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So, what do you think of Warriors in sPvP?

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Posted by: Shelledfade.6435

Shelledfade.6435

warrior is imba. OP class.

Necromancer least desired class in spvp?

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Shelledfade.6435

They’re pretty much useless as any other class can outshine them in both support and damage. I can vouch for that since I play one.

Just wondering if there’s anyone out there actually LOOKING to play with a necromancer, if so, can you explain to me why?

What am I doing wrong?

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Shelledfade.6435

Lol, don’t do daggers… it’s pitiful. It’s the worst build the necromancer has… jesus christ do these people even play necro?

What am I doing wrong?

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Shelledfade.6435

So, I just found out that the Elementalist skill that summons a Fiery Greatsword does double the damage I do on my own… Am I a total scrub or is Necro dps seriously lacking? My current setup . I have Full exotic Berzerkers with Superior Divinity runes.

you’re not a scrub. necromancer probably has the lowest dps in the game right now. Why? I don’t know, apparently the devs hate us.

If you don’t intend to play a conditionmancer (which still doesn’t do that good of damage) then you should reroll now while you still can, to something else.

Death Shroud

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Shelledfade.6435

It definitely feels like it favors Melee Necro over Condition/Support Necros. For the most part, 4 requires you to be in melee range, and 2 puts you in melee range. 1 is great you have good power (melee stat).

Power is not a melee stat, it’s simply not a Scepter stat. It -is- an Axe, Staff and Focus stat as well as the dagger (which has two rangd abilites anyway).

4 also has a 600 radius starting from you, that’s the same range as the axe. That’s an insanely huge radius and can hit many, many people.

then why does it have condition duration?

……………..

Condition Duration = more conditions, more conditions = more condition damage.

In my opinion, warriors need a nerf.

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Shelledfade.6435

You guys do about 20k very fast with 2handed sword. My necro does 2k damage MAX in the same amount of time.

Balanced? You insane? Are you literally out of your mind? You can have a team mate knock someone down or stun in pvp on top of whatever stun you already have.

That’s why warriors are so desired in structured.

Necro though? We got dog crap.

You should get nerfed so that your crazy dps skill (whatever it is) only does 2k damage like us necros. How would you feel then? I would say justice has been served.

Talk more trash.. I suggest you play a necro if you think we do damage. Pfft… warrior is so OP it isn’t even funny.

Massive bug with Mystic forge recipe bulk ???

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Shelledfade.6435

Help please. When will this be fixed, or is this actually intentional for some unknown reason other than you want people to intentionally waste their monthly coins ??

Death Shroud

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Shelledfade.6435

I only use death shroud to survive longer. It sucks and I wish I didn’t need to use it.

Vit Vs Tough for tankiness

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Honestly I’m gonna say toughness.

Is condition damage a must have?

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for pve and wvw, condition dmg with epidemic is best. Just don’t run off alone or you will die by some OP 1v1 class in wvw.

(edited by Shelledfade.6435)

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Shelledfade.6435

Don’t tell me to be calm or polite when I get mykitten handed to me in spvp on top of investing 200 hours into a broken class when blind fanboys are trying to say something isn’t broken when all the evidence is pointing that this class is clearly broken. Thanks.

Necromancer, your thoughts/suggestions

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Posted by: Shelledfade.6435

Shelledfade.6435

There isn’t a straightforward damage build. Your absolute best bet is either survivability in combination with minions with axe/horn and staff.

Or condition damage build which makes you a class cannon basically, but with… condition damage… yeah.

That’s about it. You could try axe/horn with dag/dag but it’s not that good. The thing that makes the axe useful is the vulnerability while your minions are attacking for more dmg. But meh… There is no straight “DPS” build for necro, other than rampage gear with condition damage using power/prec traits, which again, basically makes you a glass.

Would not recommend trying condition dmg at all for spvp, the duration either isn’t long enough or you don’t do enough damage, or you don’t survive long enough.

List of necromancers useless trait bonuses and traits.

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Shelledfade.6435

feel free to add your own if you think something else is useless.

-Summon Jagged horror when you kill an enemy.

-5% power is a bonus to healing.

-When you kill a foe, you lose a condition /facepalm.

-Well skills use ground targeting, Now this is good, my problem is that wells should come with ground targeting use already. We shouldn’t need to upgrade them to do that considering how bad we already suck.

-Gain +20 toughness for each minion under your control. This is actually good, IF YOU USE MINIONS, derpherp. IF they stay alive. Those are two really BIG IF’s… Those necros out there who have builds that require toughness but find minions to be useless or do not use minions, well this is just a completely useless bonus. The bonuses from these traits should be versatile. It shouldn’t be directly at specific builds like this.

