https://www.youtube.com/user/strife025
https://www.youtube.com/user/strife025
lol i made this thread 2 months ago, since then people have figured it out.
Global dungeon DR occurs on your 5th run in a 2 hours span. It is a scaling reset, meaning you can run a dungeon without DR 2 hours after you completed your first path, but the counter for the paths you ran after it still remain. So if you took 20 min. between your 1st and 2nd path, you need to wait 20 minutes between your next 1st and 2nd path after 2 hours if you don’t want to hit DR.
Character specific DR for a given path is also 2 hours. Since I have multiple 80s and do CoF money runs, I take in different characters every 2 hours. This allows me to get the 60-20-10-60 tokens from running a 1-1-1-2 path on each one of my characters.
You will hit path DR and only get 30 tokens on your next character if you don’t wait the 2 hours. So it’s pretty easy to just do a 1-1-1-2 path on one of your characters, go do your fractal dailies, then come back to CoF and do 1-1-1-2 path on a different character and still get the 60 token first run bonus.
https://www.youtube.com/user/strife025
Because everyone complains when they are too hard.
So they basically added fractals so you can make a dungeon as hard as you want. Only problem is it’s basically hp/damage difficulty and not mechanic difficulty.
When they add in difficult mechanics that require teamwork and/or skill like GL, CoF 3, Arah 4, Collosus Fractal, etc. 95% of people complain it’s too hard.
That’s what happens when you try to cater to casuals and hardcores and give in to the complaints from people who never try to learn how to do things and would rather have things handed to them.
https://www.youtube.com/user/strife025
Pot calling kettle black.
Strategies being the same does not dictate that your definition of efficiency holds true every single time. I’m not sure you could have cherry picked out a more brain dead fight than that in a vain attempt to bolster your failed argument.
What is it that you even think I’m pointing out? You seem to think that I’m saying ranged > melee. As you keep repeating that theme like a broken record. It’s okay if you have a mental disability, but this is getting ridiculous.
In before some unintelligible answer.
By the way, still waiting on some videos.
I’m pointing out that you think there’s no reason to ever change strategies for different dungeons or events and you think everything is as efficient as everything else and there are no better builds or skills for certain situations.
I don’t think you think ranged is better, I’m saying certain builds and skills allow you to stay in melee the longest which increases your dps and efficiency. That should be your ultimate goal if you want to talk about efficient runs that take the least amount of time, maximize melee time without killing yourself. It’s no secret that full melee groups kill stuff way faster then staying at ranged, so obviously skills that let you do that like reflection, weakness, protection uptime, etc. are going to be the most efficient.
You welcome to look through all my dungeon guides and do the same thing with your crap builds though.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
Thanks for blowing you own dumb kitten argument out of the water. No kitten mobs don’t stand still. But you’ve been sitting here nodding head that every fight goes the same way and it’s so easy to prove x over y. When in fact it isn’t. And you still haven’t even come close to validating your drivel.
I’m waiting for these vids, bro.
Take a hike and go troll some other forum. Your stupid hurts.
Strategies are the same, mobs don’t need to stand still for one strategy to be better then another :facepalm:
Asura boss in harpy fractal, always spawns the same 4 golems in order. With reflection you can sit and melee it. With range you have to run around and take forever.
Not that hard bro, sounds like you’re pretty stupid.
https://www.youtube.com/user/strife025
Actually you can measure dps. ‘X’ mob has the same amount of life every time. If it dies in 10 seconds with one method, and 20 seconds with another method, then the dps is lower in the 2nd method. Since you’re clueless, dps means damage per second. If it takes 10 seconds vs 20 seconds to kill something, your damage per second is different. You do not need an exact number to determine that ‘x’ has greater dps then ‘y’.
This is a video game, there is no effort or cost, I’m not selling a car. The effort is the same, gather 5 people, and go play a video game. The cost to kill any boss is the same, other then eating food which you should be doing in either situation. If it’s too much effort for you to switch a weapon or use your dodge in melee range instead of sitting at range taking twice as long then you deserve to be bad and have terrible groups.
I’d love to see you provide footage of the opposite of whatever boss I record tonight and killing them quicker and easier in the opposite method without being a terrible player and not being able to dodge correctly.
Keep pretending every build and strategy is exactly the same because it can’t be measured with some crazy concocted method you have in your head to justify why you are a scrub that doesn’t want to learn though.
Oh really? So do bosses always stand completely still for you and simply never cast attacks at you or anyone else? That you know, might force you do evade. Interesting.
Conveniently, you’ve left that out of any common sense at calculating DPS. And seeing as how this effects the amount of time it takes for a bosses HP to dwindle to 0, efficiency is effected.
So since your post full of downs assumes that I don’t know what DPS is, do you parse your own logs and nerdily calculate your DPS after every encounter or are you going to keep talking out of that gaping kitten?
Actually there is cost. You keep pointing out a trend of low reading comprehension and lack of ability to understand simple definitions. Efficiency. Well let’s see. If a player drops, that would be a cost. If a player is not contributing to the primary goal of reducing a bosses HP, you guessed it again: efficiency is lost. Seeing as how efficiency can be lost/gained in multiple ways makes me face palm of your inability to grasp this.
