Showing Posts For Shelledfade.6435:

I beat the dungeon with pug. Never again.

in Twilight Assault

Posted by: Shelledfade.6435

Shelledfade.6435

myself and 4 other randoms beat it. We weren’t exactly a dream team but yeah… I have a few things to say about this dungeon.

I won’t do this path again, just like I only did f/u path before it was removed one time only.

The very first boss encounter “SPARK AND SLICK” is the hardest encounter in the entire dungeon, the other bosses didn’t even compare to it.

In fact is, the only way my group beat spark and slick was by somehow pulling spark out of the doorway and we ranged him down and it died, then we were ported inside after that and we killed slick when it was by itself. We didn’t realize the toxic damage was coming from the oil spills on the ground so we just avoided them instead and tried to kite the ooze away. We thought the ooze was getting stronger when absorbing oil so yeah….

Regardless… at the very end the reward was bad and there is a chest underneath the water in the dungeon after you beat last boss, only apparently you have a limited amount of time to get to (or something??) because when we found it, it was blocked and we couldn’t access it.

This dungeon, despite the ridiculously annoying ooze sync and the asininely annoying electric floor puzzle thing… was decent. I mean, it wasn’t that it was difficult, it was the fact that it was ANNOYING and I do not understand why the first boss encounter was the HARDEST. Why is the first boss harder than the last boss I don’t get it. The last boss was a joke all we did was stand there and melee him and then back off when he was invincible, rinse and repeat.

Incredibly lame though that we could not get the last chest because it was blocked for some reason, the one that was under the water. Very lame. took like 3-4 hours to beat that and yeah…. I won’t do it again because the reward isn’t worth the effort.

Even if I had an organized team on VOIP I don’t think I would do this dungeon. That first boss encounter (spark/slick) is way too hard. I got lucky by somehow pulling only 1 boss at the doorway while the other stayed behind. We could not beat that part legitimately and it was way harder than any other boss in the dungeon… I wonder if they even playtested this because I don’t understand why the first boss was the hardest. Please PLAY TEST your own dungeon….!

The reward for doing this was not worth the effort at all. Especially when the kitten chest in the water was BLOCKED….. awesome.

(edited by Shelledfade.6435)

TP bugged

in Bugs: Game, Forum, Website

Posted by: Shelledfade.6435

Shelledfade.6435

It’s only showing 1 page with a max of 10 items. Doesn’t matter what u look for.

This was on gate of madness server.

DO sigil of agony stack?

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

I know force doesn’t, does sigil of agony stack though? Picking some sigils for necro weapons and yeah… kinda confused.

Also, does sigil of bursting stack?

(edited by Shelledfade.6435)

Cool downs in crafting...?

in Crafting

Posted by: Shelledfade.6435

Shelledfade.6435

The other kittened thing about this is that you can simply buy the ingots off the TP to get them faster, then get your money back by selling a single ingot a day for what you paid for negating the money you lost.

The cooldown is pointless because you can simply go around it by doing this.

The cooldown is not there to limit your ability to craft account bound weapons….
as you just said, you can just buy the ingots/planks….

What it does do, is no matter how much you try, you can’t create more then 1 per day, thus you cant add to their supply more then 1 per day…. thus supply is limited and keeps their prices high….

the prices don’t really matter though if you can get your money back eventually though by going around it like this.

I get what you’re saying, but it seems pointless to me in the long run.

Cool downs in crafting...?

in Crafting

Posted by: Shelledfade.6435

Shelledfade.6435

The other kittened thing about this is that you can simply buy the ingots off the TP to get them faster, then get your money back by selling a single ingot a day for what you paid for negating the money you lost.

The cooldown is pointless because you can simply go around it by doing this.

Cool downs in crafting...?

in Crafting

Posted by: Shelledfade.6435

Shelledfade.6435

Cool down is there to prevent instant flooding of spiritwood and deldrimore and making them worth 1 silver each on the tp….

Didn’t you just complain that crafting isn’t profitable, well it will be even less profitable if there was no cool down…

instant flooding?

I don’t think iron ore or platinum is very hard to get. Removing the cooldown would change nothing.

