https://www.youtube.com/user/strife025
https://www.youtube.com/user/strife025
Only time I’ve seen it bug is when the npc dies before or during the area before the bloodstone and you don’t rez him before it activates the event to start the last bloodstone boss.
Did that happen to you by any chance?
https://www.youtube.com/user/strife025
My personal best: 1 guard, 3 war, 1 mes = 6min12s
I don’t think its impossible to do it just under 6 min but I could be wrong
From the first door or 2nd door?
I started my stopwatch exactly when the asura opens the first door and stoped it when the final boss was downed.
I do not have any video to prove it but I’m more than happy to team up with anyone and show them how to do it
Group composition and dps builds are essential.
NOT fully “zerk” because in my opinion PPT gear (combined with the right build ofc) does more good than full glasscannon. But again I could be wrong
Asura is the 2nd door. I ask because I have a 6:41 video from the first door (i.e. the one when you enter the dungeon even before getting down to Ferrah and the map vote) and don’t see how you can get much below 6:30, especially since we used double portals to instantly move Ferrah from the bottom to the 2nd door which causes Magg to spawn there and shave off like 30 seconds of slow NPC running. So I always wonder where people actually time things when they say they get under 6:30.
My video is 5:32 from the door that the asura blows up until I open the last chest, but I don’t consider that a true time for measuring farming speed and the fact that there are things you can do to speed up the time before the second door opens.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
For the dungeons with 70+ rares, it’s better to use them for rares and salvage for ectos, especially with how high ecto prices have gotten.
That’s also why farming higher level dungeons are so good as well, because ever completion you get two guaranteed rares which on average is like 1.8 ectos.
https://www.youtube.com/user/strife025
My personal best: 1 guard, 3 war, 1 mes = 6min12s
I don’t think its impossible to do it just under 6 min but I could be wrong
From the first door or 2nd door?
https://www.youtube.com/user/strife025
Change boss mechanics.
Put three bosses for last boss in p1, all three are immune to something.
You will need to separate all 3 from each other, as when all 3 come together hell is unleashed.Each boss requires a certain damage class and are immune to certain classes.
No more all warrior groups.This was just an example of a good boss mechanic.
I don’t think it is about certain classes, its the bosses that are too easy to kill.
More like an example of the worst boss mechanic I’ve ever heard of. Immune to certain classes, really?
Damage types sure, classes is the dumbest thing I’ve ever heard. Hey guys, we can’t beat this dungeon because we don’t have a necro or thief.
https://www.youtube.com/user/strife025
i just hope it stops all this skipping and exploiting since its getting directly stupid -.-
would be easily countered by 2 things1: mobs NEVER! resets, once you got agro its there till you die or mob dies.
2: exploiters are punished with BANS!…would completely fix the entire issue.
but doubt anet got the brain to figure out why all this exploiting and skipping is completely killing their game..
1. Stealth says hi.
2. That would just devastate gw2 population. Almost every group exploits in some way or another (glitching boss equals to exploit).1 could be easily fixed by making mobs inside dungeons immune to stealth
Dumbest thing I’ve ever heard.
Let’s make a bunch of skill useless in PvE because some people are mad at groups being efficient, sounds smart bro.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
Probably not much faster then 6:30 from the start of the dungeon.
I’m almost 100% certain it’s physically impossible to get under 6 minutes even if you could kill slave driver and effigy in 1 second.
Without any exploits, probably. Plenty possible with exploits.
Never heard of any exploits in path 1 except getting past the 4 flame braziers at the end without killing the controller which really isn’t faster then a frenzy warrior or thief killing it in a few seconds anyways, unless you can somehow skip the acolytes.
https://www.youtube.com/user/strife025
now try doing it without skipping and exploiting
(lupi no exploit=no solo, since grubs would be eaten in mass when you dont exploit and bug them)
anyway to do this you gotta be pretty skilled no matter how you turn it around ^^
(up classes needs buffs :P )
dodging his grub attack is an exploit now? lol.
Skipping isn’t acceptable? lol.
This noob over here…
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
Probably not much faster then 6:30 from the start of the dungeon.
