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Can you get in trouble for bugged events?

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Posted by: Shootsfoot.9276

Shootsfoot.9276

IMO they cant blame you for their buggeed coding.

no but they clearly know its bugged and would be exploiting the bug and THAT is what is bannable

If they clearly know its bugged its on them to fix it not on us to avoid it.

You are very wrong.

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Any right minded human with integrity and upholds their moral values to a certain extent would know that it is not the right thing to do even if you’re given the right to do it. The argument here is to what extent would you go to for your personal gains? Does that include throwing away your moral values and humanity?

For some? Yes.

Unfortunately.

Stealing from guild bank

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Shootsfoot.9276

I would expect a repeat offender to get banned yes. Even the most careful of guilds could be deceived into giving an individual access who doesn’t deserve it

This isn’t scamming, this isn’t exploting, this isn’t respectable, but its the guild management at fault.

Learn to minimise risk and own one’s failures to do so – its ok its just a computer game guys you can learn that here in safety.

Arguing about the law, on the internet… with regards to someone asking a question about behaviour that doesn’t breach the rules of the game is futile.

Wasn’t really arguing law.

Was trying to get a few people to understand what a “joint account” is and what it means.

Stealing from guild bank

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Shootsfoot.9276

Really?

So if my wife goes out and cleans out our checking account by buying ridiculous amounts of things while I’m off at work I can have her prosecuted?

Don’t think so:

“You can have a joint account with anyone in the world, but once we’re jointly on that bank account, once we sign the papers, both of us have 100 percent rights to that account,” says Sandra M. Radna, a family attorney with Radna & Androsiglio in New York.

http://www.bankrate.com/finance/savings/risks-of-joint-bank-accounts-1.aspx

Like I said before, it’s beneath contempt, but it’s 100% legal.

(edited by Shootsfoot.9276)

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Sorry, but yes you do.

You can throw as many strawman arguments at me as you like, but it’s a “joint account” and anybody with their name on a joint account has as much right to what’s in the account than the others with their names on that account. A corporate account is a different matter. Those are “authorized signatories,” not “joint account” owners.

It’s not a house.

It’s not a car.

It’s an account.

Big difference.

Step Back, Breathe, Chill: Think

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Posted by: Shootsfoot.9276

Shootsfoot.9276

At this point in time, finish and forget is starting to sound good, before we’re handed even more gated and exclusionary material.

So, where is the finish line please?

There is no single finish line, but you sound as if you have reached yours.

So just for good measure let’s add time managed content and constant nerfs on drops. How in the world does anyone think these things are acceptable?

Because those that think it’s acceptable realize this is an MMO and the economy has to be managed with loot nerfs/buffs and the “time managed content” in this game is nowhere near required, but purely optional.

This game isn't for you...

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Posted by: Shootsfoot.9276

Shootsfoot.9276

P.S. I prefear to pay a monthly fee and have an epic gaming experience like World of Warcraft, than play for free and get bored in a month.

If we’re just too casual for you, well… bye.

You are leaving? Bye, I won’t miss you

btw, a monthly fee is both beneficial for company and players. They get more profit, we get more content and this is undisputed.

how much content did wow get between the last expantion and MOP????

yeah…..

Wait, what?

This game isn't for you...

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Posted by: Shootsfoot.9276

Shootsfoot.9276

I’m divided on the removal of trinity. I liked it a bit but hated it as well.

I think Final Fantasy 13 had a very nice system, although it was a single player game. You still had roles like tank/heal/dps/debuffer/buffer etc… but the neat thing was that any character can fill these rolls. So throughout the battle you are constantly shifting roles to adapt to the situation for example:

Boss fight begins.
Everyone shifts to dps/debuff roles.
Boss starts doing some damage.
One person transforms to tank role.
Tank getting low on health.
Another person transforms to healer role.
Boss does a massive attack, full party left almost dead.
Everyone shifts to healer role to quickly recover.

GW2 system is more fun.
Boss fight begins.
Everyone stays in dps.
Boss dies.
Everyone teleports to another wp to camp another boss.
Oh, wait….

Except in dungeons and fractals where that’s not completely true. If you’re talking about open world bosses, well, that’s pretty much the same as open world bosses in every game I’ve encountered them in.

Not true with Sha of Anger.

Step Back, Breathe, Chill: Think

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Posted by: Shootsfoot.9276

Shootsfoot.9276

At this point in time, finish and forget is starting to sound good, before we’re handed even more gated and exclusionary material.

So, where is the finish line please?

There is no single finish line, but you sound as if you have reached yours.

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

because your stealing. if you steal from a candy store they dont just get mad, they call the cops. So anet needs to be the cops, step in and perma ban you.

