They could make MG and RTL act like HS :I
IS hilarious…
Ever been running around in WvW and watching your server mates get kittened by a thief..and they stand their and key turn…
At first I found this to be frustrating because I couldnt believe people to be that….uneducated about thieves to key turn and stand still..
Now…I think its hilarious..
So what do you guys think
No question, Heartseeker is far too effective considering it’s relatively low cost.
Of course it’s easy to counter if you expect it but 10k damage in 3 seconds for 6 Initiative and each with 450 range is still going to catch you regularly.
….10k?!
..you mean when your preoccupied, and at 45% HP, the you get hit with someones GC +1, that kills you….
Question…
Is the thief the only one capable of killing someone already preoccupied with low health?
Cause as a thief, your not hitting 10k with HS alone, unless your fighting someone who made a glass cannon ele with 13k hp.
If I logged into a game with a Guest Pass trying to decide if I should buy it or not.
Then my first match I watch one guy press a button over and over again to score max points. I’d never buy the game. That is literally all the top thief used for attacks beside Haste Steal/mug Backstab when not on CD. He spammed a homing ability with the highest single hit dmg besides BS for the LOWEST INNIATIVE COST! Because skirmisher/defender/assaulter is rewarded on last hit and not majority dmg he easily maxed out pts by pressing a button.
Sadly I didn’t get to see this before I bought the game, I bought the game thinking I was buying an MMO from a highly reputable company. Not one dev’s personal playground for his favorite class.
I remember an ele that would join Hotjoins and tell his team to zerg with him, then when they start losing he starts trash talking his teammates..
That wouldnt be you perchance would it -.-
That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.
Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.
I cant begin to tell you how wrong you are…
So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making googleWho are you talking to here?
?!
Well…
its only the person I quoted >_>Not sure if that became unclear…
from the direct quote and all…
If that’s the case, then please explain where the person you were quoting was wrong.
In not sure if your serious?
You want me to breakdown how they are wrong that every attunement has a different range on their weapon sets…sigh
Auto Attacks from Dagger- Lets start their k
Dragons Claw- 400u
Vapor blade-600u
Lightning whip-300u
Impale-300u
Skill ID 2
Drakes Breath-400u
Cone of Cold-400u
Lightning touch-300u
ring of earth- 240r PBAoE
..Unless the only weapon you play is staff, other weapon combo’s can have varying ranges and different use’s..
Would you like me to continue on this comparison?
You and I are reading the responses differently. I see the second response in direct reference to the “attunements have different ranges” where the second person is saying the ranges vary depending on weapon sets and not attunement.
I was responding to this.
Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon
Every weapon has a general placement, for example Staff for long range, some scepter for mid range, and dagger for melee. ( speaking of mainhand only, Im well aware dagger and focus have different abilities with different ranges and effects)
But like i said, and like i showed, with the comparison on auto attacks.
The weapons have a different range in different attunements.
And that is where the person I quoted is wrong.
Now if that person had said.
“Each attunement has exactly the same range as the other three attunements do on a single weapon * Depending on the weapon*
then I would have agreed, as far as mainhand’s go
(edited by Solori.6025)
That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.
Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.
I cant begin to tell you how wrong you are…
So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making googleWho are you talking to here?
?!
Well…
its only the person I quoted >_>Not sure if that became unclear…
from the direct quote and all…
If that’s the case, then please explain where the person you were quoting was wrong.
In not sure if your serious?
You want me to breakdown how they are wrong that every attunement has a different range on their weapon sets…
sigh
Auto Attacks from Dagger- Lets start their k
Dragons Claw- 400u
Vapor blade-600u
Lightning whip-300u
Impale-300u
Skill ID 2
Drakes Breath-400u
Cone of Cold-400u
Lightning touch-300u
ring of earth- 240r PBAoE
..Unless the only weapon you play is staff, other weapon combo’s can have varying ranges and different use’s..
Would you like me to continue on this comparison?
That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.
Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.
I cant begin to tell you how wrong you are…
So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making googleWho are you talking to here?
?!
Well…
its only the person I quoted >_>
Not sure if that became unclear…
from the direct quote and all…
That’s not true, every attunement has different ranges and uses. You basically have 5 weapon sets.
Herpa derpa. You’re wrong. Each weapon has different ranges. Each attunement has exactly the same range as the other three attunements do on a single weapon.
I cant begin to tell you how wrong you are…
So this is the time where we take this moment out of the day and you go herpa derpa do some research on the different skills and ranges on different weapons for an ele..
Dont worry I made it simple by making google
I think this was a great change.
Now people that rolled a mesmer for a gimmich build cant rofl stompe anymore and people that actually learned the class outside of this gimmick will go back to their unbugged builds.
This change also wasnt a suprise..
People have known this would be getting fixed for a while :I
Tell me what you guys think of this build
http://gw2skills.net/editor/?fEEQJAoYhEmkbwxygjDAkHm4CLCFPYRRBOzA;ToAg0Cnoey8k4J7TunkPNGZ+B
Its more for hotjoin…still in water….but at least its a little different
Would you be able to hit firegrab and change to water before it hits in order to utilize the 20% damage water trait (provided the target is vulnerable)?
..I dont think so, but you could try it.
Tell me what you guys think of this build
http://gw2skills.net/editor/?fEEQJAoYhEmkbwxygjDAkHm4CLCFPYRRBOzA;ToAg0Cnoey8k4J7TunkPNGZ+B
Its more for hotjoin…still in water….but at least its a little different
Something I am going to start experimenting with in spvp.
http://gw2skills.net/editor/?fEEQJAoYhEmkbwxygjDAkHm4CLCFPYRRBOzA;ToAg0Cnoey8k4J7TunkPNGZ+B
This build utilizes having crit and crit damage on top of a decent amount of vit and condition removal.
Mist form and Armor of Earth grant a little bit of Def.
And the heal acts as both a heal and a condition nuetralizer, The idea is to use this heal on the run while you have swiftness and have distance, or while in mist form so you cant be interrupted and you heal.
Again this is something that I will be trying, but changes to it are welcome.
Edit: Also
Quickness procs are awesome :P
0/10/0/30/30
Arc Wave + Blast + Mist form + Sig Heal
Divinity Runes, Sup Battle + Sup Bloodlust Sigils
Valk w/ Beserker JewelI feel as you’re trying to troll my friend..you use the exact same build that other eles use..but you still say that burst ele is viable while using trait lines common to tank builds.
I’ve thought you were running with 30/30/10/0/0 lol
LOL I think we have had one of those failure to communicate type of issue’s
He was talking about a build completly different from the one we have been talking about.
