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Thief utilities question

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Posted by: Stiv.1820

Stiv.1820

For WvW my most used utilities across all builds are Shadowstep, Shadow Refuge and Signet of Shadows. Every time I try to replace Sig of Shadows I regret it so I stopped trying. The best overall Elite is Thieves Guild.

The exception to that is with a d/d burst build. I replace Sig of Shadows with Haste and Guild with B-Venomsince since it’s a more hit and run spec that is cooldown based.

You can get a safe kill every minute even in a zerg. B-Venom ^ Hide in Shadows ^ Shadowstep into zerg ^ find target ^ wait to unstealth ^ C&D+Mug/Backstab/Haste/kill/Stomp/Loot ^ ShadowReturn ^ ShadowRefuge. If you get interrupted stomping or don’t get the kill quickly just let it go and shadow return/refuge and wait for cooldowns. If there is pressure swap to shortbow and port away.

I personally don’t like this super squishy cooldown cowboy playstyle but it works well. I should also say this combo is extremely cheezy and why a lot of players complain about dead from inviso thieves. You can stealth and hit a target 2100 away and due to culling you won’t show up before the C&D after Mug and you won’t render to them until you have probably haste stomped them. You may never render and shadowstep 1200 back and refuge and it just looks like someone fell over and dropped a bag.

That said, good players counter this by reacting to their own character and sounds. As soon as you see the stone effect and/or hear the clinkity clink of daggers you pop stunbreakers and cooldowns.

(edited by Stiv.1820)

Need input on ranger vs p/d thief

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Posted by: Stiv.1820

Stiv.1820

You last couple guys didn’t read the OP. He’s talking about P/D. Rangers are viable vs burst thieves but not P/D. The entire problem is not being able to put away the pet. Traps and immune etc are fairly worthless vs P/D. The build isn’t squishy at all. Mine has over 21K health and 2500 armor. In sPvP they will likely have less armor but do more bleed damage.

short answer, a ranger CANT win against a good thief, if you are lucky and avoid the initial damage and thief is stupid you can kill him, but if not he will use stealth to reset combat, blame Anet.

Well you are right, a ranger shouldn’t be able to beat a P/D thief but there is no “initial damage”. They plink/bleed you to death. Normally the defense is to dodge/immune/block C&D to force utilities. Best burst they have is ~3700 non crit low power mug^C&D^sneakattack combo that applies 5 bleeds.

To answer the OP though. The only chance you have is with spam KB and KD. I don’t play a ranger so I might have this wrong but. I’d use two wolf pets, that lets you do 2 KD if you swap them correct? Then use the bow KB. Do all three of those when the thief is down to about 75% or before a C&D. Once you chain those the theif will be desperate for stealth so fire off that super long channeled longbow attack that will follow him though stealth the entire time. That’s my best bet but not playing a Ranger I’m not sure how to flesh that out.

Need input on ranger vs p/d thief

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Posted by: Stiv.1820

Stiv.1820

You last couple guys didn’t read the OP. He’s talking about P/D. Rangers are viable vs burst thieves but not P/D. The entire problem is not being able to put away the pet. Traps and immune etc are fairly worthless vs P/D. The build isn’t squishy at all. Mine has over 21K health and 2500 armor. In sPvP they will likely have less armor but do more bleed damage.

(edited by Stiv.1820)

Need input on ranger vs p/d thief

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Posted by: Stiv.1820

Stiv.1820

I don’t believe a Ranger has a chance at all vs a P/D thief. I’ve played P/D since I hit 80 on the WvW side and never lost to a ranger. I’m not sure I’d like it if pets just couldn’t get hit by C&D but i’d be fine with Rangers having an ability to put their pets away like any other game with pets. Maybe have it give a different passive buff based on what pet is “stowed”.

How to WvW as D/P Thief?

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Posted by: Stiv.1820

Stiv.1820

When I play DP I go with full zerker gear (same as D/D really).

10/30/10/20/0

Mug
7% cirt behind-side/whatever(fury, haste or per to vit)/20%dmg at 50%
2 init when using stealth skill
50% speed in stealth or 50% fall dmg/2 init per 10

It’s not quite perma stealth without blowing utilities but you can stay in for quite a while to avoid a zerg or attain perma stealth with utilities. To get perma stealth from just weapon skills you need 20 in Shadow and 20 Acro which means loosing mug or the 30 crit both of which are almost required for a zerker build.

(edited by Stiv.1820)

Curious...is tripwire bugged?

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Posted by: Stiv.1820

Stiv.1820

It’s broken sometimes and not at others. No idea what causes it. I use this all the time in the EB JP to fish for stealthed carebears. It normally works no problem but one day it was bugged and didn’t work at all. I swapped to the poison/root trap which worked fine. Then the next day at same exact location trip wire worked again.