Stealing IRL is defined in a code of laws and legislation.

Find it in the Terms of Service and I will agree with you. Otherwise I stand by my statement and say it’s beneath contempt, but it’s not bannable.

True, it’s not bannable. Ironically, though, since virtual property is still property, you are viable to being sued in a court of law. There were few such cases already (mostly in Korea, but i think there was one in Europe as well).
Of course, it’s not very likely to happen, but if you mess with someone that is both vindictive and has money to burn… might get interesting.

Again, it is virtual property which, because you were given permission to access the bank tab, you have an inherent right to.

You can’t steal from a joint account which has your name on it.

I’m not saying cleaning out the bank is the right thing to do. I’m saying since the leader of the guild gave permission to that tab, you have inherent permission to anything IN that tab.

Even if you want to be a self-centered pig and clean it out.

That being said…the guild has every right to boot your sorry rear end out of the guild, too.

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Wow had a feature for the guild banks where you could only take out x number of items and x number of gold, per day. However, no such feature exists for GW2 yet, but I hope one will be added soon. As a matter of fact, there are alot of things that would be welcome for the organization of the guild.. like last logged on, more advanced guild bank rules and other things.

Also, if the written guild rules say that you may only take x amount of items or gold without asking and you clean out the guild bank then yes yes, its stealing as per the guild rules. It is however, not enforcable by ANET.

I have been saying this from day one. It shocks me how woeful the guild management tools are for a game named “Guild Wars.”

Last time you visited Southsun Cove.

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Shootsfoot.9276

I can’t stand the place. Spend all that time on a veteran karka to have absolutely nothing drop. That is if you don’t aggro 3 others from 4 miles away and die before you kill the first one twice.

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Keep in mind: Having the ability to do something doesn’t justify doing it.

Leaving my window open does not give you the right to rob me blind.

That being said, just because the guild leader “Gave you permission to use it” doesn’t mean he gave you permission to take everything. Furthermore, just because the ToS doesn’t explicitly say it, that doesn’t make it okay to do.

So could you be banned? I don’t know. Go ahead and do it. I’m sure this thread can and will be used as evidence, regardless.

People are arguing that “It’s not stealing” except that, you know…OP’s question makes it perfectly clear that he’s willingly and knowingly stealing.

Also, people seem to forget themselves. By defending this, people are unknowingly defending scamming. But scamming’s against the ToS. People in GW1 were banned/punished for trying to sell frozen ectoplasm as REAL ectoplasm. Technically it shouldn’t be a bannable offense. “Oh the newbies should have known it wasn’t REAL ectoplasm.”

Yet the scammers were banned. Why? They were just trying to sell an item. People should learn to look at the item carefully before okaying the trade. So why was it bannable? I don’t know. But then there’s this case.

(Keep in mind I don’t honestly think OP is in this situation, I think it’s more of a hypothetical question. Otherwise he’s an idiot for blatantly posting about considering stealing from his guild, at the risk of his guildmates finding out about it.)

But it’s funny to see the inconsistency of people. The whole "Your fault for not doing this. Your fault for not setting access right. " What if it was a glitch? GW2’s not a perfect game. I’ve had permissions go wonky before.

But hey, these same people are probably saying "it’s your fault you got molested/ kitten " And when it happens to them, they’ll be right here whining about it, quickly forgetting their “darwinism survival of the fittest your fault for being stolen from” mindset. By their logic, scammers shouldn’t be banned, but scammers get banned/punished.

I guess people forget about rules in general.

Right to bear arms -> punished for showing them in public.
Freedom of speech -> punished for disturbing the peace with your words.

Are people so close minded that they see rules as absolutes? When you think of absolutes, you’re only leaving yourself open to people finding loopholes to get around these rules. I think it should be a bannable offense because it’s knowingly and willingly taking that which is not yours, without consent. Also, taking it with the intent on leaving right after, making off with the loot you took.

There’s any number of reasons why permissions could not get set properly. Like I said, sometimes the game just glitches and permissions don’t honestly save the way you think they are.

But then again, I keep my permissions in line, so it’s not like this issue directly affects me. I think the intent to do it is bannable, if not the action. So you might not get banned for it, but in my opinion you kitten well should be. People get banned for exploiting bugs. (Why should they be? Darwinism survival of the fittest do anything to get ahead mentality.)

Just because the ToS doesn’t CURRENTLY protect against it, doesn’t it mean it SHOULDN’T. Evolution is adapting and amending. Doing something that’s currently not against the rules doesn’t mean it’s okay to do.

This post is filled with nothing but strawman arguments.

No “windows are being left open.”

