it will get implemented. i fear how.
probably legendary worth of materials for precursor.
I wouldn’t mind spending 200-300g in mats to craft it.
I’m more afraid of how much bullcrap we’re gonna have to go through in ascended materials for it. Dragonite ore is painful to acquire. I don’t like doing those events.
Can you imagine if Dusk/Dawn were 200-300g each? You would see double the amount of Twilights and Sunrises. If Anet introduces precursor crafting and it costs this little to make 1, legendaries will become more common than abyss dye.
Stop wanting legendaries to be easier than they already are. You’re already complaining about doing events for dragonite ore. When precursor crafting comes around you’ll complain about it costing 500g+ 3 weeks of timegating
So what? And yeah, if its 500g with 3 weeks of timegating your kitten right I’ll complain about it because that would be kittened. 800g is too much and there is nothing legendary about that when other people spend barely anything and get them because they got lucky with RNG.
300g is plenty to spend on a precursor. Play a different game if u don’t like that or go horde 800g after grinding hard for 2 months straight. No thx.
it cost like 500g in mats to make anyway, plus the karma required is “legendary” enough. 300g for the precursor is reasonable. The game has been out for a YEAR so you’re bound to see a lot of people running around with legendaries, maybe more so considering how many people got lucky with RNG which makes it easier for them to make it.
There is absolutely nothing legendary about “legendary’s” anyway. There’s nothing difficult about making one the only thing it requires is TIME.
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it will get implemented. i fear how.
probably legendary worth of materials for precursor.
I wouldn’t mind spending 200-300g in mats to craft it.
I’m more afraid of how much bullcrap we’re gonna have to go through in ascended materials for it. Dragonite ore is painful to acquire. I don’t like doing those events.
You will absolutely see a way to create a precursor available in the future. As detailed in our plans for the second half of the year here:
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
As mentioned at the end of the blog, as always things are subject to change as test and prepare various systems. Most of the stuff covered in the blog you’ve already seen implemented, or steps towards being implemented, however the precursor building (and corresponding additional legendary items) is the one highest at risk to not make it this year.
It is still something we absolutely plan to do!
Thank you for responding. Hopefully it makes it in this year. It may not seem like it but this is considered a big deal for a lot of end-game players and this change can’t come soon enough. I would say its a bigger priority than getting ascended armor out of the workshop, I don’t think anyone is really going to go for ascended armor to be honest when the stat upgrades are barely worth it while the skins are sub par.
I think it would be better to push out the precursor stuff before you do the armor. People want a better way to get precursors, people don’t really care about ascended armor, at least not in the current shape that it is in, the stats and skins do not seem worth it and I’ll explain why further in the post. As someone that want’s the highest-end skins/stats in the game, it doesn’t seem worth it to get ascended armor unless you have some extra gold laying around that you don’t care about. All you’re getting from the zerker set is 18 total combined points of stats with NO extra crit damage stats at all. Considering how many materials are going to be needed to craft it, I probably won’t craft it just because it isn’t worth it. The skins aren’t worth it, the stats aren’t worth it.
Unless the developers are going to raise stats on ascended armor and make the skins look better, it seems like a waste of development time to me. If you have zerker armor you literally gain nothing from this ascended armor because it doesn’t increase crit damage. Therefor I won’t have any need or desire at all to craft it, unless it raises agony resistance for something else other than fractals of the mists or fractals undergoes a massive overhaul, then I don’t understand ascended armors function or purpose.
Please push out what people actually want and ask for first from you developers, which is being able to craft precursor and/or attain one without RNG being a factor.
Also, thanks again for responding.
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I’m willing to bet current legendary precursors will be untouched, and
that only the new slew of them that are added will use a new sort of crafting
feature for them.
that would be absolute crap. All precursor should be available to craft. They should just make them account bound.
RNG for precursor should have never been there in the first place so to hell with the current market for precursors anyway. There are barely any on the market and nobody buys them anyway because they are way too overpriced.
