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Why are all PvP maps the same?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Because for any kind of competitive PvP game, the overall structure of the game mode must remain the same for consistency’s sake. It must remain consistent so that any viewers who don’t play the game regularly can roughly understand what is going on and be able to be engaged with the gameplay. Remember, they tried marketing their game as an “e-sport” at one point and probably were planning to do so since launch.

For instance, league and DOTA have had literally the same map and game mode for YEARS and both games are older than GW2.

Lone Wolves

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Why would a FFA mode have any kind of assist mechanic?

Also, how would this work? Would it be similar to the death pit in HoTM? Or would there be some sort of map objective to draw player movement around the map. For instance, if the match is primarily composed of more mobile classes and you’re playing something that is slower, would you be entirely boned? Or if everyone was playing tankier, slower classes and basically created a deathpit, would you be reduced to just hopping in to steal kills?

See, the problem is that, overall, real competition has moved away from deathmatches to more structured game modes that provide some sort of framework for strategy outside of raw mechanics. Because of this, the time it would take to develop such a thing would probably not be worth it for ANet. Besides, I’m fairly certain you can just join a higher tier WvWvW server and just roam alot if you wanna just fight and have skirmishes/duels with other players.

I doubt it’d assist solo streamers since their popularity isn’t exactly being hit by CONQUEST, but rather the overall coverage and exposure the streaming community experiences.

Your Firebrand Tome Suggestions?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

He wants other players to share his misery which is absolutely not a mature position by any justification.

If you’re pointing out that the manner in which he’s stating his opinion isn’t correct, we can agree on that much.

Your Firebrand Tome Suggestions?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

You don’t play and you’re still here complaining about stuff you don’t play anymore?

He’s complaining because he obviously still likes the game and cares about it, but can’t stomach it in its current state. Its a very mature position to take tbh. Much better than what alot of losers do when they play WHILE actively not enjoying what they’re doing.

Never understood that mentality lol. Take it or leave it is such a weak philosophy.

I can understand complaining about specific aspects in a video game forum for a video game you still like and play.

I can’t understand complaining about various aspects of a video game you don’t play anymore because, presumably, you don’t like it anymore. I just can’t wrap my head around thequantity of emotional investment you’d have to have in a videogame to still whine about it in its official forum like some guy stalking his ex.

So assume you love your country and the way it’s being managed by the government is poor to the point where it is an active detriment to your daily life. So you do what anyone with enough sense and enough resources does and leaves the country. Now, you really want to return, but cannot due to the circumstances that forced you to leave still persisting.

Would you berate or belittle that person’s opinion of what things should be like because they’re no longer going through those struggles? Is his opinion suddenly less valid than those who are stuck in that situation? Or yet, is his opinion worth less if there are people who are currently experiencing said situation and actually ENJOY it?

This is really not a difficult concept. It is obvious that he would very much like to return to the game, but cannot stomach it in its current state due to the opinions on what proper gameplay should look like. Whether or not his opinions are based on any real or quantifiable fact is not the point here. Simply writing off his opinions as wrong because of factors that do not relate to the argument is exactly how you avoid any differing opinion.

By your logic, you can only provide input if you’re currently playing the game (as in, have been playing sometime in the last few hours/days). If the person is playing the game and enjoying it, more power to them. If the person is playing the game and not enjoying, he’s doing himself a great disservice. Similar to my previous example, people who are in a situation they are currently not benefiting from (and benefit can be anything from material gain to simple enjoyment), they will usually opt to move on and search for whatever it is they’re seeking elsewhere, which is usually the case for many gamers, especially in an MMO community.

Bottom line is, he and many others like him will continue to voice their opinions while demonstrating action (usually by avoiding the game). Why does avoiding the game strengthen their argument? Developers of any major game have no time to sift through singular arguments while generating new and fixing old content. The developers only have metrics and numbers, usually, to draw meaningful conclusions (MOBAs do this a lot by studying win and hero pick rates, etc) usually because these are representative of solid evidence and fact based off of reality. Knowing this, then, would help you understand why avoiding the game is exactly what you should do if you don’t enjoy it. If enough people avoid the game, the devs WILL notice the drop in their playerbase. Hopefully, if any level of investigation and competence is involved, they’ll eventually reach the core of their drop and attempt to fix things.

tl;dr

Why would anyone stick to the something they’re currently not enjoying? At the same time, are they not allowed to have an opinion on what would make the game enjoyable in their opinion? If people were written off for not currently playing the game, how would the developers be forced to grind for any real change or growth? Make no mistake, change is usually the by-product of necessity. If the devs have no need to change because their bottom line is not being affected, why would anything change or improve?