It’s not “stealing” because you can’t “steal” something you have permission to take. And when you give permission to people to a bank tab, you are inherently giving them permission to be pigs if they choose to be.

It most-certainly isn’t a “bug.” Bank tab permissions are working as intended.

Not only is this not “scamming,” but there isn’t a single person in here saying it’s right. What they are saying is it’s wrong, but it’s not something you’re going to be banned over. So trying to insinuate any of us who say it’s not a bannable offense supports “scamming” is the most blatant strawman of your post.

Well, wait…no, the most blatant (and offensive) strawman argument in your post is equating this with molestation and kitten You can’t be serious, can you?

So because I answered the question that it’s not a bannable offense, I therefore support “scamming,” which — in turn — means I support molestation.

That has to be the single most outrageous thing I have ever read on these boards.

The bank tab is a joint account. If you have permission to the tab, you have permission every single item contained in it. If you choose to be a pig and take it all, expect the consequences of the guild. If the guild is concerned about the items in that tab, lock it down and make it officers only.

Ascended Accessories-"There can be only one!"

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Posted by: Shootsfoot.9276

Shootsfoot.9276

I’m approving of nothing.

I’m just tired of your juvenile garbage is all.

Well, seeing as how you’ve still neglected to adress the statistical similarity issue, and can’t come up with more arguments, I’d say that calling my arguments juvenile garbage doesn’t help your case.

If you say so.

Guess you win.

Be proud.

Why no mounts?

in Suggestions

Posted by: Shootsfoot.9276

Shootsfoot.9276

Add mounts, and get rid of these stupid waypoints.

Why ruin GW lore like that? Map travelling goes all the way back to the original Guild Wars, as does the lack of mounted travel.

Sorry, I thought they were stupid back then, too. Didn’t fit the game at all.

Why no mounts?

in Suggestions

Posted by: Shootsfoot.9276

Shootsfoot.9276

Add mounts, and get rid of these stupid waypoints.

Ascended Accessories-"There can be only one!"

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Ok, let’s approach this in a different way:

When playing a scholar character, you get a warning message on medium and heavy armor indicating that your profession can’t wear it. Would it be too much to ask to add a similar message when you’ve already got said unique item equipped?

I give up.

Ascended Accessories-"There can be only one!"

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Shootsfoot.9276

If they are unique he shouldn’t have been able to buy 2 to begin with imo. I figured it out from reading first, but it could be confusing. If they dont follow their own rules allowing you to buy two, why shouldnt you be allowed to wear them.

Also, why are ascended rings a waste of laurels? What else is so great to spend them on. The stats add a few points to any build.

Because an item can be unique and account bound, meaning you can buy it with one character and then send it to the other character.

Unique and soul/account bound are two completely different things.

Ascended Accessories-"There can be only one!"

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Shootsfoot.9276

Wow. You just don’t get it, do you?

Ascended Accessories-"There can be only one!"

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Fine, I’ll spell it out for you:
The unique aspect of items could use a mechanic that restricts players from buying more of the same item, in a way that is similar to players being unable to remove soulbound items from their bank if they’re bound to one of their other characters.

Clear now?

Yeah, it’s more than clear that you don’t understand the difference between “account bound” and “soul bound.”

It’s also clear that you don’t understand you can have a unique soul bound and a unique account bound item.

Ascended Accessories-"There can be only one!"

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Shootsfoot.9276

It’s poor design IMO…the terminology and concept does lead to confusion and since some of those items can only be purchased via a currency that takes a long time to obtain…why not give users the message “Unique : You can only equip one of these items on your character”…or something like that…prevent users from making a move they will regret and then resent the game for it.

Sloppy programming/design IMO.

It is NOT sloppy programming/design.

It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.

Actually, it is a sloppy design, and it has nothing whatsoever with the term “Unique” being widely known or not. It is a sloppy design, because there’s no reason for the rings to be unique in the first place. In this case the mechanics that has a possibility of being confusing to some players is here only to be confusing to some players. It serves no other purpose at all.

Well, that’s your opinion, and you’re entitled to it.

Wrong as it is.

The entire point of making something unique is so you can’t stack certain stats with the same item.

Any way, your mind is made up as to what is and what isn’t “good design” so there’s no point in continuing this.

(edited by Shootsfoot.9276)

Ascended Accessories-"There can be only one!"

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Sloppy programming/design IMO.

It is NOT sloppy programming/design.

It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.

That’s like saying since somebody new to driving doesn’t know what “standard transmission” is the car is poorly-designed.

Funny…when I first started playing MMOs, I didn’t see a guy sitting next to me with an extra keyboard and mouse, to yell at me whenever I almost run over virtual grandmothers.

