Soon™
/15char
Guardian, regardless of build, sustains off of his abilities. If you got stealth ganked, there’s not really much that can be done. If you got ganked by two people you saw coming, that’s a l2p issue.
btw what happens if u guys cough a guardian with all traps on cd?
We are dead, He just put traps and killed whole party.
And seriously now. DH will stack kittenton of Blocks and Godmodes to stay till next trap comes off cd. Please dont say 20 SEC is BIG cd, cuz as a thief i will LAUGHT MY kitten OFF.
You play thief and find traps to be an issue? I farm dragon hunters 1v1 on my thief. You literally play hokey-pokey with shadow step and bam, he’s defenseless. If he just arrived on point, even better. Shadow step is literally the best skill in the game for dealing this aside from rev hammer 3.
You can evade you can try, as long as DH hits you once you will amost sure die. Its still MEDIGUARD, same mediguards that could instakill thief with utilities… Played DH whole day now. Died some times to other dh and once to chronomancer(my bad, if i had 2nd fight i would easily win) Other deaths were like 2/3 ppl chasing me down hard. There was NOT A SINGLE thief that could kill me, Only 1 got me to low hp cuz he reflected trueshot to me… But its not only thief, There was no engi that could kill me, no rev, no ranger/druid, no warrior(especially not warrior) IT WAS SO EASY, SO PAINFULLY easy that i didnt rly wanted to swap chars to do dailes. Only games i lost were like DOUBLE thief in team or afker/leaver/ragekid. Its even funnier cuz only on my dh i keep 1 “packet of salt” just in case someone says that DH is op. And i will abuse this class/spec till devs see stats and consider nerfing it to the ground.
You beat a properly played cele scrapper? Did he keep running into your traps? He had to, since that’d literally be the only way he’d lose.
A properly played thief can and will destroy a DH, especially with DD since all it takes a simple dodge to negate 90% of their LB attacks.
Also, I’d love to see you guys take a full trap (or even medi trap) and face any duel server regular. I promise you that NONE of you will get even past HALF of some of these player’s utilities before you’re completely annihilated.
Exactly.
/15char
^honestly, something like this should go without saying, but oh well.
Best of luck, OP.
Edit: So, you want to play something you know is underperforming, refuse to play anything else and then insist that this justifies your want of afking and refuse to believe that people won’t just support you?
I can’t even cuz this sort of logic is so odd. I hope I never find you on my team.
Thanks for this reply.
I’m not asking for justification, I’m asking, logically, why I shouldn’t just go afk as a bad player and do something like a read a book while my points acrue. I’m not asking for anyone’s support. I’m asking a logical question.
By the way, I’m not all that good with other classes/builds either. It’s not like I could just switch to engi or warrior and be a good player. I’m fine with admitting that a lot of PvPers have better twitch skills than me.
Also, you seem to assume that I’m already afk-ing, and that I’m a horrible teammate. Nothing is farther from the truth. I almost never afk, unless the match is clearly over which has only happened maybe twice. Like that 500-0 nothing match I had against a pre-made some time ago. I’m actually pretty good about capping empty points while the rest of my team is zerging mid for no apparent reason
, using trebuchets and razzing when I can, all that stuff.
Again, no need to get emotional, just asking a question.
I don’t understand why don’t just quit. You obviously aren’t enjoying the game and seem adamant in your belief that you’ve done everything possible to improve (you haven’t). The vanilla builds are still functional, you just have to get creative. Reaper might give you a hard time (gives anything melee a hard time) and scrapper just rolls over everyone, but S/D is still functional vs most builds. Feel free to PM me in game if you’re interested.
btw what happens if u guys cough a guardian with all traps on cd?
We are dead, He just put traps and killed whole party.
And seriously now. DH will stack kittenton of Blocks and Godmodes to stay till next trap comes off cd. Please dont say 20 SEC is BIG cd, cuz as a thief i will LAUGHT MY kitten OFF.
You play thief and find traps to be an issue? I farm dragon hunters 1v1 on my thief. You literally play hokey-pokey with shadow step and bam, he’s defenseless. If he just arrived on point, even better. Shadow step is literally the best skill in the game for dealing this aside from rev hammer 3.
^honestly, something like this should go without saying, but oh well.
Best of luck, OP.
Edit: So, you want to play something you know is underperforming, refuse to play anything else and then insist that this justifies your want of afking and refuse to believe that people won’t just support you?
I can’t even cuz this sort of logic is so odd. I hope I never find you on my team.
