Showing Posts For Shootsfoot.9276:

The current state of the game

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Well, in GW1 I would agree that the game was what we made of it. In GW2 it is way more what the developer’s tell us to do – from skills to what to grind to get what.

The lack of choices make the grind much worse than in GW1 where I could decide what I wanted to farm, when and how many times.

Sure, I still had to do enough things to get what I wanted, but I could do 20 things 1 or two times instead of one thing twenty times.

The bottom line is that I found things that I enjoyed farming in GW1. It was up to me.

In GW2, if you don’t enjoy what you are doing to get your exotic armor – too bad. The devs made it that way and you don’t get a choice.

Personally, I like the one where I get the choice to have fun. How can that be so hard to recreate?

You can’t possibly be saying there’s only one way to get exotic armor.

Dailies are a punishment to some

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Why can’t a daily be simple and fun???? Their current dailies are !*&#&^!^&!#. It should be something like kill 150 creatures, done. I mean killing things=gameplay but gathering crap or spending Karma is more annoying than anything else.

“Gathering crap?”

Holy smokes, that’s the easiest one of them all.

The current state of the game

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

dungeons should take more than 6 minutes – how anyone could possibly think cof1 is intended is insane :p

It’s the mentality that is permeating the player base of this game:

Instant gratification.

Anything that isn’t “instant” is “a grind” and “against the manifesto.”

/eyeroll

I agree that instant gratification is a problem in this game, but c’mon doing a dungeon over and over and over again to get exotic gear? Doing dailies to get ascended gear?

If and when you choose to do these things, there is developer imposed boring as kitten grind that could have been implemented a hell of lot better than “do this X amount of time to get Y”.

That is why this game is grindy.

But, yea, the fact that you can get the best loot from world boss chests that take 2 minutes to get, and people think that isn’t broken, is clearly a testament to the instant gratification problem that is in this game.

Well, in a perfect world you should never have to do anything twice, but it’s far from a perfect world, both IRL and in gaming.

To expect not to have to repeat anything in an MMO is very unrealistic, if you ask me, as there are limits to resources such as manpower, time, and money to make this a truly endless adventure. The people on these boards who demand never to have to do anything more than a few times are being completely unreasonable and impractical.

As big as this game is, you have to realize it IS finite. There is going to be a “grind” (as subjective a word as that is) and to think otherwise is just silly, especially since you’re not paying a subscription, nor are you being pressured to finish anything in any defined amount of time.

Logging into an MMO — and this IS an MMO — and thinking there isn’t going to be some time-demand based on goals is extremely unrealistic, if you ask me. It’s even more unrealistic to run to the forums, complain that you only have an hour or two a week to play this MMO, and then demand things be handed to you because of your time constraints.

We have people complaining on here that they can’t get ascended gear due to not being able to put the time into the game. Never mind the fact the lack of that gear isn’t stopping them one bit from playing the game, yet they still feel entitled to that gear and it should be made easier to obtain because they don’t have the time to get it.

MMO’s take dedication based on one’s individual goals. People need to scale their goals according to the time they want to dedicate to the game. That’s the beauty of this game. There are things to do all over the place which accommodate people with little time to play, or a lot of time to play.

This game is what you, the player, make of it.

Don’t expect others to make it for you.

Dailies are a punishment to some

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

I’m not gonna log in for a week. You folks had better get busy. Oh, by the way, will you guys let me know when my inventory is full and I have 1500 laurels?

TIA!

The current state of the game

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

dungeons should take more than 6 minutes – how anyone could possibly think cof1 is intended is insane :p

It’s the mentality that is permeating the player base of this game:

Instant gratification.

Anything that isn’t “instant” is “a grind” and “against the manifesto.”

/eyeroll

I’ve raided for 12+ hours in wow because of 1 boss. I don’t mind grinding, farming but thats where DR comes in. You aren’t allowed to farm according to anet.

Oh you and I are on the same page in regards to DR.

The current state of the game

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

dungeons should take more than 6 minutes – how anyone could possibly think cof1 is intended is insane :p

It’s the mentality that is permeating the player base of this game:

Instant gratification.

