IT’s been said but Spectral Grasp should be like the scarecrow teleport from Lunatic Inquisition.
Or they could make this a skill on one of our weapons…
Or a trait to replace one of our useless minor’s
Most of the eles I’ve encountered in sPvP are simply to nervous or inpatient to time their skills well. I can almost instantly tell when an ele is going to chain all of his offensive skills and try to “burst” me down. With Endure Pain, stability and some decent offhand blocking (shield, sword) all I need to do is block during that phase and reduce him to dust when he is finished.
However, I’ve also encountered extremely skilled eles which were a real challenge even for my warrior condi builds.
Oh….you think I was playing mostly with ele? Actually, I was really using necro. Zerker+necro+no thoughness=lose every time.
Zerker+necro+no toughness= what cant beat you.
Seriously ……
I don’t see anything wrong with Warriors… they are one of my favorite targets to kill. I beat 95 % of the warriors I face one on one and I play a Engi :]
And Engineers being incredibly strong at 1v1ing in WvW has nothing to do with that? Nope!
So here’s a question…
What class is a good match-up for the ele…like what can it beat with no issue?
When vsing a player that knows what hes doing? Nothing :p None the less, I feel like my d/d ele can stand a chance against any class in WvW when 1v1ing… I think Engineer is actually far more harder to kill than a warrior on my Ele when in 1v1. Those confusion stacks + runes of perplexity :| Lucky for me (Or perhaps unlucky since I enjoy a good fight) 90% of the community seems to stink in wvw so I don’t have much problems killing anything in the 1v1 scene
…
Thank you.
You are actually the first person who has honestly answered this question.
I feel that everyone who rant’s about warrior’s while playing an ele don’t look at the big picture with an ele.
So what if warrior’s get nerfed..
That ranger,mesmer,engi,necro,guardian, and thief are still going to kill you just as easy.
The warrior has issue’s ,yes, (Hammer isn’t one of them) but the elementalist is not in the best spot it could be in.
ahhh thank you guys.
@ Behellagh, I’ll look into those two brands
Hello ladies and Gents..
I wanted to know what people use and where they go to get cosplay materials.
I’m kinda lost in this regard
thats a video of a mesmer ?
that is a dif story . they r not as squishy as a thief . just spam conditions
at times had 14 stacks of bleeds with good crit damage still . even if u don’t have a lot of condition damage 14 stacks of bleed will go right through your toughness . thief just can’t run a hybrid damage build quite like a mesmer can.
and the thief must fight close. where the mesmer can do great damage while moving away from u to avoid the hammerand the mesmer has phase retreat on the staff. it may not be a stun breaker but u can still use it when knocked down ,
So you’re saying conditions can kill a warrior?
You mean…the thing that was supposed to counter them? Some classes can actually do that?
Also…did you see the mesmer us a staff?
I saw the mesmer use two stun breaks- basically being prepared for CC…
Did you know there is a food that reduces stuns?
And runes…
Ah a fellow lover of dots I see! …………………………..
Its a love hate relationship..
I don’t like DoT’s when I am playing my mesmer ( I hate them so much) and I especially hate them when playing on my warrior or ranger.
I love DoT’s when I am on my necro or engi ( all the DoT 0_0)
Its like numbers all over your screen gasm..Then I dont care for them on my ele or guardian ( I’m all like…you dude..chill with that I just heal them away)
So yea…different layers of feels for the DoT’s
I actually wasn’t referring to conditions. I was talking about excessive use of the period when indicating a pause between words. But take it however you want.
ah…..
……..well then………
Now this is awkward..<_<……..
umm……
…………… . . . .
Soooooo…how’s the thread?
lol i am not ruling a engine out they have great condition builds .
like u said a lil while ago .“So you’re saying conditions can kill a warrior?
You mean…the thing that was supposed to counter them? Some classes can actually do that?”i am talking about a (crit) thief .
the mesmer still has a stun breaker on the sword .
and can easily slot stun breakers
…..
..
That’s a power Engi…
And mesmer doesnt have a stun break on sword..
and evasion..yes..
just like thief with sword/dagger or sword/pistol
thats a video of a mesmer ?
that is a dif story . they r not as squishy as a thief . just spam conditions
at times had 14 stacks of bleeds with good crit damage still . even if u don’t have a lot of condition damage 14 stacks of bleed will go right through your toughness . thief just can’t run a hybrid damage build quite like a mesmer can.
and the thief must fight close. where the mesmer can do great damage while moving away from u to avoid the hammerand the mesmer has phase retreat on the staff. it may not be a stun breaker but u can still use it when knocked down ,
So you’re saying conditions can kill a warrior?
You mean…the thing that was supposed to counter them? Some classes can actually do that?
Also…did you see the mesmer us a staff?
I saw the mesmer use two stun breaks- basically being prepared for CC…
Did you know there is a food that reduces stuns?
And runes…
Ah a fellow lover of dots I see! …………………………..
Its a love hate relationship..
I don’t like DoT’s when I am playing my mesmer ( I hate them so much) and I especially hate them when playing on my warrior or ranger.
I love DoT’s when I am on my necro or engi ( all the DoT 0_0)
Its like numbers all over your screen gasm..
Then I dont care for them on my ele or guardian ( I’m all like…you dude..chill with that I just heal them away)
So yea…different layers of feels for the DoT’s
no i did not see the mesmer use the staff in the video.
but i am talking about the skill on the staff.and how the thieves last patch broke IR on the sword . and at very least it should be able to be used when knocked down.
all i am saying is there is a big difference when it comes to thief vs war & mesmer vs war.
lol the war has so much cleave on there weapons they hit the clones on accident all the time loading up conditions on there self.thief is forced to go head to head . we need a way to deal with mass stun . mesmer can at least run and keep distance with long-range attacks to avoid devastating hammer blows .
ir has a cast time . as short as it may be . when u only have a fraction of a second to avoid a stun . IR needs to be able to use instantly.
besides that some stun breakers get canceled out by mass stun .
making a useless stun breaker ! with long cool downsyes of corse i know there is food to reduce stun duration .
and the runes would break a lot of thief builds . so lets just throw them out the window.but i know that even other classes have trouble with the amounts of stun a war just throws around like it is nothing .
mesmer might be the best choice to deal with a hammer war because of the amount of clones they spam and war hits with there huge cleaves
Engineer for your thoughts?
http://youtu.be/AmxeCjSInOk
Hambow warrriors and mesmer’s.
thats a video of a mesmer ?
that is a dif story . they r not as squishy as a thief . just spam conditions
at times had 14 stacks of bleeds with good crit damage still . even if u don’t have a lot of condition damage 14 stacks of bleed will go right through your toughness . thief just can’t run a hybrid damage build quite like a mesmer can.
and the thief must fight close. where the mesmer can do great damage while moving away from u to avoid the hammerand the mesmer has phase retreat on the staff. it may not be a stun breaker but u can still use it when knocked down ,
So you’re saying conditions can kill a warrior?