(edited by SlayerSixx.5763)
Don’t Q if you’re going to afk, or play something you can handle since its obvious S/D thief is not it.
Ranger is arguably easier to play than DH.
ROFL, This guy, ranger is FAR from being nearly as ez as guardian alone, forget even dragon hunter, a standard medi guard has more sustain than any power ranger while being just as easy and in some cases much easier to play. Playing a DPS guardian is EXTREMELY forgiving for a class with such high burst. Got condi bombed? No probs, pop CoP and nothing happened, getting focused hard? All gud, shelter is a 2sec block or just pop RF. Screwed up and didn’t dodge the stun? No worries, retaliatory subconscious will take the hit if its a big burst attack or you can just pop VoC for aegis + stun break if running virtues, VoJ for blind if running Radiance, SoW if using a focus or either one of JI or CoP if running one of them (which you should, trapper or not). Dragon Hunter further exacerbates the issue of the class being too forgiving while having access to very high dmg to an entirely different degree. Arguing that DH trapper is remotely close to anything a ranger trapper offers is ridiculous.
Edit: I was of the opinion that Reaper is the ultimate facetanking skrub carrier but now DH is actually much worse.
Ranger is easier to play. Doesn’t mean that ranger is more effective. L2Read, please.
A standard medi guard doesn’t carry the same trap burst. Vs better players, they know to hold out on their stunbreakers until you JI+WW. I’ve literally ran circles around medi guards on my thief since their combo is predictable. In fact, you can literally melt their entire combo down to two options. After that, they’re stuck spamming blocks, blinds, and auto attacks.
If you know he’s carrying CoP, why rush your condi bomb? Why not stat to bring at least a second one? Who only rolls with a single burst option? Would you purposely toss out all of your burst and CC on an engi you just know is carrying elixir S? Or a warrior with balanced stance?
Thieves are crying over all of the reveal, but no one is mentioning all of the unblockable attacks.
Retaliatory subconscious procs ONE aegis. Literally one. A mesmer rolls in with the good ole MoD, stuns, autos AND THEN shatters. Thief has hard to catch, warrior has last stand, engi has protection injection, all of which are arguably much stronger than ONE block.
Using JI for stunbreak. Lolwat?
I never compared trap ranger to trap DH. If you read carefully, I compared the longbow skills which are the main weapons of the two classes. There’s no doubt that DH traps outclass ranger traps, BTW.
My point is, ranger is far easier to play. Its obviously not as effective, but it is far easier to play than DH, since all of the weapon skills on ranger are far easier to use and are more flexible. As was stated many times all over this forum, the traps are far from impossible to dodge. One guy even went as far as to provide you guys with video proof of it.
The moment you get hit with the tether, create some distance and break the chain. Sure, he’s deadlier at range, but dodging a true shot is a much more preferable option to eating a whole trap burst.
If he JIs on top you and lays traps, they all have a trigger time before they go off. Get the hell out of there?
As far as I can see, you guys will keep crying and will keep dying. The game would be better off with less unjustified salt, so please take a “break”.
(edited by SlayerSixx.5763)
No matter how you put it, the variety of ranger skills requires more cordination, discipline and skill to execute for a rewarding play.
Hold on, what?
Rapid fire and true shot suffer the same predictability issues. DH’s knock back can’t be used freely at times. DH’s LB5 is obviously stronger, but that’s where DH’s LB advantages stop vs rangers. DH gets vigor, ranger gets stealth. DH is rooted for their true shot, ranger isn’t rooted for the RF.
Full trap dragon hunters have a fraction of a ranger’s sustain. Medi trap finds a bit of a midpoint, but then medi trap wouldnt pack the same amount of trap burst as full trap while still not packing similar sustain to a ranger.
Ranger is arguably easier to play than DH.
I get it guys, you guys don’t like dragon hunter. You don’t like that one guy can carry such powerful area denial. You guys just want some fast and explosive fights that are fun to play, not some one sided curbstomp when you facerush a DH. Problem is, the game isn’t balanced for you guys. It’s balanced for the better players, as it should be, or else top tier play would be entirely messed up.
Once you learn the basic rotations on D/D cele, you’re already packing more heat than a majority of builds. The difference between a skilled dd ele and an OK one is their ability to land skills like fire grab and w.e that earth knockdown is.
Warrior, contrary to popular belief, takes more skill to pull of than it takes for mesmer. Warrior has very little active defense. Warrior has no teleports. A majority of warrior’s skills are ridiculously telegraphed. These are all factors that make or break a build at top tier and these are things that mesmer excells at in comparison to warrior.