Ooooooh gotcha. Yah, I was definitely responding to some other guy saying ele burst isn’t viable. Tbh, I would consider a build that can global another glass cannon build to be completely viable!
But, in regards to like a 30fire 30 air build… I would never leave the spawn. I would literally hide away for the entire tourny.
LOLOL yea its what I have been questioning this entire thread..
Ok now that we have that out of the way
Want to critique a build I wanted to try..its slightly pre-based, and more for hotjoin because it doesnt have as much group utility. ( trying to get away from the heavy bottom builds).
( I can post it in the ele’s build forum also so we dont side track this thread..though i think it may have run its course)
(edited by Solori.6025)
0/10/0/30/30
Arc Wave + Blast + Mist form + Sig Heal
Divinity Runes, Sup Battle + Sup Bloodlust Sigils
Valk w/ Beserker JewelYea we are talking about two different builds..
Among the viable team worth builds I found that build your using was one of them.
Its also the build I currentlly use.Im talking about the build I linked..
To get extreme burst, you basically blow every utility, then hit firegrab all in around the time of a thieves BS combo.and I know who and what you are
, been following the NA teams for a while, keeps me current in meta and developing meta.
Why would you use lightning flash and cleansing fire as an opener…? Im a little confused. Theres a difference between a build being not viable and not being very efficient with your build. No offence of course
Its a GC build.
You start in earth attunement, flash to the target precasting earthquake, hit cleansing flame during the stomp animation, switch to fire, firegrab and arcane wave at the same time
You will do a large amount of burst in a very short period and for someone not suspecting it and without a crap tone of vit you will 100% them in around the same time it takes a thief to do its combo.
Its the GC build that I have been talking about
0/10/0/30/30
Arc Wave + Blast + Mist form + Sig Heal
Divinity Runes, Sup Battle + Sup Bloodlust Sigils
Valk w/ Beserker Jewel
Yea we are talking about two different builds..
Among the viable team worth builds I found that build your using was one of them.
Its also the build I currentlly use.
Im talking about the build I linked..
To get extreme burst, you basically blow every utility, then hit firegrab all in around the time of a thieves BS combo.
and I know who and what you are, been following the NA teams for a while, keeps me current in meta and developing meta.
But it also reinforces what I talked about earlier..
your build, like so many others, focuses on the bottom trait lines with minor investment in the air or fire lines.
Solori, I play for one of the top teams in NA. Yes, it may not mean much to you, but my point of telling you this is that nothing is just “not viable”. We have 3 builds that players in both the EU and NA regions would tell you isn’t viable whatsoever. We consistently win and progress forward. We have consistently tweaked and altered our builds to synergize between the team, and THAT is what makes our builds strong.
But, when it comes down to roaming… Ele’s are capable of a lot more than a thief.
..
………..
Is your build that aura share build?
Cause if it is me and you are talking about two completely different builds :I
-I am the ele and I roam offensively.
-I push far nodes by popping mesmers’ port.
-I help force even team fights with the above.
-I lock down the other teams thieves, ele’s, and warriors.
-I can nuke a thief (lol)
-I am great at skirmishing and 1v1’ing.
-I control entire teams with shocking aura, earthquake, churning earth, cleave damage, and frost aura.
-I can pull clutch res’s and stomps with mist form or utilizing either my arc wave or blast.
-I can keep heal or clear conditions of my teammates which usually ends up in winning team fights.
-If I ever catch a thief 1v1, he literally has to blow every single utility/wep cd he has available just to stay alive.
-If a thief tries to burst my necro, all I have to do is pop shocking aura/updraft or just put a burst on him and force him out of the fight.So, now that it’s explained with a little more detail…. Tell me again how ele’s are subpar to thieves when it comes to roaming.
-Are you using the 30/30/10/0/0 build for ele
That question will explain pretty much everything I have to ask :I
http://gw2skills.net/editor/?fEEQJAoYhMmKbzx4gjDAhHHoQCjCdIeYBERA;ToAg0CnoQygkAJLSOkkINgY+B
^ that build
(edited by Solori.6025)
I sure can! Here are a number of completely viable builds, obviously not all of them will make it at the top level of paids but you seem more concerned about hot join where all of these will do quite well.
http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^
Dagger dagger spec which has good burst. While it’s burst is not thief level it makes up for it with good survivability and excellent roaming capablities. One of the best skirmishers for sure. EU don’t really use these eles in paids but alot of american players do. It also provides good support for your teams with the aura share.http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^Tankier version of the spec abovehttp://en.gw2skills.net/editor/?fEEQJAoYhMmKbyRygjDAkHm8SJiCPUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^more dps heavy versionhttp://en.gw2skills.net/editor/?fEEQJArYhMmObyx5gjDAEFmgiQhFOUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
Scepter dagger valk spec, decent damage and burst
There are also some more cheesy(but potentially very dangerous builds) such as berseker staff ele which Royal legion in EU used to run quite alot, in terms of dps that build does far more than a thief ever could.
Ele used to be a common pick for high level play back in the days when they didnt even have mist form to escape stomps and they’ve continued to be a core pick in setups, it’s power spiked even higher when their dueling capacity got buffed due to the channeling heal buff and after that(also before that) many had already voiced concerns that elementalists were possibly too strong (when played correctly, which honestly isnt as hard as many try to make it out to be.). This was all BEFORE we found the immortal scepter dagger heal allies from 20% to 80% spec.
edit; thanks to zoose for having his builds openly available c:
In tournaments as long as they don’t target you it’s easy, you could even use a “support” thief and call it viable…but it doesn’t cut it, because other professions can do it better.
A burst ele in tournaments is not viable because its spike not only is far too obvious but also leave the ele defenseless against counterattack, it’s very easy to neutralize the burst as you can see it coming from miles away, if you plan to use a hit and run tactic, why don’t use a thief who can stealth and pick off target more reliably?
Tried already these “burst” builds , at high level of paid you simply get destroyed by thieves who can deal over 15k dmg in 2s with that level of toughness on you.
The meta has evolved and people don’t get caught anymore by the old “burst” ele, it’s the same reason you don’t see many 100b warrior any longer, mesmer and thieves can reliably go burst and get away with it…an ele can’tWell, I do say brother… Your just absolutely wrong. I find these opinions of yours to be kinda funny and here’s why:
My tourny team consists of:
-100b Warrior
-D/D “Burst Ele”
-D/D Necro
-Shatter Mesmer
-Condi Clear/Shout Guard3 of these specs we play are considered “not viable” by players such as yourself. But, we do it well and we consistently win. The fact is, it’s the player that makes the builds work and how well you teams build synergize with each other.
