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The Zerker spec

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Posted by: SlayerSixx.5763

SlayerSixx.5763

oops, double post.

The Zerker spec

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Posted by: SlayerSixx.5763

SlayerSixx.5763

-snip-

8s of invuln that doesn’t prevent cap contribution and can be used while still acting normally. 4 of this 8 passively procs, meaning you can’t be bursted down. If you’re facing more than one target, you’ve made some bad decisions.

What does a warrior do when focused? Enjoy his free invuln and stability. If he wants to fight, he has that option. It a thief gets focused by the same targets, the thief has no options like this. He MIGHT get his shadow step off before someone teleports after him and insta gibs him from melee/range.

Thanks to stealth, thief has absolutely nothing to protect them outside of it. Thanks to all of the burst, aoe, and reveal, even stealth can’t save a thief at times. The reveal has gotten so bad, using a refuge when a scrapper or herald is around is impossible. Reapers and dragon hunters will quite literally drop a nuke on that small circle and off you before your second stack of stealth.

I’ve seen endure pain save several warriors in a 1v1 (and certain 1v2 situations).

D/D ele has evasive arcana+ dagger 5+ cone of cold that can all be used at that very instant while proccing their signet. There’s a reason why D/D ele reigned supreme for the last while and it wasn’t because of damage.

You’re right about ranger having the least tools. That and the fact that these tools are the simplest to use/predict, make ranger not only a low skill class but quite easy to counter. You can’t gauge a class’ required skill level because of how little they have. You have to gauge it according to the difficulty it takes for those tools to be used and the fact of the matter is stealth/knock back + rapid fire is quite easily the simplest combo to do in the game. Hell, bulls rush + 100b takes more skill ( only marginally).

I remember picking up a ranger a week ago and racking up a cool 200+ points per game and nearly 18+ kills.

Thieves are characterised by their mobility, first and foremost. Them being able to quickly teleport and disengage is the reason why they have a little over half of a warrior’s HP and nearly 20% less armor.

Imagine a scenario where you, the warrior, are facing a thief (assuming both marauder and pack runes). The warrior makes a mistake? Eats a 7k back stab. Still has 17k HP. Thief makes a mistake? Eats a 7k whirl. Now has 10k HP. Warrior is capable of taking nearly another 3 of those back stabs. Thief can barely take one more whirlwind. At this point, the thief would try to stealth and activate basilisk venom go in for another back stab. He catches your back, fires a shadow shot is about to go in for the back stab. Assuming you’re not an idiot, you see the blind and know what’s coming next. You dodge and turn around. The thief is still trying to spam his back stabs till it lands and hits it but its on the front. You’ve taken 2k? damage from that, basilisk has procced but last stand breaks you out. The thief sees this as a cue to withdraw, but you toss GS and rush after him. He dodges the toss, but not the rush. Rush hits for 6kish. Whirl hits for another 7k. 2 auto swings and its GG. This isn’t including your hammer or axe/shield, which only makes life even harder for the thief since you can force the shadow step sooner.

Nowadays, all thief has been capable of doing is escaping. That’s it. They can’t fight a burn guard (its a guard, nuff said). They can’t fight a bunker (bunker will likely outlast them and whittle their HP into fine dust). They’re stuck intercepting other thieves/mesmers while the thicker classes duke it out on point.

You’re doing a 3v3 and you lose the team fight. kitten happens, friend. The thief wouldn’t even be able to properly contribute to a fight like that what with all of the aoe being tossed around. A funny joke about thief’s +1 role is that if every class was considered a 1 and thief can’t properly 1v1, what happens is thief actually equals 0< thief < 1. This is evident in the fact that if you stack thieves over, say, a warrior your team is bound to lose.

Shadow step has a 60s CD. I never said it was longer than other classes, I just said it was long (and it is).

Thief not needing to know other builds and what they pack? Thief not needing map awareness? Thief is the very definition of a class needing these things. A thief in the wrong place is a free kill, all the time.

Idk man, it almost feels like you don’t have any idea how the other classes work if you feel that guardian has a ton of invuln, or a mesmer is uncatchable (they’re not).

Burn D/H?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Idk if its been mentioned yet, but an easy fix for cleansing issued would be to replace purification with shelter and take hunter’s fortification over big game hunter. Between timing shelter and shield of courage during multi hit attacks, you’ll rarely have cleanse issues.