Why Ranked Games Should Allow 5 Players

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Posted by: SlayerSixx.5763

SlayerSixx.5763

As has been stated numerous times, the people who desire 5 man are an extremely vocal minority. 5 man would benefit a microscopic group of players at the expense of legit everyone else.

The only way 5 man can ever be OK is if it was 100% impossible to be matched against anything other than other 5 mans. The moment 5 man is allowed to go up against solo queue is the moment matchmaking becomes completely broken.

And even still, as long as they’re on the same ladder as soloQ players it would not be fair. They’d also need their own ladder to boot.

Your Firebrand Tome Suggestions?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

You don’t play and you’re still here complaining about stuff you don’t play anymore?

He’s complaining because he obviously still likes the game and cares about it, but can’t stomach it in its current state. Its a very mature position to take tbh. Much better than what alot of losers do when they play WHILE actively not enjoying what they’re doing.

Never understood that mentality lol. Take it or leave it is such a weak philosophy.

Greatsword PvP build?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

You could try core guard with valor virtues and radiance.

GS + s/f or sw/f with lynx runes and valk or marauder ammy (zerker if youre feeling brave). For sigils, you can try for doom and cleansing.

For traits, all the usual in valor and virtues. For radiance, you can go RHS into the two traits that function off of retaliation for all the spicy damage.

You can take full bar of meditations or shelter heal, depending on enemy team.

Thing is, since a majority of your damage is from your melee GS burst, you’ll have problems in any fight that involves more than 2 people. You’ll probably aim to hunt for side nodes and smaller skirmishes with this, or flanking a team fight to burst key targets.

Why Ranked Games Should Allow 5 Players

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Larry would have to build up an alt account with enough MMR to be matched with Joe.

Nice meme, friend.

Lets Talk - Signet of Courage

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Posted by: SlayerSixx.5763

SlayerSixx.5763

How can this skill be improved?

Change it back to a tome.

Gaaaah, no more books señor plssssss.

Aegis is annoying...

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SlayerSixx.5763

Aegis should appear (as it currently is) and remain on character for a couple seconds but should then fade out of view.

The argument that the “aegis visual is important for balance” doesn’t hold up when there is no equivalent visual for stability, and people often have to play ‘I spy’ with the boon bar when deciding whether or not to CC an enemy warrior.

But there is a visual for a warrior that has stability. It usually looks like them tearing your face off with pure, unadulterated rage, unflinchingly as well.

Your Firebrand Tome Suggestions?

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SlayerSixx.5763

I never understood why we complain that skills are too spammy, yet we demand skills for the classes we like to main have faster cast times. We complain about an overabundance of stability yet we demand they add it to our classes so we don’t get interrupted. We complain about too much condi spam yet we say axe doesn’t have enough condi or that mantra of flame needs more stacks.

Maybe if we want a balanced game, we should start by having a little more perspective and actually expecting and wanting our own professions to have exploitable weaknessess.

See, the overarching issue here isnt that FBs abilities aren’t spammy enough.

Look at it like this. Say every class’ power was represented by a simple pie chart. For the sake of avoiding a long winded discussion over details that won’t really progress the discussion, imagine every pie is literally the same size.

So a class like thief has all of their strength locked behind their ability to do their damage and avoid yours. They have their access to that locked behind initiative which has a fairly acceptable recharge time and a large pool (when traited for). This means that initiative is their deciding factor or the bottleneck for their strength. Say you moved the minor trait in trickery that increased their initiative pool to a tree they seldom used (such as shadow arts). You will see a bit of a performance drop for the good thieves and will see the bad thieves quite literally bite the dust.

Why? Let’s do a bit of math over their simple combo:

The simple black powder into heartseekerx2 costs 12/12 initiative. This means that they waste time while sitting in stealth, waiting for enough initiative to regenerate to do other things like setting up a backstab or attempting to escape.

If they were to heartseeker once, their window to backstab would decrease substantially (they’d have less than 2-3 seconds to do so, and a lot of blocks and other damage mitigation abilities last at least that long, not to mention that better players can simply bait out the backstab by judging how far away the thief and simply dodging after counting to 1-2).

Now what does the 3 extra initiative do for them?

Shadow shot costs 4 initiative. Black powder + heartseekerx2 leaves them with 3 initiative, meaning they only have to wait a single second to be able to shadowshot and backstab.

SB5 costs 6 initiative. If they wanted to escape, they can black powder+ heartseeker and still have enough initiative left for a single shot of their SB5.

I could make a similar example out of warrior and their fast hands trait that cuts weapon swap CD in half, since warriors are also super reliant on their weapon abilities as well.

The point here is that for Firebrand, too much of it’s power is locked behind the tomes and while they ARE strong (courage and justice, at least) they’re simply too inaccessible. Even removing something as simple as the cast time to equip the book and reducing the CDs for the tomes (90s untraited for courage is simply unacceptable) would go a long way to making the spec more usable.