Need help with a Magic Find set.

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Posted by: Stiv.1820

Stiv.1820

I agree with Niim. I built a set, hated it then salvaged the entire thing because I needed bank space. Wish I never bothered. I’m not willing to deal with playing with gimped stats for an unnoticeable change in drops. It doesn’t work on chests and stuff like that anyway.

the future of GW2

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Posted by: Stiv.1820

Stiv.1820

I really don’t want them to increase the level cap. Such a terrible treadmill. I’ve long since completed my first exotic set and then skinned it how I wanted. So I started working on a 2nd and 3rd set for alternate trait specs.

A raise to the level cap would make all of my alternate armor sets pointless and I’d be forced to choose just one trait spec again until I build up alternate sets again. Not looking forward to that and at that point might not even bother depending on what the gaming world looks like. I really miss the GW1 gear/level mentality.

Guild Was 2 Thief Perma Invis

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Posted by: Stiv.1820

Stiv.1820

Again, I’m fine with new players having to learn how to deal with Stealth, but I’m also a strong advocate of good counterplay mechanics. I roll Warrior, and there’s the ability to counterplay Warrior mechanics in basically all forms. If Stealth provided some sort of reward for landing a hit against a stealthed opponent beyond blindly hoping for damage, that’s really all I want. That way, when a Thief totally jukes me and outmaneuvers me, it’s because I anticipated poorly and not because I had no really good way to know whether or not I was hitting in the first place.

I don’t play Warrior so I’m not sure but when I’m hit by GS Whirling attack (#3 I think?) I hear the clanging of it kicking my kitten Do you not hear that on your end? I’d be fine with an indication of a hit tbh with sound or whatever. As long as it’s not directly visual since that would ruin the entire point of a positioning advantage with stealth since it gives no other protection. I know for sure you can tell if they evade your attacks as it shows the evade text.

Do you want a skilled game?

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Posted by: Stiv.1820

Stiv.1820

It’s pretty bad when people regularly start attacking nearby mobs when they are starting to loose a fight. You actually have to turn and focus the mob down first or else you have to deal with a mob rally.

I’ve come to terms that downed is here to stay it just needs changes.

1. Same downed health in WvW as sPvP
2. Don’t allow in combat rez from full death.
3. Remove PvE rally in WvW
4. Each additional rezer beyond first should increase the rez speed by less and less.

Stealth needs to drop on damage

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Posted by: Stiv.1820

Stiv.1820

Maybe PBAoE doesn’t have to be circular, I mean, it’s Point Blanc Area of Effect, could also be cone shaped, as long as it originated from the character.

That CAoE. These are older MMO terms.

does anyone like underwater fighting

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Posted by: Stiv.1820

Stiv.1820

Rangers are crazy underwater. Can’t even kill them if they go down they just get pet-healed back up.

How do you deal with mesmers?

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Posted by: Stiv.1820

Stiv.1820

As soon as they stealth, C&D a clone and zoom camera all the way out if it’s not already. Then you just scan the area for the telltale un-stealth swirl. The real mesmer appears a few units from there and re-engage him right away. If you look for buffs and stuff it will be using up too much time clicking around.

Guild Was 2 Thief Perma Invis

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Posted by: Stiv.1820

Stiv.1820

What class are you, Stiv? Please don’t say D/D Elementalist.

It isn’t about balancing specifically for new players, but it’s about providing some semblance of risk/reward with game mechanics. If it was as simple as the Thief visibly shimmering upon receiving direct damage while in stealth, that’s enough for a new player to have something to aim for. Otherwise, they’re playing a guessing game, and I would wager that’s irritating and discouraging for many players.

I could be wrong. Maybe people love throwing abilities out in hopes they land, without knowing whether they’ve landed or not.

Thief main. Used to play P/D now switch between D/P and S/D. I also play Mesmer and yes D/D ele but they are just for learning the professions more than anything. I just really enjoy stomping on my old play-style. S/D in particular is a hard counter to P/D.

(edited by Stiv.1820)

Guild Was 2 Thief Perma Invis

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Posted by: Stiv.1820

Stiv.1820

Check it out, Thieves posting generic defense of the Stealth mechanic, as predicted. I pray for the day that stealth receives a slight rework that requires a modicum of intelligence to use.

If you mean specific to his profession and situations and one that would have worked then yea. But you can stay on the QQtrain instead of learning. There is plenty of room for you.

