Showing Posts For SkiTz.4590:

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

So sure, unique rewards attached to content, if and ONLY if those rewards are for trying the content, and can be earned by any player within an hour or two of attempting the content. Any reward that does take long term and serious effort, and there should be such rewards, should not be unique to specific content, and should allow players to pursue the content that interests them personally.

Once again, thank godness you are not in charge of making decisions for this game

You need to realize YOU are in the minority.

NO ONE is complaining as vocally as you are about this because it’s not a big deal to most ppl

You need to honestly grow up and realize that your opinion on rewards is shared by very few and will never be installed in GW2.

With your post, you are perfectly OK with handing out participation trophies. Sure, lets make every reward meaningless because Ohoni doesn’t like it when someone receives a better skin because they worked harder than him.

I repeat, thank god you have no influence on anet’s reward philosophy. I’m very happy that your idea’s will never be implemented.

Taunt Ranger vs DD cele ele?

in Ranger

Posted by: SkiTz.4590

SkiTz.4590

What I really want is for a dev to come in and tell us whether it is broken or not.

or a dev to come in and tell us anything in regards to ranger in general…..idgaf about taunt, tell me about freaking druid.

Nicely done Roy!

in Revenant

Posted by: SkiTz.4590

SkiTz.4590

please please please please be in charge of Druid, Roy.

soo no forger or druid teaser today?

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

100% guaranteed anet totally forgot druid. heck they probably forgot ranger existed

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Ok, apparently we need to spell out a few ground rules.

1. GW2 is a game.

2. A game is an entertainment product, designed to cause people to have fun.

3. Any design element that causes people to have less fun than they otherwise might, is a failure of the game.

Therefore, keeping these three things in mind, any element that causes more players to enjoy the game less, is a failed design element. That doesn’t mean that a game cannot survive some, or even many such failures, but they should make effort to correct as many of them as they possibly can.

By your definition all games are a failure.

GW2 is a failure because it doesn’t have a trinity and some people are having less fun in GW2 because of that. WoW is a failure because it has a trinity and some people are having less fun in WoW because of that.

Sims 3 is a failure because it has an open world and some people have less fun when dealing with what the open world brings. Sims 2 is a failure because some people have less fun dealing with what a closed world brings.

Sometimes what is fun for one person is not fun for another person and they completely opposite of each other with no room for compromise.

For the sake of the rest of this post, people = everyone who plays GW2 that are not jerks or engage in jerk like behavior. Jerk like behavior includes behavior like that of a sibling who goes “na na na na na” to their younger sibling when they win.

Exclusive rewards makes games fun for some people. They don’t win the exclusive item to show off to others in a mean spiteful manner. They take a quiet pride in knowing they beat whatever it is that awarded that item.

Exclusive rewards makes games less fun for some people. For some, knowing that for whatever reason, be it laziness or disability, that they won’t be able to do the content and that really bothers them. They also don’t want to just buy their way into it because that feels cheap to them and lessens the worth of the item for the players who can.

To please one group, you have to displease the other group. And there’s no real compromise that can make both groups completely happy. Because in a compromise, no one gets exactly what they want, they just get something that they can live with. Both groups give up a little bit of what makes the game fun for them. So in that case, all game’s are failures if they compromise because people have less fun under those circumstances. ANet can’t have a success no matter what it does so it might as well just leave the issue alone because that’s less money and time on their end.

Its not worth arguing with someone like ohoni, who no matter, believes his way is the right way and anet is on the path of failing…

There is absolutely no logic in his “opinion” and very few ppl actually want the game to be like the way he is envisioning.

There is no logic with such a ridiculous reward system like the way he wants it.

If it were up to him, fractal skins were to be awarded by completing an hour of chain events in frostgorge sound.

or teq’s hoard to be dropping from Fire elemental.

There’s a bloody good reason why anet (and any gaming company in general) doesn’t follow such ridiculous principles on reward.

It’s like a football player crying about being locked out of getting a basketball trophy.
He’s a football player that likes to play football, but sees that the basketball trophy is cool and also wants that, but doesn’t want to actually play basketball. So hes asking anet to make that basketball trophy available through football.

That’s not ridiculous at all is it…..

Taunt Ranger vs DD cele ele?

in Ranger

Posted by: SkiTz.4590

SkiTz.4590

Taunt probably needs a look at but its not OP….

Rangers suck in PvP. Period. Just had another ESL without a single ranger even playing in the tournament. They are bad enough. Let them have a buggy/broken taunt, its the only thing that is remotely useful about ranger. This class is currently a laughing stock.

Is Ranger the best 1 v 1 class?

in Ranger

Posted by: SkiTz.4590

SkiTz.4590

1v1s are purely based on individual skill for the most part unless you are running a direct hard counter build to what your enemy has lol. (like signet necro vs dd ele…. cele signet necro wins that fight pretty easily)

Any class can 1v1 great….its just a matter of good your mechanical skills are and how experienced you are with your build and knowing your opponents build….

That being said..Ranger is one of the better 1v1 classes (great solo roamers in WvW)… an underrated part of the reason is because of the pet. effectively making it a 1.5v1..

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Ohoni, you don’t deserve the rewards because you don’t want to do the content. Thats as simple as it gets.
You are asking anet to give you rewards the way you want them (by putting rewards in basically every type of content you find fun). Thats not how it works and thats not how it should work and you are completely wrong in the eyes of anet as they have proven already that exclusive rewards are good.