Anything that isn’t “instant” is “a grind” and “against the manifesto.”

/eyeroll

Leviathan, the thing in the Manifesto trailer

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Fanboys fails to understands that most of the “whines” comes from people who love the game and would be it the way it was presented back when the manifesto came out.
Anyway, watching that video again, now and see how the game is actually, really makes me sad.

This.

To Shootsfoot and Concept:
This is not just YOUR game. It is OUR game.
Loving everything they put into the game does not make you special, we are all the same :O
We have the right to praise devs or to “whine” if they give us reasons to do so.
Maybe we loved the game as much as you love it now, we just don’t like it so much anymore due the deep changes, but we still refuse to think it will stay like this forever, plus devs are not always totally clear so we can still expect a backflip or something similar >.>

I’m not saying you love or hate the game.

I’m saying you don’t have a clue as to what the meaning of a “right” is.

Carry on with your idea of the perfect game.

Leviathan, the thing in the Manifesto trailer

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

lol with those fanboys. If you don’t like something you PAY for, you have the right to express your opinion. If the owner disagree, then the owner is free to return the expended money.

Anyway, are you telling me all those things don’t exist ingame?

Jeez, I was hoping to see that creature or found that dragon corpse. I mean, Anet is know for unfinished/scraped ideas (like the giant statue in GW1) but seriously, why they do that? Yes, they are a bunch of liars but they already have the models, they already did the job! They abandon GW to work for years in GW2 only to discard his already made work?

Using sophomoric insults doesn’t make your argument any stronger. You have no RIGHT to post on here.

Learn it.

Know it.

Live it.

Leviathan, the thing in the Manifesto trailer

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Considering the manifesto is just a bunch of lies

This

Why are you even on the forums?

Because we have a right to be here.

Actually, you don’t. You could be banned today and you wouldn’t have one single bit of recourse.

Amazes me how many people don’t understand the term “rights.”

This game isn't for you...

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

@Aeon I think you hit the nail on the head there, and at least no one else is going to try removing trinity without a proper replacement, thank god. I don’t think combat is ‘amazing’ though, more of just meh. I like actually using my brain and strategizing which is why I loved GW1.

I think you confuse combat with enemy depth.
It’s not our combat mechanics that are boring, it’s the AI.

GW1 required more tactics because:
- AI used proper teams (healer, rupter mesmer, condi necro, 2 warriors, ranger)
- AI had proper skillbars that would make sense for a player to use, sometimes even great builds with 10 skills, elites and all.
Therefore you needed to setup a good strategy to counter their builds and their comp.

GW2 lacks exactly that.
Mobs rarely have a proper “team”, it’s a miracle if they collaborate.
Mobs have 1-2 skills. Very rarely 3.
Mobs have no builds. They spam their 1-2 skills over and over.
Mobs have no team AI. They won’t try to act as a team and help each other.

Combat is great, AI is terrible.
Anet needs to stop making mobs use “mob skills” and give them proper builds like in GW1.
I expect a Warrior mob to come Bull+HB me.
A Guardian mob should give protection/aegis to the team, use bubbles and walls.

The only thing I would take from GW1 is the tactical part of it. Front/mid/back line setup, blocking, strategic pulling.

Other than that, when the fighting started, GW1 had, by far, the most shallow and boring combat mechanics I have ever seen in a game.

This game isn't for you...

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

The game’s shallow, aimed at shallow people created by very shallow devs.

Given that the marketing was set up to give the impression it empathised with how peope felt about other games, and the people who were working on it “cared”, it’s a disappointment seeing what they, and some of you deem acceptable.

Have “fun”.

Awesome. Because somebody may like this game, they are a shallow person.

I love the internet. Makes people so smart.

This game isn't for you...

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

So, either you can’t understand what I’m trying to say or you are bending the truth because you realized you are wrong.

Or you didn’t say it clearly enough because I wasn’t the only person who misunderstood you:

I got bored with the game because the game is boring. Pretty simple. Not much depth.

