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I am sick and tired of PvE players ruining my matches. Fix your godkitten matchmaking system already or make arena have rank requirements. This is ridiculous.
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you cannot just mindlessly walk around the place spamming 11111111111111 F1 1111111 F1 54111111111111111 F1 411
Whenever I read something like this, I really wonder if you guys ever noticed the auto attack function.
Why does this thread still exist? Barely any of the devs understands the games flaws right now and they show no intend of getting rid of their ignorance.
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Why do you people still care? Because the devs sure as hell don’t.
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It should be full random and so, that you can’t get the same color for two weeks. I have no idea why they made it the way it is right now.
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1. Elementalist – Weak in roaming, weak in pvp, strong in zergs.
2. Warrior – Too strong in every part of the game, needs some drawbacks.
3. Ranger – Everything a Ranger does, another profession does better.
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Guys, guys… all is (maybe not) vain.
You guys should start a thread with software requirements, and workflow (from queueing to getting into a match), that you feel are ideal.
cough
Too bad, constructive criticism and feedback gets ignored in favor of suggestions by devs who never play the game. cough
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Nope, it’s much, much higher than that. We have real metrics to observe these things.
edit: I’ve talked to a lot of people personally, and the feelings are mixed. I’d say it’s actually close to 50/50. Regardless, talking to random people is not a real metric for the consensus of the playerbase.
Look, we know how passionate some of you feel about this, which is why I’m talking to you about it and why we’re looking into options for what we can do.
Out of curiosity, can you give us numbers about how many people still play pvp atm? Especially the distribution between hot join, yolo- and team queue would be interesting.
Also on a different note, can you pretty please with sugar on top give us a list of things you are currently and actively (!) working on improving? There’s a ton of things that have been left unadressed for ages, like the skyhammer farming, 4v5 issues, lack of gamemodes etc. and we get like no feedback at all. If you take a look at the Dev posts in this sub (if you find any at all among the last pages) you’ll see most of them being replies to trivial or even troll posts. The pvp community right now feels left alone and a short update like “hey guys, here’s a list of things we feel needs improvement and this is where we want to go” once a month wouldn’t hurt.
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So, i wanted to get out and see the world of wvw, i am kinda new to the game, started playing in december, and am 80 since a bit. Played a lot of spvp, a lot of pve, but wvw i checked only a few days, i asked in map chat wha should i do, they said “go pve.”
I was like “ooooookay” and i never returned wvw. But i really wanna try it, so can someone help me? Already read a lot of guides but it’s still confusing, i really dunno what to do when in wvw. Any tips?
What server are you on? You might wanna switch to one with a more friendly community.
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They need to make real nicknames open at the WvW
No they don’t. Stay in your own thread.
Problem is rewards and nobody know who is top roamer in eu/na or what guild kill most of enemies and so on. Well maybe this kind of things doesn’t work in normal www, but EotM matches are much shorter. they could start to reward match top player. That would make things more interesting.
WvW is not about roaming, it’s balanced towards large scale fights.
What the hell, does nobody competent read these threads?
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Second, once this is fixed, we can start giving people an actual reason to join WvW. The thing that has bothered people from the very start is, that we have little incentive to play WvW at all. The winner gets nothing, the loser loses nothing.
Now, some people might remember GW1 and you might remember the Fissure of Woe, which was only available to you of your server has won a match in the Hall of Heroes. This is the type of carrot-on-a-stick we need. Give the winning server access to special content for a week and revoke said access for the server that’S losing. Keep in mind that in order to implement such a system, the first point about coverage needs to be fixed.Those people probably remember it got changed those consequences were removed.
Given how instances work in GW2 that won’t really matter either, you just need someone on the right server to open an instance.
Good point but it should be possible to work something out to make it only available to the winning servers. Otherwise make it a World Event/Boss that only appears on the winning servers and loot is restricted to the native players.
Other than that, I wish instead of editing my thread title, Josh would rather answer this but I guess that’s asking too much. Is it time to give up on any improvements?