-Gain 5 seconds of regeneration when your health reaches 90% …. ha .. hahahahaha ….. hahahahahaahaha. Wait what? This is useful ? yeah, my thoughts exactly.

-Deal 5% damage when your health is above 90%.. um yeah, cuz that’s really so viable in spvp, hell, even pve this would suck. We already have crap damage, and basically NO burst dps, and we get a trait such as this? Lame. Lame lame lame lame…. LAME.

-Siphon health whenever you hit a foe. Sounds good on paper, but while your hitting enemies all the time and not seeing anything get healed because it’s healing for like 5-10 hp it’s kinda obsolete. Same goes for the crit one.

-Gain might when hit and under 25% health… Again we have NO damage as it is, and NO high burst fire DPS like other classes. So why are we getting buffs to damage when we’re just about dead? This does not make sense!!!!!!!

- Gain stability for 3 seconds when you enter death shroud. – Seriously does ANYONE on any server in this game use this? Has anyone used this EVER?

- 20% increased bleed duration, I’m not sure if this actually works properly or not, or if the bleed duration is such a lower number that 20% isn’t actually enough to matter, or if it doesn’t work with 33% scepter bleeds….

Can only stack like 8-9 bleeds so this seems like it should be more like 40% increase bleed duration for it to even be useful. Or it should be 20% increased condition damage or something instead of this useless 5% bleed bullcrap (where the hell is our damage at?)

(edited by Moderator)

Jagged Horrors, Why do they exist again?

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Shelledfade.6435

jagged horror amounts to nothing more than a vanity pet. it hard enough to look at useless traits like 5% power becomes healing power, but to be the only profession that spawns a useless vanity pet as a trait is saddening.

How about health regeneration when you have 90% health trait?

Seriously that might even be more useless than summoning this jagged horror.

(edited by Moderator)

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I want to be able to own other players with damage and it should be a build we can go into. It’s not.

No class should have to rely on OTHER classes to be effective unless that is the build you choose. This is the problem.

Ignoring the abusive part here. You need to pick a different class. In GW1, the necromancer was a supporting class. There were a couple good damage builds, like there are here, but overall it was a supporter. In GW2, the necromancer has kept its original theme, which Arenanet has been abundantly clear about in all the releases about the profession. Guild Wars 2 is not a solo game. There is no solo PvP for a good reason. Not a single one of the classes is meant to exceed all by itself. It’s in the name: Guild Wars. A guild is a large group of people unified by a cause. Go get yourself a couple good friends, queue up, and enjoy the game as it was designed to be played. Or keep running solo into organized teams and dying horribly. My guess is you’re rolling a Warrior or Guardian right now, and you’ll die horribly with those, too. Teamwork, dude. It’s how you win games.

It seems that necromancer is the odd duck out within this balance philosophy. Most classes can solo PvP without having to rely on synergy with other professions. They can also trait themselves for heavy team support/dependency. Necromancer is forced into dependency through conditions or less viable DD axe/dagger MH builds. But really, the biggest issue isn’t that we need others to carry us — it’s that alternatives to squishy conditionmancer are poor. We have one competitive cookie-cutter build for PvP, everything else is just an easy kill.

If the point of SPvP is teamwork, synergy and cohesion — the DD axe/dagger MH necromancer is hurting their team by denying a spot to a DD thief, or a warrior, or a mesmer, or a power/crit engineer, or a guardian, etc.. Classes that are much more proficient at dealing direct damage.

- Insert nail into someones head that doesn’t get it.

This is why when I go “LFG tourny, necro” in mists, and there is NOTHING but crickets.

While everyone is looking for a thief or a warrior usually. Or any other class OTHER than a necro lol…

Come on now….

Necro isn’t useful at all. Not at all compared to these other classes.

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Why do I have 900+ condition damage in PvE if bleed only uses 5% of my condition damage?.

Lol, you’re garbage.

Come back when you have 1600 condition damage and 26’000 hp.

LMFAO. screenshot, or it didn’t happen. KK thx. (pve)

Well selection a bit..lacking?

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Siphon used to be very strong, but they nerfed it early because everybody was speccing only for that. They’ll probably balance it soon, but as it stands? Yeah, it’s weak-ish. Overall, I think our wells are pretty good. We could have used another damage well to give us the option of pure damage output, but overall I’d say they do their job admirably. And Dark fields are fantastic for dungeons and PvP, so I’m not complaining.

I don’t think they did an admiral job at all. Necromancer is broke in spvp.

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“It’s not a damage dealer, It’s not a tank, and it’s not a healer”… maybe you can try the Death Knight with Blood spec.. or Paladin with. .. oohh whait.. this is not the WoW forum.