Yea, this game definitely isn’t for people that want to do something that requires skill or any degree of difficulty.

OP, can you add that to your list too?

It amuses me that GW2 players take pride in the fact there is very little elitism in the game, yet threads like these are dripping with it.

I actually understand what the OP you quoted is saying. So many people are used to games like WoW where everything is just handed to them, and they come here and complain about every little thing. It has nothing to do with elitism, it’s just what many of us see on a daily basis on forums or map chat.

Well then I apologize if I wasn’t clear, I simply meant that the game is easy and requires very little skill.

Got it.

This game isn't for you...

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Copying WoW worked fabulously for SWtOR and TERA. Look! They went FTP so even more people can enjoy them. /sarcasm

Why must all games be the same? Companies that try to copy the standard stuff are criticized for not being innovative and for leaving out (insert feature x, which many people cannot do without). Companies that try something new are criticized for not including all of the old standbys and for not being innovative enough. The gaming customer base is broad and diverse enough that no game is going to get “it” right for everyone.

I’m not going to tell people who want the features in the OP to go elsewhere, but I am going to ask, "Given the pre-launch publicity of GW2, why did you buy it if you wanted all those features?

Well, pretty sure the vast majority here don’t want a WoW/Tera/whatever clone. But features found in those games don’t automatically make them bad, nor does it mean those people suggesting them should leave this game or question why they purchased it. LFG, guild management tools, a guild calendar, and improvements on dungeon mechanics are all examples of features this game needs and there are many more.

I do have to say, the boss mechanics in WoW raids are far, far superior to the boss mechanics in these dungeons. But, like I said, I can see they are working on tuning them, which is a good thing.

It would be kind of fun to be able to take a group of GW2 characters into a WoW dungeon or raid with GW2 aggro mechanics.

Toughness woes?

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Yeah, the wiki has a write up on Aggro, but in actual gameplay I treat it as more of a mystery. I’ve also heard that toughness moves you to the top of the charts, but have no way to know it is so for certain. I’ve also heard that equipping a shield makes the target on your back a little larger still (though I’ve never played with a shield so can’t corroborate).

I can tell you my precision/toughness/condition damage necromancer is much more attractive to mobs than my power/precision/crit damage GS warrior, which really makes no sense in terms of threat. But, it is a piece of anecdotal evidence.

I’m beginning to think that wiki entry is also anectdotal evidence. It’s un-cited. I still have yet to see any official word on how aggro really works. If there is one, I’d love to see it.

Sword/Shield Build

in Guardian

Posted by: Shootsfoot.9276

Shootsfoot.9276

and a focus instead of a shield oddly enough I feel I have more survivability with one, as opposed to a shield… which is kind of weird if you think about it.

Just don’t understand what they were thinking having a focus being a good choice for a melee class.

Focus is awesome for melee. You get 3 blocks and a buff on one skill. Works great.

No, I understand that. I’m just saying a focus looks ridiculous being carried around by somebody wearing heavy armor.

This game isn't for you...

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

@Aeon I think you hit the nail on the head there, and at least no one else is going to try removing trinity without a proper replacement, thank god. I don’t think combat is ‘amazing’ though, more of just meh. I like actually using my brain and strategizing which is why I loved GW1.

The trinity is about balance, more than anything else.

Healing > DPS > Utlity > Healing

That’s really general, but it kind of get the point across. That is what we had in GW1.

Right now, we have DPS > Everything. Which isn’t balanced and makes game plan boring and stale.

I agree with you 100%, GW2 might have been able to turn the trinity in to something different that wasn’t just monk, tank and utility – but they didn’t. Instead, they tried and failed and nerfed the crap out of healing and utility while buffing DPS.

This is why GW1 PvP was better, why PvE was more challenging. I understand of wanting to get rid of the monk crutch (although I don’t think it was necessary) but they did a lousy job of making up for it.

I agree with this. As I’ve said before, I’m not married to any trilogy model, but I sure do miss the front/mid/back line model.