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Since the CDI has technically been nullified by the switch of people in charge and the existence of the “Three likes & Three hates” thread, I feel the need to mention some things that got kinda lost.
WvW is basically the endgame of GW2, hands down. Some day, all Jumping Puzzles, all dungeon paths and all fractals levels have been played to a point, where there is nothing left to do. Living Story is …okay but it’s not as competetive and lacks consistency (some updates have been really good, others have been a huge letdown). WvW is organic, guilds come and go, every new matchup has some sort of new flavour to it and you aren’t locked to one playstyle. I think we can all agree on this.
So, it makes sense to have this experience as polished and fun as possible, doesn’kitten
There are quite a few problems and I won’t even go all the way to the class balance part as this is even more complex and spread out over PvE, WvW and PvP equally.
First of all, the coverage problem.
I have mentioned this before here but obviously it got overlooked by ArenaNet and people kind of missed the point. There is no point in locking servers by region and this shouldn’t be the intention of anyone either. Server population will never be balanced, not even in the same tiers, don’t get your hopes up, that’s not gonna happen. In the linked posting, I proposed a much more elegant way to handle this problem.
tl;dr: keep points per tick but lock them to the average WvW population. Server with the lowest population gets the full tick, the other two get a fraction depending on how much they outnumber the lowest server.
Second, once this is fixed, we can start giving people an actual reason to join WvW. The thing that has bothered people from the very start is, that we have little incentive to play WvW at all. The winner gets nothing, the loser loses nothing.
Now, some people might remember GW1 and you might remember the Fissure of Woe, which was only available to you of your server has won a match in the Hall of Heroes. This is the type of carrot-on-a-stick we need. Give the winning server access to special content for a week and revoke said access for the server that’S losing. Keep in mind that in order to implement such a system, the first point about coverage needs to be fixed.
This is actually really simple and after more than a year, I think it’s acceptable to demand some changes to keep the game interesting. Please feel free to share your opinions but I’d love to hear some words from Josh about this.
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I asked for this 9 months ago already. Also taking care of the spam- und recruitment-message-problem.
https://forum-en.gw2archive.eu/forum/archive/suggestions/A-call-for-help
Guess what, ANet doesn’t care.
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This is not a night capping problem, this is a coverage problem (as many of you have guessed correctly).
With all servers in a match having equal numbers of people available at all times, there are no problems. When one or two servers have lower numbers than others, you’re gonna have a bad time.
The solution to this is simple and I believe it has been talked about in the Collaborative Development threads but here’s my take on it:
Lock the points per tick to the numbers of active players.
How do you do this? Well, for every interval between the ticks, you measure the average number of players in WvW for all three servers. The server with the lowest number during that interval gets the full points per tick. Now imagine the other servers have 1,5 and 2 times as many people in WvW on average compared to server one, this leads to server 2 receiving 1/1,5 times the amount of points they would usually gain and server 2 accordingly 1/2 the amount of points they would get.
This would also lead to more pressure on notorious AFKers and gives night capping less impact.
However, I’m not familiar with the technical aspect of this, it’s up to the devs whether or not this is viable.
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I’m running GS and sw/p aswell, 20/30/0/0/20. With Null Field and Sigil of Purity I get some pretty nice condition removal.
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It’s not like there’s not an easy counter. Sweep and sentry and you should be fine.
Bay watergate among others …..
Do YOU want to be the one babysitting a dead mesmer corpse that stays there for many hours, as high as 6 hours straight ? Sweeps don’t exactly help with that.
You cant even go out of LOS of it, do you really wanna stay there entire time and spend half your weekend playtime doing nothing but that ?
Dead people time out after 10 minutes max. Your point is invalid.
Hi
You are a new player or not in an organized guild with an experienced mesmer, so just FYI, that is not how the game works. They can and in fact do sit dead for countless hours if they want to. There are multiple other threads about it in this sub-forum. Please read up and do not make false assumptions.
