How2fixpistola.
Pistol 2 is useless. Pistol 5 is useless unless you’re a daredevil. Unload costs too much initiative considering competent players will just laugh at you and dodge through it (like every other volley, but the initiative drain makes it harder to rely on other weapons for escape/plan.
Body shot needs to become more potent or simply be changed into a short ranged gap opener, like a mini withdraw. Give it a bonus where if you actually dodge an ability, a portion of the initiative is refunded.
As for black powder……
I’d change it entirely or give theives the option to toggle it. BP is vital for D/P but useless for P/P. Honestly, if my suggestion for body shot is done, I’m not sure how they’d tweak BP without breaking P/P.
(edited by SlayerSixx.5763)
Nobody ever said warriors didn’t deal enough damage. They said they lacked sustain to handle on point pressure, even when specced for bunker.
Hi ArenaNet PvP staff, welcome back from your two month vacation…. Thank you for taking some time this week to huddle up and figure out how to improve leagues moving forward. Clearly you have no intent to address the issue of mixed solo and team queue and queuing outside Heart of the Mist, etc…
There is no way to take ranked pvp serious when you have a blended solo and team queue. As I’ve explained in other post, you would not have an NFL team go up against 11 random NFL players tossed together. The NFL team would have a huge advantage in terms of communication, strategy and the overall advantage of trust, respect and coordination a TEAM has. Five players who solo queued together even have a disadvantage when the opposing team has a duo queue who between the two maintain these elements. This is common sense.
The FACT that ArenaNet blends solo and team queues for League divisons shows that as a company ArenaNet does not believe this level of scrutinization and seriousness should be applied. It does not matter which MMR algorithm you use to try and allow the server to create these random teams for solo queuers, the other TEAM elements are missing. It’s not good enough to assume a new or poorly performing guild team is an ok fit for give man solo queue team. The disadvantage for the solo queue players is still there. You can’t argue this.
I know your primary concern is taking care of your core. It’s undeinable that your GW2 core is a PvE focused player base. As a business you would be making incredibly bad decisions to not take care of your majority base. You business model demands that you take care of them. I believe the current sPvP system is designed for the casual player in mind and to provide a sense of progression for the casual PvE player who ocassionally does PvP instead of it representing true rank. Until you split solo and team queues there is no way sPvP in GW2 can be taken seriously.
Even league of legends allows up to duo Q in their ranked soloQ. Of course, since their population is high enough, they’ll have more people going duoQ to make it so that sides both have a duoQ.
As far as I know, they might even be adopting a similar system to GW2 where they would be allowing even 5man premades into soloQ with the intent of always making it so that both sides have the same amount of partied players.
Shopping for Ambers
In addition to the changes above, we’ll also be adjusting the way that parties are scored in our matchmaking algorithm based on the overall division spread of a team’s makeup. It is important to us that anyone can play with their friends regardless of league standing, but in doing so, we also want to ensure that teams aren’t gaining an unfair advantage in match difficulty based on their rosters. An example of this would be two friends: one is in Diamond and the other is in Amber. For Season 2, these two players will still be able to team up and play together, but they’ll be placed into Diamond level matches based on the highest division player in the party. This means that forming a party with players in a higher division than you will always bring you up to their level for matchmaking and prediction, rather than adjust to compensate for party members at lower divisions. This specific change will go into effect in our next scheduled release (prior to the end of season 1).
This is all good and well, but what’s stopping a diamond tier group of friends from having one dude make an amber account? I’ll assume that you’re also changing the pip rewards then, making it so that it doesn’t matter if there’s a tier 1 amber with a clean MMR on the winning team.
Someone please clarify.
Every moba I’ve seen doesn’t allow people of different rank to play ranked with each other because it’d defeat the purpose of ranked. How on earth would this be a bad suggestion?
My guess is that this particular amber is either a veteran or is an account used by legends to pip farm.
You can see they gave up trying to name their teams somewhere along the line.
Bunkers for every occasion :o.
ANET
OxfordEnglish Dictionary goes from Bake to Bald…..
The word balance somehow didnt make it in.
And today’s notable quote of the day goes to…..
If you’re trying to help anet by concentrating all the fix ideas into one thread, its already been proven that Anet reads reddit more than they read their own forums. Why don’t you try giving it a shot over there?