Everytime you play warrior its as if your opponent looks like one of the easiest bosses in the game? Sounds like warrior has it easy. I’d, maybe, call every player something like artorias.
OR PIKACHU AND SMALL (DS fans will understand).
And most importantly learn to accept u can’t win every fight.
Woah, sir. You’re asking too much of the community.
I hope you have your grave ready, since all you’re about to get is death, OP :P.
Not a l2p issue. A bad computer issue.
I play on max settings and still can’t see it.
I’ll just randomly be bounced inside an invisible cage.
See, that’s the issue. Many others aren’t having that issue which is why when people argue about invisible traps, people just look at you guys like you’re crazy. There’s an obvious disconnect in communication here. Its clear you guys have a hardware issue and nothing else but that.
Powerful =/= overpowered. He had 0 access to direct damage mitigation. He had acceptable condi cleanse, but had someone brought a reflect or simply pressured him in melee (things a thief or mesmer could’ve easily done) it would’ve been GG.
I’ll agree that DH is simple. In fact, DPS guard in general is very simple. I say this after almost 1.5k games on guard using every build cept bunker. The only build that required any semblance of timing and baiting cleanses/dodges was burn guard, but people would rather slit their wrists and cry about the bleeding instead of trying to properly counter it.
Also, I agree that warrior (especially when trying to play at a higher level) is incredibly difficult to pull off properly (hence why they’re forced to run shout bunkers, and even those aren’t as effective anymore).
My only question to you OP is whether or not this thread was actually necessary.
If you think about it, all animes are turn based. Apply that logic to gw2 and you can finally balance warrior.
You cant CC him. It goes against anime logic to interrupt your enemy as he’s calling his attack’s name out.
Soon, there will be so many particle effects that you may as well not bother customising any other part of your player’s appearance.
What really tickles my funny bone is these elites are exactly what the core specs are, just moved over to other classes and given a makeover and a twist.
That would imply that anet already had an idea how powerful the amulet (among other things) could’ve been, but weren’t sure. It could very possibly mean that anet generally had their own agenda for buffs and nerfs and are already moving according to plan.
DH is everything I wanted my Ranger to be from day 1. I find it kind of insulting honestly.
And druid is what every bunker guard wanted to be from day 1. Trade?
Now, as everyone is aware, we have PvP leagues coming up soon. Naturally, in order for this to be fun, we need some sort of balance (or look-alike balance). We have many posts and many threads that have spawned since 10/23 and I believe its generally a mess for the devs to navigate through (if they do at all :P, give us a shout out bby(s)). We’ve had some good posts drowned under what can only be described as a cuecuenami (QQ-tsunami, kek). My goal here is to bring all of the good ideas for buffs and nerfs and either have em all here OR establish some sort of guideline for future thread makers who actually want to have some sort of impact on the balance discussion.
When complaining about classes, builds, amulets, etc, please leave the following:
Class:
Elite or not:
Weapons used:
Skills/combos in question:
What you’ve done to try and combat them effectively:
And the most important part……
SUGGESTIONS FOR FIXES AND WHY YOU BELIEVE THESE TO BE NECESSARY.
^I cannot stress how important this is in a balance discussion. Just crying nerf either gets you nowhere or leaves the devs guessing what the players want and sometimes break things entirely. Remember to be as unbiased as possible (imagine if this was your main).
Here goes nothing guys. Also, let’s try to keep this civil.
Well then, I stand corrected. Any proof of it happening here?
Uh, I do play on NA. I don’t see any favouring. Just bad design in some places IMO. I can’t believe professionals would hold any bias towards anything work related, although I do believe they can kitten up.
Maybe they’re removing them to make way for future additions and fear the minions could obstruct the gameplay?
Why would a developer favour any class over another? The devs (AFAIK) don’t even PvP in this game :P.
I’m sad they didn’t do TDM a little better. A more diverse map with power ups or plenty of backdoors would’ve made TDM oh so amazing.
Well, one the abjured elaborated on that point telling us that the reason was most likely how powerful minstrel was at top tier. According to him, he said that matches would actually go on until the time limit was reached and, in some cases, the scores wouldn’t even be close to 500.
Although no one actually understands the reasoning being the removal of the runes. My best guess would be because they summoned AI and with the recent AI buff, they’ve become a tad bit obstructive (nothing that can’t easily be dealt with by switching targets for a second, but nonetheless). I suppose venom share and virtue of justice could’ve been an issue if they procced with those minions (not sure).