I’d like to see some nerd maths. You know, some explanation why a 25x vuln’d mob hit by a 25x might attack does not receive consistant damage, time and time again. And why the disparity of numbers is so great that it falls outside the multipliers from the weapons. You’ll have that whipped up about as fast as whatever fail video you probably won’t end up recording.
Like another poster. I hear 4chan needs more trolls. You’d fit in great there.
Only troll here is you which is obvious by everyone disagreeing with your dumb comments. You don’t need to parse your data, if the same boss dies in half the time your dps is higher. If someone goes down with 0 health that means your dps is lower, the cost is tied into time and dps.
You’re the one who left out the common sense in DPS, since common sense would mean the strategy which kills a boss faster has higher dps. The fact that you think the only way to measure dps is through a hard number rather then time shows you are a scrub.
Obviously bosses don’t stand still which is the whole reason you record live footage in the first place and not sit at a training dummy. Obviously functional dps is what everyone is talking about in the first place by using different skills and weapons. If we were fighting a mob that stands still and does nothing we wouldn’t even be having this discussion and this thread wouldn’t have been made. The whole point of this thread was to carry weapons and use different skills depending on the situation, not about maximum dps on a dummy that does nothing.
You don’t need nerd maths, all you need is a group fighting the same boss or event using 2 different strategies to prove that certain strategies are more effective. Sounds like you’re the one with downs since you can’t get something so simple through your empty head.
But yep, I’m the troll , not the dude everyone else in the thread gave up talking too because he’s dumber then a bag of rocks.
Keep on getting carried cause your bad and thinking that you’re just as efficient with your terrible build and strategies. Obviously taking twice as long to complete something doesn’t mean anything without some dps numbers, and the thousands of hours of ingame footage posted by tons of people showing how to do things quickly and efficiently are just theory and not real life.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
That’s not a theory, that’s real life, and myself and many other people have proven that certain strategies and a group working together instead of being selfish and carrying one weapon set and refusing to switch skills around is optimal and makes things much easier.
It’s not even theory if the opposite can be true. Hate to break it to you, time isn’t the quantifier here, since time doesn’t necessarily dictate if the encounter is a wash or if it was smooth. It’s simply a component which can be turned against you with a talented dps heavy group.
If I can do something using ‘x’ skills in 1 minute, and you take 2 minutes using ‘y’ skills, then ‘x’ is better. Do you even know the definition of quantitative?
Maybe you’re getting confused with qualitative and quantitative, because quantitative involves statistics, time, and numerical evidence in any situation. Obviously if you are using 2 different groups it’s not accurate, but that’s not how you measure things. Take the same exact group and people, give them all ‘x’ skills and weapons, now give them all ‘y’ skills and weapons. There’s an obvious quantifiable time between how quickly a group can complete an event, which is many times the easiest way.
After you actually run dungeons and fractals 100s of times and refine your strategies it becomes quite obvious that certain strategies are optimal.
Everything is base on dps and time, the reason you use support skills is to maximize your dps, by not dieing. I’ve never met someone who said “I chose these skills because they make me take longer and die more.” Obviously a group who stacks every single dps skill and nothing else and then dies, now has 0 dps and can’t complete the event. A group who slots a weapon or skill to reduce or nullify damage while staying in melee range provides more dps. And a group who is full of bads and sit at range and never melee will do worse dps then the team who can melee and still survive.
Not sure how any person whose made it past grade school can say time isn’t a quantifier in any situation, because that’s how you quantify most things in any rpg.
And I’m equally not sure how someone whose made it past grade school can wholly misinterpret my statement about time. Seeing as how you narrowly associate efficiency with only time speaks volumes. Somehow everything that goes into what it can mean to be efficient, conveniently goes out of your window in place of time. You seem to have forgotten effort and cost with regards to efficiency. lol
Seeing as how qualitative is and can be exchanged with quantitative – vice versa, you’re scraping. I see a trend between your replies in this thread, and the speed run thread.
Seeing as how you cannot accurately measure dps, your argument about time then goes out the window.
And seeing as how currently, effort and cost cannot be quantified accurately – I can see that this is going a little bit above your head.
Apart from your faults, you simply keep assuming – like the others – that a needless variety is keeping your group up. That it is indeed having an effect on efficiency when there is no way to prove it.
Again, if it’s real life. I’ll be waiting for that video footage. I imagine I’ll still be waiting when this thread drops back to page 2 on the parent. Just as easily, I can provide footage of the opposite.
Actually you can measure dps. ‘X’ mob has the same amount of life every time. If it dies in 10 seconds with one method, and 20 seconds with another method, then the dps is lower in the 2nd method. Since you’re clueless, dps means damage per second. If it takes 10 seconds vs 20 seconds to kill something, your damage per second is different. You do not need an exact number to determine that ‘x’ has greater dps then ‘y’.
This is a video game, there is no effort or cost, I’m not selling a car. The effort is the same, gather 5 people, and go play a video game. The cost to kill any boss is the same, other then eating food which you should be doing in either situation. If it’s too much effort for you to switch a weapon or use your dodge in melee range instead of sitting at range taking twice as long then you deserve to be bad and have terrible groups.
I’d love to see you provide footage of the opposite of whatever boss I record tonight and killing them quicker and easier in the opposite method without being a terrible player and not being able to dodge correctly.