I’m almost 100% certain it’s physically impossible to get under 6 minutes even if you could kill slave driver and effigy in 1 second.
https://www.youtube.com/user/strife025
Pretty much all of my dungeon guides are 1 guard/3 war/1 mes or 2 guard/2 war/1 mes with everyone in full melee and the guards and mesmers in berserker gear with the guardians in a combination of knights/berserker (hitting around 2900 toughness to hold agro off berserker classes). Survivability gear is a crutch for people who aren’t familiar with dungeons, but once you get enough experience it’s quicker/easier to run full dps to clear dungeons quickly when you have the skill/knowledge to either avoid attacks or use skills to negate them.
You meant warriors in full berserker and guardians with knights/berserker with 2900 defense, right?
yea whoops.
https://www.youtube.com/user/strife025
You probably have much higher chances to do it next patch (than me).
I’m thinking he’s pretty doable with a mesmer and sword/pistol + staff after running mesmer for my walkthrough videos. Staff sucks for dps but I think the extra blink to get out of his bubble in phase 3 might be needed.
Take longer of course but feedback destroys him in phase 2 and 3 for his bolt attacks which adds good dps.
I may try it once I finish my Arah 4 video this weekend.
https://www.youtube.com/user/strife025
Yea it’s awesome, we have guild runs everyday.
Pretty much the only dungeons I do right now are CoF, CoE, Arah, and fractals.
https://www.youtube.com/user/strife025
10 minutes is actually really slow for a speed run >_>
Balance-wise, it’s more of a problem with the dungeon than anything. Nothing in CoF poses ANY sort of threat, so nothing stops you from just DPSing the hell out of the content. I can guarantee you that such a strategy goes NOT work against bosses like Dredge, Lupi or even that knockback slime king from Arah. Anet has said that they want to revamp most boss fights, let’s see how that turns out. It’s entirely possible that Warrior groups won’t be so optimal anymore when you can’t facegib with Axe/GS.
Not really, every dungeon can be done in full berserker. All of the Lupi solo’s are done in full berserker, it would actually be harder to do it in non-berserker.
Pretty much all of my dungeon guides are 1 guard/3 war/1 mes or 2 guard/2 war/1 mes with everyone in full melee and the wars and mesmers in berserker gear with the guardians in a combination of knights/berserker (hitting around 2900 toughness to hold agro off berserker classes). Survivability gear is a crutch for people who aren’t familiar with dungeons, but once you get enough experience it’s quicker/easier to run full dps to clear dungeons quickly when you have the skill/knowledge to either avoid attacks or use skills to negate them.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
Lictor, you can’t really get a full opinion being lvl 50…eles are so good trust me.
Play with the traits/weapons/skills and find your way to play it, then get the right set for that way and you will love your ele.
T1: Guardian, Warrior, Mesmer
T2: Ele, Thief, not sure where to put Engi after Grenade nerf
T3: Necro, RangerThere are no tiers…each class have their advantages and disadvantages, btw necro T3??? You don’t have one, don’t you?
Guardians, eles, warriors are good buffers, offensive or defensive, necro = best condition profession, ranger just have a lot of dmg (bows way), mesmers are versatile, i don’t know much about thiefs or engi but i figure thiefs = tons of dmg and engi = mixed dmg with some support.
Necro was my first 80, I have 6x 80s. For efficient dungeon running Necro doesn’t bring anything that other classes can’t do better.
I played Necro through all 3 BWE and rolled it as my first class, I really wanted to like them but after leveling up multiple classes and doing literally 1000+ dungeon runs in guild and organized speed run groups, it’s painfully obvious certain classes don’t offer as much in PvE. Interesting part is, alot of the weaker PvE classes are actually really good in PvP. I pretty much only run my Thief, Necro, and Mesmer (who is really good in everything) in WvW.
These are PvE Tiers related to what the class brings to the group to quickly, efficiently, and easily run dungeons in guild/organized groups that actually build groups around all 5 classes.
Every game is going to naturally gravitate to certain metas as the playerbase learns what is efficient, and certain classes are going better at certain things. It is extremely difficult for any game to balance all classes for each aspect of the game, especially with sPvP, WvW, and dungeons. The current meta for dungeons is high direct damage through berserker gear and using omnomberry pies for survivability, with easy access to key 100% uptime on boons such as protection and fury, and using things like skale venom for 100% weakness uptime on harder bosses/events, with some utility like reflection, stealth, and boon stripping thrown in for key bosses/encounters. This allows you to melee dps which has natural cleave and higher dps since melee is balanced since it is more risky.
