You should practise on your sarcasm skills
LB5 places a ward around everyone who’s still in the radius after the channel completes.
Abjured vs people playing their first hour. I would actually watch that hoping the newbies pull a completely random combo out of their kitten and wipe the whole team at mid.
4 DHs and one thief.
Anet needs to nerf thief.
Oh come on, Warrior has been part of every meta since the game came out. For the first month in 3 years its not overpowered and you complain. It’s still early, a lot of the builds haven’t been discovered yet and the meta isnt solidified.
So everyone is taking turns now? Even though what you’re saying about them always being meta isn’t true, it still isn’t right. Every class should be able to bring something to the table competitively. Does ranger deserve to be meta because of druid after they killed spirits so long ago? Yes and no. They should’ve been enjoying competitive play along with everyone else.
People are starting to take things a little too personally.
But true shot has a 4s CD. The usual BP>HS+steal combo costs 9 initiative and has a 20s CD on steal. Without steal, you’re using BP>HS>Shadow shot (assuming range) costing you a sweet 13 initiative (initiative CD is 1 per sec).
You can argue that it has 0 telegraph, but you’d be a fool to not try and make the thief’s life harder by kiting in circles away from his BP. Kiting him forces him to burn shadow shot meaning he can’t spam HS in the powder for stealth longer than 3s because of initiative restraints.
True shot, on the other hand, can force the target to burn 2 dodges and then land on the third shot, taking…….12s AND is ranged, which is already a major plus.
First tip? If your pre-HoT build isn’t working, change it.
For instance, I’m enjoying a P/P daredevil. Super effective in 1v1s and can actually team fight because he doesn’t need to be in the middle of the action. If the enemy focuses you, a ton of mobility and stealth are at my disposal to give them the finger.
Second tip? Learn animations. The elites are literally a kaleidoscope of lights, so it’ll be a task if you’re a newbie.
Third tip? Re-roll if you can’t find anything effective. Thief, unlike the rest of the classes, promotes super fast reflexes and decision making (in relation to the game, pls no moba e-sports examples).
It isn’t that he thinks they need an adjustment. He just wants to suggest changes that won’t break him when the nerfs do come.
So you think taking the cc off of these doesn’t make a huge difference? The main complaint against DH is that it hits hard and it’s too difficult to dodge out of it between the daze and the initial burst. The comparison always comes back to ranger traps and how you can move out of them easily.
So toning down the CC makes a huge difference. Also without trapper runes you wouldn’t have to deal with guard disappearing constantly.
My points I’m trying to make is that your approach to balance shouldn’t be just hit cooldowns and damage. Because when you do that you are left with skills that no one wants. You can nerf things without making them useless. You want to bring them in line with other things. I think your problem is that you just want to completely obliterate traps because they make you salty. The point is to make them fair, not to make them useless. Guards already have enough useless skills to their names that Anet refuses to reinvigorate.
Woah, idk if you looked into my post history, but I agree with toning CC down (or limiting it entirely to maw, as far as traps go).
So you want them to nerf teleports AGAIN?
The joke is a kittened off pidgeon pooping on his head repeatedly, yes.
It would encourage players to cross into other game modes, maybe?
Thing is, he CAN get focused :P. 5 seconds from virtue + shelter is 7 seconds of block. He can’t attack while sheltering, so its really just the virtue that rustles peoples jimmies. More traps = less meditations. Less mediations = less heal.
On paper that sounds fine, but when you pair the new (amazing) virtues with RF, that amounts to 7 seconds of block, plus 3 seconds of invuln and another 5 second block, (that’s 15 seconds for those of you following from home), and losing 2k healing from 1 meditation isn’t a huge issue because F2 heals for 4k (as opposed to 1.6 k pre-HoT). F2+RF=8k heal.
Just saying.
But that means no maw, which means a huge hit to their ability to CC. I honestly have no issue with that.
Thing is, he CAN get focused :P. 5 seconds from virtue + shelter is 7 seconds of block. He can’t attack while sheltering, so its really just the virtue that rustles peoples jimmies. More traps = less meditations. Less mediations = less heal.
put 1 dagger into your main hand -> Press and hold 2 -> Character spams heartseeker -> Kill everything -> PROFIT
That was good at launch but now with the power creep of other classes and the godly amount of thief nerfs you dont want to spam just one ability and be caught without initiative cause you will most likely die.
Joke
.
.
.
.
.
.
.
.
.your head
It isn’t that he thinks they need an adjustment. He just wants to suggest changes that won’t break him when the nerfs do come.
Masteries are irrelevant to PvP. So there is no reason to give mastery experience to PvP.
There’s no reason to give anything in sPvP after you’ve unlocked all of the build items. Why give sPvPers anything at all?
@OP
That, or give us skins. Glorious, glorious skins.
It might, but not that big of a deal there since its PvE :P. We should have the PvErs cry about DH traps. Watch the nerfs flyyyyyyyy in.
It screams necro.
why, because of the bats?
Black skulls, chains, and the bats, of course.
Find a cool dude in a duel server who’ll drop hints. I’d help you out, but I haven’t been on much lately.
