Showing Posts For Solori.6025:

Vet players got more!

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

So many posts saying us veterans didn’t get anything and new players are getting the core game for free really makes me think how many of you are actually veteran players.

Us veteran players have gotten to experience all the open world events since release with new patches every few weeks. These new players won’t get all that the same way we did even if they get a “bonus” free version with buying HoT.

They won’t hear while afk’ing at the bank in LA the asura and char that say “Your face is funny”, “No, your face is funny. It’s like a little raisin”

They didn’t experience the festival events and seasoned events like we did.

They won’t see LA getting destroyed and how we fought over it while scarlet attacked it.

They won’t get to fight marionette like we did cause that is all gone and done.

They probably won’t see SAB seeing as people still riot about it to this day.

They didn’t get to farm aetherblades in zones and have tons of champs spawning.

Those are just a few examples but so many other open world events that these new players will never experience even if they do get a “Bonus” free version of the core game.

Stop being greedy and thinking its all about new players when new players will have missed out on a ton of content that is no longer available. Veterans have the memories of all that has happened since launch of this game to this date while new players will never experience those events.

If you sell something with an included gift , then refuse that gift to people that supported you ( how hard is it to generate two codes?) Then it becomes an issue. Also what about people that missed major events or recently bought the game a few months ago?
Trying to say we got our moneys worth does not excuse them from intentionally denying part of there community a bonus ( basically a free account) just because they have it already. Then offering nothing in return.
When you add (includes) to something your selling, you need to actually include the item. This is the prime example of false advertising.
I don’t know how its hard to understand the frustration of others.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Why no nerf on withdraw ?

in PvP

Posted by: Solori.6025

Solori.6025

Sure, and then you have to gasp make a meaningful choice! You shouldn’t be able to take all the best traits in every build, you should have to make sacrifices when choosing to spec towards one thing or another.

Then what was the point of pointing out condi removal from Acro not being that great when you cant benefit from SA if you fight an engineer or DH?
If your only viable options to condi removal from a class that can load you up on condis is to go into Acro because they can pull your benefits from SA away, why is pain response a bad choice?
Also, the point of me pointing out PR vs VR is that the build that benefits from having vigor and withdraw, can no longer get the two traits that made the build as strong as it is currently.
And with the new patch running said build will be a lot harder with the various nerfs to the endurance gain it had, and the choices you have to make.
But that is my specualtion, we will see how it actually plays out right?


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Why no nerf on withdraw ?

in PvP

Posted by: Solori.6025

Solori.6025

That…wasn’t an opinion up for debate. That was a fact. If all classes are down to 50% on vigor, and thieves trait for 100%, then they’re 2x ahead of all the other classes. Math doesn’t lie.

Sorry I misinterpreted this as your form of opinion stating the class gets 2x better not that literally the buffs they can gain get 2x better.
I agree the buff they get does get 2x better, But the class as a whole (imo) does not immediatly get 2x better or ahead of the others, just because it now has vigor that works pre-nerf

Mesmers got a bunch of nice buffs certainly…but withdraw is still broken. You can’t just point fingers around going ‘but they got cool things too!’ and expect that to be a good explanation as to why withdraw is broken.

You keep saying it’s broken.
Here is a thought though,
Remember when the community said healing signet was broken, they added math to why it was broken compared to every other heal skill in the game.
Then the devs ( granted it was 6 months later) nerfed said healing signet.
Why hasn’t the community as a whole( or at least the vocal part of it) done the same thing for both healing turret and withdraw, if these two things themselves are broken?

We did it once before.

The vast majority of stealth skills have very solid counterplay. BP—> HSS is counterplayable through an interrupt. CnD is counterplayable through an interrupt, block, blind, dodge, etc. Shadow refuge has strong counterplay in the form of knockbacks. There are a couple that don’t, but the majority do, and the ones that don’t are usually panic buttons.

So, it’s excusable because a few don’t but the majority do.

By your admittance there are very few heal skills and only on 3 professions that are broken ( your words). And you’re targetting one of them to be nerfed.
Double standards, hypocrisy, or both.

If we are going to nerf skills because they have “to little counterplay” we need to nerf all of them.

What about fresh air strikes?

You mean the build that got nerfed into the ground with the changes?

How did this build get nerfed?
I am honestly curious why you think this.

No, I listed a bunch of ground effects that will interrupt the movement portion of withdraw if the thief is stupid enough to withdraw into it.

Plenty of players are dumb enough to use there heal skills in very unoptimal conditions, doesn’t make the list of ground interrupts you listed any less viable as options.
And there is still poison.

That’s because people tend to complain about the overall builds (shoutbow, turret engie, celery engie) rather than specific skills that make them overpowered.

I think this is false
Dhummfire, turrets, ele healing, healing signet, spirits.

All of those things have seen stand alone threads and complaints and all of those have been nerfed in the past because the pvp community being vocal as a whole ( or a partial whole…there were a lot of complaints) said that they were an issue. They all got “fixed”.
Where are the complaint threads about the broken heal skills and skills with too little counterplay?