Condition relief

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Warrior would need Burn as well because otherwise the whole theme behind Berserker is worthless…that being said I agree with the concept. Right now many classes have access to tons of different conditions. They may not all be able to stack them in high numbers, but the extra conditions make cleansing them much more difficult. I think we’ve all had a situation where we have 14 torment and 4 other conditions but the game cleanses the blind, cripple, and a stack of 2 poison.

I would suggest breaking conditions down into Damage and Inhibitor categories. Damage would be your burning, bleed, poison, torment and everything else would be Inhibitors. You could do a lot of fun things with cleansing that way by having some cleanses only work on one category.

This would also allow them to go back on the old design principal that some classes are inherently weak to certain things. You can have Warrior frequently cleanse inhibitors while having relatively few damage cleanses while Ele can cleanse damage for days but be very weak to inhibitors for example. It would be a way more interesting system and allows for the devs to reign in condis in PvP/WvW while still keeping them effective in PvE.

They also need to look at the damage vs duration aspect of damaging condis. I understand Burn being high in damage but it still lasts ages when it has no reason to. It should be for a burst of damage and then quickly fade. Meanwhile, poison and bleed should do much lower damage but linger. Again, you can balance this by having cleanse skills prioritize certain damage condis.

This is actually pretty good. Creates more diversity and thought to the condi system aside from “Does he have cleanses or resistance? If yes, save your big condi bomb. If no, drop your big condi bomb all over them”.

Valkyrie Firebrand

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Posted by: SlayerSixx.5763

SlayerSixx.5763

The change to Radiance is all sorts of fun, I just wish we had a dps alternative to Valkyrie, something like power, ferocity and condi damage.

I did make some valkyrie gear for open world, and I hope they fix the retaliation trait on firebrand, because it wasn’t working with the heal’s mantra charges.

Until they buff Guardian’s base HP, no amulet w/o at least +560 to vitality will work in sPvP

I mean, there are some guys who make no HP guard builds work (Arken comes to mind). Just takes a bit more finesse and you gotta understand that you can’t just jump into the middle of everyone and expect to live for very long.

@OP

Valk is all fine and well, but especially with PoF, there will be ALOT of boon hate. Daredevils, spellbreakers, necros, condi rev, and mesmers will usually be able to leave you just a bit salty as they tend to strip quite a few boons. Only problem with running valk and the new retal trait is that if you somehow LOSE the retal, your damage just takes a nosedive off of a very steep cliff.

Scepter Auto Attack

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I wouldn’t mind seeing the scepter 1 orbs doing a small splash damage around the target it hits.

-laughs in permeating wrath-

Firebrand needs more mobility

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Axe – Needs to play more like main-hand Dagger Elementalist

Core Cleave, Bleeding Edge, Blazing Slash – all changed to 300 range

Symbol of Vengeance – becomes a 450 range leap that drops the symbol at your feet when you land.

Blazing Edge – Stays 600 range but uses the ammo system and has 2 charges.

Mantras

Too hard to land on enemies or allies right now

All become either 300 PBAoE. Or 600 range frontal cone (like old Staff wave)

Traits

Stoic Demeanor is quite weak right now, especially for a Grandmaster trait ~ add 3 second Chill in addition to the Slow to help with options to maintain melee range on enemies.

Yeah, these axe changes sound pretty good. Another thing people need to understand as well is that Anet killed your justice damage outside of the tome as compensation for the amount of burn you do with the justice tome out. We need some sort of a weapon to pressure people with without putting ourselves in immediate danger (which FB was not designed to do).

Firebrand pvp, the spec has potential (vid)

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SlayerSixx.5763

Roughly, the general consensus for most of the elites is it feels like Anet paid more attention to the form over the actual function of many of the elites.

Personally, I’ve always been interested in a spec designed with conditions in mind for guard, but was thoroughly disappointed. We can hope things change, but the most I expect in the coming month is number tweaks. Anything impactful will probably happen some months down the line.

Soulcleave's Summit

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Posted by: SlayerSixx.5763

SlayerSixx.5763

From what I saw, the issue is that all these charr are too squishy + the abilities cost a ridiculous amount. I agree that the damage is nice (not sure if the damage can crit) but if it ever poses a threat and the enemy team is aware of it, it’ll get shot down very quickly.

On a side note, can you stealth these charr?

you can resummon it again if it dies no cd

There’s still a cast time if I’m not mistaken. This spec is clunky enough lol.

Firebrand bug mega thread

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SlayerSixx.5763

So far, the valor and radiance minor traits that reset courage and justice on res/rally or kill, respectively, dont reset the tomes.

