~Snip~
I’m also wondering if the reason the requirements are so specific is to generate more revenue via waypoint usage.
~Snip~Revenue for who, A.net?, you do realize that waypoints take Silver and Copper to use, those are in-game currency, not real life dollars, and if you don’t have a few Silver on you at any given time to use a couple of WP’s…that’s an entirely separate issue.
The less gold someone has access to, the more likely they are to purchase germs to supplement that gold.
It seems to pop up on the first toon you log into that day. Quitting the game and reloading doesn’t change it, it still only appears on that first toon that you opened up on that day, so I’m not sure whether it will appear anywhere else if you delete it.
If it happened to be a 10 laurels bag, then it just shows how bad the new system is…
Let me her this straight, you intentionally delete a character without checking what is on it, which by the way you can’t accidentally do as you have to type your character’s name in to delete it, and that is the system’s fault?
I’m honestly getting tired of your intricate excuses and word-twisting, Filaha. You’re succeeding in it, I admit, as other posters have already noted it. For now, I’ll just stop at an analogy for this thingie:
12 choices is 12 choices. Personally, I can finally get 10 AP per day without having to leave WvW, whereas before I couldn’t. I now have more choice of how to get 10 AP. You PVEers keep forgetting this.
Different choice =/= less choice.
Previously, the shop had 10 different toy bears, 10 different toy cats, 10 different toy dogs, and 10 different toy foxes.
Now, the shop has 1 toy bear, 1 toy panda, 1 toy cow, 1 toy horse, and even an extra animal type – 1 toy kangaroo! And you’re saying “hooray!” at “different” choices. GJ.
There were 12 toys in the shop before, and there are 12 toys now. They’re just not the exact same toys. Also, before you bought each toy for $1 each. Now you get 10 toys for the $3 and each comes with a piece of candy too.
You’re taking a very silly view on this. You don’t go into ac, kill the spider queen, and then go. "Okay where’s my 1.5 gold?
Also, it’s very silly to compare the old old system to this new one. The old old system required you to so the dailies to get your laurel. Not doing them would actually lock you out of stats. In contrast, the new dailies give only ap and activity specific rewards. Furthermore, the old old dailies took much more time to complete than the current ones.
Old old system? The old-old system didn’t have Laurels. Just Karma jugs. And before that, there was nothing.
Hmm… You might be right there, my memory is fuzzy on that. I do recall they took significantly longer and have fewer rewards though. I do miss the giant jugs of karma!
You’re taking a very silly view on this. You don’t go into ac, kill the spider queen, and then go. "Okay where’s my 1.5 gold?
Also, it’s very silly to compare the old old system to this new one. The old old system required you to so the dailies to get your laurel. Not doing them would actually lock you out of stats. In contrast, the new dailies give only ap and activity specific rewards. Furthermore, the old old dailies took much more time to complete than the current ones.
Just as what we have now isn’t better for everyone now.
I can agree, for you wander about aimlessly in open world folks, it can be marginally worse. When I say marginally, it’s because it only requires a slight adjustment in your play to achieve the same if not greater rewards.
On the other hand, it is a massive improvement for anyone who:
- Maxes AP
- Prefers to PvP
- Prefers to WvW
- Has limited play time
- Prefers to do puzzles
- Prefers to hang out in towns and chat
- Prefers to play musical instruments!
I’m sure if we sat here and started listing off things people can enjoy and prefer to be doing in this game, we could come up with a much longer list, but the new dailies basically benefit everyone who wasn’t just wandering around in open world.
When did “Play as you want,” come to mean “Have every reward for doing anything or nothing at all?”
What is intrinsically wrong with being required to go out of your way to complete optional achievements for optional rewards?
How is complaining about the dailies in their current for any different from complaining that you can’t get Arah armor by harvesting plants in Ascalon?
It seems to me that you people complaining have simply become set in your ways, and are opposed to the change because “We had it before.” “We had it before” is not the same as “It was better for everyone before.”
When did “Play as you want,” come to mean “Have every reward for doing anything or nothing at all?”
What is intrinsically wrong with being required to go out of your way to complete optional achievements for optional rewards?
How is complaining about the dailies in their current for any different from complaining that you can’t get Arah armor by harvesting plants in Ascalon?
It seems to me that you people complaining have simply become set in your ways, and are opposed to the change because “We had it before.” “We had it before” is not the same as “It was better for everyone before.”
12/22/2014
Total Time: 4:59
Mystic Forged some rares I had been saving, claimed some land in WvW, and killed a WvW dolyak. This would have been a record breaking run, but I got ganked going for the dolyak and had to run back. Oh well.