I’ve already learned. This isn’t about balance, it’s about fun. I personally enjoy fighting every class in the game except Thieves, even though most of them die horribly. I want to appreciate an enemy Thief with the knowledge that Stealth isn’t just a free escape mechanic that can be spammed. I want there to be counterplay that isn’t “spam AoE and pray” or “spam your 1 and hope the Thief just runs in front of you the whole time” (note: I can’t believe this is used as a defense for anything).

I want Thieves to have to play smart. Perhaps newer players won’t find such ridiculous frustration combating a Thief, to the point where the game doesn’t retain enough players. Sure, there are all sorts of L2P issues in this game, but even after you learn how to fight Thieves, they still aren’t fun to fight.

A new player is going to get rolled by every profession. I can’t see balancing around new players. New players should understand they are new and have a lot of catching up to do.

I personally enjoy fighting thieves specially because I like to kill them in stealth. Nothing gives me greater satisfaction than a dead thief after a refuge. Maybe it’s because most of them think it’s a get out of jail free and don’t expect to die.

I enjoy stomping burst thieves after avoiding their opener. I enjoy dodging steathspam spec’s C&D and watching them frantically blow utilities until they die. What’s not to enjoy?

Class balance

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Posted by: Stiv.1820

Stiv.1820

FPS are for perfect balance. With the amount of utilities and builds in this game someone will always destroy someone else because of decisions made before the fight even started. That’s why they don’t want dueling, that’s why they balanced based on team-play where they can assume the team has access to global abilities.

Guild Was 2 Thief Perma Invis

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Posted by: Stiv.1820

Stiv.1820

Check it out, Thieves posting generic defense of the Stealth mechanic, as predicted. I pray for the day that stealth receives a slight rework that requires a modicum of intelligence to use.

If you mean specific to his profession and situations and one that would have worked then yea. But you can stay on the QQtrain instead of learning. There is plenty of room for you.

Guild Was 2 Thief Perma Invis

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Posted by: Stiv.1820

Stiv.1820

Or if you are s/f & GS, wait for 2 seconds after last C&D, drop a curtain near you, pop it, see thief un-stealthed on his ars, root/bf/shatter. He freaks out and refuges swap knock him out and kill him. So hard. Or are you going to be another one of those “I should’t have to change my weapons or spec to beat every build in this game” types?

Thief Invisible+Condition Damage is OP

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Posted by: Stiv.1820

Stiv.1820

You do realize you are playing a necro right?
And you can counter every single one of his stealth casts with fears/daze?
And yes, you can transfer your condi’s by skillshotting it if you do so happen to screw up and let him stealth.
Not only that, but that particular thief build can only clear 1 condi per 3 seconds in stealth outside of their heal and shadow return (easy interrupt and long cooldown, respectively). Necros should have 4+ condi’s running. He won’t even shake half of them off with a normal stealth.

yes i know. but I can’t change all of my skills based on this one thief build that i’ve only vsed 3 competent opponents. normally as necro i can bring down any class 1v1, especially easy are melee thiefs or noob condition thiefs who stay visible long enough for me to cast fear and stay close enough while invisible for me to spread conditions. However vs this thief build I can do nothing in the long run… I may get lucky and hit them with a fear and a bleed and poison, but then they are invisible for a long time and only reappear when they have full health and my heal is still recharging… and NO as a necro you can not counter EVERY single thief stealth skill. it is impossible. 2 fears and 1 daze vs 3/4 stealths that can be spammed much quicker than my skills can recharge..

So let me get this straight. You can bring down every other build of every profession but this one build of one profession (that you should be a counter to btw) that has to stealth for 50% of the fight therefore not capping a point you complain about as being OP?

So what happens? You get them nerfed so that your necro can beat every build of every profession? Seems legit.

How does "Hard to Catch" exactly work?

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Posted by: Stiv.1820

Stiv.1820

I use this trait when I am doing P/D in WvW and it’s worth it only there and for that spec. I wouldn’t use it as a melee based Thief or in sPvP. For P/D -WvW though it is actually really good. I would never use it in place of Shadowstep, but having both makes sure Shadowstep is up when you really need it.

I stopped using it for a while since it does kill you at times and noticed many more deaths due to stuns/kd with shadowstep on CD then when I use it so I went back after a couple days.

In case you are wondering, the way it can get you killed is by insta porting you out of your own SR. For instance, you pop SR, a ele drops a stun field on it and H2C ports you out of SR revealing you. Happens rarely since you usually would have blown H2C from something before SR in the fight.

Is dying to backstab a L2P issue?

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Posted by: Stiv.1820

Stiv.1820

Also, why do thieves get the monopoly on glass cannon builds.

They don’t. Other classes can go full GC and have immunity cooldowns for a lot more defense or for stomping. Have you ever run into a GC Guardian? They do sligghly less DPS than a Thief but it’s AOE and they can do it much more often.