You mean…the thing that was supposed to counter them? Some classes can actually do that?
Also…did you see the mesmer us a staff?
I saw the mesmer use two stun breaks- basically being prepared for CC…
Did you know there is a food that reduces stuns?
And runes…
that war really did not seem like a great player
and yishis is next lvl lol
..someone not yishi…
Since apparently Yishi is on another level.
Yup..look at that hammer totally owning this sillyguy..
4.) When a warrior equips heal sig he sacrifices burst healing. He has no “fill up the red circle skill” any more.
A Warrior doesnt need burst healing, and the healing signet has been a large part of what is wrong with warrior’s since it was overbuffed.
You dont need to stay on a point if you can just run away and be back at full health( though you also lose the point and kinda fail your team)..granted..that signet doesn’t help you when you fight engineer’s with the condi pressure they throw out.
I’ve done a lot of personal testing between a guildie’s warrior and my ele in sPvP. We mostly make our builds as similar as possible to the builds we use in WvW but I usually love to build my eles as various hybrid builds, as eles hit like a wet blanket when full or near full bunker and glass just folds over in like 2 hits… My guildie also built his warrior as a hybrid but more on the DPS side using hammer/GS whereas I made a more offensive 0/15/10/15/30 D/D build for my ele. The result of many of these fights wound up being ties, though not to discredit my guildie, as he does play a great warrior, in some instances I was able to get great bursts on him that could get him down to maybe 25% health at times, though in order to sustain my damage to keep him from healing it back with his heal signet, I’d have to stick around in melee range auto attacking (which is only fairly effective in air attune, and even then doesn’t impact warriors that much unless it crits) until my burst skills got off CD again (in which most of us know ele weapon skill CDs on their biggest burst skills are just so long!) 90% of the time I can’t keep that pressure up because I’m so busy trying to avoid the retaliation of hammer stuns, and usually if I got caught in a full hammer chain, I’d be down to about 25% to 40% health from around full health so staying in melee range would be detrimental so I would be forced to kite and read his attacks. Unfortunately by the time I feel the hammer stun chain is over, he’s already recovered his HP back to about 60 to 75% health so I’d have to setup another perfect chain burst, which is too far and between for eles. I can forget about fighting and winning against him if he makes a build that leans more to the extreme bunker or extreme DPS or even extreme condi as I usually don’t last long as I can’t pressure the warrior hard enough without me taking gobs of damage as collateral.
The main problem eles have against warriors I feel is that eles lack much in sustainable damage (Mainly in auto attacks compared to almost all other classes) to really outDPS the regen of a warrior, as burst damage from eles usually aren’t enough. Even worse is the class’s direct lack of access to poison to be able to counter that problem. Perhaps if some of our earth skills incorporated some poison mechanics into them, warriors wouldn’t be as big of a threat to eles as they are right now, and it could also open up some viable ideas for condition build elementalists as well.
Not to discredit you and your guildies tests, but sPvP is very limited compared to WvW stats
Spvp is possibly a lot more balanced than WvW simply because in WvW you can buff your stat’s to unreasonable heights thanks to food, and also runes and sigils that arent available in spvp..
Why would you test in a place with so many variables?
(edited by Solori.6025)
I don’t see anything wrong with Warriors… they are one of my favorite targets to kill. I beat 95 % of the warriors I face one on one and I play a Engi :]
And Engineers being incredibly strong at 1v1ing in WvW has nothing to do with that? Nope!
So here’s a question…
What class is a good match-up for the ele…like what can it beat with no issue?
My mistake..I have a case of the mondays
We need some Funday Mondays, then.
Sorry Sean Plott, we need to steal them. Even if your roomie does work for ANet.
oooh man…what if monday was a national holiday for the entire year…
I can dream …
Start by saying that I dont like to complain just because I cannot do something. For example, I hate the mesmer and their clones but I never “asked” a nerf because the clones make me mad and sometimes I can not even do nothing that are already dead.
This past weekend I met a DD ele and we started to move in two for the map. Yesterday there were three : I ( DD thief ) , DD ele and another friend with a thief who has to learn to play.
Meet a Warrior near anza with hammer and sword.
In three we failed to kill him. An incredible CC and he could do a combo of stun + multiple hits with the sword that he removed the 80/90 % of my life. I quickly changed tactics trying to inflict blindness and dodge the attacks to avoid the stun . As soon as his life came to 20 % he used the skill of invulnerability and entered the tower.
We decided, after a couple of attempts to attack the camp, to forcing him to leave the tower. Reaches us , he engaged us when and when he reached 20% of live again invulnerability skills and runned in the middle of the camp preventing us from fact to kill him and take over the camp.
We fought a bit and then we moved towards Mendon to kill the dolyak and to force him to come out. Same story . I changed tactics, from the blind to the elite skill to stun but nothing.
I do not consider myself a PRO player but I believe that in nine months of play as a thief i learned something. The other DD ele seems like a good player, my other friend had to learn the thief mechanics.
I found the same warrior when he was fighting another couple of players and seemed to suffer the necromancer. Ok maybe he is weak against condiction but it seems a bit OP to keep up three players and not only not getting killed, but having high probability of killing all three.
Not to mention the incredible speed that the warrior has. I do not think it is correct that there is a class with high damage, high armor and good evasion.
Surely it was a much better player than me and I enjoyed to fight him and try to improve my dodge but I think warrior hammer need a review …
Sorry for my bad english :P
So let me get this straight..
Out of two DD ele’s
and a thief..Neither of you three had CC’s
Immobilizes
or the DPS to take out a single warrior..Just so I am sure of what I am reading..
Out of the three of you..
All three of you with some way to keep the warrior in your group and three of you with a way to chase…
ALL three of you…couldnt slow down this warrior…
All three of you couldnt DPS him down..