Adding that single word doesn’t mean anything unless you’ve experienced it before. Seeing as how soulbound has a mechanic that prevents you from moving it to other characters/accounts, I fail to see why unique doesn’t prevent you from buying 2 of the same item (without at least as much as a warning message). I mean, you get warned when you try to salvage greens…but not when you’re about to waste 35 laurels?

Then again, with infusions working the way they do (and all versions available to all slot types) I fail to see why the different slot types were added to begin with. They only serve to complicate the game, nothing else.

Because they are account bound, not soul bound.

A mechanic LIKE soulbound. But if that wasn’t clear to you just by reading my post…need I finish this sentence?

Difference being “unique” isn’t a mechanic like soulbound at all. You can have an account bound unique item and you can have a soul bound unique item.

I’ll just ignore your snarkiness on the fact you don’t understand the difference.

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

DR really needs to go.

Dailies are a punishment to some

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Posted by: Shootsfoot.9276

Shootsfoot.9276

The Mystic Coins actually takes money out of the economy and counter inflation.
Every Mystic Coins that is sold on the TP takes money out of the economy since they are purchased an subsequently destroyed in the MF. Therefore, the Inflationary effects of the the 5s reward are countered by the Mystic Coin reward.

The only money you’re taking out of the economy by selling/buying a mystic coin on the TP is the sales tax and listing cost. The rest of the money is just going to a different account.

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

It should not be a bannable offense. The guild is in complete control over who has access to the the guild bank. The dinner party analogy is flawed. Here is a better one: Would you put someone on your real life bank account that you just met? Would you allow someone access to your real life bank account that you don’t trust?

In other words, if you give someone the opportunity to misbehave or commit a crime he is entitled to do so?

How is it a crime when someone gives you access to the money?

Exactly. If someone’s name is on a bank account, they are perfectly able to drain the account and never talk to you again.

Being ABLE to do something does NOT mean you should do it.

Yet it’s not against the law.

You guys are arguing it should be against the law. The guild bank is essentially a joint-account where everybody has access.

Cleaning out the account may not be nice, but it’s not against the law because you indirectly added that person’s name to the account by accepting them into the guild and giving them access to that tab.

(edited by Shootsfoot.9276)

Why are infusions so terrible?

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Don’t forget that you can also get +5 stat infusions that ALSO add +5 AR.

And the only way you’ll even know they exist is by looking on the wiki!

That’s what we’re talking about.

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

This is a legit question guys, stop over reacting by being little kids. He is not saying he intends too, just wondering if their is a punishment. I mean I could walk into my guild bank take everything and leave – its like if I left my game running, my mom came and took all my gear for her self.

Anet should Ban, perma and IP (NOT just punish) those who steal.

Well, I’m not saying it’s right, but actually I don’t think it is bannable because I would think it would be up to the guildmaster/officers to decide what should and shouldn’t be available to new guild recruits.

Leaving it wide open like that is just asking for an idiot to take things and leave.

Crappy as it is, I don’t think it goes against ToS.

Indeed.

If the player at hand have access to withdraw funds from the guild bank it’s because he was allowed to do so. Although it’s a crappy thing to do, it’s not a bannable offense!
Also, there are 2 layers of bank access, “Guild Stash” and the “Guild Treasure Trove”, so it’s up to the guild leader to have the gold and crucial items secured in the trove!

Trust is the key factor! Only give access to those who you trust!
But bannable or not, it’s still a gigantic bad thing to do!

like I stated, amend the TOS and ban them

Amend the TOS to say WHAT?

If you give somebody access to a bank tab you are indirectly stating they are welcome to any of that stuff, therefore there’s nothing to steal.

Yes by giving somebody access to a bank tab you are actually telling them to take everything and run off……

Then lock it down if you don’t want that to happen, or define it in your guild rules.

Not sure why that’s so hard to grasp.

It IS defined in the guild rules. Pretty much every sensible guild has rules in place for this.

Then boot them.

But don’t sit there and tell me it’s reasonable for ANet to cover every possible guild rule put in place in the ToS.

Be reasonable.

Ascended Accessories-"There can be only one!"

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Shootsfoot.9276

Sloppy programming/design IMO.

It is NOT sloppy programming/design.

It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.

That’s like saying since somebody new to driving doesn’t know what “standard transmission” is the car is poorly-designed.

Funny…when I first started playing MMOs, I didn’t see a guy sitting next to me with an extra keyboard and mouse, to yell at me whenever I almost run over virtual grandmothers.