Warriors, Mesmers, engies, even rangers now days all have good GC builds. I’ve seen vids of necros blowing people up as well.

Is dying to backstab a L2P issue?

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Posted by: Stiv.1820

Stiv.1820

It’s L2P as far as I’m concerned. Whenever I die to it, my utilities are on cool-down and I’m fighting someone else already. They came in and arsjammed me which is their role. In any other situation they are the easiest kill in the game. They have no health, no armor and not much access to stealth. One utility blows their entire combo. If you have any friends around there is no way they should be able to stomp. A GC thief will die in the stomping animation from the damage of one non bunker player.

The whole “risk vs reward” argument of them getting away is garbage as well. Anyone who knows will watch for Shortbow#5 swirls when they are stealth and know where they are heading. If you see a white circle, you know they shadowstepped and to look 900-1200 away for them. Any other thief or ele, war and rangers (even mesmers with blink and 1200 pistol in the short term) have enough mobility to keep up. If you swap and AoE their refuge they will most likely be dead if they had taken any damage before using it.

If they are running at you they are probably gong for a desperate cloak and dagger. People need to learn to identify dagger offhand thieves in general and prioritize C&D to dodge. It’s very noticeable fighting players who know this and will block/immune/evade C&D vs players who don’t. It’s dagger offhand’s signature skill. If you don’t dodge it you will have a bad day same if I don’t bother dodging warrior GS#3 or bull-rush or whatever. There are pretty obvious tells when a Thief will come in for a C&D and due to client lag you have to extend it’s range about 200 units on your screen and dodge then.

People just don’t want to have to bother with this type of stuff, especially in WvW where most are casual PvEers zerging around for some PvP. They would rather just see what kills them nerfed instead of learning all this junk.

(edited by Stiv.1820)

Apparently thieves are OP...

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Posted by: Stiv.1820

Stiv.1820

Thief > Necro. Who says using Necro dagger for thief is plain suicide. Thief trade hits better than Necro and they got still mobile to boot.

Depends on the player:

Bringing proper competition back to WvW

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Posted by: Stiv.1820

Stiv.1820

They could just do away with the server competition part and create “WvW Teams”. You sign an account up with whatever team you want and that’s the world you queue into forever. Let people transfer to whatever servers they want or just make everyting one huge cluster.

I'm tire of people crying about thieves

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Posted by: Stiv.1820

Stiv.1820

So what exactly is a Ranger supposed to do when caught in the open by a thief… besides /die
I have concussion shot and then… no burst dmg to follow up… closest to burst I get is if I manage to get entagle off, drop a fire trap and then use bonfire… thats if the entangle hit him and locked him in his spot.
Im not screaming for a nerf just curiouos what I might have missed to make fighting a thief a possible win versus imediate death.

I’ve made this suggestion many times so I’m with you on this. Rangers need an ability to put their pet away for a significant buff. The entire reason Rangers have no chance vs a Thief is their pet mechanics.

I'm tire of people crying about thieves

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Posted by: Stiv.1820

Stiv.1820

Actually if you look through all my posting history, I used to be constructive. It’s become apparent to me in the past couple weeks that trying to help people understand mechanics is like dropping bricks on my head. It’s gotten to the point where I am just going to post information as useless as all the whiners.

Well, I agree with you that what thieves can do can be countered when you know that they are there. I actually made a movie about that with my necro. However, I feel that the burst combo is too strong when used on someone who is fighting someone else and/or does not have their defensive moves available to them.

In these cases, there is sometimes literally nothing you can do and this is not fun. Fun is when you are able to counter something that is used against you. You either fail to do so or you succeed. There is something meaningful about such moments.

There is nothing to learn when you are killed in less than two seconds by something you have no way of countering. This doesn’t just apply to the thief. It applies to all classes. This kind of all-or-nothing gameplay is bad game design and is one of the reasons why the game is on the decline.

This is similar to a time in WoW when double ambush rogues were prevelant. No one, and I mean no one, respected them or their gameplay. And, for good reason.

You are correct. Even other thieves have to deal with this. The thief burst is very condense and if you are already in a hard fight they will ruin your day no matter what prof you are when they arsjam you. Though, if you see them and have cooldowns it’s a different story right? They are one of the easiest kills. Especially if you predict their SR and when they will try to flee.

I personally don’t run a burst spec aside from when I get bored and want a change of pace. I feel like whenever I die to a burst thief while distracted and already fighting it’s a fair death. That is what they are suppose to be doing. Same thing happens with 100b warriors who arsjam a fight as well. If you could counter burst without cool-downs then everyone would be bunker and this game would be pretty funny. Basically there have to be windows where highly skilled players will die to burst for balance imo.

