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Some options to this build that I’ve been using lately is taking advantage of the stealth and switched “Chaotic Interruptions” for “Prismatic Understanding” and adding in “Bountiful Interruptions” in place of “Mirror of Anguish”.
Prismatic Understanding is an all around better GM trait and the fact that it triggers on both Decoy and Mass Invisibility its trigger is more reliable than what “Chaotic Interruptions” provides.
You can also go with Torch in off hand and you pretty much become a real nuissance to the other team.
Just make the AT to drop 3 condis, IF you have a target it land em on it, if its dodged etc then it still should atleast clear your condis. I dont pick AT cause I want a offensive tool I pick it casue I want a clense
I hear you and we have that already:
Mantra of Resolve removes a two conditions on each charge with a 1 second reset between uses. Has a 20 second cooldown + 2.75 second charge
Null Field lasts 7 seconds and removes a condition every second.. 40 second cooldown
AT has a a nice option for the boon stealing, but the 45 second cooldown seems rather long, considering:
1- our other condition removal skills
2- how fast other professions can re-apply boons/conditions.
3- it needs a target to work.
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The boon stealing oftentimes is just as valuable as the condition removal.
Agreed, I run an interrupt build, my “Eccho-rupt” with Arcane Thievery. And make it a point to steal stability off those Guardians, Engineers before any attempt at interrupting. Could use a little shorter cooldown. Master of Manipulations helps, but it’d be nice if was just a little bit sooner.
Wiki doesn’t say anything about that. Don’t remember what it says in the tooltips. But in my experience it seems to fail when the enemy is blocking or dodging.
I could be wrong, but personally I always make sure that enemy is clear before casting.
Also, the skill NEEDS to have a target selected. If your hit with multiple stacks of burning/poison and run away.. and you have nothing to target. Your screwed. I’ve died in tPvP because I was out numbered and out conditioned and took off only to die seconds later because I couldn’t dump the burning.
Unfortunately, just like our dazes. Arcane Thievery can be blocked and dodged.
Don’t know why? But you have to have an opening for it to land. That might be what your seeing.
I’ve been using it for a while and it has its uses. Its just odd on how it works. Like I said, if the target is dodging or blocking during the cast. The skill will fail. However, I’m almost 90% sure, that if the enemy has stability up, Arcane theivery will land and take stabilty. Then my daze will land.
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In PvE, they are useless because of that nasty “look at me, I’m immune to nearly everything except damage, trolol” buff.
Keep in mind that although the “defiant” buff will block the actual interrupt, traits that trigger “on interrupt” will still process.
So when fighting a champion boss, and you see the “interrupt” text displayed. You may not actually interrupt the boss, but traits like Bountiful Interruption, Chaotic Interruption and Halting Strike will process.
I only found out about this a couple a months ago.
[sarcasm]
Agreed, I would also like the option to target nearest enemy STEALTHED player?
[/sarcasm]
I agree that it is a pain to target the actual player right now. Especially, shatter mesmers, MM necro’s, spirit rangers, oh and while we’re at it all those bloody rock dogs that everyone seems to run around with.
But certain professions use their “pets” as a defense, its part of the survivabilty. Mesmer is the prime example of this. Our clones specifically look like us, to confuse the enemy in the heat of battle. You simple can’t add a target ability that bypass’s a profession mechanic/tactic. Where do you stop? If you can quickly target a necro in the middle of all his pets, why shouldn’t I be able to target a stealth thief?
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“Misdirection” – Glamour skill: For X seconds, a dome appears around the Mesmer, any projectiles fired at the Mesmer are re-directed to the Mesmer’s Target.
Also, I think there should be a trait that causes Null Field to reveal stealth targets. Null field can be come a thief sweeper. Heck, maybe make all Glamor skills reveal stealth.
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My “Eccho-rupt” Build.
https://forum-en.gw2archive.eu/forum/professions/mesmer/The-Eccho-rupt-Build
30/0/30/10/0
Scepter/Pistol & GS
Ok, so I know all the negatives for making a build around “interrupts” in the game:
How most skills are too fast and impossible to interrupt.
The “randomness” to it, because of the delivery mechanism. Daze can be dodged, blocked and the boon “stability” makes you immune.
How the interrupt traits are all kind of deep, so there’s not a lot of room/options for an interrupt build.
And just generally how less efficient an interrupt build is compared to the Mesmer’s other offerings.
Be that as it may, it was my favorite thing to do in GW1, and have been working the last 3-4 months on something to capture that old feeling. (Or at least come close.)
I started with some of Fay’s Mantra builds and have been twisting and tweaking since. With the changes to all the interrupt traits this last patch, I’m pretty happy with what I’ve come up with and I wanted to corner the term: “The Eccho-rupt build”
http://gw2skills.net/editor/?fgAQNAraRl4zKqnRzmGb9IipHEHFKcnKAdkeYap2qB-TsAA2CnIKSVkrITRyisFNKZRxEBA
Traits are distributed 30/0/30/10/0 and centers around Mantra of Distraction as the main skill to build upon. The core of the build revolves around:
- Mantra of Distraction
- Harmonious Mantra’s (3 Power Locks before next charge.)
- Halting Strike
- Chaotic Interruption (30 into Chaos to capitalize on those interrupts. )
I run Scepter/Pistol & GS. I know, I know.. I’m running an interrupt build AND using scepter. You might as well just stop reading and go to the next thread.
Now for those that are still reading. Interrupting your enemy is not enough to take him down and grab that point. You need to damage and you need to survive for when you don’t land that interrupt.
With Harmonious Mantra’s, my mantra’s have 3 charges. So by putting 10 points into Inspiration for Mender’s Purity and running with Mantra of Recovery, I remove a condition each charge. Also, Superior Runes of Lyssa gives me random boon each heal. (10 sec cooldown).
Next, Arcane Thievery has become my 2nd favorite utility skill. This skill is not just for survival. It can be used offensively and I use it offensively 80% of the time. As I mentioned above, Stability makes you immune to all control effects. So if my enemy is boon happy, just steal those boons and if your lucky get stability and get ready to Power Lock when he tries to re-apply those boons.
Arcane Thievery is a Manipulation skill, so grabbing “Masters of Manipulation” for a reduced cooldown is a must. If you want you can run “Blink” instead of Decoy, since Blink is also a Manipulation skill. But since you have 2 Mantra’s, going into stealth during mid-fight to charge one up, really helps. I’ve run both Ether Feast and Mirror with Blink, (only 1 mantra) but Decoy works too well for re-charging MoD when in a pinch.
To finish out the Chaos line, I will either run “Bountiful Interruptions” for the might stacks or “Mirror of Anguish” for the reflect. It depends on what I feel like that day or what the other team’s composition is made up of. Lots of potential stuns/knockbacks then Mirror of Anguish, otherwise Bountiful Interruptions.
Mass Invisibility for the elite: 1. With Runes of Lyssa, get all the boons on a 80 second timer. 2. It’s provides a great escape when out numbered or out played. Decoy – Mass Invisibility – runaway. 3. Stealth stomping/rezzing.
NOTE: this build is not going to make you king of tPvP, and you will not be successful over night. You need to play and recognize the weaknesses/strengths. It offers something different that is all. 1v1 is very good against some players, and not so good against others. (Just like all builds should be.) But it is really great running with a teammate in 2v2 or 2v3.
Things that to help land an interrupt:
1. Wait for the dodge/block to finish, players will usually follow up dodge/block roll with a big skill you can daze. (or shortly their after, pay attention.)
2. Animations that have the character’s “raising” their hands, usually are a long cast and can be interrupted.
3. Mentioned earlier, heavy boon guardian/engineer, steal those first and then get ready.
4. Change your thinking. Don’t sit back and wait for an opportunity to interrupt. Pressure them!!! Force them out of their rotation!!
5. If the enemy is stomping or rezzing, don’t necessarily interrupt right away. Start your own rez/stomp first and then Power Lock his. You will keep rezzing/stomping, but stop his.
Thanks for your time.
Last night I played some more on Skyhammer before ANet took it of rotation. When fighting in the middle of the maps, the vertical details, LOS and all that makes for fun and different matches. So it be nice if we could “tweak” this map and make it fit into tPvP. I have 2 suggestions.
1. Control Room changes. As many have mentioned the control room is way to small and as an attacker you major disadvantage. The Defender can see you coming and all the glass near the entrance makes it easy to CC the attacker. So make the room to be a little larger, and not so much glass right at the portal entrance.
OR simply mirror a 2nd portal on the opposite side of the control room. Have it random on which side a player enters. 1 portal on the map, but 2 portals in the control room. This would increase the room size as well. By having the entrance “random”, the defender wouldn’t be able to prepare any traps or whatever for the incoming attacker.
2. As many have stated the cannon blast is too powerful and too large and too short a cooldown. ANet can adjust the damage on any of those, but I was thinking of something different. Since this is this HUGE powerful Asura weapon, and we all know that Asura technology can’t be trusted. Why doesn’t the cannon blast “EVERYONE” in its radius.
Imagine both point attacker and defender having to disengage and re-engage over a control point. The Defender doesn’t sit back and let the cannon do its job. Now cannon fire needs to be coordinated/skilled and not just spammed on the point. Who’s ever running the cannon better know what he’s doing!
I think it would add a very different dynamic to the map/pvp.
Reduce the skyhammer blast radius. Its freaking huge. If your in the middle of it, it takes 2 dodges to get out of it. And if your fighting over a point, chances are you don’t have 2 dodges in you.
The blast is huge, the damage is huge, the cooldown is tiny. Whoever gets the canon first, wins. Then the canon area is tiny with glass everywhere, so its easily defendable. So its near impossible to take back. I can’t believe this map was released like this.
Interesting idea and reads, but I would still be concerned that this change would eventually devolve all matches be just a big rotating node capture and the only real action happening in the last few minutes of the game.
Lets say I’m a bunker defending a node and the node is depreciating. The enemy is heading my way and I’m outnumbered? What’s going to keep me here to defend? This node is less valuable to my team, I’d would be better to abandon it/stay alive and go help out my teammates in capping a higher value node.
Teams would rotate nodes back n forth until the last few minutes of the game. Only at the end would the game get interesting. Doesn’t make for good “e-sport” spectating.
At least that’s what I see happening.
EDIT: I like the ideas of having nodes cap/decap faster the more players are on it. This helps counter all bunker, if just a little. If it takes a 2v1 to take out a bunker and capture a node, my team should be reward with a quicker capture by having more players on the node.
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True, a Daze/Stun don’t process interrupts in and of themselves. But if they are timed correctly then they are an interrupt.
That’s what Krispera was saying, its a “learn to play” mechanic. You have to pay attention see what the player is doing and anticipate what he will do next.
Wow, didn’t know that. Thanks
Agreed, its too much. For example, 3 clone Diversion(4 with IP).. spaced out appropriately:
Illusion of Vulnerability would add 15-19 seconds of vulnerability.
Halting Strike would be a huge damage.
And those are the adept traits.
Besides, interrupting is a timed skill. It should be rewarded. The new BI/CI and Halting Strike are now good enough to reward that skill. At least they’re better than they were.
Right now, the only bad thing about “interrupts” right now is Defiant. Making interrupt builds worthless in PvE.
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In other words, I’d prefer they’d go back and take a very macro look at clone-generation vs shatter-usage as a whole, especially for non-shatter builds (class mechanic and all that, it should be quite useful for a pure Phantasm build, too).
THIS^
But truth be told. IC really does belong as a grandmaster, since it affected EVERY illusion generating skill in every line/weapon.
We can only hope, that ANet will now go back and adjust our OTHER grandmaster traits and make them as equally appealing. (fingers crossed)
And so many other changes like making all shatters the same cooldown? (Why are they different?) This is would help in build diversity/trait usage. For Example, if Distortion was on a lower cooldown, Masterful Reflection would become more appealing. If Diversion was lower, more application of Confounding Suggestions. etc.