That may be so for phantasm builds.
I play a shatter build.
There honestly isn’t a a large amount of uptime for my phantasms that I have personally noticed AoE being an issue in pvp

Shatter builds are still countered by heavy aoe pressure, not just phantasm builds. There’s a very good reason mesmers can’t do damage in WvW groups…shatters and phantasms both don’t work under heavy aoe pressure. Trying to land shatters on top of a hotly contested point is much the same.

that is similar to telling someone that it is hard to land a burst rotation standing in a red circle.

We already have that trait. It makes them invulnerable for 1 second on summon. Only the iZerker will attack fully in that 1 second. The iWarden will just begin its spin, the iSwordsman will start walking towards its target, the iMage will kitten around as usual, the iWarlock might get an attack off but probably won’t and is easy to avoid anyway, and the iDuelist will get through only a couple bullets of its unload.

Hardly effective.

That indeed sucks, I haven’t tried that trait line, was honestly gonna try it with the changes because it is no longer required to be illusions if you want to shatter.
Shame, guess I will just remove condies and heal then :I


The world needs more KUNG FURY!
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Who won the balance changes?

in PvP

Posted by: Solori.6025

Solori.6025

The answer is, none of us won the balance changes. I’ll cite my source: https://www.youtube.com/watch?v=Am9gVQB8gss

I love you right now..

I’m dying from this.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Why no nerf on withdraw ?

in PvP

Posted by: Solori.6025

Solori.6025

You need to read the changes to thief Fay.

Withdraw is going to be 18s

A longer cooldown doesn’t make it less broken due to lack of counterplay. It’s also acquiring a higher base heal and higher heal scaling with that cooldown, so I’d recommend you read the changes.

Fair, but forgive me if I don’t see 10% as a huge buff compared to the lose of other mechanics that thief will have to suffer through.(mainly the missing dagger traits, and the nerf to feline grace, and practiced tolerance. )

You cant take Vigorous recovery and pain response anymore.

Pain response is hardly a vital trait, particularly with the access to condition removal through stealth that thieves will be acquiring with those changes that you love so much.

Depends on the build you decide to make.
For example, if you are roaming in a pvp map with an engi or two on the other team SA wont help you, pain response becomes the next best thing.

Sure you can get SA and Acro, but then you are limiting your choices for other utility that helps with DPS.

vigor is getting reduced across the board by 50%, forcing thieves that want any type of evasion into acro to make it 100%.

Which puts them 2x ahead of every single other class in the game. The disparity is simply going to get even worse with these changes.

I doubt that. Especially with the buffs my love child got.
The IP change opened a lot of new windows for me.
HEll the buffs that mesmer got in general are something that has made me excited about the change.
( and I totally deleted that necro)

On topic, no, I don’t think that thieves got 2x ahead of everyone, I think that a couple of classes got ways to deal with thieves, including mesmer’s.

There are a lot of skills through a few proffessions that can’t be interrupted, and are either directly countered through poison or positioned CC.
Gaurdian Shelter
Engineer healing turrent
Ranger troll Ungent
And Warriors healing signet

Shelter can be interrupted by unblockable cc. Healing turret, I hate when people spell that wrong, is broken. Troll unguent has a significant cast time, and that’s a really cool thing called counterplay. Healing signet is broken.

I wouldn’t call those broken <_<..
Just skills that have fewer counterplay than other things.
Like stealth.

You cant interrupt most stealth skills, and unless your and engi or guard, you cant force them out either.
Are we going to nerf those also?

What about fresh air strikes?

Also, didn’t you just list a bunch of CC that stops Withdraw?!

We don’t see any threads about these classes come up often, I think it’s because most people have an very big learning curve when it comes to stealth classes.

Are you kidding me? People post about how broken healing signet and healing turret are all the time. Troll unguent is barely taken, which is obviously because it’s so broken according to you, and shelter is balanced due to its very long cooldown and available counterplay through unblockable cc.

Sorry, but I honestly can’t remember the last time in this forum I saw anyone complain about heal turret (happy?)
OR healing signet since the last time it was nerfed

Also, Lets not forget that more classes that could already do well against thieves are getting some type of skill to reveal thieves while they are stealth.

Does any class so far have a counter skill that can completely shut down a single traitline for them? Other than thief?

I’ll do one better, I can show you something that shuts down an entire class mechanic! Heavy aoe pressure will instakill any mesmer phantasms or clones. This eliminates the unique mesmer class mechanics with no effective possibility of counterplay outside of simply avoiding that aoe pressure.

That may be so for phantasm builds.
I play a shatter build.
There honestly isn’t a a large amount of uptime for my phantasms that I have personally noticed AoE being an issue in pvp

But I will also concede this point that it may be a issue for others.

Though, If i remember correctly…Aren’t mesmer’s getting a trait that makes there newly summoned phantasm’s immune to damage?


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Why no nerf on withdraw ?

in PvP

Posted by: Solori.6025

Solori.6025

And here we have a bunch of lrn2players crying about a heal that doesn’t stealth a thief, merely evades, upset that it has no counterplay.