(edited by Stiv.1820)

Thief - OP in late night WvWvW

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Posted by: Stiv.1820

Stiv.1820

I had a few run ins last night.. there was one of these thieves in the jp on TC. For like 30 minutes it would come, dance around, be visible for 2-3 seconds, then go invisible for another 3-5 seconds while it ran around and reappeared again. Sure, they can’t really kill you like this very fast, but it’s almost impossible to kill them. By the time you move your pointer or tab to target them, and hit a skill, they are disappearing again.

I was fighting one of thief for like 10 minutes outside of anz, couldn’t kill me, but couldn’t kill it, just kept going invisible after 2-3 second of being visible. Really annoying.

If this was around 1:30am eastern it may have been me. Had about 30 of you guys chasing me up there. Downed some sunrise dude on the back side of the dome when I lost most of them but couldn’t stomp. All I wanted to do was peg some people off the top!

I'm tire of people crying about thieves

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Posted by: Stiv.1820

Stiv.1820

Thiefs are OP, I understand why Thiefs come here and post but it does not change the fact.

Thief are balanced at the higher level of skill cap along all professions. If you have constant trouble with them it just means you are a fairly low skill player. Tough to hear I know. The good news is, you can always get better!

Here are a couple tips.

1) Use your mouse to turn. I know the keyboard has been amazing to turn with since Doom but the mouse really is better

2) Bind your abilities to keys. Clicks has been awesome since Microsoft stole the mouse from Apple but sometimes going backwards is actually better. Weird I know. This going against #1 I know but just trust me.

3) Use the dodge ability. In this game you get a free ability that give you immunity to everything. It’s really weird. I recommend binding it to a key so you can do it faster, just in case you do use this but use the double tap method.

This is just the beginning. Spread your wings and fly!

You aren’t helping your argument by being demeaning to people. Just sayin

When your argument is weak, you pretty much have to fall back to bluster and insults.

Actually if you look through all my posting history, I used to be constructive. It’s become apparent to me in the past couple weeks that trying to help people understand mechanics is like dropping bricks on my head. It’s gotten to the point where I am just going to post information as useless as all the whiners.

Most people know how to dodge, key bind, and mouse move. This isn’t WOW. :p

Well yes, that’s why I said I used to be constructive!

I'm tire of people crying about thieves

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Posted by: Stiv.1820

Stiv.1820

Here’s how a warrior with 2,400 armour and 23K health fares in WvW vs a Backstab Thief in one simple picture.

At no point did either a thief or a red name tag render on my screen and as far as I knew I was moving through an empty field under swiftness spamming savage leap / whirlwind / rush. I was downed before my client even registered combat! Full health -> downed-> stealth stomped and I saw and heard nothing at any point. This is Tier1 WvW so no surprise some of these guys have this down to a very fine art.

I mean c’mon. If my client registers something I can react to before I die, maybe I can counter it (warriors have lots of options). I had zero chance.

I think you got killed by a backstab thieves with teleportation skills -____-

In my opinion, I can’t see how a permastealth able to kill you fast enough for the game not to registered it… Permastealth you need 30 toughness to regain initiative fast enough to keep yourself in stealth.

This isn’t entirely true, and I’m not going to explain exactly how, but using combo fields, I can stay stealthed for a very, very long time.

But with a combo field you’re constantly spending initiative right? So how you going to reach quick enough to a warrior on quickness running the other direction, using his weapon skills to move faster… when you need toughness traits to get 33% movement speed, regain initiative faster, and remove condition while in stealth?

Even if its possible to do permastealth with no toughness… how is it possible to permastealth using combo fields to go into stealth using heartseeker?

Is it even possible to regain initiative fast enough to keep field combo and heartseaker up?

It’s a spec that isn’t all that great at real fights. Great for random WvW though. You don’t need all of these but it’s very easy with 20 Shadow and 20 Acro. You take 2 init on stealth, faster init regen in stealth and 2 init per 10 sec. With D/P when you heartseeker out/thru the blind field you get 2 inti back so it costs just 1. Teh field stays up long enough to heartseeker through it 3 times giving a total of 12 seconds of stealth. You can do this forever and keep non flashing stealth up.

The “flaw” or possible bug is that heartseeker thru a blind field gives back 2 inti even when already stealthed. Who knows if that’s intended but it’s key to this build.

You can take the signet to add another 1 init/10 to make sure you always have full init even when in stelath. This build is not near as effective as going full 30 crit or power with d/p and not having perma stealth unless all you want to do is kill weak targets in WvW.