With the necromancer i can kite about 30 mobs without dying. You can remove conditions on allys and use it in yourself for healing. You can revive 3 allys instantly. If you can found useful that.. well…

No class should have to rely on another class to be effective. If you choose to be a support build, that should be an option. You shouldn’t be forced into it.

Sorry but your WoW sarcasm was way off the mark by about 100 internets to the east where brony-people actually give a crap.

I haven’t played WoW since burning crusade either, and don’t ever intend to buy another blizz game after Diafail 3, which I got a full refund for.

Thank you.

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However, I would like some clarification on the idea of “intended roles” as it would clear up a lot of my concerns. I was under the impression (from playing other classes and reading dev interviews over the months) that there are no “intended roles” in the sense that class X is pigeon holed into role Y.

I think I used the wrong phrasing there. I didn’t mean a role as in tank/healer/dps. I see the role of the necromancer as a whole as leaning heavily towards the supporting side of things. We have pure DPS builds, sure. Axe is awesome in the right hands. But the damage from it won’t be as good as, say, an elementalist. We can, however, assist groups and turn the tide of large fights better than almost any other class or build. We can heal, we can AoE bleed, we can blind, we can cripple, we can chill, and we can throw conditions back into people’s faces. And we can do it all at the same time, with tons of mobility. One necromancer in a group can make the whole party hit a whole heck of a lot harder, and THAT is our role. Did that clear it up?

Ok, this is what I thought — and I wasn’t implying dps/tank/heal when I used the word “role”. Basically, I’m talking about versatility. We can all offer team support within the mechanics of our respective classes. These types of support builds rely exclusively on others doing the actual killing, however, our class should also be capable of carrying itself without relying on others should we choose a different spec that supports that type of play. Necromancer is the only class I’ve played that just doesn’t allow for this.

Mostly because of poor trait placement decisions, underpowered weapon skills and few utility skills that would support non-condition based builds. And if our gimmick is condition based damage, then minions, the axe and daggers need to reflect this. Vulnerability and an underpowered life-leech aren’t all that useful.

This is exactly one of the main issues I have with this. We aren’t effective alone as other classes are. I didn’t roll an awesome necromancer to be a puny little support kitty. I want to be able to own other players with damage and it should be a build we can go into. It’s not.

No class should have to rely on OTHER classes to be effective unless that is the build you choose. This is the problem.

I wanted to throw some black plague death around DoT ownin style. But um yeah, that’s pretty much gets laughed at in s-pvp, especially classes who can drop 20k dps by the time I can even get my DoTs up to do measly damage ticks of 80-90.

What a joke.

They should put in captions under the necromancer character creation (For kitties and kittens who love meow meow useless support time). If I wanted support I woulda rolled a tank warrior or guardian, who knew a freakin necro would take that roll ? I sure as hell didn’t, and if I don’t want to do that, that option or build should be available in the class. Problem is, it’s not due to these crappy traits and skills that barely do any damage.

(edited by Shelledfade.6435)

In my opinion, warriors need a nerf.

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Posted by: Shelledfade.6435

Shelledfade.6435

you guys do too much damage with 2handed swords.

% Damage increase needs to work with condition damage

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I think the fact that a warrior can do 20k damage in under 7 seconds, but it takes 7 seconds for me to actually stack my DoTs onto something, is retardedly weak and is actually laughable.

Either other classes need major nerfs, or conditionmancer needs a massive damage buff.

So, +1

After I realized how bad we were in structured pvp compared to other classes, I don’t even want to play the game anymore. That’s how much more powerful they are.

(edited by Shelledfade.6435)

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Shelledfade.6435

Its difficult to play but managing your own play style to better benefit the pvp fight. I have found I enjoy my Axe, Dagger/Staff – Well build. If I position well and manage my well CD’s appropriately I enjoy PVP. I have a hard time with Mesmer but depends on the skill of other players and there awareness as to how well I complete a match. 25 Toughness, 30 Vitality, 15 Spite and off I go.

Using Life Transfer then Dark Path to tele is very effecive when dropping a corruption well on somebody.

My build below -

http://www.guildhead.com/skill-calc#MzVzzm0MoxhMMmTbnMf0px0VmRMRb

Lol you have no power at all. You won’t do any damage at all with this build and you’re relying on wells for all of your effectiveness which have almost a mins worth of cooldown on each of them. All someone has to do is walk out of the circle and you’re effectively useless.

This is your build, when other classes have builds 100x better than this. This is why I made this thread, hopefully the devs read this cuz this is just sad.