Let’s completely forget about signet of healing on warriors, cleansing ire and heals on instant cast shouts that can also remove conditions! Those are perfectly acceptable even though they actually have no counter play and are far more spammable unlike this bs that withdraw doesn’t have counterplay which hilariously, some honest counterplay has been listed to it. Sure, it’s not a 100% complete hard counter to it, but this game wasn’t catered to brainless players who …

Wait, wait … nevermind. I see why people are QQ’ing now.

Oh, believe me, I’ve got plenty of harsh criticisms for healing signet and cleansing ire. I’m not quiet about my concerns with those skills in any way.

However, this thread is about withdraw, not about healing signet and cleansing ire. Those are also broken, but that doesn’t make withdraw less broken.

You need to read the changes to thief Fay.

Withdraw is going to be 18s

You either give up boon stealing for it to be 15s or you deal with it.

You cant take Vigorous recovery and pain response anymore.

vigor is getting reduced across the board by 50%, forcing thieves that want any type of evasion into acro to make it 100%.

Secondly.

There are a lot of skills through a few proffessions that can’t be interrupted, and are either directly countered through poison or positioned CC.

Gaurdian Shelter
Engineer healing turrent
Ranger troll Ungent
And Warriors healing signet

We don’t see any threads about these classes come up often, I think it’s because most people have an very big learning curve when it comes to stealth classes.

Also, Lets not forget that more classes that could already do well against thieves are getting some type of skill to reveal thieves while they are stealth.

Does any class so far have a counter skill that can completely shut down a single traitline for them? Other than thief?


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

made a mistake :I

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

Ummm, are they not a Korean company ultimately…?

Are they really? i always said this game looks like it was 80% outsourced to asia from the mechanics to the aesthetic design, i feel so vindicated =P.

No, they’re not.

They’re an American company financed by NCSoft (A Korean company), their publisher in most of the world. They have to answer to NCSoft, but ANet is American.

They are a subsidiary of a Korean Company.
If you read the companies history they were bought by NCsoft and turned into NCNA ( at least the core of A-net)


The world needs more KUNG FURY!
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HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

(includes**)

HoT is 50$, you are getting the base game for free based on that wording.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

made a mistake :I

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

I think some people here don’t understand what Solori is saying. He is not complaining about the height of the price, but about the illegal practic of selling in a bundle only. I am no lawyer and only claryfing because some people here just don’t relate to the given problem.

Yea..But unfortunately the wording for the parenthesis can basically be interpretted as a “give away” and not actually forcing you to buy.

Basically it can be argued that they are giving you free content with your purchase that was/ is now worth 10$ while HoT itself is 50$

sucks


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

made a mistake :I

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

I don’t think it’s illegal, if what they did was essentially make the base game free, while heart of thorns itself is what costs the $50 dollars.

-_-

I was wrong.

(includes**)

basically means you get it for free..

so this is 50$

………
Guess I need to go back to my corner with my mini skirt :I


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

made a mistake :I

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

I don’t see why everyone is complaining. We have received easily enough free content since launch to justify an expansion at full game cost.

I have no problem paying for the expansion.
I am not paying for a base game I already own + the expansion.

Mm I don’t think the expansion price would have changed even if the base game wasn’t included. I think they added that in as a free bonus for new players. The game was on sale for $10 various times.

Then they need to shave off 10 dollars then :I


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

made a mistake :I

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

I was wrong, Ignore me T_T


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

(edited by Solori.6025)

Where's preorder for expansion only?

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

Yea me and my significant other are not gonna preorder until we get official news of this.

As we already have the base game. I’m not paying for the base game twice.
Seems like either a mistake or an obvious ( and shameless) cash grab.


The world needs more KUNG FURY!
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New Engie Lock on

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Posted by: Solori.6025

Solori.6025

So I just remembered something…

How is that long lost S/P build gonna do?


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6/23/15 Mesmer Patch Notes

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Posted by: Solori.6025

Solori.6025

Reading these changes I cant for the life of me remember why I was possesed to make another necro instead of a mesmer -_-


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6/23/15 Mesmer Patch Notes

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Posted by: Solori.6025

Solori.6025

Sorry did I read this right?

Did we just get an AoE slow?


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Mortar Kit seems lackluster

in Engineer

Posted by: Solori.6025

Solori.6025

I think its autoattack being a 100% projectile finisher will be a bit overpowered:P

Don’t get your hopes up, the projectile flies in a curve and is ground targeted, so it will fly over enemies to close, and it must be a direct hit for the projectile finisher to apply it’s effect. It won’t apply the effect if you hit them with the AoE effect from the projectile hitting the ground.

In fact, the difficulty of getting a direct hit is probably why they kept it as a 100% projectile finisher.

Is this really true? I mean right now I can spam Rifle and Elixer gun without hitting anybody and still get the projectile finisher effect. You’re sure it’s ground targetted btw? I didn’t see it in the video but I might have missed it.