Assume a burn guard gets the jump on you. You’re about to begin eating 4k ticks. He drops chains and smite. Don’t bother stun breaking out of it, just throw up shelter or even shield of courage if you want to immediately follow up on the offensive. The result would be the enemy cleansing all of his condi for you AND you’re now free to rek him.

Also, this works kittening amazingly vs condi mesmers and their many clones.

Lingering Light is worse than Blinding Ashes

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Posted by: SlayerSixx.5763

SlayerSixx.5763

It needs cooldown 3->5s and it is fine imo. Also I liked when it added the astral wisp to allies/self but the astral wisp on staff needs some added functionality. The autoattack already does the same exact thing.

Actually it needs to be removed. There’s starting to be too much blind spam in this game.

This. Please people stop defending a defensive trait which requires 0 skill, 0 thought, 0 anything. This trait is just plain cancerous, and there are many many ways to make it more fun to play and more fun to play against.

just move the kitten away from the healing orb , you know the healing orb is targeted on the foe , you are the one Triggering the heals if you stay in combat you will be blinded simply Moving away from nearby targets and use a ranged attack or two Removes any follow up blinds because that blind is only Able to cause it if a heal is Successful on a ally which then a nearby ally gain blind on the next attack , the More you FACEMASH into a healing wisp the more blind you gain .

so do yourself a favour and simply move or kite around for a few seconds .

This is literally every dragonhunter’s response to the trap QQ (although traps are more effective offensively). Expect a nerf or 3, big and/or small.

Please do something about Druid healing

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Dealing what? I don’t recall druids ever dealing any serious damage. The damage 3 people can do before a druid manages to wear down one non-zerker’s health pool should be making this an easy task. One mesmer with the damage mantra can burst for nearly 13-14k alone. If the druid isn’t using a vit amulet, they’re basically dead at this point. My dragon hunter can CC him to hell and back. My daredevil just poisons him all day dodges his everything all the time. Sure, it takes forever for me to kill them alone, but that’s how its supposed to work vs a bunker. When I get an ally to +1, he rarely stays standing longer than my first CC chain since my ally doesn’t need to worry about landing skills.

Please do something about Druid healing

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Posted by: SlayerSixx.5763

SlayerSixx.5763

How much gold would you get if you converted all of it :o?

Please do something about Druid healing

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Posted by: SlayerSixx.5763

SlayerSixx.5763

1vs1 I can understand it is a problem dealing with a Bunker druid and fully acceptable to feel frustrated but he cant “deal” with you either unless he is defending / Holding the point.

1vs2 You should be able to force him either into making mistake, calling for aid or having to retreat for LoS and if you can not then i would recommend you learn more about what the druid can and can not do.

1vs3 All i have to do here is quote the famous Dark Souls fan group. Git gud, git gud kid.

No, sir. If this was dark souls, you’d need to praise the sunx100 cuz that druid would be up there with bunker guards firing off sunlight spears and spamming knockbacks.

The Zerker spec

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Posted by: SlayerSixx.5763

SlayerSixx.5763

@incisorr.9502
You’re kidding right?
If I fail as a thief I am dead!!!…100% easy mode forgiving lmao
Why don’t you go play one in pvp then come back & tell me how easy it is becuz i must be smoking the wrong thing

+1 this
/15characters

+11 this

Stealth spam doesn’t get you the point. Stealth spam doesn’t get you the kill. Now that classes have more aoe DPS or more healing (or both in some cases), you’ll get dropped quite easily if you try to outlast them. You can’t outrun revenants. Druids and scrappers will laugh at your damage and most likely kill you eventually. Fall for a dragon’s maw and you’re most likely screwed or will be forced to burn shadow step, which will sometimes leave you screwed.

stealth spam doesn’t get you the point but neither does dying, which is what classes without stealth happen to do when they are put in a situation a thief would
stealth spam does get you kills cause you can just heal forever and fight only when you win
you cant outrun revenants? -revenants are patehtic and broken trash class that should be nerfed cuz atm is too easy to play, bad point
druids and scrappers ? – both are kittened, overly-forgiving, require nerfs asap, bad point
dragons maw? do you see me saying that dragon hunters are balanced? cuz they are not

thieves are easy and forgiving cause they have the option of stealth which others don’t , if you think thief is weak then go imagine trying to play another class

Warrior can get the hell out if he finds that after his first PASSIVELY proccing EP, he isn’t getting anywhere.

Ele can lolheal through everything AND can escape with ease.

Mesmer can stealth almost as hard AND gets invulns AND 2 teleports if escape is necessary.