I’m sure you’ll happily share your sources with me.
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It’s not like there’s not an easy counter. Sweep and sentry and you should be fine.
Bay watergate among others …..
Do YOU want to be the one babysitting a dead mesmer corpse that stays there for many hours, as high as 6 hours straight ? Sweeps don’t exactly help with that.
You cant even go out of LOS of it, do you really wanna stay there entire time and spend half your weekend playtime doing nothing but that ?
Dead people time out after 10 minutes max. Your point is invalid.
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you know i was joking much like the other dude from our server that posted a pic also lol then i just remember all the forum warriors GH has xD but honestly yh you guys done really well at reset and i got to admit myself i was also shocked with the guild groups and coverage we have here on piken we were ticking poorly @ reset so props to you guys and im already looking forward to prime time tonight.
because this morning stomping and afternoon i hate (mainly prefers equal and good fights from both sides of the field)
Thx for the kind words and yes, while my first posting was kinda out of disappointment, the second was genuine surprise. <3
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Why open a thread for discussion if you instantly dismiss the answers of people who respond?
Do you want discussion, or a place for people to nod their heads?
You seem to have missed the part where I wrote a lengthy answer on their comments?
Also, getting flak from the people who benefit the most from absuing an underdeveloped game mechanic kind of proves my point.
@ Scrambles and Imperatora. I see your concerns, I will write a more elaborate answer later on. However Scrambles, be assured that I frequently hang out in all class forums and that this is written from the point of view of someone, who abused the stealth mechanic for the past 13 months. This is not a L2P issue, this is about the disproportional high advantage of Stealth, compared to other mechanics in the game and the resulting imbalance those classes with access to Stealth have over others.
Ironically, the Thief players in the sub-forum who advertise themselves as above-average, claim to barely use any Stealth at all so I’m probably not that wrong.
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Considering the first answers I got are from people who apparently main Thieves, I guess I’m on the right track here.
Scrambles, I am afraid you missed the entire point of this thread. Try not go all trigger happy when you read “Thief” and “adjust” in one sentence as this has barely anything to with Thieves and is directed at the Stealth mechanic which is used by more professions.
Dual, WvW/PvE and PvP have always been rather sperated from each other. Also, I don’t see why a PvP Thief would want to keep stealth strong in PvP, unless you care more about one-shotting people than capturing points. In this case, you strengthen my argument even more.
On your comments:
1. This hardly kills WvW zergs as those are mostly unorganized. GvG is dead due to the Bloodlust buff already and the only people who could(!) be at disadvantage are roaming guild groups. These usually wipe the floor with the zergs they engage anyway so I don’t see much of a problem in here. Also I don’t understand what this has to do with PvE but I’m not much of a PvE player anyways so feel free to elaborate.
2. Absolutely not, as it balances Stealth to the point where it’s comparable with other “emergency skills”. Decoy would still work as you lose your target and create a diversion. In the heat of battle, most people would still lose sight of the target.
3. I kinda agree on this and as I mentioned, it’s my least favourite option. To put it simple though, in my opinion thieves don’t belong in a zerg.
Also on a different note, please try not to focus on Thieves as this would have a broader impact.
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Hey.
So, I’ve been thinking about this for quite a while and please have mercy with me if this topic has been brought up before yet but I feel there is some work to do.
First of all: Stealth in its current form is severely overpowered. Refrain from sending me hate-mail and “git gut scrub!” now, have a seat and listen:
My main character is a Mesmer, I use stealth alot and I can admit, that it gives me an unfair advantage over my enemies.
Why you ask?
Well for one, I can enter and leave a battle as I wish, I can make whole groups of people invisible for a surprise attack, I determine the pace of my battles because I can decide when I want to take a break or not… But most importantly: Stealth finishing downed enemies.
Seriously, Stealth finishing is a huge design flaw. As I mentioned, my main is a Mesmer. I usually run around with GS/Scepter+Sword when roaming so most of my skills are target-based. It’s even worse when in downed state as I have exactly one skill that is not target-based: The healing skill.