You talk of TP inflaming but the first thing I did was buy enough iron ore and platinum to make 7 ascended ingots. Putting a cooldown there does not change anything whatsoever regarding the TP.

The only reason its there, is to slow progress down for no reason at all because the person in charge of loot is incompetent. That woman should have been fired a long time ago.

(edited by Shelledfade.6435)

Cool downs in crafting...?

in Crafting

Posted by: Shelledfade.6435

Shelledfade.6435

Can you even sell them? Most (if not all) of the ascended materials seem to be account bound.

They are account bound, and the materials are easy to acquire and are not rare at all.

Ignoring the LS is making me happy

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

after i got teq wings I haven’t even attempted to do the dragon again. it sucks so I ignore it.

SAB wasn’t bad, I got a couple of skins cuz I thought a couple looked good but other than that I haven’t done SAB again.

I’m really just waiting at this point for precursor crafting. If it doesn’t happen by the end of this year like ANET said it would, I’m quitting, simply because that’s my only goal in the game right now even though I do enjoy the game that’s not enough for me to keep mindlessly grinding without purpose.

Where is the Mad King?

in Twilight Assault

Posted by: Shelledfade.6435

Shelledfade.6435

This crap better not be replacing the mad king.

GW 2 was advertised as a fun, casual MMO.

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

There’s nothing fun or casual about the mystic toilet.

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

RNG is not a viable mechanic when 1 person can get 3 precursors and another person that has spent more gold/time and used the same mechanic as the other person but got 0.

That’s what we call bad game design from the developers. This is an MMO and hard effort in an mmo should be a rewarding experience, it should not be simply negated because of an unfair and bad mechanics.

No, that’s what you call bad game design.

Not really sure what can be more “fair” then RNG. It doesn’t discriminate at all. How much you play, how rich you are, how skilled you are. It doesn’t matter. All players are equal.

Not really sure either what you consider “hard” in this game, but that too is a sliding scale. What’s rewarding for you may be a trivial waste of time for me, and vice versa.

It’s nice you have an opinion, too bad it’s just that.

Well its actually been proven certain accounts have better chances then others sooooooo

What makes an account have a better chance? Buying the ultimate edition lol ?

Knowing Anet? Probably. Or every time you buy gems with cash irl you secretly gain 100% magic find. LMAO

I wouldn’t put it past them. Spend more cash on gems, get a hidden account benefit, or maybe ultimate editions come with something like that as well.

It would not surprise me in the least.

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

I’m not going to argue with senselessness. Stop trolling.

I’m seriously not trolling.

I would really like a rational reason why you think you’re more deserving of a precusor based on such manipulative factors such as time and wealth.

What makes you so special?

the fact that I dropped 300 hour of purely grinding crafting mats, and 200g into the mystic toilet and got nothing, but other people have spent far less time and money and have got more than 1 precursor?

There’s nothing special or equal about it. People quit games for less. It’s a crap game mechanic, one that should be removed, especially when someone can spend real money to get one (lol fail?)… yeah nice try anet. If they wanted to make it fair and not abuse this system to make money they would make precursors account bound. I guess that thought didn’t cross your mind though.

The hard grind road should come after you get the precursor, it shouldn’t be a doorway that does not open for some, but only lucky others. That is absolute CRAP game design.

If someone puts in more time than someone else, why should they NOT be rewarded ? ?

(edited by Shelledfade.6435)

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

It’s not equal if someone spent more time and gold but got nothing than someone else. There’s nothing equal about it, and that’s why its bad game design.

Sure it is. Why are you a more deserving player than I am because you’re capable of spending more time in game, or have somehow acquired more gold then me?

By your very definition, you’re saying you’re more equal than I am.

I paid the same for the game. I value my time in game. I want a Legendary.

RNG treats us equally.

And by “I”, I mean any other player.

I’m not going to argue with senselessness. Stop trolling. There’s nothing equal about gambling, otherwise everyone in vegas would be rich.

The hard grind road should come after you get the precursor, it shouldn’t be a doorway that does not open for some, and only lucky others. That is absolute CRAP game design.