This game has evolved way past “TUNNELING” targets. Which, you seem to be stuck under.
<3 Vain
Does that D/D ele roam or stick with a team, where its AoE’s are more useful?
I dont see any situation where the Ele is going to do well in an equal ground setting when its roaming solo.
Especially when its compared to the roaming capabilities of a thief.
Which has more risk free disengaging mechanics already in its proffession and can burts just as well..Not sure if serious. Ele is amazing in 1v1, also not sure if serious about the disengaging. Ele’s can also disengage quite easily.
As glass?!?!
Maybe I have been going against to many people that port bunkers or semi bunker mesmers to points.
I know Ele’s with the right setup can be great in 1 v 1 ( its why I made one in the first place).
But a GC build that has little to no defense?
I have a hard time believing it would be successful vs something made to either stand their solo or a balanced build made to survive
I sure can! Here are a number of completely viable builds, obviously not all of them will make it at the top level of paids but you seem more concerned about hot join where all of these will do quite well.
http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^
Dagger dagger spec which has good burst. While it’s burst is not thief level it makes up for it with good survivability and excellent roaming capablities. One of the best skirmishers for sure. EU don’t really use these eles in paids but alot of american players do. It also provides good support for your teams with the aura share.http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^Tankier version of the spec abovehttp://en.gw2skills.net/editor/?fEEQJAoYhMmKbyRygjDAkHm8SJiCPUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^more dps heavy versionhttp://en.gw2skills.net/editor/?fEEQJArYhMmObyx5gjDAEFmgiQhFOUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
Scepter dagger valk spec, decent damage and burst
There are also some more cheesy(but potentially very dangerous builds) such as berseker staff ele which Royal legion in EU used to run quite alot, in terms of dps that build does far more than a thief ever could.
Ele used to be a common pick for high level play back in the days when they didnt even have mist form to escape stomps and they’ve continued to be a core pick in setups, it’s power spiked even higher when their dueling capacity got buffed due to the channeling heal buff and after that(also before that) many had already voiced concerns that elementalists were possibly too strong (when played correctly, which honestly isnt as hard as many try to make it out to be.). This was all BEFORE we found the immortal scepter dagger heal allies from 20% to 80% spec.
edit; thanks to zoose for having his builds openly available c:
In tournaments as long as they don’t target you it’s easy, you could even use a “support” thief and call it viable…but it doesn’t cut it, because other professions can do it better.
A burst ele in tournaments is not viable because its spike not only is far too obvious but also leave the ele defenseless against counterattack, it’s very easy to neutralize the burst as you can see it coming from miles away, if you plan to use a hit and run tactic, why don’t use a thief who can stealth and pick off target more reliably?
Tried already these “burst” builds , at high level of paid you simply get destroyed by thieves who can deal over 15k dmg in 2s with that level of toughness on you.
The meta has evolved and people don’t get caught anymore by the old “burst” ele, it’s the same reason you don’t see many 100b warrior any longer, mesmer and thieves can reliably go burst and get away with it…an ele can’tWell, I do say brother… Your just absolutely wrong. I find these opinions of yours to be kinda funny and here’s why:
My tourny team consists of:
-100b Warrior
-D/D “Burst Ele”
-D/D Necro
-Shatter Mesmer
-Condi Clear/Shout Guard3 of these specs we play are considered “not viable” by players such as yourself. But, we do it well and we consistently win. The fact is, it’s the player that makes the builds work and how well you teams build synergize with each other.
This game has evolved way past “TUNNELING” targets. Which, you seem to be stuck under.
<3 Vain
Does that D/D ele roam or stick with a team, where its AoE’s are more useful?
I dont see any situation where the Ele is going to do well in an equal ground setting when its roaming solo.
Especially when its compared to the roaming capabilities of a thief.
Which has more risk free disengaging mechanics already in its proffession and can burts just as well..
Hmm? Not sure if that was directed at me. I’m not quite sure any tourny team underestimates the potent cleave damage of an ele o.O
Im more worried about the cleave damage the ele recieves in group fights when its glass :X
(edited by Solori.6025)
I sure can! Here are a number of completely viable builds, obviously not all of them will make it at the top level of paids but you seem more concerned about hot join where all of these will do quite well.
http://en.gw2skills.net/editor/?dDDPJAmWgMmMawwwgjDAjGm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^
Dagger dagger spec which has good burst. While it’s burst is not thief level it makes up for it with good survivability and excellent roaming capablities. One of the best skirmishers for sure. EU don’t really use these eles in paids but alot of american players do. It also provides good support for your teams with the aura share.http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^Tankier version of the spec abovehttp://en.gw2skills.net/editor/?fEEQJAoYhMmKbyRygjDAkHm8SJiCPUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^more dps heavy versionhttp://en.gw2skills.net/editor/?fEEQJArYhMmObyx5gjDAEFmgiQhFOUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
Scepter dagger valk spec, decent damage and burst
There are also some more cheesy(but potentially very dangerous builds) such as berseker staff ele which Royal legion in EU used to run quite alot, in terms of dps that build does far more than a thief ever could.
Ele used to be a common pick for high level play back in the days when they didnt even have mist form to escape stomps and they’ve continued to be a core pick in setups, it’s power spiked even higher when their dueling capacity got buffed due to the channeling heal buff and after that(also before that) many had already voiced concerns that elementalists were possibly too strong (when played correctly, which honestly isnt as hard as many try to make it out to be.). This was all BEFORE we found the immortal scepter dagger heal allies from 20% to 80% spec.
edit; thanks to zoose for having his builds openly available c:
In tournaments as long as they don’t target you it’s easy, you could even use a “support” thief and call it viable…but it doesn’t cut it, because other professions can do it better.
A burst ele in tournaments is not viable because its spike not only is far too obvious but also leave the ele defenseless against counterattack, it’s very easy to neutralize the burst as you can see it coming from miles away, if you plan to use a hit and run tactic, why don’t use a thief who can stealth and pick off target more reliably?
Tried already these “burst” builds , at high level of paid you simply get destroyed by thieves who can deal over 15k dmg in 2s with that level of toughness on you.
The meta has evolved and people don’t get caught anymore by the old “burst” ele, it’s the same reason you don’t see many 100b warrior any longer, mesmer and thieves can reliably go burst and get away with it…an ele can’tlightning flash +earthquake -switch to fire + fire grab + arcane wave
ele bust is instant, you have the same time of a thief burst to react.
maybe building as a glass cannon and using something different than Rtl -updraft (that any decent player would dodge 95% of the time ) is a good idea
The base dmg of the ele has been nerfed to the ground, that rotation will not insta-kill anything outside another extremely squishy target, a thief/mesmer can still almost one -shot you despite having a target with over 2k toughness.