There a lot of things locked behind certain content… do you see an uproar in the community of players complaining about PvP getting their own exclusive stuff? or fractals getting their own stuff?

Raids shouldn’t be any different. Disagree all you want, I know this won’t stop you , but sooner or later, you need to realize that you are not going to change anet’s stance on exclusive rewards.

This game (or any MMORPG) would be a disaster with your views of a reward system. Thats why there is no MMORPG out there that does not have exclusive rewards.

Why no love for Rangers in HoT

in Ranger

Posted by: SkiTz.4590

SkiTz.4590

You know what…they should rename the Rangers spec to Patience. It’d be perfect.

3 years of patience not enough huh?

Rename it to what now? I think you mean delete it.

Stop with the QQ for ele nerf

in PvP

Posted by: SkiTz.4590

SkiTz.4590

but the thing is Ele is not OP without the cele amulet. nerfing ele will kill the class itself, but removing or nerfing the cele amulet will not kill ele or any class.

LOL

Ele is really the only class that is over the top OP with Cele. Nothing else is even close, how come you dont get that? Cele on war? Nope,. Cele on guard? Nope.

So stop with the nerf Cele and fix the OP Ele.

LOL Cele ele has been in the game for a while

How come there wasn’t this much QQ before???

BECAUSE ITS NOT CELE AMULET.

They have had this kind of bunkering and surviving ability for a while… you would know if you actually PvP’d…

This QQ started recently thanks to the burning update…. lot of classes can bunker like ele, but that comes at the expense of giving up DPS….

With the burning update, ele can now add DPS as they can ramp up their burning damage from all the mightstacking they got…

Its not the cele amulet dude…It just happens to be the optimal amulet to use with this OP spec… they could delete cele amulet and nothing would change… Ele would still be OP with knights or carrion or settlers or w/e… they will continue to be OP until the actual spec is altered, not the freaking amulet.

(edited by SkiTz.4590)

Beta 2: Still Insanely Squishy - Just Me?

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Get better. I’m sorry but plenty of others are surviving just fine and completing the new content.

What exactly are you dying to?

You realize you are an ele? you have the lowest armor + lowest hP pool… you need to be actively dodging hits, constantly moving, using your defenses from traits and skills effectively….

You can’t expect to just stand there and tank hits and survive….

[DEV POST] D/D ele being discussed

in Elementalist

Posted by: SkiTz.4590

SkiTz.4590

If elly is nerfed hard it is you all to blame. I have read thread after thread of ellys calling for elly nerfs.

I have never seen a group of people playing the same class bandwagon together asking to nerf that class as you people have done.

It deserves to be nerfed dude. You and like 20% of the ele population believe its “not OP”.

Majority of the ele mains , ALL of the pvpers, even the devs, are in agreement that Ele is OP.

Its not a matter of “IF ele gets nerfed”, its a matter of when. Its 100% going to happen.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

I guess the both of us know after a content drought of 10? months that Anet is incapable of doing both raids and open world all at once. Maybe we open worlders will get thrown a bone then and when, but the general direction where GW2 goes seems pretty clear to me.

You realize they were working on the entire xpac (not just raids) …. I think its better to 100% focus on one thing (xpac in this case) than a 50/50 between xpac and LS…. if that is what you are asking for , that means you preferred low quality LS/open world crap and delayed release on HoT …. that sounds awful to me. I’m glad anet isn’t trying to do both at once…..

You open world lovers have had your content for years…. have some kind of patience.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Just yawn at the first guy that comes over to show you his new shinies like I do too, Ohoni. Smile and wink. We open world supporters had our time for nearly 3 years, and it was a funny ride at least for me up to this point. Now it´s raid time and we are in the backseat. You have to know when a battle if lost, and if raids are not the surefire success Anet hopes them to be, maybe it will be our time again.^^

You do realize anet is still developing open world stuff right? There will be more of the same Silverwastes farming you guys love so much and more.
You do realize Living Story is starting again after HoT releases right?

[Suggestion] WvW achievements

in WvW

Posted by: SkiTz.4590

SkiTz.4590

I want to know who at anet thought these were good numbers 3 years ago and it took this long to just now figure that out?

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Well Ohoni, looks like your dream of non exclusive rewards are shattered

Yeah, it’s not looking good, but I’m glad you’re happy that I’m sad, that’s the mark of a truly great person.

We can only hope that they continue to iterate on this design and make these rewards available through other means (aside from the trophies, which can stay).

Why wouldn’t you have exclusive rewards for specific content? Even Tequatl has exclusive rewards, and Fractals, and Dungeons, and Dry Top, and the Silverwastes… What would be the purpose of not having exclusive rewards?

It allows people who want those rewards to earn them, even if they have no interest in Raids. Raids are, by their nature, exclusionary content that most players are not intended to complete. By locking these rewards behind raiding, it puts them off limits for large portions of the players, which is antithetical to GW2’s basic philosophy of inclusion. They’ve turned to the Dark Side.

I’m not happy at your sadness. I have no emotional attachments to your feelings. This is a gaming forum, most ppl don’t care about how your “emotions”.

However I’m happy anet got this right.
Only you and a small handful of ppl believe anet has turned to the “dark side”….

You can keep making ridiculous assumptions of “most players are locked out of raids.. most players won’t do them, etc etc etc”….you don’t know what the majority of the players will do or don’t do. You don’t have ANY STATISTICS for this game because there are NONE when it comes to raids. It’s a “wait and see”, in terms of how raids will be in gw2.