Let my Mesmer be a Mesmer. Not a shatter/mindwrack/damage spike.
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I mention this in another thread. But the reason Illusions Celerity and Deceptive Evasions have become a Mesmer stables is simply because of our mechanic.
We need illusions to fuel the shatter mechanic. No Illusions, No mechanic at all! The MORE illusions, the MORE powerful our shatters. This is how the Mesmer was designed.
So why wouldn’t EVERY Mesmer build around traits that speeds illusion generation.
I’m not saying its right or wrong, I’m just saying that is why 90% of Mesmer Builds are “Shatter” builds. Deceptive Evasions, Illusion Celerity, Illusionary Persona make EVERY shatter mechanic BETTER/FASTER.
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The reason it was so used in so many builds is because “Shattering” is the Mesmer Mechanic! Those F1-F4 keys don’t do squat unless you have an illusion to shatter. That is also why Deceptive Evasions is used in so many builds. Our mechanic is built around shattering illusions. The faster we can generate illusions, the better we do our job!
So why have a trait that increases all illusion generation deep in one trait line. By doing so, your basically making every Non-Illusion Mesmer less efficient. Because they cannot use their mechanic as often/easily as an Illusion Mesmer.
Truth be told, IC probably should have never existed in the first place. Illusion generation should of remained tied to the weapons and then traits to improve those weapons located in the appropriate trait line.
But Illusions doesn’t have any weapon traits, so it got IC. imho. And thats probably the reasoning for pushing it deep into Illusions, since Illusions doesn’t have any weapon reduce cooldown traits.
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Since I’m ol’ school, I had to get the Norgu Named Set. And of course, I had to color it just like Norgu would have. http://wiki.guildwars.com/wiki/Norgu/Armor_gallery
Just wished the “named sets” were unique to the hero’s they are based on.
Part of the problem is just the utility that mantra’s bring just aren’t up to snuff compared all our other utility skills. Even though mantra’s are instant cast, they still are a bit lackluster. If you can make them just a bit more attractive, you might get more use.
For instance…
Mantra of Concentration… gives stability and breaks stuns. Compare that to blink, decoy, or Mirror Images that all break stuns and provide utility. “Stability” doesn’t compare to those other stun breaks and has limited uses for a Mesmer in combat. Change it to “reflection” and breaks stuns and now you’ve made it way more useful.
Mantra of Resolve.. removes 2 conditions. This is pretty good, but Mantra of Recovery and Mender’s Purity just makes this redundant. Take a hint from our Necro friends and have it “convert” a condition to a boon and now its a different enough from our other condition removals to be attractive. Make the boons random and limit on what boons it would convert to, like maybe 5s swiftness (10 sec cooldown), stabilty, or might. Whatever.
Mantra of Distraction.. Daze your foe. This mantra is actually pretty good. An instant “daze”. Its just that “Daze’s” don’t seem to do enough. They are pretty much useless in dungeons/champion mobs. In PvP/WvW, there’s so much visual clutter its hard to see your opponent on when to execute that daze. And plus, if the enemy dodges or blocks or whatever, the daze does nothing and you’ve wasted your charge. Make MoD-Power Lock “unblockable”. If you think about it, why is Power Lock a “projectile” that can be blocked? Diversion is delivered by our clones, so OK that can be blocked. But why is Power Lock? If not, lower the recharge on this.
Mantra of Pain.. Damage your target. Again this one is not bad. It has a low cooldown which works really well with Restorative Mantras. If you up the base damage, you have to worry about Empowering Mantras making it OP. So there’s a fine line on what to do. It just that “direct instant damage” is not what the Mesmer is about. So why not make it more like the original Power Spike? How about it does X base damage, and additional Y damage if the enemy is using a skill. Have it reward skill usage/timing.
Mantra of Recovery.. Heal yourself. Nothing really to do here. As others have pointed out, if you do the math its our best heal.
Anyways, those are my ideas on making Mantra’s more attractive.
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Agree with the Visual Noise comment. I’ve been trying to play my Mesmer as a heavy daze/interrupt. (like in GW1) But frankly “daze” by itself just doesn’t do much and the “Visual Noise” in the game makes it extremely hard to time it.
I probably “interrupt” more using the GS Illusionary Wave and Focus Temporal Curtain than I ever do with Distortion or Mantra of Distraction(which is an immediate daze).
1. Up the speed of #1 attack another 10-15%. (Or return the clone to cast confusion like in beta)
2. Have Illusionary Counter (block) generate 2 clones.
3. Speed up the “windup” of the Confusing Images.
If anything get 1&2 done and we can talk again after.
You know what would be a really good start to help Mantra’s out .
Let me dodge or enter/exit water without “interrupting” the charge.
Where in WvW do you get this? I found it for PvP, but didn’t see it when I went to Guild Armorsmith in WvW? Maybe I went to the wrong guy.
Does it stay for PvE??
So if they nerf confusion, are they going to do anything to the scepter to counter it? Its sub par now and hardly used.
With the confusion change, they’ll just make sword/x shatter builds even more prevalent.
I’ve been running a mantra setup for several months now, so I like the mantra changes. But I also like scepter, but its getting harder and harder to find a use for it.
Can’t seem to get beyond the block to get that blind.
When you hit #2, you will start the block. The block will stay active for ~2 seconds OR until your receive a hit that gets blocked. If you hit #2 a second time BEFORE the timer or the hit, you will send out a bolt that blinds.
So to block: hit #2 once. To blind: hit #2 twice. (you don’t get both, one or the other)
If you use sword offhand, the block-interrupt works the same way (#4 skill).
At a minimum, ANet should at least make the GW2 “named armor” sets appear similar to the GW1 Hero’s that they are based on.
Yes, you can still go back into GW and work on the HOM and thus get access to those skins. There is no time limit on that. (There was a time limit on reserving your GW1 character names to be used in GW2. )
Asura female: Eccho
Once a mission is “unlocked” is a one time trigger or can it be triggered multiple times later for “other” members?
I was hoping for a little scepter love. Like making its use a little “smoother”. i.e. reduce the #3 wind up a bit or #2 block a little smoother in execution. At least Illusionary Counter & Riposte got bug fixes.
From the Mumble site:
Positional Audio is a feature of Mumble that places the people talking to you in a certain position relative to your own depending on their actual position in the game you are playing. This way you can hear the person like his actual avatar in-game would be talking to you.
If someone is NOT using Positional Audio, you would hear that audio source always from the same spot, equally loud from each of your stereo speakers.
http://mumble.sourceforge.net/Positional-Audio
Did some digging, Teamspeak 3 does not have this ability. TS3 has 3D sound where you can manually position channel members to give a 3d positional audio, but does not shift the position automatically based on avatars in game.
Not sure where you saw this, but “positional audio” allows Mumble to provide 3D sound for members in your chat.
So if one of your buddies in chat has his avatar to the right of yours in game, Mumble will channel your buddies voice to the right side of your headset. Very cool feature, really more useful in a fps, but still adds some immersion. (At least, thats what I think t means.)
My question is where do you see this statement and is TeamSpeak 3 positional audio also supported? (or had it previously?)
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I played around with a retaliation, but it wasn’t obvious to me what damage came from the retaliation?
Confusion damage numbers have the purple target/confusion symbol around them when they appear. I’ve also seen a red “pow” balloon on some damage numbers, is that damage from retaliation?
I killed veteran can got an rare lodestone from the little chest.
10 mins later killed another veteran, nothing. RNG
In the headstart, I created an asura mesmer and I shelved her for a human mesmer. Leveled that one to 80, and now I had to go back and finish what I started. Here is “Eccho”.