Keep pretending every build and strategy is exactly the same because it can’t be measured with some crazy concocted method you have in your head to justify why you are a scrub that doesn’t want to learn though.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
And you’re continuing to prove my point. You cannot prove any which way that x is more efficient in y situation.
That is hypothetical. No amount of theory crafting will help you here, and there simply isn’t any video that proves your point. No one group of players decided one day to run x boss or x dungeon with a fairly static / inflexible style of gameplay , and then decide to do so again, but trying to prove efficiency through means that cannot be recorded. Simply to prove said point. Hasn’t been done, and you’re more than welcome to try. In-fact I’d welcome that, but until then I can come up with any number of made up scenarios where the opposite of what you’re saying is true. Thus validating the overall point that there is no true way to measure efficiency currently. Other than perception and because of say-so’s.
Uh wtf are you talking about. It’s called player evolution. I easily have over 500 dungeon runs and 400+ fractals done. It’s called running with a dedicated group, learning things through experience, and adapting to do things more optimally. Did I run dungeons and fractals exactly the same and as efficiently as when they first came out? Nope. But eventually you keep learning new tricks and optimization, that is exactly what guild and dedicated groups do. They run things with one type of gameplay, then they improve upon by both switching around skills, weapons, traits and strategies which are both easily recorded and quantifiable. I’ve gone through a ton of different builds on my guardian and warrior since the first day of release, constantly figuring things out and improving.
You’re acting like this game is some secret enigma and everything just appears from thin air. It’s simple, you change certain traits, skills and weapons, and things get easier and quicker. This isn’t some PhD level analysis.
Going full ranged and full melee are 2 completely different styles of gameplay.
Using reflection skills and not using reflection skills on the harpy fractal are two completely different styles of gameplay.
Going melee on GL with stability and shield skills and not going melee on GL are two completely different styles of gameplay.
None of those are theory, it’s real life timed footage using a specific strategy.
I’d be happy to record both of those for you to make you look like a kitten, since you know, I already record all the time and have plenty of youtube videos showing how to do things optimally. I feel like at this point we’re not even talking about the same thing because I can’t realistically believe anyone is as clueless as you are.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
That’s not a theory, that’s real life, and myself and many other people have proven that certain strategies and a group working together instead of being selfish and carrying one weapon set and refusing to switch skills around is optimal and makes things much easier.
It’s not even theory if the opposite can be true. Hate to break it to you, time isn’t the quantifier here, since time doesn’t necessarily dictate if the encounter is a wash or if it was smooth. It’s simply a component which can be turned against you with a talented dps heavy group.
If I can do something using ‘x’ skills in 1 minute, and you take 2 minutes using ‘y’ skills, then ‘x’ is better. Do you even know the definition of quantitative?
Maybe you’re getting confused with qualitative and quantitative, because quantitative involves statistics, time, and numerical evidence in any situation. Obviously if you are using 2 different groups it’s not accurate, but that’s not how you measure things. Take the same exact group and people, give them all ‘x’ skills and weapons, now give them all ‘y’ skills and weapons. There’s an obvious quantifiable time between how quickly a group can complete an event, which is many times the easiest way.
After you actually run dungeons and fractals 100s of times and refine your strategies it becomes quite obvious that certain strategies are optimal.
Everything is base on dps and time, the reason you use support skills is to maximize your dps, by not dieing. I’ve never met someone who said “I chose these skills because they make me take longer and die more.” Obviously a group who stacks every single dps skill and nothing else and then dies, now has 0 dps and can’t complete the event. A group who slots a weapon or skill to reduce or nullify damage while staying in melee range provides more dps. And a group who is full of bads and sit at range and never melee will do worse dps then the team who can melee and still survive.
Not sure how any person whose made it past grade school can say time isn’t a quantifier in any situation, because that’s how you quantify most things in any rpg.
https://www.youtube.com/user/strife025
If the success of the party relies on 1 single skill, there is smth horribly horribly wrong with the party. As in, if the party fails so hard that I’d need to use xxx skill, chances are, the party will keep failing hard. 1 person can’t compensate for everybody else. OP even admits ot that(they never finished the run despite the 2 eles finding foci and using them, obviously the problem was not that the eles were staff users).
There’s a difference between relying on something and using it because it’s optimal.
I can easily kill GL with ranged only in my group, but it takes twice as long as melee using skills which provide more endurance and blocks.
I could easily drag the harpy asura boss to the pillars and use the pug kiting method but it takes much less time to use reflection skills and group up and melee all the golems.
I could easily clear ‘x’ mob pack, but it’s faster using stealth or just using swiftness, blocks, condition removal, etc. and running by them.
I could easily kill any boss by staying ranged and just kiting things around, but why would I want to take way longer to do something that can be done way faster by equipping ‘x’ skill or weapon.
It doesn’t mean that ‘x’ skill will let every single player or group automatically complete a dungeon or boss, because ‘x’ skill doesn’t make a bad player good. But good players use ‘x’ skill for ‘y’ situation because it’s more efficient, not because they need it.
https://www.youtube.com/user/strife025
The games been out long enough for plenty of tests and videos floating around to prove certain things are more efficient for certain bosses/dungeons.