You on the other hand have already set out to believe only 5-10% of the population will even attempt it. Keep being pessimistic, it shows who you truly are. You want rewards your way and only the way YOU FIND FUN. Anything else is junk and deserves to not receive unique rewards like WvW , PvP, dungs, raids, etc (basically you seem to find everything in this game unfun and you don’t want those modes getting exclusive items)

This game isn’t for you Ohoni. You are in the minority because you have such a selfish belief of "I want ALL rewards, MY WAY. Anything I don’t find fun, should not have exclusive rewards because I WANT THEM MY WAY " – Correct me if I’m wrong on that statement Ohoni. I know you have’t exactly typed that out, but thats what I interpret you keep wanting to say

(edited by SkiTz.4590)

GW2 tournaments = boring, why?

in PvP

Posted by: SkiTz.4590

SkiTz.4590

The reason why GW2 isn’t enjoyable to watch is because you cannot follow what is going on, especially if you aren’t the player. snip.

Pretty much disagree with everything you wrote. The issue currently is that the sustain is too high. Who wants to watch a dd ele fight against a dd ele? That is about as boring as possible.

You can disagree, but he is not wrong.

Unless you are an avid pvp player in gw2, watching a tourney on stream is going to leave you saying “oh , cool sparkles and flashes, I have no idea whats going on, everythings moving fast, fights are all over the place. Time to go watch something else on twitch that I can actually understand”

There is reason why the WTS finals barely reached 10k viewers….Outside of Gw2 PvPers, no one is watching.
Not the MMORPG/Gaming community in general, not even the majority of the community in GW2 cares or watches.
Its because its not an entertaining watch, hard to follow for the avg outsider, unbalanced, same mode for 3 years, and it doesn’t appeal to anyone outside our own GW2 PvP community.

Druid better be something special

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Yeah, Rangers were in a good place when you could run a longbow build that hammered out 25k dmg rapid fires, but since the trait overhaul in preparation to HoT, that’s no longer possible so folks are going back to the older, less effective builds.

I could get 12-15k on squishy if every single shot landed, didn’t get any dodges, misses, blocked, out of range etc in full zerk. What were you running for that?!

He could of been talking about PvE scenarios, in which case i still hit 25k rapid fires so I don’t know what he’s complaing about

Go take a look at how much hundred blades can do in the same amount of time ranger uses lb2….go look at Ele and their OP AOEs or single target deeps.

You will be in awe when you see a real class doing damage.

"Enraged" Raid Boss

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

I just want to know if they will be tuned for exotic or ascended.

Most likely exotic… unless they require ABSOLUTE MIN/MAXing, ascended stats shouldn’t matter…everything in PvE is balanced with exotics (minus high lvl fractals ofc)
everything in PvE outside high lvl fractals is beatable with just exotics.

I see that trend continuing with raids, especially since anet probably wants a high volume of players doing this content and they stated the only requirements so far are just some masteries…

I highly doubt agony resist will be in raids (until anet states so)

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Straight from the blogpost that posted a few hours ago

" First, you can earn unique rewards once per week from raids, but you can play a raid as many times as you want to help your friends earn rewards or to refine your strategies. The encounters within Raids will contain tons of exclusive new items you’ll never be able to find anywhere else in the game, from miniatures, to weapon skins, to awesome titles. You can then proudly display these out in the open world to show off your skill and accomplishments. Own a Guild Hall? Awesome! You can loot a trophy from some of our bosses and use them as decorations to show off the challenge you’ve conquered. "

Well Ohoni, looks like your dream of non exclusive rewards are shattered

I’m interested in seeing if these rewards are actually end of raid chest RNG (like teq hoard) or will they be dropping in the raids from the mobs/bosses …. thoughts?
I just hope its not like frac skins RNG right now….

one week lock outs on loot?
bad idea.

people wont help much unless the non unique rewards are crazy.
gonna be hard to get groups going with one per week rewards.

basically needs raiding guilds, specific log on days, and all the drama that comes with that.

Well it should be trial and error for the first times
Yea the hardcore ones will be beating it on the reg and solve it quickly but thats in every MMO with raids

It only takes 10 so its not like thats very hard to form the group
You already have weekly scheduled activities most guilds do (weekly guild missions)
Shouldn’t be too much drama. You just gotta have ppl who aren’t stubborn and willing to work and lead.

Lockout on loots in raid is typical. You can’t just farm like crazy and inflate the market (if its sellable loot)

Really it boils down to how long GW2’s raids will take to complete.

"Enraged" Raid Boss

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Enrage timers are a necessary evil

Otherwise everyone will just load out with the most tanky/support spec and just survive and slowly win, guaranteed.

Enrage timers suck, but they at least require a bit more diversity and skill than a typical “we’ll just make sure we can survive the boss and just slowly dps him while watching a movie”

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

I love how ANet said you won’t need attunement to do raids, when in fact you will, sort of. So grind out those masteries folks. You’ll need them.

There’s a very real chance you might need things like gliding etc to even reach the point where you can access the raid entrance.

Portal.
Teleport to Friend.

It’s also very likely that zoning in works exactly the same as zoning in for an instance, which means that if one person can enter, everyone else in the same zone gets the pop-up to enter, no matter where they are.

Isn’t the raid entrance in the new map thats exclusively a HoT map?