Something is either wrong with your build.
Or all three of you just started playing in pvp and you haven’t learned how to fight players yet..Ha ha ha and ha
Tell me why 45-50% player play Warrior in WvWvW ? Because Warrior is so weak ?http://www.twitch.tv/shinryuku_ku/c/3813213
Problem on Warrior is hight base hp/hp regen + Longest CC in game with hight DMG
BTW: next patch Warrior comming with Sigil of Paralyzation + Sigil of Impact in Hammer
actually 45-50% of players play thief.
That’s all you run into in the higher tiers
Here’s a question: why can a power build not also apply pressure with auto-attacks? .
…
Did you….Ok..
so…
Warrior Axe main hand
thief dagger
elementalist dagger
ranger bow+pet
Mesmer greatsword
Guardian greatsword/swordAll of those don’t do nearly enough damage to count as pressure?
You do realize that was my point, right?
My mistake..I have a case of the mondays
Here’s a question: why can a power build not also apply pressure with auto-attacks? .
…
Did you….
Ok..
so…
Warrior Axe main hand
thief dagger
elementalist dagger
ranger bow+pet
Mesmer greatsword
Guardian greatsword/sword
All of those don’t do nearly enough damage to count as pressure?
Solori do you read what i wrote?
Seems not. First because we were 2 thieves and 1 dd ele. Second because we were able to kill him, but with invu skill all the time escape in tower, regen, and keep again in fight.
I used cripple with dagger, cripple with bow, but i sacrificed DPS for cripple :P
Nothing wrong in my build or ele build or playstyle. But Hammer Warrior have an Amazing CC. I fought against warrior and guardian with hammer. Hard fight and i get killed but … we did some damage to them. This one was OP …
Sorry I had to re-read the first one.
I didnt see mention where you got a kill in your OP, more just complaining that he was able to run away ( which again, thieves and ele’s shouldnt have a problem catching a hammer war, with sword)
Start by saying that I dont like to complain just because I cannot do something. For example, I hate the mesmer and their clones but I never “asked” a nerf because the clones make me mad and sometimes I can not even do nothing that are already dead.
This past weekend I met a DD ele and we started to move in two for the map. Yesterday there were three : I ( DD thief ) , DD ele and another friend with a thief who has to learn to play.
Meet a Warrior near anza with hammer and sword.
In three we failed to kill him. An incredible CC and he could do a combo of stun + multiple hits with the sword that he removed the 80/90 % of my life. I quickly changed tactics trying to inflict blindness and dodge the attacks to avoid the stun . As soon as his life came to 20 % he used the skill of invulnerability and entered the tower.
We decided, after a couple of attempts to attack the camp, to forcing him to leave the tower. Reaches us , he engaged us when and when he reached 20% of live again invulnerability skills and runned in the middle of the camp preventing us from fact to kill him and take over the camp.
We fought a bit and then we moved towards Mendon to kill the dolyak and to force him to come out. Same story . I changed tactics, from the blind to the elite skill to stun but nothing.
I do not consider myself a PRO player but I believe that in nine months of play as a thief i learned something. The other DD ele seems like a good player, my other friend had to learn the thief mechanics.
I found the same warrior when he was fighting another couple of players and seemed to suffer the necromancer. Ok maybe he is weak against condiction but it seems a bit OP to keep up three players and not only not getting killed, but having high probability of killing all three.
Not to mention the incredible speed that the warrior has. I do not think it is correct that there is a class with high damage, high armor and good evasion.
Surely it was a much better player than me and I enjoyed to fight him and try to improve my dodge but I think warrior hammer need a review …
Sorry for my bad english :P
So let me get this straight..
Out of two DD ele’s
and a thief..
Neither of you three had CC’s
Immobilizes
or the DPS to take out a single warrior..
Just so I am sure of what I am reading..
Out of the three of you..
All three of you with some way to keep the warrior in your group and three of you with a way to chase…
ALL three of you…couldnt slow down this warrior…
All three of you couldnt DPS him down..
Something is either wrong with your build.
Or all three of you just started playing in pvp and you haven’t learned how to fight players yet..
Yes because grenades are obviously at their best when you are in a 1v1 and paying attention solely to the engineer throwing them at you, not when you are in a larger fight and paying attention to something else while being engulfed in particle effects.
Wait…..So are we now not using grenades as a viable option for conditions? or are we going with " These only work in groups so it’s still valid" arguement?..
If it is situational and depends on the alignment of the stars why even use it in an arguement?
Because one could argue in groups the availability of the numerous group clears or in zerg’s the abundance of water fields and blast finishers in them.
Last I checked engineer’s generally don’t stop chucking grenades at you after they see you blow your only condi clear on 3 out of 5 conditions they just applied. You know, 5 conditions they can just reapply a second later.
…..In a 1 v 1 scenerio or in a group scenerio where you ignore the engineer. I mean..Ignorning a glass ele throwing AoE’s is going to kill you faster than letting conditions ramp up.
“Cleanse”, lol. Engineers can apply up to 5 condis with a single grenade skill. Most builds don’t even have instant access to half that many condition clears. Condition application vs condition clearing has been in a kittened spot ever since the introduction of Torment and the balance changes surrounding it.
5 conditions you say…
Soo…from the tool tip of these skills…
We see bleeding, poison, chill, and blindness…
without traits.You can trait to have bleeding, burning, and vulnerability on crit and impact.
Soo
bleeding,poison,vulnerability, and burning….
SO that’s 3 damaging conditions from a single grenade skill..
4 total……….
………….6 possible:
blind/poison/chill + vuln + bleed + burn + confusion + tormentsources:
- grenade base skill (blind/poison/chill)
- grandmaster minor (vuln)
- shrapnel or firearms adept minor (bleed)
- incendiary powder or ft toolbelt (burn)
- perplexity runes (confusion)
- sigil (torment)
I’m sorry, I was only counting things in spvp…
There is a reason those runes are not there..
None the less..
That isnt just an engineer problem, when you add things that add conditions that becomes a everyone that can spec successfully for conditions problem..which will be a very slippery slop my good sir..
“Cleanse”, lol. Engineers can apply up to 5 condis with a single grenade skill. Most builds don’t even have instant access to half that many condition clears. Condition application vs condition clearing has been in a kittened spot ever since the introduction of Torment and the balance changes surrounding it.