The mantra trait doesn’t grant CDR.

The zeal GM trait that causes damage on aegis shatter has a much lower power scaling than is listed on the wiki.

Swapping weapons in RF cancels RF and doesn’t grant tome reset.

The usual terrain screwing with tome auto attacks.

Thats all I got so far.

Valiant Bulwark reflects ally projectiles

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Posted by: SlayerSixx.5763

SlayerSixx.5763

And the bug list just keeps growing, LOL.

Firebrand needs more mobility

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SlayerSixx.5763

I wouldn’t say mobility. I’d say they need more range on their abilities and a removal of a lot of cast times and cooldowns.

Your Firebrand Tome Suggestions?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Anyone noticed when casting F1 1# skill on enemy on little higher or lower ground there is no dmg whatsoever? kitten more and more things that dont work on firebrand. Awfull elite spec.

Cone skills are bound to x-axis, y-is non existant. If someone is on elevated ground skills wont dmg anyone, nor axe 3# pull. Thats a shame. Such limited and bad elite spec.

There is ALOT that is bugged with this spec tbh.

Your Firebrand Tome Suggestions?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Guardian was already a profession with limited mobility, and they dropped a purely melee spec on top of that, without any compensation.

You don’t get compensated for additions. Just… why does that need to be mentioned?

Problem is that its purely melee on a class with no mobility and no viable way to get swiftness (at least viable by sPvP terms).

Its like giving thief hammer and no sustain and then removing their ability to shadowstep. It just doesn’t work.

[Bug?]Symbol of Vengeance

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Add that to a long list of bugs lol. Tbh, I’m not even sure what to think about the spec anymore considering how bugged everything is.

Shattered Aegis(Mystic Rebuke) scaling bugged

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SlayerSixx.5763

You could actually make some funny power DH builds using this if they made it 100% power scaling.

Guardian Trait bugs

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SlayerSixx.5763

There are a ton:
-RF not resetting virtues.
-Minor in radiance that resets justice not working.
-Mantra CD trait not working.
-Apparently, if you swap weapons during RF, you don’t reset virtues AND you cancel RF.

Just 101 bugs for this glorious beta weekend lol.

Soulcleave's Summit

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Posted by: SlayerSixx.5763

SlayerSixx.5763

From what I saw, the issue is that all these charr are too squishy + the abilities cost a ridiculous amount. I agree that the damage is nice (not sure if the damage can crit) but if it ever poses a threat and the enemy team is aware of it, it’ll get shot down very quickly.

On a side note, can you stealth these charr?

[PvP] Firebrand Mantra Medi Bursts

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Posted by: SlayerSixx.5763

SlayerSixx.5763

AT LEAST WE AREN’T RENEGADE EH?

[PvP] Firebrand Mantra Medi Bursts

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SlayerSixx.5763

It has potential, but you of all people should know that when it comes to PvP, seconds DO matter. Simply due to the fact that there is a cast time on even PULLING OUT the book makes it very difficult to reflexively respond to threats. Especially now when you have both daredevils and now spellbreakers who are looking for every and all chances to interrupt you for more damage, all these elaborate animations and cast times are a huge detriment to anyone’s performance.

Add onto that how RF, the trait in radiance that resets justice on kill, and the mantra traits are all bugged and you just have a poor showing of the class.

Also, I’m pretty sure the trait that gives quickness for every stack of stab is bugged (pretty sure that can’t have been intended, although I could be wrong).

Personally, I’ll be sitting this elite out, but if this is what you’ll be running in the upcoming season when PoF drops, I’ll definitely be interested to see where you go with it.

Your Firebrand Tome Suggestions?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Tomes are instant casts.
Cooldown: 15s for all 3 tomes. 0 cooldown doesn’t work because of the traits.
Pages:

  • You have no pages when not wielding a tome.
  • When you open a tome, you don’t gain 5 pages, instead you gain 1 page every 0.5s while wielding the tome (in-combat only)
  • Skill #1 cost no pages.
  • You lose all pages when you drop the tome.

Remove stability from #1 of Tome of Courage and add a small amount of barrier.

Rework Legendary Lore: Now applies an effect around you when you equip a Tome
Justice: Burn foes around you
Resolve: Apply regeneration to nearby allies
Courage: Apply aegis to nearby allies

It doesn’t ACTUALLY have to interact with the traits that reduce virtue CD (you could alternatively add a clause that converts virtue CD to tome ability CD).

Also, I think that it’d be smoother to allow you to recover pages faster when out of combat, like every other resource in the game (like HP and initiative).

The cd reduction trait is not the problem, the problem is with other traits, like blind on F1, condi cleanse on F2 and stun break and stability on F3. Those have no internal cooldowns, so you would be able to spam them. And other traits that give boon on virtue activation, you would get permanent protection, regen, retaliation without any cooldowns.