Anet makes some major changes to themselves.
Fixed that for ya.
As isaid in other thread, BnS is not GW2 killer. Anet killed GW2 themself. People are not leaving because of new shiney but because gw2 simply sucks atm and there is no hope due to Anet history.
This couldn’t be more true. If Anet got its act together, I honestly doubt any game could wipe them out and they’d finally become an e-sport, but oh well.
One thread about too much damage, one thread about too many bunkers. Cmon boys, make your mind up.
@Slayersixx
Pretending that exploiting undesired side effects of a system, any system, despite being fully aware of the idea behind it’s design is how it is ‘intended to be used’ is a logical fallacy.
Let’s be clear here. I’m not denying the fact someone has a rank. I’m arguing on what it necessarily mean and I sure as hell have legitimate reasons to question some interpretations. The simple fact people have to defend the meaning of that achievement is a testimony of how questionable it is in many people’s eye. People have to acknowledge you the recognition you want from them, not the other way around. Me not acknowledging your rank as a testimony of superior skill is something you will have to deal with, not me.
If you admit anyone who make the same choices can do it you kinda admit there is nothing special to see here, move along. There are tons of things in life that no matter my choices I can’t expect to achieve. They simply are not within my reach and it’s perfect like that. But the pvp legendary rank is not one of them for a crap load of GW2 players.
As for your belief that there is no glory in defeat it is up to you to view it like that but it is a fact that not all loss are devoid of it and not all win awarded it. The Persian empire might have crushed 300 Spartans in the end but their defeat was certainly positively glorious to the points of still echoing in today’s cinema. Certainly nobody in their wildest dream would think the Persian won because they were the best warriors.
BTW, cheese being cheese in the eyes of people who are on the receiving end of the plan is a two bladed sword. I can just as easily say that nothing is ever cheese in the eye of the plan makers but me saying so does not make it fact. In the end it is a question for everyone’s conscience.
If they were undesired, Anet should’ve taken almost immediate action to remedy the situation.
I’m not defending the people who did what they did to get legend. I’m simply stating what should be obvious but, of course, people would rather live in their own bubble and make excuses. You not acknowledging a person’s achievement for utilizing every option in the game will never be something THEY have to deal with. They really wanted legendary and got it. You must’ve wanted it as well somewhere along the road and simply decided you didn’t want it because of x reason.
I should’ve mentioned this previously, but video games aren’t as complex as real life. While there are certain things that people are physically incapable of achieving, practically every competition exists in the world with the premise that ANYONE can be the top player or create the top team otherwise it wouldn’t be much of a competition.
There is no glory in defeat. People can respect the efforts of the Spartans in that movie. Their tenacity, will, and cleverness is what people would’ve respected, but you’ll never have people applauding them for losing.
Whenever you intend to go out and achieve something, you always try to make a plan with as little holes as possible. I’ll give you an example within the context of a competition. The football team, Chelsea, is sometimes laughed at and called Bus FC because of the tactic they sometimes employ. This tactic is called parking the bus because they basically take all their players and pull them as far back into their side of the field as legally possible which, if you can imagine parking a bus sideways across the net, makes it almost impossible for them to be scored on . They would do this when they’ve already scored and want to secure their win. Is this tactic unfair? Perhaps, especially considering how brutal this team’s defense is to begin with, but a tactic is a tactic that can be counter played if you’re good enough. I’ll repeat, cheese is only cheese in the eyes of the person on the receiving end. You can continuously tell yourself that you’re better than this. That you’ll never do this. That this is too low for you to stoop to. That is precisely why you and people like you will never win a serious competition for as long ad you subscribe to this mentality.
lol vlad i really dont know what you are complaining about. The scores maybe but your in the division area of one another. It makes sense, the question is whether or not someone didnt really belong in there and has a rank they really shouldnt.
I mostly feel bad for that amber guy, seriously who did he make mad that when he solo ques he has to face people in ruby/diamond/legendary division right out the box?
ever heard of smurfs?
actually no
Of course you have never heard of smurfs every post by you makes it clear your a simpleton. You do have some kind of bizarre naive semi charm though you almost cant believe someone can be so trusting and dumb. Smurfing doofus is someone running with a low alt account to get easier matches and advance faster. Im sure in your little world that never happens. Too bad in the real world its rampant genius. You understand now Dawg lol.
