For PvP, life is good for an engineer. Unless you’re playing on the very highest level teams, people are generally happy to have you. (And if you are playing at the highest level, you’re probably already good enough to make it work, but you should be wary of your counters). Both our condi and hybrid specs can be very strong if played well, but we are generally weak to condis ourselves, losing to other condi specs that have better condi management.
In PvE, we are often undervalued, but this is partly because most people do not understand what an engineer can (and should) bring. We can stealth for up to 17 seconds, provide excellent vulnerability on enemies, provide 9-15 might stacks regularly, heal and remove conditions from allies easily, and still have above average dps. If you play in organized groups, you can be very useful and successful on engi, but in PUGs you may find yourself unappreciated, or straight out not welcome in some parties.
I can’t comment on WvW as I don’t play it often, but I do believe we still have a decent share in the roaming role.
10/10, forum necro OP, ANet plz nerf
Chaos Gun, from CM p3’s end boss. ~2.5k hours played.
Also Carcharius from the mystic toilet, throwing in exotic foci and shields from dungeon tokens.
Condi duration food is great for stacking vulnerability with grenades. It’s especially good if you use the new +condi duration +power food from living story. You could go all out and take a giver’s weapon and debility sigil, but you’d only be extending your vuln stacks against bosses by 1s, for a serious dps loss. Changing out runes would be a pretty big drop as well, and I don’t believe any rune combinations out there now will let you maximize your vuln duration anyway. Your team should be providing some stacks as well, so usually the +40% condi duration food is enough to hit and stay near 25 stacks.
Strength runes will be better in a solo situation, certainly. If you are in a group though, you should never be the sole supplier of might. Given how easy it is to reach 25 stacks of might in a coordinated party, scholar’s are definitely the better choice.
On rune/orb comparisons:
With a 6/6/0/0/2 build, full exotic berserker’s with no food, stacking sigils, might, or damage modifiers from traits factored in, and no fury, banners, spotter, frost spirit, or empower allies:
Ruby orbs- 3,765.1 EP
Strength runes- 3,799.4 EP
Scholar runes with 25% upkeep on scholar’s bonus- 3,827.1 EP
Scholar’s with 50% upkeep- 3,890.8 EP
Scholar’s with 75% upkep- 3,956.1 EP
In a setting with 25 might, 25 vulnerability, fury, banner of discipline, banner of strength, empower allies, assuming sigils of night and force, explosive powder, and modified ammunition with 5 conditions on target, including bleeding:
Ruby orbs- 13,401.7 EP
Strength runes- 13,606.7 EP
Scholar’s w/ 25% upkeep- 13,684.1 EP
Scholar’s w/ 50% upkeep- 14,017.9 EP
Scholar’s w/ 75% upkeep- 14,351.6 EP
So basically: Ruby Orbs < Strength Runes < Scholar Runes with health kept above 90% at least 24% of the time.
Scholar for sure now with the 2% damage nerf on strength. The only way to justify strength is if you’re supplying the vast majority of your party’s might, like on a phalanx warrior.
Her stealth seems to last until she hits you, which is the problem. The backstab is an instant oneshot, but she doesn’t do it all the time. Still, idk how to deal with it outside of kiting her and using AoEs— which is problematic because I have no idea where she is as she’s stealthed. A guardian traited for lowest cd aegis’ might be able to do it, I guess. Maybe I’ll try again with guard later.
Probably the wrong place to ask, but how do you solo Bloody Victoria in CM p1? She kept getting backstabs out on me from stealth or just going invuln when I tried kiting her.
They’re certainly useful, but mostly for longer fights. Might building has a long ramp-up time unless you’re constantly proccing sigil of strength, so they’re more useful in larger fights, or against very tanky targets.
Pistol offhand can certainly be used, but it’s not too useful if you’re already got 2 or more sources of burning. It’s best, again, when you have multiple targets you can hit with its burning. Be aware that you will have a serious drop in survivability compared to shield though. I would not recommend it unless your only source of burning is incendiary powder and you have low +burning duration.