Adding that single word doesn’t mean anything unless you’ve experienced it before. Seeing as how soulbound has a mechanic that prevents you from moving it to other characters/accounts, I fail to see why unique doesn’t prevent you from buying 2 of the same item (without at least as much as a warning message). I mean, you get warned when you try to salvage greens…but not when you’re about to waste 35 laurels?

Then again, with infusions working the way they do (and all versions available to all slot types) I fail to see why the different slot types were added to begin with. They only serve to complicate the game, nothing else.

Because they are account bound, not soul bound.

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

This is a legit question guys, stop over reacting by being little kids. He is not saying he intends too, just wondering if their is a punishment. I mean I could walk into my guild bank take everything and leave – its like if I left my game running, my mom came and took all my gear for her self.

Anet should Ban, perma and IP (NOT just punish) those who steal.

Well, I’m not saying it’s right, but actually I don’t think it is bannable because I would think it would be up to the guildmaster/officers to decide what should and shouldn’t be available to new guild recruits.

Leaving it wide open like that is just asking for an idiot to take things and leave.

Crappy as it is, I don’t think it goes against ToS.

Indeed.

If the player at hand have access to withdraw funds from the guild bank it’s because he was allowed to do so. Although it’s a crappy thing to do, it’s not a bannable offense!
Also, there are 2 layers of bank access, “Guild Stash” and the “Guild Treasure Trove”, so it’s up to the guild leader to have the gold and crucial items secured in the trove!

Trust is the key factor! Only give access to those who you trust!
But bannable or not, it’s still a gigantic bad thing to do!

like I stated, amend the TOS and ban them

Amend the TOS to say WHAT?

If you give somebody access to a bank tab you are indirectly stating they are welcome to any of that stuff, therefore there’s nothing to steal.

Yes by giving somebody access to a bank tab you are actually telling them to take everything and run off……

Then lock it down if you don’t want that to happen, or define it in your guild rules.

Not sure why that’s so hard to grasp.

Why are infusions so terrible?

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Posted by: Shootsfoot.9276

Shootsfoot.9276

LOL…when I got my ascended amulet I couldn’t wait to infuse it. Then I saw what it was gonna cost.

They’re nuts.

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

This is a legit question guys, stop over reacting by being little kids. He is not saying he intends too, just wondering if their is a punishment. I mean I could walk into my guild bank take everything and leave – its like if I left my game running, my mom came and took all my gear for her self.

Anet should Ban, perma and IP (NOT just punish) those who steal.

Well, I’m not saying it’s right, but actually I don’t think it is bannable because I would think it would be up to the guildmaster/officers to decide what should and shouldn’t be available to new guild recruits.

Leaving it wide open like that is just asking for an idiot to take things and leave.

Crappy as it is, I don’t think it goes against ToS.

Indeed.

If the player at hand have access to withdraw funds from the guild bank it’s because he was allowed to do so. Although it’s a crappy thing to do, it’s not a bannable offense!
Also, there are 2 layers of bank access, “Guild Stash” and the “Guild Treasure Trove”, so it’s up to the guild leader to have the gold and crucial items secured in the trove!

Trust is the key factor! Only give access to those who you trust!
But bannable or not, it’s still a gigantic bad thing to do!

like I stated, amend the TOS and ban them

Amend the TOS to say WHAT?

If you give somebody access to a bank tab you are indirectly stating they are welcome to any of that stuff, therefore there’s nothing to steal.

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

I think it should be. really.

Why?

because your stealing. if you steal from a candy store they dont just get mad, they call the cops. So anet needs to be the cops, step in and perma ban you.

Stealing IRL is defined in a code of laws and legislation.

Find it in the Terms of Service and I will agree with you. Otherwise I stand by my statement and say it’s beneath contempt, but it’s not bannable.

I’m a member of a guild. I have full access to the bank. I take everything out of the bank and put it in mine.

What recourse does the guild master have? There were no rules in place as to who could access that bank tab.

Ascended Accessories-"There can be only one!"

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Shootsfoot.9276

It’s poor design IMO…the terminology and concept does lead to confusion and since some of those items can only be purchased via a currency that takes a long time to obtain…why not give users the message “Unique : You can only equip one of these items on your character”…or something like that…prevent users from making a move they will regret and then resent the game for it.

Sloppy programming/design IMO.

It is NOT sloppy programming/design.

It’s a well-known term in the MMO world and because some people may not know its meaning because they’re new to MMOs doesn’t mean it’s sloppy programming or design.

That’s like saying since somebody new to driving doesn’t know what “standard transmission” is the car is poorly-designed.

Ascended Accessories-"There can be only one!"

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Shootsfoot.9276

It definitely says unique, shouldn’t really be any confusion.