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

RNG is not a viable mechanic when 1 person can get 3 precursors and another person that has spent more gold/time and used the same mechanic as the other person but got 0.

That’s what we call bad game design from the developers. This is an MMO and hard effort in an mmo should be a rewarding experience, it should not be simply negated because of an unfair and bad mechanics.

No, that’s what you call bad game design.

Not really sure what can be more “fair” then RNG. It doesn’t discriminate at all. How much you play, how rich you are, how skilled you are. It doesn’t matter. All players are equal.

Not really sure either what you consider “hard” in this game, but that too is a sliding scale. What’s rewarding for you may be a trivial waste of time for me, and vice versa.

It’s nice you have an opinion, too bad it’s just that.

Well its actually been proven certain accounts have better chances then others sooooooo

What makes an account have a better chance? Buying the ultimate edition lol ?

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

RNG is not a viable mechanic when 1 person can get 3 precursors and another person that has spent more gold/time and used the same mechanic as the other person but got 0.

That’s what we call bad game design from the developers. This is an MMO and hard effort in an mmo should be a rewarding experience, it should not be simply negated because of an unfair and bad mechanics.

No, that’s what you call bad game design.

Not really sure what can be more “fair” then RNG. It doesn’t discriminate at all. How much you play, how rich you are, how skilled you are. It doesn’t matter. All players are equal.

Not really sure either what you consider “hard” in this game, but that too is a sliding scale. What’s rewarding for you may be a trivial waste of time for me, and vice versa.

It’s nice you have an opinion, too bad it’s just that.

It’s not equal if someone spent more time and gold but got nothing than someone else. There’s nothing equal about it, and that’s why its bad game design.

My reasons are justified in point with my opinion, yours really aren’t. You don’t make a point of defense regarding your opinion that I can justify at all. It’s clueless.

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

Who said anything about making it easier? Anet was the ones that said it was supposed to really be “legendary”.

Make it WAY harder and untradeable. Thats how it should have been.

Require more items from different parts of PvE, not just a kitten ton of t6 mats.

List of Req

- At least lvl 48 fotm
- 500 tokens from each dungeon
- All jumping puzzles completed
- Solo Lupi
- Cleared All temples at least once
- Dungeon Master

Those are just off the top of my head. Feel free to add

Nothing hard at all about.

- FOTM/Dungeon/Title slots & completion can all be "bought’.
- A Mez friend/guildie can trivialize all JPs
- Temple clearing is just mostly a matter of being part of the zerg and requires no skill or knowledge.

The only non-trivial part would be a Lupi solo, but not really sure how it could be enforced.

I’m just saying, just about all tasks in game can be trivialized or circumvented. RNG, sadly, along with time, are viable gating mechanics.

RNG is not a viable mechanic when 1 person can get 3 precursors and another person that has spent more gold/time and used the same mechanic as the other person but got 0 instead.

That’s what we call bad game design from the developers. This is an MMO and hard effort in an mmo should be a rewarding experience, it should not be simply negated because of unfair and bad mechanics. This is what makes people stop playing.

(edited by Shelledfade.6435)

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

In Grind Wars, all this stuff is what ANet calls ‘Content’

there’s nothing grindy about mystic toilet though, its just dumb luck. I would take a long grind over that any day, but you can’t unless you want to spend 800g getting dusk and that is simply too much to ask.

Which is why if we can’t craft precursor by the end of this year I’m out of here. I don’t play casually but I’m unwilling to spend that much time for 1 skin, while the only thing holding me back is bad game design (mystic toilet).

The precursor should be a bit rarer than any other exotics but not as much as it is right now. The hard road should come AFTER you get the precursor, it shouldn’t be the precursor itself.

(edited by Shelledfade.6435)

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

they said we would be able to craft precursors by the end of this year, or maybe slightly sooner.

If it doesn’t happen I’m going to quit the game, because there is no point is spending 800g for dusk. That is simply asking way too much from someone that plays legitimately.

Mystic toilet has taken 200g from me, and copious amounts of mats that I’ve farmed myself, and I didn’t get a precursor so I won’t use it again.