This game isn't for you...

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

So, either you can’t understand what I’m trying to say or you are bending the truth because you realized you are wrong.

Or you didn’t say it clearly enough because I wasn’t the only person who misunderstood you:

I got bored with the game because the game is boring. Pretty simple. Not much depth.

Yea, this game definitely isn’t for people that want to do something that requires skill or any degree of difficulty.

OP, can you add that to your list too?

It amuses me that GW2 players take pride in the fact there is very little elitism in the game, yet threads like these are dripping with it.

I actually understand what the OP you quoted is saying. So many people are used to games like WoW where everything is just handed to them, and they come here and complain about every little thing. It has nothing to do with elitism, it’s just what many of us see on a daily basis on forums or map chat.

This game isn't for you...

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

I got bored with the game because the game is boring. Pretty simple. Not much depth.

Yea, this game definitely isn’t for people that want to do something that requires skill or any degree of difficulty.

OP, can you add that to your list too?

It amuses me that GW2 players take pride in the fact there is very little elitism in the game, yet threads like these are dripping with it.

I actually understand what the OP you quoted is saying. So many people are used to games like WoW where everything is just handed to them, and they come here and complain about every little thing. It has nothing to do with elitism, it’s just what many of us see on a daily basis on forums or map chat.

I’m sorry, but “Go back to WoW” responses to people voicing their opinions in these threads are most certainly elitist attitudes.

And the idea that “everything is handed” to people playing WoW is a pretty humorous statement when all you have to do in this game to get fully-geared is plop down a bunch of money to get gems, turn them to gold, and buy it on the TP.

This game isn't for you...

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

I got bored with the game because the game is boring. Pretty simple. Not much depth.

Yea, this game definitely isn’t for people that want to do something that requires skill or any degree of difficulty.

OP, can you add that to your list too?

It amuses me that GW2 players take pride in the fact there is very little elitism in the game, yet threads like these are dripping with it.

So making a game difficult is synonymous with elitism?

Number one, if you think this game is difficult, well, this game isn’t for you.

Number two, no, making a game difficult isn’t synonymous with elitism. Insinuating somebody doesn’t have skills because they don’t necessarily agree with some parts of a game most definitely is.

So they added Riding clothes...

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

I seriously doubt we will see mounts. I do not know the collective mind or intentions of ArenaNet, but I really, really don’t think so.

ABSOLUTELY CORRECT, Why the heck would anyone need mounts when we can just waypoint? Some people have max boon duration and can have infinite swiftness and not to mention how many glitches would occur when your on a mount and get pulled and stunned in Orr.

Because waypoints are ridiculous and need to go away.

Addons and GW2

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

I would love to see some UI addons. As a WoW vet myself, having dps/heal meters made running the same dungeons/raids over and over again much more fun. It helped me progress my own ability because i was receiving real-time feedback on my effective heals/over heals. It also provided me with feedback on what kind of dps i was getting from different rotos and strats, allowing me to better determine how i could play more effectivly. And as a healer, it was also fun to see how much damage i could sneak in by the end of the run.

Now-a-days, dps meters are a pipe dream (see the way they were implemented in SWTOR), and add-ons of any sort don’t exist in newer games.

What I would really like to see in GW2 is a freakin cooldown monitor. I play an ele, and it would be very helpful to get a little notification or a timer-window that would let me know when fire grab was off cooldown if i’m attuned to an element that is not fire.

Yeah, I would love to see a personal dps/healing meter just for my own amusement. Personally, I don’t care what other’s numbers are.

One of the things I loved Recount for in WoW was to be able to look at my spells and see what I’m doing right and what I’m doing wrong to try to improve.

This game isn't for you...

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

I got bored with the game because the game is boring. Pretty simple. Not much depth.

Yea, this game definitely isn’t for people that want to do something that requires skill or any degree of difficulty.

OP, can you add that to your list too?

It amuses me that GW2 players take pride in the fact there is very little elitism in the game, yet threads like these are dripping with it.

The enigma of development decisions

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Games should find their niche, or create one, and not pander to the people playing games.

