Showing Posts For Solori.6025:

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: Solori.6025

Solori.6025

Aetherblade Armor-
All of them please


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Weaver, no way to deal with condis

in Elementalist

Posted by: Solori.6025

Solori.6025

That is what i would like to see duration -% and condi dmg -% even phical dmg -% when weaver has barrier up. I would not mind seeing the +7% dmg kicked up to +10% and only work when you have a barrier up not swiftness but with a slower barrier decay rate. I think that would fit weaver as a melee class and keep its mages like effect on it as well give it a strong dps effect.

I actually like the idea of slower decay on barrier, and they should add that functionality to one of our barrier traits.

I also like the idea of having damage do less and condies have a shorter duration while barrier is up, but that would require you to have barrier up and do enough damage to get through the tank condi meta that we have for some classes.


The world needs more KUNG FURY!
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Dependency on Water

in Elementalist

Posted by: Solori.6025

Solori.6025

I’m wondering, does anybody run a build without the Water trait line? I’ve found that it’s impossible to survive without it both in solo and group play, and I’ve played ele pretty much since release. I’m just tired of always having to choose water because of how flimsy the defense of the class is.

For Spvp and WvW I don’t think there is a build that doesnt have water that is considered meta( or as functional as the current meta build.)
For PvE ( raids specifically) you dont take water trait line


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Let's fix Renegade and Revenant (recap)

in Revenant

Posted by: Solori.6025

Solori.6025

Anet has a really bad track record of nerfing things just because people complain about them, without actually fixing the things that would solve the issue in the first place. (healing signet).
You could also look in every forum ( mainly pvp and wvw) and see the hyperbole and misinformation that Anet will take in, and nerf classes based on the tears of the vocal minority.

Prediction:
Ventari Bunker is going to be nerfed based on the crusade of the very vocal pvp minority.

Almost all those nerfs have to deal because those things were constantly and overly used.

So when are the Condi thief nerfs coming?
Condi nerf in general really.

People in turn complained about things that were overly used. You’re attributing the nerfs to the complaints but the reality it’s players over use and abuse that triggers the ANet nerf bat.

Yes and no, a lot of those examples were niche and only used in ONE game mode.
You dont see engi running decap in WvW or PvE
Same for almost every build being nerfed

I mean at one point we literally had two Revenants in a single SPvP team considered meta, you know bad things are coming your way when that happens.

There were teams running double mes, double war, double ele, double engi
Well before rev
Double classes have always been a thing, yet a lot of the double x classes were untouched, until people cried about something.

When the RTL nerf hit it was because literally every Elementalist was using D/D in every mode except WvW zerg play. The more something gets abused the more ANet is going to notice.

Most ele’s still use D/D even after the nerf to RTL ( which again was very short sighted and kneejerk)
For months D/D was meta and to some degree, still is for pvp content.
You telling me D/D will be nerfed again because Ele’s use it?

See the balancing principle is actually pretty sound because players, as a whole, are incapable of helping themselves use just wildly strong specs/setups. Soon as the cat is out of the bag everyone and their mother starts using it.

Everyone starts to complain about it.
Anet nerfs it..
So, yes?

Any complaints are, after the fact, largely just a symptom of the point that a large amount of people playing a particular class setup that is strong or overpowered.

I’m not understanding the order.
People learn about most strong setups because someone complains about it ( like your video of brazil)
People use the build to troll the people that cant counter or play around it
( see DH traps)
Anet see’s the tears and nerfs the class into oblivion
( every class since 2012 that has gotten cries for nerfs)

So if the pattern goes
People complain-Anet changes

then metrics or no, until someone complains, a lot of things remain unchanged.
Like the torment buff.
People were still using mallyx in WvW,PvP, and even some pve content, yet torment was buffed.
but people complained it was weak in PvE
Torment was buffed for PvE

Tears turn gears.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Let's fix Renegade and Revenant (recap)

in Revenant

Posted by: Solori.6025

Solori.6025

Luckily there’s not a chance in a heated desert of that happening, given they’d have to create assets for a new weapon all of a sudden with less than 3 weeks to go.

None of these changes will happen except possibly some unrelated Kalla changes based on overwhelmingly negative feedback regarding the new Legend.

ANet basically has always balanced based on in game actions and performance of players and almost never player feedback. Players lie. Players over exaggerate. Players make bad arguments. However in game by collecting class usage, weapon usage, skill usage, etc they can get to truth of how and what people are actually doing.

I disagree with this, because of A-nets history of bad descisions ( some good too) based on hyperbole, misinformation, community outcry, and well thought suggestions.
Sometimes the changes are implemented with no data or forethought and other times things are done as a knee -jerk overreaction based on community views and suggestions.

For example:
Thief- Changes to backstab, pistolwhip, shortbow, heartseeker, and staff.
(soon to be rifle)
Mesmer- Every nerf since 2012
Engineer : turrent engi, decap engi
Elementalist: dagger nerfs, RTL nerf.
Revenant: Every nerf since release.
Warrior: traitline nerfs

Anet has a really bad track record of nerfing things just because people complain about them, without actually fixing the things that would solve the issue in the first place. (healing signet).
You could also look in every forum ( mainly pvp and wvw) and see the hyperbole and misinformation that Anet will take in, and nerf classes based on the tears of the vocal minority.

Prediction:
Ventari Bunker is going to be nerfed based on the crusade of the very vocal pvp minority.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Scourge's Power, Devs need to see that

in WvW

Posted by: Solori.6025

Solori.6025

Edit:
https://forum-en.gw2archive.eu/forum/game/gw2/Path-of-Fire-Stress-Test-September-7
Looks like you can do this thursday and make a vid

Nope, it’s an other PvE stress test.

Also i’m just waiting for people to focus on the main point, which is :
too much barrier, too much condi, too much support, too much debuff.

I think people are still waiting on you to provide nonhyperbolic evidence?
Like I said, find an organized zerg, and fight them doing your 40 scourge, tell us how that goes.

What can you guys do against a perma barrier scourge (look at the first video carefully, and especially at the hp bar, or life force bar (since it’s also the main thing which grants barrier) of the one who made the video, or even the ones in squad (just have to look on the characters, you see their hp bars))

This is what I was talking about.
If something relies on life force, you spend life force spamming one move and no one gives you life force.
What happens?
I wonder if you even read the replies from people that play the class you are crusading against?

What can you guys do against unlimited torment / cripple / burning (look at all the ennemies targeted during the video and especially at the condition bar)

What can you guys do against your no stab characters. (look at how many time people tried to cross the scourge zerg, and especially at what happened to the one who tried to cross the zerg)

Did you do this against an organized group?
Do you have a video of those fights?

You have 4 hours, please be quite during the exam, thanks.

See my first reply.
You have provided N.O.T.H.I.N.G.
nothing of substance or value to prove anything you say is factually correct.
Conditions are strong, yea base necro does that
turtling is strong?
People have been doing that since 2012 that’s nothing new
And all of them have had the same or similair weaknesses.