This goes out twice as much for the hordes of instagibbing Thieves out there, who made stealth an integral part of their playstyle. And yes, I am fully aware that you can’t have a counter for every build out there with you when roaming. However, think of it this way: How disproportional would the change of your build have to be, to counter stealth-based combat, compared to other builds?
If you made it this far and read my posting without foaming and are willing to take a look at my suggestions, here we go:
Number one: Change the [Revealed] debuff to the point, where not only dishing out damage but taking damage triggers it as well.
I know this would have a huge impact, especially when it comes to engaging battles in GvG via Veil or Mass Invisibility for smaller groups. Yet, it won’t be impossible and requires a little more skill. On the pro side, it gives people the ability do defend against Mesmers and Thieves in small scale battles and evens out the chances a little more.
Number two: Make stealthed enemies partially visible like stealthed friendlies, yet still not targetable.
I like this alot less than the first option because the problem of target-based skills remainds. However, it gives people the ability to position themselves appropriately at least. Also, sneaky thieves can still prey on unaware players.
Last but not least, Number three: Disable interactions (rezzing, finishing, looting, etc.) for stealthed players.
I like this option least because it only fixes the symptom, not the underlying problems of the stealth mechanic but I think it’s the most simple solution to this.
Please take your time to think about this, come up with hypothetical situations where these ptions might be good or bad and leave some feedback.
Also try to refrain from flaming or insulting if possible.
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Best reset we had in a long time, in terms of fun.
I hope it stays as intense as it is right now.
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Okay so I have been playing these new borderlands for a while and I had lots of fun but I can also see the flaws in it.
First of all, due to the tight spaces and the short distances, this new area works best as a roaming area where small groups of up to 10 people can fool around and fight or chase each other. Having the cappable locations lose their affiliation after a while is a great idea and ensures that there’s always work to do.
I found the cannons gimmicky but they might aswell stay. I’d also prefer some kind of debuff for larger groups to ensure the small scale character of the area. Something like having enemy NPCs spawn, scaled to your group size when you enter the area.
As many people mentioned before, the new area and system is fun. However, the buff needs some tweaking as it only supports the server that’s the strongest anyway. I have been thinking about it for a while and there are many valid options, for example:
- Don’t buff player stats, buff siege stats instead.
- +50% Magic find/WXP/Gold/etc. for each borderland under your control.
- Increase supply capacity for the server having the buff.
- Make it outnumbered-like: No repair costs for the server having the buff.
Those are just suggestions, there are many more options to make them valuable without having such a huge impact on the actual fights.
As people mentioned before, the update itself is fine, the buff is overkill though.
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and MM blob
Now this stings…
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so you say warrior is op? rofl made my day
That’s not even remotely close to what he said.
3/10 troll, I replied.
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ah ok you are the cheesy heal signet warrior with conditions.. why should i fight something that i cant beat? and its obviusly the build because you totaly cant play.. 4/4 scullcracks hit you cant even dodge perfectly lol. without poison that build is unbeatable by me. but doesnt mean u win against me.. because when i dotn want to die i dont die
anf first time i as playign gs/hammer not mace then i changed but heal signet is way to strong
“Excuses excuses excuses! Also you’re a noob because I couldn’t beat you!”
Your posts in a nutshell.
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Guys, I’ve got a serious question concerning your anger about golem rushes.
Why don’t you do it yourself if it’s so easy to win a match with that?
I think the answer to that question is fairly obvious if you had paid attention to the posts me and Paavotar made, and it goes for quite a few people at UW. A lot of us simply don’t enjoy golem rushes, be it our golems our the opponent’s. Sure, we can’t fault you for using siege that is available to everyone in the game, but is it neccessary to throw omegas at keeps every time you want to capture one? Not really.