I have read this sentence at least a dozen times and it still makes me scratch my head.

more range weapons pls

in Guardian

Posted by: Shootsfoot.9276

Shootsfoot.9276

IMO, nobody in heavy armor should be lugging around a bow.

Taint right I say.

Sword/Shield Build

in Guardian

Posted by: Shootsfoot.9276

Shootsfoot.9276

and a focus instead of a shield oddly enough I feel I have more survivability with one, as opposed to a shield… which is kind of weird if you think about it.

Just don’t understand what they were thinking having a focus being a good choice for a melee class.

So they added Riding clothes...

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Mounts would make Anet a boatload of money.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Why? many games do it that way because it makes no sense for them not to be able to.

The assumption was that heavier armour requires more strength to use, but from that logic what stops a warrior wearing light leather armour?

Does metal make casting backfire in the lore? no? so why cant a elementalist wear metal while casting?

Because you don’t look at an elementalist as some big brawny dude who can carry plate.

It drives me crazy seeing a mesmer walking around with a broadsword.

By that logic Asurans shouldn’t get plate since they are far to small in size to have the muscle mass required to carry plate.

Yep.

Asurans being melee is ridiculous. The entire premise of the Asuran race is their superior intellect. They should be mostly a casting class, at most Engineers.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Why? many games do it that way because it makes no sense for them not to be able to.

The assumption was that heavier armour requires more strength to use, but from that logic what stops a warrior wearing light leather armour?

Does metal make casting backfire in the lore? no? so why cant a elementalist wear metal while casting?

Because you don’t look at an elementalist as some big brawny dude who can carry plate.

It drives me crazy seeing a mesmer walking around with a broadsword.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

I guess I’m just having a hard time swallowing the idea of casters wearing plate armor.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

You misread what I put, some classes are just BETTER at tanking than others. Since Armour is fixed to classes it gives some classes a weakness when tanking, although they might be great tanks they wont be as effective as a heavy armour class with the same skills since heavy can take more hits.

Armour should be made free between the classes with a speed/regen buff for lighter and higher health but slower for the tankier armours.

Everybody would just pick plate/heavy armor, then.

I just think there still should be a frontline, midline, and backline casters setup like GW1 had.

I liked that a lot.

The thought that somebody in cloth/light armor should be expected to tank/take hits as much as a heavy/plate wearer is a bit unrealistic, IMO.

but that’s not true, thieves would probably move to light armour and focus on speed and dodging, mesmers don’t need to be tanky either so could do the same. depending on the players skills you could have warriors in light and elementalists in heavy

its all about what the benefit of lighter is, if you say had a slight faster cool down on skills most players who want to deal damage would go for lighter, while players who are melee focused or likely to take hits like d/d ele would go heavy at the cost of a small cooldown debuff

Why would I give up the forgiveness of heavy armor for light armor? One wrong move and…with the bosses in this game….“rez plz.”

I see what you’re getting at, but why not just bring back front, mid, and back lines?

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

You misread what I put, some classes are just BETTER at tanking than others. Since Armour is fixed to classes it gives some classes a weakness when tanking, although they might be great tanks they wont be as effective as a heavy armour class with the same skills since heavy can take more hits.

Armour should be made free between the classes with a speed/regen buff for lighter and higher health but slower for the tankier armours.

Everybody would just pick plate/heavy armor, then.

I just think there still should be a frontline, midline, and backline casters setup like GW1 had.

I liked that a lot.

The thought that somebody in cloth/light armor should be expected to tank/take hits as much as a heavy/plate wearer is a bit unrealistic, IMO.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

The problem in GW2 is not the lack of trinity. The problem is the lack of roles in the fights. Nearly every single fight in the game only has one role needed : the dodgy DPS. Sure you can get a ranged one or a melee one but it’s just flavor and difficulty settings.

One fight where there are distinct roles in the game : the dredge fractal boss. One player has to handle the levers and the rest are dodgy DPS that kite the boss to the bucket spots. It’s one of the most complex fight in the game! The only most complex fight I remember is the Dwayna priest in Arah.