The classes that allow you to do these things are naturally high tier for PvE dungeons. Which is the reason that most groups run guard/war/mesmer groups because they offer everything you need to speed run dungeons and fractals with very little trouble. Things like Ele and Thief can be substituted and still do fine, although they aren’t as good as their counterparts.
That’s not to say certain classes are not viable at all, obviously any group comp can complete a dungeon. But it’s a matter of how fast and easy, that’s how tiers work in games. You can play with characters from any tier, it just won’t be as ideal or efficient at lower tiers.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
AC: Path 1 (I personally think burrow event in 1 is easy and path 1 is the only path that doesn’t have a timed event meaning you can speed run it the fastest, all are easy though)
CM: Path 1/3 are both pretty similar in length/difficulty
TA: Up
SE: Path 3
CoF: Path 1
CoE: Path 1
HotW: Path 1
Arah: Path 3
https://www.youtube.com/user/strife025
Not for fractals since there’s already a difficulty mechanic with fractal levels and better drops at higher levels, but it would be cool for normal named dungeons.
https://www.youtube.com/user/strife025
If they were all zerkers they probably wiped on first group anyway nothing to worry about.
This is CoF1… not something challenging.
Everyone runs berserker, you fight 2 silver mobs, a super easy boss, and another super easy boss, that’s it. The faster you kill it the more runs you get in to maximize omnom bars since most people do 1-1-1-2 cycles and even run path 1 indefinitely.
https://www.youtube.com/user/strife025
The fact that you said you are outclassed by every class except Mesmers really shows you have no clue about dungeons…
But answer is, yes they are viable, not the best, but alot better then some other classes.
T1: Guardian, Warrior, Mesmer
T2: Ele, Thief, not sure where to put Engi after Grenade nerf
T3: Necro, Ranger
https://www.youtube.com/user/strife025
Some ppl aren’t good at spacing between the shield which apparently pushes you into the lava ruthlessly. I think that’s the main source of deaths.
It’s a matter of observation. The shield pulses 4 times (or 3?) before being renewed. Of course, by the first pulse I was already out, but some of my guildies stayed in till the last moment.
And if someone isn’t good at something like this, they should train. It’s like players saying “oh I’m not even going to try to jump the laser grid, I’m bad at it”. Of course you are bad at it, but if you don’t practice, how can you get better ?
You can actually count to 5 when the shield starts pulsing before running out. In my video I think I counted to 4 seconds but you can actually push it a bit more and stay until 5 if you position yourself by one of the 2 red platforms to quickly get out.
https://www.youtube.com/user/strife025
Main issue is that organized groups burst him down really quickly, it usually takes us 3 cycles, and sometimes 2 on a good day. So if you reduce his hp further certain groups can kill him in one time warp.
He’s really not that bad once you get some experience on him, it’s alot faster sending down all 5 people if you have melee heavy dps.
https://www.youtube.com/user/strife025
Have Path 3 done as well, just have to render and upload it, probably tomorrow. Will probably doing my Path 1 video tomorrow as well, then finish up with the long path 4 (relative, about 45 min. is the time I’m aiming for).
https://www.youtube.com/user/strife025
Good news: we have a potential fix for this issue in the next full update!
Thank you for your patience, everyone!
Yay thank god, can finally turn my auto attack back on and save my clicking finger.
https://www.youtube.com/user/strife025
2 mesmer 3 warrior
https://www.youtube.com/user/strife025
This game is advertised as an action MMO, there’s a reason they have a relatively flat power level for gear in the first place and put in the dodge mechanic in the first place…
Most games have some sort of hand eye coordination, not every mmo is about standing there and hitting a bunch of macros without actually having to move much… this isn’t one of those games.
https://www.youtube.com/user/strife025
This really needs a fix in an action MMO that revolves around dodging to mitigate or survive big attacks.
I just finished making my Melee Solo Giganticus Lupicus video and found I was dieing a ton due to “fumble dodges” caused by auto attacks. It was really kitten me off for a while because I was dieing not due to my own mistakes, but because of a game bug. If you’ve played a very precise timing action RPG like Demons/Dark Souls, you know that all deaths are due to your own fault, it’s not because of some cheap trick or bug, so you learn how to naturally play better.
While learning to melee GL this wasn’t the case, a majority of my deaths were due to a bug. I finally realized that this was due to auto attacks (and thus searched this forum before making a thread and found this thread), once I turned off auto attack I never recieved a “fumble dodge” again and was able to make my melee video. The downside is obviously having to constantly click to use your 1st attack, which gets annoying if you’re going to be doing it everytime you play.
