100% clear an entire map (which will net me 5-10 levels) just to unlock a single trait. By the time I’ve done that, I’ll need more than 1 trait anyway. Just makes no sense. To unlock all traits for a new character costs 43g and 360 SP!! Even if you ignore the newest set of GM XIII’s, it costs 28g and 260 SP. That’s just absurd. So you have to unlock them with the challenges if you ever hope to have most of them by the time you hit 80.
Let’s see what’s needed to do that…..oh I have to travel throughout all of Tyria chasing down various challenges. Which means I’m probably never going to do things like 100% complete Kessex Hills cuz it doesn’t unlock a trait, but instead I’m going to hunt down the Overgrown Grub, Fleshgrazer, plead people to do TA story with me, and hope that COE is locked and people want to help me unlock it.
Not only that, but I have to participate in my personal story (even if it is my 7th alt) to unlock traits from Claw Island, Forging the Pact, Source of Orr, etc. Not to mention that when I choose which lesser race to help in my personal story, oops! now you’re locked out of 2 traits. Your story doesn’t have the option to help the ogres? Can’t unlock that trait…gotta pay for it.
You’re level 36 and want that Adept III trait (that we used to have at level 15)? Sorry, you have to unlock it with a level 59 story quest. What about that Adept VI trait? O yea…level 60 Krait Witch champ…tough luck.
Sorry for the rant (though not the content of the rant)…I just can’t grasp the good in this new design.
[TTBH] [HATE], Yak’s Bend(NA)
I LOVE the idea of templates!
They should be shareable via in-chat link. This way you could show people what you’re running and offer advice. I think when someone clicks the shared template link, it should appear in a separate window (similar to the armor preview window). Maybe even have a button that (if the same profession) when clicked auto-resets your traits and utilities to reflect the shared template.
Conversely, they should not be able to be seen without sharing the link. I don’t think anyone wants to put the effort into designing a killer build, only to have it poached by anyone that pleases.
The templates themselves should save not only traits, but any gear (armor, weapons, trinkets) that is equipped. If those items are in your inventory when the template is activated, it automatically equips those items into the proper slots, as well as sets the traits and utilities. Any items saved as part of the template that are not in your inventory are simply not equipped (obviously) and whatever was equipped remains. In other words, you save a template with full Zerk gear (armor, weapons, trinkets) but you’ve since salvaged your zerker weapons and are now using assassin weapons. When that template is loaded, everything is equipped as it should but, since those zerker weps are no longer in inventory, the currently equipped assassin weps remain equipped. Yea, hope that made sense…
In addition to promoting more build experimentation and adjustment on-the-fly, template may cause people to carry more extra sets of gear with them. This means more bag space taken up. I suggest either giving every character 1 free extra bag slot or creating a new “bag” that can only hold gear attributed to a saved template that is carried in addition to the normal inventory bags.
[TTBH] [HATE], Yak’s Bend(NA)
Upon further review, I’m guessing the build is this to keep the burns rolling so Fiery Wrath is always on?
[TTBH] [HATE], Yak’s Bend(NA)
Thanks all. I was using tooltips for autoattak chain duration and I guess didn’t take after-cast into consideration. According to tooltips, chain takes 2.25 seconds. But if it takes 3.7s then this makes more sense.
As for the Symbol Build, you said 5/5/0/4/0. Why? What in the Radiance line should I be taking? I understand the strength of Radiant Power, but 5 pts just for that? What am I missing?
I was thinking more like 5/0/4/4/1 for Fury from Meditations. Can symbols crit?
Clearly I’m missing something.
[TTBH] [HATE], Yak’s Bend(NA)
up up down down left right left right b a start
Honestly, there is some good advice in here, even if some of it is (imo) more complex than necessary at this stage. A level 5 Mesmer completely new to MMORPGs will eventually be using the combos mentioned above, so file them away for a later date OP. But for now, getting familiar with weapon & utility skills, dodging, and understanding how clones/phantasms work are her most important focus points.