5 conditions you say…
Soo…from the tool tip of these skills…
We see bleeding, poison, chill, and blindness…
without traits.
You can trait to have bleeding, burning, and vulnerability on crit and impact.
Soo
bleeding,poison,vulnerability, and burning….
SO that’s 3 damaging conditions from a single grenade skill..
4 total……
….
………….
Thanks to ALL for the feedbacks!
Sorry if someone got hurt for my sarcasm O.o@Solori: the build i was using is something like this: http://gw2skills.net/editor/?vgAQNAR8clknpRt1oxBNcrNSY6Rv9twJpQ1pukCejbA-TsAg0CnIqRVjrGTNyas1MsYZxGCA
Gotta admit it does a lot of dmg, but i dont like the fact that i cant control 100% interruptions, if i use my interrupt while the guy is not pressing any skill, boom wasted!@Maugetarr: yep that’s the build, we’re talking about spvp, not wvw, and as you can see sigils and runes are not used in the build, simply because i dont remember wich one my enemy used.
@Rahar: Thank you! Yeah i always had problems with 30 shadow arts thieves, the problem here is that in my opinion is almost impossible to win a 1v1 against this kind of build if you’re running a full berserk build, not only mesmer i mean, i cant imagine a burst ele winning against this dp/pd thief (but personal skills>class balance, so i talk about players with the same skill level).
Of course if we talk about cantrip ele or PU mesmer it’s different, but thief always had problems with long fights.
Ok….this build is neat..I will give you that, but I can see now why the thief gave you trouble..
ummmm…try this build
It’s a slight variation to your’s but it gives you two blocks a faster stun and a powerful phantasm.
You can also equip a torch in place of the other sword if you want more stealth game, that may also help you charge the daze mantra without being beaten on.
Mesmer isn’t in a great spot right now, but it’s shameful how many players refuse to L2P.
..but….mesmer…vs thief….
They are pretty much on equal ground if you know how to play a mesmer…
I…I want to know what build the OP ran..maybe that will shed light on how he did bad and why this thread was made..
Well I guess I was wrong Solari, since you pointed it out. I guess I made the mistake of expecting not to be hit in quick succession for 6k damage a time by an ability which requires 0 setup to use.
Your amazing opinion due to the fact you are such a well recognized player clearly dwarfs my own and all classes are balanced and even in equal hands. Your spvp experience clearly marks you out as being the pinnacle of all knowledge of class balance.
And Mirra…sigh..how many heartseekers can you do in one initiative bar. 0.75 is a cooldown now? I didn’t realise we were being super petty. Heartseeker is 0.25 secs slower than an elementalists air auto attack. That’s not exactly a cast time equivalent is it. It’s not ’ Oh look!, he’s about to cast heartseeker! i better avoid this one!’
If you’re having trouble understanding what happened re-read my initial post. It wasn’t 1v1. Who sneaks up on their opponent as a thief? Shadowstep/steal/Signet….gap closing on a thief is extremely easy, i played one.
I wouldn’t mind if it were a C+d/steal/mug into backstab combo, least that takes a modicum of skill and has a cooldown. Heartseeker is like me firegrabbing 4 times in a row.
The problem with HS spamming is that it’s utilised by every nub thief out there (which there are many), and produces significant damage without having to even try.
Clearly you cant read ,or you dont actually have an answer for me..
Maybe I will bold this question this time for you ok?
What match-up is actually good for the Ele, in its current state
Do I need to ask this question in another language for you?
Also, do you see where I said getting hit for 6k was ok?
Maybe try using that thing we humans call a brain and not over-react and form that " everyone is against me because !#!
%" mentality.
Oh look..I can make condescending and rude remarks too..
(edited by Solori.6025)
All this time i’ve been forgetting to use chill on thieves!!!
You’ve solved the problem! I’ve not been bothering to use those two skills when im attacked.
I’m just glad there’s someone like you around to point these things out.
So the question is.
What match-up is actually good for the ele in its current state..
Because judging from your post history, you have trouble with quite a few professions…..
Ele has plenty of tools to down a thief, like idk chill, immobolize, and any number of blocks.
Ele’s have 1 immobilize on 1 of their weapons (Staff #4 earth), which has a crazy slow telegraph, 30 second cooldown and will never hit anyone who is moving around.
“Any number of blocks” – block 3 attacks on a 75sec cooldown with Arcane Shield. At which point the thief simply stealths and comes back a few seconds later to blow up the Ele.
Chill – Frozen Ground or Frost Aura, both of which have 40 sec cooldowns and don’t stop the thief from simply stealthing away and coming back a few seconds later to blow up the Ele.Everything an Ele can do only delays their death by a few extra seconds. There is no way to reliably hit a thief with ANY of Ele’s ridiculously telegraphed/slow-casting abilities since they are spamming evades & stealthing.
It really makes me chuckle to see after a year ppl whining over hs spam. Yesterday a thief spammed toward me, know what I did? Interrupted him in mid air and spiked him as he dropped problem solved
not hard zerglings just stratigize.
Well done. Doesn’t change the fact that HS spam is still extremely high reward with zero setup and spammable.
Ele’s have two weapons with immobilize and one utility skill.
and one trait, which no one uses for good reason.
6k Dmg is fine for a berserker, who attack another berserker.
As a single target melee skill, this skill have to be a little stronger, than the area attacks from the other classes. E.g. Ele can do 4k dmg/s with Lava Font on up to 5 targets or 5x over 16k with Churning Earth or warriors with 3x over 12k in 3s with HB.
how is it fine to be able to spam 6k damage skill which has gap closer in it? no warrior skill hits even close to that on fair grounds. Semi traited eviscerate will do 6-7k on low armor, but it has huge cast time and obvious leap animtaion + you need full adrenaline for that and 7s cd. with 100b you STAND STILL, means you need setup for that (or you are hitting 1/6 of damage max) to land – immobilize (can be cleansed) or stun ( stun breakers). with HS you just spam away. 2 ( enemy dodged that?) 2 ( again dodge?) – 2 2 2 2 dead now.
Spam 6k DMG
Full glass cannon 30/30/0/0/10, 2x sigil of force=10% DMG,Assassin signet +15% DMG,Flaking strike +5% DMG,Improvisation +10% DMG, 20x MIGHT stack, etc. vs light golem 3x crit DMG.
Don’t use sPvP to counter argue damage done in WvW, they are different, scaling is completely different and you can’t achieved anywhere near the same stat combos, so it’s worthless.