My point about revenant being almost as fast (if not faster in some cases)as thief isn’t a bad point. In fact,its the only point. You pop stealth to break UA and get pounced on again in 10s.

Druids and scrappers can out sustain you till kingdom come. How on earth is this a bad point?

I’m not even talking about how crazy reveal is, BTW. All this stealth and TOP tier theives are all but ready to quit thief.

You say thief is ridiculously forgiving, but then turn around and say that the fact that the specs I mentioned are even more forgiving is a moot point and that you refuse to accept that, currently, there are classes much stronger than thief.

Brother, idk what hell you went through, but you certainly need to wake up and smell the crap scented roses. I understand that you’re mad about berserker and, believe me, everyone who mains warrior is also salty about it as well, but this ridiculous 2013 level of thief bias shouldn’t exist anymore.

The only reliable stun break available on most thief builds is shadow step. Coincidentally, it also happens to be the most reliable source of condition cleansing. Sure, SA cleanses, but you can no longer outlast your targets anymore. Daredevil’s dodges are adequate at best.

Also, ranger requiring skill? Ranger is literally the lowest in terms of skill floor out of all of the classes.

By the way, I believe a little (a lot) of formatting and grammar checking would be in order, sir.

(edited by SlayerSixx.5763)

Ground Targeted Leaps & Elevation

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Yea, kinda dissapointed that my character only looks like he’s getting all that air when, in reality, he’s just stuck on the ground.

Your thoughts about Action Camera for PvP

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I use it when I want to quickly toss a skill out in a random direction and then swap back to my main target. Due to this, I have the cam toggle set to my left alt for quick access.

Please do something about Druid healing

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Love how ppl talk about druid as if it is one build. There so many druid builds out there, bunker/support, condi, zerk, melee, trapper, all kind of flavours. And not all countered in the same way and certainly not all with 0 damage. Maybe not all as efficient in certain roles, but they are all out there

Except full zerk or condi damage druids melt instantly outside of their avatar state and SoS, so even if the OP didn’t mention it, you wouldn’t need to be told what they were referring to.

celestial needs to go or get changed

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Well, none of the guardian or thief meta builds used cele, but I still see your point. Man, its been discussed over and over to death by many people of all skill levels and eloquencies, but nothing has been done. Celestial is supposed to represent a mid point for people wanting to do both a little bunkering and a little damage. The amulet itself is fine, the issue here is might stacking. Maybe they can put a cap at 10-15 might stacks for celestial users OR create two versions of it with one rocking the power/precision/fero and the other one rocking condi. I suppose this wouldn’t make it much different than some of these new amulets that we’ve gotten, but I feel that a change like this wouldn’t be that game breaking for cele users.

the best option would to be remove toughness or vitality if you wanted a place to start when it comes to nerfing celestial.

The problem removing the survivability is that cele is SUPPOSED to be a 3/5 in every aspect. The boon stacking is what takes it to 5/5.

How about nerfing all of the current stats by 20%, adding expertise and concentration and leaving it at that? With boon stacking, they’d still be strong, but not OP as all hell.

celestial needs to go or get changed

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Well, none of the guardian or thief meta builds used cele, but I still see your point. Man, its been discussed over and over to death by many people of all skill levels and eloquencies, but nothing has been done. Celestial is supposed to represent a mid point for people wanting to do both a little bunkering and a little damage. The amulet itself is fine, the issue here is might stacking. Maybe they can put a cap at 10-15 might stacks for celestial users OR create two versions of it with one rocking the power/precision/fero and the other one rocking condi. I suppose this wouldn’t make it much different than some of these new amulets that we’ve gotten, but I feel that a change like this wouldn’t be that game breaking for cele users.

Suggestion: Dummies with death breakdown

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Posted by: SlayerSixx.5763

SlayerSixx.5763

No problem.

/15char

Please do something about Druid healing

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Posted by: SlayerSixx.5763

SlayerSixx.5763

No poison and no CC? I find this incredibly odd.

Suggestion: Dummies with death breakdown

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Conditions deal 1 tick per second. You take the amount of damage you deal and divide it by the time it takes to deal the entire thing. That’ll give you the damage per tick for that skill.

As far as I know, the way it works when reading the death log is as follows:

Assume you toss 3 skills that deal the same condition. The game simply shows one type of damage occurring per second. What happens here is that each skill ticks once per second until its duration is over. The death log, sometimes, could show a ludicrous 85k damage condition (usually the case in a prolonged fight vs a condition guard) and a certain amount of hits. What people sometimes make the mistake of doing is dividing the damage by the amount of hits, not taking into account the different skills used to apply the damage. So let’s assume this, for a moment:

Skill 1 does 1k condi damage over 5s. This averages out to 200 DPS.