As for WHY they’re unique so you have to take one with a defensive infusion slot and one with offensive, I’m not really sure. I do know they intend on ascended “progression” to take place in the infusion slot in the future, they’ve said they’ll be adding better ones. Probably some sort of weird balancing act against the scaling percentages in power offered by berserker gear at a theoretical level, just heading it off before there’s a possibility for it to be a problem in the future.

Yes but, what does unique mean? Unique to what? Unique in my bag? Unique in the world? Unique on my character?

It’s not clear and its confusing.

It is clear to those who have played MMOs in the past. Unique has always meant you can only equip one of them.

That being said, it could be made more clear to those who are new to the MMO genre.

Stealing from guild bank

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Shootsfoot.9276

I think it should be. really.

Why?

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

This is a legit question guys, stop over reacting by being little kids. He is not saying he intends too, just wondering if their is a punishment. I mean I could walk into my guild bank take everything and leave – its like if I left my game running, my mom came and took all my gear for her self.

Anet should Ban, perma and IP (NOT just punish) those who steal.

Well, I’m not saying it’s right, but actually I don’t think it is bannable because I would think it would be up to the guildmaster/officers to decide what should and shouldn’t be available to new guild recruits.

Leaving it wide open like that is just asking for an idiot to take things and leave.

Crappy as it is, I don’t think it goes against ToS.

Stealing from guild bank

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Posted by: Shootsfoot.9276

Shootsfoot.9276

I’m kinda surprised this was even asked outright…

Has to be a troll attempt.

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

To understand the current state of GW2, one has to look at the “history” of the game.

  1. Game launches
  2. People complain about many things
  3. ANet attempts to address complaints about many things
  4. People complain about some of the features put in to address complaints
  5. ANet attempts to fix the features that were put in to address complaints
  6. People complain about the fixes

Did I miss anything?

Yeah, about 30 or so posts.

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

^^ I agree 100%

If they made these changes, I would be much much much happier with the game.

I really don’t care about the grind. Ascended gear irks me a bit. But, give us some clearly defined classes. Make combat interesting again.

I like a little gear treadmill. Not to the extent of WoW, or the other traditional MMOs, but a little doesn’t hurt. To me it’s fun to finally get that piece I’ve wanted, or the achievement or title I’ve been working for.

Funny thing to me is I can’t show it to anybody because it would hurt other’s feelings in the game, apparently.

Dailies are a punishment to some

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Posted by: Shootsfoot.9276

Shootsfoot.9276

I’m not gonna log in for a week. You folks had better get busy. Oh, by the way, will you guys let me know when my inventory is full and I have 1500 laurels?

TIA!

Ok, I just checked my bags and they’re half-empty.

You folks need to get busy here. How am I gonna have all my stuff if you all get lazy on me?

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

I really think this game can be really good. ArenaNet just needs to decide what group of people they want to play the game. Make it for them. And, forget about kitten off the rest.

You just can’t make a game that makes everyone happy.

I think they tried to stay too far away from the dreaded “T-word” and pretty much just made it so dps is the answer to everything. They tried to make it a soft trinity mode, but it’s way too soft. There needs to be more definition to people’s functions in parties. While the dodge mechanic is refreshing, it shouldn’t be the answer to everything. In my opinion, it should be a last-ditch avoidance.

Watching my guardian dance around doing constant somersaults in heavy plate armor looks ridiculous to me. I would like to see more interrupt abilities and CC abilities that actually have meaning. Kind of like back in GW1 the Ranger was the interrupt master. If a CC or an interrupt fails, NOW resort to dodging.

I would also like to see third-party healing actually mean something. If people get in serious trouble, let me save them, not toss them a 320 hp heal and hope for the best. If they stand in stuff they shouldn’t be standing in, well, that’s their problem. But at least make it seem as if I’m doing something with heals, because right now it doesn’t feel that way. All it feels like is I have the self-heals to keep myself up long enough to res people who don’t.

And while there doesn’t have to be a designated tank, per se, it should be the front line’s responsibility to keep the mobs off the clothie casters in the back. If an ele gets slammed to the ground because I let somebody get by me…my fault.

I fully-understand people don’t want to sit around and spam in map chat “lf1m, warrior only” nor do we want people excluded from runs because of what they are. But as it currently stands, that is exactly what is happening. Right now Engineers are spurned, as are other classes because they don’t really contribute enough, nor do they damage enough. So here we are essentially all pigeon-holed into a dps role with a very minor secondary role and, ironically, we are looking at “lf1m, warrior, no engineers.”

They have managed to eliminate the trinity so much in the name of not excluding people due to their profession that we are essentially excluding people due to their profession.