I think you need to go take the remedial exam down the hall
Thanks
Edit:

As Ubi pointed out there is no reason to continue this discussion
There is no reason to continue this since we don’t know what the changes are…but:
1. The thread is made by an Ele who isn’t happy with weaver or their barrier.
2. He keeps referring to “the video”, the same could be said about the 2 year old Revenant video…look at how the turtle loses no health and can’t be killed.
3. The other Ele is worried about boons being bad instead of good. Boons should not be an “I win” card because you can spam them and keep 100% uptime during fights for your roaming build.


The world needs more KUNG FURY!
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Scourge's Power, Devs need to see that

in WvW

Posted by: Solori.6025

Solori.6025

If you’re outside 900 range, Necros have one weapon for life force. That’s it. And it’s slow at building it, too if it can’t manage piercing. They can’t gain appreciable life force without something to hit or without people dying frequently.

A couple plebs dying early should be the end of it. Long range pressure will do wonders to break apart an all-Scourge zerg because they can’t do any appreciable damage back and the barriers they’re throwing up to protect themselves cost them life force.

Funny how the answer to fighting Necros of any stripe is “attrition them to death.”

The attrition class, gets attritioned to death.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Weaver, no way to deal with condis

in Elementalist

Posted by: Solori.6025

Solori.6025

the thing is, i dont want to rely in an entire traitline to deal with condis.

The weaver Unravel hexes must be fixed and clear all kind of conditions.

Yes but ppl sometimes choose 3 trait lines to make their condies stronger.

Very few, if any classes sacrifice much for condies, A lot of times people take one or two trait lines for one trait, then maximize survivability and let gear do the rest.
In this current meta, toughness, condies , the duration, and ease of application are what make builds.
Currently, people have more flexability when building for condies, and a lot less for clearing or dealing with them.

I don’t agree with the notion that Arcane is going to offer more condi cleanse in this expac either, especially since their is going to be much more boon hate, and much more boon denial. Depending on your rotation that cleansing is not going to work against the speed at which conditions are re-applied.

Boon conversion are going to be brought more into the forefront too, which means more condi spam.

I almost forgot about that.
It means regen that an ele uses to clear condies from the water line are basically free conditions.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Weaver, no way to deal with condis

in Elementalist

Posted by: Solori.6025

Solori.6025

the thing is, i dont want to rely in an entire traitline to deal with condis.

The weaver Unravel hexes must be fixed and clear all kind of conditions.

Yes but ppl sometimes choose 3 trait lines to make their condies stronger.

Very few, if any classes sacrifice much for condies, A lot of times people take one or two trait lines for one trait, then maximize survivability and let gear do the rest.
In this current meta, toughness, condies , the duration, and ease of application are what make builds.
Currently, people have more flexability when building for condies, and a lot less for clearing or dealing with them.

I don’t agree with the notion that Arcane is going to offer more condi cleanse in this expac either, especially since their is going to be much more boon hate, and much more boon denial. Depending on your rotation that cleansing is not going to work against the speed at which conditions are re-applied.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Scourge's Power, Devs need to see that

in WvW

Posted by: Solori.6025

Solori.6025

This is the most troubling thing to me when I hear this. This attitude is what’s wrong with gaming and the world. If you condone this mentality, then there will be very few, if any, quality players left in the game. We already lost a lot of good, quality guilds with HoT because they didn’t have it anywhere close to right upon release and it took months for them to fix. I think so many of us are super concerned because we don’t want to see another mass exodus.

.

I predict this is hyperbole, I predict people will see new things, cry about them, a-net will nerf a lot of classes to be unusable, then we will be right back were we started.

A change in the meta scares people, and in this game like others, peoples first reaction is to cry about it, and create (OR showcase as the OP has done) unrealistic scenarios where what you want changed is at it’s peak performance, un-countered and unchallenged. Then you take that scenario and promote it as a common occurrence. Even though people tell you what you can do to counter or stop said build and scenario, you will continue to ignore them until your goal of getting class A,B,C nerfed.

Then your class will be on the chopping block, and you will come to it’s defense and naysay everyone, those people will do the same thing you did, present a scenario where your class performs unrealistically until it’s nerfed. The cycle will then continue.
What I would love to see, is actual substance to a “please nerf” post, not showcasing disorganized fights, or one sided matches. Post an organized fight, with you fighting a group or guild of organized people. Post what you had trouble with and explain why that build or group wont be common to encounter.
Not the showcase.

@OP
What I saw in your vid was an organized Zerg, much bigger than a lot of others steamrolling everyone.
At that point I immediately lost interest, because it showed nothing but numbers carrying you through victory every time.
What you managed to highlight is a long standing problem that WvW has had.

-Conditions.
Condition application and the ability to spread conditions with little to no risk is a problem in WvW and makes the entire gamemode pretty dependent on having a Resistance bot or dedicated Cleanses, without them, your zerg melts to necro epidemics and burn guard trains. This isnt healthy, and needs to be addressed.

-Crowd Control
We are going to be entering a boonhate meta.
Too many classes are getting ways to deny or strip boons. This means that CC’s from ele’s, gaurds, warrior, engi, necro, mesmer, ranger, rev, and thieves is going to become a lot more problematic to the point where running into anything is going to result in a wipe.
This means more zergs circling around each other using range and not actually committing into a fight.
That is boring.

They have more fundamental issues they need to fix.
Your video does more about those issues than necro.

TLDR;
You want to crusade against scourge, make a video fighting an organized guild, run your full scourge group vs theirs, then make a group with 2/3 scourges and explain why you had success fighting the organized groups ( you may want to contact your resident fight guilds because fighting a group of no names wont do you any favors).
Showcase montage vids don’t help you, and honestly do nothing but flag you as a clickbaiter to get views

Edit:
https://forum-en.gw2archive.eu/forum/game/gw2/Path-of-Fire-Stress-Test-September-7
Looks like you can do this thursday and make a vid


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

(edited by Solori.6025)

Condi Cleanse outside water.

in Elementalist

Posted by: Solori.6025

Solori.6025

My ideas from another thread.
What I would love to see is some more reasonable condi- cleansing utilites, and for some grandmaster traits to be reworked.

Example.
Cleansing Fire: I think should have a 25 second CD, and have the burning duration reduced by 1.5s.

Signet of Water: The active should remove 3 condies, while the passive would grant increased healing power and regen for 4s every 10 seconds

Conjure Earth Shield: Fortify: Should remove 11 conditions and grant resistance for 2seconds when it naturally expires.

Glyph of Elementals: Summoning Fire should give might, air =fury, water = resistance, earth=stability in a 240 radius of the summoned elemental.

Then I would fix unravel hexes to work with all conditions OR
On invigorating strikes I would add “remove a condition when you gain barrier”


The world needs more KUNG FURY!
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Feedback on Ele Condition Cleanse

in Elementalist

Posted by: Solori.6025

Solori.6025

Right now Water is a must have line because it has the most reliable condi cleanse traits inside. It limits build diversity a lot. I think we should spread out the condition cleanse to other line so we can have more build diversity.