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Straight from the blogpost that posted a few hours ago

" First, you can earn unique rewards once per week from raids, but you can play a raid as many times as you want to help your friends earn rewards or to refine your strategies. The encounters within Raids will contain tons of exclusive new items you’ll never be able to find anywhere else in the game, from miniatures, to weapon skins, to awesome titles. You can then proudly display these out in the open world to show off your skill and accomplishments. Own a Guild Hall? Awesome! You can loot a trophy from some of our bosses and use them as decorations to show off the challenge you’ve conquered. "

Well Ohoni, looks like your dream of non exclusive rewards are shattered

I’m interested in seeing if these rewards are actually end of raid chest RNG (like teq hoard) or will they be dropping in the raids from the mobs/bosses …. thoughts?
I just hope its not like frac skins RNG right now….

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Solomon. Nobody knows how the future of the game is going to go. yes, the first chunk of RAIDZ{!!!} will be expansion-exclusive. They have to sell copies of the expansion, and if they give absolutely everything in the thing away then ask for your fifty bucks as a goodwill donation…well, how’s that going to affect their ability to deliver future content?

Later on, after the new HoTness has faded somewhat? They may well add RAIDZ{!!!} into the core game. And remember – when the next expansion hits in three more years, Heart of Thorns itself will be added to the free-to-player’s repertoire. Mike O’Brian specifically said that he never wants players to have to buy more than one thing to get into the game, so when we go after Primordus or Kralkatorrik or Bubbles or what-have-you, then the Heart of Thorns content – including RAIDZ{!!!} will be thrown on the free-to-play pile with the rest of the core game.

Core players will get there. It’ll take them longer, but if they’re unwilling to so much as spare twenty bucks during one of ArenaNet’s frequent deep sales to snag a paid account and offer compensation for the hours of enjoyment they’re getting, then frankly I believe it’s fair to expect them to wait their turn while we pay their shot for them.

That’s my point. I just think Devs should offer some kind of clarification to those Core players so they know they won’t be left behind.

Dude, do you know what the definition of an expansion is?

It EXPANDS the core content

If you don’t purchase it, you are left behind. Thats how every expansion in the history of gaming has been

If you don’t buy the expansion, than you are flat out going to be left behind.

Play the core game all you want but you can’t complain about being left behind when you choose not to move forward with the rest of the community that purchases the expansion.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Look folks… normally I’m on your side on these types of discussions lol but to me Raiding SHOULD NOT be expansion only content. Anything that requires a group shouldn’t be. It’s exclusionary for a MYRIAD of reasons.

Your logic is flawed.

According to you, all HoT should be accessible to core players than right?? right??

I mean pfft, raids are a MAIN FEATURE to the xpac. One of the main attractions to this xpac….lets go ahead and make all the main attractions for core players than huh?

This is the way it is. If you want the new content that anet spent tons of time and resources on for free, you are going to be disappointed. Too bad if your guildies can’t shell out 50 bucks for the xpac. Their loss. Not Anets. Pony up and pay. Whining about it doesn’t help…

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

I get how the mastery system would be beneficial… Especially one based upon progressing within the raid. My issue is Gliding and mushroom mastery can only be earned via HoT. Therefore excluding all core players from being able to progress past certain points within raids.

Core players will literally be unable to walk into the Raid – the door is in the expansion lands… Masteries aren’t their first hurdle xD

Then that creates an even MORE fundamental issue… I know just in my guild alone several people who won’t be getting HoT. Will there ever be Raids getting added to Core?

Are you serious?

The fundamental issue is your reading comphrension….

RAIDS are HoT only…. i’m sorry but you gotta buy the xpac if you want raids dude… its not free and it doesn’t have to be free. If you don’t like it, too bad.

You think raids are something that is easy to do for anet? doesn’t have a big cost of resources or anything? It’s a tall task for anet, so its coming in the xpac. I don’t see this as an issue.

Either get the xpac or you are not going to have the content… simple as that.. No point in whining.

[DEV POST] D/D ele being discussed

in Elementalist

Posted by: SkiTz.4590

SkiTz.4590

Fire line should not be touched exept the might on cantrips. Otherwise you will nerf non D/D builds hard and they are far from meta. Would be a blunt nerf and not good for def reputation.
Nerfing water/cantrips is dangerous. Might hit ele brutaly. While i think its good at that point i fear this will either be done bad or not touched because not daring changing what was there for years.
So the best is to directly go for dagger and removing might from cantrips.

MIGHT from cantrips is not the problem….. that would imply ele’s just spam cantrips and use them offensively…. which is not the case, good eles don’t use them unless the situation calls for it..they are used for defensive purposes mostly…

Whats been causing all this fuss and unbalanced gameplay started when burning was buffed and it sent the fire skills on D/D over the top (2,3,4 lowcd, easy stacks of burning)

I can easily see fire skills on D/D getting nerfed…. ya I don’t believe they touch the fire trait line unless maybe they do something with blinding ashes and make it ICD longer…

they can’t nerf our water/arcane… we die to any half decent thief/mesmer out of their stealth burst in a matter of seconds without our sustain from water/arcane.

Burning/DD fire skills will definitely be touched, you can bet the farm on that one.

Druid better be something special

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Given that;

- There are 2 beta weekends left, meaning there will have been less overall player-test time for the Druid.

- Ranger has always been the most broken profession in the game, particularly with regard to its profession mechanic, the pet. (If you disagree I dare you to argue that on the Ranger forums…)

- If Anet are delaying the reveal and/or testing availability for the Druid because it’s not “ready”, this is worrying considering a 2015 release for HoT, and spells all too familiar territory for the Ranger profession.

- There are 3 years’ worth of decent profession feedback on the Ranger forums, most of which has not come to fruition. Now’s a big chance for Anet to show they’ve listened.