Phantasms deal damage (and quite a lot)
Clones deal no damage, but do inflict conditions
Both contribute to the 3 illusion max limit
Both can be shattered
I recommend you/she read(s) the illusion wiki page to become more familiar with the nuances of them.
[TTBH] [HATE], Yak’s Bend(NA)
@Mariticide – Untraited, yes, that’s how hammer would work. But traited with WoP the symbol would last longer than the aa rotation.
@xFireize – Writ of Persistence – says 2 second increase on wiki and build editor (not at home so can’t check in-game). Which would have hammer symbol last 4 seconds and GS last 6!
[TTBH] [HATE], Yak’s Bend(NA)
Ross’ info is good.
I’d recommend GS/Staff. GS for the ranged attacks, strong phantasm, and knockback wave. Staff for Retreat and chaos armor. Leveling with those 2 will hopefully let her get a feel for the class in relative safety.
As for utilities, Mantras are pretty easy to use, and Decoy is a skill that rarely leaves many Mesmers’ bars.
If she sticks with it, she’ll find it very fulfilling. I always get more enjoyment from complex professions.
[TTBH] [HATE], Yak’s Bend(NA)
Thanks. Can you have overlapping instances of the same symbol? Writ makes hammer symbol last 4 seconds, despite the fact that the autoattack rotation is only 2 seconds. Does this mean I’ll have 2 overlapping symbols ticking hardcore damage and protection, or does the new symbol overwrite the old? If it doesn’t overwrite, it seems pretty hardcore to drop a GS symbol, swap to hammer, and unleash autoattacks for serious aoe destruction.
[TTBH] [HATE], Yak’s Bend(NA)
The trait increases all symbol durations by 2 seconds.
Does that mean that the damage continues to tick for each additional second as well? If so, which is better, Writ of Persistence or Symbolic Power?
In addition, what added effects are influenced by Writ of Persistence? Does hammer symbol tick protection each second and does GS symbol tick retaliation each second? Does synergy with Symbolic Exposure mean that vulnerability will tick like a boss with hammer autoattack?
I’m trying to make a PvE symbol build
[TTBH] [HATE], Yak’s Bend(NA)
In no particular order:
- Decoy – so useful in every build, never off my bar, synergizes with everything
- Blurred Frenzy – just too good; offense and defense all rolled into one
- Chaos Storm – love the large aoe stun, boon/condition field with combo potential
runners up: Phase Retreat, Mirror Blade, Signet of the Ether
[TTBH] [HATE], Yak’s Bend(NA)
(edited by Seras.5702)
Traits like Purity of Body, Absolute Resolution, Monk’s Focus, and Altruistic Healing really add a lot of heals throughout a fight. Also, don’t underestimate the strength of symbols. Using mace and hammer can keep protection and regen on you almost non-stop. The idea is to keep boons rolling on you and use dodges and aegis strategically to avoid big hits.
[TTBH] [HATE], Yak’s Bend(NA)
You’re forgetting Virtue of Justice. Also, there are plenty of traits like Radiant Fire and Defender’s Flame that increase the amount of burning you can maintain. Rock a mace/focus and you’ll be proccing DF quite a bit.
[TTBH] [HATE], Yak’s Bend(NA)
I switch all the time in open world. Can’t say if I have a signature set, considering how much I like them all. Ironically, I think focus is my least favorite, but that might be due to its constant bugginess.
Staff is so flashy, I can’t help but love it.
And a floating pew-pew lazer from GS? How cool is that?
Though honestly, you’ll never see me without a sword in hand. Just too good.
[TTBH] [HATE], Yak’s Bend(NA)
I’ve often thought this too. Every other profession has better access to a wider variety of conditions than Guardian. Burning is obviously very strong on Guardian, and can be maintained 100% with proper traiting. And Retaliation can be procced often, though its effectiveness is hampered in a condition build, considering it scales from power (unless you invest 6 in Radiance for Radiant Retaliation).