I think it should be like this:

  • Fire: cleanse when received burning
  • Air: cleanse every 1s on superspeed (that trait belongs here, not on Weaver)
  • Earth: cleanse on hit above 75%, every 0.5s
  • Water: cleanse on Regen
  • Arcana: cleanse on attunements
  • Tempest: cleanse 2 on starting an Overload (only once)
  • Weaver: cleanse on gaining a barrier

Then we tune down Ele ability to gain more Regen (which basically means condition cleanse in the old system). For example, remove Regen on aura on Tempest.

This enable builds like Fire/water/Arcana. Or Fire/Air/Arcana. A lot of possibilities there.

Thoughts?

I dont think they should shuffle around more cleanses via all of the trait lines.
That makes some of the concepts of “lose this but gain this” non-existant.

What I would love to see is some more reasonable condi- cleansing utilites, and for some grandmaster traits to be reworked.

Example.
Cleansing Fire: I think should have a 25 second CD, and have the burning duration reduced by 1.5s.

Signet of Water: The active should remove 3 condies, while the passive would grant increased healing power and regen for 4s every 10 seconds

Conjure Earth Shield: Fortify: Should remove 11 conditions and grant resistance for 2seconds when it naturally expires.

Glyph of Elementals: Summoning Fire should give might, air =fury, water = resistance, earth=stability in a 240 radius of the summoned elemental.

Then I would fix unravel hexes to work with all conditions OR
On invigorating strikes I would add “remove a condition when you gain barrier”


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

So is Balthazar not a god right now?

in Lore

Posted by: Solori.6025

Solori.6025

By all indication, what separates one of the Six Gods from other beings either powerful or claiming godhood is the source of their power. For the Six Gods, it seems to be a highly volatile, alien, magic source dubbed “Divine Magic” which cannot exist without a host – and its host is a “god”.

This may or may not apply to other gods, however, such as Zintl, Koda, and Ameyalli (and if she isn’t Melandru, Mellaggan as well).

Side note: Dhuum was usurped by Grenth in Orr. We can use the point of his fall as a commune hero challenge. However, unlike Dhuum, it seems Abaddon’s body was destroyed when he was brought down. Also, the creation of the Desolation/Crystal Desert wasn’t from when he was usurped, but defeated by the other five gods – his usurption had minimal devastation in Nightfall, though if there was no replacement then the entire Realm of Torment and Tyria would have been annihilated (supposedly).

So has Balthazar been usurped of his “Divine Magic” by someone, which is why he’s trying to regain power by taking other magics such as the bloodstone and dragon magic?

Well this makes me wonder.
The six gods and the spirits of the wild all left tyria around the time elder dragons started to wake up.
Are elder dragons capable of absorbing divine magic.
Balthazar talked about being betrayed.
Did the gods or a god lie to him about his divinity?
Why is he so hellbent on killing elder dragons?
If he could absorbe magic why doesnt he just absorb the volatile dragon energy from the dead dragons or the worlds natural ley energy, which apparently is in abundance right now?

Side question: If elder dragons can absorb divine magic or were created using divine magic, does this mean Aurene can become an elder dragon and/or god?
Like was Glint protecting a replacement for the elder dragons because she knew when they died you would need a medium for the power they unleash on tyria?
Sorry for ressurecting a dead horse, just some questions I had from finishing the story


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

(edited by Solori.6025)

The dragon we saw being burned in trailer

in Guild Wars 2 Discussion

Posted by: Solori.6025

Solori.6025

All hail the true ruler of tyria

..

..

Bubbles


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Triumphant Hero's Armor time gated mats.

in WvW

Posted by: Solori.6025

Solori.6025

Medium takes fewer items because T7 leather is vastly more expensive than T7 cloth and metal.

except if you farm the materials it literally cost nothing, and still continues to be faster.

Why are people even trying to justify blatant imbalance?

Except that the opportunity cost is that if you didn’t use the mats yourself, you could have sold them for a profit.

Im pretty sure that applies to everyone?
Did medium armor classes lose the ability to continue farming and/or sell materials?

Just because you farmed the mats yourself doesn’t mean that they’re ‘free’. The price you’re paying for using them is the money you could have got if you’d sold them. Granted, that’s generally less than it would have cost you to buy them (due to TP fees if nothing else), but nevertheless, you are paying a price for using materials you farmed yourself, even if that price is somewhat hidden.

So to balance in game currency the justification is to balance by making something take twice as long?
Not only is that a horrible balance design it’s a horrible argument.

By your logic, the leather wearer now has a gold advantage as well if they choose to continue farming materials. If a light armored character and a leather armored character both farmed for the materials for the same amount of days.
Not only will the medium armored character finish faster.
They also will leave with a profit, assuming they continued to farm for the entire duration that it would take a light armored person to finish their single set.

You get 20 extra days to enjoy an aspect of the game that would require ascended armor, and farm for extra gold.

But that is fair and great game design right?


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S/d Condi needs to go

in Thief

Posted by: Solori.6025

Solori.6025

The build should be applying poison on steal so really it’s the same as before, but slightly stronger poison.

So if you could handle this kind of Lotus Thief (all those cover condis) before you can handle this build now.

This build works well when your enemy can’t put pressure on you. Once it starts blowing initiative and endurance on defenses it puts out a lot less damage. Similar to P/P in some respects. If you take the burst it will hurt a lot. If you can counter the burst and put pressure on the thief they will be forced to disengage or lose.

Ignore this post, you are only allowed to panic.
Especially if you are playing against me . .
please?


The world needs more KUNG FURY!
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Returning player - state of necro / sPvP

in PvP

Posted by: Solori.6025

Solori.6025

Try condi-thief. It’s a little hard to master and takes a lot of skill, but it’s really enjoyable.
(and don’t listen to the people that say it’s OP, it’s not <_<)

https://metabattle.com/wiki/Build:Daredevil_-_S/D_Condition


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Warrior sustain

in PvP

Posted by: Solori.6025

Solori.6025

This thread reads like.

-Necromancers: Warrior is too stronk plz nerf

-Mesmer: Ehh warrior is so so, just learn to play against it ( shatters into pieces )

Guardians: Lol warriors cant even get through my l33t heal/block game bro l2p ( picks up 12 shields)

Thieves: You can dodge everything, its so slow! (gulps redbull laced coffee)

Revanents: I remember when everyone wanted me nerfed ( cries in a corner holding a picture frame of memories)

Rangers: If you shoot it from spawn it dies..oh and heal…and go walk the dog..and…

Warriors: You tryin to get me nerfed again necro?!?! WTF BRO!! ( charges like an angry bull)

In short.
Paper meet scissors.
Their is a reason people are hoping on the condi train and they nerfed power warrior to bicycle status.


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Weaver Sw Build/Rotation after 3 Days Testing

in Elementalist

Posted by: Solori.6025

Solori.6025

Is that enough to make this an easy choice? It depends on the power-to-condi damage ratio in your rotation. The more damage tips toward physical, the more beneficial Grieving will be. The more damage tips toward condi, the more beneficial Sinister will be.

I calculated the difference in crit chance. I am not sure I understand what you’re trying to say here. Your final number of a 4.6% advantage for Grieving to power based damage is correct, but earlier you cite a .08% advantage. What is that supposed to represent? Are you saying it is only a 4.6% advantage with the raid buffs? That would be entirely incorrect.