Also the rotation would be :
earthquake – lightning flash ( used mid cast of earthquake)- cleansing fire/ring of fire – fire grab, that’s a lot of work which use long CD skills and doesn’t assure you the death of the target but will leave you defenseless in most cases
Actually the rotation big posted would work if earthquake or LF crit, giving the target burning, but if you dont want to wait for chance adding in cleansing fire during earthquake gaurantees a 9k+ firegrab, again this is a great build in zergs, not so great in teams, where a thief would outshine this 4 ways backwards.
I sure can! Here are a number of completely viable builds, obviously not all of them will make it at the top level of paids but you seem more concerned about hot join where all of these will do quite well.
http://en.gw2skills.net/editor/?dDDPJAmWgMmMawwwgjDAjGm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^
Dagger dagger spec which has good burst. While it’s burst is not thief level it makes up for it with good survivability and excellent roaming capablities. One of the best skirmishers for sure. EU don’t really use these eles in paids but alot of american players do. It also provides good support for your teams with the aura share.http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^Tankier version of the spec abovehttp://en.gw2skills.net/editor/?fEEQJAoYhMmKbyRygjDAkHm8SJiCPUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^more dps heavy versionhttp://en.gw2skills.net/editor/?fEEQJArYhMmObyx5gjDAEFmgiQhFOUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
Scepter dagger valk spec, decent damage and burst
There are also some more cheesy(but potentially very dangerous builds) such as berseker staff ele which Royal legion in EU used to run quite alot, in terms of dps that build does far more than a thief ever could.
Ele used to be a common pick for high level play back in the days when they didnt even have mist form to escape stomps and they’ve continued to be a core pick in setups, it’s power spiked even higher when their dueling capacity got buffed due to the channeling heal buff and after that(also before that) many had already voiced concerns that elementalists were possibly too strong (when played correctly, which honestly isnt as hard as many try to make it out to be.). This was all BEFORE we found the immortal scepter dagger heal allies from 20% to 80% spec.
edit; thanks to zoose for having his builds openly available c:
In tournaments as long as they don’t target you it’s easy, you could even use a “support” thief and call it viable…but it doesn’t cut it, because other professions can do it better.
A burst ele in tournaments is not viable because its spike not only is far too obvious but also leave the ele defenseless against counterattack, it’s very easy to neutralize the burst as you can see it coming from miles away, if you plan to use a hit and run tactic, why don’t use a thief who can stealth and pick off target more reliably?
Tried already these “burst” builds , at high level of paid you simply get destroyed by thieves who can deal over 15k dmg in 2s with that level of toughness on you.
The meta has evolved and people don’t get caught anymore by the old “burst” ele, it’s the same reason you don’t see many 100b warrior any longer, mesmer and thieves can reliably go burst and get away with it…an ele can’tlightning flash +earthquake -switch to fire + fire grab + arcane wave
ele bust is instant, you have the same time of a thief burst to react.
maybe building as a glass cannon and using something different than Rtl -updraft (that any decent player would dodge 95% of the time ) is a good idea
The base dmg of the ele has been nerfed to the ground, that rotation will not insta-kill anything outside another extremely squishy target, a thief/mesmer can still almost one -shot you despite having a target with over 2k toughness.
Also the rotation would be :
earthquake – lightning flash ( used mid cast of earthquake)- cleansing fire/ring of fire – fire grab, that’s a lot of work which use long CD skills and doesn’t assure you the death of the target but will leave you defenseless in most casesthat is a good reason to pick 20points in fire (10% more damage in fire +5% damage to burning foes, which get burned when you switch to fire tnx to second minor in fire) and 30 in air to pick bolt to the heart and +20% damage to stunned foes. put the other 20 in water and you have your build. I do fairly regularly 10k + hits with fire grab, I literally one-oneshot most classes, even with high toughness, just like I do on my thief. again you don’t see GC eles simply because a thief is just as good, and you’ve many more useful builds for a team. unlike thieves
Thieves also have an easier way surviving if the burst sequence misses or you get targeted by someone else.
RTL is a great escape as long as you arent CC’d, or immobilized.
and as long as you arent running from a thief…
cause shortbow travel + shadow step is stupid -_-
I sure can! Here are a number of completely viable builds, obviously not all of them will make it at the top level of paids but you seem more concerned about hot join where all of these will do quite well.
http://en.gw2skills.net/editor/?dDDPJAmWgMmMawwwgjDAjGm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^
Dagger dagger spec which has good burst. While it’s burst is not thief level it makes up for it with good survivability and excellent roaming capablities. One of the best skirmishers for sure. EU don’t really use these eles in paids but alot of american players do. It also provides good support for your teams with the aura share.http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^Tankier version of the spec abovehttp://en.gw2skills.net/editor/?fEEQJAoYhMmKbyRygjDAkHm8SJiCPUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^more dps heavy versionhttp://en.gw2skills.net/editor/?fEEQJArYhMmObyx5gjDAEFmgiQhFOUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
Scepter dagger valk spec, decent damage and burst
There are also some more cheesy(but potentially very dangerous builds) such as berseker staff ele which Royal legion in EU used to run quite alot, in terms of dps that build does far more than a thief ever could.
Ele used to be a common pick for high level play back in the days when they didnt even have mist form to escape stomps and they’ve continued to be a core pick in setups, it’s power spiked even higher when their dueling capacity got buffed due to the channeling heal buff and after that(also before that) many had already voiced concerns that elementalists were possibly too strong (when played correctly, which honestly isnt as hard as many try to make it out to be.). This was all BEFORE we found the immortal scepter dagger heal allies from 20% to 80% spec.
edit; thanks to zoose for having his builds openly available c:
In tournaments as long as they don’t target you it’s easy, you could even use a “support” thief and call it viable…but it doesn’t cut it, because other professions can do it better.
A burst ele in tournaments is not viable because its spike not only is far too obvious but also leave the ele defenseless against counterattack, it’s very easy to neutralize the burst as you can see it coming from miles away, if you plan to use a hit and run tactic, why don’t use a thief who can stealth and pick off target more reliably?
Tried already these “burst” builds , at high level of paid you simply get destroyed by thieves who can deal over 15k dmg in 2s with that level of toughness on you.