If we can’t craft precursor by november/december, and if they don’t say anything about it, I’m leaving this game, because this is a joke and gambling your hard earned effort away is not my idea of a good time in a game.

Yet you are totally willing to pay the other 800G for non-precursor materials?

You are willing to spend 500g on Gift of Fortune? 300G on Gift of Twilight?

Yes, some parts of creating the legendary should be a difficult journey, I don’t have a problem with that at all. The simple “precursor” to it should not be so ridiculously unattainable because of random CHANCE.

The main problem is getting the precursor, I don’t care how hard the road is after that as long as I know I can farm the mats myself.

I’m not willing to spend 800g simply because of BAD GAME DESIGN, called the mystic toilet. That’s what angers me more than anything, is the actual design of the process itself. It enrages me.

(edited by Shelledfade.6435)

Cool downs in crafting...?

in Crafting

Posted by: Shelledfade.6435

Shelledfade.6435

It’s meant to control and mitigate huge fluctuations in price for the very small % of players who will want to hoard and rush through crafting ascended.

If we didn’t have a time-gate for this item, it would have caused the materials to rise to prices far higher than they would if we had time-gated mats.

eh… ?

The materials for crafting these lumps… iron and platinum, is a joke and easy to acquire.

What you said makes 0 sense to me.

Lets try a different angle: They could make these high level materials cost like 50 orichalcum which might take you a day to farm and cause them to be rare and enter the market slowly. Instead they make them easy to make yet still force them to enter the market slowly because these are for high level recipes and not intended to be super common. The goal is to take time, not be overly expensive on their own.
This also keep the market from spiking artificially at the release of the recipes as everyone is trying to acquire them. Suddenly iron and platinum prices are sky high as ppl try to buy it up to make the high level stuff – not so much of a joke to aqcuire when you can’t spend a few silvers at the TP. The “cooldown” period helps keep prices steadier than otherwise by stretching the demand out over several days.

I’m not saying I particularly like or dislike the system, just explaining what it’s trying to accomplish. Its effectiveness in accomplishing its goals is up for debate

If someone has already spent the time playing the game, by basically turning their time into the gold that they already have, and will spend it on mats to create ascended material, what difference does it make. That’s right, none.

It’s an annoying artificial block on the player that has no reason. It’s putting a block on players that have already played a lot. Wow, that makes a lot of sense…. not.

It’s a bad mechanic and has no place in the game. I do not like the direction this game is going in. I read your posts, but all I can say is: Does not compute. I don’t get it, and to me it’s just a straight up dumb thing to do in this game, or any game for that matter.

It’s like forcing people to play casually, when not everyone plays casually. The last thing you want to do as a game designer is force people to play a certain way. Letting people do what they want to do is better game design.

(edited by Shelledfade.6435)

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

they said we would be able to craft precursors by the end of this year, or maybe slightly sooner.

If it doesn’t happen I’m going to quit the game, because there is no point is spending 800g for dusk. That is simply asking way too much from someone that plays legitimately.

Mystic toilet has taken 200g from me, and copious amounts of mats that I’ve farmed myself, and I didn’t get a precursor so I won’t use it again.

If we can’t craft precursor by november/december, and if they don’t say anything about it, I’m leaving this game, because this is a joke and gambling your hard earned effort away is not my idea of a good time in a game.

(edited by Shelledfade.6435)

Cool downs in crafting...?

in Crafting

Posted by: Shelledfade.6435

Shelledfade.6435

It’s meant to control and mitigate huge fluctuations in price for the very small % of players who will want to hoard and rush through crafting ascended.

If we didn’t have a time-gate for this item, it would have caused the materials to rise to prices far higher than they would if we had time-gated mats.

eh… ?

The materials for crafting these lumps… iron and platinum, is a joke and easy to acquire.

What you said makes 0 sense to me.

Cool downs in crafting...?

in Crafting

Posted by: Shelledfade.6435

Shelledfade.6435

I don’t think the cooldown is 4 hours. I believe it is 1 per day and you just happen to be 4 hours from the reset of the dailys.

you’re probably right.