It’s obvious to anyone who actually play the game that switching to reflect skills for certain bosses makes them trivial, not being a terrible player and using a rifle 100% on warrior makes things die faster, or using certain skills/boons make specific things easier.
You’re making the mistake that saying switching out a dps weapon or skill in a given situation produces less dps. The reason you use support skills is to increase dps for your group. The reason I use something like Banner of Discipline on my warrior instead of a pure dps skill like Frenzy, or reflections on Mesmer/Guardian instead of Save Yourselves or Pistol when fighting a ranged boss, is because the damage it gives to your entire group and the ability for your entire group to maximize melee dps uptime without getting downed far outweighs the single skill that would only benefit yourself.
There is an easily quantifiable thing in life, it’s called time, and there are plenty of videos that show how fast things can die or be completed by using certain strategies. I can sit and melee the Harpy Fractal golems with reflection spells which increases my dps, I can sit and melee Giganitus because of things like Vigor and Blocks by switching weapons/skills around, and you can clear groups of mobs quickly by using LOS around corners then using blinds or interrupts on groups of mobs.
Those aren’t hypothetical, that’s reality. It’s no secret melee damage is higher then ranged if you can manage to not die, it’s no secret protection reduces damage by 33%, weakness reduces damage by 50% 50% of the time, blind makes a non-boss mob miss, reflection reduces all the damage of ranged attacks which can be 100% of all damage for specific mobs.
That’s not a theory, that’s real life, and myself and many other people have proven that certain strategies and a group working together instead of being selfish and carrying one weapon set and refusing to switch skills around is optimal and makes things much easier.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
They’ve always said you can complete a dungeon at whatever level it takes to get in but it doesn’t necessarily mean it’s as efficient as 80s in exotics. That’s just the way the game and scaling is, deal with it bro.
You want them to scale down every single trait and sigil and rune in the game just because you had a random pug that wanted to use an optimal class? I’ve run AC plenty of times at lower levels with guild groups, go do that instead of subjecting random pugs with your 35. You can always switch to your 35 at the end to get exp for it if that’s why you want to do it.
https://www.youtube.com/user/strife025
As requested;
/watch?v=s4C41YeuGlY
/watch?v=GTOSOAXCr38
/watch?v=Ee6rKGlMUBU
He said with killing Spider Queen and Kohler/Troll.
Those are normal times if you skip those bosses and miss out on the 42 silver and chest. I just watched your path 1 video and the correct way is to have 1 person drag the troll and kohler together to fight each other while the other 4 start the burrow event. Then you get a total of 28 silver and one chest for an extra 30 seconds worth of time.
Everyone knows you can do sub 10 minute runs by skipping them.
CoF is the best moneyrun anyways.
Would killing Kohler be the “correct” way of doing it if you are not after the money?
Doing the runs exactly as in the video will provide you with more tokens and equal gold / hour, which was my point all along.I guess it’s too hard for some people to keep themselves from sniping other people’s videos without even understanding why they were posted in the first place.
Actually it won’t, I speed run dungeons daily as you can see from my videos of every dungeon. Kohler and the troll fight each other while you do the event in every path and you come back and finish them on the way to the next event when they are at 10-20% health. You do not make more then 30s every minute speed running dungeons.
If you are running dungeons for money you should be doing CoF in the first place, and if you are running AC for money then the “correct” way is to make the troll and Kholer fight each other, not to fight them by themselves.
Sniping videos lol, maybe you should educate yourself and see who has all of the videos in the dungeon guide sticky or just click the link in my sig. I am well aware of how to speed run dungeons for money, much more then just AC.
And yet you talk about money… Go read the entire conversation, I never ever talked about doing dungeons for money. All I ever said was that you can do all three paths in 30min, he didn’t believe me, I showed him videos.
So far all your posts amount to nothing but bashing and boasting for no good reason.
I read the whole thread… it’s not that hard to follow.
You said it can be done in 30 min. which I agree. He said your 30 min. run is probably with all skipping which it is. Then he made a post describing his money run. Then you replied by posting a video which isn’t a money run.
I didn’t see anywhere where he doubted you could clear it in 30 min. with skipping.
Sigh… Let me summarize.
- I said I could do a 30min run by skipping.
- He said I didn’t make as much money as he would make.
- I described why I could make as much money.
- He then said;
“If you can do all that in 30 mins, then my hat’s off to you. But I don’t think you can, and won’t believe you until you post a video.” Which would imply I couldn’t make as much money as him.
- I showed him proof that you can run all paths in under 30min, while earning as much money as him.
- You enter the thread and bash.If you’re talking about more money in 30 minutes then his 1hr 30 min run you are correct, because 1hr 30 min is a terrible time.
My point is your videos don’t show a 30 minute money run and don’t make more money then the typical 10 minute Path 1, and 12 minute Path 2 and 3 money runs which involve killing both Kholer and the Cave Troll for an additional 28s + chest per each run.
But yes, you do a 30 min AC speed clear, grats. I was disappointed that they weren’t an actual money run which is what I thought they would be after reading the chain of posts before you posted them, also I hate your manual links because I’m lazy.
kthxbye.
Why would I show a money run? He implied that I couldn’t make as much money, and I proved him wrong. It was all I wanted to do. You should get some reading comprehension, and maybe some decency and respect as well.