The meta has evolved and people don’t get caught anymore by the old “burst” ele, it’s the same reason you don’t see many 100b warrior any longer, mesmer and thieves can reliably go burst and get away with it…an ele can’tlightning flash +earthquake -switch to fire + fire grab + arcane wave
ele bust is instant, you have the same time of a thief burst to react.
maybe building as a glass cannon and using something different than Rtl -updraft (that any decent player would dodge 95% of the time ) is a good idea
The base dmg of the ele has been nerfed to the ground, that rotation will not insta-kill anything outside another extremely squishy target, a thief/mesmer can still almost one -shot you despite having a target with over 2k toughness.
Also the rotation would be :
earthquake – lightning flash ( used mid cast of earthquake)- cleansing fire/ring of fire – fire grab, that’s a lot of work which use long CD skills and doesn’t assure you the death of the target but will leave you defenseless in most casesThe only reason people think ele and warrior is a hard class to play is because everyone is so kittening bad with them. Stop being trigger happy and know when to come in. A warrior who runs at you popping frenzy is basically free kills for you and your team right? A warrior who runs in with frenzy and 100b in a crowd of ressers with a downed person? Not so much.
And let’s see here, ele is all aoe damage and it’s quite alot of aoe damage. Ele is the last class atm that should be complaining.
100b doesnt happen in most rezzing cases either.
I dont know of one team that doesnt run someone with a res signet.
Unless you mean in WvW…where as I stated before…anything works in a zerg..
I sure can! Here are a number of completely viable builds, obviously not all of them will make it at the top level of paids but you seem more concerned about hot join where all of these will do quite well.
http://en.gw2skills.net/editor/?dDDPJAmWgMmMawwwgjDAjGm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^
Dagger dagger spec which has good burst. While it’s burst is not thief level it makes up for it with good survivability and excellent roaming capablities. One of the best skirmishers for sure. EU don’t really use these eles in paids but alot of american players do. It also provides good support for your teams with the aura share.http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^Tankier version of the spec abovehttp://en.gw2skills.net/editor/?fEEQJAoYhMmKbyRygjDAkHm8SJiCPUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^more dps heavy versionhttp://en.gw2skills.net/editor/?fEEQJArYhMmObyx5gjDAEFmgiQhFOUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
Scepter dagger valk spec, decent damage and burst
There are also some more cheesy(but potentially very dangerous builds) such as berseker staff ele which Royal legion in EU used to run quite alot, in terms of dps that build does far more than a thief ever could.
Ele used to be a common pick for high level play back in the days when they didnt even have mist form to escape stomps and they’ve continued to be a core pick in setups, it’s power spiked even higher when their dueling capacity got buffed due to the channeling heal buff and after that(also before that) many had already voiced concerns that elementalists were possibly too strong (when played correctly, which honestly isnt as hard as many try to make it out to be.). This was all BEFORE we found the immortal scepter dagger heal allies from 20% to 80% spec.
edit; thanks to zoose for having his builds openly available c:
In tournaments as long as they don’t target you it’s easy, you could even use a “support” thief and call it viable…but it doesn’t cut it, because other professions can do it better.
A burst ele in tournaments is not viable because its spike not only is far too obvious but also leave the ele defenseless against counterattack, it’s very easy to neutralize the burst as you can see it coming from miles away, if you plan to use a hit and run tactic, why don’t use a thief who can stealth and pick off target more reliably?
Tried already these “burst” builds , at high level of paid you simply get destroyed by thieves who can deal over 15k dmg in 2s with that level of toughness on you.
The meta has evolved and people don’t get caught anymore by the old “burst” ele, it’s the same reason you don’t see many 100b warrior any longer, mesmer and thieves can reliably go burst and get away with it…an ele can’tlightning flash +earthquake -switch to fire + fire grab + arcane wave
ele bust is instant, you have the same time of a thief burst to react.
maybe building as a glass cannon and using something different than Rtl -updraft (that any decent player would dodge 95% of the time ) is a good idea
That combo is a lot better if the target has burning before firegrab, meaning unless your lucky with a crit, you will want to use a signet of fire or cleansing flame ( cleansing flame would be better of course) during earthquake.
This combo will work on someone that is new to the game, in a losing group fight, afk, or in the middle of a cluster 8 v 8.
Their is a reason why no one uses this a GC build outside of WvW zergs or 8 v 8, same reason you dont see many people using DPS builds for necro, GC guardians, or GC warriors outside of said instances.
This is a great combo that will work on someone once..
Then in 45 seconds unless you have a team backing you, you will be stomped when you come back.
Doesnt stop it from being funny
Lol is this a joke? Have you tried the class? Please go play one before making false posts. If you got owned by an Ele, you found yourself out played.
Edit: After reviewing a lot of your previous posts and how you feel thief is stuck into two builds explains a lot. Your post is not constructive.
If you are talking about survivability, Thief has just as much speed / traits / stealth / etc.
Elementalist require a knowledge of when to use what skills and combo fields. Almost all of our hard hitting spells have a 30 – 45 second timer. Again, unlike a lot of professions.
If you’re talking about Survivability, how about invulnerability every 8 seconds on a mesmer + distortions + free stun breakers on staff phase retreat.
A lot of classes in this game can be either burst damage or survivability, however, Ele’s have learned to tri – spec to 30 Healing (water/condition removal traits) 30 Arcane (to reduce Attunement swap to 9 seconds + boon duration) + 10 Air for Fury/Swiftness on Aura use. Which is on a cooldown of 30 seconds or more.
Again, being out played is no reason for posts like these.
D/D eles are the most powerful skirmishers of the game.
Not their fault tbh, if aNet has nerfed thief/ranger/warrior so bad from betas till now, and currently eles outshines other classes because the proff can do EVERYTHING, while other classes ( aside the guardian, the only class with ele capable to have multiple builds tPvP viable) are forced into very specific roles.
Maybe eles are a bit over the top, but since they require tons of skill to be played well, i’m kinda fine with it, at least until aNet is done with rough balance.
Don’t deny it, it makes you looking silly.
Actually if you go play one you will also learn Ele’s are forced into a very specific set of builds..
Both going into heavy vit.People will argue that they can go glass cannon as an ele- but that doesnt work when you get sneezed on by every other class cause you cant suprise sneak attack people .
So anet needs to make going into other tree’s for the ele doable and as desirable, instead of shoe horning people into water ,arcana ,or earth
you said it by yourself : builds.
thank aNet for that plural.
most classes have 1. maybe 2 at best viable builds ( as a thief we have basically only one with slight modifications).
I do play an ele
I can do everything a team requires, with at least 2 different builds per weap and/playstyles, as long as I put those simple 20 points in the water traitline.hell you can even play as a glass cannon if you want, the only reason why you don’t see GC eles roaming is because a thief can do it as good as you and you have so many other useful builds that going GC would be a waste.
the ele is hands down the best proff in the game with the guardian, those two are the only proffs with 4-5 tpvp viable builds.
and they’re a lot, really. never seen a single class in any mmo with so much versatility than eles and guards in this game.