I’m not sure where you got that. It was always about funneling people to specific areas. It’s what the living story does. It’s what world bosses do.
More rubbish.
Are you seriously claiming that these were about funneling people to specific areas?
- Daily Kill Variety (Tiers for 5, 8, 11, and 15 different enemies)
- Daily Kills (Tiers for 10, 30, and 60 foes)
- Daily Gatherer (Tiers for 3, 10, and 20 gatherings)
- Daily Events (Tiers for 1, 3, and 5 events)
You just make stuff up as you go along, don’t you?
Actually, he’s said that stuff WASN’T working as they wanted, so they changed it.
Anet had a reason to create dailies. To get people to places they wanted people. That changed with the last incarnation, but it still didn’t do what Anet was trying to do. So they changed it.
They couldn’t change it by taking away rewards, so the old dailies were completely retired. They’re encouraging people with more achievement points now and new rewards. To do what they tried to do originally.
If they’re just giving you stuff for doing what you’re doing anyway, there’s no reason you should get it, particularly an achievement.
12/21/2014
Total Time: 9:23
Crafted an exotic luck, mined some iron is Dredgehaunt, and defended a point in ranked.
I feel like I might have been able to complete this a bit faster if I went straight to defending the point, but I was having too much fun dueling this necro. Oops!
3. Traits: Previously you had to buy all of the traits in each section, and expend the gold to do so, even for traits you have no intention of using. There was no way around this. Now, you can choose each individual trait you want to get, and you can choose to buy it with currency and SP, or do the quest associated with it. More choices!
I’m going to call you on this point. Before we would pay all of 3g10s gold to unlock every trait your character could use. That is a whole lot cheaper than the current trait system.
Also lets say you are leveling up and now you can use traits. In the past it cost you all of 10s to unlock all Adept traits. It now costs 10s and 2SP to unlock per Adept trait. Sure respecing traits are free now but the costs of having a lot of options is expensive. Sure you can quest for traits but some of my Thief’s adept traits are locked up behind level 58 content. I get my 2nd trait point at level 36 so I’m being forced to unlock another trait line with that point or pay the price if I want to slot an adept trait ASAP because at level 36, I won’t be doing level 58 content.
So the new system eliminated by ability to experiment between traits freely on a line I’ve unlocked so yes, less choice than before or same choice but at a much higher cost.
That would be an argument for greater costs perhaps, but not for fewer choices. In fact, that’s a great argument for -more- choices! After all, rather than just a blanket purchasing of books, you now make a choice for each trait. How important is it to you now? Are you willing to pay for it, or would you rather quest for it?
Plus, let’s not look at this in a vacuum please. It’s not like every change A.Net has made has been to make gold harder to acquire and hold onto:
- No repair costs
- Dungeon Daily Chests
- World Boss Daily Chests
- Fractal Daily Chests
- Silverwaste Farming
I think as a whole, gold is a lot easier to acquire and hold onto now than it was back when the game came out.
I’m just going to say the premise of this thread in itself is rather misleading. How does shifting the rewards for the dailies into the login result in fewer choices? The fact that the all important time gated currency (laurel) is now no longer tied to any activity means you can log in and do whatever you want without issue. And should you -choose- to hunt AP, it’s now faster and easier, but it’s treated as an actual reward for going out of your way to do something, just like everything else (pvp, dungeons, etc). If anything, the recent daily changes add MORE choices rather than remove them.
Okay, first of all, the premise of this thread is to have a discussion about the topic. So that is in no way misleading.
Shifting the rewards for dailies into the login system isn’t the issue, and it’s either dishonest to suggest that’s what I’ve said, or you honestly didn’t read the original post.
I’d be happy to discuss the actual contents of my posting with you.
You can claim it’s to have a “discussion” but you’d have to be kidding yourself if you think there’s no bias in the original post. That aside, I’d be happy to explain further.
1. Dailies: As I mentioned in my previous post (which you basically dismissed with a “you didn’t read what I said” comment, by shifting rewards to login rather than tied to random activities, A.Net made doing the dailies a -choice- rather than a requirement. You’re not locked out of any content by not doing the dailies anymore, where as previously if you weren’t doing the dailies you’d have reduced access to laurels, a time gated currency. Edit: And I am just going to add this. It should be obvious, but for many it’s not. You -cannot- analyze the daily change without considering the shift in rewards. The two go hand in hand.
2. Wintersday Festival Dailies: If I recall correctly last year’s festival didn’t reward you with a laurel, they were just factored into the regular daily. This year, they provide you with a laurel on top of the set you get from the 28-day track. Greater reward, greater effort required. Is that really unreasonable?