This is the internet, I’m not sure what decency and respect means.
https://www.youtube.com/user/strife025
As requested;
/watch?v=s4C41YeuGlY
/watch?v=GTOSOAXCr38
/watch?v=Ee6rKGlMUBU
He said with killing Spider Queen and Kohler/Troll.
Those are normal times if you skip those bosses and miss out on the 42 silver and chest. I just watched your path 1 video and the correct way is to have 1 person drag the troll and kohler together to fight each other while the other 4 start the burrow event. Then you get a total of 28 silver and one chest for an extra 30 seconds worth of time.
Everyone knows you can do sub 10 minute runs by skipping them.
CoF is the best moneyrun anyways.
Would killing Kohler be the “correct” way of doing it if you are not after the money?
Doing the runs exactly as in the video will provide you with more tokens and equal gold / hour, which was my point all along.I guess it’s too hard for some people to keep themselves from sniping other people’s videos without even understanding why they were posted in the first place.
Actually it won’t, I speed run dungeons daily as you can see from my videos of every dungeon. Kohler and the troll fight each other while you do the event in every path and you come back and finish them on the way to the next event when they are at 10-20% health. You do not make more then 30s every minute speed running dungeons.
If you are running dungeons for money you should be doing CoF in the first place, and if you are running AC for money then the “correct” way is to make the troll and Kholer fight each other, not to fight them by themselves.
Sniping videos lol, maybe you should educate yourself and see who has all of the videos in the dungeon guide sticky or just click the link in my sig. I am well aware of how to speed run dungeons for money, much more then just AC.
And yet you talk about money… Go read the entire conversation, I never ever talked about doing dungeons for money. All I ever said was that you can do all three paths in 30min, he didn’t believe me, I showed him videos.
So far all your posts amount to nothing but bashing and boasting for no good reason.
I read the whole thread… it’s not that hard to follow.
You said it can be done in 30 min. which I agree. He said your 30 min. run is probably with all skipping which it is. Then he made a post describing his money run. Then you replied by posting a video which isn’t a money run.
I didn’t see anywhere where he doubted you could clear it in 30 min. with skipping.
Sigh… Let me summarize.
- I said I could do a 30min run by skipping.
- He said I didn’t make as much money as he would make.
- I described why I could make as much money.
- He then said;
“If you can do all that in 30 mins, then my hat’s off to you. But I don’t think you can, and won’t believe you until you post a video.” Which would imply I couldn’t make as much money as him.
- I showed him proof that you can run all paths in under 30min, while earning as much money as him.
- You enter the thread and bash.
If you’re talking about more money in 30 minutes then his 1hr 30 min run you are correct, because 1hr 30 min is a terrible time.
My point is your videos don’t show a 30 minute money run and don’t make more money then the typical 10 minute Path 1, and 12 minute Path 2 and 3 money runs which involve killing both Kholer and the Cave Troll for an additional 28s + chest per each run.
But yes, you do a 30 min AC speed clear, grats. I was disappointed that they weren’t an actual money run which is what I thought they would be after reading the chain of posts before you posted them, also I hate your manual links because I’m lazy.
kthxbye.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
As requested;
/watch?v=s4C41YeuGlY
/watch?v=GTOSOAXCr38
/watch?v=Ee6rKGlMUBU
He said with killing Spider Queen and Kohler/Troll.
Those are normal times if you skip those bosses and miss out on the 42 silver and chest. I just watched your path 1 video and the correct way is to have 1 person drag the troll and kohler together to fight each other while the other 4 start the burrow event. Then you get a total of 28 silver and one chest for an extra 30 seconds worth of time.
Everyone knows you can do sub 10 minute runs by skipping them.
CoF is the best moneyrun anyways.
Would killing Kohler be the “correct” way of doing it if you are not after the money?
Doing the runs exactly as in the video will provide you with more tokens and equal gold / hour, which was my point all along.I guess it’s too hard for some people to keep themselves from sniping other people’s videos without even understanding why they were posted in the first place.
Actually it won’t, I speed run dungeons daily as you can see from my videos of every dungeon. Kohler and the troll fight each other while you do the event in every path and you come back and finish them on the way to the next event when they are at 10-20% health. You do not make more then 30s every minute speed running dungeons.
If you are running dungeons for money you should be doing CoF in the first place, and if you are running AC for money then the “correct” way is to make the troll and Kholer fight each other, not to fight them by themselves.
Sniping videos lol, maybe you should educate yourself and see who has all of the videos in the dungeon guide sticky or just click the link in my sig. I am well aware of how to speed run dungeons for money, much more then just AC.
And yet you talk about money… Go read the entire conversation, I never ever talked about doing dungeons for money. All I ever said was that you can do all three paths in 30min, he didn’t believe me, I showed him videos.
So far all your posts amount to nothing but bashing and boasting for no good reason.
I read the whole thread… it’s not that hard to follow.
You said it can be done in 30 min. which I agree. He said your 30 min. run is probably with all skipping which it is. Then he made a post describing his money run, which he said he doubts you could do in 30 minutes. Then you replied by posting a video which isn’t the money run he described.
Sounds like you’re the one boasting for no good reason since you posted generic speed runs which most dedicated groups are aware of, and not a money run as he described.