Yes it is ground targeted.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

New Engie Lock on

in Thief

Posted by: Solori.6025

Solori.6025

We now have a class that completely hardcounters our attempts to backstab by throwing out random AoE.

Lock On can only be procced by flame thrower.

You are 300% wrong

Lock On: Striking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown.

It was explained during the Ready Up. It somehow didn’t make it into the slides. This is also why the Engies that watched the Ready Up in this thread mention the flame thrower.

No…It wasnt…

My question is this. What does it mean by Striking a Foe?
Does it mean any damage the Engineer uses including fire, bombs, grenades, bullets, shield, or rifle? Or does it mean tools and items on the ground? Striking usually means a physical type of damage.

This needs to be answered by Anet, not speculated by a player. Now if Engineers get hammer of course that would be a Strike weapon.

Just watched ready up. One aoe “hit” or physical hit will reveal thief for 6 seconds. Skip to 1:42:50 (Link: http://www.twitch.tv/guildwars2/b/669362853 ) in other words " as long as engie does dmg, thief will be revealed".


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Specializations take away freedom and fun.

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

current example:

I want a trapper condi thief (yes it’s a thing). Right now i got full acrobatics, fulll trickery and 10 into shadow arts so i can condi cleanse when in stealth.

Post specializations:

Traps are deadly arts. Sure i can get full deadly arts, acrobatics and trickery. But i can’t get 2 pts into shadow arts for that cleanse. And i would love to, since there’s nothing in deadly arts grandmaster that would interest me, unlike that adept tier condi cleanse in shadowarts. But guess what? I can’t.

Theres condi cleanse in trickery….

so the need to go SA is now pointless when we have multiple lines with some form of condi cleanse


The world needs more KUNG FURY!
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Mesmers > thieves now

in Mesmer

Posted by: Solori.6025

Solori.6025

thief steal got buffed.

stolen plasma not nerfed either.

RIP mesmers?

but looking at your changes…are you now actually greater than thieves?

Maybe?

They have forced thieves to go into S/D
So we will see how this plays out.
I’m kinda sad I didn’t make a second mesmer for this >_<


The world needs more KUNG FURY!
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June 23 Specialization Changes

in Guild Wars 2 Discussion

Posted by: Solori.6025

Solori.6025

Those necro changes actually make me slightly sad..

It’s hilarious..I laughed…pretty kitten loud..

but still sad


The world needs more KUNG FURY!
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New Engie Lock on

in Thief

Posted by: Solori.6025

Solori.6025

We now have a class that completely hardcounters our attempts to backstab by throwing out random AoE.

Lock On can only be procced by flame thrower.

You are 300% wrong

Lock On: Striking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown.


The world needs more KUNG FURY!
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Thief traits is up!

in Thief

Posted by: Solori.6025

Solori.6025

I think I liked the old Practiced Tolerance better :/

I did too..
But
Owell..
I’m 2 for 1 with these changes


The world needs more KUNG FURY!
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Mesmer Changes

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Posted by: Solori.6025

Solori.6025

And that thread was JUST locked…. -_-

Edit:
Apparently it was incomplete :I


The world needs more KUNG FURY!
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Mesmer Changes

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Posted by: Solori.6025

Solori.6025

last one


Illusions:
Minor:
Illusionary Retribution: All shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
Illusionist’s Celerity: Reduces recharge of illusion-summoning skills by 20%.
Master of Misdirection: Confusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
Adept:
Compounding Power: Deal 3% increased damage and gain 50 condition damage for each illusion you control. Fixed a bug which caused this trait to be non-functional while downed.
Persistence of Memory: When a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds.
The Pledge: Torch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second.
Master:
Shattered Strength: Gain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
Phantasmal Haste: Phantasms attack skill recharge is reduced by 20%, causing them to attack more often. Fixed a bug which cause this trait to have no effect on some phantasms.
Maim the Disillusioned. Shatter skills inflict 2 stacks of torment for 6 seconds on foes they hit.
Grandmaster:
Ineptitude: Inflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe).
Master of Fragmentation: Enhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles.
Malicious Sorcery: Reduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.


The world needs more KUNG FURY!
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Mesmer Changes

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Posted by: Solori.6025

Solori.6025


Chaos:
Minor:
Metaphysical Rejuvenation: Gain regeneration for 10s when you are struck while below 75% health (15s ICD).
Illusionary Membrane: Gain protection for 3 seconds whenever you gain regeneration (15s ICD)
Chaotic Persistence: Each unique boon on you increases the duration of your outgoing condition and boon duration by 3%.
Adept:
Descent into Madness: Take 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.
Illusionary Defense: Each active illusion you control reduces incoming damage to you by 3%.
Master of Manipulation: Reduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill.
Master:
Mirror of Anguish: If you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD). Added taunt to the list of crowd control effects that trigger this trait.
Chaotic Transference: Gain condition damage equal to 10% of your toughness.
Chaotic Dampening: When you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 5% of their full recharge every second.
Grandmaster:
Chaotic Interruption: Whenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for the second random boon.
Prismatic Understanding: Stealth applied by your mesmer skills lasts 100% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.
Bountiful Disillusionment: Whenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.


Inspiration:
Minor:
Mender’s Purity: Whenever you use a healing skill you cast Power Cleanse. This trait benefits from Harmonious Mantras.
Inspiring Distortion: Whenever you grant distortion to yourself, you also grant it to nearby allies for 1 second (5s ICD)
Healing Prism: Each illusion you control grants you 100 healing power. Whenever you heal yourself, you heal nearby allies by a small amount.
Adept:
Medic’s Feedback: Revive allies 10% faster. When you start reviving an ally cast Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.
Restorative Mantras: When you finish preparing a mantra you heal allies around you.
Persisting Images: Phantasms you summon spawn with retaliation for 6 seconds and have 20% more health.
Master:
Warden’s Feedback: Focus weapon skills reflect projectiles and have their recharge reduced by 20%.
Restorative Illusions: Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered.
Protected Phantasms: Newly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds.
Grandmaster:
Mental Defense: Whenever you successfully block or evade an attack cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist’s Celerity and Persistence of Memory.
llusionary Inspiration: Phantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions.
Temporal Enchanter: Glamour skills last an additional 2 seconds. When you first create any glamour nearby allies within the glamour radius gain 2 seconds of superspeed and 3 seconds of resistance.


The world needs more KUNG FURY!
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Mesmer Changes

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Posted by: Solori.6025

Solori.6025


Traits (This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.)
Domination:
Minor
Illusion of Vulnerability: Interrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
Dazzling: Dazing a foe inflicts 5 stacks of vulnerability for 8 seconds.
Fragility: Deal 0.5% more damage to foes for each stack of vulnerability on them.
Adept:
Confounding Suggestions: Increases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD). Fixed a bug which caused this trait to not update the skill facts for the racial skills Technobabble and Raven Shriek.
Empowered Illusions: Your illusions deal 15% more damage.
Rending Shatter: Shatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.
Master:
Shattered Concentration: Shatter skills remove 1 boon from foes they hit.
Blurred Inscriptions: Reduces recharge of signet skill by 20%. Gain distortion and remove 1 condition when you use a signet.
Furious Interruption: Gain quickness for 3 seconds whenever you interrupt a foe (5s ICD).
Grandmaster:
Imagined Burden: Reduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
Mental Anguish: Shatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.
Power Block: Interrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.


Dueling:
Minor:
Critical Infusion: Gain vigor for 5s when you critical hit.
Sharper Images: Your illusions inflict 1 stack of bleeding for 5s when they critical hit.
Confusing Combatants: You and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
Adept:
Phantasmal Fury: Your phantasms gain 10 seconds of fury every 10 seconds.
Desperate Decoy: Cast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
Duelist’s Discipline: Pistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 2 stacks of bleeding for 5 seconds.
Master:
Blinding Dissipation: Whenever you use a shatter skill you blind foes around you for 3 seconds.
Evasive Mirror: Whenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
Fencer’s Finesse: Reduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
Grandmaster:
Harmonious Mantras: Mantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 8 seconds which increases your damage by 4% per stack (maximum 5 stacks).
Mistrust: Whenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
Deceptive Evasion: Whenever you use a dodge roll you create a clone.


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Mesmer Changes

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Posted by: Solori.6025

Solori.6025

Phantasmal Mage: Instead of inflicting confusion on foes an granting retaliation on allies, this phantasm now inflicts 1 stack of burning for 6 seconds on foes an grants 3 seconds of fury to allies. Removed undocumented condition removal from this phantasm
Portal: Attempting to create a second portal entrance while you have an active portal will destroy the active portal.
Signet of Illusions: Reduced recharge to 60 seconds. This skill now specifies which skills it recharges.
Signet of Inspiration: Reduced recharge of this skill to 30 seconds. The passive for this signet now gives 5 seconds of swiftness plus one other random boon every 10 seconds. It no longer gives swiftness as one of it’s random boons.
Signet of Midnight: The passive for this signet now gives 20% condition duration instead of 10% boon duration.
Spinning Revenge (Trident 3): This still now applies chaos armor to you when cast.
Time Warp: This skill is now classified as a Glamour. It now pulses 1 second of slow every second on foes in the affected area in addition to it’s previous effect of quickness on allies.
Mind Wrack recharge reduced from 15s to 12s.
Cry of Frustration recharge reduced from 30s to 15s
Diversion recharge reduced from kitten to 38s
Distortion recharge reduced from 60s to 50s


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Mesmer Changes

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Posted by: Solori.6025

Solori.6025

MESMER
General
Phantasms damage increased by 15%.
Summoned clones will now show your equipped offhand.
Fixed a bug which caused underwater clones to not show tridents.
Fixed an issue where the Illusionary Rogue’s attack was being listed as “Smoke Bomb” in the combat log. It is now referred to as “Shadow Assault”.
Skills
Mesmer skills which create bouncing projectiles now bounce 1 additional time.
Reduced recharge on Glamour skills by 20%.
Using any shatter skill now creates the shatter effect on you as well by default.
Mantras now give 600 toughness while channeling them.
Manipulation skill range increased to 1200
Pistol skills used by you and your illusions have had their range increased to 1200
Mind Wrack: Reduced recharge to 12 seconds.
Cry of Frustration: Reduced recharge to 25 seconds.
Diversion: Reduced recharge to 38 seconds. Now shows number of targets dazed (1) when untraited.
Distortion: Reduced recharge to 50 seconds. When affected by traits such as Maim the Disillusioned and Illusionary Retribution this skill now strikes 1 target.
Chaos Storm – Increased poison duration from 2 seconds to 4 seconds.
Confusing Images: Added one additional strike to this skill. Strikes from this skill now display an additive total rather than individual hits. This skill now activates 50% faster.
Ether Clone (Scepter skill 1 chain 3): Adjusted the timing of this attack to flow better with the other attacks in the chain. The projectile is now launched sooner, but he attack has slightly longer aftercast. The number of clones generated per second by this chain is unchanged.
Feedback: This skill now requires a target. This change address an issue which allowed this skill to be cast at an unspecified location if the player did not have a target.
Ineptitude (Trident skill 2): This skill has been renamed to “Blinding Tide”
Illusionary Defender: Updated description of this skill to more accurately describe that it also absorbs damage directed at allies. Functionality has not been changed.
Illusionary Leap: Increased the delay before the clone is summoned by about 0.25 seconds to allow players to start casting this skill while moving within range and not have it fail. Speed up attack of illusion by about 0.35 seconds to allow better tracking against moving targets.
Mass Invisibility: This skill is now classified as a Manipulation.
Mimic: Updated functionality of this skill. This skill now causes the next utility slot skill you use within 10 seconds to recharge in 1 second. Increased recharge to 90 seconds.
Mirror: This skill is now classified as a manipulation. Additionally it now has a unique “Mirror” buff that can be applied by traits.
Polymorph Moa: This skill has been renamed to “Signet of Humility” and is now classified as a signet skill. Its passive effect reduces the duration of stun, daze, fear and taunt by 20%. Its active effect remains unchanged.
Polymorph Moa – Kick: Movement speed adjustments no longer affect the intended travel distance.
Polymorph Moa – Flee: Movement speed adjustments no longer affect the intended travel distance.


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Mesmer Changes

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Posted by: Solori.6025

Solori.6025

They posted the rest of the changes in the general forum


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Lock on.

in Engineer

Posted by: Solori.6025

Solori.6025

Dear Engies..

Please don’t hit me.
I am sorry I touched you, but we can totally put that behind us right?
We cool?

—A thief that wants to use backstab still T_T


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New Engie Lock on

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Posted by: Solori.6025

Solori.6025

meh the way i see it given the change: it is sd or uninstall by the looks of it~

people cried about stealth now i hope they enjoy every single thief out there being evade spammer

oh and no more refuge for teammates lolz

LOL you read my mind.

Now that they have essentially gutted SA, I think they want people to go into more active lines…but I don’t think they will like what they force us into.


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6/23/15 Mesmer Patch Notes

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Posted by: Solori.6025

Solori.6025

Well let’s not forget that revealed skills also affect Mesmers! :O I’d not want to be on the receiving end of a Lock On!

edit:

Currently trying to prepare my body for the Inspiration changes.

^This..

Those stealth buffs we were getting…
Yea they wont matter vs an engie


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New Engie Lock on

in Thief

Posted by: Solori.6025

Solori.6025

Counterplay it by not getting hit, kinda like how we have been telling people to counterplay stealth by swinging wildly and not getting hit by backstab.

Sadly it wont be that simple.

Caltrops will reveal you, the dodge bomb will reveal you, there mass amount of spammable AoE will hit you.

We now have a class that completely hardcounters our attempts to backstab by throwing out random AoE.
While honestly, I care very little for the woes of thieves ( I am a mesmer main infiltrator)
I am more concerned with how this invalidates an entire trait line basically every 14seconds (20s ICD -6s Reveal).

This will make stealth play vs an engineer pretty much pointless..
So we will have 3 classes that will basically invalidate stealth as a mechanic.
Hopefully A-net gives us something that makes stealth less important to our burst and DPS.


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New Engie Lock on

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Posted by: Solori.6025

Solori.6025

It’s 6s of reveal btw.

And they can still equip the actual skill…gonna be fun to try and outplay this.


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New Engie Lock on

in Thief

Posted by: Solori.6025

Solori.6025

Striking a foe in stealth reveals them, and inflicts them with 10 stacks of vuln for 8 seconds.
20s CD

…Well people did cry for a nerf for stealth.

Now engies got a direct counter to one of our entire trait lines.


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The class that ruins competitive PvP...

in PvP

Posted by: Solori.6025

Solori.6025

Pistol 4 is intended to use as an instant interrupt to stop key skills or healing skills. Putting a cast time will literally render the skill utter useless.