I really envy eles, and it’s saddening that I just keep on going back to thief and necro (which are kinda the most pigeonholed classes in the whole game)
Ahh thats where your frustration comes from..
From the POI of an necro or thief yes,
The thief has at most 3 different builds they can successfully play, while I have found 4 good ones for my mes, 5 (not counting the ones that are just slight variations for traits and counting the one GC build that I refuse to play again.) for my ele, and 4 for my warrior.
So its not just the ele that has “Builds”.
Your just playing two professions that have a lack of them.
Which is something more people need to raise to A-Nets attention, because you cant play like you want to, if other spec’s are not viable.
I sure can! Here are a number of completely viable builds, obviously not all of them will make it at the top level of paids but you seem more concerned about hot join where all of these will do quite well.
http://en.gw2skills.net/editor/?fEEQJAoYhMmObyxygjDAkHm8SJjCdUeMDO2A;ToAA0CnoQygkAJLSOkkINgY+B
^
Dagger dagger spec which has good burst. While it’s burst is not thief level it makes up for it with good survivability and excellent roaming capablities. One of the best skirmishers for sure. EU don’t really use these eles in paids but alot of american players do. It also provides good support for your teams with the aura share.
Im going to take it that you put those amulets in on purpose..soo
Why would you use those instead of using the soldiers amulet which is going to give you more power for dps, and more vit and toughnes for survivability?!..
Also you are aware that this is still a standard 0/0/10/30/30 right..
There are also some more cheesy(but potentially very dangerous builds) such as berseker staff ele which Royal legion in EU *used*to run quite alot, in terms of dps that build does far more than a thief ever could.
any idea of why they stopped running it?
The problem is not that it’s hard to play a power ele..it’s impossible, as soon as you try to move away from water line and the corresponding vitality, you’ll get one-shotted by thieves.
Regardless of your thoughness level a thief is able to deal over 10k dmg with 2-3 hits done within 0.5-1s and here goes 90% of your HP bar for an ele, the current build for eles ( the only viable one in PvP) is direct cause of the outrageous burst of other professionsI’m currently playing scepter/focus with a precision based condition build (Burn, vuln, bleed on crit + rabid amulet). With elemental surge and all arane utilities (shield, power, and blast), you can stack burning incredibly quick, and the other procs offer a little protection against cleansing.
Honestly i thought i was it was going to suck kitten, but it can really turn team fights if you don’t target players with immense condition removal, namely most ele’s right now. Focus offhand goes some way to make up for lack of cantrips, and you can kite decently if you get focused in a team fight, though nothing close to what a d/d s/d + 0/../../30/30 can do.
You have to target team fights – at least 2v2 – and if you’re team is seriously outranked, then you’re toast even if you’re a skillful player. The main problem, is as you said getting caught off-guard by thieves. If you could see them coming, i.e. if they telegraphed their burst, it would not be frustrating. But as it is, I can see why most players don’t enjoy experimenting with builds like this.
If fire traits didnt suck I would go back to working on the power/vit build I was thinking up. But the need for the build to be in a 2+ group fight makes it not worth it, especially when you could just bring a thief or mes or warrior to that 2+ fight and they survive the splash damage twice as easy.
Elementalists don’t require a shred of skill
I think anyone who comes to this thread will stop here..
Ele’s need to get off their high horse. More buttons doesn’t mean harder, ele’s have simple rotations and there honestly is alot of room for mistakes seeing as they can just reset fights easily.
That being said, ele is easy to play but not as easy as some other classes.
LOLOLOL
Please go play one with that rotation..
That statement alone tell me you havent the slightest about this proffession.
A mesmer has a rotation..
a thief has a rotation.
An ele with a rotation is a predictable free kill..
Lol is this a joke? Have you tried the class? Please go play one before making false posts. If you got owned by an Ele, you found yourself out played.
Edit: After reviewing a lot of your previous posts and how you feel thief is stuck into two builds explains a lot. Your post is not constructive.
If you are talking about survivability, Thief has just as much speed / traits / stealth / etc.
Elementalist require a knowledge of when to use what skills and combo fields. Almost all of our hard hitting spells have a 30 – 45 second timer. Again, unlike a lot of professions.
If you’re talking about Survivability, how about invulnerability every 8 seconds on a mesmer + distortions + free stun breakers on staff phase retreat.
A lot of classes in this game can be either burst damage or survivability, however, Ele’s have learned to tri – spec to 30 Healing (water/condition removal traits) 30 Arcane (to reduce Attunement swap to 9 seconds + boon duration) + 10 Air for Fury/Swiftness on Aura use. Which is on a cooldown of 30 seconds or more.
Again, being out played is no reason for posts like these.
D/D eles are the most powerful skirmishers of the game.
Not their fault tbh, if aNet has nerfed thief/ranger/warrior so bad from betas till now, and currently eles outshines other classes because the proff can do EVERYTHING, while other classes ( aside the guardian, the only class with ele capable to have multiple builds tPvP viable) are forced into very specific roles.
Maybe eles are a bit over the top, but since they require tons of skill to be played well, i’m kinda fine with it, at least until aNet is done with rough balance.
Don’t deny it, it makes you looking silly.
Actually if you go play one you will also learn Ele’s are forced into a very specific set of builds..
Both going into heavy vit.
People will argue that they can go glass cannon as an ele- but that doesnt work when you get sneezed on by every other class cause you cant suprise sneak attack people .
So anet needs to make going into other tree’s for the ele doable and as desirable, instead of shoe horning people into water ,arcana ,or earth
Elementalists don’t require a shred of skill
I think anyone who comes to this thread will stop here..
They won’t belive you, but I do.
…….
I dont think your helping in the slightest :I
It’s funny how when JQ is doing well, all of a sudden, the forum posts are full of JQ people. While, SBI is so quiet. Not that its anything strange about that, just an interesting observation. Btw, where is the outspoken Covergirl. I hope she/he didnt transfer out of SBI. Lol, of course she/he didnt, she/he loves SBI too much for that. And Ipea can you please not stir crap up, just post evidence of exploits and move on. Anyways, its still early in the week, no cause for celebration yet but well done on JQ for winning the New Year Battle.
I saw cover on earlier…
Though she may be in a mortal kombat match with her evil twin..
L’Oreal o_o
Also….
Score por favor
Unfortunately or maybe fortunately it’s looking like SBI will be heading back to T2 soon. We’ve lost a lot of good commanders and long-time WvWers.
I personally think we need to drop back and regroup and rebuild.