But you understand that a majority of complaints aren’t bug related?
I know, I’m just sharing my frustration that these bugs may exist when leagues start
Then frustrate away. Apparently, ANET has been hunting bugs, but it seems they’re only interested in PvE related ones.
But you understand that a majority of complaints aren’t bug related?
^ugh, so many good ideas, but anet ain’t doing nothing. Personally, I’d move the knock back to lb3 since the knock back is supposed to help you land true shot easier (even comes with some stab).
Skyhammer is a great casual map. Wait until ranked returns and then enjoy your MLG prosports then. For now, though, screw around and have fun lol.
…sounds like a bodybuilder’s workout regimen lol. I guess effort is one of the few things that’ll forever remain a constant in this world.
Once leagues are set into motion and everyone’s actual level of skill being apparent to the world at large, they’ll realize its them, not the game…..
I wonder why top level players don’t come here often (cept for chaithh, that kitten. Y U STELA MINSTERL FROM US MENG).
Or they’ll still cry.
Without the DH burning dodges with true shot and maw (don’t bring up LB5 in a 1v1), all it’d take a simple dodge roll to negate ALL of the burst, just like 100b and even then, they have no long lasting stuns aside from maw and LB5 that would warrant burning a stunbreak, so in reality, its the daze on trap that’s screwing people over, not the damage or the teleports or even the insta cast.
That’s almost a full time job man, kitten.
I focus on getting better mechanically. Of course, I won’t goof off and cost my team the match, but I don’t worry about the win too much. I know duel servers exist, but there’s either people who are bad or people who run builds dedicated to just dueling which isn’t realistic when my goal is to get better in conquest.
OP isn’t talking about staff. Staff’s attacks are easy to dodge (at least vault is).
@Doggie
I can think of at least another 2 that arent trenchcoats (or have a skirt).
Nope.avi
Funny how people always try to say that though when it’ll never be true.
https://wiki.guildwars2.com/wiki/Duelist_armor
http://wiki.guildwars2.com/wiki/Vigil%27s_Honor_JerkinThose are two right there, aside from the glorious. Have a nice day, sir.
Both have skirts, dude so thanks for adding to the funny business. So I wont have a nice day regarding this. Tired of them making my weapons clip, making my Sylvari’s butt look big and getting snagged on bushes and other random objects when I’m running around so I’m locked into Glorious forever.
Those are skirts o.o....? The jerkin is literally an undershirt and the duelist top is a baggy shirt o.o. If you want to convince yourself the glorious top is the only top that doesn’t get remotely close to your knees, you’re welcome to.
Well, I have to also add that I’m a sylvari. That’s probably the reason for the difference in viewpoint :P.
That shouldn’t happen. Even if the opponents are n00bs, a party with warrior is supposed to lose at all costs. Please nerf warriors immediately, Ty.
qft
Not a bad idea, but the damage reduction should be more like 50-60% of what it is now rather than cutting it to nearly 20%.
Thieves are so desperate to protect a broken class mechanic
that regard everyone in this match as bad players.Here is condi version example:
https://youtu.be/qbZwzep673oI bet thieves will say these people are bad players also.
You can say so again and again.
How handy?
Let’s see how many people you can make bad players.
I enjoyed that video, tbh. The warrior at the start was almost cancerous with his stupidity. She got the dagger storm off so clutch I nearly choked in that SH clip.
People refuse to admit that, possibly, it’s their build that is deficient. She’s purely melee with very little mobility options. Avoid the caltrops and uncatchable procs and you’ll win easily. This is from my experience facing them as a P/P thief. My DH would literally lock her down after her first round of dodge spam and then its GG.
does 8,000 damage for getting hit by one ability seem fair? i rest my case.
100b, rapid fire, melee mind wrack, back stab, unload, grave digger are among only a few skills that can hit that much, if not more.
My warrior, with your average zerk build, can hit 17k on his 100b (burn stun breaks and hit 50% HP and its insta GG). My thief can land 10-12k unloads. BP > HS+steal with procs is over 10k as well. My guard can whirl for almost 9k (a lot more of I throw in SoW).
You can argue everything else like how it covers the entire point, how they burn your dodges using LB2 and then daze you with traps so you can’t use your utilities and get eaten up all while fighting from 1200 range or how they have an kitten of CC, but let’s not cry about damage here like they’re the only ones that can burst.
What? 100b takes a huge effort to set up the attack properly and most of the times it doesn’t land all 8 strikes on the intended foe. 100b channel is actually 3.5 second long and with 8 separate strikes while traps’ are instant. How on earth did you compare the two?
I was pointing out that damage shouldn’t be taken into consideration as a serious argument. Every one of my mentioned abilities will destroy you and should be nerfed if damage is as big a deal as people make it out to be.
Also, the logic behind 100b+bulls rush (or your choice of stun) and the DH spamming true shots to burn dodges, LB5 and maw to burn stun breakers and then test of faith+heavy light/virtue chain and procession of blades to burst down is the same.
Traps activate instantly, but don’t deal the damage instantly :P. 100b is instant, but doesn’t activate instantly.