They already needed thief mobility when they fixed the patching with SB5. Now I can’t use 90% of the old spots to get around, so we aren’t as mobile as we used to be.

We are meant to excel at 1v1. We and mesmers, which both do pretty well imo. Shatter Mesmer and backstab thief is all about who land their combo first, pretty much.

Saying thief are op are a testament to your skill tbh, because I have no trouble countering them when using other professions….

Opinions are irrelevent. Thief is a mainstay in the meta. It is an “apex predator” spec. These are FACTS not opinions. Look at the team set ups every decent team uses. All have a thief because thief is too strong. Any class required in the meta is too strong and needs significant nerfs. Opinions are irrelevent. If you HAD to run a necro to be competitive that should be nerfed too. Same for any class. Thief is the only class who you HAVE to have really.

By this logic we would need to nerf every class that has had a definite spot in the Tpvp meta.

So warriors,guardians, and thieves.

Especially guardian, because very few teams are successful without one.
That class can also shut down thieves.


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GM Proheals is running around WvW.

in WvW

Posted by: Solori.6025

Solori.6025

I’m gonna try and resummon our GM back into the thread. cough
Like a good neighbor Proheals is there.


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I must apologize

in Thief

Posted by: Solori.6025

Solori.6025

Please don’t apologize.
The problem isn’t about how difficult it is to play a thief.

The problem is a Master thief vs a Master [insert any class here] is going to be advantage to the thief, with the exception of a Master Guardian.

Of all the classes, a Master level Thief holds the advantage.
Only a Master level Guardian can proudly say that they have the edge over a Master level thief.

Thieves are OP to every other class except Guardian.

All classes under the control of superb Master level players, Thief comes out on top in every encounter except vs Guardians.

Of the 3 or 4 thieves I defeated in the video below, do you know that I would have died to thieves 30 or 40 times in the same period.

I am not a Master level Necro, but those thieves that killed me were not Master level thieves either. Thieves just hold too many cards against every class except Guardians.

Thats actually incorrect.

Coming from a mesmer PoV,I have actually watched most thieves fail against survival rangers, cele’s and cele engies. I have watched in a vacuum thieves do wonderful and horrible things to mesmer’s, warriors and especially necro’s. And I have seen them fail just as hard vs warriors, ele’s,ranger’s, mesmer’s, and engies.

Haven’t seen to many good necro’s in T2 as of late. Maybe they are all running around in EU :I or a zerg

No, no. We must base the game on vacuums. You would think when the concept of conditions would enter one’s mind when we discuss optimal conditions, but no.

But conditions are never consistent and do not help us accurately describe how totally OP the thief is.
SO we discuss vacuums instead, cause it’s easier.
I know this , our lord and crusader dark taught me.


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I must apologize

in Thief

Posted by: Solori.6025

Solori.6025

Please don’t apologize.
The problem isn’t about how difficult it is to play a thief.

The problem is a Master thief vs a Master [insert any class here] is going to be advantage to the thief, with the exception of a Master Guardian.

Of all the classes, a Master level Thief holds the advantage.
Only a Master level Guardian can proudly say that they have the edge over a Master level thief.

Thieves are OP to every other class except Guardian.

All classes under the control of superb Master level players, Thief comes out on top in every encounter except vs Guardians.

Of the 3 or 4 thieves I defeated in the video below, do you know that I would have died to thieves 30 or 40 times in the same period.

I am not a Master level Necro, but those thieves that killed me were not Master level thieves either. Thieves just hold too many cards against every class except Guardians.

Thats actually incorrect.

Coming from a mesmer PoV,I have actually watched most thieves fail against survival rangers, cele’s and cele engies. I have watched in a vacuum thieves do wonderful and horrible things to mesmer’s, warriors and especially necro’s. And I have seen them fail just as hard vs warriors, ele’s,ranger’s, mesmer’s, and engies.

Haven’t seen to many good necro’s in T2 as of late. Maybe they are all running around in EU :I or a zerg


The world needs more KUNG FURY!
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E3 - nothing to see, move along.

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

E3Drinking game:
Take a shot every time you hear :

  • Soon
  • When its ready
  • Numbers aren’t final yet

I’ll do this.

I’ll see you all in the E.R.


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What's the most expensive thing you've found?

in Guild Wars 2 Discussion

Posted by: Solori.6025

Solori.6025

Hey everyone

I’m just interested in the most expensive item you have looted

A girlfriend…and now she’s account bound. . .


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Flying hacking golems -video proof attached

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Posted by: Solori.6025

Solori.6025

I think this thread is gonna get reaped. . . .


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What are you leaving for Mesmer, ANET?

in Mesmer

Posted by: Solori.6025

Solori.6025

And us Necros did get access to the slow condition. It’s called chill.

Except chill and slow have two entirely different effects.

Different thread subject, but if you also note how much chill a necro actually has, on top of what it’s getting.
Chillmancers (at least on paper) are going to be a force you don’t want to deal with 1 v 1.
And resetting the fight and hoping they dont pull you back is going to be a major concern.
Chillmancers will be kings.