T2 is going to be a good place to rebuild and reprioritize..
I can say that TC and SoR will be plenty of fun to fight..
One thing i can say about these servers is that they love to leave people at supply camps..
and they love to scout and poke
Tbh, it’s not easy as jumper make it.
P/D builds are of two kind:
venom leeching/share ( 20-0-30-20-0 or 30-0-30-0-10, but you’ll rarely see the latter in hotjoins) and caltrops ( 0-0-30-20-20).
OP was fighting against the last.
That build usually wipes condition while stealthed, and has a fair access to stealth ( 2 or 3, accordingly if he takes a stunbreak or Blinding power).
When stealthed, and if you need to wipe conditions, you can simply spam C&D as soon as revelead ends, and you’ll remove even the greatest amount of conditions ( 2 C&D means 6 secs of stealth, 1 cvopndition removed when stealth is entered, another one every 3 secs, meaning you can remove 4 conditions with 2 stealth entering) without having your opponent to figure out where you are.
Also, the thief regens 325 health per sec while stealthed ( 1k health per every C&D, in conjunction with shadow refuge it’s about 6 k healing).
Even more, thaty build regens ini fairly easier than other build, due to IX trait of acrobatics line, and has 15 ini default, so he can use almost 3 C&D in a row ( more than necro standard dodges) and dodge 3 times in a row to avoid marks.
You make this sound as if the fight only goes towards the thief, and honestly it does if you stand still and let him dance around you.
^ this is what a lot of people do when a thief stealths, stand around and turn like they are looking for a chucky doll in the middle of the night :I
As a necro if a thief stealths using his heal you should place a mark where he may be going not where he was, place a fear under your feet and watch him blow that up running, reapply conditions, and dodge roll cause like you said, he will be coming in for a C&D.
Shadow refuge is pretty easy since they have to stay in an area about the same size as your marks.
That rotation is predictable if you play to your strength’s, secondly.
Necro has more than just marks that apply conditions, using S/D they have access to an AoE cripple, as well as a blind and bleed, and you cant discount Death Shroud which also gives Another fear.
The fight is easily in favour of the thief, even more if OP was using the flesh golem, which is a free stealth anytime you want.
I’ll give you that, but that is a mistake made by the OP, and a silly one at that.
P/D thieves are unbeatable 1vs1 if played well, the fight flow is totally in their hand, unless you get the jump on them and kill them with a timed burst ( something necros don’t have).
They can remove easily all conditions, and outheal any damage unless you burst them out.
The only reason why they’re not OP is because they can’t cap points while stealthed, being no use in a team.
If by unbeatable you mean having the ease to disengage a fight at any time then yes, most well played thieves are unbeatable simply because they run if it doesnt go their way, and as stated, that doesnt help a team trying to cap points to win.
(edited by Solori.6025)
What class are you, Stiv? Please don’t say D/D Elementalist.
It isn’t about balancing specifically for new players, but it’s about providing some semblance of risk/reward with game mechanics. If it was as simple as the Thief visibly shimmering upon receiving direct damage while in stealth, that’s enough for a new player to have something to aim for. Otherwise, they’re playing a guessing game, and I would wager that’s irritating and discouraging for many players.
I could be wrong. Maybe people love throwing abilities out in hopes they land, without knowing whether they’ve landed or not.
Or …they could not stand still, time a dodge and cripple?
D/D ele has many ways to counter this (and whats wrong with ele’s :O)
Same as mesmer
(Soon to find out if the ranger can)
And again someone who does not realize that you still do dmg to a stealthed thief if you just use AE or your #1 skill. ….
It’s these players who come to the thief forum all day and QQ about perma stealth … another proof that it’s always a L2P issue, thanks for the evidence dude.
Lol, I love reading posts from desperate Thieves who are scared stiff they will get nerfed
Crutch classes are for bad players
You do realize that the only thing that could possibly get fixed is the culling issue :I and an extra second on the revealed debuff right?
BTW, why were you and the ele standing still?
I only have so many dodges…
what sigils are you using?
you can regain initiative faster than i can dodge. when it comes to culling i have to guess when to dodge sometimes..
No thief in the middle of combat is going to stealth twice in a row unless they running from you.
Judging from the screenshot this thief basically outplayed you
I guess if it is not fixed by the next update then I will just have to figure out the build and post it on the forums and eventually it will build up to enough of a problem then it will have to be fixed like thiefs stun capabilities were in the past updates..
KK have fun with that..though I really sure, this build is common knowledge now
I really like thiefs, but there are a few things that need to be fixed about them. and the culling is the biggest one i have run into. Even when i play thief, I use a glass cannon and rarely stealth for other peoples sake, but the biggest issue i ran into with a GS thief build was culling/burst from other thiefs…. 2nd biggest was AOE damage from eles, so yes, i know thiefs need stealth to survive, but the culling/condition combo will be a huge issue in the future if it is not fixed now.
Ele AoE?….You mean the big circles on the ground that say run please?
ok………….
You realize your a necro right?
P.S.
Just to help you out a little bit.
Found this in the thief section ..
Like i said..pretty common knowledge
(edited by Solori.6025)
Edit:
Its late, im being illogical, sooo yea…
Whats the score so far
(edited by Solori.6025)
Now I can not speak for everyone but I do know that there are a lot of people who at least adhere to the cease fire rule when dealing with Jump Puzzles and Skill points or Vistas. Why some people go out of their way to openly break this cease fire I do not understand but I would like others who do feel a cease fire for stuff like this openly tell those guilds and/or people who choose to do such things as this to kindly back off and if they disagree to such terms…boycott them in any way possible.
……………..
I….
I dont know if I should LOL and intentionally “PvP” against people in JP’s now or
rip out a patch of hair ( its my last one too ) because this is quite possibly the most ignorant thing I have seen all day.
But just to make sure that im not dreaming and this is actually real..
kitten did you just say their is a “cease fire” rule in a pvp area?
are u just standing on the caltrops?
That and watching the theif run up for a C&D..
all five times.
You realize necro condi damage is kitten, right? In the time a necro takes to get up a 9 stack bleed that will soon be cleansed, the thief can take down half his hp.
Necro is not a 1v1 class, and a match up for a support class versus one of the two strongest 1v1 classes is silly. Stay close to your guardian or ele buddy or bring a thief/mesmer friend of your own to cheese the other thief.
We arent talking about the GC build..
This is a necro fighting a condition build.
The direct burst damage on a condition thief is no where near what the GC thieves can put out in a short amount of time :I
With that being said, this build shouldnt be a problem for a condition necromancer, seeing as how most of the conditions a thief applies can be eaten, tranfered back, or cleansed, while the necro is still able to apply their conditions just as easy.