As for your armor, for today’s meta I’d consider anything under2500 Armor as a glass build and I’m surprised you weren’t hit for me. Proper full glass thieves would down you in under 2 seconds with their normal steal>C&D>backstab chain with that low armor. On the flip side, you can (if you can catch them) sneeze on them and they would likely die :p
WoW i hit so hard with full ascendent + legendary in WvWvW, HS SPAM IS REALLY OP !!!
You like pictures? here, made some in spvp
http://i.imgur.com/k5nHwfl.jpg
on this one you can see 5 hs spam damage – 4 hits for 3k+ and anfter health threshold you start dishing out 6k+. Keep in mind this damage done in roughly 5s
after that follow real scenario – backstab into hs. 1 backstab and 2 hs target down, 2-3s.
(yes this build would not work in real life, but somehow without 20 might stacks and other stuff i managed to do bigger hits, means you tried to make the as low as possible trying to trick others)
After that follows example on medium ( my initial back stab somehow was lower than before, managed to 3 shot medium same as light but anyways, damage still there, down time – 3-4s.)here is screenshot on indestructible golem
http://i.imgur.com/Di61tcQ.jpg ( damage done when he is lower than 50% ofc, to show potential of spam)http://imgur.com/O1945EV
another one on moving heavy golem. ( starts with backstab).
all i did is land first back stab, folloing pressing 2 2 2 2 2 ( not moving abit, not even turning, he walked path around corners, i did follow him auto, just pressing 2 button on same intervaland unlike you, i didnt even use assassin signets active
Now….both of you realize that build would never be used by a competent player in Spvp or Tpvp right?
You are fluffing up stat’s to give an unrealistic perspective of damage.
(edited by Solori.6025)
After that great big wall of text I was expecting a video. Because you know, experiments usually have some sort of evidence to validate the claims.
Just sayin.
there is a video on page 3..and then more video’s on page 4
one video is from the OP, in which he tags people and claims that the warrior is OP from because he got high kills following a zerg..
The next page has video’s from my mesmer and necro in which I was able to do the same things.
I got higher kills from the MM necro following people…
So my video’s kinda disproved the whole “warrior is op cause I did well in Spvp”thing that was going on..
..now its devolved into people crying about what is zerk ( there really is no variation to what is a zerk.. full power/crit or crit damage traits and gear anything else is not a full zerker, plain and simple. )
and Trav..you did say full zerk..at least for the thief..when you asked someone to go into spvp and test
i wanna see somebody else join theif…..play full zerk…. show that they have 0 experience in thief …… and then score in the top kills top defense top offensive ranks in spvp on first try.
try ranger. try engineer. 0 experience. that means no lvl 80s. and 0 tries in spvp .
(edited by Solori.6025)
To all the warriors who are up in arms about this post (and others that claim your class is OP.) don’t be so mad. Anet is thinking of new ways to buff your under powered class even as we speak. Fear not. WvW guilds will soon be begging for more warriors. This Engi, ranger,thief, mesmer meta will soon be over. You will soon be invited to FotMs and speed runs and everything that you have been denied for so long. I am sure that once your class is fixed, people will soon recruit you. I am also positive that the fixes will make more people want to be just like you. Don’t be so mad, your under powered days will soon be over.
..you…you mean i will no longer be ignored for the cleric rangers?!
Oh bless you divine messenger of the anet gods..
Finally I will be useful and not overshadowed by the OP guardians and the cleric rangers..
See guys…this messenger is here to bring light to our misinformed and spray all of the warrior believers with lactose free milk
………
..
…….
…………………….
.Whoa….slow down buddy. Cleric Ranger meta is here for life bruh. I proclaimed they would “fix” you, not make you the “New” OP meta.
but…but……lactose free milk and stuff
To all the warriors who are up in arms about this post (and others that claim your class is OP.) don’t be so mad. Anet is thinking of new ways to buff your under powered class even as we speak. Fear not. WvW guilds will soon be begging for more warriors. This Engi, ranger,thief, mesmer meta will soon be over. You will soon be invited to FotMs and speed runs and everything that you have been denied for so long. I am sure that once your class is fixed, people will soon recruit you. I am also positive that the fixes will make more people want to be just like you. Don’t be so mad, your under powered days will soon be over.
..you…you mean i will no longer be ignored for the cleric rangers?!
Oh bless you divine messenger of the anet gods..
Finally I will be useful and not overshadowed by the OP guardians and the cleric rangers..
See guys…this messenger is here to bring light to our misinformed and spray all of the warrior believers with lactose free milk
………
..
…….
…………………….
.
a thief whining about warriors. now i’ve seen everything. I play a thief, and I’ve never had an issue with warriors. I think this is a l2p issue.
what im complaining about is the no risk vs reward scenario. thieves have a high risk to run zerk. warriors have none. they can be one of the best rankings in EVERY category all in the same build. now you cant get any class half as good in that sense. hence why most are warriors …..
if they cut the mobility down…. and condi removal down to below thieves’ as that should be their weakness as anet stated….i think warriors would be in a good place.
I don’t think the ability to burst then pop right back I to stealth is a high risk. It s a high reward though.
3-4 seconds is a long time. 2-3 seconds of immob = death for a thief. thats how fragile we are. its 4-5 secs if u are a Carrion thief. high risk. crap condi removal…. crap hp…crap toughness…crap armor…. no blocks/invuln/aegis and stability and protection….anything defensive….or removes stuff like conditison…we suck at. its a high risk profession.
It’s not 3-4 seconds unless you don’t know how to play your thief. It’s definitely NOT a high risk profession unless you go afk, lol.
Not crap armor, not crap hp, not crap toughness unless you spec improperly – just like other classes.
Thieves are easy to kill. Even the ones who falsely believe building toughness helps them.
I see thief and literally it’s a free kill if they don’t run away
lol well, I think warriors are easy to kill, and I rarely die on my thief. You must encounter terrible thieves.
There is significant difference between my claims and yours
Mine are actually true.
Lol ….in your mind.
Post SS of your thief with your account name visible.
Then post a link of your thief owning warriors
oh oh..can I do one for my mesmer
..o wait….
theres a video…
nevermind..
Yes. Ninja wannabes often tend to infest the PvP fields. No, they’re not stronger than the rest.
You ment ninja’s so i fixed it for you
<3
And here is my mesmer toping the charts.