Skill 2 does 5k condi damage over 2s. This averages out to 2.5k DPS.

Skill 3 hits for 400 condi damage over 1s. This averages out to 400 DPS.

Add these up together and you get a total 6.4k condi DPS over 5s. If you notice, though, during the fight those numbers floating out of the victim fluctuate. What this causes is (assuming insta cast) is you seeing a whopping 3.1k condi tick for the first second, then 2.7k in the next, then a paltry 200 for the next 3.

Generally, an easier way to look at your skills is to divide them down to the very basic damage per tick. Once you do this, you’ll get a better feel for what deals more damage and what doesn’t.

Lingering Light is worse than Blinding Ashes

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Idk i just autoattack them off, its on by default anyways.

This
/15char

The Zerker spec

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Posted by: SlayerSixx.5763

SlayerSixx.5763

@incisorr.9502
You’re kidding right?
If I fail as a thief I am dead!!!…100% easy mode forgiving lmao
Why don’t you go play one in pvp then come back & tell me how easy it is becuz i must be smoking the wrong thing

+1 this
/15characters

+11 this

Stealth spam doesn’t get you the point. Stealth spam doesn’t get you the kill. Now that classes have more aoe DPS or more healing (or both in some cases), you’ll get dropped quite easily if you try to outlast them. You can’t outrun revenants. Druids and scrappers will laugh at your damage and most likely kill you eventually. Fall for a dragon’s maw and you’re most likely screwed or will be forced to burn shadow step, which will sometimes leave you screwed. Tempest is tempest (I’ve seen some gnarly tempest staff builds running around). Chrono doesn’t stealth much, but they’ve made up for that with a ton more blocks and invulns.

I’m wondering, have you played thief recently?

(edited by SlayerSixx.5763)

Suggestion: Dummies with death breakdown

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I don’t suppose the damage log and some basic number crunching is beyond you? I mean, I’m never against a quality of life change that’s for the better, but is it really that difficult for an experienced player to gauge how much damage each skill deals?

Can we remove Minstrel Amulet?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I see nothing wrong here. Bunkers can bunker. DPSers can DPS. I know its frustrating to get your allies to work with you in focusing a target, but that’s how a tank SHOULD work. They SHOULD be able to take a ton of damage and kitten you guys off enough to want to burst them down.

Tbh, I think anet was aiming for this ever since 6/23. They just felt, for some odd reason, that it would be necessary to let the changes out in droplets instead of one fat package, but I don’t blame them since people were starting to get bored.

Elite specs in PvP, with Tier List

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Except his opponents were generally bad :P.

Trap nerf? O.o

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Or…….?

/15char

Is this DH Nerf Enough to Calm the Tears?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

^i can attest to this.

With a custom build of mine, I’ve got access to 10.5s of immobilize, 2 knockdowns, 2 knockbacks, 2 pulls, and a ward. 2 of these CCs are aoe and the rest is single target all while mostly coasting at a comfortable 1200 range. I may not spike like hell, but watching people squirm as the reaper on my team cuts them into pieces while they’re incapable of reacting is quite satisfying. 1v1, all of that CC combined with the blocks will literally allow me to smack you around like a ragdoll (not uncommon to 100-0 a person after they’ve burned their defenses without taking a hit). Cool thing is, I only have one trap slotted, but people keep crying about traps, so the chances of this being nerfed any time soon doesn’t seem like a possibility :P.

All hardcountered by ranged pressure. I’m not saying it’s not strong, it is. Just saying people need to try to outplay the DH before whining.

Except both of my weapon sets function at 1200 range + my F3. Traps are hard countered by ranged pressure. Ranged pressure is not hard countered by ranged pressure.

Balanced vs Unbalanced a vicious cycle

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Idk much about reaper or rev, but I’ll drop some DH knowledge.

DH (or rather guardian in general) doesn’t excel at dealing tons of damage without putting themselves in an extremely compromising position or just using a plain stupid build (full trap). In terms of bunkering (tanking a point) with DH, its totally possible with DH, Valor, and your choice of either virtues or honor.

For weapons, I’d recommend staff and mace/focus.