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Skill Scrolls for my Revenant?

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

I see in the blog post that, and I quote from https://www.guildwars2.com/en/news/updating-your-wallet/ , “Any scrolls of knowledge that you have in your possession will automatically be converted to spirit shards, and any source that used to award scrolls of knowledge will now grant spirit shards.

When I was still playing I had spent many, many hours farming skill point scrolls specifically for my Revenant. Is all that time spent getting skill points for my Revenant wasted time? If so, I am pretty ticked. If not, then no harm no foul. I put time into getting those.

They annouced the skill point change maybe a month or two ago.

SO yes, skill point scrolls wont be a thing, hero points are the future.

As far as you being ticked..

Read the blogs next time?
I dunno what to tell you besides that really :I

Like I said, I quit playing. Wasn’t paying too much attention. I farmed those months ago. They should have said that skill points would not be viable to use for the Rev back then to prevent this kind of thing. I was putting time into acquiring these preemptively. When vets have little to nothing new to do at the current time they spend time doing things prior to changes. I put my time into getting my Revenant where I wanted it to be and it’s really disappointing that my time isn’t being honored.

LOL if only the world worked that way.
It’s not fair that you spent time for something that changes.
It’s almost like things change and they never ask your permission.

I mean, people should honor the time you spent, doing everything.

I drove to work this morning, I should be compensated for taking the time out of my life to make it to a place of business that wouldn’t function without me.
I demand that A-net write new legislation to make employers pay employees mileage for the trips they make to and from work.


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Conditions Intensified

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

So I wonder if they are balancing this for the soon to be global condi-duration nerf.


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Conditions Intensified

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

So with 700 condi damage you would do the same damage as now and anything below would result in less damage. This mean RIP celestial builds who rely on these for extra damage?

Also if they do more damage than now over 700 points and affected by vulnerability this will be HUGE for certain classes. Can really imagine some excellent builds coming out because of this!

Depending on how much you cna get them to do this will really make condi damage viable since some classes can reach 1400~2k+ condi damage

edit: Nevermind I found the value


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Skill Scrolls for my Revenant?

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

I see in the blog post that, and I quote from https://www.guildwars2.com/en/news/updating-your-wallet/ , “Any scrolls of knowledge that you have in your possession will automatically be converted to spirit shards, and any source that used to award scrolls of knowledge will now grant spirit shards.

When I was still playing I had spent many, many hours farming skill point scrolls specifically for my Revenant. Is all that time spent getting skill points for my Revenant wasted time? If so, I am pretty ticked. If not, then no harm no foul. I put time into getting those.

They annouced the skill point change maybe a month or two ago.

SO yes, skill point scrolls wont be a thing, hero points are the future.

As far as you being ticked..

Read the blogs next time?
I dunno what to tell you besides that really :I


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Guild Wars 2 HoT Release Date? [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

ITS MY GAME I WANT IT NOW

I have a structured settlement and I need my game noooowww.

Call COLIN JOHANSON

877-GAMENOW!


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What are you leaving for Mesmer, ANET?

in Mesmer

Posted by: Solori.6025

Solori.6025

Two new specializations are re-purposing weapons. This was a unique trait of Mesmer, with the ranged Greatsword.

Engineer is apparently getting an aoe [Polymorph Moa] a signature power of the Mesmer.

Other classes now generate Chaos Armor, once the sole province of Mesmer.

Other classes now generate confusion better than Mesmer can. R.I.P. another unique power of Mesmer.

I think that ANET is “generating content” by thoroughly watering down the individual classes and distributing the traits to other classes.

This shows basic laziness and a very low level of respect for any RP quality of a given class. I don’t want a game in which the classes are basically the same, differing only in minor detail.

While I’m ranting, I also don’t want my play ability based on long chains or cycles of keypresses. Is that the limit of your creativity anet?

Chaos Armor wasn’t that great.
But nevertheless, I am gonna guess you haven’t been following the changes done to the mesmer in the streams so I will try my best to regurgitate as much accurate information as possible.
Though for future reference ithil, I would recommend going to dulfy.com
She(or he) usually has the newest information regarding gw2 in an easy to read format.

Mesmer with the new spec is getting an unique mesmer only boon called alacrity.
Mesmer will be the only class in the game in HoT that will be able to boost the recharge of a parties skill’s
Mesmer is also ( through some OP on paper traits) getting great access to confusion, and slow.

The changes to traits is going to Open up a lot of play for mesmer, especially with some of the more potent traits becoming baseline to the class. For example I.P. for mesmers will be a baseline mechanic.

From watching the streams so far, Mesmer has the least to worry about as far as “unique” class mechanics.
No one will be a mesmer, and the mesmer cannot be anything else.

Also we are getting wells. So we will actually be more than a portal/viel bot in WvW ( I am excite about that).

Again go check out Dulfy.com
Look at the mesmer changes, and the new specialization calculator ( it is amazing what we have with the new traits)


The world needs more KUNG FURY!
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