Here is the setup you described. It’s off by only one power and two condition damage from the one I linked, so it’s another way of getting to pretty much exactly the same thing.

With Sinister, your setup has 2262 power, 39.29% crit chance, 150% crit damage, and 1610 condition damage.

Swap that to Griever, and you will have 2323 power, 34.14% crit chance, 163.8% crit damage, and 1543 condition damage.

With Sinister, the effective power is 2262*.39*1.5+2262*.61 = 2703
With Griever, the effective power is 2323*.34*1.638+2323*.66 = 2826

2826/2703=1.045 or a 4.5% advantage.

WITH raid buffs, you would have:

Spotter+Banner of Discipline+Fury=35.2% crit chance
Banner of Discipline=11.3% crit damage
Empower Allies + Banner of Strength + Pinpoint Distribution + 25 Might = 1070 Power/Condition Damage
Frost Spirit + 5 GOTL = 17.5% damage bonus or 10% condition damage bonus

Altogether, that gives:

Sinister = 3332 power, 74.5% crit chance, 161.3% crit damage, and 2680 condition damage.

Grieving = 3393 Power, 69.3% Crit chance, 175.1% crit damage, and 2613 condition damage

Altogether, Sinister gives an effective power of: (3332*.745*1.613+3332*.255)*1.175 = 4385.6

Altogether, Grieving gives and effective power of: (3393*.693*1.751+3393*.303)*1.175 =6045.7

It’s an enormous difference: a 38% boost to power based damage over Sinister, and remember that in either rotation, about 50% of the pre-stat damage is power based AND that this is BEFORE factoring in Weaver’s 7% extra crit chance and ferocity bonus from the grandmaster trait.

What bonus to condition damage do we get from taking Sinister instead? It’s a bit easier to calculate because of the way condition damage works. Factoring in the 10% bonus from Weaver’s Prowess, we’d be getting 73.7 extra condition damage, which is worth 4.4 per bleed and 11.4 per burn or 4.84 per bleed and 12.54 per burn after GOTL. Does it add up? Yes. Fennec had the better condition uptime than me (obviously) and at the height of it there were about 27 burns and 20 bleeds. That was when he had Arcane Power pumping out burns to other players. The rest of the time, he was averaging around 12 burns and 40 bleeds (this is actually being generous, I think).

So at the peaks the Sinister gear would be giving 435 extra DPS (27 * 12.54 + 20 * 4.84) and on the average would be closer to 344 extra DPS (12 * 12.54 + 40 * 4.84). (This is factoring in Weaver’s 10% condition damage bonus). The question is, what’s better? 435 DPS (which is higher than reality as that is the peak, not average, value), or the DPS you gain from the extra 1660 effective power (which is NOT factoring in Weaver’s extra power damage bonuses)?

Ahh, well guess what: the wiki now has the damage coefficients: lucky us! We’ll use Fennec’s rotation since he’s much better than me. One trip through his rotation takes 16 seconds. In that time, he uses:

Signet of Fire
Earth AA parts 1+2+3+1+2
Earth 2
Earth/Earth 3
Fire 2
Fire/Earth 3
Fire AA parts 1+2+3+1+2+1+2+3
Fire/Fire 4
Fire/Fire 3
Fire 2
Earth AA parts 1+2+1+2+3

Signet of Fire: coef = .5
Fire AA1: coef = .2
Fire AA2: coef = .2
Fire AA3: coef = 1.25
Fire 2: coef = .25 hit and .14 per 2x pulses
Fire 3: coef = 1.75
Earth AA1: coef = .66
Earth AA2: coef = .19
Earth AA3: coef = .25
Earth 2: coef = .25
Earth 3: coef = .64
Fire/Earth 3: coef = .08

In the rotation, that works out to a total of 13.88*1660 = 23,040.8*1000 (Weapon Strength) / 2597 (heavy raid boss armor) / 16 seconds = 554.5 DPS.

It looks like Griever’s is the clear winner. We can see for sure come September, but for now this is the best I can do with the raw numbers and videos from this weekend.
_

By the way, if we did want to factor in the extra 20% condition damage from Weave Self, which nobody really used this weekend because it makes the rotations weird but may prove useful with alacrity, then you’d be getting a 10% bonus 100% of the time and a 30% bonus 18.2% of the time. On average, your total gained condition damage from sinister then would be (67*1.3*.182)+(67*1.1*.818) = 76.14, which is an extra .37 per burn with GOTL and an extra .16 per bleed with GOTL. Needless to say, this doesn’t change the result.

Your math is wrong.

Someone was surprised so I had to kill that vibe, we cant be surprised and happy here.. not allowed


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S/d Condi needs to go

in Thief

Posted by: Solori.6025

Solori.6025

meh leave it as is, let me have my platinum for once


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Next xpac is announced, HOT free?

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

Probably not,
As others have stated this isn’t required to play PoF and if Anets past is any indication, standalone expacs seem to work for them.
In the future I am sure the expacs will be bundled, but this will also depend on how successful PoF is imo


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Triumphant Hero's Armor time gated mats.

in WvW

Posted by: Solori.6025

Solori.6025

Medium takes fewer items because T7 leather is vastly more expensive than T7 cloth and metal.

except if you farm the materials it literally cost nothing, and still continues to be faster.

Why are people even trying to justify blatant imbalance?


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Renegade (beta) will not be good in PvE

in Revenant

Posted by: Solori.6025

Solori.6025

The main comparison for now is with Herald. Yes, Kalla is a buff to condi damage in PvE group setting. In every other shape or form Herald is much better, especially in PvP. In addition, Kalla has too many utilities that will end-up not being used due to functionality and energy cost. The new weapon is borderline useless.

Again, there are 8 other new elites specs, that we dunno where will they stand when the dust settles. We do know where the 9 HoT elites stand. I can assure you renegade cannot compete with them. Not even remotely. And its not just numbers adjustment. There are some major functionality problems with Kalla. Explain to me how will you fight a DH or Chrono with Kalla?

Agree to disagree. First off Renegade does not chain you to Kalla. Or the shortbow. Only thing you’re chained to as renegade is the elite spec line and wholly optional F2-F4 skills that don’t take away anything from core Reve.

Renegade is also a boost to PvE power damage not just condi – 33% crit chance when endurance is full + 300 ferocity from traited kalla’s fervor stacks talks. And for all the eternal complaining bout energy costs, stacking fervor requires 0 energy. Just crit with your autos and you’re already on your way there, more so if you flank them.

Also the much hated Kalla utilities can end up being very useful in PvE setting. Razerclaw’s edge bleeds are basically huge free condi damage boost if they are calculted off your condi damage and duration when allies apply them. 50 bleeds in total to grab.

The elite is also impactful – it’s like vampiric presence only you know…meaningful.
Even if we scratch the damage part (cause upkeep cost will lower yours), the healing coefficient is quite nice and renegade with all the bonus crit chance and ferocity can go into unusual stat sets like for example crusader (power, toughness, ferocity, healing power), to ramp it up to around 500 health healed per hit per ally.