3. Traits: Previously you had to buy all of the traits in each section, and expend the gold to do so, even for traits you have no intention of using. There was no way around this. Now, you can choose each individual trait you want to get, and you can choose to buy it with currency and SP, or do the quest associated with it. More choices!
There’s a big difference between “having choices” and “getting everything you want for doing anything at all,” and the points you bring up do not support the premise of fewer choices. They support the premise of wanting to have everything without expending any additional effort for it.
(edited by Subdue.5479)
I’m just going to say the premise of this thread in itself is rather misleading. How does shifting the rewards for the dailies into the login result in fewer choices? The fact that the all important time gated currency (laurel) is now no longer tied to any activity means you can log in and do whatever you want without issue. And should you -choose- to hunt AP, it’s now faster and easier, but it’s treated as an actual reward for going out of your way to do something, just like everything else (pvp, dungeons, etc). If anything, the recent daily changes add MORE choices rather than remove them.
New daily is easy to do and would remind you of some fancy content to enjoy if you actually read the options and you have the time. It is good generally good to explore new stuff or just finish it quickly if you don’t have time. Otherwise, it usually brings back massive activity to the places in the daily which can be considered as a good or a bad thing.
In my experience so far, the dailies have been quick and painless, but I think it’s important to measure just how quick and painless they are, for a more objective view. I invite everyone to join me
Honestly I think the main problem with a.net’s change is that they didn’t rename the dailies. It makes ignorant people unable to distinguish the change in function. Perhaps if a.net just said "we’re cancelling the dailies, and adding, “24 hour challenges!” they would have had a better response.
Your ignorance is not the fault of the new system.
Thanks for proving my point, your problem is thinking this game and update is only for veterans of the game who played for over a year. That attitude is what is destroying the number (and influx) of players good job, if you keep this up there wont be a GW2 one year from now.
The reaction you’re getting is not based on you being new. It’s based on you being argumentative. I get that all the time, so I know.
A single post on this forum asking where Southsun was, or a whisper in chat would have gotten a better response. Southsun is one of the most easily reached zones in the game.
If you don’t know how to get somewhere, why wouldn’t you just ask?
once again for the kitten: you shouldnt have to google or forum or wiki for DAILIES, do you even get the concept of them??!
Its about doing some EASY TASKS by YOURSELF without OUTSIDE HELP (players or info online) for a SMALL REWARD in a SHORT TIME
These new dailies dont even fit half those terms
That’s because the functionality you’re describing was replaced by the login reward.
Easy task: Logging in – doesn’t get much easier
By yourself: Check, for most people anyway. You, I think you might need help remembering your password sometimes.
Small reward: Yep, it’s got those.
Short time: I’d say so. How long does it take to log in?
Your ignorance is not the fault of the new system.
Thanks for proving my point, your problem is thinking this game and update is only for veterans of the game who played for over a year. That attitude is what is destroying the number (and influx) of players good job, if you keep this up there wont be a GW2 one year from now.
The reaction you’re getting is not based on you being new. It’s based on you being argumentative. I get that all the time, so I know.
A single post on this forum asking where Southsun was, or a whisper in chat would have gotten a better response. Southsun is one of the most easily reached zones in the game.
If you don’t know how to get somewhere, why wouldn’t you just ask?
once again for the kitten: you shouldnt have to google or wiki for DAILIES
You really wouldn’t have to. You’d have a harder time finding someone in Lion’s Arch that doesn’t know where Southsun is than finding someone who does. Or do you think you shouldn’t have to communicate with others in an MMO either?
Your ignorance is not the fault of the new system.
Thanks for proving my point, your problem is thinking this game and update is only for veterans of the game who played for over a year. That attitude is what is destroying the number (and influx) of players good job, if you keep this up there wont be a GW2 one year from now.
Well, considering new players get a different set of dailies, and had you asked in literally any town, probably any zone anywhere in the game, someone would have told you where southsun is, and somehow you managed to wander around for hours and then blame the system, I’m gonna say that’s not a new player issue, that’s a being ignorant issue.
Your ignorance is not the fault of the new system.
Im currently stuck for hours since I need to go to a region I have no idea how to get to
Maguuma is the Sylvari and Asura area. You can get to it by going to either the Grove (Sylvari town) or Rata Sum (Asura town), and heading outside.
Ascalon is Char territory. You can get to it by going to the Black Citadel (Char town) and heading outside.
In this thread I intend to track my completion times for the daily each day, as well as which options I chose to do it. My goal will be to minimize the time it takes as much as possible. I’ll be running the dailies on a level 80 mesmer with full map completion.