This is really a rather large bug since it effects a core mechanic of this game and results in ingame death. It really affects more skilled groups and players that full melee and are trying to challenge themselves or speed run things by using dps builds and using skilled dodges to mitigate damage. I really wish a dev would comment and say that they are looking into it and a fix should come soon since the last post was over a month ago.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
About commentary, you can easily melee as a mes, feedback works for AoE in phase 2 when you stand in it (you could also use ranged weapon and use feedback, blink into it for some defense during p2). Probably most proffesions are valid for melee there, I do that on mesmer, ele, guardian and thief.
When you mentioned dodging last grub, you probably meant dodging kd effect. If that’s so, you can’t do it without reckless dodge. Reckless dodge allows to dodge a lot more than just a necrid trap (simin’s petrify, giant’s fear, probably stonetouch’s petrify).
Now that you’ve done it, try doing it next time without reckless ;P
Oh, and maybe if more people had seen that, I wouldn’t be kicked by pugs anymore ;<
Yea phase 1 and 2 could be done by any class since it’s just about dodging normally, really the main difficult part is the dome in phase 3 for other classes.
Yea I meant dodging the kd effect for the last grub, I thought it might be due to the warriors reckless dodge as well, but wasn’t sure. I end up saving my Frenzy as a stun break if I mess up anyways. Oh and I’ve actually never dodged the petrify attacks because we usually end up casting stability before it goes off since it works as well. When I do the 4-1 simin method stand your ground + balanced stance is usually enough to burst him down quickly without getting petrified since we use 1 guard 3 war 1 memser comp and kill him in like 20 seconds, but thought it was just dodging in general and wasn’t reckless for that one, thanks for the info though.
I would think it would be alot harder without reckless for phase 3 :x
And that’s why I never pug… just really don’t have the patience at this point which is why I joined and recruited for an “elite” dungeon guild in the first place. I enjoy making videos trying to teach people which reaches a broader audience, but actually having to join pugs and teach only a few people while being subjected to possible “scrubs” just isn’t a fun use of my time :x
Great job!
But I’m really curious why would you want use Axe/Mace + Axe/Shield against Lupicus.
Mace offers little for that fight. Skill 4 gives some Vulnerability with halved duration. Skill 5 doesn’t affect Lupicus.
Axe has great Skill 1. Skill 2 seems more trouble than worth when you can’t dodge during it. Skill 3 is ok.
If you use Eviscerate you lose on-demand Endurance refill. This gets even worse when you have just one burst skill.Biggest reason for Whirlwind is to constantly have at least 2 evades ready for life-steal attacks in phase 3.
Mace is mainly just for a bit of extra damage from Vuln and the fact that Mace 5 hits twice for damage, since there’s nothing else I would really use in my offhand. I’m actually interested if Vigor from warhorn stacks with signet of stamina though now that I think about it…
But yes, Eviscerate would basically be for the on demand endurance refill, so I would have to manage it a bit more and possibly not use it every 10 seconds. Main reason I keep Axe in both of my hands is because of dps since their is no interruption when switching to an offhand with the same mainhand. My normal dungeon build is my Axe/Mace + Axe/Axe build which is really the only way you can match GS damage on average which I figured out from my dps tests.
In this video with greatsword, I never used my burst skill for endurance, and whirlwind + sigil of energy on shield was enough to always have 2 dodges. So I figure by replacing whirlwind with eviscerate endurance, it would give me enough with my Axe build.
I tried it early on and can get through phase 1 and 2 very easily with the Axe build since it’s more lenient, but switched to GS when learning phase 3. Now that I know his phase 3 attacks well, I do believe it’s possible, it’s just going to take some endurance management without whirlwind. I dunno, we’ll see.
My main focus is to get my Arah walkthrough vids done first, then I’ll probably revisit it.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
Practiced meleeing this dude the past 3 days to finally make this video. Obviously Wethospu did this first, so props to him, but my main goal was to explain this fight since all of my dungeon videos are commented and educational, hopefully trying to make general pugs more knowledgable.
Part of the reason for this was also to help my guild as well, since I am currently working on my Arah videos which is the last dungeon I need walkthrough videos for. Since my guides are speed run guides, it’s not very “speedy” unless we show how to melee GL as a group. So hopefully those guides will be coming soon, it all depends on which people I can get on at the same time in my guild.