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we are indeed pigeon holed. For example if you wanted to main daggers, you can’t get precision tree- power tree, and blood tree. Even if you did go 30-20-20 in these, then you have no toughness so you will be weak as hell with melee as a main. Total fail. Take a long hard look at the traits for our class and you can see it pigeon shoots you into a roll that is mediocre compared to all the other classes in the game. We excel at nothing because our traits screw us over.

Might it be more productive to show how you feel the traits should be laid out? I’ve given my opinion on the matter earlier in the thread, but a comprehensive breakdown of why the traits are poorly done and how they should be fixed seems like something you have a strong opinion on.

It isn’t really that simple of an answer. It would need a complete 100% rework.

I mean there really is no easy answer for this problem due to the way they completely borked their own entire trait system for necromancer, it just doesn’t make any sense. I mean what do you even do as a dagger necro? I don’t even think you can use daggers in a balanced build because the traits don’t make sense.

I mean your always losing something you vitally need in the build to make it work.

For example we don’t do that much damage because we can’t get %crit bonus damage if we take tough-power-prec. So we crit with axe, but not for much at all, which is pointless since our attacks don’t hit for much at all so we NEED crit and %crit bonus dmg, but just can’t get it.

The only thing you can get away with for necro in terms of a balanced build, is going pwr/prec/cond traits with rampagers set which is what I have for PvE, however I have no toughness or vitality so it’s basically a glass cannon, only it’s not a class cannon at all because I can’t do any freakin burst damage it’s just DoT’s that don’t do enough damage fast enough.

I duno man, it would take me like 2 weeks to figure out how to balance the necro for spvp and by that time you would probably be looking at a completely different class than whan what we have right now. It’s just broken in my opinion. My condition mancer isn’t bad for pve or wvw in a zerg group, but what ranged class isn’t that bad when they can sit back and lay it out from ranged in a zerg group ?? I mean to be frank I’m not even sure why we have a %crit dmg trait when we either crit a lot for no damage or can’t crit at all with gear setups. It’skitten

You just can’t DO that in Spvp though. You die too quickly, and too many people know how to counter conditions in spvp because they’re rolling one of the OP classes. Plus, conditions just do NOT do enough damage fast enough. You’re going to do 20k damage over what? 2-4 minutes? While a warrior can do 20k in under 7 seconds. So you’ll put the dots on but you’ll run for your life if someone spots you. Pointless.

(edited by Shelledfade.6435)

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we are indeed pigeon holed. For example if you wanted to main daggers, you can’t get precision tree- power tree, and blood tree. Even if you did go 30-20-20 in these, then you have no toughness so you will be weak as hell with melee as a main. Total fail. Take a long hard look at the traits for our class and you can see it pigeon shoots you into a roll that is mediocre compared to all the other classes in the game because the traits for our class are broken badly. We excel at nothing because our traits screw us over.

The only thing that you can viably build into, from a BALANCED well-rounded perspective, is condition damage, which doesn’t do ANY burst damage at all and can be hard-countered by other classes in the game.

(edited by Shelledfade.6435)

Has Anyone Managed to Create a Viable Dagger Necro?

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due to the way traits are setup, dagger isn’t really that functional unless you switch to it for a quick siphon then switch back. Bout all it’s good for, even then it’s better to roll with a staff 2ndary rather than dag/dag.

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I think our Trait lines need serious rework.

I definitely agree with this, and with the rest of your post. The traits are pretty scattered, and I usually end up making sacrifices with my traits that I feel other classes don’t have to make. My overall point is that although there are quite a few things that could stand a buff or some overhauling, we are certainly not a useless class, and we excel at the role we were intended for.

if our traits are completely screwed, what “roll” is this you’re talking about lmao? And what class DOESN’T play a better “roll” that we play in spvp? THERE ISN’T ONE.

You’re saying we excel at the roll we were intended to play, then say our trait line needs serious rework. You’re a freaking hypocrite.

(edited by Shelledfade.6435)

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Shelledfade.6435

Okay. You’re a troll. I’m done trying to help you. Enjoy the game.

There’s no “helping” the situation until they buff skills and change the trait bonuses cuz.. this class sucks. Anyone with a brain knows it.

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I have never, not once, had a problem in sPvP. From your tone and words, you seem to be trying to run around by yourself and kill mobs of players. I find a couple people, I stick close to them, and I use my enormous list of utility spells to allow us to take and hold any point against any number of people. Have you TRIED taking a point from a Guardian while Well of Darkness is sitting under him? It’s not going to happen. Your GS warrior buddy having trouble catching that ranger? Not any more he’s not, since that Legolas wannabe is now crippled and chilled for the remainder of their short life. You are a class designed to multiply the power of others exponentially. Running around solo expecting to be useful is kittening yourself on purpose, and costing other players victory. Side note: Necro right now is a very underplayed class. That means that most people, especially those still leveling, have no idea what your abilities do. Let them underestimate you, then Death Shroud and watch them run for their lives.