Cool downs in crafting...?

in Crafting

Posted by: Shelledfade.6435

Shelledfade.6435

Lump of mithrillium has a daily cooldown? Which seems highly unreasonable and simply annoying. If someone has the materials why not let them use them?

I don’t get it, and I hate mechanics like this that seem forced.

This dumb cooldown should be removed. There’s no actual reason as to why it should be there in the first place.

(edited by Shelledfade.6435)

twilight assault ?

in Twilight Assault

Posted by: Shelledfade.6435

Shelledfade.6435

What is this supposed to be? No news, no mail , only saw this cuz i went to forums.

Checked achievements and I don’t see anything for this.

Also this better not be the replacement for last years halloween update. Mad king was awesome, and this looks lame in comparison.

(edited by Shelledfade.6435)

Bloodstone dust is too easy to get

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

If only Fragments dropped like that… Dragonite isn’t as crazy as Bloodstone Dust, but it is decent to get. All in all, I wouldn’t mind both being obtained as a similar rate as Dragonite in my opinion.

I’d agree with that. Dragonite ore is the only thing that seems balanced for something that is supposed to be rarer than exotic.

Bloodstone dust is too easy to get

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

I’d assume so.

I also would guess you haven’t gotten your crafting past 450 yet, or aren’t interested in crafting Bloodstone’s Bricks, or ascended weapons altogether.

Otherwise yeah, destroying them is fine.

i already made 5 ascended bricks, i’m at 487 weaponsmith but need more ancient planks to level lol.

Bloodstone dust is too easy to get

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

For “Ascended” material, something that should technically be more rare than exotic.. this seem a little too easy to get (refer to screenshot).

I’m gonna start destroying bloodstone dust because I literally don’t have space for it anymore lol.

Was it intentional to make ascended material THIS easy to get?

Attachments:

Winged skins should have 2 phases

in Suggestions

Posted by: Shelledfade.6435

Shelledfade.6435

at first I thought it was kind of an eye sore, but I kinda got used to it.

I would definitely welcome a reduction in the speed of which they move though.

I don’t think creating another animation for them is needed, but reducing the speed of the wing movement wouldn’t be a bad thing at all.

Increase item stacking to 500

in Suggestions

Posted by: Shelledfade.6435

Shelledfade.6435

What are you doing that you gather so much dust? I’m crafting as soon as I get it and sometimes it takes me a day or two or three before I have 100.

But yes I seriously want 500 or 1000 pieces to a stack of everything.

I do a lot of dungeons/fractals. No clue but I have no more room for this bloodust dust, for ascended material it sure as hell is common lol.

I have so much bloodstone dust its not even funny, I doubt I’ll never need another single piece of it for as long as I play the game. They made this stuff WAAY too easy to get.

(edited by Shelledfade.6435)

Increase item stacking to 500

in Suggestions

Posted by: Shelledfade.6435

Shelledfade.6435

I’m running out of space, and I know the point of having limited space is to get players to buy more slots and from a business perspective I understand that.

I’m starting to get nearly 3000 bloodstone dust piles, its taking up a lot of room. I don’t know what to do with the stuff because crafting ascended doesn’t even take that much of this stuff.

So my suggestion is to allow stacking up to 500 instead of 250. I don’t think it will damage sales in the long run, or you can make bloodstone dust a little harder to get, cuz right now its more common than jute scraps.

(edited by Shelledfade.6435)

Why Is Arena Net Afraid To Make Instances?

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

Clearly they weren’t thinking straight.

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

When the Karka Queen event pops on my overlay, it says watch out for overflow. That’s one event that died quickly but when it pops, people still jump to it. The same will happen with Teq.

That’s just something that has been put to overlay text during the southsun event, when there always been an overflow. It doesn’t mean there really is an overflow now (most likely there isn’t). And i have seen Queen up maybe twice this month.

a worthy challenge for massive guilds who utilize voip, yes.

Public event? Not so much.

Why shouldn’t there be an awesome event that encourages players to band together?

There definitely should be – but this is not it. The most common voice i hear now is “get into semi-private overflow to get rid of deadweights, then maybe we’ll be able to take Teq on”
This content does not brings players together. It only serves to divide the community even further.