Burn dodge > burn stun breaks > pop burst.
does 8,000 damage for getting hit by one ability seem fair? i rest my case.
100b, rapid fire, melee mind wrack, back stab, unload, grave digger are among only a few skills that can hit that much, if not more.
My warrior, with your average zerk build, can hit 17k on his 100b (burn stun breaks and hit 50% HP and its insta GG). My thief can land 10-12k unloads. BP > HS+steal with procs is over 10k as well. My guard can whirl for almost 9k (a lot more of I throw in SoW).
You can argue everything else like how it covers the entire point, how they burn your dodges using LB2 and then daze you with traps so you can’t use your utilities and get eaten up all while fighting from 1200 range or how they have an kitten of CC, but let’s not cry about damage here like they’re the only ones that can burst.
We had a test four days before and 100b can hit 8.2 k average (if your opponent stays still/ without all the signets and elite). But ranger’s longbow can only deal an average of 6.2 k dmg. Only with all utility skills and elite it can go up to 8.3 k, and this is only if your opponent forgets how to dodge during that bloody channel. And if your opponent has no reflection, which is impossible because every kitten profession in this game has reflection. Then you are forced to wait for your skills CD.
Please do not give information that is based on your old experience (before the latest patch). As a micro-management lover we always test builds and their effectivity. Best way to learn is to test it with at least three people.
By the way ranger’ (core rangers) longbow build sucks now.
Before 50%:
Savage leap>tremor>final thrust>swap to gs>adrenaline burst (procs heightened focus and signet mastery)>bulls rush>100b.
You don’t need to activate any of your signets since the signet mastery trait will proc to give you the last bit of precision you need to hit 100% crit rate. Honestly, this build could be tweaked for aloooooot more sustain, but this is what I use when I occasionally play warrior. Guaranteed kill if you’ve burned your targets stun breaks spamming final thrust, sword flurry, and tremor.
If you’re referring to DH QQ, I have only this to say:
The traps are, functionally, fine. The ONLY thing that needs to be looked at is procession of blades. Its as strong as 100b AND covers the entire point. Of course, like 100b, all it takes is a simple dodge roll if you aren’t pinned down. Again, like 100b, it’ll be nerfed just like 100b+bulls rush was. Unlike 100b, it has a longer CD and has to hit more times to deal full damage, but oh well.
People might also bring up test of faith and being ping ponged back and forth, but that’s a serious L2P issue.
It screams necro.
Smiters boon and monk’s focus + trap heal. When you drop it, you’re guaranteed 4k heal + the 6.5k from triggering it and that’s not counting the remaining 1-2 meditations you might be carrying that proc for another 4k + 4k from the virtue. Not a lot of sustain when compared to actual bunkers, but its what kept zerk guard ticking away when thief killed off every other DPS spec (pre 6/23, naturally). Well, that and the blocks, but it isn’t like you couldn’t spec for similar amounts of damage mitigation on other classes.
@Doggie
I can think of at least another 2 that arent trenchcoats (or have a skirt).
Nope.avi
Funny how people always try to say that though when it’ll never be true.
https://wiki.guildwars2.com/wiki/Duelist_armor
http://wiki.guildwars2.com/wiki/Vigil%27s_Honor_Jerkin
Those are two right there, aside from the glorious. Have a nice day, sir.
@Doggie
I can think of at least another 2 that arent trenchcoats (or have a skirt).
Except they deal, at most, two condis and need to flip 5 or 6 times while having you stand in their caltrops/uncatchable proc for the damage to be threatening. Like burn guardian, they’re countered by the bare minimum of cleanse. Unlike burn guardian, their damage takes forever to deal.
Ignore this if troll post.
Definitely a good build, but I’d replace withdraw for channeled vigor. Change weakening strikes for brawlers tenacity and voila, a more powerful heal on a slightly shorter CD that recovers two whole dodges without forcing you to drop bountiful theft for trickster.
I’m one of the players guilty for just roaming around in SH. Like the HJ players, I sometimes just wanna run around and shoot people up. SH’s layout and goal is so lax that its very easy to screw around.
Yea, condi DD isn’t exactly my cup of tea, but I always smile when a properly timed reflect goes off (during that 1vX in SH).
I suspect it won’t because even with all of the apparent reveal flying around, stealth is still a very potent tool. With unhindered giving the D/P thief a way to quickly create some distance, once he learns to read reveal tells (if they’re that exaggerated, I haven’t ran into many people using them and herald is melee range), thieves will go back to being able to at least comfortably stealth.
1.Give thief viable ranged AoE or access to burning such as a skill like ring of fire.
-insert Oprah handing out burn to everyone-
Thief needs to get cd’s on their mobility skills which is also vault.
Even though the thief finished that fight with less than 2,000 hp?
Think hard now.
Psst, hes a subpar player running a subpar build.
Hold on there, buddy. I can agree with P/P thief ruining DH, but warrior is big sack of nothing, regardless of build.
So you guys DO read the forums, eh :P?
Until they add a delay to the chain, just stay frosty and dodge.