If you’d like to join me in tracking your progress, you’re welcome to do so as well.
12/20/2014
Total Time: 4:38
Viewed a Maguuma vista, harvested lumber in Ascalon (this one took up longer than it should have, as I stopped to gather herbs (Got a chili pepper!), and claimed land in WvW.
12/21/2014
Total Time: 9:23
Crafted an exotic luck, mined some iron is Dredgehaunt, and defended a point in ranked.
12/22/2014
Total Time: 4:59
Mystic Forged some rares I had been saving, claimed some land in WvW, and killed a WvW dolyak. This would have been a record breaking run, but I got ganked going for the dolyak and had to run back. Oh well.
12/23/2014
Total Time: 4:43
Mined some ore in Blazeridge (Teracarorunda is my favorite gathering spot in all of Ascalon), Waypointed to the vista in Black Citadel, and then headed off to WvW to capture a ruin/kill a dolyak, whichever came first. I ended up capturing the ruin as there were no dolyaks nearby at the time.
(edited by Subdue.5479)
I’m sure they chose to do it this way so starter zones don’t get overloaded.
I do note the complaints seem to be for the Daily Achievements so maybe the rewards aren’t part of their problem?
One issue I’ve seen pop up in this thread is the following:
People used to be able to go do whatever they wanted, and get some AP for the dailies they serendipitously finished while doing so, and they could easily finish off their dailies at the end of their playing session if they didn’t get at least 5 of them. This doesn’t work with the new ones.
Sure, the new ones are a load off the backs of AP grinders, but they require full attention and very specific side-tracks to finish them, and that’s not seen as an attractive substitute to the people who weren’t obsessing over maximizing AP gain, but just happy to see a little AP accrue from the dailies. Then there’s the fact that the PvE ones kind of make you feel like you’re a dog doing tricks for a treat.
The concept of players going out of their way to gain rewards is not at all foreign to this game. Dungeons, world bosses, PvP, wvw, puzzles all have rewards that require players to go out of their way to gain them. Plus, even in the previous daily system, it was only the pve only people who would just happen upon their dailies.
2012-2014 Play your way. 2015 play our way or the highway.
Anet: Hey guys, we moved all the rewards to just logging in so you can show up and play as much or as little of whatever you want and still get your laurels as well as a bunch of new rewards too. And if you are up for it, try some of these dailies too, and you’ll get over three times more ap for the first three you so, as well as cool new bonuses on top of them!
Whiners: Omfg I thought you said I could play like I want!
Anet: ???
(edited by Subdue.5479)
There is too many pvp things and wandering about with the new dailies system plus the new system is no good for new people as some of the areas that the dailies want you to go aren’t always that nearby or open to new players plus some of the pvp things i cant do as i don’t have that class it should be win pvp for any class instead of fixed classes and bring back some of the old dailies like gather any ores etc, break down armor and daily kills all of them are easy for new people but can keep current dailies also for people who like pvp and that.
Read the post above yours, or any of the many many posts explaining new player dailies.
I am playing in PvE to level up my character and now it is much harder to level up your character just from playing in PvE. For new players how don´t know what is PvP and WvW will be nearly imposible to level up if they didn´t sit at PC and 24/7 do events.
I don´t know if I like this change.
First, the dailies often give writs of experience which can be transferred to other characters. In addition. You get tomes of knowledge from the daily login to further speed up your leveling.
Second, a new player sees a different set of dailies which are easier and more accessible to lie levels.
After a few days, here’s my feelings on the new daily system:
1. I like the reward for logging in, personally, because I DO log in every day, even if I just look at my outfit or do a bit of mapping, or whatever. Sometimes I’m only on for 15 mins. It’s nice.
2. While it is cool that you only need to do 3 daily “tasks” instead of 5, I am not a fan of the tasks required, TBH. If I only have, say, 20 mins to play, I’m not doing any WvW, since it takes too long to get anywhere in there. I do not PvP, nor do I want to. So that leaves choosing 3 of the 4 PvE dailies. Usually 2 are ok, like gather ore HERE or view vista THERE (thanks for the WP gold sinks hah!). But then it’s a choice of bad alternatives. I can’t wait around for a world boss to show up. Period. I don’t do fractals or dungeons, as I can’t use TS. So hey, ok, do 4 events HERE. Well, ya, where to find those events? And now map chap is just “events??” “where’s events” “where are the events” “events here.. oh wait it’s already over”. And if you happen across an event, there are SO MANY PEOPLE you probably won’t get credit anyway because you can’t hit anything fast enough.Honestly, ANet, why? Why do you keep herding everyone to certain areas? I’m really starting to DISLIKE this game because of it. I want the 10 AP, so I want to do the dailies. But just stop with making us do what YOU want us to do. You’re ruining your game.