This. People are guesting leaving their own servers instead of helping out the one they’re already on. You have guilds manning people on the turrets who sit there for HOURS making sure nobody else can mess with them because they have no other choice if they want to beat it.

This is a disaster.

Please don't redo anymore bosses

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

Its not designed for 80 people, it takes 150ish or more.

The fact is, it is a world boss… that cannot be defeated unless over a hundred people organize on voice chat.

The point of a world boss is that anyone can join in, so this defeats the purpose. If this were a raid, it would be great.

Agreed 100%.

This content is not at all drop-in/drop-out open world event content. It’s much more keyed to large guilds and organized VOIP communication which is the complete opposite of public drop-in / drop-out open world events.

It has no place being there in the first place, and it should have been put in a raid dungeon or a guild mission. It’s as simple as that and I don’t have any idea why ANET did this. It makes me mad because this was an obvious mistake that shouldn’t have happened. They need to fix this mess asap, and not do this again.

Now you have people leaving their own servers to go into the ones that have beat them, making the whole thing even more of a cluster mess disaster.

You have people staying for the fight and disconnecting because there are too many people in an area as well, or its so laggy that they cannot avoid the things they should be avoiding during this fight, resulting in too many deaths and failing the boss.

I am so mad and disappointed right now.

There are so many things working against this new update that if they did it a 2nd time or didn’t nerf this, I would question the people in charge. This makes no sense at all and it’s just not enjoyable content at all. It’s a frustrating mess that wasn’t needed.

(edited by Shelledfade.6435)

Needs a nerf

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

I don’t understand what’s so difficult about a timer. The dragons entire skin should be replaced by huge countdown numbers instead, cuz that’s all this is.

This isn’t a challenge, its a public event gear-check and that’s stupid.

More like luck in beating this thing in a public event, and whichever server is better geared at the correct time of the fight wins, and those not trolling the turrets I guess.

People been sitting on the turrets for HOURS to beat the boss, that’s just stupid and insane.

This has been one of the worst updates to the game.

(edited by Shelledfade.6435)

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

condition damage has needed a buff since the first day this game came out.

Obviously they don’t feel the need to improve a largely broken aspect of their game, then again they keep breaking it even more by adding in more ascended gear and this new ridiculous raid-boss that belongs in a dungeon and not as a public event.

They are full of fail at the moment and it’s really angering me on why they keep messing the game up, and not fixing it.

People have been asking for condition damage buffs and precursor crafting within the first month of the game yet look how far its gone without a fix.

This is why there is a timer

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

A timer like this only functions as a gear-check in this type of gameplay.

Why they put a gear-check for a public event that anyone has access too is ridiculous, because its a dungeon/raid mechanic, not something that belongs in a PUBLIC event.

This timer is no joke either, it’s really ridiculous. So if you have a bunch of players who are undergeared or are doing condition damage… let me tell you, it’s not going to be enough to do this dragon.

(edited by Shelledfade.6435)

Needs a nerf

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

Well, that was my last try. Got it to 75% with almost 3 minutes left, and couldn’t even get it down to 50% from there. It’s just a big waste of a time.

same, I’ve done it around 5 or 6 times now and yeah, I’m not even going to bother anymore.

Thanks Anet. Maybe I’ll go AFK on a turret for the hell of it, everyone else seems to be doing it anyway.

i dislike timers

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

I totally agree with this. It’s basically a gear-check for a public event, which is stupid, because its a PUBLIC EVENT. lol…..

Why would you add a gear-check mechanic for a PUBLIC EVENT???? LOL!

Anet never learns…. Been one bad call after another. Hell, I’m still waiting for craft the kitten precursor cuz I ain’t spending 800g on dusk, I mean you’re joking me right anet?

GET IT TOGETHER !!!!!!!!!

(edited by Shelledfade.6435)

We need more bosses like Tequatl

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

I’ll pass, unless its actual raid/guild exclusive instanced content only.

6 turrets to rule them all...

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

and 6 nubs to bind them. Ruining 100+ peoples time.

Good job anet, amazing design!

My god, this is the greatest content released thus far!