What is Trinity? It’s a core mechanic in other MMOs which guarantees that every fight will need at least 3 very distinct roles : healer, tank and DPS. The force of those MMOs is not by their methodical application of the basic roles in all fights, but by the differences they add in them.

For example in Tera, you have one fight were periodically an stong AoE is applied in the whole room (read, a nearly one hit KO AoE for the most tanky classes). And to prevent it you need to break a pillar a couple seconds before the AoE is applied.

Of course as a base template, this fight follows the usual tank/healer/DPS. But then you have added the custom role of “pillar breaker”. And then the players have to decide who does that. Common sense would have you use a DPS for that but, the pillars are actually very sturdy and take time to kill, a lot more than the warning you get before the AoE. The DPS has to lose time to soften the pillar first to be ready to finish it in one hit. The fight is also very DPS checked so you cannot really afford to lose one DPS here. Fortunately the boss itself is very easy to survive against so in fact, the tank if he’s good enough doesn’t actually need a healer. He’s got other things to worry though, the boss loves to move all other the place. The tank role then is to not only keep the boss aggro but also survive without a healer on his back constantly, and also he needs to keep the boss away from the piller you’ll break. Because he loves to knockdown people see. Nothing worse than getting knockdowned right when you were about to break that pillar right?

Trinity in itself isn’t what makes a good game really. GW2 doesn’t need it. But then again, a good traditional MMO goes beyond the trinity or else it has no imagination and all fights end up boring tank and spanks. Yet, it still gives the fights a very basic flow at the minimum. The main issue of trinity is that it imposes the presence of specific classes in specific proportion, not it’s effect on combat itself.

What does GW2 do here? First, it eliminates trinity thus reducing the player roles to the most basic form there is, then, it forgets to apply role diversity in most fights. As a result, most encounters in the game are summed up as “let’s go all and DPS that b…d down while dodging his attacks”. The presence of different player roles in a fight gives a strong feeling of teamwork. GW2 setup doesn’t.

This is exactly what I’ve been trying to say.

Great post.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

I love, love, love that the trinity was summarily ousted from this game. Yay! What’s boring is folks trolling the forums by asking to have it squeezed in somehow.

No more boring than people who read a couple posts (if that) to a 50+ post thread and make some general statement about it.

I read the whole thread and commented on the gist. Which is allowed, I believe.

If that’s true, then I have to say your comprehension needs work, since there were just as many, if not more discussing mechanics of the dungeons, and how there is, indeed, a soft trinity in this game.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

I love, love, love that the trinity was summarily ousted from this game. Yay! What’s boring is folks trolling the forums by asking to have it squeezed in somehow.

No more boring than people who read a couple posts (if that) to a 50+ post thread and make some general statement about it.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

I really miss the trinity, i feel it takes away an element in pvp (priority targets) and dungeons.

I would never have said anything before because the game wasn’t designed for the trinity. But it wasn’t designed for a gear treadmill either and they added that, so why not a trinity to.

And so by taking away the “priority targets”, does it not cause a more dynamic PvP battle? Not knowing how people are spec’d, having to use communication and tactics to determine targets?

OR

Look for the squishies and burn them down.

I’m sorry, but calling a 2 or 3 second stun or a 1 second knock back isn’t “tactics.” Nor is playing a guardian and being required to equip a scepter and run around like a coward because the current boss prevents any type of melee at all.

While there is no pure trinity here, there IS a soft trinity, I don’t care what people try to say. And because of that, boss mechanics need way more tuning than they currently have.

It doesn’t have to be the same guy every time who needs to be cc’ed. But it would be nice to have to make on-the-fly decisions on who needs to be TRULY cc’ed (not for just 2 seconds) or who has to be taken down first.

Throwing a crap ton of champion-level mobs in a hallway so you have to run through and hope you don’t get killed has nothing to do with “tactics.”

I love this game. But these dungeons need work.

And they’re working on them. I see it happening.