I completed yesterday’s dailies in under five minutes. The longest bit of it was finding the site plants. Which took about three minutes. The vista was best instant, and then I hopped into PvP and capped a point, which took less than a minute. I later learned that creating exotic luck also counts for exotic crafter, which is also trivially easy.
Think outside the box.
Thanks for your input, but I was stating MY feelings and experiences on it. I’m glad you had fun. I’m not really liking less choice. Simple as that.
Actually you made two assertions. One, you don’t like the more specific requirements, and two, that they take too long. However, in the old system getting 10 ap took much much longer and required doing more things.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.
It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:
Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP huntersAll of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.
All of the mentioned by you groups, save chatters and TP traders (who don’t actually play the game) were in fact rewaded by the old system, so i’m not sure what you are trying to say.
All of those groups benefit far more from the new system. They all spend less time outside of their preferred content now while receiving greater rewards.
Also it’s ironic that someone who is complaining about being forced to play specific content is judging people who like to sit around the towns for how they enjoy the game.
(edited by Subdue.5479)
After a few days, here’s my feelings on the new daily system:
1. I like the reward for logging in, personally, because I DO log in every day, even if I just look at my outfit or do a bit of mapping, or whatever. Sometimes I’m only on for 15 mins. It’s nice.
2. While it is cool that you only need to do 3 daily “tasks” instead of 5, I am not a fan of the tasks required, TBH. If I only have, say, 20 mins to play, I’m not doing any WvW, since it takes too long to get anywhere in there. I do not PvP, nor do I want to. So that leaves choosing 3 of the 4 PvE dailies. Usually 2 are ok, like gather ore HERE or view vista THERE (thanks for the WP gold sinks hah!). But then it’s a choice of bad alternatives. I can’t wait around for a world boss to show up. Period. I don’t do fractals or dungeons, as I can’t use TS. So hey, ok, do 4 events HERE. Well, ya, where to find those events? And now map chap is just “events??” “where’s events” “where are the events” “events here.. oh wait it’s already over”. And if you happen across an event, there are SO MANY PEOPLE you probably won’t get credit anyway because you can’t hit anything fast enough.Honestly, ANet, why? Why do you keep herding everyone to certain areas? I’m really starting to DISLIKE this game because of it. I want the 10 AP, so I want to do the dailies. But just stop with making us do what YOU want us to do. You’re ruining your game.
I completed yesterday’s dailies in under five minutes. The longest bit of it was finding the site plants. Which took about three minutes. The vista was best instant, and then I hopped into PvP and capped a point, which took less than a minute. I later learned that creating exotic luck also counts for exotic crafter, which is also trivially easy.
Think outside the box.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.
It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:
Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP huntersAll of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.
I call it lazy design and a bribe to get us logging in more often. Instead of improving content or gameplay, its just “here’s a shiny!”.
You can call it whatever you want but at the end of the day the system you’re clamoring for is one in which you by your own admission don’t have to do anything you wouldn’t be doing anyway. At least in this system you’re challenged to try different things, but not denied a valuable time gated currency should you opt not to do those things.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.
It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:
Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP hunters
All of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.
I have not completed a single daily since the change.
Usually I would run around doing things I find fun, my daily tasks would start to complete, I would look up what one I would need to get the reward and put the extra effort in to complete it. Now after a couple of hours my dailies are empty and it turns out I have to run half way around the world to do oddly specific tasks that normally I do not find fun to do. So instead of staying on to play that little extra I find myself turning off the game sooner because the effort to complete a daily is not worth the reward.
I really do not understand the logic behind this change. Was it Arena Net’s intention to make dailies less accessible, did they want people completing them less often? Because I assumed they were specifically designed to entice players into the game to play a little each day and get a reward for doing so.
What do you think would happen if you logged on and did EXACTLY the same things you were doing before the change?
I don’t really mind this new system, but it can sometimes feel odd. Like, I had to do Ascalon miner the other day, and went to one of the zones and was only there to find some nodes and never did anything else there. It felt like a chore, wasted time. Under the old system, I just did want I wanted to do, and the achievements happened along the way. This new system makes you go out of your way to get specific things in specific zones. But again they are easy so it’s not a major drama.
But I feel like I’m being sent somewhere I didn’t really want to go – it feels artificial and clunky.
This is a very good summary of how I feel about this new system. I don’t play games to be forced into doing content I don’t want to do. The direction of this game is ArenaNet’s to choose, but if this is the continued direction there is less and less bringing me back each day.