You must be playing a different game than me, like seriously all I can do is LOL here.

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LOL PLAGUE??? Plague does no damage at all. It’s a tank spell. All the gotta do is ignore you and focus on the main problem, the other, overpowered, “good” classes. lol. Then once it runs out, GG. Uselesss…..

It’s a perma-blind and you can also throw in Cripple/Weakness (which shouldn’t be needed once they fix the trait); how can they hit that which they cannot see?

Well, you’re not immune to stuns in this form.

Plague is not actually that bad imo, but it has a 180 cooldown, you can only use it basically once before most rounds are nearly over. It’s the elite spell, and it isn’t that bad. Neither is lich form.

The problem is everything ELSE sucks.

Plague has Stability last I checked.

Now, there are issues outside of that, but I feel that Plague is very much a class defining ability, much like the Mesmer’s elites. Lich is kind of iffy to me (Makes you a huge target without a corresponding increase in tank while the skills aren’t mindblastingly good outside of having all 5 enemies in your face) and Abby Normal’s brains were clearly used in the Flesh Golem.

Now the class has issues. Minions for the most part are terrible, non-dagger offhands are unimpressive, Staff CDs are insanely long, etc etc. I just think you’re overreacting and refusing to look at some of the great stuff that Necros have going for them

The fact that condition damage is so weak, and that our attacks are so weak, the only thing we have “going” for us necro players is the fact that we can take a few hits only if we use death shroud and get toughness traits, and if you don’t get minions toughness trait isn’t even THAT good.

Literally most, if not ALL of our traits do not make sense for a BALANCED character. It’s like a 5 year old mashed together these trait tree bonuses and said “howz zisss?” “izz good?”

Seriously, I see some potential here, but as it currently stands this is one of the worst classes in the game with one of the worst trait tree’s in the game, compared to the rest of the other classes. That’s my problem.

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Finally, a dude who actually knows what hes talking about.

Too many necromancer newbs in this thread that haven’t a clue…

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LOL PLAGUE??? Plague does no damage at all. It’s a tank spell. All the gotta do is ignore you and focus on the main problem, the other, overpowered, “good” classes. lol. Then once it runs out, GG. Uselesss…..

It’s a perma-blind and you can also throw in Cripple/Weakness (which shouldn’t be needed once they fix the trait); how can they hit that which they cannot see?

Well, you’re not immune to stuns in this form.

Plague is not actually that bad imo, but it has a 180 cooldown, you can only use it basically once before most rounds are nearly over. It’s the elite spell, and it isn’t that bad. Neither is lich form.

The problem is everything ELSE sucks.

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LOL PLAGUE??? Plague does no damage at all. It’s a tank spell. All the gotta do is ignore you and focus on the main problem, the other, overpowered, “good” classes. lol. Then once it runs out, GG. Uselesss….. Only lasts like 1 freaking round before the match is over. Would be a waste to use it over lich where you can at least deal some damage.

(edited by Shelledfade.6435)

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Shelledfade.6435

you sound like a total team player….

Bro.

More of a team player than you, considering I know how fail this class is in a team.

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“Necro isn’t even support, it’s just bad.”

this just invalidated your entire argument.

Explain to me how it is “Support” in structured pvp??

Oh, i know what you’re going to say… Be a useless damage dump, oh wait what happens if they don’t target you? Lmao What you gonna do hit them for 1-2k dmg at a time with your axe while there’s a warrior doing 20k damage? LOL… .

And um, what else? Spread conditions with scepter/staff ? Oh wait, a lot of other classes can send them back to you or remove them. Good stuff. Support?

LMfao it fails as support. There are WAYYY better support classes than this bro. Like I said, The necro fails at literally every single roll that it could possible play in. It does NO damage, and it SUCKS as a support class.

You seem to fail to realize that I am comparing it to OTHER classes, not other necromancer builds.

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I actually love playing my necro in world PVP. I’m one of the reasons the other groups can’t get across the bridge without serious punishment. I’m the one laying down wells that allow my allies and myself to Life Steal like crazy. I’m the one keeping enemies away from battlement walls when laying siege to fortresses and towers.
Oh, and I’m the one that takes about 5-6 guys to bring down.

Necros are kiting kings. Watch them bleed slowly and fade away.

I enjoy the role. No, I don’t do huge amounts of damage, but I do a buttload to boost my allies in battle.