This is my findings in Frostgorge Sound. I entered with my Mesmer at lvl 75 and kept track of just the Veteran mobs there. This does not include any mobs from the Claw of Jormag event. And for the most part all of these were solo’d by myself. There were 2-3 that I had some help, but I didn’t keep track of which ones. (also, I’m not positive on some of the names, since in battle I didn’t have time to right it down. And once the mob is dead, the name is gone)
Veteran Tribal Berserker – nothing
Veteran IceBrood Berserker – nothing
Veteran Dredge Oscillator – nothing
Veteran Dredge Reverbiator – white claws
Veteran Dredge Reverbiator – nothing
Veteran Eagle Griffon – nothing
Veteran Dredge Diving Suit – nothing
Veteran Blue Ooze – white leather strap
Veteran Troll – nothing
Veteran Corrupted Quaggan – 2 white trophys
Veteran Icebrood seer – nothing
Veteran Icebrood Claymore – nothing
Veteran Icebrood Claymore – nothing
Veteran Dredge – blue armor piece
Veteran Alpine Skelk – nothing.
15 is not a large “sample”. But after SO many of “nothing”, why even bother. Those last 3-4, I had to force myself to fight simply for the tracking purposes. And thats when the 1 blue showed up. But there were several Veterans I just avoided because I didn’t want to waste my time.
Last night while running around WvW with my Mesmer, I accidentally destroyed an exotic sword trying to swap with the focus. This has happened once before, and I don’t understand why there isn’t a easier way to swap weapons in this game.
My suggestion is very similiar to the utility skills swap. When out of combat, have a small bar(just like the utility bar/arrow) appear above the first and 4th weapon skill. When you click on it, the appropriate weapons for that slot appear in a small window for quick selection.
So on the first weapon skill, all the main hand weapons would appear in the window.
On the 4th weapons skill, only the offhand weapons would appear for quick selection.
Again, make it so that this can only happen when out of combat and you’d make my life soooooo much easier.
Thanks,
I just completed a Tixx run and I was permanently slowed the WHOLE instance. I did not have any sigils equiped at all.
I have a complete set of Rune’s of Lyssa, where I’m granted 2 buffs whenever I heal. When the instance started I was fine, but after a couple of heals I slowed down and it seemed to coincide with protection buff. But about 5-10 minutes it, it was a permanent slow.. Even with NO buffs at all, my speed was less than half everyone else. I actually speeded up when I dodged!!
At the end, I got “chilled” and for 2 seconds I actually ran fine then the chill went away and I was slowed again. It seemed like the Chilled condition worked in reverse.
I was NOT chilled, but my movement was slowed. When I got chilled, my movement was fine. Even using the focus, did not speed me up. Wasn’t until I left the instance did it go away.
“What happens in LA, stays in LA!”
but everyone has a cell phone with a camera and this kind of stuff gets out.
Just got the Rubicon Karma Armor from Citadel of Eternal Radiance..
Here’s my bird marmox..
Personally, I think the Domination tree is the worse. According to the wiki, its suppose to:
Domination is a trait line for the mesmer that focuses on interrupting enemies and rendering them vulnerable.
But interrupting in GW2 is very unreliable, since your waiting for you illusions to get into shatter range. And forget about it against any Champion mobs.. they all have that buff that makes them immune to every 5 or so control skills. So the chances of actually interrupting a Champion is next to none.
Mantra of Distraction is very reliable, but at only two interrupts its a nice thing to play with once and while.
IMHO, Harmonious Mantra’s is not worthy of a Grandmaster status, and should be downgraded to Master. If that was the case, I’d give up Deceptive Evasion in Dueling and move those points into Domination!
Scepter is my main weapon. Really!
Use it with either focus or sword OH.
Yak’s Bend -
Don’t know if he’s bugged or not, but for the life of my I cannot find Lionguard Tyrro.
Before the event he was down by the new Consortium gate, but I don’t see him anywhere. Even went into the new gate and back and no Tyrro!!
I’ve talked to Blingg and my UI tells me to speak to Tyrro. But I have no idea where he is?
Human Female Mesmer
Both the light Heritage Mask and light Baroque mask from the HOM rewards. It clips with this particular hairstyle on the human female.
Other masks either crafted or dropped from mobs don’t seem to have this problem. Just these 2 from the HOM.
I thought I read somewhere that the HOM was partial destroyed by Kralkatorrik. Or maybe it was Primordius when he awoke. But that is part of the reason the HOM is such bad shape. (That and 250yrs have past.)
The staff really fit the mood.