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I’m pretty sure they have problems internally tweaking the precursor scavenger hunt difficulty. Make it too easy, everyone will get a legendary. Make it too hard, everyone will complain about it. But I think it should be really, really, really, really, really HARD to get it, but there must be a reliable way to get it. One thing is sure : The RNG needs to go away.
I think it needs to be hard but not overly ridiculous. It’s already hard enough to actually craft the legendary itself. I do agree that if we are able to craft precursor it needs to be account bound.
Can we let them fix the broken aspects of this game first before they release an expansion?
Just saying… it might be better if they fix what’s there first before dumping more stuff on top of it.
I think everyone deserves an official response on this. It was said by a developer that it would happen by the end of this year but I don’t think there was ever an official statement on it.
I need to know this information because I need to know if I should continue to play the game or not in the hopes that I can actually get a precursor. I have 500g right now and I’m still continuing to grind but even if I get the 800g that is required to buy dusk off the TP I’m not going to spend that much gold for a precursor.
Some people might wonder why I wouldn’t spend that much gold on a precursor even if I had that much, so I’ll give you that answer. A precursor is random dumb luck RNG. There is no skill or effort involved in attaining one whatsoever other than putting a couple rares in the mystic forge and getting lucky by pushing a button. I don’t believe its worth putting 2 solid months of tedious grinding effort into something that is based on random dumb luck. I just don’t agree with that, I don’t think its worth it, which is why I want to know if I am wasting my time playing the game or not because if we end up not being able to craft a precursor by the end of this year it makes any effort I continue to put forth in the game a wasted effort
I consider myself a hardcore gamer, as a hardcore gamer I need some sort of goal in any game I’m playing and I made that goal for myself twilight. I’ve already put around 400g into the mystic forge and didn’t get a precursor so you’ll understand why I’m a bit bitter about the whole thing when there’s other people running around with two legendary’s because they didn’t have to spend 800g for a precursor.
Is precursor crafting coming or not. We all deserve a straight answer. Yes or no, that’s all I need. I would be willing to spend 300g in order to craft it but yeah 800g off the TP is asking way too much.
Please answer yes or no.
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High survivability, excellent damage, wanted in groups all the time. Really no cons
Poor ranged damage, poor AoE abilities, poor looks and boring gameplay.
Also, I prefer to be wanted in a group because I play well, not because my profession is considered OP. To date, I cannot recall ever having been in a group that said: “let’s ditch the ele because he’s worthless”.
Try 42k thousand blades, with 5k regular axe hits and 10k 4th attack hits with axe.
I’m guessing then that you only deal 4.2k damage with your hundred blades then?
Something like that, factoring in the speed of which it hits though, is what makes the difference.
LOL axe/gs 10k ???
Try 42k thousand blades, with 5k regular axe hits and 10k 4th attack hits with axe.
They do look awful, and you only gain a total of +18 points of stats if you decide to craft it all, and get no +%crit damage at all.
As far as I’m concerned its a waste of data. I mean what’s the point in crafting it at all lol. You literally don’t gain any sort of benefit… and it looks ugly as hell.
/pass.
I can’t even tell you how wrong you are. I have to build defense on my Guardian to keep bad berserkers like you from dying in dungeons and in major events like Teq. Apparently you don’t realize that guardians like me keep you alive while you repeatedly try and kill yourselves because you are the bad ones that do not know how to build a balance of Offensive and Defensive stats. The attack animations for PvE are clear, yes, but you’re going to run out of endurance one time or another. And what are you going to do when that happens? The answer is die. I prevent that from happening while doing decent damage, and my dps probably isn’t too much lower than yours.
No, you’re wrong. Watch any speed run from guilds like DnT, Define or rT, they all roll five zerkers.
And for when you run out of endurance, well you can either get an energy sigil for 50% endurance on swap or use one of your class’s defense skills. Mesmers have blurred frenzy, distortion, illusionary riposte and the scepter block. Warriors have shield block, sword block and endure pain. Guardians have virtue of courage, retreat and focus 5.