Now on a strictly selfish “I am a Guardian” point of view, the shield I’m wearing on my off-hand should actually have a block mechanic. While it’s nice to be able to throw a magic shield up once in a while, having something shoot out of the shield is a bit ridiculous. Let me hit the button and block the hammer swing that’s about to knock my head off.

I also think each weapon should have a set of, say, 15 skills. Of those 15, you can equip (or specialize) in 5 of them.

Gives a bit more flexibility to weapons along with a bit more interest, if you ask me.

Ascended Accessories-"There can be only one!"

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Posted by: Shootsfoot.9276

Shootsfoot.9276

This kind of mistake happened to people when they tried to buy a 2nd Karka Shell ring from the NPC vendor. People see the +stats and get excited, so they don’t read it fully. That ring also had the Unique tag on it, but people always overlooked it.

I can kind of see where people are coming from. From levels 1-79, you don’t have to ever experience the Unique mechanic. Then at 80th, it’s added to some of the most expensive items around. That can create some rather harsh learning curve situations. In my own opinion, ArenaNet should introduce some Unique items in earlier level brackets. This will help people become informed about what this tag means and it will train people to look for it.

Heh, yeah. I got screwed on this back in my WoW days. Thought I had it all figured out getting these two rings….

….hey, how come I can’t equip this ring???? Grrrrrrr.

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

This game is only 6 months old. I think we all need to show a little more patience.

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Well, in GW1 I would agree that the game was what we made of it. In GW2 it is way more what the developer’s tell us to do – from skills to what to grind to get what.

The lack of choices make the grind much worse than in GW1 where I could decide what I wanted to farm, when and how many times.

Sure, I still had to do enough things to get what I wanted, but I could do 20 things 1 or two times instead of one thing twenty times.

The bottom line is that I found things that I enjoyed farming in GW1. It was up to me.

In GW2, if you don’t enjoy what you are doing to get your exotic armor – too bad. The devs made it that way and you don’t get a choice.

Personally, I like the one where I get the choice to have fun. How can that be so hard to recreate?

You can’t possibly be saying there’s only one way to get exotic armor.

No, of course there isn’t. I’m saying that once you choose what gear you want – there is normally a very repetitious developer imposed grind to get that gear, with no choice to get it any other way.

That is a 180 degree difference from GW1 where you just needed crafting mats and platinum to get gear – which you could get any way you kitten pleased.

And that wasn’t a grind?

It depends on how you define grind. Personally, I don’t find anything to be a grind, in the negative sense of the word, until I get bored or annoyed by doing something repetitive.

In GW2, you just must push through it. In GW1 you could do something completely different and still work towards your goal.

More choice = more fun. How can that be seen as something worth arguing against?

Well, I’m not really arguing against it, but what I’m saying is not everybody was a huge fan of the GW1 model like you are/were.

To me, GW1 felt like a console game. It was on rails, especially with missions. The “expansion” packs — and I realize they weren’t true expansion packs — just added more rails.

We’re not going to agree on this, I realize. I’m just saying that there are a whole bunch of ways to get exotics in this game. You just don’t personally care for any of them, and that’s fine.

But those of us who do like the different ways to get exotics in this game aren’t necessarily wrong.

Yes, I will probably do them, I just miss the fun of doing things my way.

But, I really appreciate the fact that you are one of the most civil people to talk to on these forums even though we have different opinions. That means a lot.

Meh, I can get pretty sarcastic and kitten y. Don’t ever take it personally.

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Too much of this game is driven by rewards instead of driven by the actual reward of just being satisfied by beating challenging content.

The whole end game of GW2 is based on extrinsic rewards rather than intrinsic rewards. Unfortunately, that doesn’t leave enough fun in a game to make it worth playing for very long.

Its not challenging content that I am after per se, it is interesting content that I am after, good if its challenging in a sense if it relies on teamwork rather than utilizing a particular class to faceroll encounters.

What you’re seeing there is the other edge of the “let’s get rid of the trilogy” double-edged sword. And I’m in no way saying “bring back the trilogy.”

I’m saying “define the roles better.”

Isn’t that the problem? The situation is any easy content people just going to say defense is useless, let us stack more warrior to make the run faster. If it is harder content people just stack up on the amount of guardian.

The problem is if there is no trilogy, every class should potentially be equal in dps, defense and utility for balance reason. Which sounds very weird because why is a “theif” having equal amount of defense as a guardian.

Yeah, I agree. It makes me wonder what the point of armor class is.

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Too much of this game is driven by rewards instead of driven by the actual reward of just being satisfied by beating challenging content.

The whole end game of GW2 is based on extrinsic rewards rather than intrinsic rewards. Unfortunately, that doesn’t leave enough fun in a game to make it worth playing for very long.