Now that I know this fight I’m pretty confident I can do it with my Axe/Mace build I normally use as well. While learning his moves, GS whirlwind helps a ton, since with Axe/Mace + Axe/Shield you’re going to need to swap alot more and use your burst skill to get endurance back since you don’t have that whirlwind, so it’s harder to concentrate on learning moves when you have to juggle constant swaps, eviscerate, and endurance management as well. I’ll be using my normal build for the Arah walkthroughs though.
Thanks.
P.S. Devs fix your auto attack bug making dodges fail so I don’t have to turn it off and manually click!
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
Way I do it is just jump straight on, hold forward and jump at the same time for the same amount of time.
Once you get the timing down. You just hold forward + jump, release. Hold forward + jump, release.
Get’s really easy and you can do it 100% of the time.
https://www.youtube.com/user/strife025
Have been working on my channel for a while but never posted it here, so figured I’d get some more exposure:
https://www.youtube.com/user/strife025
As of this post, I have dungeon walkthrough’s for every explorable mode dungeon/path except for Arah with full commentary providing tips and reasoning on why/how to get through each dungeon.
I am beginning to work on Arah right now, so that should hopefully be up soon.
These guides are advertised as speed runs, using ideal comp. group in an organized/guild group. Many of the tips and tricks will still apply to help normal groups, but the videos are here to show what you can do in dungeons with more organized groups and ideal comps and builds that synergize with each other.
I also have builds for both guardian and warrior, with mesmer coming soon.
Thanks for watching!
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
yea, with 4th tier I meant levels 30-39 and as said I’m glass cannoning warrior there in pugs without much problems . Later on the damage from mobs will most likely get too high for protective boons to handle and the amount of mobs means you will get hit in melee even with nearly perfect dodging. Ranged mobs can still be mostly blocked with good positioning of people and blocks but the ability of avoiding melee damage is extremely limited as melee compared to ranged damage dealers, mass blind is what comes to my mind. In at thread concerning lvl 80+ fractals someone mentioned that a crit from vet takes about 50% of his life as guardian, I believe he said he had about 19k hp and 3k armor. Protection up or not, I don’t think warrior can spend much time in melee when it gets anywhere close to those numbers. Avoiding those hits even with well timed dodges becomes extremely hard due to the amount of mobs, and even if you manage to survive, the windows for doing dps would be short.
Edit: My point is not to change the gearing from glass, I don’t see that as solution. The point is other (ranged) damage dealer options would be more appealing and even flat out superior to warrior. As said I haven’t proceeded far enough so this is mostly just guessing.
I’m at 40 on my guardian and stopped progression until the patch, but from the 50-60 people in my guild, after the mid 40s everything is pretty much the same anyways.
Even at 40, a high damage vet is going to take half your health in one hit like those Warriors in Ascalon.
But LoS’ing mobs and grouping up in melee with dps groups allows you to full melee alot of trash.
You use it for Ascalon and Dredge for instance to group up all the mobs as they come around a corner and use blinds and knockdowns then do your normal 3k cleave melee auto attacks that destroys stuff pretty fast.
Same with Colossus, full melee Bloomhunger (and until they fix Mossman, him also) in Swamp, Underwater is mindless and easy, Harpy you melee with guardian reflects, Ice you melee with guardian reflects, again LoS the corner on shaman for the trash in the beginning, and staying max range melee on the first champion fight prevents his spin/knockback attack and lets you full melee (not to mention the defend event before you get him out of his shield is way easier) and then just Jade Maw.
So besides some specific bosses, you pretty much melee everything in fractals anyways with a 2 guard/2 warrior/1 mesmer group. Guardian reflection pretty much negates and makes a bunch of stuff super easy to full melee.
If you’re pugging though and everyone is ranging anyways other classes may be better, but for all the 40+ progression runs in my guild, they usually have 2 guardians and people going melee if you’re running guild groups.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
Go play a single player action rpg then, doesn’t sound like “MASSIVELY MULTIPLAYER ONLINE” games are for you.
https://www.youtube.com/user/strife025
Have you ran into any problems in fractals? I have only experience from 4th tier and glass warrior still seems to be an effective dps option. I would imagine there comes a point where melee dps is not an option most of the time since ranged allows better ability to kite melee mobs and keep projectile blocks up for ranged mobs. I feel that could be the only place where glass warrior might not be solid option at the moment.