I really don’t understand this concept of “FORCED” that you whiners keep coming back to. You get the rewards that you would have had to do 5 achievements for in the old system for the daily literally the moment you log on. From that point, you can choose to do their suggested stuff, or go off and do whatever you like. It doesn’t matter, because the time gated currency that you were doing the dailies for, YOU GOT IT ALREADY.
And before you jump in and say that you were doing them for the AP, if you were really doing them for the AP, then you would have been spending at minimum an hour if not more just chasing dailies around in the old system to get the same amount that you can now get in literally 5 minutes.
What I dislike about the new system isn’t that I’m not being rewarded, or the difference in the rewards. It is now that I am being told by Arena Net to finish my dailies (PvE), I have to go harvest nodes in one area or another, go get a vista (which if you are at 100 map is stupid), or go do event is this zones or that. I can’t just log do whatever a want and while I’m doing that finish the dailies. If I want to farm Orr events but none of the dailies are in that area I won’t finish them, or if want to finish exploring a region with an alt but I’m not in a region with any dailies again I won’t finish them. You have removed the freedom of choice from the game, and are trying to direct or tell players how and where to play. As a player I dislike that.
The only thing you miss by not doing the dailies, is the AP. Everything else (and more) is now front loaded by being given to you on login. With regards to the AP, there are several key points:
1. If the AP doesn’t matter to you, then you actually have MORE freedom now, as you have no need to do the dailies at all. You’ve logged in, collected your reward, and can do whatever you want from there.
2. If the AP does matter to you, then take solace in the following: the AP you can gain from dailies is capped. Missing a day of dailies doesn’t mean you’ve lost that AP forever, you just won’t get there as fast.
3. If you were actively hunting AP before, you were spending upwards of two hours at times to get them all, and it involved dashing around not only the PVE world, but PVP and WvW as well. What would have taken you hours before now takes around 10 minutes.
The new system has overall MORE freedom than the old one in addition to having more rewards, as the time gated rewards are frontloaded on login.
You didn’t get anything other than the ap before…
I was looking this over tonight… I see 35 laurels a month.. previous months I could get 38 to 41 a month depending on how many days per month there is.. So I already see a decrease there.That is not counting holiday events that happens a couple times a year..You can more those months as always. Now as for working on my new character now I have to break away from that to do the daily.. Hence lvl 20 character..And since I have a 80 lvl account guess what I have to go on that account to do the daily and not work on my level 20… Something is not clicking right here so just because I have a lower account means i can not work on it because of this new policy if I want to do my daily..Basically it has been forced on us to do this.. For some people the new system might work but I see some flaws in it already… I am holding some serious judgement on the whole new system to see what they do to change it.. Companies do not change things for the players benefit 90% of the time..
There are 13 28-day cycles in a year, and only 12 months per year. You can’t compare the cycles 1to1.
Only one month out of the year has 28 days for the complete month and that is February…
The new system resets every 28 completions. If you are logging in every day, it will reset 13 times in one year, not 12.
new system 13 x35 =455 old system 365 for 365 days and 12 months 10 laurels per month equals 120 .. 365+120 =485…. kitten smart phones o.O
At the 28th completion of each cycle you can choose a bag of laurels which contains 20 laurels. Selecting that for at least 2 of the 13 cycles puts you ahead of the old system.
I was looking this over tonight… I see 35 laurels a month.. previous months I could get 38 to 41 a month depending on how many days per month there is.. So I already see a decrease there.That is not counting holiday events that happens a couple times a year..You can more those months as always. Now as for working on my new character now I have to break away from that to do the daily.. Hence lvl 20 character..And since I have a 80 lvl account guess what I have to go on that account to do the daily and not work on my level 20… Something is not clicking right here so just because I have a lower account means i can not work on it because of this new policy if I want to do my daily..Basically it has been forced on us to do this.. For some people the new system might work but I see some flaws in it already… I am holding some serious judgement on the whole new system to see what they do to change it.. Companies do not change things for the players benefit 90% of the time..
There are 13 28-day cycles in a year, and only 12 months per year. You can’t compare the cycles 1to1.
Only one month out of the year has 28 days for the complete month and that is February…
The new system resets every 28 completions. If you are logging in every day, it will reset 13 times in one year, not 12.
I don’t think you read my whole post, I was saying specifically because I don’t play every day that the other system worked better?
If I did decide to login on any given day I could always complete my daily for a laurel ,now there are cases where I have to wait up to 7 days to gain another. Similarly I could technically just login and do the monthly in a day getting 10 laurels each month for one day now there is an extended barrier on my ability to do so.