Its quite possible he knows what it is but didn’t know to tie this term to it….? Also, while trying to dump on someone for being dumb, be sure to check your writing. There’s a mistake after almost every second word.
I’d actually log in to farm that, regardless of cost.
Its for people who still care about exhibiting their skill. Some even think they can go e-sports if they do well enough and stand out (perhaps). Ranks would matter a lot more if it wasn’t possible to abuse the system so easily and if the meta wasn’t this stale.
It is not just that. It’s that ppl want to make comparison with almost no variables in the equation being equals.
Not everybody will invest as much time during season.
Not everybody will start season at same time.
Not everybody will cheese it’s way to glory.
Not everybody will play the meta.
etc.So tell me, why should something you acquire without legitimate ways to compare apples with apples should carry a meaning it possibly can’t? Hence why rank doesn’t say much about what ppl would love to be able to brag about.
Here’s a little known secret when it comes to succeeding in competitive games.
The top players are the players who would do literally anything and everything they can to win. Everything. As long as it isn’t illegal, anything goes. That means amongst this small group of players, they see it as a legit achievement to out cheese their opponent and game the system as hard as they can as long as the governing body says nothing.
Are these players bad? Do they lack skill? Of course not. You need to understand your environment in order to be able to manipulate it and assume maximum cheese mode. Its just that people want to assign their own definition of skill in order to best suit their preferences, completely disregarding the reality if the situation. The reality is the best players are the players who can milk the meta or create a new one. Why wait an hour to face other legends when you can repeatedly farm opponents of lesser skill? As far as I’m concerned, these players earned their rank and have the right to show it off and compare with each other. Theyre playing the game as best as they can. Talk to Anet if you really have a problem instead of berating the players.
It is as the saying goes. Don’t hate the player, hate the game.
My personal philosophy regarding glory goes in the same way the saying does: your glory will be at the height of the perils you had to face to reach the place you got to.
There is little peril when you maximize cheese while also seeking unfair fights. You cant have it easy and glorious when you only seek to imitate Tonia Harding to get the medal. Yes, you can brag about the badge. But only you know what you did to get it.
This cheese is how the game was meant to be played though. There are options available to everyone. Some decide to utilize all of the options. Some don’t. The ones that choose to use everything at their disposal reach the top. The ones who don’t stay at the bottom.
There is no glory in losing. You can repeatedly tell yourself that and much like a baby’s pacifier, you’ll silence yourself with your own words. In every competitive sport, players and teams are always looking for an uncounterable tactic, something to give them a clear edge over their opponent. This is also known as tactical decision making. In every aspect of life where you’re competing with someonr else of comparable intelligence, you’ll eventually find that if you two play the exact same way, the deciding factor would be luck. Do you believe that everyone should be progressing due to luck or thought out decisions and plans? Cheese is cheese in the eyes of people who are on the receiving end of the plan.
As for the people who “exploited” their way to the top with meta, premades and lower ranked friends/smurfs, they’re the best at GW2 and you’ll simply have to deal with it. Whatever you believe won’t change the fact that they’re of a higher rank. Of course, you’ll say that you could do what they did and get the same thing they got and to that I would say “Did you expect anything different?”. The people who win do something the people who lose don’t. They’re not chosen or given greater power than everyone else. They simply made choices. When people are competing for the exact same thing, you’ll find that you’re faced with two choices. Do whatever it takes or don’t. You go to whatever lengths to win and that will inevitably leave salty people who twist their anger towards themselves to someone else, refusing to believe that they held themselves back.
Again, don’t misunderstand, I find the current meta to be very bland and not worthy of much attention from people looking for a serious gaming experience as a whole.
For every game this happens to you, someone else is experiencing the opposite. Perhaps your MMR is higher than your league rank so the system compensates by giving you worse players. Are you a veteran of the game, by any chance?
For every game this happens to you, someone else is experiencing the opposite. Perhaps your MMR is higher than your league rank so the system compensates by giving you worse players. Are you a veteran of the game, by any chance?
Its for people who still care about exhibiting their skill. Some even think they can go e-sports if they do well enough and stand out (perhaps). Ranks would matter a lot more if it wasn’t possible to abuse the system so easily and if the meta wasn’t this stale.
It is not just that. It’s that ppl want to make comparison with almost no variables in the equation being equals.
Not everybody will invest as much time during season.
Not everybody will start season at same time.
Not everybody will cheese it’s way to glory.
Not everybody will play the meta.
etc.So tell me, why should something you acquire without legitimate ways to compare apples with apples should carry a meaning it possibly can’t? Hence why rank doesn’t say much about what ppl would love to be able to brag about.
Here’s a little known secret when it comes to succeeding in competitive games.
The top players are the players who would do literally anything and everything they can to win. Everything. As long as it isn’t illegal, anything goes. That means amongst this small group of players, they see it as a legit achievement to out cheese their opponent and game the system as hard as they can as long as the governing body says nothing.
Are these players bad? Do they lack skill? Of course not. You need to understand your environment in order to be able to manipulate it and assume maximum cheese mode. Its just that people want to assign their own definition of skill in order to best suit their preferences, completely disregarding the reality if the situation. The reality is the best players are the players who can milk the meta or create a new one. Why wait an hour to face other legends when you can repeatedly farm opponents of lesser skill? As far as I’m concerned, these players earned their rank and have the right to show it off and compare with each other. Theyre playing the game as best as they can. Talk to Anet if you really have a problem instead of berating the players.
It is as the saying goes. Don’t hate the player, hate the game.
set portal up in the middle of all of your NPCs at the keep,
go back to fighting, wait for the rev to use skill #3 and pull him to gankville :P
You mean feed him the lord for free? Sounds like a great plan.
Its for people who still care about exhibiting their skill. Some even think they can go e-sports if they do well enough and stand out (perhaps). Ranks would matter a lot more if it wasn’t possible to abuse the system so easily and if the meta wasn’t this stale.
Toss around CC and drop a 7-8k eviscerate every few seconds to finish targets doesn’t sound too bad.
Funny how a few months back, people thought the exact opposite about warriors xD.
The logic? Everything’s working as intended obviously.
So bottom line is you’re entirely OK with thief’s current position and feel like absolutely nothing should be changed about thief in particular in order to allow them to function with greater efficiency in today’s meta. Am I reading this right, Supreme?
You believe that there is absolutely nothing, design or gameplay wise, that can be changed to allow thieves to enjoy fights and to keep it from having everyone else from straight up giving up vs thief?
The bottom line is that keeping the same line of buffing/nerfing will only lead to worst and worst meta, anet way of doing things is to add OP stuff to what’s not OP enough to compete with the already outrageously OP material
Yes! People should enjoy play thief and against it..but currently we can’t have both because fundamentally the thief design is bad and trust me it’s not the only one
Changes should happen and profession level for like every profession:
1) extreme burst and bunkering are too easily achievable
2) Too many insta skills with zero tell and that do far too many things in single instance
3) The passive sustain greatly outweigh the active one
Ah. If its this then I’m sure pretty much everyone here would agree with you.
So bottom line is you’re entirely OK with thief’s current position and feel like absolutely nothing should be changed about thief in particular in order to allow them to function with greater efficiency in today’s meta. Am I reading this right, Supreme?
You believe that there is absolutely nothing, design or gameplay wise, that can be changed to allow thieves to enjoy fights and to keep it from having everyone else from straight up giving up vs thief?
but thief needs to at least be able to completely dominate 1v1 without resorting to nearly 0 counterplay stealth (well, rev and gyro exists but they’re not that hard to dodge/predict).
I can’t as a D/D thief – I’m a melee fighter and don’t have an extra dodge (I need other stuff from the other trait lines). Stealth already had counter play but it was obviously to hard to understand (AA is) – so thieves had to be kicked out of this game – seems fair.
Right, just spam autos in a circle. Certainly reliable and a great way to whiff thieves. It isn’t like the thief actually has to walk into your autos, otherwise you’ll hit nothing and eat w.e burst.
Also, you’re playing D/D. That’s mistake #1 tbh.
Honestly, I’d love to see the reactive gameplay that S/D somewhat brought getting more attention from devs. You should legitimately be rewarded with more damage or added effects everytime you successfully evade. Let there be some sort of penalty for dodge spamming aside from just endurance loss (DD can basically top up their dodges repeatedly every 10-15s). There just needs to be more emphasis on skill rather than just builds (which are important as well).
Build wars 2 needs to go T.T.
I agree with this, for me the reward of 400hp on successfully dodging an attack, once a second is just stupid. Either the ICD needs to go or for it to be increased substantially, same with the other on evading an attack. I do however not want to ever see old SD back at all, ever. I’d rather have hambow and blinding ashes celementalists than that.
Old S/D was broken, I’ll agree. I just wish they’d finally give thief a legitimate form of defense.
Necros have a second HP bar to manage.
Mesmers have invulns + stealth + blocks + a ton of CC.
Ele and engi have a ton of skills to juggle and make use of for varying combo fields and finishers.
Guardian has blocks.
Ranger usually has range and (somewhat) interference from their pet.
Warrior is the only class designed to just facetank and keep swinging and even they have better survivability than thief. The only reason warriors are feeling the burn of the power creep the most is because their primary counters (invuln, evades, CC) have been tossed around in spades.
What does thief have? A few more dodges than everyone else and stealth. Honestly, I think thief needs parries or some sort of reactive form of defense similar to a guardian’s block for use in direct combat. If stealth is nerfed as a result of that, I wouldn’t mind. Sure, in the conquest game mode, thief is the perfect backcapper (not so much nowadays with all the bunkers and revenants running around), but thief needs to at least be able to completely dominate 1v1 without resorting to nearly 0 counterplay stealth (well, rev and gyro exists but they’re not that hard to dodge/predict).
play bunker mesmer or cele tempest ele
This.
I lieeeed.
But in all seriousness, I learned a lot from duel servers. Just jump in and find whoever to fight. If you win, cool. If you lost, quickly run into spectate and scope out their build. Understand what gave them edge. Rinse and repeat until you’ve faced every build under the sun. Unfortunately, not many meta builds run around in duel servers, so your progress might be a tad bit hampered if you’re looking to learn just the meta.
Also, lots of practice.
About thief, I think Anet had the right idea with daredevil, but poor execution. One staff skill is entirely useless, one shares a similar bug that warriors are all to aware of, the auto’s reflect may as well not be there considering you’ll never actually get it off to reflect projectiles when you need it to (this could change if they let us complete the entire auto chain with or without a target and it’d still be bad tbh). Daredevil has literally become a dodge spamming staff5 class that is even more brainless than warriors at launch.
Honestly, I’d love to see the reactive gameplay that S/D somewhat brought getting more attention from devs. You should legitimately be rewarded with more damage or added effects everytime you successfully evade. Let there be some sort of penalty for dodge spamming aside from just endurance loss (DD can basically top up their dodges repeatedly every 10-15s). There just needs to be more emphasis on skill rather than just builds (which are important as well).
Build wars 2 needs to go T.T.
Then blood it is.
Fire is AoE. Blood gives healing. What do you feel like you need more of?
Honestly, it feels like they just had a bunch of concepts ripped off of other classes and mashed onto rev. It literally feels like nothing new or different. Energy management like warrior and necro, a ton of skills to juggle like ele/engi. Condi rev is everything necro probably should’ve been. Power sw/a shiro should’ve been what thief is. Ventari is a poop version of druid/bunker guard (bunker guards actually thought they’d be overtaken by ventari before HoT dropped lololololol).
They honestly feel like nothing new or special. Nothing stands out aside from their poofy evade and the copious amounts of smoke/mist pouring out of their every orifice everytime they cast a skill.
DPS ele won’t work. You might deal a good amount of damage (maybe even the best), but you’re far too slow and squishy to compete with a DPS mesmer or rev. Hell, a warrior could probably ruin you.
Mine would be:
- Monthly balance fixes (only takes a day to get used to changes)
- Build Templates
- Spectating other Ranked Games (Any chat locked and with delay of min 20s)
- Game Modes like 1v1/3v3 Arenas with Leaderboard/Ranking
- Diminishing Returns on CC’sWhat’s yours?
Christmas came and went, man. With wildstar and now gw2 collapse, I doubt anet is even remotely capable of serious balancing. That or they’re being held back by a some ridiculous policy since the players have literally suggest a million and one fixes with a good amount of them being verrrryyyyy good.
If I was to make a list, it’d include:
No passives.
Less instant cast skills.
Proper balancing of stealth.
Actual skill required to bunker/burst. I honestly don’t care if newbies find it difficult to get into the game. Running in circles and spamming heals and other forms of damage mitigation shouldn’t be rewarded. Pressing 2 buttons from stealth or from a teleport behind the wall shouldn’t be rewarded.
A new game mode. Stronghold doesn’t quite cut it. Conquest is the reason why bunkers are rewarded so greatly. WvWvW is only slightly more fun than conquest since you don’t have to deal with bunkers, but ridiculous stats instead.
(edited by SlayerSixx.5763)
Such bait. Well played, OP.
1,2. The spy literally needs to decloak just as the demo gets into position. Even if they spy dies, the time it takes for the engis to catch him would’ve been enough of a distraction for the demo to smash at least one sentry. Assuming this isn’t pug stupidity and the sentries aren’t right next to each other, the two sentries were probably placed in locations that covered the other sentry’s blind spot and vice versa. Now that one sentry is out, there’s a blind spot for the demo to abuse and bam, next sentry dead. If the spy managed to take one engi out with him using a trickstab or the ambassador, that’s even better. Also, we didn’t consider a sniper managing to erase an engi, making the spy’s life easier.
Since we’re talking about comp, I’ll assume the sniper is as good as some that I’ve played against or better. As long as the sniper isn’t being harassed by a scout or an enemy sniper, hitting a spun up heavy (only thing slower than this is an afk), he shouldn’t miss and there goes your first heavy. Once one heavy is a down, any combination of two dudes can rock the remaining heavy. Shame they nerfed pyro since a good ambush-flarepunch usually resulted in a quick death.
As for the spy and their difficulty in getting a chain kill, I understand that since pyro is usually a bodyguard for the combo. Sometimes, all the spy would literally need to do is find a perch (around each choke) and just lunge on the heavy or medic. If the spy dies, it was a decent trade IMO.
As for pugs, a lot of the things I’m sure rustled your jimmies greatly have been nerfed hard (beggars namely) around two weeks ago. They also nerfed demoknight if that used to kitten you off a lot :P. Trust me, the last update made a lot of things more fun, especially if you’re casual.
If you think a thief has to hold a point the problem you have is not thief being too weak,
it is that you don’t seem to know how to play with a thief on your team.
They do need more damage though. If they can’t survive any amount of focus fire (even if they build for it), they should be compensated with a stupid amount of damage. That’s how it should work, IMO.
Cele bruisers are half and half. Bunkers are full tank and no damage. If you can’t take a hit, your target shouldn’t be able to take one of your hits.
And jesus… TF2… This game…
This game with crappy balance issues, and a competitive community that had to create special rules to even deal with the balance issues.Oi woah woah woah. There aren’t any serious balance issues with TF2 since the last update.
Everybody has told me that after every TF2 balance patch.
Those patches I have waited YEARS for. Which doesn’t even compare to the mere months I’m waiting in GW2.But lets look at the competitive 6v6 rules.
You’re allowed 2 of every class EXCEPT Engineer, Medic, Demoman, and Heavy.
Do you know why?
Because 2 well placed sentry turrets are that strong.
2 ubers are that strong.
2 demomans are that strong.
2 heavies are that strong.TF2 has a serious issue with character stacking. Far more serious than GW2 currently does.
You can beat a 2 rev/2 chrono/2 ele team setup without resorting to using the same thing.
We saw it in the EU ESL, and that was pre nerf.Good luck beating a double engineer setup or a double medic setup in TF2 without doing similar setups.
Highlander rules are of course 1 of every class.
So, you were saying?
Oh god, they balanced certain weapons to make them side grades! Woopty-freaking-doo.
Double engi is easy. One spy and one demo.
Double heavy is easy. All you need is one competent spy or sniper and its practically GG.
Double demoman and double medic is a bit of an issue (I only play demoman and spy), especially if the demoman duo can aim. Double medic is a little less daunting than double demo, since a good spy or sniper can alleviate your issues.
Assuming PUGs, I can literally stall the entire enemy team on my own using my demo, so there’s that :P.
That’s being said, regardless of the ridiculousness of certain team comps, TF2 is STILL fun to play at w.e level you choose to play at. GW2, on the other hand (at least in it’s current state), not so much :P.