For utilities, I’d recommend shelter, fragments of light, signet of judgement, and your choice of either purging flames, procession of blades, hold the line or stand your ground. For the elite skill, I’d take either dragons maw or renewed focus.

The DH line grants you hunters determination, hunters fortification, and piercing light. Now, you may have noticed a general lack of condi cleanse from the utilities. That’s because Hunter’s fortification not only reduces damage taken by 10%, but it cleanses conditions every time you block with a 1s ICD (internal cool down). Mace, focus, shelter, and all of your aegis will all become cleansing powerhouses for you. Remember, if cleanse is still an issue, you can take purging flames for the psychological effect (OMGBLUEFIRE?MUSTBEBURNGUARD,RUNNNNN) and because it cleanses conditions every time you cross its barrier (you cross, wait for its buff to wear off, run back through). Hunters determination is self explanatory. Stun break, more aegis, more stability, 1s daze. Piercing light is self explanatory as well.

Valor grants you smiters boon. It procs smite condition every time you use shelter which has great cleanse, but you could take focus mastery for more protection and the CD reduction. I don’t recommend strength of the fallen because in higher leveled matches, if you’re downed and they’re controlling the point, they’ll leave you to bleed out and stay downed for as long as possible to keep you out of the fight (especially if they know you’re a bunker). Next, you can either take strength in numbers. Communal defenses would be nice, but it needs a lower ICD to be effective. For your final trait in valor, you pick up altruistic healing. This boosts your mace symbol and makes empower on your staff burst heal for a whole lot.

Now, you’ve got to decide between honor and virtues. Honor grants you that sweet res support, along with the buff to your staff. Personally, since you would be running at most, 1 shout, I would take force of will for the increased healing and sweet chunk of health.

If you decide to take virtues, you take the usual consecration mastery, absolute resolution and indomitable courage for a party wide cleanse, stun break and protection (not sure how well this synergizes with DH virtues, so some further clarification would be required here).

The goto amulet here is cleric, but I’m not sure how well the newer amulets would fare vs it (could be better). With this build, I’d recommend monk runes.

Of course, this is all different from your stock shout bunker guardian, but I figured I’d give the new DH toys a try and found this to be effective. As you’ve probably noticed, theres not much DPS with this. If you want good dps/tank (aka you wanna play something OP) take scrapper. Idk much about scrapper, so I can’t help you there.

Is this DH Nerf Enough to Calm the Tears?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

^i can attest to this.

With a custom build of mine, I’ve got access to 10.5s of immobilize, 2 knockdowns, 2 knockbacks, 2 pulls, and a ward. 2 of these CCs are aoe and the rest is single target all while mostly coasting at a comfortable 1200 range. I may not spike like hell, but watching people squirm as the reaper on my team cuts them into pieces while they’re incapable of reacting is quite satisfying. 1v1, all of that CC combined with the blocks will literally allow me to smack you around like a ragdoll (not uncommon to 100-0 a person after they’ve burned their defenses without taking a hit). Cool thing is, I only have one trap slotted, but people keep crying about traps, so the chances of this being nerfed any time soon doesn’t seem like a possibility :P.

Is this DH Nerf Enough to Calm the Tears?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

1) if you’re full trap and the first round miss, you have SoW and Shelter to fall back on for almost 3 seconds of immunity to most forms of damage. After that, you’re as squishy as a thief.

2) not going to argue true shot’s effectiveness.

3) you neglect to mention that, again, you’re burning up all of your utilities for this burst. Since you can’t stop them from dodging (which every experienced player is capable of) your age old JI+ww combo, you’re now defenseless. Assuming LB+GS, you don’t even have SoW to fall back on. Is the burst powerful? Definitely. Are you completely screwed if someone dodges it? You can bet your kitten you’ll be down in seconds. As for the new F3, it does nothing to stop melee. If your targets would stop being idiots and either LoS you or (if they’re sure you don’t have traps under you) charge you with melee, you’d be kittened again.

4) people dying due to their ignorance of the spec/game.

1) Ehh…sort of…medi guard is a fairly durable spec (it was not soo long ago that many cried OP faceroll), and it commonly busts it’s utilities for a burst. High armor + strength in numbers and a ton of stability uptime means DH is always going to be a lot tougher than a thief, just saying, but I’m not here to quibble about the small stuff. Agreed that busting all utilities leaves you vulnerable.

3) You’re not wrong, but if everyone dodged the JI—>WW combo, it wouldn’t be a thing. shrug ?_? Miss WW? No problem, 6k true shot+2k autoattack is enough to carry any poor player such as myself. Also the F3 does block melee, as far as I recall.