And back to topic. When running with pug, searching for an exact team comp just to reduce a minute or two from the clear time will often not pay off since someone will probably leave after a couple of runs anyway. That being said you can’t really judge people for being picky. The more people see these comps being sought after tehre more likely they are to jump in the train too, following what you think is the main stream is what people always do.
Yes everyone I play with still runs berserker at fractals 30+ for warriors. At that point, you’re going to get downed so fast anyways that’s it more about positioning. Granted their are certain bosses you still need to range, like shaman boss in volcano and dredge/ice elemental in dredge, but there are alot of bosses that you can still jump in and out of range to burst in melee or full melee once you know their moveset.
You’d be surprised on what you can still melee with proper positioning and guardians (OP reflection) at high fractals in an organized group.
100b is broken in PvE
I’m sorry but in CoF p1 its hard to outshine warriors, I run full knight armor (toughness/power/precision) and my damage still outshines my glass cannon builds on my other characters with 20/20 in strength and firearm tree. With berserker gear warriors would be pumping out 17k damage every 10 seconds (8 seconds with time warp), I’ve been in runs where the boss died from full hp to 0 within the time frame of 1 timewarp.
Oh they do much more then 17k damage every 10 seconds, during the 2 boss fights in CoF my war does about 4k auto attacks because you can stack might with mesmer signet and 25 vulnerability. That’s usually what you need to down the first boss in one 10s time warp. But yes, warriors are awesome for both their own personal damage and contributing to the group through shouts and banners which is why they are so good for dps roles.
That being said, I’m not sure you can get much lower then 6:30 for a path 1 run. I have a 6:41 time with a 3 war/2 mes group on my youtube page and even to hit that you have to do some very specific things. Granted we could all run 10% flame legion signets, use something other then omnomberry bars (but why since it’s a money run), and I could tweak a couple things to shave off a few seconds, but much lower then 6:30 I don’t really see being possible unless people claiming <6 min runs are timing from when the Magg door blows up which isn’t a true time.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
the 4war+1mes group only is a bunch of bullkitten and everyone knows it. to be honest I have seen too many of these setups run slower then just taking any random 5 people. the setup lacks so much that getting one or two under skilled players can slow down the group horribly (and the list of war who fall into this is HUGE).
First they need to fix the rolling balls so that a messmer can not blink past them (before they appear) and drop a portal for the group. portal is a legit stratagy, but the mes should still have to run it if his group can not do the easy run that takes 10seconds vs 3sec for the current mes trick.
next thing that needs to happen and I expect to see at least a step words this in the next patch is in class balancing, WAR need to have their dps toned down or if it stays where it is have their survivability lowered. If you read the dev’s stand on how class balancing is being done War shouldn’t be in their current state when compared to other classes and this will change people from wanting 4 war i think. War in max dps should be getting downed easily when trying to tank a boss.
The other thing that will fix the issue is an ingame dung finder which will most likely not allow for war/mes only group finding. while GW2lfg will still likely exist, most players will use the ingame tool making it harder to find these groups and eventially the external site will disappear with a real tool ingame.
The last thing that needs to happen and is inbound (when is a good question though) is re-balancing of paths for length/difficulty. Now unless they take the path of making the end rewards less/more based on length and difficulty where path 1 becomes worth next to nothing since you only kill 14mobs and takes less then 7 min (much less then any other dung done legit) the speed runs will go away. and even if they went the reduced reward way, reduced reward = not worth doing based on the mindset of those doing the WAR/mes farms
Completely disagree on your opinion that Warriors need to be toned down. Berserker warrior is not viable in most dungeons, because they actually do get downed really quickly. You have high DPS as a berserker warrior, and quite a high vitality because of the base vitality. But what negates do you have? Endure pain, and what else? A shield block which almost no Berserker Warrior shall use.
Just because the berserker warrior build works for CoF speedrunning, doesn’t make them OP at all. It’s all about the fact that in CoF you can manage to kill the bosses within a set time. If it would take any longer, you would get shattered by the Effigy for instance.
Can’t base a decision of needing to tone down a warrior on one dungeon’s path.
Warriors actually can run full berserk in pretty much all the content at the moment. I can pull it off while running mostly with pug groups and loads of people play warrior better than I do.