That’s a huge breathing room for the healer, who can get far more offensive if renegade is serious about his elite.

As for DH or chrono – how you’re gonna beat them as renegade? Answer: you can’t beat what doesn’t exist. And that’s pretty much what you’ll get once spellbreakers, soulbeasts and scourges hit pvp with all the boon and block hate. Dragon Hunsters are practically toast once these guys roll out. You’re not expected to beat everything with one single char. You don’t go duelling a thief (given they know their stuff) as a necro, or trying to 1v1 a zerk warr as a ranger.

While not as bad as dragon hunters, chronomancer also aren’t gonna have a field day when a soulbeast or spellbreaker jumps them. One will be able to outsustain their damage without losing capture point for a second, the other will rip every boon they have and tear them open a new one th moment they try to block. Scratch that, both can. Now both warr and ranger have on demand unblockable time frames

You’re not expected to handle each and every profession and their build. As for herald’s superiority in pvp you may wanna hold off your horses for reasons mentioned above. Tons of boons? blocking? On herald you’re not that far from being in same kittenty situation as DH and chronos. You too won’t enjoy a visit from your friendly neighbourhood spellbreaker, scourge or soul beast.

Meanwhile renegade has some nice non-boon defenses like condi damage reduction, life leech, or ample cc. It’s not perfect, but i think ppl give it far too little credit.

I was totally gonna get behind you until the PvP bit.
While it’s true, a lot of other professions will have a hard time vs others.
The Renegade has a hard time vs everything because of it’s lack of meaningful defenses
Glint offered CC, a stun break, possibly the best heal the class has, damage boost via boons and tons of synergy between that with its trait line.

Their are too many weaknesses to the renegade for it to even be considered remotely viable in pvp and wvw.
and it’s not just the people in this thread that think so.
Take a look around the forums. Everyone is pretty much in agreement on one thing.
The renegade for pvp and wvw is a complete and total bucket of kitten


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(edited by Solori.6025)

Renegade (beta) will not be good in PvE

in Revenant

Posted by: Solori.6025

Solori.6025

I see your point, but please understand that if your pve build basically only uses Renegade traits, avoiding weapon and skills, it means that traits are the only decent part of this spec for pve. Renegade as a whole is bad, and a bunch of traits are not on par with what other classes are getting

But, again, we can’t say the Legend abilities are bad for PvE yet because we can’t properly test them in a PvE setting.

People said this when the renegade was revealed, a lot of " We havent even tested it yet you cant judge it based on the leaks" and come to find out, the renegade sucks.
Sometimes, its better to call a spade a spade instead of hoping it turns into a king later with testing.
If it is unviable, in the controlled environment that is the pvp testing grounds
Their is a very high possibility it’s going to straight up suck in other places.
Better to say whats wrong with it now then ’ waiting" for the official release and getting an elite spec no one will use.

Razorclaw’s Fury is terrible for a single target, but when you’re adding 5 bleeds a second from 5 people attacking for 10 seconds that adds up. Especially because it’s bleeding off the Revenant’s Expertise and Condition damage. Now tack on the Elite that adds X damage to every single attack that lands as well as life healed for the same 5 members as your energy drains and that’s not a bad mix to the point I’d wager it would out perform Jalis Hammers for a Condi Revenant. The Daze well also would work very well for break bars since it’s 6 applications of daze.

The issue with this is that it does nothing for the rev whose weapons focus on torment, and will lead to your other conditions falling off and basically pingponging and resetting. This too could be a dps loss because you have to rebuild stacks of what ever condition you had stacked up.
The legendary skill for Kalla also relies on teammates, and as your teammates either die or reposition themselves this may be totally lackluster.

Shortbow adds a ranged condi weapon that we didn’t have before. No condition PvE player is going to “avoid” it. They’ll use the stronger Mace/Axe combo when they can and when they can’t they now have an option where without Short Bow they’d be sitting there useless.

Most Raid bosses in the game dont ever require you to switch weapons. So the shortbow does in fact offer very little if not nothing to high end pve (raids)
Maybe it will do well in fractals?


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The issues with weaver

in Elementalist

Posted by: Solori.6025

Solori.6025

Don’t know if this has been suggested, but would it be better if you didnt have a cooldown when you switch attunements for the core. Like
If you go from water to earth you end up with a earth/water hybrid.
But if you want to do earth/earth you double tap again after a .5s CD ( safegaurd for people with lag and such)
I think it would help if you were able to bypass the CD entirely when fully attunning to an element while keeping the global CD.
The utility that allowed us to do this could be changed to let you bypass the CD of attunement swapping for everything. You would then just up the CD of it.
I understand why the global CD is their, and I don’t mind it, just the theme of “master of the elements” is kinda lost when you cant fully attune when you need to without the use of a utility.
The weaver kinda feels like being a Mage who learns a new powerful spell but forgets ALL of the fundamentals for spell casting


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(edited by Solori.6025)

Weaver Sw Build/Rotation after 3 Days Testing

in Elementalist

Posted by: Solori.6025

Solori.6025

The problem is, I fail to see why pick condi over power for PvE. Sure, there’s Primordial Stance and there’s Weave Self. But the traits don’t give you much, beside Weaver’s Prowess. At best, I’d look into using Grieving stats and trading the 7% damage modifier from Swift Revenge from it. It could be a close call. The grandmaster is very clearly power oriented. And I see no reason to take an adept which isn’t Superior Elements, another power damage modifier. And then there’s the problem with Sword attacks. They seem more like duelling-oriented. For dealing damage, I think Staff will be so much better.

Because Power sword is horrid?
The damage is actually worse than a lot of core builds?
While Condi pressure from sword and weaver is actually good

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/242465/gw004.jpg

^screenshot from a different thread. But as you can see, with power stats the damage is worse/same as some of the Ele Auto Attacks


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(edited by Solori.6025)

How to remove Ventari Rev from the game:

in PvP

Posted by: Solori.6025

Solori.6025

Actually no, I don’t main Ventari Rev at all.
I actually main auramancer.
You can take several seats now.

And if you think only Mender’s deserve to be the ONLY VIABLE support amulet.
You actually can go find the door right now.
Because the fact that you are trying to advocate and push supports builds out, and only try to pull offensive builds in says something about YOU.
I want an equal balance of support and damage, thus far you have only talked about wanting to gut /support/ amulets.

This is not Call of Duty my dude, this is a game that needs to have Support, Bunker, Damage.
Not damage, damage, and more damage.
Smh, as I said, keep QQing, I’m gonna enjoy every moment of it while you cry and whine about not being able to deal with a class.

As the person has said above me, you have a L2P issue.

All of this


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Why 300 range on guard Staff 1 now?

in WvW

Posted by: Solori.6025

Solori.6025

I’m still waiting for people to man up and say they want their easy tags back.
They buffed the support on a support weapon and lowered the range of the AA.

It’s a support weapon that was mostly used for tagging and moving.
Make an ele and spam staff AA if this change is to much for you.