I didn’t see anywhere where he doubted you could clear it in 30 min. with skipping.
So yes I’m bashing you because I expected to see a 30 min. money run since it sounds fast and I like to watch people speed run stuff to see if they do anything differently then my group, and instead I had to use your terrible non-linked links which turns out to be the same as any other speed run video and isn’t at all like Illiander described.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
As requested;
/watch?v=s4C41YeuGlY
/watch?v=GTOSOAXCr38
/watch?v=Ee6rKGlMUBU
He said with killing Spider Queen and Kohler/Troll.
Those are normal times if you skip those bosses and miss out on the 42 silver and chest. I just watched your path 1 video and the correct way is to have 1 person drag the troll and kohler together to fight each other while the other 4 start the burrow event. Then you get a total of 28 silver and one chest for an extra 30 seconds worth of time.
Everyone knows you can do sub 10 minute runs by skipping them.
CoF is the best moneyrun anyways.
Would killing Kohler be the “correct” way of doing it if you are not after the money?
Doing the runs exactly as in the video will provide you with more tokens and equal gold / hour, which was my point all along.I guess it’s too hard for some people to keep themselves from sniping other people’s videos without even understanding why they were posted in the first place.
Actually it won’t, I speed run dungeons daily as you can see from my videos of every dungeon. Kohler and the troll fight each other while you do the event in every path and you come back and finish them on the way to the next event when they are at 10-20% health. You do not make more then 30s every minute speed running dungeons.
If you are running dungeons for money you should be doing CoF in the first place, and if you are running AC for money then the “correct” way is to make the troll and Kholer fight each other, not to fight them by themselves.
Sniping videos lol, maybe you should educate yourself and see who has all of the videos in the dungeon guide sticky or just click the link in my sig. I am well aware of how to speed run dungeons for money, much more then just AC.
They were obviously posted in reply to the person describing a money run, and your videos don’t show how to do an efficient money run, just a speed run.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
As requested;
/watch?v=s4C41YeuGlY
/watch?v=GTOSOAXCr38
/watch?v=Ee6rKGlMUBU
He said with killing Spider Queen and Kohler/Troll.
Those are normal times if you skip those bosses and miss out on the 42 silver and chest. I just watched your path 1 video and the correct way is to have 1 person drag the troll and kohler together to fight each other while the other 4 start the burrow event. Then you get a total of 28 silver and one chest for an extra 30 seconds worth of time.
Everyone knows you can do sub 10 minute runs by skipping them.
CoF is the best moneyrun anyways.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
Why are people still doing these dungeons at all? The rewards are really poor, they take way too long, and are frustrating as hell. Currently nothing about them is any fun, especially Arah is pure torture. There are so many other elements of the game that are more enjoyable. Is it the challenge? Is it the armor?
Because they don’t take long, the rewards are really good if you know how to speed run them, and they are the most fun part of PvE currently. I’ve probably done 500+ dungeon runs by now and still have fun grouping up with friends/guildies and just random dungeons every night while messing around. Half the time we just troll each other now.
Other then fractals and dungeons there’s nothing else to do in PvE.
https://www.youtube.com/user/strife025
Kohler is very easy, I’m sure a bunch of classes can solo him with the right build.
https://www.youtube.com/user/strife025
20 slotters pretty much, I am currently working towards 20 slotters for all 8 of my characters (even mules) since I have the ascended back piece for my 3 mains.
https://www.youtube.com/user/strife025
After the one’s you’ve tried, probably TA.
https://www.youtube.com/user/strife025
to Sativo:
I DO put a superior rune of soilder on my aqua breather !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
to Strifey:
what’s your calss? i am a warrior, and i am 100% sure it doesnt work for me.
i tested twice yesterday. i CANT remove the vul and poison in fotm UNDER WATER
(jelly fish), but i DO can remove cripple in WvW map UNDER WATER.
Guardian
https://www.youtube.com/user/strife025
works fine for me
I actually just ran it tonight also and got underwater and am 100% sure it worked because I remember removing poison a couple times right before I healed.
https://www.youtube.com/user/strife025
I’ve killed her multiple times after the patch, it’s just a dps check now. Here’s a video my groupmate put on reddit showing how we do it:
http://www.reddit.com/r/Guildwars2/comments/15d3gf/arah_path_4_simin_visual_guide/
I’m still working on a good path 4 guide with no mistakes before I put the full walkthrough with commentary on my youtube page.
https://www.youtube.com/user/strife025
I’ve made dungeon runs doing full path clears vs. skipping. Belive it or not, it takes less time to battle through vs “skipping.” The reasons, when somebody dies, they can run back with out having to battle. The player that dies in a boss battle doesn’t pull half the mobs in the room before the boss that the party skipped when he/she returns, causing a party wipe. Most importantly, the party does not have to wait for the player classes that do not have any stabilization skills and keep dying at the same spot everybody else was able to “skip.” Or
Yea that’s only if you have a bad group that constantly dies running through stuff, there’s no way full clears take less time then skipping if you are in an organized group.
Also CoF 1 is the current money run, it’s a total farm path. Of course people are going to want to complete it as fast as possible because there’s no incentive to do it slower.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
good additional t ips people! CoE is easily one of my favourite dungeons, mechanic wise.