Then I’m entirely sure your graphic card is bad man. I see the LB ward AND maw 100% of the time. At least now I understand where a majority of your salt is coming from.
Nah, it sounds like people running the game on low specs. Not much to be expected when every game’s download page warns you that you will experience less-than-optimal play if you don’t meet the recommended specs.
Then by invisible trap, do you mean the initial circle is invisible or is the maw itself invisible? I’ll assume you’re talking about having the entire maw itself being invisible. If that’s the case, I don’t understand how a person with max settings can’t see the jaws.
Sounds like a bad computer issue, OP.
Not a l2p issue. A bad computer issue.
Nah, it sounds like people running the game on low specs. Not much to be expected when every game’s download page warns you that you will experience less-than-optimal play if you don’t meet the recommended specs.
OK, for the sake of clarity, what do YOU want done with maw, glaphen?
Increase cast time to at least 3/4 seconds and give it a different animation.
I’m sure the you know that by increasing the cast time to that length would be fair if you reduced the CD by a certain amount since it would be unusable during a fight.
Also, what do you mean by a different animation? The huge fangs popping out of the ground aren’t enough for you?
Different placement animation so it doesn’t look like a Ranger placing a Frost Trap. Not like the jaw is visible most of the time, but even if it was that gives you less than .5 seconds if it can be dodged.
Oh, OK. That sounds fair, so long as the CD gets knocked down by a chunk.
OK, for the sake of clarity, what do YOU want done with maw, glaphen?
Increase cast time to at least 3/4 seconds and give it a different animation.
I’m sure the you know that by increasing the cast time to that length would be fair if you reduced the CD by a certain amount since it would be unusable during a fight.
Also, what do you mean by a different animation? The huge fangs popping out of the ground aren’t enough for you?
OK, for the sake of clarity, what do YOU want done with maw, glaphen?
Well, medi guard always was the hard counter to thief. The only spec that can run pre-zerk and currently marauder when thieves are on the prowl and still survive.
Until they devourer venom + flanking strike proc + DB spam and steal/infiltrator signet. Not saying its amazing. Just saying I’m seeing more of them.
D/D deathblossom spam condi thieves are slowly becoming a thing in soloQ.
That’s what berserker needs. Just gotta call your attacks out like an anime character.
Radiance seemed like a waste (garbage grandmasters for non-burn). Valor gave me the fury I needed when I needed it. Zeal was symbol related we all know how reliable those are. I took honor with strength runes and a strength sigil. The might uptime was great, coupled with the vit (marauder + FoW = a little more than 20k). The res support was only icing on the already sweet cake.
The trap only has a 10s less CD, but requires for you to always drop it at your targets feet. You can’t heal with it when you want to unless you run to them/pull them into your trap. If you can’t do that, you get less healing than litany with none of the bonuses.
(edited by SlayerSixx.5763)
I have a super idea. Instead of adding the vitality, why not make honor passively reduce incoming damage when you have regen ticking and then another minor that increases all healing done by a % of healing power (adds onto whatever you’re already doing with x amount of healing power). This way, you still have to dodge/block actively (what guard is known for), but you still have defensive options that aren’t completely broken.
Also, I agree that all the unblockables and the virtues nerf is ridiculously dumb.
My non-DH guard takes honor. You’re asking anet to give him as much HP as a warrior through that single trait line. Imagine the ensuing warrior QQ lmao.
Also, purification is a weak heal. People keep talking about the heal amount but keep neglecting to mention that signet of resolve exists, heals for the same amount AND passively cleanses conditions for you.
It isn’t wanting a play style separate from D/P (there are). The issue is trying to make the class do something it isn’t good at. That’s like trying to add as much swiftness as possible to a necro or guard and then trying to do a thief’s job of being the back cap +1 dude, or trying to make a healer mesmer.
There’s way to set a skill to auto fire iirc. I think it was Ctrl+w.e skill you wanted to spam.
Well, you’re arguing with idiots then. People seem to confuse tanky with bunker. Just because you can mitigate a lot of damage doesn’t make you a bunker, otherwise EPx2 and medi guards would also be considered bunker.
I’d personally replace shredder with elixir S or even tool kit and kinetic battery for w.e that endurance regen trait was. Problem is, you don’t seem to have much direct damage mitigation and you’ll be forced to burn kinetic battery at inopportune moments at times. Since you have stealth gyro, I find lock on to be a bit of a waste, but if there’s nothing better on that line then go for it.