Stop with Time Sinks / Dailies

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

FRACTALS. are you blind? this was mentioned at least 20 times (and you said it yourself several times)

Okay, then answer me this. If ascended gear is required to complete Fractals, and if ascended gear was originally obtained only in Fractals, then how did anyone ever manage to get ascended gear in the first place. You’ve created for yourself a Catch 22 that doesn’t exist.

alright i’m done. i’ve actually lost IQ points reading this.

Not possible.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Among all the kitten flinging, I’m not sure if anyone has pointed out, there’s sort of a soft trinity.

Bruiser, Dps, Support

One Bruiser, and one support makes a world of difference in ease of the dungeon. Along with proper combo field usage.

This. I admit, I do get a giggle over the whole, “I love/hate the lack of trinity” when it hasn’t really gone anywhere. Even one of the devs referred to bunker builds as tanks at least twice in the last AMA. The only things that make it appear as a lack of trinity, is no outright dedicated healers, and an rng agro table.

And the lack of any real mechanics in boss fights.

Although they are trying to rectify that.

Lack of trinity makes this game boring I think

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

In GW2 the outcome of a fight is not decided on a spreadsheet before you even log in.

And with that, all of the depth of Quake.

Grats.

I played WoW for 6 years. Don’t even BEGIN to say the fighting in WoW had depth.

Paladin tanking consists of 8 spells. 3 of which are what you will use 90% of the time.

Stop with Time Sinks / Dailies

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Nice quote.

Too bad it’s not mine.

Apologizes. I never get on the forums lol

Just giving you grief. :P

Stop with Time Sinks / Dailies

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

this argument falls flat. just because wvwvw is often 1 sided doesn’t mean you should just say “well kitten it” and not even attempt to make it balanced 1v1.

this is the logic that has given us superpowered thieves/mesmers/eles for the past 6 months.

I seem to recall ANet saying once before “we don’t try to completely balance WvW”. So they’re not attempting to make it completely balanced.

By the way, some of those “superpowered” thieves/mesmers/eles have been good pickings if I catch them roaming 1v1. Especially anywhere near a cliff.

forgive me if i don’t believe stories from the guy who thought players got equal gear in world vs world.

LOL! Really? You actually played that card when it was clear he misunderstood you?

People crack me up.

Stop with Time Sinks / Dailies

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

Agony Resistance I’ll give you, though so far that’s sectioned off in a little corner of the game I never have to deal with, and neither does anyone else.

Roaming in WvW is subject to so many other things which feed into it that I’m not even going to get into it. Suffice it to say, if you are roaming WvW alone and have to fight more than one person, you are better off running for cover instead of fighting. And even if you have to fight one person, don’t take them on their terms, take them on yours.

I have to deal with it. So it is important to me. Just because you don’t do something doesn’t mean it isn’t as important. In those 1v1 fights sometimes it does come down to that little extra stat increase from gear.

Nice quote.

Too bad it’s not mine.

Stop with Time Sinks / Dailies

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

They’re complaining about WvW, which is a complete joke in regards to PvP.

sPvP, you are correct.

WvW is fun that is why I play it. Why wouldn’t you want more options to get ascended gear? Are you seriously okay with how it is right now?

Yep.

As tough as it seems for you to grasp, not everybody agrees with you.

Stop with Time Sinks / Dailies

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

They’re complaining about WvW, which is a complete joke in regards to PvP.

sPvP, you are correct.

Stop with Time Sinks / Dailies

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

For all the people who say “you don’t have to do them!1!11!!1”

Where is the choice? Anet tries to pride themselves on “choice” but why introduce something that is this important without much of it? Why is the only way of obtaining the best items in the game boring? “I can’t wait to get home so I can get my daily done so I can get an ascended piece!!” Said no one ever. What if you have two or more characters? If anything Anet should at least enlighten us on how they plan on addressing this issue.

Tell me the event you have to have ascended gear to complete, please.

Why wouldn’t you want the best gear in the game?

Answer the question, please.