D a few more from my side:
Path 2 – Husk boss:
- during one PUG, one of them was like, “wanna let me solo this boss?” we’ve all done it before cept one guy, and he didn’t mind either, so we watched this guy just run around the husk boss’ platform in circles, with waves of bomb golems chasing him and they just kept blowing up the boss. he had to heal, protect, block, etc to negate dmg but it was done pretty easily. after the boss was down to health, we told the new guy to try out the plasma cannons so he would know what to do enxt time. just an alternative. i love this fight too, so i’d usually wanna jump in but was tempted to see. so this is a workaround as well lol if you don’t have the group dynamics for whatever reason.
This part is interesting since I haven’t heard about it. I’m actually making new CoE 2 and 3 vids probably tonight, this sounds like a pretty good speed run strategy. So it sounds like the one person didn’t even pick up a gun and just ran straight into the husk circle after agroing a bunch of the mini golems and then using something something like renewed focus, warrior shield, or enduring pain, letting all the golems charge up, and then explode on the boss after he moved out of the way? Very interesting, going to try it tonight.
https://www.youtube.com/user/strife025
Necro and Ranger are UP for PvE right now.
There is always the issue with player skill obviously, so it doesn’t mean all necros are worse then all guardians or warrior, etc.
But in the hands of an equally skilled player across all classes, a Necro is less useful in dungeons. Other classes just offer way more in terms of group synergy, specific roles, and direct damage for dps check events.
And yes, my first 80 was a Necro. I now have 5 classes at 80 and never use my Necro in dungeons because they can’t fill a role as good as other classes like Guardian, Warrior, and Mesmer.
That’s not to say you can’t complete dungeons with a Necro, but if you are looking for the “best” classes in the current meta and are looking for a class that is highly desired in organized dungeon groups, Necro won’t be it.
In terms of group usefulness and fulfilling specific roles, the tiers in my opinion are:
Tier 1: Guardian, Warrior, Mesmer
Tier 2: Elementalist, Engi, Thief
Tier 3: Necro, Ranger
Again, a skilled Ranger will still be better then a clueless noob Guardian, but if you are talking about high skilled players who run organized groups with multiple 80s and experience with all dungeon paths, the above are what I consider the most useful.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
Path 1 has the easiest Alpha. Everyone get in melee range and laugh as he attacks you with a low dps fire AoE.
https://www.youtube.com/user/strife025
Who ever thought that would be a good idea, especially for something that requires coordination.
There’s a reason there are thousands of guilds and groups of friends, many of which have vent/mumble/TS/skype channels and who like to work together and have fun together.
Now I get to roll my dice with Pugs where a majority of people are literally brain dead and can’t even follow simple directions. Good job making an event that seems awesome and unique on paper and turning it into a headache where you can’t even have fun with guildies/friends.
https://www.youtube.com/user/strife025
Did it tonight easily, obviously not a bug though. Killed simin first try like always.
Typical method that people use now, get to 50%, drag 4 sparks, let her regen to 100% and unstealth, get her to 50%, bring in 1 spark, burst her down to 0%. We ran 2 guard, 2 war, 1 mesmer like usual.
Final boss event fails to trigger if you wipe or npc dies, should be easy if you pull one at a time. They aren’t connected so you can actually just range pull the illusionist and it will come solo.
https://www.youtube.com/user/strife025
Arms seals are so easy if your group uses the proper strategy like you mentioned. Half the battle is communicating to your pug how to do it so you don’t fail the first time. But yes, resetting completely would help when you get those people who can’t follow directions and are terrible.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
Never met a thf that brings more to the grp for dps then warrior. Fury, might, and banner from warrior + heavy armor and naturally high health is way better for speed running most things. And no way shortbow is high dps.
https://www.youtube.com/user/strife025
Yea vigorous precision really hurts AH builds :/
Still viable in groups with shouts and Empowering Might, but hurts solo alot.
https://www.youtube.com/user/strife025
we really need the dc issue, fragmentation issue, and the overflow issue fixed in the near future.
I was hoping for more Arah bug fixes
We’re working very hard on all of these things. It’s a very complex issue, and I can promise you we making progress on all the things you mentioned.
Figured they were going to be more complex, thanks for your work on them and hopefully it’s soon :p.
https://www.youtube.com/user/strife025
I really like the change to fractals and a non-range way to get rings, but we really need the dc issue, fragmentation issue, and the overflow issue fixed in the near future.
I was hoping for more Arah bug fixes also since I’ve personally been affected by 2 other bugs that stopped me from completing path 2 and 4.
Overall some good stuff in there, just waiting for more :p
https://www.youtube.com/user/strife025
https://www.youtube.com/user/strife025
It’s because of Wintersday… further proof they need a cross-server LFG tool other then community made ones.
https://www.youtube.com/user/strife025
Pretty sure they increased the cap in LA for wintersday events since alot of stuff takes place in LA.
https://www.youtube.com/user/strife025
Average for a pug should be around 30 min. or so.
https://www.youtube.com/user/strife025
It will probably be the earrings and amulet first since they don’t actually need to design anything and they don’t have to deal with runes.
https://www.youtube.com/user/strife025
The nuke her down while invisible doesn’t work anymore, it has been patched at 03 of december or close to that. A common strategy used right now is:
- Take her to 50% so she goes invisible
- Put 4 sparks in the circles, wait her to regen and reappear
- Take her one more time to 50%
- Put the last spark in the circle real quick
- Do all the damage and burst all your DPS and hope to kill her before she goes invisible again.Use undead slaying potions (+10% damage), foods that increases power and precision. Going with 2 mesmers is great, as the dual Time Warp real helps for this fight.