…..AAAAANNNND we still can’t even craft precursors! COOL!

It’s not the challenge that angers me. It’s the overall design, it makes me so mad thinking about it that I don’t think I’ll participate in it on principles alone at this point. This whole thing is a disaster in terms of design.

(edited by Shelledfade.6435)

Needs a nerf

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Posted by: Shelledfade.6435

Shelledfade.6435

6 turrets that anyone can use, including trolls, afkers, and noobs. 6 turrets that 100+ other people rely on.

Dumb.

This fight needs to be changed / nerfed.

How to make tequatl easier without a nerf

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Posted by: Shelledfade.6435

Shelledfade.6435

Yeah, these 6 turrets are the key to victory and anyone can use them lol, recipe for disaster.

This was designed terribly.

It’s designed as raid content, but made for public. It really makes me mad when I think about it.

Welcome to Blackgate

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Posted by: Shelledfade.6435

Shelledfade.6435

Sadly, some servers are simply better than others. Nothing will change that.

I love this update! (Also LOLing at trolls)

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Posted by: Shelledfade.6435

Shelledfade.6435

yeah I absolutely LOVE failing something (7?) times in a row now because zerg communication is extremely limited and when too many nubs show up to do something that shouldn’t be a public event but raid content. (And trolls//afkers sitting on turrets)

I’m loving it so so much. I can’t wait for all the other dragons to be updated like this!

It’s gonna be the best game ever! YEAH MAN!

I don’t think I’m going to participate in it again other than to get the wings, then I’m done with it.

(edited by Shelledfade.6435)

Needs a nerf

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Posted by: Shelledfade.6435

Shelledfade.6435

The thing definitely needs an HP reduction.

This needs to change, and I'll tell you why.

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Posted by: Shelledfade.6435

Shelledfade.6435

TC, an Roleplay server, has finished the boss. So your argument already are failed.

Just the players need how to do. There is no need of VOIP or something else.

TC has one of the highest active PvE populations of all the servers. We also used mumble.

And now we’re flooded with guests so we can’t even do it anymore. Yeah, great design.

Yeah… sounds like fun…

Tequatl nerf is inevitable

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Posted by: Shelledfade.6435

Shelledfade.6435

I agree with the OP.

This is content designed for precise coordination which is something a public event sorely lacks.

I’d rather be able to do content knowing it doesn’t revolve around dumb luck regarding coordination.

(edited by Shelledfade.6435)

Tequatl Rising - finally a worthy challenge!

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Posted by: Shelledfade.6435

Shelledfade.6435

a worthy challenge for massive guilds who utilize voip, yes.

Public event? Not so much.

This needs to change, and I'll tell you why.

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Posted by: Shelledfade.6435

Shelledfade.6435

Change it to what?

To something that a bunch of random people with limited communication, can actually accomplish.

Plenty of events like that in Queensdale. Also the Shatterer and Claw of Jormag are still fitting that criteria before they get revamped so just enjoy those before they undergo Tequatl maintenance.

I don’t think they will undergo any maintenance once ANET realizes its mistake. They put something where it doesn’t belong, everyone can agree on that. Like I said, if it was a 100 raid dungeon, or a guild mission, it would be fine, but this is not for a public event.

I think it’s safe to say that the intent of dragons is not for them to stand there and be loot pinatas. I can almost guarantee that they will eventually undergo change in a similar way.

I don’t disagree with you. But to do such a thing and make it a public event is quite frankly bad game design.

This needs to change, and I'll tell you why.

in Tequatl Rising

Posted by: Shelledfade.6435

Shelledfade.6435

Change it to what?

To something that a bunch of random people with limited communication, can actually accomplish.

Plenty of events like that in Queensdale. Also the Shatterer and Claw of Jormag are still fitting that criteria before they get revamped so just enjoy those before they undergo Tequatl maintenance.

I don’t think they will undergo any maintenance once ANET realizes its mistake. They put something where it doesn’t belong, everyone can agree on that. Like I said, if it was a 100 raid dungeon, or a guild mission, it would be fine, but this is not for a public event.

(edited by Shelledfade.6435)