Fair. I’m sure they could work around that as well, but at this point it’s probably asking them for too much.

Your Firebrand Tome Suggestions?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Tomes are instant casts.
Cooldown: 15s for all 3 tomes. 0 cooldown doesn’t work because of the traits.
Pages:

  • You have no pages when not wielding a tome.
  • When you open a tome, you don’t gain 5 pages, instead you gain 1 page every 0.5s while wielding the tome (in-combat only)
  • Skill #1 cost no pages.
  • You lose all pages when you drop the tome.

Remove stability from #1 of Tome of Courage and add a small amount of barrier.

Rework Legendary Lore: Now applies an effect around you when you equip a Tome
Justice: Burn foes around you
Resolve: Apply regeneration to nearby allies
Courage: Apply aegis to nearby allies

It doesn’t ACTUALLY have to interact with the traits that reduce virtue CD (you could alternatively add a clause that converts virtue CD to tome ability CD).

Also, I think that it’d be smoother to allow you to recover pages faster when out of combat, like every other resource in the game (like HP and initiative).

Your Firebrand Tome Suggestions?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Make tomes like kits and pages like initiative. Make em all share pages and cut down the cast time for a lot of the abilities. Add page cost to all abilities, varying with strength, make the autoattack cost nothing but rework the effect (more range, less impact).

[PvP/WvW] So we really are the new Necro.

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SlayerSixx.5763

I still wouldn’t compare us to necro. While the function is similar, we’ve still got access to quite a few defensive tools. Necro couldn’t generate even slightly the same amount of damage mitigation even if they wanted to.

Firebrand traits look nice on paper

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SlayerSixx.5763

Its just clunky. Thats all it is. The damage is there if you do a proper justice tome rotation. The other two books are a bit lack luster although that can remedied if they made the books function like kits with pages as their version of initiative.

Honestly, it just feels largely incomplete and ultimately probably not even designed with PvP in mind. Meditations were and still are the go to utilities for us and because they provided us with everything we need (a bit of mobility, sustain for our relatively small health pools, damage). Whatever you release, if you want it to be even remotely competitive with medis, would have to be pretty kitten good. So far, the only mantra I can make an argument for is mantra of truth because of the cover conditions you can drop for your condi burst and how valuable the cripple is to a class with nearly no mobility tools and dont even get me started on axe.

On paper it sounds cool. In reality, we get a historian who’s words hurt your feelings more than anything else.

WvW build for Firebrand?

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SlayerSixx.5763

Trailblazers all the way. Rune of the traveller
Valor (communal defense and AH, smiters boon would be in there as well but is bugged with mantras)
Virtues (Permeathing wrath, absolute resolution and master of consecrations)
FireBrand (Archivist of whispers, Legendary Lore and Loremaster)
Mantra of solace (selfish use impossible to hit the team with)
Mantra of Lore (selfish use impossible to hit the team with)
Mantra of Potence (selfish use impossible to hit the team with)
Purging flames
Renewed Focus (Elite mantra sucks big time and RF recharges the tomes)

The mantras has 0 use as support in the current iteration. The three i use adds self sustain though.

I have also tried with honor and traited shouts and valor with AH and FB. This would be a power setup and its pretty neat with mace and. Retreat and Stand your ground is super nice with traited quickness in FB. But you need to drop axe totally and go for power based weapons instead.

Any idea for a high condi damage build? Kinda like burn guard but at a Firebrand iteration?

As the other guy said, firebrand has almost no sustained burn option (not that guard had much to begin with) because of how lack luster the passive effects of the virtues are. With that being said, I’d replace his suggestion for virtues with radiance and valor for honor with all shout utilities.

Mind you, a lot of trait interactions are currently bugged, so you STILL wouldn’t be getting as much mileage as your normally would if the bugs were ironed out.

WvW build for Firebrand?

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SlayerSixx.5763

Apparently, stand your ground + the 2nd master tier trait can give you perma quickness off of just that shout alone. Haven’t tried it myself, though.

Virtues or Radiance for Firebrand sPvP?

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SlayerSixx.5763

You missed the most important aspect of radiance for this build which is quite literally the biggest selling point of that line.

The reset of justice on a kill is just far too powerful to give up. It allows you to go balls the wall and toss out as much damage as you possibly can once you find that particular opening without worrying about being out of commission. All the added burn damage modifiers is just icing in my opinion.

Also, for a similar reason, RF is still the best elite skill to use, now more than ever before.

Firebrand review

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SlayerSixx.5763

My mistake. You’re right in that they’re very niche. Perhaps if they simply made the tools more accessible, they’d have more uses.