It’s currently being acknowledged within the Ranger community (perhaps not by all, but certainly by a noticeable number) that this could be the make-or-break for the Ranger. For me, I think even if Druid is underwhelming I’ll still play it just because it’s always been my favourite archetype in MMOs.

ranger’s always been the most broken?

uh…no

at release i think that was the engineer
following the buff to engi it was necro

and since then, its been more or less necro ever since.

rangers fine right now. it has to rely on AI less than forge and necro.

you serious clark?

The pet AI is on par with the risen running around in orr dude.
NO ones class mechanic has ANY AI that is broken as rangers….. its been stated over a thousand times in the ranger CDI and even the devs believe its broken but the fix isn’t easy….

Blackgate server

in Guild Wars 2 Discussion

Posted by: SkiTz.4590

SkiTz.4590

Tier 1 servers and BAGgate are probably going to be full and remain full throughout the coming days….Theres little to no chance your friend will make it in to BAGgate..

Will Raids Take Up Too Much Of Devs' Time?

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Yup, i asked same question yesterday, bu as your thread will be, mine was merged with generic “raids confirmed” thread.

Result of raids – 2 refunds for HoT. Raids eat up ton of resources and soon youll see special snowflakes demanding better and exlusive rewards, because as is known, raids are not worth doing without uber rewards. Just look at fractals and ascended.

So, to try justify even those <5% to play, ANet will cater to them.

This really was the last drop, if i want raids ill play WoW. Just as raiders do.

Ascended was yellow card, raids are red.

Probably one of my last posts due to refund account closure.

Bye.

About time.
You said you were quitting for the past few days. Why you still posting? can’t get away from this can you?
Please , just go.

Past few days? I made first post in less than 24 hours.

And yes,i was right before and im right now, youll just have to deal with it. In whatever way you fancy.

Of course Mika is right in his own little world =). I don’t have to deal with it because I don’t believe in your opinion.

Bye.

Will Raids Take Up Too Much Of Devs' Time?

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Yup, i asked same question yesterday, bu as your thread will be, mine was merged with generic “raids confirmed” thread.

Result of raids – 2 refunds for HoT. Raids eat up ton of resources and soon youll see special snowflakes demanding better and exlusive rewards, because as is known, raids are not worth doing without uber rewards. Just look at fractals and ascended.

So, to try justify even those <5% to play, ANet will cater to them.

This really was the last drop, if i want raids ill play WoW. Just as raiders do.

Ascended was yellow card, raids are red.

Probably one of my last posts due to refund account closure.

Bye.

About time.
You said you were quitting for the past few days. Why you still posting? can’t get away from this can you?
Please , just go.

Druid better be something special

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

What issues do I have exactly?

You obviously have some issues, or you wouldn’t have called Ranger the most broken profession in the game.

Is this debatable?

I suppose it is. I have several friends who main a ranger, who have no problem with the class at all. #perspective

You want to know why ranger is believed to be broken?
You realize RANGER was the first profession to be voted for the CDI with devs right? why would ppl vote it first? because it was far and away, the one class that needed the most help. ALL other classes have a somewhat working class mechanic, rangers is BROKEN.

I don’t care what your friends think. The fact remains, this class has SERIOUS problems., whether you want to admit it or not…

Its medicore to average in literally every role possible and a lot of that has to do with the class mechanic being beyond awful. I’ve played my ranger through everything (full ascended for all fracs, WvW zerg and roaming, champion hunter title in sPvP). I switched over to ele and warrior to see how other classes fared because I felt like i’ve accomplished everything I wanted on my ranger. It was an eye opening moment when I switched mains…. it was incredible how much more useful I felt in a party or how much more dps i could have been doing if I didn’t kitten myself playing ranger.

Is ranger currently playable? it is, absolutely. but if you like mediocrity, go for it. Other classes do most things miles better than ranger. Other classes don’t have a malfunctioning class mechanic as bad as ranger does. Thats why ranger is believed to be in a bad shape.

D/D ele: which nerfs?

in Elementalist

Posted by: SkiTz.4590

SkiTz.4590

These kind threads are bad imo. Ele is in a great spot right now. Other classes should improved to better compete with ele. The game could stand to have some meaningful anti-might traits and skills on other classes to give them the ability to get around builds that need might to do damage.

Whats easier, toning down Ele or bringing EVERY OTHER CLASS on par with OP cele ele DD? think about that for a minute. You think anet honestly has the resources and time and what not to test,try and validate bringing up every other class to be on par with how OP DD ele is???

That is completely unreasonable.

Ele is in an OP spot right now.
Every top tourney team has even admitted it.
Majority of the Ele mains in this forum admit it.

You just had a major ESL event tourney winner with 4 Ele’s and 1 thief.
That’s not balanced. Thats not “in a good spot”.

Ele’s will be getting nerfed sooner or later. That’s guaranteed.

Only 1 BWE to test the Druid

in Ranger

Posted by: SkiTz.4590

SkiTz.4590

LOL, be grateful druid even gets 1 BWE…. Heck I’m shocked they even remembered there was a ranger profession to even make an elite spec for…

Not impressed

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

I keep missing the announcement/official post of the concurrent/active/map population numbers so many talk about. Where can I find these official numbers???

It’s in his mind. You’ll need to open it up and look inside to find this “proof” of the official numbers.

You are under the impression there is actually something in there if you open it up….