4) Only time will tell.

1) medi guard is durable because of meditation healing. Less meditations = less healing. Assuming you only have JI and smiter’s boon, that’s an extra 4k healing on top of shelter 4.5k every 30s give or take 5s. With strength in numbers, you have a whole 3-400 more armor. This is nothing to a zerk/marauder and conditions ignore armor. You get 3 stacks of stability from fragments of faith for 5s (6 for 5s if you get CCed) on a 30s or so cool down while thief gets super potent repositioning (not saying thief and DH are equal, this is purely to point out defenses).

2) I used to hang out aloooooot in duel servers and people would constantly roll right through my WW. The only way it would land fully is if you landed chains (which could be stun broken and also the reason why you never open with GS) or if you teleported through terrain where they couldn’t expect to see you and even then, there are people capable of dodging. JI+WW is a low tier combo and it only has recently seen use before HoT because burning and permeating wrath allowing for a metric kitten ton of aoe burn AND EVEN THEN it was considerably hard to land, as some who’ve mained burn guard can tell you.

If you open with JI+WW, you’ve now forced yourself to rely on true shot (which is just as easy to dodge without a setup) or spam it until they’re out of dodges. Assuming they burned one dodging you, they’ll dodge the next (if they don’t already counter pressure you), blind/block/reflect/LoS the one after that and you’re basically a sitting duck.

As it has been repeated several times, this is a purely l2p issue.

Is this DH Nerf Enough to Calm the Tears?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I never noticed that playing on/against DH. Thieves and other faster classes would just jump behind me while i fought someone else and then pokepokepoke

Did they reset MMR for the expansion?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

You could always wait until they release the new PvP leagues. Then you and your buddies could premade vs people absolutely new to the game and feel good about yourselves until you hit the high MMR bracket again and get destroyed.

Is this DH Nerf Enough to Calm the Tears?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

1) if you’re full trap and the first round miss, you have SoW and Shelter to fall back on for almost 3 seconds of immunity to most forms of damage. After that, you’re as squishy as a thief.

2) not going to argue true shot’s effectiveness.

3) you neglect to mention that, again, you’re burning up all of your utilities for this burst. Since you can’t stop them from dodging (which every experienced player is capable of) your age old JI+ww combo, you’re now defenseless. Assuming LB+GS, you don’t even have SoW to fall back on. Is the burst powerful? Definitely. Are you completely screwed if someone dodges it? You can bet your kitten you’ll be down in seconds. As for the new F3, it does nothing to stop melee. If your targets would stop being idiots and either LoS you or (if they’re sure you don’t have traps under you) charge you with melee, you’d be kittened again.

4) people dying due to their ignorance of the spec/game.

Countless Chronomancer Bunker Build

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Never have I ever thought mesmer would become a bunker. Good video and nice build. Only thing that irked me was your team x.×.

Z-axis Access

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Except ele isn’t that big if a threat anymore.

Any WvW Meditation Roamer Builds?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Valor: smiters, strength in numbers, monk
Other trees are to your choosing.

Virtues is a sweet bonus, the resolve and courage buffs give you extra condi clear, stab and a stun break (that can all be shared). Unscathed is nice, but I take retaliatory.

Honor for the usual force of will and empowering might for a decent health and damage boost. I tend to take protective reviver, but the adapts there are kinda bad. Also grants its vigor which is great.

Zeal gives you some better damage options. Fiery wrath, zealous scepter, the GS trait and symbolic avenger.

Radiance, for non burn, grants you an additional immobilize on justice. Perfect inscriptions grants you a shorter CD on that trait.

In short, for optimal damage, take zeal, radiance, valor.

For a mix between support and damage, take valor, honor, and virtues. The honor can be replaced with either zeal or radiance at your discretion of course.

P/P daredevil thief build and gameplay

in Thief

Posted by: SlayerSixx.5763

SlayerSixx.5763

I will try your ideas
But steal gives you one more dodge every 20 sec
Trick remove condition
Daze on demand
3 more initiatives
And dmg modifier 5-15 %

Sure vigor is needed but the stealth give some time to regen and the blind combo with bound amazing

And jump dodge don’t work with bound as you wish at least for me

The buffed vigor beats the steal in the long run, IMO. Escapists absolution + unhindered extended dodge animation is godlike condi clear. Have a ranger rapid fire you and he’ll cleanse all of the condis for you. Don’t forget condi mesmer and their cheesy crap finally screws themselves over. The mesmer+the clones will make sure they negate their own condi application. Burn guard drops his whole burst and then smites, the smite will easily cleanse everything you need.