Firebrand review

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SlayerSixx.5763

Resolve book brings projectile block and cleanse. Traited, it grants quite a bit of regen as well. I’m not trying to argue that it might not heal for anywhere near the same amount as Wings (saw your post btw), but it DOES bring some nice utility on the side. I think that seeing it as a “healing” book is a bit of a misnomer.

Courage book grants a ton of stability, among other things. Stability is probably behind resistance and fully stacked might in terms of how powerful a boon it is.

They’ll probably be made muuuuuuuuuuch stronger if, at the very least, the cast times to pull the books out are removed.

Firebrand review

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SlayerSixx.5763

Now, its obvious that firebrand is guard’s condi spec and that most of your power is centered around the tomes, but I feel like the following things are lacking.

1- Axe is incredibly lack luster. Guard is the second most immobile class in the game (necro being slowest, although I’m guessing scourge will quickly change that). A slow weapon with poor damage (bleed duration is hilariously low). There’s also the point that it is purely melee on a class that, without JI, quite literally has no mobility in that weapon setup. Pairing axe with torch is incredibly damage oriented (even though axe itself is a poor damage choice), focus does nothing to alleviate the missing mobility, and shield actually has an ability to PUSH people away from you, which only exacerbates the clear weaknesses of the weapon.

You can perhaps make a case that the axe trait that applies daze would pair nicely with the pull (although both abilities are rather slow), but the axe trait is competing with the tome trait that gives you more pages (charges to cast tome abilities with, if you haven’t tried it yet). The reason why this is important will be made apparent in a moment. To be honest, I think the axe trait should just be made baseline and something else like applying quickness 2s every time you get past something like 3 stacks of burn with an ICD of 10s would be better in that slot.

2- The tomes. They’re much stronger than the rest of the profession skills you get on core and DH (DH’s being debatable, tbh) and even moreso when you take the adept and the master tier traits that buff the books. Due to the strength, for instance, of the burn you get from the justice tome, the passive burn application outside of the tome has been made almost non-existent. It is almost a waste of potential to try to do any kind of damage outside of the tome and it feels like you’re better off simply attempting to survive until you can whip the book out again.

I feel like if you’re going to lock so much of the FB’s power behind the tomes, we need some ways to interact with the way its CD functions.

For instance: Make the books function like engineer kits (also meaning no cast time to pull them out) and have the pages function like a thief’s initiative. Have all the abilities cost “x amount of pages” (you could thematically tie that in by saying the greater the story, the longer the passages or something like this, which would add further value to the trait that grants more pages). Also, the cast times for alot of the abilities look nice, but they need to be sped up. The higher you climb in PvP and the better your opponents, the more every second of the fight counts. Thief and Spellbreaker now have 101 openings to screw you since your cast times are so long and elaborate.

The animations are good for roleplaying and dancing, but not so much for fighting.

3- Aside from mantra of truth, I couldn’t make a single argument as to why I would want any of the other mantras. The reason being is that at least mantra of truth grants you quite a bit of cover conditions, + the utility of being able to just soft-cc a target at will. If I’m building any kind of damage oriented build (which is what most guardian specs are), I’d rather have litany over anything else, with shelter coming in a somewhat distant second.

They lock so much power behind the use of the tomes, meaning renewed focus is even more valuable than ever before (even though having an elite give you a minimum of 3 stun breakers and a ton of stab is pretty nice).

Also, correct me if I’m wrong, but it feels like the mantra trait is bugged, although that doesn’t entirely matter due to the fact that it is also competing with a super powerful trait that further enhances your tomes.

tl;dr:
Too much power locked behind tomes, tomes too clunky and restricted due to immense CDs (90s on courage, if I’m not mistaken) and cast times, and profession weapon is simply too slow and short ranged for a class with no mobility.

Torch 4 - appalling accuracy issues

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Having the projectile hard to hit as compensation for the damage is fine. Having the projectile being flat out buggy is not. If I’m on khylo, standing in the windows of the clock tower and my target is on the point, it’ll legit be impossible to hit that target without the game considering my target to be out of my LoS.

Needed guardian weapon buffs

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Posted by: SlayerSixx.5763

SlayerSixx.5763

My only qualms are scepter auto still being too slow, hammer and mace 3rd auto in the chain being too kitten slow. Also, they need to do something about how buggy tossing zealots flame is. Maybe make it tossed in an arc instead of sliding across the ground?

The Greatest Challenge in PvP

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Posted by: SlayerSixx.5763

SlayerSixx.5763

The thing about teaching things like rotations is difficult because it requires for the player to be fully aware of the match.

You need knowledge of classes, matchups, individual traits.

Then you need to know what the enemy is running to know what to look out for.

Then you need to make sure that, at the very least, you’re mechanically sound enough to execute the basics of your class and build.