I'm tire of people crying about thieves

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Posted by: Stiv.1820

Stiv.1820

Thiefs are OP, I understand why Thiefs come here and post but it does not change the fact.

Thief are balanced at the higher level of skill cap along all professions. If you have constant trouble with them it just means you are a fairly low skill player. Tough to hear I know. The good news is, you can always get better!

Here are a couple tips.

1) Use your mouse to turn. I know the keyboard has been amazing to turn with since Doom but the mouse really is better

2) Bind your abilities to keys. Clicks has been awesome since Microsoft stole the mouse from Apple but sometimes going backwards is actually better. Weird I know. This going against #1 I know but just trust me.

3) Use the dodge ability. In this game you get a free ability that give you immunity to everything. It’s really weird. I recommend binding it to a key so you can do it faster, just in case you do use this but use the double tap method.

This is just the beginning. Spread your wings and fly!

You aren’t helping your argument by being demeaning to people. Just sayin

When your argument is weak, you pretty much have to fall back to bluster and insults.

Actually if you look through all my posting history, I used to be constructive. It’s become apparent to me in the past couple weeks that trying to help people understand mechanics is like dropping bricks on my head. It’s gotten to the point where I am just going to post information as useless as all the whiners.

I'm tire of people crying about thieves

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Posted by: Stiv.1820

Stiv.1820

I have to agree that people need to stop the tears about being killed by a thief , alot of the people crying dont stack toughness or health yet they want to live from a back attack thief? I dont think so!!! Man up and stack some defense or die cuz dps warriors hurt way more than thieves.

I’m hitting Bunker Guardians for 5k mugs, 4k-5k Cloak and Dagger, and 4k-5k Backstabs who have over 3500 armor. They’ve got the highest toughness they can get, and give up virtually all of thier damage. Guardians have as few hit points as the Thief.

Yea because a bunker guardian that just soaks all those hits is a pro. They don’t have any defensive cool-downs they could blow! They also still have ~5K health left to pop stuff if they are bad.

You have reading issues, or you’re just a horrible Thief. I can sustain my damage, and stealth for a long time, something like 28 seconds. The only class I can not kill is a good bunker Elementalist.

A bunker Guardian only has roughly 13k or 14k hit points, if they’ve managed to get some Vitality while maxing Toughness. I can chew through that regardless of their armor, so anyone who thinks armor matters much in this game is a bad player. It doesn’t, and it doesn’t scale as well as power & precision. Not to mention the best defensive builds are those who utilized Precision, and the procs you can get with it.

Get good at the game before you defend our class brother, or you’re going to create a situation where the developers destroy the class because we’re not helping them with the real problems with the game.

Oh look, someone who thinks highly of themselves because they kill randos in WvW.

Ever hear of P/V/T gear?

How does armor do nothing with those numbers you are posting? 5k mugs, 4k-5k Cloak and Dagger, and 4k-5k is about 40% less damage. Do you not understand that damage is dependent on your target’s armor vs your power? If they didn’t have toughness that would be more like 7k 7k 12k.

I know my class and specs very well. You obviously haven’t fought a decent guardian. Bunker guardians are actually terrible outside of sPvP. Zerker guardians using defensive cool-downs are the real honey badger of this game.

I'm tire of people crying about thieves

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Posted by: Stiv.1820

Stiv.1820

Thiefs are OP, I understand why Thiefs come here and post but it does not change the fact.

Thief are balanced at the higher level of skill cap along all professions. If you have constant trouble with them it just means you are a fairly low skill player. Tough to hear I know. The good news is, you can always get better!

Here are a couple tips.

1) Use your mouse to turn. I know the keyboard has been amazing to turn with since Doom but the mouse really is better

2) Bind your abilities to keys. Clicks has been awesome since Microsoft stole the mouse from Apple but sometimes going backwards is actually better. Weird I know. This going against #1 I know but just trust me.

3) Use the dodge ability. In this game you get a free ability that give you immunity to everything. It’s really weird. I recommend binding it to a key so you can do it faster, just in case you do use this but use the double tap method.

This is just the beginning. Spread your wings and fly!

Stiv your name seems familiar. Did you use to play SWTOR?

To stay on topic I agree with you 100%. People not using their defensive skills.

Daoc, Aion mostly. I played SWTOR as a Sith Assassin for a bit. Basically hit level cap finished the story and quit. Wan’t digging the PvP much. Same goes for Rift.

I'm tire of people crying about thieves

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Posted by: Stiv.1820

Stiv.1820

I have to agree that people need to stop the tears about being killed by a thief , alot of the people crying dont stack toughness or health yet they want to live from a back attack thief? I dont think so!!! Man up and stack some defense or die cuz dps warriors hurt way more than thieves.