As to what is intended gameplay and what is not, there’s so much stuff that players do in WvW that is not intended. Duels, GvG, all of that is not intended by A-net but players do it because it’s fun. Golems are intended, but that does not make it neccessarily fun to use them. Maybe you think so, but a lot of us don’t. But in the end everyone is free to do whatever they want, but don’t expect us to enjoy being golem rushed all the time.
I can see where you’re coming from but consider this: If a server is playing for fun against a server that is playing to win, you’ve got to be prepared for a loss.
Of course, golem rushes aren’t always fun, I didn’t even participate in any this matchup, yet I understand that it might be necessary for us to win. It’s not spiteful or creating a bad reputation for us, it’s merely supposed to make us 1st.
To be honest, I don’t think you are supposed to experience joy when losing a tower.
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Guys, I’ve got a serious question concerning your anger about golem rushes.
Why don’t you do it yourself if it’s so easy to win a match with that?
If your answer is “because it’s not honorable!”, you don’t have any reason to complain as we have no obligation to assume your code of honor.
If your answer is “because it’s too expensive!”, you don’t have any reason to complain as we’re allowed to spend as much money as we want on whatever we want.
And if your answer is “we don’t have the numbers”, I think you’re just badly organized, as I have seen your numbers during the weekend.
Don’t get me wrong, I respect UW and I’ve seen some great fighting so far but I can’t wrap my head around you guys complaining about us playing the game the way it’s intended?
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Careful Sogradde your starting to sound almost like Abbadons…
I wonder if I should care at all? But it doesn’t bother me the slightest.
Also the fact that forum warriors don’t tend to represent the opinion of an entire server makes it bearable.
“there is no point in roaming the map with your guild, if you’re constantly outnumbered.” Lol that brings the better fights when they not all on the same spot lagging you to death… so you have to all play the german game (besides millers) and farm them with siege… That’s boring but it seems a lot of people enjoy this kind of playstyle, which makes little sense to me especially this low down the tiers.
So what? That’s ArenaNets fault, not ours.
“blobbing” or whatever you want to call it is intended and encouraged, that’s why there are Commander Tags, that’s why there are Orange Swords on the map. It really doesn’t matter at all, what you find well playable or comfortable or even honorable and to be honest, it doesn’t bother me either.
The “Pros” will roam in small groups (and be outnumbered by you guys, don’t deny it, I’ve seen it often enough) and the “Casuals” will follow the blue Tag, that’s the way it has always been and that’s absolutely fine, there is nothing to cry and whine about that like a little child.
Ask Army, bots/dc, Mya what we were doing Monday when we only had 15 guys… we were out fighting them over and over, won some fights lost a few because of numbers indifference. The numbers gap was a unfortunate for both parties a bit too big but they were the best fights to be had, why run away from that. If you outnumber your opposition = boring fights, little challenge. Hence why when we fought you last week and run big numbers we split our raid into two… then was facing multiple guilds at once but QQ some more…
you do realise how kitten the gameplay would be if TUP encouraged blobbing and hand held? and if Mya Did exact the same thing on the same borderland? it would be a laggy auto attack spam fest. lol if you find that fun… Maybe gunners get Abbadons next and see what I mean :P
“We only had [Insert low number of Players here] and did [Insert something that sounds totally heroic here] all day long!”.
I heard this often enough and I don’t care. Really, I mean it, don’t even write it down, I’m not gonna read it anyway.
You can split your zerg, you can paint it pink and for all i care you could dance in Stonemist forever but kittenmit, shut up about the way we play. Just take your crying and whining and all your Pro gamer attitude and keep it to your elitist circlejerk because you are not going to achieve anything!
I’m afraid though, you will not understand this and your next post will be full of whining, crying and heroic stories of your epic 1v100 fights again so yeah, don’t expect any answers.
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Sogradde…
Pug zerg, pug blob, pug megablob (Abbadons)
Organised guild, organised guild hand holding, organised blob.