+1, always wondered why these weren’t there. Would also like to see Legendary or Ultimate versions for far more wins than than current champion profession titles.
-cut-
10/10, you almost made me want to go PUG. From the other side, though, it is very satisfying to PUG 1 or 2 spots and read all the “holy kitten this is fast” comments.
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Why, then, would you want to bring more than one warrior, when you could instead bring 1 (covering both banners and EA) and fill the rest of your slots with higher dps professions?
So you can balance banners and ps/ea so you don’t have a useless 5th member that hits like a tissue paper. By all means, kick warriors and replace them with necros, you heard it here first.
If your team is halfway decent you will have might stacking covered, and PS would only lower dps. It’s also not hard to find someone to carry your second banner. Not even guang thinks necromancers are good in dungeons, but you may be interested in seeing DnT’s fully buffed necro vs war dps comparison.
Why, then, would you want to bring more than one warrior, when you could instead bring 1 (covering both banners and EA) and fill the rest of your slots with higher dps professions?
I’d like a Royal Terrace pass for all my alts while they’re at it.
I’m sure you can deal with every class if you really wanted to. I’m just saying that with claims like “There is not much point in bringing more than 1 warrior” and “Anyone who puts restrictions based on AP or armor type are looking to be carried” and “Most pugs don’t understand WHY they even stack” and “Rangers, Necros, Engineers all have this horrible stigma, but they’re all very viable creating a smooth run.”, this person definitely does not know what they’re talking about.
I bet you still think warriors have the best dps, don’t you?
Did they ever fix the thing where potions also increased incoming damage as well as outgoing?
They fixed it a few days after the LS update that included the potions of scarlet’s army slaying or whatever they were called. Something like a day after someone posted in the LS forum that they were increasing incoming damage.
4/10 preferred original title.
Seriously though, give us an unranked queue already. I want to be able to test builds without either seriously outnumbering or being seriously outnumbered by the enemy all game.
+1
Rabid with p/s will will be more effective simply because you can win more 1v1s with it, but you will be less effective in teamfights. If you’re just camping far it shouldn’t be much of a problem. Necros will be able to destroy you, though.
No matter how hard zerker meta dps a necro is, it will never, ever get close to war’s damage.
Ahh, the irony….
The last ToL peaked around 4k viewers IIRC
That 40% condi duration applies to vulnerability as well, which we can stack a ton of with grenades.
Ah, I can’t go then, I don’t have an EU account yet.
You can teach me if you want. That would be around 2h20m from now, right? I’m bad with time conversions.
Edit: NA or EU?
(edited by Sins.4782)
Looks great, but it doesn’t appear to be on wiki yet. What’s needed to craft them, and what’s the price range? If it’s too high I can’t see it being used over koi cakes outside of record runs (there’s a joke in there somewhere).
Why not go with a set number of reses then? Or maybe allow 1 per person?
Because of skyhammer matches with mesmers on hammer.
You might want to consider taking an economics class at some point.
I believe Troop Commander Kaeyi drops the recipe for SE p1, not Tazza. Most people don’t kill Kaeyi though. As far as I know, none of the dungeon recipe drops have been changed recently.
I’d like to see a system where the first CC from each player will interrupt a boss, with subsequent CC’s from a player being ineffective until a certain period of time has passed. However, while each of the 5 players in your group can interrupt a bosses attack once in that period, only the first CC used on the boss will have full effect, to prevent chaining long effects such as those on an elementalist’s ice bow. This would reward individual skill in being able to interrupt key skills, but also reward coordination (who will interrupt what, when). I feel like the current system favors spammable CC’s too much in removing defiance stacks.
Obviously this system would not work for world bosses, but this is about dungeons, so…
Blinds are your friends. Your group likely didn’t use any.
Precast meteor shower as she’s aggroed, lava font, conjure frost bow, skill 5 as she reaches stack, 4, drop, conjure FGS, rush, whirl, dead. PUGs have to CC her prior to ice bow 5 to mess it up, but most all of them think stacking is just press 1 to win so you should be okay.