In a battle of attrition like this, the necro has the clear advantage if played wisely.
(edited by Solori.6025)
Funny. There was a guy who said he was from SBI on TC’s server this week. Said he was over scouting us out in case SBI dropped to tier 2. Was quite blatant and unapologetic about it.
<_< I Couldnt imagine who that may or may not have been
I cant say that I may or may not know said person >_>
Also…TC are zombies -_- you kill one then 10 more show up 5 minutes later
YAY
Come to our server :O
We has cookies..
( really we have a player named cookie who lets you nomnom her face)
I think you’ve gotten confused with the principle of balancing around 5v5.
How about you explain to me the principle of balancing around 5v5 then?
If you just try play tPvP (real one 5v5 team match) you gona figure it by yourself.
@Anet:
Please we need sPvP and tPvP forum, there is alot ppl who wanna discuss about tPvP without tPvP expirience.
ingame solution:
Lock tPvP for rank <15.
Like usual, another person who tries to marginalize my experience because they don’t want to hear anyone else’s opinions or listen to facts.
99% games won in tournies as necromancer, 88% games played as necromancer overall.
You didn’t explain anything, afraid of others ridiculing your amazing-ness?
/sarcasm.
State of the game with J.Sharp
It may answer question as to why they balance the way they do.
Also I would suggest you read each class’s design philosphy and why each class is the way it is.52minutes seem a bit long. Could you post a summary about this video please? :S
-- do i look like I have all the time of day to do work for you cause you dont want to watch a vid or let it play in the background ? --
Either you want to know or you dont
-_-I can’t watch it due to limited bandwidth usage
-_- ill do a summary when im off later tomorrow
…though i thought their was a transcript somewhere already :I
Problem with using that video as an argument is that it assumes the developer’s intentions, philosophies and designs are perfect, while threads like these are arguing against such philosophies.
Like I posted In another thread.
If you feel a classes design philosophy is flawed.
Re-write the class,(power organization, build variation, and philosophy)
Then do a side by side comparison of the new improvements to the class vs the old, and a comparison of the new classes viability to the other classes, as a way to check to see where a potential problem or a current problem that brings it to the level of overperformance. Then adjust the area(s) accordingly.
Run the changes through a data mine and some QA testers, then give A-Net the results..
Easy instant class fix.
(edited by Solori.6025)
I think you’ve gotten confused with the principle of balancing around 5v5.
How about you explain to me the principle of balancing around 5v5 then?
If you just try play tPvP (real one 5v5 team match) you gona figure it by yourself.
@Anet:
Please we need sPvP and tPvP forum, there is alot ppl who wanna discuss about tPvP without tPvP expirience.
ingame solution:
Lock tPvP for rank <15.
Like usual, another person who tries to marginalize my experience because they don’t want to hear anyone else’s opinions or listen to facts.
99% games won in tournies as necromancer, 88% games played as necromancer overall.
You didn’t explain anything, afraid of others ridiculing your amazing-ness?
/sarcasm.
State of the game with J.Sharp
It may answer question as to why they balance the way they do.
Also I would suggest you read each class’s design philosphy and why each class is the way it is.52minutes seem a bit long. Could you post a summary about this video please? :S
-- do i look like I have all the time of day to do work for you cause you dont want to watch a vid or let it play in the background ? --
Either you want to know or you dont
-_-
The 50% movement speed while stealth doesn’t work at all, in stealth your movement speed seems to be lowered, it takes the same time as SoS (25%) to get to one area to the next with stealth (50% speed.).
it seems to have the same speed as SoS, so if you have SoS, the trait is worthless.
Speed buffs dont stack..
Swiftness overwrites SoS or SoA
SoS or SoA overwrites traits, until the signets passive effect is gone ( at least thats what i have noticed on my thief and ele).
I think you’ve gotten confused with the principle of balancing around 5v5.
How about you explain to me the principle of balancing around 5v5 then?
If you just try play tPvP (real one 5v5 team match) you gona figure it by yourself.
@Anet:
Please we need sPvP and tPvP forum, there is alot ppl who wanna discuss about tPvP without tPvP expirience.
ingame solution:
Lock tPvP for rank <15.
Like usual, another person who tries to marginalize my experience because they don’t want to hear anyone else’s opinions or listen to facts.
99% games won in tournies as necromancer, 88% games played as necromancer overall.
You didn’t explain anything, afraid of others ridiculing your amazing-ness?
/sarcasm.
State of the game with J.Sharp
It may answer question as to why they balance the way they do.
Also I would suggest you read each class’s design philosphy and why each class is the way it is.
As of yet there has not been a single thief reply in defense of why any class should have
1. Highest Mobility
2. Highest Damage
3. Most EscapesAll I’ve seen is totally off topic rants, personal assaults, and blind ignorance.
I can only argue logical concise discourse.
I cannot play pretend that there is still a pvp playerbase when in reality it’s about 1% of the total players that bought the game doing pvp.
I can’t pretend that the pvp playerbase didn’t drop off a cliff everytime a pvp patch came out that addressed none of the problems with thieves.
I can’t pretend that there hasn’t been 500,000 posts all yelling to change this class in 4 months. I’ve never seen so many posts/views/replies about one class in a new game in my life.
So how come we have to pretend this class is balanced because 1 dev and 15 thief players can’t figure out how to pvp with even scaled abilities.
The reason the thief has
1. Highest Mobility
2. Highest Damage
3. Most Escapes
Is because it was designed that way.
This is the class philosophy for Thieves as stated by a developer from Dec 14th Patch.
Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.
So.
Here’s how this will change.
You ( as in everyone who just wants to whine)
Write up the code for a complete theif overhaul, rewrite their skills to be as effective as the current gimmick build, re-arrange thier traits and powers so that the thief has efficiency in other area’s besides damage.
Then re-write the class philosophy and why this would be a better direction for it.
Things arent going to be knee-jerk nerfed like WoW or other games, where whining gets you everything.
Try coming together and actually working on something productive rather than
" it hurts nerf it now Q_Q"
^ State of the game vid with J.Sharp.
I would suggest everyone watch it.
Its pretty informational
How to fix thief in the short and long term
Short:
Increase revealed time.It’s not doing its job at all right now due to culling. They’ll still be able to get in free hits before they load in, but at least they won’t be able to remain near perma-stealthed (visually).
Long:
Fix culling & reduce revealed time back to what it was before.
Thief is now fixed.
That’s all that is needed and the short fix could have been done easily ages ago.
Did you not watch the animation clipping vid i posted =_=