At the least Guardian needs some ways to proc bleeds, if only to add some pressure and cover conditions. Without sigils though, it doesn’t happen. If you want a condition spec, it’s almost mandatory to heave sigils of Doom and Torment or Earth.
[TTBH] [HATE], Yak’s Bend(NA)
Yes, zerker is still the predominant stat allocation. But that’s not because of skill coefficients or antyhing. It’s because GW2’s PvE mechanics promote damage-above-all-else gameplay. True support builds, heals, conditions…not as effective as power builds. Some coefficients could be tweaked I’m sure, but the primary issue is the way bosses & fights are designed.
Condition caps, slow attacking massive hits, corner stacking, Defiant, etc. What’s needed are bosses and PvE fights in general with AI more similar to actual player/WvW fights. A boss that doesn’t hit for 8,000 or doesn’t drop 15 aoe circles per attack but rather uses skills like cleanses, stun breaks, high mobility, quick attacks, bursts, sustain, dodges, and defense would be much more inviting and entertaining.
The best fight in GW1 was the Doppleganger fight in the Crystal Desert because it hit just as hard and frequently as you would. Used the same defensive skills, the same mobility, etc.
[TTBH] [HATE], Yak’s Bend(NA)
I wouldn’t say the game is getting “harder.” Due to the trait pushback to 30/60/80, Anet reduced the difficulty of just about everything in the open world. Not to mention that crit% now scales properly, increasing downscaled players’ crit%. Which means, the game got dumbed down.
My buddy just started playing the game last month. He’s finally settles on a class and is about level 38-40 and can’t understand why he’s 1/2 done leveling and still has barely any traitpoints. Not to mention he has to either buy them (waaay more expensive than before) or spend all kinds of time being directed to specific content to unlock them. This makes combat become rather stale after a while, being unable to trait and experiment with builds. I feel bad for him honestly. By the time he hits 80 he’ll still be endeavoring to unlock traits he should have automatically earned at 60.
I’m fine with champ trains disappearing. Honestly, they’re mindless zergs that exploit champ schedules and promote 11111111111 combat. Not very fun (subjective, I know) but they made it incredibly easy to earn decent loot bags/gold, not to mention trivialized monthlies.
Dungeon reward reductions are dumb. With the champ train nerf, dungeons are the primary and best way to earn gold. What’s more, they’re at least challenging and require more than 1111111 zerging. You actually earn your rewards.
Of course, with the trait pushback, now new level 35-45 are at a serious loss for strength when joining dungeons like AC and CM. Where before a level 40 would have access to some great traits at the master level, they’ve now got like a single adept. How…underwhelming.
[TTBH] [HATE], Yak’s Bend(NA)
I prefer the white set (1). 2 is too common a look, and the Radiant gear gives your Mesmer a bit of a battle-mage feel. Rocking dual swords, how can you not want to gear up with heavy looking battle gear?
[TTBH] [HATE], Yak’s Bend(NA)
Right – so when you solo champions you’re doing it because “ok it’s just me let’s see if i can take on this guy”. There’s a wrong way and a right way you can do this. You can either go “I don’t even care to learn the mechanics”, pewpew with your laser sword and kill it if after a year, or you can take the time to figure out the mechanics and melee it. if you just want a champ bag just write in the map chat that the champ is up and afk 111111 it down.
Learning the mechanics and then putting that knowledge into action implies that we’d fight that champ a couple times. Most often though, you just come across one while traveling and decide “never seen him before….but that needs to die.” Pew-pew ensues.
[TTBH] [HATE], Yak’s Bend(NA)
The question is ~why~ you want to GS camp, and in particular, why you are solo-ing this content.
I can only speak for myself here, but when I was doing map completion, my standard set was GS+sword/focus or sword/sword, because GS is just a nice weapon for open world. Now and then I’d run into a champion…so I’d kill it. It was in the way.