Just to be clear, i was focussing on dungeons only in my post.
Depends on your group and skill level. Every warrior in my guild runs full or almost full berserk with a dps build and using omnomberry pies/ghosts because it’s the most optimal build when you’re in an organized group. Guardians are their to relieve pressure and omnomberry pies keep you up from normal attacks and smart dodges keep you up from big attacks.
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It mainly factors into groups who do 1-1-1-2 runs, because 7 min runs lets you hit all path 1 and the only boss that drops silver in path 2 with one food buff.
Also when you compound it for people who do multiple runs, it does add up. It takes about 35 min to do a full cycle in an organized group (7 min path 1, 13 min path 2, plus some loading time), so must people want to just get in and out.
Sure 3 min doesn’t sound like alot, but when you do it every day, sometimes multiple times a day, and are doing a 1-1-1-2 cycle then of course some people want to maximize their efficiency, I mean most people don’t willingly want to take longer to do stuff if they don’t have to.
There are still groups that you can join on lfg, but don’t expect everyone to cater to your needs if they put time into making a dps build specifically for farming and don’t want to group with people who don’t have the same mindset and need to be carried. That’s the whole point of putting messages to find like minded people in the first place, don’t get mad if you’re running a cleric’s guardian or a ranger or something and expect people to carry you for farm paths. It’s not like it’s hard to level alts in this game anyways.
From my experience 3 war/2 mesmer is faster also.
https://www.youtube.com/user/strife025
I hope they make them salvagable or you can throw them in the MF for a chance at different stats at least. All these stupid worthless ones sitting on a mule right now hoping one day I can do something with them ~_~
https://www.youtube.com/user/strife025
Shhhh Robert is going to come in here and rage more on spykits
https://www.youtube.com/user/strife025
It’s cause they love adding silver mobs, instead of a bunch of normal mobs.
Non-bronze/silvers actually die really fast and feel like that, too bad they’re pretty few and far between.
I actually like the 1 silver mob + tons of trash groups way more then 3-4 silver mob groups. They should do more of those instead of all the stupid silver groups.
https://www.youtube.com/user/strife025
soon… alot of people from my original group stopped playing, so been finding good replacements and teaching them how to melee GL for videos.
Hopefully this week I get some up ~_~
https://www.youtube.com/user/strife025
I Look for videos or post where someone talked about this way and found nothing, so I decided to upload the video.
Only one of us used meal and we had not cof’s potions so I think It could have been even easier.
The first time someone did that path probably had only blue/green items, now we usually go “near-full-exotics”, just give a chance
If strifey finds this he will no doubt post 1 of his many videos that his group does this. Surprised he hasn’t yet actually lol.
Meh I only do that for new stuff, I’ve had the CoF 2 walkthrough in the sticky on this forum for the past 1.5 months and I figure most groups know how to do it by now. Gj to the threadstarter though.
I do have new money run CoF vids I’m uploading though using our 3 war/2 mesmer group.
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
You must have bad luck.
I lucked out on my “luck”, I’ve managed to get mostly good rings i.e. 2x red rings of death (1 infused), 2x crystalline bands (1 infused), one of each type of the power/toughness/crit damage infused for my guardian, and a few P/V/T infused I have sitting in the bank.
I do have some yakkingtons, the condition damage, and I believe 2 circle of lights, but nothing like you have :p
https://www.youtube.com/user/strife025
So far, I’ve yet to find a place where team composition matters. Player skill yes, but what they played actually didn’t matter.
So maybe you can shave a few minutes off your runs, but its too much of a hassle for too little gain in my opinion.
Shave off a few minutes of each dungeon and suddenly your 5 dungeon runs for the evening are done an hour sooner.
It matters more for people/guilds who run dungeons every night and have run hundreds of dungeons, they don’t want to waste time. 10 minutes per path every night adds up, sometimes it’s the difference between running normal dungeons and then fractals or not having time to run fractals at all.
https://www.youtube.com/user/strife025
Or just do the real best cookie cutter comp. for the current meta and take 2 guard, 2 war, 1 mesmer, swapping out 1 of the guards for another dps class on easier dungeons.
That’s just the way dungeons are right now, melee heavy parties with projectile reflection, offensive/defensive boons up nearly 100% of the time, and time warp makes almost everything laughable.
https://www.youtube.com/user/strife025
Not to play the elitist class card, but Engineers and Necromancers have less overall damage output than a Ranger with a brain (assuming all build for direct damage spec/gear).