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Skirmish Reward Chest changes..

in WvW

Posted by: Solori.6025

Solori.6025

Please leave it this way. There is no real reason for tickets to be capped. PvP tickets aren’t capped. Why punish players who mainly play WvW?

People are happy now, PLEASE DO NOT CHANGE THIS BACK.

Because raid “tickets” are capped.
The logic would be to make pvp currency capped as well, or give other ways to get LIs.

I’m not for timegates but if you remove all timegates but raids, it becomes really unfair for raids. Let’s not forget you currently need 23 weeks of raids for second/third armor.

Raid tickets rewards are better, so its not directly comparable.

If you cap WvW tickets to at least 350, then it will take 18 weeks just for the Insights for the armor


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WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Solori.6025

Solori.6025

Full set (not including the precursor) is 6570tickets (roughly) and about 700g
and is also not including the other gifts, so….
assuming we get a weekly cap of 350 ( because that would be logical)
it’s 18 weeks
just for one set of gifts
So probably looking at about 8-9 months maybe of grinding WvW


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(edited by Solori.6025)

R.I.P. Revenant

in Revenant

Posted by: Solori.6025

Solori.6025


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WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Solori.6025

Solori.6025

How do you get WvW participation by doing nothing?
Please tell us about that exploit.

Do you consider not winning and doing nothing to be the same? Interesting… are you sure you have been to WvW before?

I guess I should ask, what is your definition of winning?

Do you consider winning taking a camp and cutting off supply to a keep winning?
Do you consider taking a keep winning?
Do you consider being in 1st every week winning?

All of those are examples of winning something.(or being successful in general as you stated)
Breaking an enemies t3 keep and making it paper is winning in WvW
cutting off supply lines is winning in WvW
taking bloodlust is winning in WvW
taking towers is winning in WvW
taking sentries is winning in WvW
killing players is winning in WvW

So I am confused by how you get rewarded for not winning, because that effectively means you are doing

..

nothing..

You play WvW right?

Edit:
Here is the breakdown of how you get rewarded in WvW because I dont think you understand how this works.
To get rewards you have to earn at least T3 WvW participation
This is only given by completing WvW objectives

You can not lose ,or fail at taking an objective and get rewarded for it.
So you have to win ( see list above)

Don’t believe me?
Go into WvW, run into a camp, and die.
Do this repeatedly

Then tell me how much you are getting rewarded.

Pointless deviating conversation! Winning is defined as the server that comes in first every week,

Not Pointless at all, because the mantra of people like Satenia is that you go into Wvw and afk or not be successful at all while spending time their.
That is false
Successfully completing an objective IS winning that tasked objective. In the larger picture your server may lose the overall match ( due to things like coverage,population, or server activity) and saying that rewards should be given based on variables out of a players control is asinine and we both know how that would turn out.
So no, I don’t consider things like weekly score in an arguement over participating in WvW relevant because anyone that has played WvW longer than a month would tell you the same.
Holding objective, taking objectives, killing players
Thats how people that ACTUALLY play wvw consider how they are winning and how they are doing.
Example;
If you follow a commander that wants to GvG, he isn’t looking at the War Score and yelling at everyone to get on more Arrow Carts and buy more guilds for over night fights to win for the week, that commander wants to fight, draw out enemy zergs and bust them with coordination and organization.
Example 2;
If you log in and command and you take SMC and defend it for an hour as well as take other objectives you won that hour.
You had a good night, you may even go to the alt forums and brag about how well you did because you won, and no one could challenge your leadership.

Since we are talking about WvW participation and “winning” lets actually consider how WvW’ers think and play, not how PvE’rs play or are used to playing because they are in fact
very different.

Edit:
Also to drive this point home on why most people dont care about weekly scores

Here’s a quote from M.Bedrow, you play wvw you probably know who this is already.

“We incentivize winning by awarding pips for victory, you can also earn pips in other ways, like commanding, playing on an outnumbered map (which is less likely to happen if you are on a stacked server), or having a high WvW rank.

However, it’s also important to keep in mind that you get the pips every tick and the winning pips are awarded based on War Score and not Skirmish Points. Every two hours, everyone’s War Score is set back to zero, and who is winning could change every tick, making a stacked world less likely to constantly win.

Read more at http://www.mmorpg.com/guild-wars-2/interviews/exclusive-interview-about-the-wvw-skirmish-changes-and-rewards-1000011772/#VYWMDJzQDFtVCDmX.99"


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(edited by Solori.6025)

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Solori.6025

Solori.6025

How do you get WvW participation by doing nothing?
Please tell us about that exploit.

Do you consider not winning and doing nothing to be the same? Interesting… are you sure you have been to WvW before?

I guess I should ask, what is your definition of winning?

Do you consider winning taking a camp and cutting off supply to a keep winning?
Do you consider taking a keep winning?
Do you consider being in 1st every week winning?

All of those are examples of winning something.(or being successful in general as you stated)
Breaking an enemies t3 keep and making it paper is winning in WvW
cutting off supply lines is winning in WvW
taking bloodlust is winning in WvW
taking towers is winning in WvW
taking sentries is winning in WvW
killing players is winning in WvW

So I am confused by how you get rewarded for not winning, because that effectively means you are doing

..

nothing..

You play WvW right?

Edit:
Here is the breakdown of how you get rewarded in WvW because I dont think you understand how this works.
To get rewards you have to earn at least T3 WvW participation
This is only given by completing WvW objectives

You can not lose ,or fail at taking an objective and get rewarded for it.
So you have to win ( see list above)

Don’t believe me?
Go into WvW, run into a camp, and die.
Do this repeatedly

Then tell me how much you are getting rewarded.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

(edited by Solori.6025)

R.I.P. Revenant

in Revenant

Posted by: Solori.6025

Solori.6025

People need to stop preaching doom and gloom before we even beta test. There is a high chance some energy costs will be reduced, skills may be reworked. Maybe kalla GM trait will help with energy recovery somehow…

The irony of this post. Had it not been for the QQ of beta testers of the original Revenant release, we would be a single weapon class right now…

This.

With the leaked utilities we have we need to be as vocal as possible before and after the beta to make sure this elite spec doesn’t start off like

mallyx


The world needs more KUNG FURY!
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(edited by Solori.6025)

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Solori.6025

Solori.6025

<>

What PvE’ers have to realize it’s simply not a case of following a zerg and pressing 1 (well maybe if they are on BG), but the rest of the servers, forget it. A smaller coordinated group who knows what they’re doing will annihilate a bigger zerg group pressing 1 whom doesn’t know what they are doing.

There are far too many factors at play affecting progress, and it wouldn’t matter how skilled they are.

There is a whole lot of attempted differentiation regarding WvW, but ultimately, none of what you listed is relevant in order to obtain legendary armor. This is because in both WvW and PvP, it is not required to “win” (or be successful in general) in order to obtain it.

.

How do you get WvW participation by doing nothing?
Please tell us about that exploit.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

(edited by Solori.6025)

Spell Breaker will be broken as F

in PvP

Posted by: Solori.6025

Solori.6025

10 seconds of no boons at all is outright deadly to those classes.