Same here. GS is a better 2nd set for open world running than s/s or s/f when you’re already running the other. And it doesn’t negate your ability to fight in melee either. You still have distortion, blurred frenzy, and dodges, not to mention an “o crap” knockback and kite if it gets too hairy for someone inexperienced with Mesmer.
[TTBH] [HATE], Yak’s Bend(NA)
In a condition build you’ll get a lot of bleeds from your clones attacking. But ideally you’ll have scepter and Deception Evasion so clone generation will be plentiful. Mind Wrack won’t deal that much damage imo compared to stacking sick bleeds. Plus, Debilitating Dissipation doesn’t trigger on shatter but it does on clone death from new generation. In other words, 3 clones out, Deceptive Evasion triggers, and an old clone dies…DD triggers, stacking more conditions on surrounding foes.
Personally, I don’t shatter unless I need the utility (or the confusion from Cry will be beneficial).
[TTBH] [HATE], Yak’s Bend(NA)
If you’re downing champs solo, I wouldn’t use focus unless you need the traited reflection. I’d stick to the sword offhand and even pistol. Champs hit hard so using these offhands you can place your phantoms at range in a circle around your target and keep them from getting insta-stomped. As they drop you’ll just replace em.
You’re right about no aoe without iWarden, but the immobile nature of the phantasm is a pain. I prefer GS for that because its phantasm attack is a whirling aoe that keeps it at range between attacks.
The build won’t change too much from fight to fight. But I like to change up my weapons depending on the situation.
Also, check out the new healing signet. It lets you summon back-to-back phantasms so ramp up time is non-existent.
[TTBH] [HATE], Yak’s Bend(NA)
The Phantasmal Disenchanter (over MoR) is an interesting choice. Can the PD’s bouncing attack crit and cause bleeds from Sharper Images? If not, it seems counter-intuitive to use it, as it negates a source of damage. If it does, then I’ll definitely make the change. Actually, I just realized that it does deal damage (never knew that) so I guess it could crit. Sweet.
As for moving 4 pts from Inspiration to Domination: I was afraid that it would reduce my survivability but I guess the 2sec reduction on scepter block is made up by more frequent Prestiges and better condition removal.
I’m going to stick with Dire + Rabid gear because I like the Precision I get to improve Critical Infusion and Sharper Images. The difference between Rabid & Dire trinkets is 12% crit change (36% —> 24%) and that’s just too much of a reduction for me.
Sticking with Krait runes too cuz I just love the idea of popping Mass Invisibility whilst inflicting bleeds, poison, and torment. Cruel.
Thanks for the advice. New build is http://gw2skills.net/editor/?fhUQNAW7flknpMtNqxQNcrNSpxY6cO6GSGQFlckyB-TlCEABJoEsENCqoLIH1fAw8nL7P0wDA4hLCgzHBAhU+JKAYC-w
[TTBH] [HATE], Yak’s Bend(NA)
(edited by Seras.5702)
WvW roaming condition/PU build
I have almost zero experience in WvW aside from accompanying the zerg train. But I want to. This build seems pretty forgiving (2x stun break, condition removal, stealth, PU, etc). I want to have a good time fighting 1v1 or small groups. Thoughts to tweak? Any tips or pitfalls to avoid?
[TTBH] [HATE], Yak’s Bend(NA)
I’d go with Runes of the Flame Legion. +7% damage to burning foes, plus +30% burning duration. Will really help your build if you’re focusing on hybrid condition/power and constant burning.
As an aside: Searing Flames is kind of a waste in open world unless you’re fighting Dredge. You’re rocking 3 signets. Signet Mastery in that same line would be way more helpful.
[TTBH] [HATE], Yak’s Bend(NA)
Is this for WvW, open world, or dungeons?
[TTBH] [HATE], Yak’s Bend(NA)
If you’ve got the boosters then I suggest just open world hearts and events. The Megaservers have really increased the populations in <80 zones and it shouldn’t be too hard to find a player or 2 to just bounce around a map with doing hearts and events. Boosters increase XP for kills, so just start murdering stuff. GL
[TTBH] [HATE], Yak’s Bend(NA)
How about:
Dark armor: Gain Stability and retal when a channeling skill is interrupted. 3 sec duration, 20 sec cooldown.
and
SotL: leave the passive as it is, active: Leap to your target, stealing life from it and nearby enemies. Way more like a “locust” and would give some mobility (finally).
Dark Armor – would be really strong PvP/WvW
SotL – love this
[TTBH] [HATE], Yak’s Bend(NA)
i am gonna get right to the point
so, i am newly trying to get into necro, and need a build, my favourite weapons are mainhand dagger and focus
i prefer power builds, and would like to have the above mentioned weapons in that build, staff as well if possible, love dat fear on it, so someone can post a pvp build for me?
i tried some own made stuff and always seemed to be targetted first , always, even when trying to stay behind my own team they targetted me >.< , must be cause downed necro is easiest to stomp, and the lack of mobility is just ..crap..
so i would like to gather some hints either:p
thanks in advance!
want an honest opinion? play the class before you try playing someone else’s build.
He already mention that he played and was not having any success.
alright then. i’ll fix what i said.
experiment and find whats best for you. in all honesty, it’s hard to have success with necromancer in certain situations.
All the more reason to offer some help.
Sometimes a profession’s mechanics aren’t as apparent to someone as they are to you. When I started necro, I didn’t see DS as a 2nd health bar but rather as access to special skills, until I read about using DS and LF generation for attrition. Even a skeleton of a build or some clever trait/skill synergy are helpful.
[TTBH] [HATE], Yak’s Bend(NA)
That sounds like a reason to not go into the world and ya know…play.
All those gathering nodes would dilute the market even further, not to mention trivializing gathering in general.
I have all of the special home-instance nodes (quartz, candy corn, sprocket) and I’m fine with those. They were earn from the LS and cannot be farmed anywhere else. But the common nodes found throughout the world (including the bundle offered in the gem store) shouldn’t be. It encourages people to spend all their time in private instances rather than in the world.
As for TP and Bank and such….why? You have to be in a city anyway to get to a home instance, and cities have everything you’re asking for. If it’s just to avoid map chat, turn it off. I fail to see where this is helpful or even useful. Just one more loading screen.
[TTBH] [HATE], Yak’s Bend(NA)
Didn’t read the thread. Don’t need to read the thread. Just no.
No to damage meters and especially to player inspection.
Excellent and well-thought arguments.
This topic has been debated in this forum by me and plenty of others so many times that I just didn’t have the energy to reiterate things that’ve already been said. I chimed in to offer my opinion, simply to add another voice to the crowd screaming “NO!” If you need my reasons, I’m sure they were mentioned somewhere in the last 5 pages. If not, search for the last time this topic was brought up.
[TTBH] [HATE], Yak’s Bend(NA)
Didn’t read the thread. Don’t need to read the thread. Just no.
No to damage meters and especially to player inspection.
[TTBH] [HATE], Yak’s Bend(NA)
Teams should be purple and orange. There would be no confusion then.
[TTBH] [HATE], Yak’s Bend(NA)
Minions make leveling super easy in open world. Keep it up. It reduces the pressure so you can experiment with other things. Honestly, you can build for something else other than minions, and just take a couple, including the elite, to soften the pressure while you try other play styles.
[TTBH] [HATE], Yak’s Bend(NA)
I just got bored. Which surprises me really. I spent all kinds of gold crafting an ascended back item, gearing 6x Strength Runes, and new sigils. Not to mention time unlocking the new GM traits.
Rebuilt a snazzy new build utilizing a new GM trait and…..got bored. Engi overload I guess. Been leveling a guardian with my bud instead.
[TTBH] [HATE], Yak’s Bend(NA)
Sylvari. Mesmer is such a colorful profession, lotsa pinks & purples. My Sylvari Mesmer is dark purple and perfectly represents the Mesmer look. As you can see in this link
[TTBH] [HATE], Yak’s Bend(NA)
(edited by Seras.5702)