Another thing that really helps is that you can actually dodge the petrify. After you see one debuff near you (Sorry, don’t remember the name, but it’s something like dead stare), wait it to reach 0 seconds and dodge. Your character will become grayish but you’ll still be able to attack. That makes you able to dish even more DPS without worrying with someone trying to unpetrify.
You can as well try fightning near the statue, just make sure the last spark won’t attack someone else than the puller by being too close to it.
Best of luck and hope you manage to do it!
This is the method I use as well now that they fixed the other methods. If you are running the dps gear like you say you are you should have no trouble doing it this way.
Also after she gets to 50%, then you let her regen to 100%, and dps her down again. We usually just have her in a corner, let 4 people dps her down to 50% again, and keep the puller by the spark area. This makes sure that the puller is the only one who agros the spark so he can put it in the red circle quickly.
Then he can come over and you can all dps her from 50% → 0% quickly.
https://www.youtube.com/user/strife025
Everybody always says… get a decent group, get a competent team…
A decent group, a competent team don´t go to this dungeons because it´s just wasting time. Whit my guildies team we do the 2 first path of CoF in 20 minutes each. In a skipper pug we made AC Detha path in 15 minutes.
Do you really think that there are people interested in make a extremly dificult path even it´s short? NO. No pugs, no decent group, no competent team. We need to wait for one day there are some people wanting the master dungeon achievement and try, like 3rd path in cof.
These paths need more balance, the FOTM take most of the players, the other made just easy and fast dungeons to farm money, just a little really want to try something new, and they don´t even use gw2lfg.
False, it takes about 11 minutes to do SE path 1 and 3. I’ve done those two many times since it is the only dungeon other then Arah that has gear with knight stats if you don’t want to pay actual gold.
11 minute runs are comparable to other speed run paths in other dungeons besides CoF1 which is significantly shorter then everything else. If you are in a competent team it is no harder then any other dungeon path, since pretty much every path is easy with 5 good players, the only difference is the time it takes to complete said path.
https://www.youtube.com/user/strife025
I do it on all my alts, except I don’t actually play my alts. I just switch to them at the end of the dungeon while someone stays in the video.
https://www.youtube.com/user/strife025
Thanks for the resolution Robert.
To the whiners about refunds, prices change on the TP every day and people don’t expect a refund. At least they are putting a fix in fairly early, things change in MMOs all the time, you can’t expect them to run a script to analyze millions of accounts and then mail out tokens just because you lost 150 or 300 tokens, and then do it everytime they want to change prices in the future as well.
Deal with it.
And yes, I have already spent 225 on a versatile, who cares, tokens are easy to get.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
I run it daily since I need tokens from their, 2 guard tanky dps, 2 berserker warrior, and a mesmer makes it really easy.
I’ve actually ran it with 4 people twice also though, so there is some room for slightly lower dps.
You pretty much need at least a couple pure dps classes if you don’t want to zerg the golem boss. Everything after that is easy.
https://www.youtube.com/user/strife025
There are a ton of bosses that can be solo’d, simply because their mechanics are pretty easy and all you need is properly timed dodges to avoid their big move.
GL is very impressive because he has much more complex mechanics and a set of different moves in each phase that can easily down you, probably 90% of the other bosses aren’t that impressive.
https://www.youtube.com/user/strife025
At the point I saw you were wearing mf gear I ignored everything else and reminded myself why I’m glad I never run pugs anymore.
https://www.youtube.com/user/strife025
I agree that it’s kind of dumb there’s no base offensive infusion for 75 relics as well. Don’t really see the point since offensive isn’t better then defensive, it’s just a different minor +5 stat.
https://www.youtube.com/user/strife025
If you want gold then nothing comes close to a full AC run with Omnomberry Bar: gold drops, with selling useless blues and greens = +3,50ish gold. Then you got around 200 ascalonian tears and maybe a yellow or 2 depending on your MF as a bonus – and remember you can trade those 200 tears into a ascalonian focus for 190 tears and the salv that for ectos. With a really good group you can do it in one hour(only using 2 Omnomberry Bars), even with a group with green/yellow gear and not optimal class combo, you can still do a wing in under 30 mins.
cof 1-1-(1)-2 doesn’t just come close, it’s better.
CoF 1 takes 7:30 – 8 min in a good group. The added benefit of CoF is unlike AC, the tokens you get can be traded for 30 token level 70 rares that produce ectos.
The only difference between the first and second run of CoF is you miss out on 40 tokens since the 26 silver reward doesn’t drop off until the 3rd run.
Then you can run path 2 since you’re already there and it takes around 11-12 min.
You end up getting ~165 tokens which is 5.5 rares which can be turned into ectos which pushes cof way past ac, not to mention that cof1 is the fastest dungeon path in the entire game.
https://www.youtube.com/user/strife025
CoF is the best money run in terms guaranteed gold per time invested.
https://www.youtube.com/user/strife025