I’ll answer for him:
Jade Maw within Fractals level 21+

As I understand it, Agony is an unavoidable part of this fight, so Agony Resistance is required.

As you understand it.

Do you understand you get the required gear for those levels WHILE leveling Fractals?

uh no actually you get 2 rings from fractals. that is not enough for high level fractals. you also need to run fractals without AR to get the AR.

you’ve lost.

LOL….“you’ve lost.”

Immature much?

Stop with Time Sinks / Dailies

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

For all the people who say “you don’t have to do them!1!11!!1”

Where is the choice? Anet tries to pride themselves on “choice” but why introduce something that is this important without much of it? Why is the only way of obtaining the best items in the game boring? “I can’t wait to get home so I can get my daily done so I can get an ascended piece!!” Said no one ever. What if you have two or more characters? If anything Anet should at least enlighten us on how they plan on addressing this issue.

Tell me the event you have to have ascended gear to complete, please.

Why wouldn’t you want the best gear in the game?

Answer the question, please.

I’ll answer for him:
Jade Maw within Fractals level 21+

As I understand it, Agony is an unavoidable part of this fight, so Agony Resistance is required.

As you understand it.

Do you understand you get the required gear for those levels WHILE leveling Fractals?

Stop with Time Sinks / Dailies

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

For all the people who say “you don’t have to do them!1!11!!1”

Where is the choice? Anet tries to pride themselves on “choice” but why introduce something that is this important without much of it? Why is the only way of obtaining the best items in the game boring? “I can’t wait to get home so I can get my daily done so I can get an ascended piece!!” Said no one ever. What if you have two or more characters? If anything Anet should at least enlighten us on how they plan on addressing this issue.

Tell me the event you have to have ascended gear to complete, please.

Why wouldn’t you want the best gear in the game?

Answer the question, please.

Stop with Time Sinks / Dailies

in Guild Wars 2 Discussion

Posted by: Shootsfoot.9276

Shootsfoot.9276

For all the people who say “you don’t have to do them!1!11!!1”

Where is the choice? Anet tries to pride themselves on “choice” but why introduce something that is this important without much of it? Why is the only way of obtaining the best items in the game boring? “I can’t wait to get home so I can get my daily done so I can get an ascended piece!!” Said no one ever. What if you have two or more characters? If anything Anet should at least enlighten us on how they plan on addressing this issue.

Tell me the event you have to have ascended gear to complete, please.

Rank the dungeons from easiest to hardest

in Fractals, Dungeons & Raids

Posted by: Shootsfoot.9276

Shootsfoot.9276

Easy:

Everything

Difficult:

Nothing.

..legacy players want hard mode back.

yo this guy’s kitten is huuuuuuuuuuuuuuge

Everybody’s kitten is huge on the internet.

Dungeons aren't fun in my view

in Fractals, Dungeons & Raids

Posted by: Shootsfoot.9276

Shootsfoot.9276

No one has addressed the OP’s concerns directly;

1) Too many hitpoints
2) 1-shot kills
3) No waypoint ability to rejoin the fight

Yes, all of these suck. Really, really badly.
Anet needs to add extra activities into the mix of combat in addition to dealing with the above.

Completely disagree with #3.

I hated the fact you could just rez to a waypoint and rejoin the fight. It took all strategy out of boss fights.

Dungeons aren't fun in my view

in Fractals, Dungeons & Raids

Posted by: Shootsfoot.9276

Shootsfoot.9276

When they are so hard to kill that the obvious choice is to just run past them and keep trying until you finally make it, it indicates there’s something wrong with the mechanics of the dungeon as a whole.

The idea of mindlessly blowing through junk to get to a boss seems blah and over done. The idea that certain mobs in a dungeon pose a threat is awesome in itself. Some mobs are tough but I am having tough time thinking of one that cannot be handled in at least 2 tries.

That group in TA Up path comes to mind…the 4 Nightmare Court people close to the final fight. O look its just some nightmare court. Then you get smashed in the face by the knight and his nasty KD.

I’m referring to the hundreds of vile ooze in Arah, not 4 mobs.