I’m hitting Bunker Guardians for 5k mugs, 4k-5k Cloak and Dagger, and 4k-5k Backstabs who have over 3500 armor. They’ve got the highest toughness they can get, and give up virtually all of thier damage. Guardians have as few hit points as the Thief.

Yea because a bunker guardian that just soaks all those hits is a pro. They don’t have any defensive cool-downs they could blow! They also still have ~5K health left to pop stuff if they are bad.

I'm tire of people crying about thieves

in WvW

Posted by: Stiv.1820

Stiv.1820

Thiefs are OP, I understand why Thiefs come here and post but it does not change the fact.

Thief are balanced at the higher level of skill cap along all professions. If you have constant trouble with them it just means you are a fairly low skill player. Tough to hear I know. The good news is, you can always get better!

Here are a couple tips.

1) Use your mouse to turn. I know the keyboard has been amazing to turn with since Doom but the mouse really is better

2) Bind your abilities to keys. Clicks has been awesome since Microsoft stole the mouse from Apple but sometimes going backwards is actually better. Weird I know. This going against #1 I know but just trust me.

3) Use the dodge ability. In this game you get a free ability that give you immunity to everything. It’s really weird. I recommend binding it to a key so you can do it faster, just in case you do use this but use the double tap method.

This is just the beginning. Spread your wings and fly!

(edited by Stiv.1820)

Plank in WvW jump puzzle

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Posted by: Stiv.1820

Stiv.1820

Yea while Mesmers are demi gods in the JP let’s find a reason to complain about Thieves using planks!

Everyone can use the fountain stealth and surprise people with a KB. How about you do like everyone else and pop stability or some other form of protection when going by areas you can be knocked off?

Thief - OP in late night WvWvW

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Posted by: Stiv.1820

Stiv.1820

This is due to thieves specing into the nighttime trait line. They get +300 power and a bunch of other bonuses when it’s dark. Not when it’s dark in game but when it’s dark wherever you are irl. No idea how they coded that. Works similar to how some weapons only glow at night.

I'm tire of people crying about thieves

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Posted by: Stiv.1820

Stiv.1820

Players that don’t have the level, gear or knowledge needed to fight in WvW will make cry threads until the end of time. Every Thief spec can be countered. The most complained about is the Glass Cannon spec which is so awful in WvW because of it’s cool-down cowboy play-style.

Every thread is perma stealth this and culling that. These are just crutches for bad players to lean on. They need something to point to and say that is the reason they die. So much so that they actually loose money to repair bills and call WvW a gold sink.

Stealth needs to drop on damage

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Posted by: Stiv.1820

Stiv.1820

You know why culling affects stealth people? Because a stealth character’s position and existence is not reported to the surrounding people’s clients. The suggestions of subtle hints, such as flaming auras, vomit trails and popping numbers, wouldn’t work because to the client that would be able to see trails wouldn’t because that stealthed characters existence, and therefore effects, are not reported to the surrounding clients.

You are so knowledgeable! Then how do you explain me tab targeting bleed damage numbers or the un-stealth swirl every day I play when people come out of stealth fully culled?

Culling is not good but those things render instantly.

Please make Legendaries unsellable

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Posted by: Stiv.1820

Stiv.1820

It’s part of this game’s business model. Whales (players who spend lots of real money on in game things) will buy these and pay the equivalent of all of our monthly fees for a year. Gold sellers are being driven out of business by the high gem prices. Eventually it won’t be worth it for them to try to sell gold in this game. In short, stop complaining and enjoy the game that the 1% are paying for.

(edited by Stiv.1820)

Another thief thread

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Posted by: Stiv.1820

Stiv.1820

You guys re-rolling thief aren’t helping your cause any. I’m sure they look at stats. At least when you are being terrible at some other class you are contributing to thieves killing you over and over. When you play a thief, all you are doing is padding thief deaths. Let’s just admit it, you will be bad no matter what profession you choose.

Stealth needs to drop on damage

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Posted by: Stiv.1820

Stiv.1820

Thankfully Anet doesn’t listen to bads so all your QQ will be ignored. Can’t wait to see the flow of tears after the next major patch.

Learn counters, learn to predict just learn to play. Simple as that.

Stealth needs to drop on damage

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Posted by: Stiv.1820

Stiv.1820

Posts like this show a true lack of understand of game mechanics. Go to your class forum and ask them how they deal with a Thief. If you aren’t a Ranger (they are getting better) they will have an answer for you. Instead of posting game breaking suggestions try to educate yourself. Believe it or not other people who play your same class have no issue with Thieves.

How many times can a thief stealth?