I have two cap points.
I top the charts over THREE warriors.
two of them were on my team.
the OP doenst know the difference between thief dmg and GROUP dmg.
Oh, so I guess the thief was the only one with 25 stacks of might and 100% crit? Party buffs only go to the thief… checks out!
that said…warrior can do as much or more with a couple of skills like 100b or eviscerate.
nice story…not
Let’s see your video of your warrior doing 47k evis or 100b… besides Warriors are so 2013.
i dont play warrior. i play thief. i have tested EVISCERATE, 100b, and BACKSTAB all in wvw under same conditions.
full zerk
25 stacks might
25 stacks vulnerability
25 stacks bloodlustand they were both the same dmg. only REAL difference is that warrior had higher HP/toughness/defense/armor and more attacks per X time.
yes a warrior can do this but i really dont do COE anymore as i have every legendary and dont need the money.
i would like to see this in a experimental set up. that means no group buffs and no group debuffs. its so unrealistic and even with group help …its PVE dungeon which are very easy. even COF is harder than COE. that build hes running cannot go anywhere other than easy nub areas.
as a matter of fact i could go get a naked engineer and beat that thief in 1v1…thats how fragile he is.
How do you extensibvely test in WvW and PvE when you only have a lvl 2?
By your words….
Unless you have been lying to everyone…
Level 2 anything just means that you only play PvP honestly.
I have a level 2 Elementalistif i have a lvl 13 pvp account (is pvp character or account based?) either way it will prove.
lvl 2 warrior. no rank spvp.
all other characters lvl 80 (guard engineer THIEF necro) and no rank or 13 rank spvp.
i mean… pfft right? how does that say i dont play warrior? i have never logged onto a warrior until that experient.
Also, How do you test something…when you dont know what you are actually doing on it…since you have ZERO experience
i have NEVER played warrior before. i did well. TOP kills. 2nd score. did well. top defenderand top assaulter. bottom line if u play a class you have never even logged onto before…. itllshow how bad you are too. btw i got all my points WITHOUT CAPPING
so yeah. try again?
Explain how you were able to test so extensively in either thread if you have never had a warrior to 80 and never played it…
According to you…
http://youtu.be/1rg2wE9EmGg -Necro
Pretty much the ending of the match but the score board basically tells the story
It’s easy to get that score in Spvp.
Go do tournies
Mesmer should be done uploading either in the morning or tonight if teh internet gods are kind
(edited by Solori.6025)
point was i led everything on my first try ever. fffffffffffpsh! lol like to see somebody else do this with 0 trieson thief full zerk and never logged on thief. have to proof like i didtho
The thiefs I qualify as good players never had any troubles against warriors. A pp condi spam thief can kite a warrior for a 100 years. A sd thief can steal his stability and evade into oblivion and a dp pomps out so much blind that warrior wont see his girlfriend again ever.
We all know warrior has a low skillcap to start playing with, congratz on proving that. But to be able to beat the best players out there, warriors lack depth. Their skills have such obvious animations that you hate yourself for failing to dodge them sometimes. I dodged a hammer warriors skills for 10min straight before he stopped fighting me and ran away. I didn’t attack back because I was laughing to much.
Warrior is a strong pick and a nub stomper, people who don’t really know how to play and only know their own class will get roflstomped by a warrior. But people who know how to bait out stability, skill interrupt and all the animations will take a warrior apart.
Point is that it is easy to play a warrior decently and perform well. But if you want to compete with the best, you either have to be a really really strong player on a warrior or you simply can’t. The warrior is just lackluster on high skill play.
I want to make 1 end remark and that is that warriors can completely shut down necros. Doing this makes them incredibly vulnerable to thiefs. But still this shouldn’t be possible. Hambow warriors with cleansing ire can remove 6condis/7s, that is to much. Adding an ICD of 7s to cleansing ire so 3condis/7s get removed would require clever play from the warrior to beat a necro.
But this is the only nerf needed for the warrior imo.
I agree with you Milkz
Also, when youtube wants to be cooperative.
I have a vid of my mesmer getting top score in an spvp game.
and my MM necro getting top score in an spvp game.Ill grab one for the ele and engi when the other two are done.
Spvp, it is really easy to top charts when your team is good and you tag.
i had top kills too. and ZERO caps. i only looked for fights to show that one aspect…..and luckily got more. either way i have had never been on warrior. those glory points are soley the first ones ive earned on warrior as you saw. to NEVER play a class then do that well is insane. warrior is set up for nubs and bad players to do well. even high end players who are experienced on warrior can afford many mistakes. thieves cant afford any. maybe 1 if on carrion armor.
I did the same thing on my MM necro.
Top kills,
No points captured
Top of the charts.
I dont play MM necro.
I usually play a well necro in PvE because that’s what’s effective in my fractals group.
But you dont see me on the necro forums complaining about the MM necro now do you?
point was i led everything on my first try ever. fffffffffffpsh! lol like to see somebody else do this with 0 trieson thief full zerk and never logged on thief. have to proof like i didtho
The thiefs I qualify as good players never had any troubles against warriors. A pp condi spam thief can kite a warrior for a 100 years. A sd thief can steal his stability and evade into oblivion and a dp pomps out so much blind that warrior wont see his girlfriend again ever.
We all know warrior has a low skillcap to start playing with, congratz on proving that. But to be able to beat the best players out there, warriors lack depth. Their skills have such obvious animations that you hate yourself for failing to dodge them sometimes. I dodged a hammer warriors skills for 10min straight before he stopped fighting me and ran away. I didn’t attack back because I was laughing to much.
Warrior is a strong pick and a nub stomper, people who don’t really know how to play and only know their own class will get roflstomped by a warrior. But people who know how to bait out stability, skill interrupt and all the animations will take a warrior apart.
Point is that it is easy to play a warrior decently and perform well. But if you want to compete with the best, you either have to be a really really strong player on a warrior or you simply can’t. The warrior is just lackluster on high skill play.
I want to make 1 end remark and that is that warriors can completely shut down necros. Doing this makes them incredibly vulnerable to thiefs. But still this shouldn’t be possible. Hambow warriors with cleansing ire can remove 6condis/7s, that is to much. Adding an ICD of 7s to cleansing ire so 3condis/7s get removed would require clever play from the warrior to beat a necro.
But this is the only nerf needed for the warrior imo.