So he’s basically pre-hot rampage warrior? He has a damage combo that takes “skill” (see: enemy that doesn’t have stunbreaks) and an elite skill and that’s it.

I mean if you guys figure thisll be op then go ahead and run it, but it’s basically a free kill to my thief.

Highly doubt it,
Warrior will get a guardian pull trait on a 12s cooldown if I saw that correctly, as well as an AoE reveal
An Invul counter on an 8s cd
and another taunt for good measure (1s taunt meditation)

It wont be a free kill, by any means


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(edited by Solori.6025)

Post a picture of your Elementalist [Merged]

in Elementalist

Posted by: Solori.6025

Solori.6025

New face hype
:D

Attachments:


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WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Solori.6025

Solori.6025

This is a very nice change but what is ArenaNet going to do about the declining bee population?

Well I have 2 bee hives and I post a blog about my bee’s every two weeks on facebook in which a lot of Arenanet follows. Also we have a good 20 bee hives on the roof of our building so I while we could be doing more but we are fighting that decline!

Can we have a bee awareness day? Where we have bee colored golems and AC’s drop bee’s instead of Arrows on people?


The world needs more KUNG FURY!
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WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Solori.6025

Solori.6025

And my point is further proven.
The door is still on the right if you want to use it.

Salty because i’m right?

Yes, oh so salty about giving functional items to the rest of the community.
I think I need to go into the forums and show how much I truly dislike everyone who doesn’t play my game mode and now gets stuff that I have.
The salt
it’s so real
( so real)

Btw did you know cast iron kettles and pots are the same color?
I didnt know black and black were the same!
/s

This is really Microsoft Tay on a Twitter rant isn’t it? Isn’t it….

…..I can neither confirm nor deny these allegations..


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WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Solori.6025

Solori.6025

And my point is further proven.
The door is still on the right if you want to use it.

Salty because i’m right?

Yes, oh so salty about giving functional items to the rest of the community.
I think I need to go into the forums and show how much I truly dislike everyone who doesn’t play my game mode and now gets stuff that I have.
The salt
it’s so real
( so real)

Btw did you know cast iron kettles and pots are the same color?
I didnt know black and black were the same!
/s


The world needs more KUNG FURY!
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WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Solori.6025

Solori.6025

Here is the issue….PvE IS the game; PvP and WvW are sidebars to keep groups entertained (to a degree).

Everything in this post screams " But mom they cant have the same toys as me I’m special, take it away from them"

Sorry, but not really
Adding an armor set to other sides of the game doesnt devalue anyone, it means more people can get an armor set with a function to it.

Pve’rs still have nice little achievements that they can wear around LA and pretend that they matter.
Pve’rs will still have the armor that looks terrible unless you mix it with other things
Pve’rs will still be able to discriminate against players and classes and have excuses to feel superior in a game mode that takes very minimal thought process to do and learn.


So chill out, put on your big boy pants and do what you tell other people to do, suck it up or don’t play.

I swear instead of being happy for other people in the community the raid/hardocre pve’rs are showing their toxic colors. ( kinda like some pvp’rs, guess the toxic lounge is big enough for the both of you)
This is why some people didn’t want a raid community to begin with.

It’s an armor function, that is open to the rest of the game to earn. If you don’t like it, take your self entitlement out the door before the next xpac, I promise no one will notice.

way to be condescending….

And my point is further proven.
The door is still on the right if you want to use it.


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Fixes to the Combat System for Path of Fire?

in PvP

Posted by: Solori.6025

Solori.6025

The fixes to combat will be a power creep introduced to pvp similarly to HoT release. When the new class elites enter the battlefield you will have something completely different to complain about.


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WvW and PvP Ascended Armor Upgrades

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Posted by: Solori.6025

Solori.6025

Here is the issue….PvE IS the game; PvP and WvW are sidebars to keep groups entertained (to a degree).

The PvE Raids were intended to be top tier, challenging end game content (as described by ANet) – with top tier rewards to go along with them. To receive the rewards being discussed (Legendary Armor) significant invest of time, skill and gold (food and gear) had to be exerted – and over the course of a year and a half of raiding people earned the requirement to begin ACQUIRING the necessary components to begin creating the legendary armor.

Most raiders invested heavily in multiple sets of ascended gear whereas most WvW players are running around in exotics or less. PvP requires NO investment at all as your gear is given to you free.

I stated previous that I feel it is all well and good for the other game types to receive top tiered rewards, however it sounds that little to no investment is going to be required to begin creating this armor – significantly devaluing the PvE set. As a caveat – I am not about the flash, and am more excited about the ability to stat swap.

WvW (for the most part) is a blob fight where you try and overwhelm your opponent with numbers, whilst trying to tag as many people as possible for the loot. I see arguments here about the cost that the WvW players will have to bear as you cannot earn enough gold in WvW – then get out of WvW, stop being lazy and play the game the like the rest of had to do to EARN our armor (and with that the ability to stat swap).

I see arguments here about the PvP being less elitist than raiders????
I have never been engaged with a saltier bunch of people than the PvP players in NA (I can’t speak for EU.) Encounters with PvP players have been some of the most toxic ever experienced.

There are always raid groups trying to teach people how to raid – what the mechanics are, how to optimize your build and rotation, etc.

Comments here have irked me be stating that “PvE got a legendary trinket” – NO!…the game got a legendary trinket and if you don’t want to leave your niche to obtain it then that’s on you – not a snub to PvP or WvW.

I thought the whole reason that you could stat swap ascended gear was to give it flexibility at a cost – whilst the legendary was a front-loaded cost allowing you to stat swap for free (this goes for the legendary weapons as well)

Until the acquisition specifications for the WvW and PvP legendary armor are released I cannot wholly pass personal judgement on the implementation, however at this juncture I feel this is a poor move Arena Net!

Everything in this post screams " But mom they cant have the same toys as me I’m special, take it away from them"

Sorry, but not really
Adding an armor set to other sides of the game doesnt devalue anyone, it means more people can get an armor set with a function to it.

Pve’rs still have nice little achievements that they can wear around LA and pretend that they matter.
Pve’rs will still have the armor that looks terrible unless you mix it with other things
Pve’rs will still be able to discriminate against players and classes and have excuses to feel superior in a game mode that takes very minimal thought process to do and learn.

Nothing about your legendary armor changes, and the time it takes for anyone that plays this game casually to acquire legendary armor is probably going to be the same through-out the game minus 1-2 days.

So chill out, put on your big boy pants and do what you tell other people to do, suck it up or don’t play.

I swear instead of being happy for other people in the community the raid/hardocre pve’rs are showing their toxic colors. ( kinda like some pvp’rs, guess the toxic lounge is big enough for the both of you)
This is why some people didn’t want a raid community to begin with.

It’s an armor function, that is open to the rest of the game to earn. If you don’t like it, take your self entitlement out the door before the next xpac, I promise no one will notice.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

(edited by Solori.6025)

Mirage - gearing?

in Mesmer

Posted by: Solori.6025

Solori.6025

It’s going to be strange having zombie speed clones and no 25% movement speed (speculation).