Is this supposed to explain something? If that’s the case, it might need some refining…
However, you don’t seem to understand that different numbers cause different playstyles. What fab said is true, there is no point in roaming the map with your guild, if you’re constantly outnumbered. Yes I know, “we never have more than 0.0001 members online at a time and we’re constantly fighting your super mega hyper blobs 1 vs 100000, obviously winning all the time because we’re so much better than you!!!!1111111elven”. Even if this was true, the last thing you can do is blame us for playing the game the way it’s intended and works for us.
If you want equal sized guild-only fights, how about some GvGs?
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You guys don’t even have an official definition what a “blob” exactly is, yet everyone throws that word around like it’s going out of style. Don’t you feel silly?
Also, ITT: Two highly populated T5 Servers blaming a medium populated T7 server for not playing like they do.
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Thank you, unknown BT guy who dropped me a pair of holographic dragon wings! <3
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Gotta admit, both WSR and BT gave us some pretty hard fights yesterday. Couldn’t snatch WSR keep, no matter what and BT’s neverending attacks on Stonemist had me really worried.
Love this matchup so far, keep it up!
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(edited by Sogradde.8016)
No, because RoS had such big DC problems, they didnt even bother trying to get on the BL or EB anymore.
Well, we did. Or maybe we simply have more people available, I don’t know.
Either way, RoS probably doesn’t belong into this tier if they can’t keep up under the same circumstances.
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Are you serious or just trying to troll?
We run without commander tags to avoid having pugs with us, what the hell are you saying we blob? We’ve been fighting 20 vs 60 all day yesterday LOL!
Are you actually crying about people grouping up in a server vs server battle? Like.. honestly? I think you absolutely don’t get the point of this game.
However, I haven’t seen a single Riot-only zerg so far. Not only that, I haven’t seen Riot fight in a single balanced fight so far, you guys always run and when I personally asked one of your guys for a 1v1 who kept running and only attacked me when i was outnumbered, I was turned down.
Sorry guys but I’ve lost all the respect I had for you, especially after you had to rely on the germans to keep afloat.
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You got that wrong Eclipse, we simply don’t care.
We don’t want to be in this tier, we don’t want to fight you guys and it wasn’t our decision. However, this has been explained to you several times now, yet you insist on accusing us of “focusing” on you guys.
I wonder though, name me one good reason why we would want to do that?
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Give it up guys, Eclipse uncovered the truth. We deliberately dropped from T7 to T8 in order to ruin his fun.
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Our surveillance teams have told us
Surveillance teams = spies?
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Hi,
how about this: There is some fighting going on in WvW and you are entirely outnumbered, happens often enough. So, what if the commander had the possibility to talk to a NPC, similar to Siegerazer, and trigger a message to all players on the server. Something like a bright coloured message in chat saying: “Commander XY asks for your help in the Eternal Battlegrounds!”. Of course it should be limited in use, by cooldown and/or by currency (badges?).
While this is nothing spectacular, I find it would be somewhat helpful and add some sense of community.
Y/N?
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Well obviously it isn’t. Maybe you don’t know as much about thieves as you claim to?
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How am I supposed to know? I don’t play a thief.
I know you guys are cynical about this because poeple tend to give you flak for perma-stealth etc. but be reasonable for a minute here, how is it balanced when your class can take the Orb and deliver it, without breaking a sweat or even taking damage?
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How is it not thief-related when a thief skill is entirely broken? Also, what about cooldown?
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You do realise that what you describing has nothing to do with thief abilities/skills/mechanics, right ?
How so?
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I don’t even want to start about how thieves can’t be targetet/stay invisible even though they are revealed but I just witnessed something that makes me believe, this class hasn’t been playtested at all.
So I’ve been playing sPvP on Spirit Watch, some thief grabbed the Orb and started running towards the capture Point. But wait.. did he run? No, he leaped, constantly, without a break. This made him un-hittable by anything I fired at him, even knock-/pushback missed.
Shouldn’t there be some kind of cooldown mechanism involved? How is this not broken and how is one supposed to counter something you can’t even hit?
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because this morning stomping and afternoon i hate (mainly prefers equal and good fights from both sides of the field)