For maximum speed you’ll want Rifle, Elixir Gun, Slick Shoes and Rocket Boots. If you get timing down correctly you can use rocket boots, turn around, use acid shot, then use jump shot all while super speed is active, for ridiculously fast movement across the map. For mobs that don’t die with just rifle’s burst, switch one of those skills for bomb kit or grenade kit. Enjoy your map clearing.
Prediction: it’s account bound and exclusive
December 2014: spend 50$ on gems to get the exclusive Llama mini pet ! Spend 10 to get the exclusive green Llama backpack!
:)
Don’t forget the fuzzy llama hat!
In terms of dps, ele, thief, and mesmer with 3 phantasms up are top damage. Unless you listen to guang, in which case engineer is the only class worth playing.
I’ll start recording my CoE runs starting tomorrow, and see if I can figure anything out.
How exactly is this punishing anyone? How many people do you know who consistently list items at over twice (or 3x, or whatever suits your fancy) the current lowest sell offer for that item? Furthermore, is it reasonable to expect everyone to give the game their full attention 100% of the time?
Point is, you shouldn’t be able to make mistakes that cost huge sums of money like this without any warning/confirmation screens. It’s like deleting a character or a legendary: irreversible, with a huge impact. How would you like it if there was no confirmation screen on deleting a character?
Because money you can go back out and earn. Characters and Legendaries, basically anything Rare quality and higher, you simply cant go back out and earn most of the time.
But you can buy legendaries. You can mostly buy level 80 through crafting. So what’s the difference? Time spent? It’s arguable close to the same when you get down to it.
I got the impression he only bugged if one person ran in before everyone else. Either way, needs to be fixed, ASAP.
Point is, you shouldn’t be able to make mistakes that cost huge sums of money like this without any warning/confirmation screens. It’s like deleting a character or a legendary: irreversible, with a huge impact. How would you like it if there was no confirmation screen on deleting a character?
Please add a warning screen asking for confirmation when listing items for over 200% of their current sell price.
I don’t know if I hit tab by accident or if I was just too tired and clicked in the wrong field by accident, but I ended up listing a pile of cheap mats for over 90g a piece by accident the other day, and the listing fee ate almost all of my money. It would be nice to know this won’t happen again.
Please, oh dev HHR LostProphet, teach us peasants how dungeons are intended to be run. Share with us your ways, great one.
There is no intended method of how dungeons have to be runned. But ANet decided that stacking in a corner, blocking damage with reflection is not how the game should work.
Got any dev quotes on that?
Do they have to tell you that dungeons are 5 men instances or is it enough that you can’t invite a 6th into your party.
Seriously, do they have to tell you the obvious or is it enough that it doesn’t work?They should however list those “negative” changes in the patchnotes.
You seem to be assuming what ANet’s intentions were based on the changes made. However, we have had no word on these changes at all: no clarification of intention, nor even whether these changes were intended at all. Until we receive word from the developers, we cannot be sure of their intentions.
Please, oh dev HHR LostProphet, teach us peasants how dungeons are intended to be run. Share with us your ways, great one.
There is no intended method of how dungeons have to be runned. But ANet decided that stacking in a corner, blocking damage with reflection is not how the game should work.
Got any dev quotes on that?
Please, oh dev HHR LostProphet, teach us peasants how dungeons are intended to be run. Share with us your ways, great one.
For pvp, I run battle/geomancy normally, sometimes switching to battle/energy or battle/doom.
I’d like to see a system where 2 maps are chosen at random to be voted on. After all, it might be somewhat refreshing to get to play spirit watch or skyhammer once every ~15 solo queue matches.
Edit: I am bad at math
(edited by Sins.4782)
Out of curiosity, what happens in the case of extended duration condis, like poison/burning? Is the lowest damage duration tacked onto the end? Is it just applied in the order it’s applied?
According to wiki, the highest damage packet of that condition will be used first, and then the second highest, etc.