Mounts…

Pvp…
Wvw…

gliding…


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Hammer Rev Damage Needs Nerf

in Revenant

Posted by: Solori.6025

Solori.6025

Just because you die to something, doesn’t mean its OP. You WILL occasionally die to every build in this game, ever. Sometimes your fate is sealed, sometimes you get outplayed, sometimes it really is just BS. Accept it. You are not supposed to literally beat every class 100% of the time, that is just a probabilistic impossibility. People need to learn to take losses and not cry for nerfs every time you actually die to class you don’t like or THINK is easy, therefore they deserve to be trash tier.

Now understand what Hammer actually does in wvw. It’s simple. Hammer rev is a ZERG spec, it is SUPPOSED to shine in the fog of chaos and madness. This weapon is meant to help shred apart poor zerg groups through sheer, but consistent spike damage. It is ranged weapon with VERY slow, and VERY telegraphed animations, and to make up for this, it has a long range with high potential damage that cannot be as easily mitigated. In a game where literally everyone is spamming all sorts of mitigation and reflects, it is critical that at least one class has access to simple, but heavy POWER aoe that cannot be easily mitigated to help break stalemates and attrition. Having a couple dedicated backline hammer revs in your party will put a signifigant toll on enemy zergs.

If your front line if full of zerkerlords (not surprised if it is bc all people do is spam glass builds anyway) Then a couple of power revs will quickly shatter your formation. I cannot tell you how many times I walked onto the battlefield and single handedly changed the flow of the battle into our favor because the enemy zerg either lost the plot or had no little sustain or tanks to counter my additional damage.

The only thing I really agree with is making CoR a priority to render in because it is a frequent/high damage source that cannot be easily mitigated, its probably something people should see. But anything else? No, are you kidding me?? Revenant has already been nerfed to the ground so hard its not even funny. Hammer has ALREADY been nerfed and people STILL want more nerfs, because god forbid you die from an already slow, clunky, ranged weapon in this game. Unbelievable.

If you die from a hammer rev in 1v1…..just git gud. Seriously. This should rarely happen….because no one plays rev to roam/1v1 with hammer to begin with, this is not what this weapon is for.

lol

He’s not wrong though :I
You have very rare ( very, very rare)cases of a rev being good 1 v 1 with hammer, but honestly, if you die to a 1 v 1 power rev with hammer you should re-evaluate your life and class choice


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Revenant Needs a Major Buff Before PoF

in Revenant

Posted by: Solori.6025

Solori.6025

So you are right about Rev needing a buff, but it needs a buff in the right places.

Increase the damage on sword mainhand by 10-15%
Sword off-hand
Grasping shadows reveals your target for 3 seconds

Return the auto tracking on Mace#3 because its clunky now.

Lower the energy cost on Phase Traversal to 30, lower the CD to 3 seconds

Lower the energy cost of mallyx utilites by 5 across the board ( minus the elite)

Rite of the great Dwarf loses it’s stun break, instead gives 5 sec of Protection that pulses at the beginning and then again at the end of its duration
Rite of the Great Dwarf gives Resistance and Regen at the end of it’s duration

Inspiring Rienforcement Now breaks stun’s, last for 3 seconds instead of 5, increase stability per pulse from 1 to 2 seconds

Ventari’s tablet speed increase by 5%

Protective Solace now forces the tablet to follow the rev

Increase the radius of Purifying Essense to 360

Infuse Light would get a new functionality.

Infuse Light has " Consume facet of light to heal yourself and invert all incoming strikes to healing for a short duration, If this effect would end naturally and no damage was done Heal yourself 4,600 your energy is set to 0"

Infuse Light has a 3.5 second duration, up from 3.
( the reason I would change this and give it this drawback is to make it useful for rev outside of zerg and group fight’s, and people wont scream nerf like they did when it was first released, because now if you use it as soon as you switch their is a definite drawback, keeps counterplay and forces you to make smart decisions still.)

Gaze of Darkness is unblockable

For Renegade.

Darkrazors Daring- Is a stun break and also blinds your foe

Icerazors Ire- also gives your enemy slow for 1 second every 3 seconds

Razerclaws rage- your attacks inflict bleeding and chill (added the chill to make it synegies with mallyx, I wouldnt add it to icerazor because it attacks 20 times and the instant nerf it would get would be quicker than mes when phantasmal haste was broken)

Soulcleaves summit- add " when you gain life this way remove a condition"

Because having a legendary stance with no condi removal or stun break, that is also the only ranged condi weapon is very, very poor design.
Their is a reason no one played mallyx for years after it’s release.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

(edited by Solori.6025)

Daredevil will wipe the floor with deadeye

in Thief

Posted by: Solori.6025

Solori.6025

The thing that is going to make deadeye deadly is the fact that other classes are going to be getting boon hate, barriers, and reveal, with larger AOE’s. Really the only thing I think will be giving thieves problems will be the tether abilities on both DH and soon War.
The other change that may give some people issues will be the amount of burst condi, which I think Deadeye may be able to deal with more since they have more ways to stealth, and stay in stealth.
Both will have their uses and both will be great in different situations.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

A Compromise for Others Who Don't Want Mounts

in Guild Wars 2 Discussion

Posted by: Solori.6025

Solori.6025

So I remember a long time ago I was once part of the anti-mount crowd because of my horrible interactions with people in WoW, and the time it took to get from point A to point B. Then I played Black Desert and got over it ( it literally takes 1 hour to get to some places). As long as mounts dont cost people gold or stuff and you can max them out easy then I have no real problem with them, if they become one of those “you dont have a mount tier X so you cant do this with the other 1000 players” or " you move at 100% speed while this mount that cost 200g makes you move at 400% and has passive prot/aegis/ boombox" then I am fine with mounts being added,may even buy a skin or two


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Concern: upcoming elite specs balance

in PvP

Posted by: Solori.6025

Solori.6025

I predict that there will be loud calls for Mesmer nerfs within hours of release. We’re likely to see some of the same kind of harsh dialing down that Chrono got.

That’s not because the spec will be OP. It’s because it might be deceptive enough to fool some players.

Some months down the road, any new mechanic Mirage introduces may be shared with 1 or more other classes.

I’m actually pretty depressed about this even though I’m over the moon about returning to Elona.

Stacking that much condi pressure with just dodges is broken

And so, it has to happen.

Corrected it. Remember you posted your video of your gameplay? Remember how we all understood why you make the claims that you do?

Look at a certain skill level you begin to realize how this game’s balance really is. You also can identify extremely broken concepts before they happen based on your understanding of the game mechanics.

As a mesmer I do NOT want my next elite to be an AI passive OP damage build. Pass on that

It may or may not be as bad as you think. The reason I say this is because looking at other elites, they have a ton of passive condi removal or straight up denial (ele /warr I think will be great at these)

The next meta in my opinion is going to be about boon/condi hate and more burst looking at things at the start, then it will slide back into the bunker meta as they nerf things and forget to nerf defenses.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Which sword skin?

in Elementalist

Posted by: Solori.6025

Solori.6025

Bolt

Message Body length must at least be 15.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg