I, on behalf of the entire GW2 community, would like t thank you for speaking on our behalf without consultation, as it wouldn’t have been necessary anyway.
Also, thank you for refraining from giving any sort of legitimate suggestions, as those are also unnecessary.
Thank you again for insulting the devs while asking for their attention and consideration of the effort you didn’t make.
You truly are invaluable, and a rock to this community
^
Every crusade needs it’s hero’s…
For some..
It’s DarkSyze…
He never gives up.
And never surrenders
He doesn’t die..
He multiplies……threads….
Also thread is 8/10
would read again.
Well tbh its pointless discussion. I suggest to take a look at shoutbow. 0 stability yet hes doing more than fine at supporting and healing.
That’s not true at all. Once a warrior get’s focussed he is a quite easy target to focus down too. The difference is that warrior has 27-28k hp with the support spec, while the revenant will be forced to sit on 16k because of clerics amulet. Yes it will have a lot toughness, but this doesn’t cover up compared to the 11-12k extra hp a shoutbow warrior has. Not only that but a shoutbow warrior has a lot more mobility so far known which makes it easier to kite and most teams want their shoutbow warrior(s) to run with balanced stance, so they don’t blow up instantly once they get CC chained.
Rebember that stats will be separated from traits which cuts him by 3k hp. Cele also will see a nerf by 10% cutting his hp even more (and defense). type
Sorry, I have been seeing this a lot but haven’t seen a dev post about it.
Where has it been officially announced that Cele is getting a nerf by 10%?
Yea….I’m really hoping these are not the final damage values of these skills
Bad news! The president has been kidnapped by ninjas! Are you a bad enough dude to join the discussions on initiating a meeting to spearhead the preparation of a proposal to seek funding for a rescue mission?
Why would we want to rescue him?
Because then we would actually have to start blaming the right people for everything.
Except it’s not really though. Observe.
Depends on the region they based the design off of.
For example a simple google search yielded many images of a “head” heavy tree frog, and many more of a “body” heavy tree frog.
All in all, this is a fantasy game.
I do expect some unreal elements to show up in some minor places.
But one cannot deny the origin of influence.
It is depressing, because Verdant Brink is the site of the Pact’s annihilation. So many people died that day.
most are permanently enslaved, or corrupted to serve the jungle dragon..
See…
Silver lining..
I’d say they are definitely based on Heket from GW1, especially since they follow the standard GW1 style of naming Heket tribes with Aztec or Aztec-esque names. By the way the Hylek we encounter in GW2 are just one tribe of Heket. Although it appears they have splintered off in the years since GW1.
edit: Also I agree, I don’t like the way they look at all. It looks very much out of place with the GW2 art style.
I’m pretty sure, from the blog post they had, they specifically said they modeled them after tree frogs….
“Itzel hylek are physically similar to tree frogs—lean and lanky, with long limbs and large eyes. "
There does seem to be a need of some comedic relief…
3 sylvari walk into a bar.
everyone dies
the end.
/laugh
I’m waiting to see if I get an answer from someone who is qualified to give one.
Tell us what they say next year.
I’m proud of my liver.
It has allowed me to out-drink some of my friends and remember their drunken shenanigans.
Have you guys sent a message to gaile or made a thread, because that is seriously messed up if you farmed for hours and didn’t even get the invite, even though you got the portal y’know.
Make a thread about it.
Contact one of the forum admins.We have in fact done so, it got moved to the Support forum at https://forum-en.gw2archive.eu/forum/support/support/Beta-Email/first#post5097825
I don’t know if it’s a “lot” of people since I only know of myself, Morfedel, and Zudet having this problem. But anyone having the issue is bad, and I’d feel that way even if I weren’t one of them.
If my slot never appears (as of this writing I still don’t have it, I just checked), I guess I’ll be cheering from the sidelines and watching streamers as if I hadn’t gotten the portal at all.
I hope the issue is resolved for you guys before beta
The new map is a lot more in-depth than you think, whether you want to believe it or not.
Yes and no. But really no. Eventually we’ll find the paths of least resistance to kill enemies or take objectives.
And so will the opposing team, but then you have the option of teleporting through lava, jumping down on a zerg from impossible heights, walling a zerg from its backline, etc.
Can you honestly say you can do these things now?
And can you honestly say that it will not add any new element to the way wvw is now?
The meta is changing, more classes are goin to have access to stability and/or group stability ( you would know this if you kept up with the changes presented)
False. I keep up with the changes. The only thing I see so far is the Mesmer elite skill. No big deal as Mesmers have never had an issue with stability if they play a mantra build. Thing is, they almost never do, so still an issue. Necros will still have huge stability issues. It hasn’t been released yet, but thieves have huge issues with stability. So, yeah. Just flat out not true
We havent seen thieves, so you cant really use that as any type of arguement. Secondly, from what I saw, necro’s are getting stability from there deathshroud, that’s huge. Especially seeing as how they had very limited access before. But we also come to fact that from the ready up, they DID say, there would only really be one spot you can fall to your death.
Though if falling to your death is a big concern, there is a temple that gives you no fall damage.
You know, the new buff they added that you obviously knew about.
The new WvW map is a lot larger, and you wont be able to wp keeps like you have been able to with the new expansion.
Defenders,scouts,havoc, and zergs are all going to play a new role in the new wvw.This is a poorly constructed sentence. You really aren’t saying anything here. “New” things are “new” and we’re going to need to do “new” things. I think I understand what you’re trying to say, though.
Go to the WvW forums and read many of the threads about auto-updating structures. A lot of strategy is being thrown out the window. Havoc will have a smaller impact due to ai. The new map encourages and promotes zerging. Large groups will run off an API clock centered around auto-updating.
Been there, its the same group of people that said they can no longer wvw cause of the stability change.
The same group of people that are up in arms because fortitude and strength buffs are getting removed.
Then we have people in the actual game that honestly don’t care, plan to adapt, or look forward to the changes.
But you know that, you’re a smart guy.
Keeping important objectives is going to be important
Actually thinking about where to hit and defend, is going to be important.
Common man. Really?
Sorry, poor sentence structure is poor. Guess me and the OP need grammar lessons huh.
So as a WvW player to another.
Get ready to change or quit. Don’t speak for other people.
You don’t like the changes, you ( through misinformation ) think they are adding unavoidable jumping puzzles (LOL go watch the readyup) or making the lords hard ( cause 10 v 1npc is going to be difficult all of a sudden).Honestly, the problem seems to be that you have made an assumption about the new map with no FACTUAL information at all.
No, we have tons of facts. We’re able to predict strategies because we can form a better sentence than “Keeping important objectives is going to be important” and put a period at the end of said sentence.
Yup, we have been able to predict changes very very accurately so far.
Like the uproar people had about the trait changes
Like the very accurate predictions regarding EoTM
But, I’m so glad you noticed the grammar. That’s important.
I’m curious
Since you have tons of facts.
How much health will the new bosses have?
How important will the temple buffs be?
How long will it take to get from objective to objective?
What is more important to defend the lava or earth keeps?
How many backdoors into keeps are there?
How does the new siege work?
How do the new WvW ranks work?
What’s going to be the new meta when elite specs arrive?
Simple question, when will the next specialization be announced? This week? Or are we getting something else again?
“Soon” is the next preview date :P
I tried so hard for that portal, but… oh well. To everyone who got one, I hope you have a blast tomorrow!!
A lot of us who got the portal haven’t received beta slots… so it seems it may not have been worth it even if you did get a portal…
Have you guys sent a message to gaile or made a thread, because that is seriously messed up if you farmed for hours and didn’t even get the invite, even though you got the portal y’know.
Make a thread about it.
Contact one of the forum admins.
Did you really think that they would order people into the office during the weekend just so that you could beta test for them?
Umm, yes? (although the question was not to me)
So out of curiousity.
Do you go to a store as it’s closing and start shopping and make people wait until you leave to finish closing up?
Beta testers are essentially volunteer workers. You also want GOOD testers, not people there to get a content preview. To do that you need to make it as attractive to those good testers as possible.
Good testers they hire as QA.
We are stress testing the server stability.
Would help if people read the blog.
You will get more people there for the content than to find bugs but that allows for a good load test at the same time. What you NEED though are those few good testers that will diligently look for bugs the entire time.
I pretty sure that with the turnout of the first stress test, they will have more than enough people to stress test this portion again.
The world does not revolve around peoples idea of fair.
This is purely for the benefit of A-net and we get to preview a small portion of the content, while trying to break stuff that have missed (if they have missed anything, and from the first test a lot of game mechanics were solid)
If you want to play that badly, cancel your Tuesday.
Given the fact that the VAST majority of GW2 playerbase resides in the EU, I do not see why these times are so NA-centric. Still, I’ll play during one of the time slots for sure.
Do you actually have a source for this?
Cause if not im calling bullkitten.
Also
ArenaNet is a NA company, you would think this was a clue for some people
I just want anet to cycle the maps, maybe even add another more simplistic map with almost no npc’s. For this map, after seeing it on ready up last month (looks good), I’ve been thinking of higher population caps too. Of course that doesn’t do anything for those servers where most of the wvw players transferred out of already. Only solution there would seem to be w+w vs w+w vs w+w hah
this would be ok. i think so the wvw players that enjoy hte eotm style can go to the new map and the wvw playerbase that wants to fight and zergbust gets respected by anet by having a simpler map with no pve content.
You seem to be one of those people that only look for fights with no real concern about ppt or server moral.
The new map is a lot more in-depth than you think, whether you want to believe it or not.
The meta is changing, more classes are goin to have access to stability and/or group stability ( you would know this if you kept up with the changes presented)
The new WvW map is a lot larger, and you wont be able to wp keeps like you have been able to with the new expansion.
Defenders,scouts,havoc, and zergs are all going to play a new role in the new wvw.
Keeping important objectives is going to be important
Actually thinking about where to hit and defend, is going to be important.
So as a WvW player to another.
Get ready to change or quit. Don’t speak for other people.
You don’t like the changes, you ( through misinformation ) think they are adding unavoidable jumping puzzles (LOL go watch the readyup) or making the lords hard ( cause 10 v 1npc is going to be difficult all of a sudden).
Honestly, the problem seems to be that you have made an assumption about the new map with no FACTUAL information at all.
You can say ‘oh, there are plenty of other people there for the test’ We are not talking about the same thing: it is a BUG TEST, not a preview or even a load test.
It’s a stability test……
Says so in the blog post…..
I can see this in WvW.
A commander with a trojan horse going around and surprising 5 people with 80
That would actually be hilarious, especially since something like that in WvW would likely mean it could be attacked and destroyed.
ahaha a thief gank squad kills 80 people cause they killed the carriage, that would be amazing.
I can see this in WvW.
A commander with a trojan horse going around and surprising 5 people with 80
And indeed, what is the point of doing a test if they team is not there? The team is not there on weekends, therefore the test is during a time when the team is there.
Beta Weekend Events say otherwise.
But wait, I have forgotten that in lordkrall’s land, the beta events that are not open for everyone are not, in fact, closed betas! I’m sure they are some weird branch of literature instead
UMmmm…
“The upcoming closed beta will help us test the stability of our new PvE outpost-event content structure”
Stress tests were minor beta tests that ran for a limited time (less than 24 hours). They focused on collecting data about server performance and testing improvements to the game’s infrastructure. Public stress tests were open to all players who have pre-purchased a copy of Guild Wars 2.
An invitation-only, closed stress test took place on 13th of April, 2012.12
The first public stress test was on 14th of May, 2012, from 11 AM – 6 PM PDT (-7 GMT).13
The second stress test was on 27th of June, 2012, originally scheduled from 10 AM – 2 PM PDT (-7 GMT)14 but extended to 10 AM – 3 PM PDT (-7 GMT).15
The third stress test was on August 2nd, 2012, from 12 PM – 4 PM PDT. 16
The fourth stress test was on August 9th, 2012, from 12 PM – 4 PM PDT. 17
The fifth stress test was on August 10th, 2012, from 4 PM – 8 PM PDT. 18
The sixth stress test was held on August 12th, 2012, from 11 AM – 12 PM PDT. 19
The seventh stress test was held on August 15th, 2012, from 12 PM – 4 PM PDT. 20
The eighth stress test was held on August 21st, 2012, from 12 PM – 4 PM PDT, but was extended to 6 PM PDT. 21
The ninth stress test was held on August 22, 2012, from 9:10 PM PDT – 10:10 PM PDT. 22
The tenth stress test was held on August 23, 2012, from 1:20 PM PDT – 2:20 PM PDT. 23
Again, people assumed, got angry, and now blame Anet for their wrong assumption.
(edited by Solori.6025)
I could care less about WVW
couldn’t*
Honestly cant tell what the point of that was.
Saying ‘could’ care less means that you care, but have the capacity to care less, ’couldn’t’ care less means you’ve bottomed out with interests and have no lower to go.
“I could care less” is actually correct grammar. It’s the American way of using the phrase “I couldn’t care less”. It’s no less wrong than writing color over colour or honor over honour.
….It’s not correct…by its implied meaning.
Just because Americans use the word “swag” or “y’all” doesn’t make it a word right?
It’s normal for an American, yes, but not correct grammar.
Lets talk about IPA next
(edited by Solori.6025)
ArenaNet has set precedent before by offering long betas.
When?
Cause the last closed beta/stress test was only a day for a few short hours.
So when did this happen?
Even before gw2 was released they had beta on a few weekdays for a few short hours.
So when was this set?
OR
Did people ASSUME that it would be longer, and decide they need to blame others because their expectations weren’t met?
This is volunteer work, and all you have to do is log on and go through the zone.
No one is forcing you to test, and no one forced anyone to farm.You farmed because you wanted to
If you train a mouse to navigate a maze for the cheese at the end, and then take away the cheese, the mouse will still run the maze under the assumption that the reward is there. Technically, the mouse is choosing to participate, but it’s going to be very disappointed when it finds out that there is no cheese at the end.
But the cheese is still there.
It’s just not a cheese factory.
People for some reason saw beta test and thought " Oh look we get to preview the entire expansion for a day"
No one even gave a hint as to the duration, just the test.
If you farmed for hours to get into the beta, congrats.
You decided to spend 40+ hours of your life to help test something for free.
It’s no one else’s fault but yours you decided to waste that time, and its also your fault you assumed testing durations and dates.
Instead of trying to mask the thread as a " It’s your fault I farmed for a 6 hour test"
Why not instead place the blame on the person that’s ACTUALLY responsible?
Lastly,
Some people farmed for days, and didn’t get a portal
Some people wont be able to make the test at all and
Some people didn’t luck out and get the email either.
Why not be thankful you get to actually have a small window to see what others are denied because of your heaven sent good luck?
Or maybe people should stop thinking about betas as preview events and accept that they are actual tests and as such doing short burst is logical and makes sense?
Okay, look.
They HIRE, and PAY people to do serious testing, that’s what the QA department is for. That’s how a lot of their developers actually start their career, get hired on as QA and then they eventually get promoted to designers, like Mike Zadorojny.
Beta tests with playtesters find things that only occur when there’s high volume on the servers, so that’s one purpose,.
No..That is
THE PURPOSE.
Beta testing comes after alpha testing and can be considered a form of external user acceptance testing. Versions of the software, known as beta versions, are released to a limited audience outside of the programming team known as beta testers. The software is released to groups of people so that further testing can ensure the product has few faults or bugs. Beta versions can be made available to the open public to increase the feedback field to a maximal number of future users and to deliver value earlier, for an extended or even infinite period of time.
Secondly
This is volunteer work, and all you have to do is log on and go through the zone.
No one is forcing you to test, and no one forced anyone to farm.
You farmed because you wanted to
Lol when they added it people complained and when they removed it people complain. Internet being internet.
Definitely this.
^
I’m really hoping the keys aren’t just for this one day of sessions. That would be a PR blunder for ANet and really frustrating for many of us. I assumed there would be multiple days including weekends when I changed my play style so I could get a key.
Well, then that’s your fault.
You assumed.
You did something without knowing all the information regarding said subject.
Don’t blame others for your mistake.
That’s all well and good, technically. But the players don’t really care about technology motivations. We care about the fact that we won a prize that many of us invested extra effort to acquire – and now many of us aren’t going to get to use that prize.
No one said this was a prize. This was a chance to earn a spot that didn’t fully rely on the mailing rng.
If you invested time into farming, that was your prerogative. If you switched your schedule just to farm, again, your fault.
No one said the beta had to cater to your needs
No one said the beta was going to be convienient for you
Beta =/= headstart/demo
This is a stress test for them, this is a way for us to help test a work in progress.
If there are other sessions coming up on weekends that these keys are good for, no harm no foul. Otherwise, ArenaNet just lost some credibility.
Lost how?
Because they didn’t cater your life?
As for employees of AN working weekends – I don’t think switching a Monday of work for a Saturday occasionally should be a big deal.
Same can be said for you?
If you don’t want to miss the beta, cancel your Tuesday?
I mean, if it isn’t a big deal for them it shouldn’t be for you either right?
You should send life an angry letter about how unfair it is, and demand compensation
I asked that they would consider a weekend. I am a customer and I have the right to wish for things.
This is true, you have a right to ask, but don’t expect it to happen.
As has been said.
They work on weekdays
therefore the test is on weekdays
They enjoy time with there families on weekends.
I don’t think people realize exactly what that means, when you ask someone to work an extra day, away from there families for your personal enjoyment.
why does this not bother people?
It’s like going to a restuarant when the employees are closing and cleaning.
Sitting down at a table
and asking for an meal and desert.
I completely agree, the amount of time i spent farming for my Portal in Silverwastes (45+ hours) and i get the ability to play 3 hrs (European player)… note i said the Ability to play, i don’t actually have time because i work and have other commitments in the evening.
Also i would hope that we get more access with our portals than just one beta, if it turns out we have to Farm for more portals to get into future betas than i am going to be more kittened off.
I’m really not surprised though that Anet are only really accommodating to the US players… this really has annoyed me.
So let me get this straight..
People farmed for a portal.
KNOWING that most of the beta’s so far have been on weekdays
Then get upset that the beta is on a..
YOU GUESSED IT.
A weekday.
REALLY?!
Why shouldn’t people hear about game modes they enjoy?
Is it really that bad for people that enjoy WvW to also have some information about the game mode they enjoy?
I agree with Vayne, stop acting like a child because you didn’t get what you wanted on a silver plate.
It’s funny that people call the pvp community toxic and then turn around and cry bloody murder when they don’t get what they want.
Rubi did surprisingly well not interrupting the dev when he talked about the spec. And the reveal was much better than the chronomancer.
So yay to her.
I think the application of a perma chill is going to give this class some great roaming play in WvW.
The new DS and having an on demand blast finisher is going to be great for necro also.
The shouts could use some work, both mechanically and visually ( as well as better audio).
It’s going to be a dps spec, but I see it more as a spec to put them on par with other roaming spec’s in WvW, which is what (imo) the necro lacked.
From a wvw perspective
I find it funny that the people call the pvp community toxic, when they are complaining about features for a game mode they don’t enjoy getting an announcement.
It’s something you don’t play, great.
If you dont like it. Wait until next week. This game has more than just zerging trash mobs and champions in pve.
No need to be rude to the dev team for trying to cater to everyone that plays there game.
I just read 5 pages of people explaining what P2W means. Then the OP twisting the definition or backtracking to a question or example that was already explaining.
This is what wasted time feels like :I
https://youtu.be/wKjxFJfcrcA
Is this about a third party gold selling shop or something official in the Chinese version? I’m not sure. Or just a little whinge on how the game sucks? I’ve never liked what I’ve heard about how it is run there. There should never have been a difference.
You’re fairly correct about average players though. Nothing can be done.
please explain the OP…
Also i thought that chinese laws dictated how long one can be online for a video game/mmo? I thought that was a thing but I could be completely wrong.
…………….what?…..
….
Chill everywhere, hopefully the balance “team” will take into consideration that chill affects some classes more than others. Because elementalist attunement recharge is affected by chill even if it shouldn’t be.
Bring a Chronomancer friend along to help counteract the chill affects.
But yeah, i get what you’re saying.
If necro is as proficient at chill as I think they will be, then it may be almost mandatory to bring a chronomancer when your fighting a reaper :I
whenwillanetreadoursubforumancer
winner
Anet has already stated it will not be available to purchase with gems. Whether it becomes available as an option later is hard to say, but at least at first everyone will have to purchase it without gems.
edit: here is the link https://forum-en.gw2archive.eu/forum/game/hot/HOT-purchased-in-game-with-gems/first#post4867488
What will most likely happen is that you can upgrade the game later with gems, like it is for the base game.
I feel the Chronomancer is not really in line with other Specialiazation names. Here are some suggestions for renaming:
1. Shield Mesmer
2. Clock Dude
3. Time Fighter
4. Monster Killer with Puple SpellsOmega Rolex
HAHAHAHAHAHA
On that note.
Mesmer elite spec named
The Doctor.
Well if it’s gonna be a PoI, prepare for the most lackluster preview, with no trait reveal.
Cause thanks rubyAlso.
We have a dragonhunter.
Now we get the Dragon SlayerI kinda want another host that isn’t Ruby, she’s monotone, enthusiastic and dry. But yeah, “Chronomancer! Whoo! Dragonhunter! Yeah! Necro…..meh, lets go for a ten minute troll stream!”
I <3 Ruby. She’s friendly, keeps the conversation going without awkward pauses, and I would never characterize her as monotone just because she doesn’t do crowd-revving calls to action. That’s not her role. She’s there to guide the guests along, to monitor chat questions for things to pass on to the guests, and to help the guests speak more naturally even if they aren’t comfortable with the camera. She also has to be alert to any possible leaks of info that isn’t cleared for release. But in all that her love of the game and of the people she works with comes through loud and clear. She’s doing a fine job.
Yup, basically the same job they did on last weeks ready-up.
Except they were much more enthusiastic.
Much more engaging
Much more informative
A lot more fun
I get that some people love ruby, great.
But if your episode is about a class reveal
Whether you like the class or not, you need to be 100%
You need to be prepared to show the class off.
They did with the dragon hunter, I expect her POI’s from now on to be like that. Informative ( like as informative or better than the ready-up)
Fun
and Engaging.
She did none of that with the mesmer reveal.
Hopefully this week she redeems herself.
P.S.
With the mesmer, it looked like she didn’t want to be there, and if that was the case someone else that would have done the job should have done it.
If she wasn’t going to bring her A-game, then she should have said so, and passed it off to one of the devs in the office. End of Story.
(edited by Solori.6025)
So many of you ignore the maces versus scepters argument. And there are several references to joke skins, which by nature excludes them from talk about form and function. I’d love to watch somebody do the Asura Hundred Blades animation with the nearest IRL counterpart to the Greatsaw…
.
No, it doesnt exclude them.
If you are going to talk about a realistic effect you’re going to take into account everything.
From the jokes skins to the realistic skins.
Hint:
If this game was going to have any type of realistic effect we wouldn’t have magic or talking cowcats.
You can’t expect to say " its ok to channel magic through a physical weapon, but not ok for magical weapons to be used as physical weapons"
The argument on we need more realistic weapons is a horse that has been dead since release.
No it wont change, yes revenants are getting staves. Yes you will have to deal with it or not play a rev with a staff.
Also
No one has brought up Axes or even shields.
I figured it out. when you go the the main site under game and click professions, it’s Mesmer, Guardian, Necromancer, Ranger, Elementalist, Warrior, Thief, Engineer. If I’m right, after Necro this Friday should be Ranger!
Watch its gonna be the thief
HAHAHAHA! no really now it probably will be lol!
I feel like we should make this a community lottery type thing
“guess that next spec”
or
“Whos that spec-a-mon”
Well if it’s gonna be a PoI, prepare for the most lackluster preview, with no trait reveal.
Cause thanks ruby
Also.
We have a dragonhunter.
Now we get the Dragon Slayer
expecting a lackluster preview same as the mesmer one on points of interest, thanks ruby
This basically.
Don’t get your hopes up.
Unless its a class she actively likes, prepare for it to be rushed and lackluster
I figured it out. when you go the the main site under game and click professions, it’s Mesmer, Guardian, Necromancer, Ranger, Elementalist, Warrior, Thief, Engineer. If I’m right, after Necro this Friday should be Ranger!
Watch its gonna be the thief
I feel the need to plead with Anet NOT to add melee staves into the game. Ever.
The staves we have right now are basically decorative 2 handed foci/scepters and are simply not designed realistically to be used in melee combat.
First and foremost, look up the Bo staff. That is a real combat staff, a straight stick. That is all a martial staff should ever be. At the very most it may have metal bits on the end, but otherwise it MUST be a balanced and boring and otherwise plain as plain can be, long rod.
Adding ANYTHING more to said rod in melee combat removes all reason to keep calling it a martial staff. That extra anything, wherever and whatever it may be, instantly changes how the weapon must be wielded. And thus, polearms.
There are examples of casters in other games using polearms in place of staves, characters with magical affinity using spears/javelins and other weapons in conjunction with magic, and now lately, they just announced the Guardians will have a magical attack that uses a spear as its projectile animation.
Adding polearms eventually will solve the issue of our current staff selection being overwhelmingly too ornamental and imbalanced to make working melee weapons, and will add a weapon type that easily crosses borders between magic and non-magic users.
Adding melee moves onto staves now, however, would have Anet adding everything they need for a polearm weapon type into their game now, and poorly jury rigged to a selection of weapon skins that don’t fit the bill properly.
So I plead: Don’t make the melee staff mistake now, it will be irreversible. Wait for polearms and do it right.
I see you made an entirely new thread with your opinion here. I replied there too, but figured I’d do so here as well. I can see that you believe the only viable “melee staff” is a plain stick due to the laws of physics and how a bo staff is typically wielded. Although I do not disagree with you, there are a number of appropriate staff skins to be wielded. However the primary opposing argument to this is simple:
- Look at the existing skins we have for GS and Sword. Most of them are extremely awkwardly balanced to the point of being completely useless in combat (and some are wooden or even rubber).
-There are a large number of bows that could not function within the laws of physics.
-There are a few dagger skins that are held backwards (meaning all attacks would hit the enemy with the hilt).
- Many of the more decorative skins across the board look like they’d shatter if ever used properly (The Moot comes to mind as one).
- Finally, don’t get me started on how I can fire an obvious six-shooter hundreds of times without ever reloading.I’m not saying all of these things are horrible or should be changed. I’m just saying that if you want to limit one weapon (melee staff) to realism and physics, then you can’t exclude all the other weapons from such logic. Personally I’m all for these things in a game, including the melee staff.
+1 and well said.
And your spec will be named.
Swordmaster.
Chronomancer can use Timeshifts to return to an earlier state of his skillbar (double Portal?), he can shorten Cooldowns of allies, with shield only he can block, stun and buff with alacrity. His Phantasms have 2 Lives, and so on.
This looks more powerful to me.
Im sure Anet will make sure that this whole thing gets balanced.As I said in another post, all classes on paper seems OP.
I bet that when people start to actually play Chronomancers you’ll see that it just a good class and not an OP class.
LOL that would require people to actually think logically, and not be horribly biased because they dont have free kills, or have some sort of personal code that prevents them from learning how to play.
Within the first 6 months
Mesmer,Revenant,Thief, Ranger, and Warrior are gonna be nerfed because the vocal minority will take to the forums and complain about everything under the sun.
From-
To much damage
To-
Survives to much.
We may even get the occasional
Stealth is too long
Even though it was nerfed in pvp already.
Get your buckets ready, the flood is coming.