What actually happens is these zerkers drop because your DPS is trash (and so the room for error increases the longer the fight progresses) and now you go think zerkers are bad. Don’t worry, lots of people think that. They’re wrong, and you’re wrong but if it makes you feel good.
If you think guardian does good dmg then you’ve never played a warrior.
Guardians out-DPS warriors.
“Guardians out-DPS warriors”. That sentence right there shows your ignorance, and as such, discredits your entire post above that. You might as well not have even posted that for all the good it will do. Berserkers suck. End of story. I’d like to see a Teq fight with 100% berserkers. You would all be dead in less than 7 minutes, guaranteed. Anyway, I’m done here. I can see we won’t agree on anything within this section of the forum.
While I agree with you that the guy above doesn’t know what he’s talking about, I duno what you’re talking about either. I do fractal 48, and the new aether dungeon on my zerk warrior no problem.
All you need is 1 or 2 support guardians, you don’t need warriors in toughness/knights gear when you’ve got that. It would be a waste of DPS.
I do have a toughness/vitality/power set when I’m against non-crit enemies like teq, so I don’t see what your point is. If you’re playing a warrior and you aren’t in zerk gear, you’re doing it wrong.
I’m talking about the more difficult content like Teq, dungeons, and Fractals here. And let me clarify… when I talk about berserkers sucking for this content, I’m talking about them sucking if there were no support build classes present. The support classes give them that extra boost of health/regen/endurance for the zerks to keep going. I was saying that berzerkers are terrible if they choose to have all zerkers in their party for difficult content. I don’t think berzerkers suck in general. The guy above was saying how my build was completely useless because it kept others alive, and that’s where this argument stemmed from.
Ah sorry, I hadn’t really read the entire argument.
Yeah 5 zerk guards is a fail in my opinion. There are better group combinations than that.
Is that how Guild Wars 2 is meant to be played?
No matter what class you play, or what the classes are capable of, or what weapons they can use….
spec and gear for the absolute highest DPS you can get, to the exclusion of any and everything else. and just hit Q before a big attack.
that’s the correct way to play this game?
Depends on what your class is.
Personally I think guardians playing support are way more useful than zerk guardians. Zerk guardians are like a contradiction to themselves. They have no dmg at all and are almost negating their usefulness in a group. Every time I see a zerk guardian I want to tell him to roll a warrior if he wants dps then boot him out of the party.
But you also have to understand there is no trinity in this game though. It’s mostly about finding the most effective way to play your class. If you think doing that is by making your character full-damage then that’s obviously the way you like to play. When I think about it off the top of my head the only truly useful support classes are probably guardian and I’ve seen some ele’s do some really nice healing as well. Necro’s… meh I’d rather have a full condition dmg necro in my group than a support necro. Engi’s…. meh, totally useless.
Other than that though, your statement isn’t totally wrong. But it isn’t 100% truth either.
I can’t even tell you how wrong you are. I have to build defense on my Guardian to keep bad berserkers like you from dying in dungeons and in major events like Teq. Apparently you don’t realize that guardians like me keep you alive while you repeatedly try and kill yourselves because you are the bad ones that do not know how to build a balance of Offensive and Defensive stats. The attack animations for PvE are clear, yes, but you’re going to run out of endurance one time or another. And what are you going to do when that happens? The answer is die. I prevent that from happening while doing decent damage, and my dps probably isn’t too much lower than yours.
No, you’re wrong. Watch any speed run from guilds like DnT, Define or rT, they all roll five zerkers.
And for when you run out of endurance, well you can either get an energy sigil for 50% endurance on swap or use one of your class’s defense skills. Mesmers have blurred frenzy, distortion, illusionary riposte and the scepter block. Warriors have shield block, sword block and endure pain. Guardians have virtue of courage, retreat and focus 5.
What actually happens is these zerkers drop because your DPS is trash (and so the room for error increases the longer the fight progresses) and now you go think zerkers are bad. Don’t worry, lots of people think that. They’re wrong, and you’re wrong but if it makes you feel good.
If you think guardian does good dmg then you’ve never played a warrior.
Guardians out-DPS warriors.
“Guardians out-DPS warriors”. That sentence right there shows your ignorance, and as such, discredits your entire post above that. You might as well not have even posted that for all the good it will do. Berserkers suck. End of story. I’d like to see a Teq fight with 100% berserkers. You would all be dead in less than 7 minutes, guaranteed. Anyway, I’m done here. I can see we won’t agree on anything within this section of the forum.
While I agree with you that the guy above doesn’t know what he’s talking about, I duno what you’re talking about either. I do fractal 48, and the new aether dungeon on my zerk warrior no problem.
All you need is 1 or 2 support guardians, you don’t need warriors in toughness/knights gear when you’ve got that. It would be a waste of DPS.
I do have a toughness/vitality/power set when I’m against non-crit enemies like teq, so I don’t see what your point is. If you’re playing a warrior and you aren’t in zerk gear, you’re doing it wrong.
I can’t even tell you how wrong you are. I have to build defense on my Guardian to keep bad berserkers like you from dying in dungeons and in major events like Teq. Apparently you don’t realize that guardians like me keep you alive while you repeatedly try and kill yourselves because you are the bad ones that do not know how to build a balance of Offensive and Defensive stats. The attack animations for PvE are clear, yes, but you’re going to run out of endurance one time or another. And what are you going to do when that happens? The answer is die. I prevent that from happening while doing decent damage, and my dps probably isn’t too much lower than yours.
No, you’re wrong. Watch any speed run from guilds like DnT, Define or rT, they all roll five zerkers.
And for when you run out of endurance, well you can either get an energy sigil for 50% endurance on swap or use one of your class’s defense skills. Mesmers have blurred frenzy, distortion, illusionary riposte and the scepter block. Warriors have shield block, sword block and endure pain. Guardians have virtue of courage, retreat and focus 5.
What actually happens is these zerkers drop because your DPS is trash (and so the room for error increases the longer the fight progresses) and now you go think zerkers are bad. Don’t worry, lots of people think that. They’re wrong, and you’re wrong but if it makes you feel good.
If you think guardian does good dmg then you’ve never played a warrior.
Guardians out-DPS warriors.
LOL…. guardian doesn’t even come close to the DPS of a zerk warrior. Even when they’re both in zerk gear.
I’m sorry but you have been very severely misinformed.
High survivability, excellent damage, wanted in groups all the time. Really no cons
If you think guardian does good dmg then you’ve never played a warrior.
I would but I can’t, and here’s why:
I am not willing to spend 800g for a precursor (dusk), it is an unreasonable amount when people have spent less than half that amount when the game was newer. I’ve been playing since release. It used to be 10g if you can believe it.
I have enough mats/gold to probably craft two legendary, the problem is I can’t get the kitten precursor.
Right now I have 433g and probably 70% of all the mats needed for twilight, but I doubt I’ll ever actually make it unless they allow us to craft precursor by the end of this year. Like I said, I’m not going to spend 800g on a precursor, it’s simply way too much to spend on something that is purely RNG luck and requires no effort or skill to attain.
I have 1200 hours played and I still don’t have legendary simply because RNG is a terrible mechanic. I have put 200g into the mystic forge, and probably another 200g in purely farmed mats and what did I get for it? Nothing. Cuz this game SUCKS.
Yeah, if we still can’t craft precursor by end of year I’ll be giving all my mats/gold to some random lucky newb that I see in LA. Then I’ll be uninstalling this bad game.
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They’re starting to pick up in droves now because of trial account. They are spammin LA in my server constantly.
Trial accounts may be doing more harm than its worth.
Can I get an official response ?
it’s because anet thinks its more important that people stop playing the game as they continue to release unrewarding content.
It’s their choice.
Since they plan on doing armor (I’ve seen the skins they look horrendous) are they going to make it so you can craft your trinkets? I’d rather not spend 50 globs on one earring if we’re gonna be able to craft them eventually.
Also when the hell we gonna be able to craft precursor. It was said by the end of this year but I’d like to have another confirmational update on that so I can plan how I want to quit the game when they don’t do it. I’d rather quit now than waste another 1-2 months playing this bad game before we hear that they’re not going to allow us to craft precursor.
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“Why do you think diablo 3 failed as hard as it did? (there are many reasons) but the biggest one is because it was challenging and yet it didn’t reward its players. "
I stopped here. Diablo III was not challenging until you beat the game twice. That’s why it failed for me. I see no point “grinding” for shiny loot if I know I’m going to get bored and drop the game. Heck, I couldn’t even play through with a different class. It was literally just an auto-attack clickfest…for the entire game. And then they asked you to do it two more times before it was hard.
yeah it had a lot of problems but the point remains that the effort wasn’t worth the reward which applies to ANET’s content updates. Teq wasn’t worth it, this new aether path isn’t worth it. The effort isn’t worth the reward, because the reward is nonexistent.
it is a waste of development time. I’d rather have them work on something worthwhile like having us be able to craft our precursors instead of gambling for them or spending 800g.
instead they are releasing worthless content that is difficult and offers no reward. Complete WASTE of time and effort.
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i ended up doing the dungeon 3 times total with pugs. The other 2 weren’t as bad as the first time, but I only went back in to check out the aether chests. THEY SUCKED. I only got a single green item from each chest.
So yeah, I’m never doing it again. Waste of time!!!!!!!!!!!!!!!
Yeah, I don’t really care for the loot. I ran the Molten weapons facility cause it was hella fun, I’ve completed the personal quest for the story. I tried and failed teq because it was challenging, and I’ve played through TA because its intriguing.
Loot is not an effective motivator to play content. Yes, the keys don’t give you much of a reward, but it also takes next to no effort to get them.
Also D3 failed because of poorly implemented UI, poor multi-player systems, and the RMT. Loot is ancillary to the game but is not the mainstay of it.
Only a very small minority share the same opinion as you. People that are willing to do hard challenging content expect an equally worthy reward for taking the time to participate in it. It is to be expected in games that revolve around loot, it is to be expected in any mmo.
When little or no reward is given, people will not do the content, and it makes the time that the developers spent on it a complete waste. I feel bad for the developers who created this content, truly I do.
Whoever is in charge of rewards and loot should be replaced/fired. They are making the game terrible.
…and I’m still waiting to be able to craft precursor ANET. If it doesn’t come by the end of this year I’m quitting the game, I’ll give my 400+ gold that I’ve been saving to some random newb so it won’t be a total loss at least, maybe they can aspire to spend 800g on dusk, but I won’t, I’m not gonna do it on principles alone. It’s completely broken gameplay.
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I thought people went into dungeons because they were challenging and fun.
and get reward
^
..and got 1 GREEN item out of each aether chest. Lol.
Why would I go through that much hassle again for such crap rewards?
My heart just got all warm now. I’ve been selling key parts for the last 3 days. The price was ranging from 21 s to 7 s. I sold like 50.
Ah… feels so good that some people will never learn and/or will want everything at day one! Keep at it my herd!
Ps.: Diablo3 failed for many other reasons btw. Mainly because it sucked hard But that’s another topic.
No doubt. but mainly it was cuz the of the loot. So I feel like that applied to this in sort of the same context, which is true technically.
I thought people went into dungeons because they were challenging and fun.
people do this in mmo’s?
Listen, while I agree that’s part if it most people and myself included go in it for the loots. When there isn’t any loots other than dungeon tokens, why bother doing it if its tedious and long and has the same reward as easier and shorter paths (aka tokens).
This is a really good game but when it comes to rewarding players with loot ANET doesn’t have a clue what to do.
If you’re gonna put out content that is challenging, then you better reward people for doing it (other than just a silly back item), or most people are only going to do it once or twice and then never do it again.
Why do you think diablo 3 failed as hard as it did? (there are many reasons) but the biggest one is because it was challenging and yet it didn’t reward its players. Nobody want’s to do challenging content for little or no epic loots. That’s what these games are all about, so when you add hard content to the game but drop the ball on the loots, nobody is gonna freaking do the content because its not worth it. These are the fundamental facts of any RPG/MMO.
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-1 they are bad.
They made them look like crap on purpose so new players will have some incentive to want to do the other dungeons instead of crafting their way to victory.
As far as I’m concerned ascended armor is going to be the death of this game. Final nail in the coffin.
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..and got 1 GREEN item out of each aether chest. Lol.
Why would I go through that much hassle again for such crap rewards?
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that’s how they get you to buy more transmutation stones…. which means more money, which means they don’t really care about making COOL skins.
condition dmg still suck but you get over 30 new hair and we still can’t craft precursor. Yeah ok…
You can make a power necro.
The only problem is, while your DPS is fairly solid, you don’t provide the same group utility a warrior can (might, fury, vulnerability, empower allies, banners).
you can make a power necro but utilities aside their basic attacks are still worse than a warriors.
Condition DPS isn’t THAT bad in casual. I still use my rabid necro with my casual friends which some may have full soldier, or healing stats. I know my DPS will still be a large part in the group.
But when teamed with zerker teammate, especially in stack and spank tactics, you really see the difference.
is IS that bad in dungeons. It doesn’t even compare to zerk dps at all. I play a zerk warrior and a condition necro and I can tell you from first hand experience that conditions are a joke….
So in tomorrow’s big update we get….
Long requested cosmetic fixes for charr: zero.
Long requested cosmetic fixes for engineer kits: zero.
New hairstyles few people have asked for: Approximately thirty six.
Arena Net: “Why fix the existing content in our game when we can just add more?”
Still can’t craft precursor. Condition damage still sucks.
NEW HAIR THAT WE CAN PAY FOR THOUGH!!!
THANKS ANET!!!!!!
To be fair, condition builds are strong in pvp but weak everywhere else.
I dream of the day when AI will start dodging so we can stop all these rant post that DPS is king in pvE
its “ok” in pvp. I kill more people using ranged on my zerk warrior though. Lotta people roll condition removals in pvp so yeah… its actually not even that good there either lol… =/
Yeah you can, but it will lose the transmutation once you upgrade it to the infused version, and will then have the beta skin.
sigh… that’s some bad news then. Thanks for responding.
My first character was a necromancer. I thought I was “the man” with condition damage. I would see the 150 dmg ticks and little 500-600 dmg crits with scepter and actually really truly BELIEVE that I was lowering mobs health in dungeons and doing decent damage lol…. when I think back to that day its amazing how innocent the denial was. You’re also utterly garbage against anything that you cannot apply a condition too which is a huge kitten .
I made a warrior after that a long time ago and… playing the highest DPS class in the game (gs – axe/mace zerk warrior) is just on another level lol. Your perception of the game completely changes. You start realizing that anyone running a condition build is basically dead weight and useless in groups.
Pretty soon after that you start feeling bad for even having a condition build in your character login screen. You start kicking people from dungeon groups that have condition builds. Hell, I resent any necro that joins the group and I PLAY one.. lol. Sometimes I think people are gonna kick me out midway through fractals/dungeons when I use my necromancer and I don’t blame them, because conditions are a freaking joke.
I see little 150 condition dmg ticks and you know I’m spreading them all around with epidemic and I’m getting 500-700 dmg crits with scepter and it’s like… lol pathetic.
I go on my warrior and do 42k with thousand blades within like 6 seconds or something. The axe hits for 3-4.5k damage. That’s just regular swings the 4th hit is like 7-8k, sometimes 9k dmg… you know how fast the axe attacks as well … ? Not to mention you can hit up to 3 mobs at same time. As well as give might/fury and banners to people, and you’re stacking vulnerability which is doing far more for the group than conditions are alone… lol. Condition builds… wow… you just don’t realize how utterly trash and useless they are until you experience a real DPS class first hand.
I’m bringing this up because of all the talk regarding conditions lately. Figured I’d give you some perspective from someone who actually plays a condition damage class AND a burst DPS class.
I’d really like my necromancer to be not utterly trash garbage someday which is the other reason I’m posting this, I mean if I woke up tomorrow and found that it was deleted I’d only even give a crap because I wouldn’t have another 80 to go farm orichalc and ancient wood on. Truth hurts, its sad.
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Most people don’t even want condition builds in their groups and I don’t blame them. My necro is full condition dmg and it feels like a joke compared to my warrior. I actually feel more like access weight on any group I join with my necro over my warrior, which is probably why I do dungeons with my warrior and not with my necro, cuz I don’t want to upset people who know how to play the game.
Kinda sad.
Conditions need to be buffed drastically. Every time I see other necros or condition builds while I’m playing my zerk warrior I just want to kick them from the group cuz I know they’re freaking useless… It’s depressing, and I feel bad for those classes/people.
I’d like this new dungeon if the first boss wasn’t so hard, and if the annoying puzzles were removed. There’s no point for that ooze and electric floor puzzle. They only serve to frustrate people. It’s lame.
The first boss is definitely too hard.
The rest is easy.
The ooze//electric puzzle is just annoying and makes people leave.
I beat it with a pug, but it took 4 hours, so I’m never gonna do it again.
If I reskin a prototype fractal capacitor (ascended) can I still infuse it? Will the skin change after its infused ?
The prototype fractal capacitor (ascended). If I reskin it, can I still infuse it after using mystic forge or will I lose the skin/not be able to do it ?
F/U was not ‘tedious’, but heavily bugged towards the end.
Was never bugged, it was just tedious. You had to do annoying things to finish it, like have 3 guardians and kite and all kinds of lame crap.
It’s the same thing either way, tedious content is tedious content. I personally don’t want to fight annoyingly lame bosses that are just tedious.
I don’t get what the point is of the electric floor puzzle and the ooze puzzle part, those things just make people leave the dungeon after they get frustrated by tedious mechanics that shouldn’t be there.
Frustrating content is not fun content. I enjoy difficult content. I guess there’s a fine line between hard content and tedious content, either that or ANET doesn’t know the difference between them.
What would I honestly stand to gain by lying to you… It’s completely doable, just kite thg ooze through the oil slicks. Nobody said you had to stand in melee and eat his powerful attacks…
why would you kite it through the oil if you are not standing in the oil to begin with.
To let the ooze remove the oilfield. The one with the ooze buff has to kite through the fields. It is important to remove this fields because every field gives you a DoT stack and with too many fields the DoT stacks high enough to kill the entire party.
sigh First understand the bossfight mechanics before you complain.
We didn’t understand where the toxic damage was coming from, I guess that’s a lot simpler then. Either way we never realized that so I apologize for that.
But yeah, this dungeon is too long and annoying regardless. There’s a reason nobody did f/u because it was tedious, so they go ahead and replace it with something longer and even more tedious.
Meh. I don’t get it. Waste of time, and either way it still wasn’t/isn’t worth it. Nobody even got anything lol… we finished some achievements and big deal. Reward sucked. When we found the chest under the water, it was blocked… so yeah.
Everyone wasted their time.
I did one run and didn’t get jack crap so yeah, not doing this lame dungeon every again. Worse than F/u path and too kitten long.
What would I honestly stand to gain by lying to you… It’s completely doable, just kite thg ooze through the oil slicks. Nobody said you had to stand in melee and eat his powerful attacks…
why would you kite it through the oil if nobody is standing in the oil to begin with.
myself and 4 other randoms beat it. We weren’t exactly a dream team but yeah… I have a few things to say about this dungeon.
I won’t do this path again, just like I only did f/u path before it was removed one time only.
The very first boss encounter “SPARK AND SLICK” is the hardest encounter in the entire dungeon, the other bosses didn’t even compare to it.
In fact is, the only way my group beat spark and slick was by somehow pulling spark out of the doorway and we ranged him down and it died, then we were ported inside after that and we killed slick when it was by itself, otherwise I don’t know how you’re actually supposed to beat that because its way too difficult.
Regardless… at the very end the reward was bad and there is a chest underneath the water in the dungeon after you beat last boss, only apparently you have a limited amount of time to get to (or something??) because when we found it, it was blocked and we couldn’t access it.
This dungeon, despite the ridiculously annoying ooze sync and the asininely annoying electric floor puzzle thing… was decent. I mean, it wasn’t that it was difficult, it was the fact that it was ANNOYING and I do not understand why the first boss encounter was the HARDEST. Why is the first boss harder than the last boss I don’t get it. The last boss was a joke all we did was stand there and melee him and then back off when he was invincible, rinse and repeat.
Incredibly lame though that we could not get the last chest because it was blocked for some reason, the one that was under the water. Very lame. took like 3-4 hours to beat that and yeah…. I won’t do it again because the reward isn’t worth the effort.
Even if I had an organized team on VOIP I don’t think I would do this dungeon. That first boss encounter (spark/slick) is way too hard. I got lucky by somehow pulling only 1 boss at the doorway while the other stayed behind. We could not beat that part legitimately and it was way harder than any other boss in the dungeon… I wonder if they even playtested this because I don’t understand why the first boss was the hardest. Please PLAY TEST your own dungeon….!
The reward for doing this was not worth the effort at all. Especially when the kitten chest in the water was BLOCKED….. awesome.
stay stacked up on boss 1, the oil will always fall on group and quickly be eaten by ooze, keep kiting, kill slick first. Sparki will do damage to you if you stop moving after slick dies so split up and kite the ooze and you range sparki down- took 1 try with this method and was ridiculously easy.
…. the ooze 1 hits anyone near it after it absorbs oil. So stacking doesn’t really work, we tried that every time and the kitten ooze just 1 hit people. Then when someone goes down we took too much dmg getting them back up.
Trust me we tried everything, and it just didn’t work. It was freakin lame. I have no shame in the fact that we somehow bugged it so we only had to fight slick after. I don’t really care, I won’t do that dungeon again until spark/slick is nerfed because its too kitten dumb and really it shouldn’t require voip in the first place, because if it was supposed to then they should have voip to the game itself so pugs can easily communicate. There are way more pug groups in this game than organized ones anyway.
(edited by Shelledfade.6435)
Teutos is right, it is fairly straight forward so long as everyone realises as soon as they have ooze agro that they are in cleanup duty. My pug party wiped about 3 times before we got it right but that’s how it should be with randoms and no voice comms.
?? Bullcrap. The thing hits like a truck when it absorbs oil (it 1 hits you) and if you aren’t standing in the oil to begin with what diff does it make cuz you’re not taking dmg anyway.
The first boss is very easy, if you have the right tactic.
careful spoiler:
One of the team random get a debuff, with that debuff the ooze runs towards you and follows you. The norn shoots oil around, and every oil in the room cause the damage over time debuff. You want to get rid of those debuff, and you easily can, with pulling the ooze right into the oil paints on the floor, the ooze will absorb the oil, and therefor remove the dots.
yeah no duh. We tried that about 20 times and it never worked.
Only reason we beat it was because I somehow pulled spark to the entrance and the ooze and slick boss didn’t follow.
we must have tried it 20 times legitimately and it never worked. We tried every strategy and nothing worked. The other bosses were incredibly easy compared to the first one, which angers me. First boss is not balanced at all. If anything spark/slick should be the last boss, not the first.
(edited by Shelledfade.6435)
The first encounter is pretty easy, as long as no one forgets to kite the ooze around the bosses while they have the blue mark.
yeah we did that, but the toxic crap ended up killing us every time eventually no matter what we did.
We kited the ooze, that didn’t really make any difference at all.
We tried stacking, we also tried kiting as a group while 1 kited ooze away. Everything we did failed, that fight is ridiculous and is way too hard. it’s way harder than any other boss in the dungeon and its the first encounter. makes no sense.