I agree with you Milkz
Also, when youtube wants to be cooperative.
I have a vid of my mesmer getting top score in an spvp game.
and my MM necro getting top score in an spvp game.
Ill grab one for the ele and engi when the other two are done.
Spvp, it is really easy to top charts when your team is good and you tag.
Nope, Warriors are OP and beat ALL..There is even a vid of someone in Spvp tagging people…
That’s proof guys..
It is hated beacause
1st : it is a faceroll build, no skill required
2nd : too many stealth spamming
3rd : does not contribute much in a 5v5 (ofc it will help if you are really good or enemy team is really bad), most people just ignore it as a whole.
4th : no reason to fight with them in a 1v1
5th : conditions1)Spirit Ranger, Warriors, Necros, – All have specs that could be considered skilless And are also all complained about on the forums.
2)To much stealth spamming is like complaining a class uses it’s skills to much? The spec/class is based on that much like the thief.
3)EXACTLY MY POINT – the spec is built for 1v1’s and solo roaming. It’s terrible in group settings so it gives up all viability in all other aspects of the game to be good at one particular area. That is the definition of balance brah.
4)Correct – You don’t have to fight them 1v1 and you can easily escape them. Once again that screams balanced to me.
5)Conditions – This is about the only point you have any valid concerns over.
1. if you are comparing PU with ranger, warrior, necro in terms of facerollness, you are clueless.
2. we do not simply hate “stealth spamming” we hate what comes with stealth, which a thief do not have. and mesmer spamming stealth more then a thief is just lol
3. it is a pain in the ahole, to fight against or 1v1, it is also a pain in the ahole to have it in our own team (that’s why it is hated, no one want it, no one want to against it either)
4. balanced and what, balance doesnt make this build any less faceroll, or hated, or “no one want it, no one want to against it either”
you don’t get it dont you.
Let me concludes4 you, why everybody hates it.
Because it is a faceroll no skill build, that you don’t want to have on your team, nor you want to fight against (which already included a lot of people, if you don’t realize), which makes noob think they are good, and actually more faceroll then any thing ever existed in gw2. even fighting a MM necro is more fun then fighting a PU, PU mesmer is just a worst most boring cancer build ever made. it is hated in all view angels except maybe the player, it’s just ridiculous.
It’s like people run into 1 v 1 with mesmer and think
" HurpDerp I can kill it like the rest."
And then get to half health and go
" Ohh no, It has me perma immoblised and I cant run because it has leaps like thief that will catch me"
and then die and say
" mesmer’s are cancer, they are too OP because it kills me 1 v 1"
Do I have the full summary of this thread?
If you fight a mesmer 1 v 1, the strategy for fighting them hasn’t changed since
LAUNCH
AoE clones and phantasm’s OR
move away.
Most mesmer’s I have been watching today don’t have condition clear’s on there bar’s ( which to me is silly as kitten)
i wanna see somebody else join theif…..play full zerk…. show that they have 0 experience in thief …… and then score in the top kills top defense top offensive ranks in spvp on first try.
try ranger. try engineer. 0 experience. that means no lvl 80s. and 0 tries in spvp .
This is the problem with this experiment.
You arent showing that the class is great in the hands of a good player.
You are showing that its easy to pick up for new players.
I could go into a spvp game on my mesmer and do fine ( in fact this warrior crap people keep crying about is funny to me because they cant stand toe to toe with me in a 1v1 scenerio). But I main mesmer.
I can go into spvp on my guardian and do just fine, but I played guardian
I can do this for every profession, because I have played every profession.
I know what to use to tag the most people.
I know how to follow the zerg.
This experiment would hold much much more weight ( because you are trying to prove the Overpoweredness of warrior in pvp) if you did a couple of tournament games.
And had the same results.
Again.
Spvp, following a zerg, tagging enemies.
Anyone can do that.
If you want I can make a vid of my thief doing exactly that, following the zerg and tagging.
My point.
If you want to prove how OP the warrior is.
Do tournament’s
Record a couple of tournament matches ( they have solo que’s)
Post the results of said tournament match’s
Wow this went way overboard. Really it seems like extreme bias or just denial now. I’ve only been WvW’ing recently but I used to Tpvp when every warrior ran the usual Bullrush mode and played a carry. Now they are just mobile bunkers, from more recent Tpvp play. I’ve only been hotjoining but after doing both modes in sPvP again, after a long hiatus into PVE, you can see the obvious need for toning down. The sheer amount of hambow hero’s makes sPvP annoying. Even applying poison doesn’t help as much and is sad that it is a necessity along with boon stripping to get most hambow/lyssa/dodging warriors to go down.
There probably isn’t anyway to sway Introp to drop his bias. We can only suggest that he uses a class he’s never used before, like mesmer, and see how his success rate is in PVP. But I fear he’ll just make the usual unfounded comments that the class is easy and warriors have a harder time.
I main a warrior, have played it since launch, have 3k hours on it. I agree that we need some adjustments and some skills need to be toned down a bit. What worries me and a lot of other warriors (and why I think many are so adamant about it not being OP) is that Anet will take the same approach it did with the Eles when Eles were at the top of the PvP food chain. Is warrior too strong at the moment? Yes Is it grossly OP? No It won’t take much to bring us back in line with the rest of the classes.
They are reverting the Ele changes.
Just like they had to do with some mesmer changes to traits.
Indeed, next leaked patch has traps buffed. But if the traps aren’t triggered by illusions, pets, minions and their “insert horrible mum joke to display the utter dismay upon learning traps are thieves buffs”, maybe traps will be useful.
Eles getting major overhaul, warriors getting 5 seconds weapon swaps, what’s new?
warriors have always had 5 second weapon swaps?
Top player objective ASSAULTER
Top Player objective DEFENDER
Top Player Kills2nd place overall with 140 points (i didnt cap and was only 20 behind 1st)
i have no experience on warrior
i did well and my inexperience shined through
was a close match not like a blow out. some sucked im sure and some where prolly ranked.
either way this shows even a new player never played warrior can do well even when running through AOES and never running from 5v2s like in beginning where i died a couple times.
there you go….i proved both things…..im nub on warrior and can do well.
WATCH WHOLE THINGOk, watched it.