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Posted by: Stiv.1820

Stiv.1820

Most likely cloak and dagger. Guardans are best suited to screw this up. You just need to dodge, block, immune their melee attack and they can’t stealth. Do it twice in a row and they likely have no init and you can beat for a bit before getting ready to dodge/immune/block the melee attack again.

If they were constantly firing off blind fields and stealth then they are d/p and it’s much harder to stop them from stealthing fi they are speced for it. On the other hand they will probably never kill you. So in sPvP that means you win since you hold the point and every time they stealth, they are loosing the point.

Catching thieves

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Posted by: Stiv.1820

Stiv.1820

I just feel that the heartseeker skill should not be so easy to spam and it certainly should not be a viable escape tactic.
Sadly, at this point it is.

I swapped from d/d to short-bow for my bailing out swap. It ignores all forms of CC. Heartseeker is vulnerable to slows and root like everyone has said. Thieves in general are very vulnerable to knockdowns and knock-backs as well. Not much else you can do aside from rocket jumping to keep up after you have KD/rooted them.

The main thing here is a Thief probably can’t kill you when you set up your yard-sale. They have no choice but to move away. You don’t want them to move away because that’s where your advantage is. This is a stalemate type situation and I don’t think is a balance issue.

Invisibility is unfair.

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Posted by: Stiv.1820

Stiv.1820

Loading, It is a boxing match so both fighters are in the same weight class, and around the same skill.

Sorry Kurow, but the deconstruction argument style is not one I enjoy engaging in.

Just stop with your boxing analogy. It doesn’t work. You are taking one aspect of a profession in a game and giving it to one human being and not giving anything to the other fighter from any other professions. Even if you did it would be useless because every profession has tons of abilities and traits.

Dying to burst thieves is a huge L2P issue in GW2. Burst thieves have their place in a organized team but that’s it. On their own they are only good at cleaning up on bad players.

Invisibility is unfair.

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Posted by: Stiv.1820

Stiv.1820

Just think of this. There are players of every profession who love to go and hunt down thieves. They think they are easy kills and always target them in groups. They will say that most of the time they can either kill or force a thief to run 1 on 1.

Why are you not one of these players?

What you say is just wrong. Every class has a counter to burst and thief can’t run around invisible outside of a very specific spec that isn’t the burst one you are QQing about here. If you don’t know what 900 units is, get used to it. That’s the engage range of a Thief. Have your stun breaks and immunity/block ready. A x/D thief cannot stealth spam unless you let them. If you make them miss C&D you steal their init and take away both their offense and defense at the same time.

I have similar stats to you and can actually tank a burst thief through b-venom if I choose to and not die. I don’t recommend that but it should give you plenty of time to react. If you can’t then it’s on you.

(edited by Stiv.1820)

Can i get a refund for my theif?

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Posted by: Stiv.1820

Stiv.1820

Nothing has happened to Thieves yet. A few nerfs to sPvP and a few buffs here and there. Anet is taking it slow and not giving in to mass whining.

Why my friends leaved.

in WvW

Posted by: Stiv.1820

Stiv.1820

,fighting an unseen enemy whos able to attack you while being
invis and unable to be targetted or even to be hit

This is not how stealth works. It doesn’t offer any sort of evasion, just protection from being seen or targeted.

And the people who continue to complain about stealth stomps need to offer up some kind of reason as to why stealth stomps are broken but not the more powerful invuln, stability, and quickness stomps. Stealth stomp is by far the easiest to counter of the “special” stomps.

Yep, Chaos Storm stomps, blind field stomps. There are ton of stomps and yes stealth is the most worthless one. It’s actually required to stealth for most Thieves to stomp without losing at least 50% health from just the downed person let alone anyone else. The majority of classes can still avoid a stealth stomp with their #2 downed ability as well. Here is a hint, if you die to Cloak and Dagger or you see a Thief stealth near you at all when you are down, assume they started the stomp right after that. Now you know when to use #2 because you know how long a normal stomp animation is right?

(edited by Stiv.1820)

Change the last refuge trait please

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Posted by: Stiv.1820

Stiv.1820

Yea that change would allow burst thieves especially to pull of some crazy turn arounds.

I would like them to simply change it to a blind field or smoke screen dropped at your feet.

Catching thieves

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Posted by: Stiv.1820

Stiv.1820

Yea it should pull him even when doing heartseeker. Same thing happens to thieves all the time with Scorpion Wire. Half the time they just fall down where they are and don’t get pulled. Best to try to net them or something when Heart-seeker spamming. They just spam it in one spot. I find when fighting other thieves, the best way is to simply predict when they will start thinking about running and act before that time. If you try to stop them after they have made the decision themselves it’s a lot harder.

(edited by Stiv.1820)