Once you’re able to control your character, then we can begin talking about attempting to orchestrate proper map movements.

Thing is, making proper map movements requires, first and foremost, LOOKING AT THE MAP. Sounds simple, no? Many people don’t do it. There are people who will, legit, take the long way around to a point because its the normal way, ignoring their team mate who just got caught in a 1v2 scenario just because they see the point is unmanned only to have their team mate go down and then them getting subsequently 1v2ed.

After watching the map, you have to pay attention to the kill feed to roughly gauge how fights are going and specific map objectives (watch for tranq, make the decision to either zerg or ignore lord at 350, make the decision to contest skyhammer, etc).

Generally speaking, outside of class specifics and actual fighting, map movements are all logic based risk vs reward. You can’t teach a person these things before they learn to actually fight and teaching a person these things is nigh impossible if they’re either new or casual.

The Ups and Downs of Class Locking

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Its honestly really simple why “No” has more votes and why it SHOULD have more votes.

You can’t ask people to not want to queue up on their favourite classes. If I end up with 2+ thieves in my games and the enemy manages to get 2+ DHs, I don’t want the game to be a struggle right from -1m of the match.

See, the way I see it is this:

- They introduce class locking and then the matchmaker looks to introduce class balance on both teams. On paper, this sounds good. In reality, it means the popular classes will take years to get into a game and the unpopular classes will get insta Q pops. Not a problem for the unpopular classes, but a terrible thing for the guys on the popular ones.

- They introduce class locking and the matchmaker doesn’t look for balanced teams (for better overall Q times). This will create a ton of frustration for the players who simply get out-team comped with no recourse (not every class can be built to do everything).

- They dont introduce class locking but the match maker looks for balanced teams (which is what it is right now, if I’m not mistaken).

- They dont introduce class locking and the match maker doesn’t look for balanced teams. This is fine as well, I suppose.

I mean, if they DO introduce class locking, they’ll be forced to finally create some meaningful reworks to classes. There is no excuse, honestly, for there to be whole utility types that are useless on some classes, but the reasons are sometimes far beyond that.

F2P players in platinum??

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Posted by: SlayerSixx.5763

SlayerSixx.5763

If free to play player is in platinum, then he has the skills to be in platinum. Dont blame others for your loss or lack of skills.

Quoted for truth.

Downstate shouldnt exist in spvp?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I mean, youre still rewarded in some way for downing the guy. That guy’s team mate being there at the right time and having enough in their kit to force you off their ally is fair play IMO.

[[Developers]] Want GW2 Tournament Worthy?!

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I agree that conquest isnt about individual mechanics (mainly, at least), but to compare league teamfights to GW2 teamfights isnt fair.

In league, you can roughly gauge everything as its happening if you have even the most basic knowledge.

An example being:

The people hiding in the back tend to want to stay there so they dont get gibbed. These people tend to be carrying bows, guns, or shooting some sort of magic.

i.e. varus or lucian, syndra, ryze, or viktor.

The people standing in the front, attempting to get into the backline, are usually boasting bulkier character models with bigger weapons or simply much larger health bars. These people will take noticeably more damage than the rest of their team and still be ready to take more hits.

i.e. nautilus, poppy, or maokai. Malphite is a great example here. Hes a walking boulder and when he presses R you SEE some kitten about to go down, but you notice he doesn’t do that much damage on his own.

When a fight happens in a lane, you know its because either the jungler caught someone during the laning phase. When a 5v5 happens in a lane, it usually around a tower or when the top laners are caught splitting and the other team doesn’t have vision on an important objective.

When a fight happens in the jungle, you know its either over a buff or a dragon/baron. Fights like these will extend all across the entire river.

If a hook connects, you know someone was caught. If the bug guy with claws for hands jumped on the mage, you know the mage is in for a bad time. If there is a guy purely dedicating himself to staying in between the enemy and the carries but not exactly engaging (like braum, taric, or janna) you know they’re just here to protect the backline.

Very rarely will you get fights that are a clusterkitten of special effects.

GW2 though?

Everyone is roughly the same size, all with undefining features, shooting an incredible amount of special effects all over the place. No health bars are visible unless you constantly redirect your vision AWAY from the fight, so you don’t know if a man is going down unless he legit goes down. Very few conditions are visible (cripple giving the limp, chill for the slow, immobilize with the purple chains).. Very few boons are visible (swiftness is easily readable, prot is visible but you have no idea what it does unless you’ve looked it up, etc).

You said it yourself. The casters of the last tournament only called rotations, since calling fights as they happened would be incredibly difficult. The casters in league can call out so much more than just rotations.

[[Developers]] Want GW2 Tournament Worthy?!