Never on 1×1 fight. When enemy focus you you die in 3 seconds. They dont try to stomp, teammates ress. Then you hit people in their back for 2 min, againt geting focused, die in 3s, they dont stomp.After that you join zerg and run with them, again, no evenly matched duels, you stick behind lines doing random crap tagging people. You get focused at the end of that reb defence, where you fail to kill guarding outnumbering him?.. die in few seconds, got stomped. Continue to follow team zerg.
So with your original post you count that remaining hp in zerg fight?
Because when i play spvp, i roam alone, assault far point, decap where needed, attack treb and so on, im always on even duels be that 1×1, 2×2 or outnumbered, and warrior is getting focused there, because believe me, once stance are down ( i dont use them), you are on easy target to hit.to sum up – your video show rolling in winning teams zerg, tagging opponents geting points for that. When being targeted= melt in seconds, unless delaying death few sec with stance.
kids? im prrrrrrrrrrobably older than you considering im older than the average player.
doubt that. Im finishing my masters in university, you can presume age.
yeah…umm even fights….only ones that werent really were the beginning couple wher ei was outnumbered 5v2 and 4v2….either way ….if what u say was true how did other people get close to me in score? i wasnt capping and i wasnt bunkering. i was strictly looking for fights. i could have owned the scoreboard if i did capping. such a silly thing to say.
group v group battles show power. 1v1 is all about build v build. and experience/skill vs experience/skill.
no matter what evidence i show you.
BOTTOM LINE>
i owned that SPVP match (best overall)
and i have 0 experience.
there is only 1 explanation for this. warrior is OP. u cant deny the stats and lack of matches.
Warrior’s are getting the healing signet nerfed and berserker stance nerfed, longbow animations will become longer…
If you have any more trouble beating a warrior, like so many people in this thread are having……I dont even know what " polite" advice I could give besides stay in pve.
Running in Spvp and following a zerg isnt evidence.
If you really wanted to prove your point.
They have Solo que arena games.
Go make a vid of that and make your arguement solid and concrete.
I can go in on my lvl 5 engi, spec for conditions and run around with a zerg and get top tags, and top stats.
Seeing the leaked patch notes which I know don’t definitely make it to release I thought I would post that if you are going to nerf the duration to 6 seconds at least give it something to balance out.. its 60 second cooldown so give it a stunbreak.. or lower the cooldown… personally I don’t see anything wrong with the ability currently at live.
This change is fine..
It wont mean the end of the world and warriors can do without 2 seconds.
The change I’m concerned about is the change to bulls charge.
It will make using Hundred Blades in any type of pvp setting near impossible, and kinda pidgeonhole us into the hammer or axe meta, and we all know how much people LOOOOVVEE hammer
Looks like this is a l2p issue everyone, nothing to see here. Either that, or troll bait. 2/10
Over 3000 hours. Done high level fractals and dungeons. L2p issue. Yeah right why don’t you get back trolling on 4chan.
I doubt you have 3000 hours, I dont think someone who actually has the knowledge of an ele would complain this much.
So, here’s something you can do.
Post a screenie of your build. and your utilities.
make a gameplay vid of what you do during these events.
You seem to be having way to much of a hassle with this and are either not telling the whole truth or you are making some really silly mistakes in these events.
Something you can do to help with your survivability
Use a focus.
use mist form
watch for AoE’s
Dont stand under enemies
use reflects
use arcane shield
spec for survivability
Go re-roll to the warrior and see how much better you do, its an easy class for people that dont play this game hardcore and is easier for people with slow reflexes and less awareness to play.
You could argue that the heal + water atunement makes up for it.
But self healing wise, healing signet + adrenal health is 10x more effective.
Depends on the situation and what they are fighting.
One could argue that the burst healing of Ele, which we excel at, is many times greater than that of other classes including the warrior.
This is our strength, but this class has so many other glaring weaknesses,like the low burst potential and ease of said burts vs warrior, mesmer, thief and even ranger or necro.
Low mobility for a low armor class
and the unreasonable cooldown and/or cast time/activation time of some skill’s the ele has ( dragons tooth anyone?)
The ele has so much potential, but it stays in a phase of just potential.
actually, we heal pretty much w water attunement, (heal on swap, dagger 5, dodge in water, and dagger 2(i dont use evasive atunement since i prefer protection w auras over wasting a dodge for smth ))
and we get the regen boon and effect, its pretty cool
btw i just stated some hp regen stuff, not saying war is crap
Been saying it needs to be nerfed for months..
Looks like it will be on soon, BUT,
I can honestly say, it’s not warrior’s that Ele’s will need to worry about.
war can block everything for 3 sec,
As long as they arent fighting anything that eats through blocks.
take no dmg for 6 sec, take a second time no dmg for 6 sec if traited,
Depends on what class they are fighting
and meantime he regens hp bia signet, wich is pretty op, till he is done w the defensive skills he almost got full hp again, and is like : hahhahahahaaaa
Also depends on the class
and runs away w a top speed wich we cant keep up w cough’rtl nerf’cough
This nerf needs to be reverted or warriors need a nerf on rush by another 10s
Everyone knows (apart from warriors apparently) how strong warriors are.
I an go into pvp with my zerker ele and literally be one shotted by people, .
What class cant decimate you on a Zerker Ele..
I mean..
At least be reasonable..
A thief will two shot you on a squishy ele..
A mesmer wont even be phased by your damage because pretty much most of it wont land on the real one.
Skills which prevent damage, but not conditions (the enemy still technically does damage so their on-hit or on-crit effects will trigger,unlike with actual invulnerability):
unlike with actual invulnerability
actual invulnerability
Endure Pain and signet of stone are not actual invulnerability
Sorry warriors and rangers
By that logic, there are no invulnerability skills in the game. Even Renewed Focus lets conditions tick for damage while being used.
Conditions that have already been applied, yes.
Same with the elementalist vapor and mist form.
Endure Pain on the other hand will still allow conditions from attacks to go through.
Basically, if you have an engineer or necro, or thief still using an attack that applies a condition, the attack itself will not do damage. You will take 0 power damage.
Every on crit effect or condition effect will go through and you can still end up with conditions ticking and being applied to you.
Unlike an elementalist with Mist form, or a guardian using Renewed Focus, where you become immune and invulnerable to new damage and/or condition application throughout its duration.
..I think it says that on the wiki…
Funny thing in this thread..
I think everyone who pvp’s with a mesmer, thief, MM necro, or engi is sitting here like..
“yes, the warriors are a problem, ignore us please”
(edited by Solori.6025)