Regardless of how you use to gain your 10 laurels, all you have to do now is literally log in for 2 seconds and close the game once a day. Even if you don’t feel like playing, you’re no longer forced to grind out the daily. This system was made for people like you and me. You can get 55 laurels a month just by logging in, 5x more than you ever got before in less time it took you to do the monthly.
And if you can’t spend 2 seconds logging in but have the time to spend on the forums complaining about this, I don’t think laurels don’t mean much to you.
I don’t like that though. It’s just so lazy and reeks of ANet bribing players into logging in to boost their “metrics”. I don’t want to be rewarded for literally doing nothing. There needs to be some sense of accomplishment.
People are already complaining about this game being easy mode. Giving players the old daily rewards, and now exotics and other incentives, simply for logging into the game feels incredibly cheap and reinforces that sentiment.
I can understand where you’re coming from, but getting a sense of accomplishment from completing your daily is a bit exaggerated. It’s a currency locked behind a time gated mechanic used to get people to log into the game every day. I appreciate that I don’t have to grind it out anymore on days I don’t feel like playing.
I got my laurel for actually playing the game. Whether that was a half hour or an hour of whatever content I felt like playing, I was still actively doing something. Now I get the laurel for literally nothing. Cheapens the experience for me. It’s not a big deal, but its the thought that counts, you know? If ANet is that desperate for people to sign in… well I don’t want to be a party to that scheme.
Perhaps the laurels should just be locked behind actually participation intensive content then. That way it’s actually an accomplishment rather than just something that passively happens. Maybe it’s, “defeat tequatl” or “capture stonemist.” Or, maybe you can get the Laurel when you log in and then decide for yourself what you might want to do to earn that Laurel.
I was looking this over tonight… I see 35 laurels a month.. previous months I could get 38 to 41 a month depending on how many days per month there is.. So I already see a decrease there.That is not counting holiday events that happens a couple times a year..You can more those months as always. Now as for working on my new character now I have to break away from that to do the daily.. Hence lvl 20 character..And since I have a 80 lvl account guess what I have to go on that account to do the daily and not work on my level 20… Something is not clicking right here so just because I have a lower account means i can not work on it because of this new policy if I want to do my daily..Basically it has been forced on us to do this.. For some people the new system might work but I see some flaws in it already… I am holding some serious judgement on the whole new system to see what they do to change it.. Companies do not change things for the players benefit 90% of the time..
There are 13 28-day cycles in a year, and only 12 months per year. You can’t compare the cycles 1to1.
Change is scurrrrrry bro…
Once again, you can still do the activities and get the rewards the exact same way as the old dailies.
That is an absolute LIE. I cannot get the awards “EXACT SAME WAY”.
I have to go to a specific area to do a specific chore, before you could complete activities while you were playing in the area that you wanted.
You get the laurel just by logging in. From there you can do whatever you want to feel like you earned it. If you CHOOSE to do the dailies you get ADDITIONAL rewards.
I argue it is not. I never asked for log in rewards. Rewards should come from killing mobs, beating bosses and opening chests. In other words play how you want and get properly rewarded.
So wait, you said “play how you want”, and then you cite “killing mobs, beating bosses, opening chests”.
Which of the two? Play how I want and still get the rewards, or do specific things which I may not want to do, like you listed?those are examples of how I like to play. You may wanna do different things than me.
What if I just want to PvP for an hour a day? Would my hour be rewarded less than yours? What if I only like doing fractals? Should I just not get daily rewards? It is very rare under the old system to complete even five dailies in a fractal run.
Why should the dailies be structured around what YOU want to do at the expense of others instead of quick and easy but requiring a tiny amount of additional effort from everyone?
Moot point. Fractals/dungeons already get their own reward. Frankly, they are rewarded much better than PVE already. (ascended) This is an ancillary part of the game so it’s an absurd request to make. But hey, ask for it if you want. I hope you get it. It won’t effect me one way or the other.
First of all, dungeons and fractals are pve content. They’re not wander around aimlessly content, but they are still pve. Second of all, they’re rewarded proportionately to the effort and skill required.
That aside, are you saying because there are already other rewards, people who prefer to only dungeon or fractal don’t deserve ap in the form of dailies?
You’re not comparing apples to apples. You wanna hang out all day in an instance and get the full reward? Again it’s a ridiculous request but Ask for it if you want it. (and good luck getting it)
Actually you could get a lot of the old catagories in a dungeon. Dodging, res, condition applier, condition remover and daily kills to name a few. Still, I think your comparison is a bit obtuse.