And jesus… TF2… This game…
This game with crappy balance issues, and a competitive community that had to create special rules to even deal with the balance issues.
Oi woah woah woah. There aren’t any serious balance issues with TF2 since the last update.
As long as it isn’t thief or warrior (although thief can still carry it’s own weight vs non-meta comps), anything goes honestly. People don’t understand the game enough to complain about meta if they’re only in ruby (game veterans notwithstanding).
So my marauder staff ele is ok?
If you can’t stand being with thieves and wars do not soloq. The only sure way to get a team you 100% approve of is to go premade.
This reminds me of people ‘playing’ random arena in gw1 only to rage quit or vent frustration when their team had no monk. They wanted the soloq but none of it’s inherent drawbacks. And of course they didn’t want to play monk themselves to make sure they always had one because everything was always the monks fault…
As long as you can kite, I don’t see why not. Staff has great aoe and can do some serious damage if played right.
As long as it isn’t thief or warrior (although thief can still carry it’s own weight vs non-meta comps), anything goes honestly. People don’t understand the game enough to complain about meta if they’re only in ruby (game veterans notwithstanding).
I don’t play PvP but browsing the forums I found this thread and the responses here made me think: Why not?
I started to play this game because I saw engineer gameplay. Bought the game and love engineer. I don’t give the slightest kitten about the other professions. Got my principles though. Same with race. Asura only. Forever.
Cheers!
Why not? Because you won’t understand the subtle intricacies that go on for every class. If you don’t know these, at least partially, you’ll let several openings go by without punishing them. You won’t have any idea as to what regular cooldowns or rotations look like. Sure, you can wiki it, but you won’t learn everything you need to know nearly fast enough. You don’t need to be a god at every class, but at least knowing the basics behind every class is, I believe, a must.
I am extremely happy metabattle exists. Without it I would never even be close to competitive in pvp. I am fairly skilled at actual gameplay (not one of the best though by any means) but I have literally no clue what I would do to make a build that is even close to viable. I wouldn’t know which traits are good, which weapons are good or which utility skills are good so I would end up deciding based on guesses, because I wouldn’t know any better even now. What metabattle does is allows me to use a build that is actually useful to myself and the team and allows me to be on a level playing field with the other people who use good meta builds.
You have no idea how traits, stats, and utilities synergize and you say you’re decent o.o……? Well I’ll be kitten ed, this is probably what the OP was talking about.
Back in beta, or early launch, my friend and I vowed never to play any class in PvP besides 1, I chose Guardian. …(snip)…. I can’t be the only one who took up this vow of keeping that circle on the PvP panel a single color.
Thoughts? Anyone else agree?
I think there is a very high chance that you and your friend are the only people in the game with over 2000 matches and all of them on one class.
The most stupid and cluelessness post ever read.
He wouldn’t be wrong to guess so. There are people who farm dailies, there are people who want/have to try at least a second class for whatever group they usually run with. There are newbies who spammed every class looking to see which they enjoyed more. There are people who just played something else out of boredom.
If you aren’t in any of the above mentioned groups, you’re one of the very few.
I’ve had no problem facing this build 1v1 on small nodes playing Bunker Mesmer. It’s simply a matter of managing your blocks, evades, and stability all in proper order really.
Cuz bunker mesmer….?
@ twojackson
“Competition isn’t meant to be fair”
What the hell does that mean?
I suppose he meant that during a competition, as long as its within the rules, anything goes. If you want to run a full zerk team and lose, don’t complain that your opponent brought too many bunkers when that’s obviously how the game was meant to be played.
At this point, something this nuts sounds necessary for warrior, but I can’t help but ask if this means you can basically just ignore your burst skills and spam EP or bulls rush endlessly.
fatigue
But, lets assume you just want to tank and are using GS, for instance, and don’t really need to use your adrenaline skill. Doesnt that mean you could chain EP/bullsrushes at least twice or three times back to back before you’re entirely fatigued? Considering 100b’s short CD, if you bait dodges with something like hammer (or even yolorifle), you could just repeatedly smash bulls rush > 100b until it finally connects while throwing in your second weapon’s CC to burn even more utilities.
Don’t misunderstand, even if this would be the reality of your suggestion, I still wouldnt be against it considering all of the insanity running around.