Not impressed

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Yes a few people are going to like it. But take a look at the numbers. The amount of people that are playing now vs the amount that used to play tell the tale guys. Im happy for you if you like it. Its nice to see someone does. Oh and dont say that fall off happens in all mmos b/c its not the same. This game numbers are scary low.

Let me know when you get an actual figure on the avg daily concurrent players logged in. That is the only way to prove the bolded part….

Obviously its decreased, every game decreases in population.
You do realize there’s a crap ton more added than just gliding right? are you just so narrow minded?
Your post is not impressive.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Why are you still here Mika? I thought you and your opinions stated as facts and made up statistics pulled out of your rear quit?

(edited by SkiTz.4590)

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Someone doing LFR once or twice is not raider and would be satisfed wiht another type of content.

So pretty much 2-10% in a THE RAIDING game.

Source for that 2-10%?

Just like the rest of this theory , its all numbers pulled out of his rear that have absolutely no factual basis. He’s just trolling at this point and needs to leave.

This thread will be locked sooner or later.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

So, content that pretty much all other MMOs are slowly but surely dropping, content that only 5% of the playerbase does….

How does one justify spending ANY money on that.

Please this 5% myth needs to stop (it was 2% some time ago).

The most recent I could find about WoW raiding:
http://www.mmo-champion.com/content/3984-armory-stats-siege-of-orgrimmar-progression-blue-tweets-dlc-439

And some analysis from a forum thread on the subject because I’m no expert on WoW raiding:

Roughly 70% of players participate in LFR, with 50% completing it. 40% tried Flex, with under 20% finishing it. Normal was between 25-13%, and Heroic was 10-1%. Note that Siege lasted longer than any other raid tier, so it’s participation is significantly higher than others. If you look at WoWprogress numbers, at most 10% of players have downed Kargath on Heroic (30604 × 30 = 918,120, slightly under 10% of the 10 million subs). Mythic is easier to pin down, being on a fixed raid size: 8815 × 20 = 176,300 Mythic raiders, which is under 2% of the playerbase.

The point is, if Anet’s raid is like a mythic WoW raid (or even Heroic) it will fail badly, especially since their raid has only one difficulty level. If it’s more like LFR difficulty it will be FINE, those 70% of the population participating (and 50% completing it) is a very very good number for “Challenging” group content and people can stop with the 5% silly arguments.

In WoW 70% of the population is actually raiding (who knew?) that’s not a minority of the population of the game with the largest player base. Stop thinking that raids in GW2 will be Mythic difficulty that only 2% of the WoW population does.

Lotro, SWTOR, Wildstar raids failed for a simple reason. They didn’t have multiple difficulties for their raids, the hardcore players found them too easy and the casuals too hard. Having multiple difficulty levels is what made WoW a good raiding game and the only game that actually survives with raids.

LOTRO had 2 difficulties, since Mirkwood expansion, SWTOR had 3 (story-hard-nightmare) and 8 or 16 man.

http://www.engadget.com/2014/07/03/turbine-raiders-make-up-the-smallest-player-group-in-lotro/

Your knowledge in the matter is severly lacking.

So is yours since all your knowledge is opinion based on this matter for GW2 raid

Why you still here? You said you were quitting weren’t you?

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

I’m really confused as to why the OP is this mad about raids. This is another alternative for a game type to be played by others.

This is no different from them creating a new WvW map, doing PvP leagues, and adding new zones to the game.

From what they said, they’re going to be pushing out new zones in raids fairly frequent along with living story updates. So it’s probably relatively easy for them to do so if they built a modular raiding system.

He’s mad because anet didn’t add enough easy stuff he likes doing such as silverwastes and champ trains. In his eyes, they wasted resources on raids because he knows he can’t do them and doesn’t want to, so now, for whatever reason, he thinks theres nothing else in this game at all besides raids that anet will work on….hence he quit.

Fine logic by OP.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

No, that’s the problem that comes from bad combat engine design, which is in no way dependant on dungeon’s difficulty.

Completely false. Is there zerker meta in pvp/wvw?

But I guess it’s better to complain about “stacking in corners”, “pressing one” and “lack of trinity”.

Those 2 are completely different game modes. You cannot compare that to pve…. its an entirely different animal.

Both PvP and WvW have REAL players controlling their characters, who are most likely, smarter than your average risen who LOVES to sit in your lava fonts/AOEs until they die.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Unless you are hardcore WvW roamer and a constant build tweaker, its not that big of an advantage….

So, you’d agree that at least WvW players do have a need of it, and should have their own path to obtaining that gear?

lol, no they don’t need it…is it more convient? yes, if you constantly change build multiple times a day lol… which is ridiculous.
They already have ascended and its statiscally the same as legend armor…

if they want to try a different build now, all they do is stat change their ascended armor which is quick and easy….

Oh and if hardcore wvw roamers are changing stats for their build, chances are, they need runes changed, which legend armor isn’t doing…

If you are a hardcore WvW roamer…chances are, you aren’t going to do enough raiding to get the process of acquiring legend armor completed (unknown right now since we don’t know how much time/requirements are needed for this… but I assume its long as getting legendary weapon)

WvW players dont need this AT ALL.

Majority of the WvW players are running in exotics. Only ones that arent are hardcore WvW guilds that already have the statisical advantage with ascended…. a QOL advantage is absolutely NOT NEEDED to succeed in WvW…. its just a nice bonus, period. Not a requirement to success or do better than the opponent…..

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Dude just likes to spit in other peoples lemonade is all and there are indeed people like that in this world and in Gw2. Raid system benefits those people who like to raid and does absolutely nothing to those who dislike raiding as it’s not needed for anything since this game has multiple methods to unlock items as is and that won’t change for raids.