I consider it a strong support class, the way I play it.

world pvp is about 1000 times different than structured pvp, which is where things are supposed to be balanced. They are not.

Go do some structured pvp as a necro, then come back with a well-rounded opinion.

Spraying with the zerg from a distance isn’t hard.

I stated things specific about class balance. If you’re making references to world vs world where they let you use your racial abilities as well it defeats the purpose of this entire thread which you clearly didn’t read.

Necro isn’t even support, it’s just bad.

I " Support " my team by taking damage and not doing much else. Yeah lmfao… Sounds real good in structured pvp… .

Um not.

(edited by Shelledfade.6435)

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Posted by: Shelledfade.6435

Shelledfade.6435

Yes, they aren’t good at any specific thing, especially damage, which is why they fail in pvp and there are better classes for pve. Which is kinda my point, when we gonna get buffed so we aren’t useless compared to the other classes?[/quote]

i think you don’t understand the concept of necromancer, just saying….or you play bad or you are using a bad spec. for me necro is a very good support for holding points or starting team fights because you make your ennemies already losing health even if the fight asn’t beggining. and you are hard to die if you use the elite and the dead shroud well. this in pvp[/quote]

You must be bad if you think condition damage is good at all in pvp. It’s worthless. The only form of decent damage in structured pvp is with either dag or axe, I should know considering my pve necro has over 900 condition damage and I use it in wvw all the time.

Stop talking out of yourkitten please.

I really hate clueless noobs. Noobs are the reason this class won’t ever get buffed if you can’t see the blindingly obvious problems with this class right now.

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Posted by: Shelledfade.6435

Shelledfade.6435

I never said i agreed entirely with you, must have been TL;DR for you. They’re a support class, they have the largest pool of debuffs they can apply at a single time and can set up a massive number of combo fields for people to take advantage of, they can bring back downed players with the touch of a button and mitigate massive damage off of yourself/allies while restoring some health. almost every skill they have has some sort of debuff to it, that’s what they do..they debuff enemies and accel in drawn out battles. Also i’ve gone into world vs world on my necro and applied tons of pressure onto the enemies forcing them into suicide runs or retreats time and time again while coming out of suicidal situations alive, maybe you should try more than 1 or 2 tactics and give all the skills a test run with various trait setups before you go crying, i’ve yet to have a party do anything but praise my necromancer when i’m around.

Debuffs don’t even matter especially when conditions and debuffs get removed almost immediately when facing decent opponents.

I’m not the one crying here bro, I’m just stating the facts as they are. You seem to be the one grasping for straws here, I’m just saying it like it actually is. The necro sucks and I want to see it get on the same level as the other classes but if it’s just a crappy support roll with no real purpose at all then that ain’t gonna happen.

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Posted by: Shelledfade.6435

Shelledfade.6435

Necromancers can do plenty, i’ve a level 80 one and haven’t really been having any issues, i get myself into situations i’ve seen other classes die in plenty of times and come out on top, the two damaging wells can dish out a chunk of AoE damage (although it is a rather hefty cooldown), the few sources of poison they do have are pretty lethal when used properly. the biggest thing is they really shine in party play, they might not be able to dish out quite as much damage as some of these other characters but they still provide a solid spot in a party, mostly because they can really support the other classes fantastically. They have a myriad of abilities which allow them to set up combo fields for other’s to take advantage of, can provide a few boons while supplying the up close people with constant regeneration, heal others with the well of blood and debilitate the enemies with one of the largest varieties of debuffs out of any of the classes. it doesn’t have to be all about the bleeding and the poison, nor the minions or even the burst damage.

If you absolutely have to define your characters as a role then yeah, they’re not a tank, a DPS or a healer, they’re a plain support class which has a little bit of everything in that supporting role but still bring some damage to the table and can still take a decent hit if they’re using death shroud properly. Just keep in mind this isn’t your typical mmorpg, the best parties i’ve had are ones where people weren’t trying to define a specific role..the ones which expect people to stick to a single role at the ones where i’ve wiped time after time after time again on the simplest of things.

Yes, they aren’t good at any specific thing, especially damage, which is why they fail in pvp and there are better classes for pve. Which is kinda my point, when we gonna get buffed so we aren’t useless compared to the other classes?

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Posted by: Shelledfade.6435

Shelledfade.6435

Shelledfade, the general attitude you’ve conveyed in your two identical threads seems to be that everyone except you is an idiot who doesn’t understand the game. Regardless of your intent, is comes across as needlessly hostile.

Clearly, people can and do utilize the Necromancer effectively (myself included). Maybe you’re just behind the curve?

I think you better stop spreading falsities if you want our class to get fixed anytime soon. If you get that attitude from me then the poster probably deserved it for saying something really idiotic.