For daze, you’ve got access to headshot if absolutely necessary (interrupting DH barrage, true shot/reaper gravedigger etc).

You’ll never really enjoy that initiative damage boost since you’re constantly burning it up. Again, if you want damage, 10% damage boost when target has condi applied to them and another 20% with executioner (hell, improv is also great if you feel like the damage isn’t necessary).

As far as I can see, the only realistic bonus trick gives that acro or DA don’t offer is the 3 initiative, but experienced thieves don’t burst all of their initiative in one go unless they’re sure it’ll take the target down.

Trap nerf? O.o

in Guardian

Posted by: SlayerSixx.5763

SlayerSixx.5763

Then that’d be a glitch, no? Or are they running along the edge repeatedly?

Is this DH Nerf Enough to Calm the Tears?

in PvP

Posted by: SlayerSixx.5763

SlayerSixx.5763

^what does this even mean?

Dragon Hunter DPS

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Well from a thief’s perspective i cant engage against DH alone, though thats not that much different from before.
Evading the traps isnt an option if theres that trap that creates a barrier, so i rather not engage at all. Ranged battle isnt an option either since most dragonhunters got that sweet longbow with them that hurts like hell aswell. Cooldown on the most damaging trap is 20 sec at max, so there isnt much time to deal dmg to the guard at close range.

At the end theres no point in fighting them alone, so i rather dont do it.

Does that mean that they are too strong? Well, dmg seems a bit high in general and since im playing thief im pretty much kittened anyways right now, so theres that. I can only say that theres nearly no other class out there that can burst as good as a DH.

Highest damage trap is maw and that has a 60s(48s traited). Procession of blades hits 1.5x harder than true shot, but deals its hits rather slowly (more than enough time to respond). This trap also, when traited has a 16s? CD. Test of faith hits once for less than a procession of blades (less than true shot as well) and deals more damage if you cross it (you can run back in immediately if you want, since they nerfed it so that the barriers have a CD when damaging the same person more than once. Fragments of light and w.e that reveal trap are deal negligible damage.

Once you’ve broken/cleared the maw, you’re good to go for another 60-48s. More than enough time to end a fight if you aren’t bad. If the fight is still going on, you’re likely to get +1d.

Is this DH Nerf Enough to Calm the Tears?

in PvP

Posted by: SlayerSixx.5763

SlayerSixx.5763

Well if they take away the unblockable part of “deflecting shot” i would be happy for now..

At the moment this skill just breaks my defensive abilities (knockback trait) and leaves me blinded and interrupted + vulnerable for all other stuff DH can do, its not like DH doesnt have enough unblockable stuff.

10 sec unblockable blind is already very good (+ it destroys projectiles) but because its unblockable it will trigger the knockback trait.. interrupting shield stance or any other block skill.

Greetings your little brother Warrior

^thia needs a fix too lol. Not only because its kinda like blinding dissipation hitting through evades pre fix, but its kinda annoying to have another DH interrupt my shelter x.×.

Trap nerf? O.o

in Guardian

Posted by: SlayerSixx.5763

SlayerSixx.5763

None of these nerfs are too debilitating. I mean, sure, it is annoying that idiots won’t get punished as much, but blocking off an entire area during a team fight AND dealing respectable damage is a little too painful for a lot of people to deal with. It isn’t even a matter of whether or not they dodge, but how difficult do you want to make the game in relation to the ease it takes to drop the trap? Things like maw are justified due to their CD, remember.

Concerned for DH future because of QQ

in Guardian

Posted by: SlayerSixx.5763

SlayerSixx.5763

True shot is a white Arrow hitten between Swords and Crystals from the DH traps its very hard to see when its used as that combo blends together.

they also changed rangers pbs shot to have a Black arrow trail when fired, so it does not blend into the area previously it was also White making it nearly non-visable same goes for Trueshot and with its low cast time and low cooldown you can’t dodge every time he fires , that ontop the DH has two Teleports one on sword one on LB and a extra swoop as a Virtue.

when a DH does this most player Expect a Medi guard/burn guard type burst right after the teleport so they dodge instintively every time the DH teleports making it much much easier to land a trueshot each and everytime.

and since it Peirces + can grant stability on a 4second cooldown , it ether needs a longer cooldown(6seconds) because of its Utilitiy the stability granted lasts 6seconds so it can carry over into the second trueshot making the DH have pretty much enough Stability to take any CC he likes after the first Trueshot.

or just simply if you want to keep the 4second cooldown and that amount of Utility+damage , one or the other must be reduced.