It’s very rare to complete all five dailies in dungeons only. And getting 8, that never happened. It -almost always- involved having to trek to some content that I’m not particularly fond of to get the daily five. Was it some sort of huge burden? No, it was five minutes out of my time to go complete something for a reward I considered worth my efforts. The update hasn’t changed that, except to add more rewards while requiring less of my time.
I argue it is not. I never asked for log in rewards. Rewards should come from killing mobs, beating bosses and opening chests. In other words play how you want and get properly rewarded.
So wait, you said “play how you want”, and then you cite “killing mobs, beating bosses, opening chests”.
Which of the two? Play how I want and still get the rewards, or do specific things which I may not want to do, like you listed?those are examples of how I like to play. You may wanna do different things than me.
What if I just want to PvP for an hour a day? Would my hour be rewarded less than yours? What if I only like doing fractals? Should I just not get daily rewards? It is very rare under the old system to complete even five dailies in a fractal run.
Why should the dailies be structured around what YOU want to do at the expense of others instead of quick and easy but requiring a tiny amount of additional effort from everyone?
Moot point. Fractals/dungeons already get their own reward. Frankly, they are rewarded much better than PVE already. (ascended) This is an ancillary part of the game so it’s an absurd request to make. But hey, ask for it if you want. I hope you get it. It won’t effect me one way or the other.
First of all, dungeons and fractals are pve content. They’re not wander around aimlessly content, but they are still pve. Second of all, they’re rewarded proportionately to the effort and skill required.
That aside, are you saying because there are already other rewards, people who prefer to only dungeon or fractal don’t deserve ap in the form of dailies?
Let’s be honest here. Clicking on trees, rocks, plants, talking to Laurel vendors, and and most of the old dailies were not “fun.” It was not the action of doing those things which you enjoyed. You saw the activity, and the associated reward, and decided okay this is worth my time. If it really is the skill-less time consuming clicking you find fun, I invite you to play cookie clicker instead.
(edited by Subdue.5479)
mtpelion
“You don’t HAVE to do anything you don’t want to, these are just a carrot on a stick for people who are willing to do something they wouldn’t normally do.”If people wouldn’t normally do something it is because they don’t like doing that thing. Forcing them to do what they don’t like will definitely not make them want to stick around for a long time.
It’s not rocket science.
How are you being forced?
Obviously if you fail to do the dailies they start deleting your characters.
I argue it is not. I never asked for log in rewards. Rewards should come from killing mobs, beating bosses and opening chests. In other words play how you want and get properly rewarded.
So wait, you said “play how you want”, and then you cite “killing mobs, beating bosses, opening chests”.
Which of the two? Play how I want and still get the rewards, or do specific things which I may not want to do, like you listed?those are examples of how I like to play. You may wanna do different things than me.
What if I just want to PvP for an hour a day? Would my hour be rewarded less than yours? What if I only like doing fractals? Should I just not get daily rewards? It is very rare under the old system to complete even five dailies in a fractal run.
Why should the dailies be structured around what YOU want to do at the expense of others instead of quick and easy but requiring a tiny amount of additional effort from everyone?
Whiner: The new dailies suck!!!!!!
Whiteknight: You get more rewards for doing less…
Whiner: It’s not about the reward! OMFG It’s about FREEDOM. They’re making me follow their agenda. FIGHT THE POWER!
Whiteknight: So don’t do the dailies.
Whiner: But then I won’t get the rewards… :’(
Before: 10 achievements = 10 AP
Now: 3 achievements = 10 APWhich one is better? Hmmm….
The achievements take 10 minutes at most to do enough for your daily. The only reward now for doing the daily is AP. If you didn’t care enough to go out of your way (even just a little) to get the other AP before the update, then why does the AP even matter now?
You completely miss the point. The point is that BEFORE the change, we got our Dailys done from normally playing the game. Gathering resources wherever we wanted, in whatever zone we wanted, completing events in whatever area we happened to be in. They weren’t a Checklist A,B,C,D that forced us to hop-skip and jump all over the frickn’ map. If I choose to gather resources, what should it matter that I do it in areas A,B and C and not in ANet’s chosen area X?
I could give a frick whether or not it takes me 2 minutes to get the new Daylie’s done. It’s forcing me out of what had been an organic, natural way to play to jump through ANet’s arbitrary approved checklist.
Again, WHO IS WE? There were plenty of people whose natural way to play does not involve wandering around the map aimlessly. AP Hunters, Dungeon Runners, PvPers, WvWers… etc These people were already having to move around to get the dailies, and previously they had to spend more than a few minutes out of their preferred zones. You wander-about-aimlessly folks are getting a tiny, practically incomparable taste of what has just been the norm for many others.