My Ranger does more damage than my Mesmer even, but the lack of Time Warp puts me in a position as to which I bring to any particular run.
Warriors and Guardians being top tier is dead on though.
Rangers are NOT great dungeoneers. They’re considered the worst of the 8 classes.
Why are they the worst? I’ll tell you.- Very little support
- Pets are 10 chances to 1, dead in boss fights and certain mob encounters (Even with 30 BM and pet swapping)
- Since their pet is dead (Or mostly on standby which it should be in dungeons), Their damage is kitten poor
- Little diversity (IN Dungeons)It’s insulting you’d say a Necro OR an Engineer does less damage than Ranger. You really do need to research your classes. Also while DPS IS important; that’s not the only thing that constitutes a successful dungeon run
You’re only correct on the lack of party support for a ranger. The rest of your view is entirely off. Damage and being able to play /your/ profession effectively are the only points in determining a successful run of anything. Even in fractals, unless your prof has projectile reflection or block skills, everyone is on the same playing field. The most you can do to support your team is making the encounter end as soon as possible.
Also, only bad rangers have low damage. Same as every other profession.
Same playing field, lol. Yep, lack of good multi-target dps and terrible support skills is definitely an equal playing field…
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I agree as well, rings can come from the chest or can be upgraded with items that hold no monetary values i.e. shards/globs/vials
250 ectos for the cosmetic portion is fine, but 250 for the +5 agony resist is just dumb. It should be like rings that require shards/vials/globs as well, because there’s really not much else to do with them after you get your rings.
https://www.youtube.com/user/strife025
No mouse, this guy :rofl:
This is an action mmo, you need to actually be able to move and react quickly if you actually want to avoid attacks and be a better player.
But yes, Rangers are considered to be the weakest dungeon class.
Mesmers and then Eles are probably the best two classes to support a Guardian/Warrior group, in that order. Don’t make a necro if you are looking for a high tier PvE class.
I’d rather take a mesmer over anything for the 5th slot.
https://www.youtube.com/user/strife025
Warrior has way better group buffs for dps.
Thief can’t match the 100% fury uptime for the entire group + 3 stacks of 100% uptime might per warrior and things like banner of discipline.
I’m not against bringing a thief, but you want 2-3 warriors to at least get the banners and 100% fury uptime. Fury is the best dps boon in the game, and warrior provides it passively with an instant shout for the whole party. There is no amount of dps that a thief can put out over a war that makes up for fury + 3 might stacks that happens at the push of a button with no cast time for your entire group.
That being said, I’ve still found 3 war + 2 mesmer the fastest comp for speed running, but it’s definitely not necessary. But that’s what I’ve been using to try and hit my 7 min run (from the first door, not the 2nd one that blows up).
Hit 7:10 last night with some messups, hopefully it happens tonight so I can upload it :x
https://www.youtube.com/user/strife025
(edited by Strifey.7215)
HotW is probably the most boring dungeon in the game.
I cringe at thinking of the two dog bosses, luckily you don’t have to kill the first one that literally has one attack that you have to be braindead to die to, yet he has twice as much hp as most other bosses.
Then you get the 2nd dog who again has one attack that fears you to prolong the fight even more, and then summons pathetic ice elementals that die in a couple seconds anyways, but of course, he has the same amount of hp where you could afk auto attack if it wasn’t for the fear.
Literally, probably the worst “boss” encounter in the game, and the only reason it’s a “boss” in the first place is because someone at Anet decided to put a purple border around it’s picture and increase it’s health by 100×.
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I kill it all the time with 3 war 2 mesmer in money runs doing 1-1-1-2.
I also have a normal video doing it with my normal 2 guard/2 war/1 mes group for a ~15 minute path 2 run, it looks like I uploaded it back on Nov 7th though, since then we’ve become alot more efficient at running this path.
Was going to make a path 1 and 2 video from my mesmer perspective soon in the 3 war/2 mesmer group to show how money runs are done now.
https://www.youtube.com/user/strife025
Good for them, it was a bs reason for a perma-ban in the first place. I’d still be kitten for the hundreds of hours I lost since some of the players I know that got banned were pretty loyal and active with over 1000 hours logged on their accounts.
At least they got their money back tho.
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