Jagged Horrors, Why do they exist again?

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Posted by: Shelledfade.6435

Shelledfade.6435

most of the necro’s trait buffs are pretty much just as useless as this skill is.

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Posted by: Shelledfade.6435

Shelledfade.6435

i play an axe/focus wielding minion necro. I went all the way down the Power traits, and 20 points to both Blood and Toughness, maxing what i can do to buff my necro. Now i don’t do much wvw or pvp, but as a solo character, whihc is what i enjoy, my personal army is rather potent. I can swap a blood trait to let me heal a group, or heal me better, very useful. My minions act both as tanks, able to absorb a large deal of damage, as well as i’m dealing a large deal of damage. I can burst with exploding my bone minions, as well as using my #2 axe attack, which pumps out about 2k damage. I don’t have any exotic gear, but i enjoy and love the character very much, and i fill a myriad of roles. I am very resilliant, and i dish a decent ammount of damage, though it is mostly single target damage.

I’ve tried the minion toughness build, it does no damage. The minions just sit around 80% of the time in structured not attacking. In wvw it is useless because they run off or die in aoe nearly instantly every single time theres a zerg engagement. It’s worthless.

Also, I can’t wait until you get turned into a moa in pvp, clearly you haven’t experienced that yet, as it de-summons all your minions and puts them all on cooldown.

You still do not do nearly as much damage as other classes do either.

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Posted by: Shelledfade.6435

Shelledfade.6435

Necro can do quite a bit and is extremely hardy. It sounds to me like you are stuck in the belief that the class needs to fill one of the 3 roles you listed.

Branch out, explore your options, realize that you can’t be pure DPS/Tank/Healer as any class in the game.

you don’t get it. In this game, burst DPS is what is most important in PVP, and in PVE is basically just dps as well in a lot of the end-game dungeons which I’ve been in.

Survivability as a necromancer means nothing if other classes also are hardy but can deal x3-x5 as much damage as we can in a short amount of time.

You’re clearly clueless on the issues of this subject.

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Posted by: Shelledfade.6435

Shelledfade.6435

I rolled a necromancer, and I’ve invested around 200 hours into it. I thought I had rolled a decent and interesting class, but turns out it’s just really bad on a multitude of levels and I’m going to explain to you why it’s bad for not only pve compared to other classes but also PVP compared to other classes.

First off, the necro has no clear roll to play at all. It’s not a damage dealer, It’s not a tank, and it’s not a good team healer or a as good support as other classes can be.

So what is it’s purpose? I honestly don’t quite know to be frank with you, because it doesn’t have one in imo. I would have said condition damage and spreading debuffs, but there’s so many abilities that counter this in pvp and it does such little damage over time that it’s quite honestly pointless for s-pvp. High AoE and fast burst damage are what count in this games, that goes for PvE, as well as sPvP. There’s a multitude of dungeons that require fast burst damage in order to complete them, especially ones that spawn multiple things such as those spawning mounds or healing crystals and necro is just useless in these scenarios.

My necromancer in pve has 900+ condition damage, and I use a scepter because it’s base attack adds 2 bleeds, and then 1 poison. So I made a condition mancer, with exotic gear, with precision (rampage set, has pwr-precision-cond) so that I can crit at 50% chance with scepter due to the low condition damage, so I can do SOME average damage while attacking. However it still only crits for about 300 on the bleed attacks to 500-600 on the 3rd poison attack. That’s like, other classes average non-crit attacks lol.

The interesting thing here is that most of the necromancers condition damage spells use BLEEDS and not actual poison damage. I mean you can’t stack poison damage as a necro, you can only apply it occasionally. You can’t get poison stacks. The interesting fail here is that, bleed damage only utilizes a mere 5% of your actual condition damage, and poison 10%. Yet your spells that do poison damage, do almost no actual damage at all compared to the ones that do bleed because the poison damage is so low on these spells that utilize poison damage and not bleed damage, that it is useless, and we have way more bleed spells than poison ones for some reason. As a necromancer, this doesn’t make much sense.

It’s a total balance fail, as thieves and rangers use bleeding while the necro also gets bleeding but barely any poison? I don’t see how this makes sense when we have no damage as it is. GIVE US MORE CONDITION DAMAGE… if that really is our bread and butter spec, then you seriously need to buff it dramatically. Dag/dag main is absolutely terrible. The only other viable spec other than condition, is axe/dag with staff 2ndary.