Its not challenging content that I am after per se, it is interesting content that I am after, good if its challenging in a sense if it relies on teamwork rather than utilizing a particular class to faceroll encounters.

What you’re seeing there is the other edge of the “let’s get rid of the trilogy” double-edged sword. And I’m in no way saying “bring back the trilogy.”

I’m saying “define the roles better.”

I agree 100% that roles need better defining. Gonna be hard though when they all are basically different ways of doing DPS and you can’t choose your skills.

This is my biggest beef in the game. I was expecting more of a “squad-type” of party make-up where everybody had clear roles in the party. Not just “hey, we’re all dps, but you throw some tiny heals occasionally and I’ll root this guy for 1 second” but for crying out loud, don’t stop DPSing!" party make-up.

I mean, they even tossed out the front/middle/back line setup that shined in GW1.

There’s no real tactical play in this game.

The current state of the game

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Well, in GW1 I would agree that the game was what we made of it. In GW2 it is way more what the developer’s tell us to do – from skills to what to grind to get what.

The lack of choices make the grind much worse than in GW1 where I could decide what I wanted to farm, when and how many times.

Sure, I still had to do enough things to get what I wanted, but I could do 20 things 1 or two times instead of one thing twenty times.

The bottom line is that I found things that I enjoyed farming in GW1. It was up to me.

In GW2, if you don’t enjoy what you are doing to get your exotic armor – too bad. The devs made it that way and you don’t get a choice.

Personally, I like the one where I get the choice to have fun. How can that be so hard to recreate?

You can’t possibly be saying there’s only one way to get exotic armor.

No, of course there isn’t. I’m saying that once you choose what gear you want – there is normally a very repetitious developer imposed grind to get that gear, with no choice to get it any other way.

That is a 180 degree difference from GW1 where you just needed crafting mats and platinum to get gear – which you could get any way you kitten pleased.

And that wasn’t a grind?

It depends on how you define grind. Personally, I don’t find anything to be a grind, in the negative sense of the word, until I get bored or annoyed by doing something repetitive.

In GW2, you just must push through it. In GW1 you could do something completely different and still work towards your goal.

More choice = more fun. How can that be seen as something worth arguing against?

Well, I’m not really arguing against it, but what I’m saying is not everybody was a huge fan of the GW1 model like you are/were.

To me, GW1 felt like a console game. It was on rails, especially with missions. The “expansion” packs — and I realize they weren’t true expansion packs — just added more rails.

We’re not going to agree on this, I realize. I’m just saying that there are a whole bunch of ways to get exotics in this game. You just don’t personally care for any of them, and that’s fine.

But those of us who do like the different ways to get exotics in this game aren’t necessarily wrong.

The current state of the game

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Too much of this game is driven by rewards instead of driven by the actual reward of just being satisfied by beating challenging content.

The whole end game of GW2 is based on extrinsic rewards rather than intrinsic rewards. Unfortunately, that doesn’t leave enough fun in a game to make it worth playing for very long.

Its not challenging content that I am after per se, it is interesting content that I am after, good if its challenging in a sense if it relies on teamwork rather than utilizing a particular class to faceroll encounters.

What you’re seeing there is the other edge of the “let’s get rid of the trilogy” double-edged sword. And I’m in no way saying “bring back the trilogy.”

I’m saying “define the roles better.”

The current state of the game

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Well, in GW1 I would agree that the game was what we made of it. In GW2 it is way more what the developer’s tell us to do – from skills to what to grind to get what.

The lack of choices make the grind much worse than in GW1 where I could decide what I wanted to farm, when and how many times.

Sure, I still had to do enough things to get what I wanted, but I could do 20 things 1 or two times instead of one thing twenty times.

The bottom line is that I found things that I enjoyed farming in GW1. It was up to me.

In GW2, if you don’t enjoy what you are doing to get your exotic armor – too bad. The devs made it that way and you don’t get a choice.

Personally, I like the one where I get the choice to have fun. How can that be so hard to recreate?

You can’t possibly be saying there’s only one way to get exotic armor.

No, of course there isn’t. I’m saying that once you choose what gear you want – there is normally a very repetitious developer imposed grind to get that gear, with no choice to get it any other way.

That is a 180 degree difference from GW1 where you just needed crafting mats and platinum to get gear – which you could get any way you kitten pleased.

And that wasn’t a grind?

Ascended Accessories-"There can be only one!"

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Posted by: Shootsfoot.9276

Shootsfoot.9276

The Unique tag on equipment serves no purpose; no matter how you try to rationalize it.

Actually, yes it does, but I’m not going to even try to argue it with you because the second part of that sentence of yours says your mind is already made up.