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Posted by: SlayerSixx.5763

SlayerSixx.5763

ReaverKane.7598
“TON OF DIVERSITY” is irrelevant to anything being tournament worthy.

So, there’s actually more games with diverse characters/characteristics in tournaments than games where everyone is at the same base level. So diversity is an equally feasible strategy, because there you also play the meta-game.

Look at league of legends, the game doesn’t start at minute 0, it starts at minute -10, well actually earlier, but the pick/ban phase is a HUGE part of strategy. Picking counter-picks is a thing, picking or banning the other teams strongest champs is important.

In GW we don’t have real counter picks, we don’t have in-game progression, or games with length to be disputed past the half phase. There’s no balance either, so pvp is underwhelming.

And when the world disagrees with you, maybe you should re-evaluate your mindset.

Here to just drop a statement.

League isnt anywhere NEAR balanced. It never has been. It never will be. At the start of s6 last year, ADCs dominated 3-4 out of the 5 roles in the game at higher ranks. Then riot gutted a few assassins and then reworked mages. Then we get our overlord mages running up and down the rift destroying everything. They would’ve taken the limelight entirely for the second half of the season if the jungle wasn’t made stronger due to all of the early game bonuses accessible by them. All the while, champions like Jayce, Nidalee, Gragas and Kindred are either buffed into infinity in the laning phase or gutted so hard the mains struggle to play them well. Mages like Syndra walking around and pressing R to kill to any squishy foolish enough to be within half a lane’s distance of her. Then we get a series of changes in pre season 7 that create godtanks like Maokai and Poppy who can legit tank a whole team while not giving a crap and STILL carrying enough kill pressure on the squishies since the only way to reliably kill a tank is with sustained damage and thanks to all the early game bonuses junglers are given, the role DESIGNED to do sustained damage (ADCs) are never given enough time to actually hit their power spikes before their lanes are utterly destroyed.

Also, as far as diversity goes, league has about 130 or so champs and realistically only <40 are played. Top and jungle are more or less the same thing every game (you’re either a tank or you’re fiora in the top lane and the jungle is either lee sin, Elise, reksai, or khazix). Mid lane has a slightly better pool now that azir is dead and ADC (as weak as the role is) always had the most diversity because all of the champs did more or less the same thing with a slightly different twist.

Overwatch isnt much better either. On release, you have McRee flash fanning tanks from 100-0, Genji with his instant kill animation cancel combo, hero stacking double Winstons and lucios. One of the best widowmakers in the world complaining about 40m queue timers and the devs eventually finding out over half of the players in that widow’s region have the player on their avoid list because they got their kitten kicked and would not like to experience that again. Now? We have the triple tank meta, God76 eradicating any fool dumb enough to challenge him from outside of a Reinhardt shield and the entire defense class is STILL horrible past plat+.

As far as I can tell, the issue with GW2 is the fact that combat is incredibly unfriendly to watch. Too many passive procs and traits interacting with traits interacting with traits that all happen under the hood in the middle of a combo that is done in a split second. Theres no way to cast any kind of play by play that the viewers will enjoy or even understand that way. Every hero has a minimum of 10 weapon skills and 5 other healing, utility, and elite skills. Theres no way for a person without an extensive knowledge of the game could even begin to digest what the hell is happening in a team fight.

Take, for example, league. Most champs have 4 abilities and 2 summoner spells. Anything else they use will be an item active. All these champions also have keystone masteries. I’d mention runes as well, but they’re just stats and pros usually run whatever it is they want to run in an effort to accomplish their role so its usually easier to ignore them and watch the people play. Ultimates have longer cooldowns and do tons of crazy things. You can generally tell how dangerous something is based off of the animation alone and you’ll usuay be right. Did that Medusa looking woman (Cassiopeia) turn someone into stone after not doing so for a while? Must be an ultimate and we’re about to see a big play. Did the tiny, annoying as all hell midget just unleash a giant golden hammer knocking half the enemy team away? Must be an ultimate. Did the blind monk just dash to you like he’s BEEN doing for the last 15 minutes? Normal ability.

Is Gold/Plat players supposed to be good?

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Just a question. You seem to be very eager to defend the region. Why?

Reatrded Ranked que!!!

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Not entirely sure myself.

I can give you a few guidelines.

Your spec has to either be a roamer or teamfighter.

If youre a roamer, focus on mobility and dueling potential. For mobility, naturally you’d want quick access to it (thief SB 5 is an example of such, albeit the most extreme).

If youre a team fighter, you either bring very good AoE damage or sustain.

Keep this in mind next time you sit down and look at the way you play and how your build is structured.

Reatrded Ranked que!!!

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Then find a duo partner. At least then youll have one more person aside from yourself to rely on (assuming the guy you find is any good).