Then there’s the fact that we have basically zero burst damage, even with axe/horn and dagger/dagger offspec. Especially in pvp, because if you get blood trait for daggers which you need to increase siphon damage (dag build, absolutely terrible), you then lose either precision for crit damage, or you lose power to hit harder. I mean you can’t get %crit bonus dmg trait either if you want toughness with dagger. It’s really just not viable at all. So, in a nut shell, not only do our spells not make any sense at all for decent damage at all, but our traits don’t even make proper sense to give us a defining roll in something.

You can’t main a dagger because you lose too many more important, better traits and weapon skills. In comparison to other classes, the necro blows in terms of damage.

I would have liked to reroll a different class for something different and fun, and not because my necromancer is worthless. Sadly I only want to roll a different class because mine currently is trash, and I seriously feel like I’ve wasted 200 hours here.

Warriors seem completely imbalanced in terms of DPS right now. I’m not sure what class can keep going invisible like that repeatedly, but that’s insanely annoying as well.

All people look for in tournies are war’s and thieves. I don’t see anyone request a necro ever in the mists lol… it’s pretty sad.

So that’s basically why I am going to stop playing for a while. From what I have seen not much, if anything, is currently close to being balanced in terms of the necromancer. Which makes playing a broken class not fun, even depressing actually, especially with that much time invested into it in the PvE that I’ve done for it, it just feels like a real downer even playing. I’m not gonna reroll another class cuz mine sucks, that just makes me mad.

(edited by Shelledfade.6435)

Start releasing patch notes.

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Posted by: Shelledfade.6435

Shelledfade.6435

Because guessing what is actually changing is kind of lame.

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Posted by: Shelledfade.6435

Shelledfade.6435

It’s called the necro sucks. We have no damage, and a lot of our traits don’t actually make any sense. Why do I have 900+ condition damage in PvE if bleed only uses 5% of my condition damage? You serious? I feel like I wasted my time rolling necro because not only is their condition damage bad and not make much sense, but they do no actual decent burst damage at all.

May want to fix that…

I’ll be quitting this game until the classes come to some kind of reasonable balance.

Right now the imbalances make this game a real joke, especially in s-pvp.

oh yeah, minions still don’t attack anything 80% of the time they just stand there looking dumb. Good game.

(edited by Shelledfade.6435)

CoF is currently broken on my server. Gate of madness.

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Posted by: Shelledfade.6435

Shelledfade.6435

Currently you can’t get inside the instance, if you are able to get inside, only you are able to get inside and not the rest of your party.

CoF (Citadel of flame). Explorer mode.

80 necro in need of some building and gear help.

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Posted by: Shelledfade.6435

Shelledfade.6435

yeah I just tried structured pvp. I felt completely worthless. I did axe/horn with dag/dag. i also tried the toughness minion build, with vita-tough gear and vita-tough traits.

They seriously need to start balancing these classes because right now necromancer is useless lol. I don’t even feel like I do good enough damage in pve compared to other classes at the moment.

ugh, I’m putting this game on the shelf for a while. I don’t feel like I should be forced to make an alt because my class sucks compared to others. They need to serious buff the necromancer… or at least make their traits make some ounce of sense for our abilities.

“outlasting” people in pvp… so run around and do nothing? Wouldn’t a warrior be better since they can do the same thing with insane dps? lol… why do I always roll the most broken class in the game for mmos ?

(edited by Shelledfade.6435)

80 necro in need of some building and gear help.

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Posted by: Shelledfade.6435

Shelledfade.6435

that website is a good 5 months behind according to these article dates on the site. All that websites information came from the beta, and most of what was in the beta was changed with the final release of the game.

They don’t even list skills correctly on that website.

I’d like a better source rather than this.

The main thing I’m confused on at the moment is if I want %crit damage gear, or if I want +healing gear for dag/dag. That’s one of the main things I am confused about regarding a axe/horn dag/dag setup. If you don’t want +healing gear, then is the dag-dag setup even useful? Also if you don’t want +healing gear with axe build with, that makes a lot of the blood traits seem near pointless.

(edited by Shelledfade.6435)

Game crashes TOOO OFTEN.

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Posted by: Shelledfade.6435

Shelledfade.6435

I agree with StarsLife, seeing this is a serious and technical issue you should goto the [services] -> [support] option a top this forum and submit a technical issue support ticket.

In the meantime i would advice you to put all the settings on default and check if that solves the issues. If so than slowly increase the options (one by one) untill you figure out which setting makes the system crash, that information may help Anet in fixing it, and/or it may be the tipping point for your system and what it can handle

my system isn’t crashing and is working 100% normally. It’s this software that is crashing, not my system. I don’t need technical support.

Massive bug with Mystic forge recipe bulk ???

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Posted by: Shelledfade.6435

Shelledfade.6435

still looking for more information from higher source regarding this problem …………….