So because people simply don’t like raids full well knowing they can simply just ignore them they go about spitting in everyone elses glass of lemonade.

Wildstar all over again. SWTOR all over again. Rift all over again. TSW all over again.

Listing games that started with a Sub doesn’t actually prove your point at all. Wildstar, SWTOR, and Rift didn’t provide enough content to deserved there subs and people left and each one eventually had to go free to play. Wildstar is dropping its sub in the fall which is also owned by NCsoft as well which probably played into Gw2 going F2p. Games like WoW/FF14 prove without a doubt that casual/elitePve/elitePvp/Rpcrowd can all get along in an MMO just fine.

This game never started with a sub and with such low expectations adding a feature isn’t going to spell the end for this game at all people as I stated before just love to hate/troll on people when their happy and the people who want raids are happy right now If you don’t like raids then don’t do them. Gear in this game is all baseline to rarity anyway.

They all boasted raiding as retention mechanism. Just as ANet is doing now.

Anyway, result of this announcement is 2 refund request for HOT.

WoW lost 5 mil subs in 6 months.

FFXIV prooves that if you spend double the money on teh game because you epically screwed first release youll earn some goodwill. And never make your money back. They needed cash shop along sub just to be able to open euro servers.

Anyway you dont have to worry about me asking the right questions much more.

Thank god, sooner you leave the better.

last I checked, anet never said “we are going to focus on retaining players through raids only now”. Stop making up BS and making it sound as if Anet only cares about raids and there will be nothing else added into the game you ignoramus.

You aren’t asking any type of right question. its only the right question in YOUR tiny mind….

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

dungeons and fractals didn’t create the zerk meta.

Players created the zerk meta because they realized “hey, this is easier and faster if we just all speed clear”

Hello CoF p1

Technically Anet created it….
This is the exact type of thing you get when there is no holy trinity and there are no encounters/Mob AI that are difficult and require other forms of build
its a DPS meta, not zerk meta(condi is still DPS, so don’t ask for anet to make condi more viable… that solves NOTHING… its still DPS DPS DPS) . Sinister/assassin gear is also meta depending on what you feel like minmaxing

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

Having Legendary gear that can transform stats at will is a major advantage, and anyone who doesn’t think so is fooling themselves. The fact of the matter is once you have the set you are covered for gear in any possible scenario so having this will be an advantage over other players who don’t raid, simple as that.

And that advantage goes away when you realize that stat swapping usually requires a rune change…

Not to mention you can also change ascended gear stats to fit your new builds now…
also not to mention 100% of this games PvE (minus high lvl frac)is EASILY completeable in exotics, which are dirt cheap anyways….

Stat swap on armor is just a very expensive QOL change that isn’t a serious advantage….

How often would you even stat swap anyways?? your in zerk 90-100% of the time in pve (unless your one of those that like playing different junk like cleric support/condis, but you can still easily just have a cheap set of that gear in exotics with much less hassle than grinding the raid)….

Unless you are hardcore WvW roamer and a constant build tweaker, its not that big of an advantage….

If you honestly believe to be at a disadvantage because you don’t have legendary armor…. than I have no clue what to say…. you do realize its the same stats as ascended right?? There is NO statistical advantage and just a MINOR quality of life benefit….

I’m not seeing the “major” advantage here. Its just a QOL bonus thats reasonably good, but not 100% required to do ANYTHING in this game….

(edited by SkiTz.4590)

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

So, content that pretty much all other MMOs are slowly but surely dropping, content that only 5% of the playerbase does….

How does one justify spending ANY money on that.

5%? Do you have a source for that number? You may want to justify your claim first.

http://www.engadget.com/2014/07/03/turbine-raiders-make-up-the-smallest-player-group-in-lotro/

And LOTRO was all about raiding.

They abandoned raids and dont make them AT ALL any more.

Situation isnt different in other games, based on available data.

The do make most noise on forums though.

Since when the hell did GW2 turn their selling point to “RAID FOCUSED GAME”

Newsflash kitten,. theres only 1 raid confirmed with maybe 2 more in the future through LS ? So MAYBE, MAYBE we might see 2-3 different raids in an ENTIRE YEAR

This ain’t a flipping raiding game and it won’t be unless tons of ppl are doing it and enjoying it, but according to your statistics pulled out of your rear, only 5% can do it.

GW2’s endgame is NOT raiding. You think ppl will just farm a raid daily? do you even know how the heck raids work? You think they will be open every day, every second for it to become farmable as the endgame go to place like silverwastes is?

Next time you have a thought, let it go.

PvP, WvW and open world PvE is going to remain the main attractions in this game. THAT is where everyone is spending their time. Raids aren’t going to become some 24/7 farmable spot where 5% of the population will be spending their time and getting rich and better looking stuff than the rest of the playerbase… Thats ridiculous.

Raids just add a different attraction to the theme park. Instanced content hasn’t been strong in this game since anet killed dungs and only worked on fractals. This at least adds one more piece so players can do more instanced stuff every now and then. They would not add it if they felt it wasn’t needed.

If you had an ounce of logic, you could easily tell what the justification is for adding raids.

If you don’t want to to do it, thats fine, but you seem to have a serious problem with anet spending resources on something YOU personally didn’t want but others seem fine with it.

Guess what buddy, anet is not required to 100% satisfy your needs. They want to do whats best for the overall game, not “what does Mika want, lets just add what he wants!”

Best for overall game is not to spend resources on raids.