You don’t need to see the true shot. You just need to see the guard take the position, which is enough time to know when to evade.

Also, the stability is from heavy light. Which has a 10s CD. Which needs you to land an attack prior to it. Not that it makes the trait any less powerful, but people need to stop altering facts in an effort to nerf classes.

Is this DH Nerf Enough to Calm the Tears?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

^which people will never admit, unfortunately.

Honestly we need a nerf (Mesmers)

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Rev IS arguably stronger than mesmer. Their burst isn’t that threatening anymore now that people can tank/dodge most of their stuff. I’d even hazard a guess and say they’re back to their pre 6/23 state.

I don’t even have a mesmer on my account :P. Just speaking from my experiences on DD and DH vs them.

Maybe back to pre 6/23, but back then mesmer had lots of damage and low survivability. Now mesmer does very little damage (Aside from gravity well) and has insane block/invuln uptime instead!

I’m not sure bro but i just fought a mesmer earlier and my rev is marauder trinket and my Armor is 2.4k and HP is 21k but the mesmer bursted my HP from 21k to 8k. If i’m not using Herald legend i’m probably dead and i was a bit in good rotation so i manage to stay alive but still mesmer manage to kill me.

I have 18k HP on my DH. I got into this sort of death struggle vs a chrono and we literally danced till each dude burned all his skills and we were reduced to autoing. He kept churning out clones and I kept manhandling him with CC. I managed to make it out thanks to a team mate coming to pull me out of that, or else we wouldve had a downstate fight that I wouldve won (guard downstate > mes downstate). It was probably the most entertaining fight I’ve ever had since HoT dropped.

FYI, I’m not even full trap :P.

Is this DH Nerf Enough to Calm the Tears?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I only have maw slotted on my bar and people still call me a trap noob. Trust me, the tears won’t stop until every guardian is forced back into medi and people will still cry about us being OP.

Elite specs in PvP, with Tier List

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Daredevil is fun, definitely, but running melee is dangerous nowadays, that’s why DD doesn’t rank that high IMO. You’ll end up spending more time dodging than fighting and then eventually get rekt either way.

Elite specs in PvP, with Tier List

in PvP

Posted by: SlayerSixx.5763

SlayerSixx.5763

Daredevil above scrapper and reaper. Lolk.

[Suggestion] Buff Thief? Start simple!

in Thief

Posted by: SlayerSixx.5763

SlayerSixx.5763

^sounds legit. Also, why not make steal strip one boon baseline? Not game breaking since you can take additional boon steal with trick and most people take trick for SoH anyways.

Also, buff stealth to always reduce 10-15% damage taken and passively cleanse 1 condi every second.

Normally, these ideas would be over the top, but base thief is currently chilling at the bottom of the lowest rung and needs something crazy to bring back up to speed.

Concerned for DH future because of QQ

in Guardian

Posted by: SlayerSixx.5763

SlayerSixx.5763

I’m hoping ANet ignores the forums for the most part and just looks/balances according to what goes on their comps.

Nerf Thief

in PvP

Posted by: SlayerSixx.5763

SlayerSixx.5763

The PvE side is friendly :P. The PvP/WvWvW side? Same kitten, different game.

Honestly we need a nerf (Mesmers)

in PvP

Posted by: SlayerSixx.5763

SlayerSixx.5763

^thats it. Every mes should just stat full bunker now.

Please Remove Wiggle From Dash Animation

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Posted by: SlayerSixx.5763

SlayerSixx.5763

This was my absolute favorite part of the entire daredevil specialization. That animation is perfect and I don’t want it going anywhere.

Pick bound if you don’t like it. I can’t get enough of how awesome it is.

I won’t pick bound, but I still don’t like this Dash animation. I need the modifiers from it but that animation is anti productive if you’re in the action a lot in WvW and I can’t imagine it’s any easier to not get yourself killed in sPvP the way those maps are designed where it’s already difficult enough to keep within your kill box or on a point.

Woah, hold on. You want a distance change or an animation change? The problems you mentioned still won’t be remedied with a simple animation change. Also, the animation drops you in line with where you started, its nothing but an animation.

Increasing the number of Guild PvP Teams?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

3 people of the same guild team*