That’s about the rebuttal I expected from someone like you. I see you put as much thought in that as you did your main post.

When did you become a knowledgeable game director that knows what to do with resources?? I didn’t realize you had such experiences, guiding a game and knowing whats best for it!

get off your high horse.

It maybe best for YOUR version of the game for anet to not spend resources on raids….

Luckily this isn’t your game. If you don’t like it, bye.

Rev Mains?

in Revenant

Posted by: SkiTz.4590

SkiTz.4590

Ele is my main after I switched from my Ranger, who was the original main (100% quitting ranger, don’t even care what druid does, this class is just pathethic imo. I’ve poured my heart and time ranger, even got champion hunter title but anet is clueless with this class)

I don’t have a heavy armor class yet, I’m thinking rev will be it.

I look forward to maining rev since Ele’s tempest is trash and I’ve completed everything I wanted to on my ele…

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

So, content that pretty much all other MMOs are slowly but surely dropping, content that only 5% of the playerbase does….

How does one justify spending ANY money on that.

5%? Do you have a source for that number? You may want to justify your claim first.

http://www.engadget.com/2014/07/03/turbine-raiders-make-up-the-smallest-player-group-in-lotro/

And LOTRO was all about raiding.

They abandoned raids and dont make them AT ALL any more.

Situation isnt different in other games, based on available data.

The do make most noise on forums though.

Since when the hell did GW2 turn their selling point to “RAID FOCUSED GAME”

Newsflash kitten,. theres only 1 raid confirmed with maybe 2 more in the future through LS ? So MAYBE, MAYBE we might see 2-3 different raids in an ENTIRE YEAR

This ain’t a flipping raiding game and it won’t be unless tons of ppl are doing it and enjoying it, but according to your statistics pulled out of your rear, only 5% can do it.

GW2’s endgame is NOT raiding. You think ppl will just farm a raid daily? do you even know how the heck raids work? You think they will be open every day, every second for it to become farmable as the endgame go to place like silverwastes is?

Next time you have a thought, let it go.

PvP, WvW and open world PvE is going to remain the main attractions in this game. THAT is where everyone is spending their time. Raids aren’t going to become some 24/7 farmable spot where 5% of the population will be spending their time and getting rich and better looking stuff than the rest of the playerbase… Thats ridiculous.

Raids just add a different attraction to the theme park. Instanced content hasn’t been strong in this game since anet killed dungs and only worked on fractals. This at least adds one more piece so players can do more instanced stuff every now and then. They would not add it if they felt it wasn’t needed.

If you had an ounce of logic, you could easily tell what the justification is for adding raids.

If you don’t want to to do it, thats fine, but you seem to have a serious problem with anet spending resources on something YOU personally didn’t want but others seem fine with it.

Guess what buddy, anet is not required to 100% satisfy your needs. They want to do whats best for the overall game, not “what does Mika want, lets just add what he wants!”

Am I the only one excited to play Tempest?

in Elementalist

Posted by: SkiTz.4590

SkiTz.4590

The thing is, it brings nothing new to the class.

All the things Tempest can do, you can do some weapon and some spec of the Elementalist already.

Now can you say that with Reaper, Chronomancer, Daredevil,…?

So as Ele Main, you will pay the expansion to do exactly the same things as before.

Heal with auras aoe stun brake longer lasting boons after they are applied the list dose go on.

All of that is group support…. guess what ele can already do? GROUP SUPPORT.

Even more specifically, they can group support IN MELEE RANGE already….

So no, i’m sorry, this is still nothign new. We already got aura share with powerful aura. Plenty of AOE healing and can spec towards even more AOE healing if we want. There are a couple different, minor things, but its still support based…..

I’m sorry this is the exact same dish we have been eatting out of for a while… only difference is we got a couple slightly different side dishes while other classes got an entirely different main course….

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: SkiTz.4590

SkiTz.4590

The simpler explanation, at least for me, is that they moved their resources (like Robert Hrouda, dungeon designer) to Live Team because of lack of resources. Bi-weekly releases required a lot of effort.

Robert Hrouda was fired.

It’s interesting because it shows ArenaNet’s though process very well. “Hey Robert, a lot of people are playing in the Ascalon Catacombs to farm it, we need you to fix it!”. So Robert went there, changed how the encounters in that dungeon work, made it less farmeable but also harder and more interesting. The result: “Hey Robert, people are playing Ascalon Catacombs a lot less now” (obviously, because they weren’t farming it anymore) “So your new design sucks. Bye!”.

Mr Hrouda’s parting words are very sad. He mentions how he wanted to build something that would last… And instead his last assignment was a temporary dungeon.

Your version of GW2 dream is not the same as others.
This game is fine and well, only getting better.

Its the final nail in Gibsons GW2, not mine or many others.
Bye.

The game has failed, like any other MMORPG that found itself forced to go into free to play (like TOR, ESO, WildStar and so on). You should beg Gibson to stay, because unless GW2 gets a lot more players, the next step is for ArenaNet to begin laying off its workers.

Going F2P doesn’t mean failed…
this game was basically F2P as it was…. just buy the game for 60 bucks when it released and its free forever…..

Your definition of fail is pretty awful

Fail = game ceases to exist, all servers shutdown permanently. that is what I call a fail.

Last I checked, those games you listed are still playable… and those devs are still pumping out content..

and GW2 is still making way more revenue than those games.. not exactly sure how you think its failed..

Now those games may not be doing as well as they hoped, but they haven’t failed until they shutdown the game…