221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Get off the forums and buy it now.
Ty
I just did exactly this. Except I kept the forum open too.
You’re awesome and such a good multitasker!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I know many of us like to moan and complain about stuff at times, but I think it’s safe to say that we genuinely appreciate your efforts and the amazing game you have created.
Thanks for the awesome 4 years of online entertainment and keep up the great work!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Let us be able to aquire 3 infusion slots to on the ascended rings!
Why the hell do we have to keep doing PvE to get the top stats in WvW?
All the time you keep giving unbalanced advantages between game modes.
Get a clue and stop it.
It’s not bad at all to infuse and attune rings.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Get off the forums and buy it now.
Ty
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I really think a learning mode could help get more people interested in raids. But it is absolutely essential that NO REWARDS NOR ACHIEVEMENTS be given for anything but the existing difficulty. Something like this:
Just cut all mob hp to 1/10’th, and damage to 1/10’th. Still allow 10 players in. This would be a simple environment to go in initially on your own, learn the mechanics, etc. Don’t waste time making it too good, just a quick and dirty learners mode.
I think we can all agree getting 10 people together can be difficult. And I believe having to get 10 people together just for initial learning/familiarization is an unnecessary barrier to starting the content.
Additionally, for players who will never raid, but feel they are missing on the story, this would satisfy them.
If we can get more people interested in Raids, Anet will be able to devote more resources to them. I know some people on these forums want to believe that this isn’t true, but Anet is a business. There is a reason gem shop gets nearly weekly updates.
No rewards and no achievement will not happen. The devs are not going to do that to players, especicially when it takes a whopping 150 boss kills anyway for 1 set of legendary armor.
If difficulty setting come I’m pretty sure we will see “easy”, “normal” and “hard” modes with scaling rewards.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I would like some options to choose from that increase the visibility of what you have targeted. Some possibilities…
-Noticable outline.
-Box corners surrounding target.
-Target marker on hit box. I’m suggesting hit box because you don’t want to interfere with the called target marker above the head.
Thank you for reading these great targeting option suggestions! Have a nice day or night!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Here ya go op
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I would give my left nut to have some GS improvements so i could use it in WvW.
I’ve tried, but it’s even worse than Axe in Player vs Player fights.
Might be ok for PvE, but that doesn’t make it ok.
Save your nut, let’s pitch in and give them donuts instead.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I was a long time player of city of heroes and would like to share some ideas from that game.
Read up and look what types of arena matches were offered and the level of customization it had for players.
https://paragonwiki.com/wiki/Battle_Terminal
There were supergroup (guild) raids as well. In gw2 you could make it so the entire guild map is used.
https://paragonwiki.com/wiki/Base_Raid
Player and npc critter vs player and npc critter mode.
https://paragonwiki.com/wiki/Gladiator
Arena observation mode was not first person view, spectators could use an invisible to players drone to fly around and watch… Can’t find the link in the info, but I’ll look for a video.
Edit- I will have some edits
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
The devs have said they want to keep necro and its greatsword slow because of the “theme”, self sufficient, with no/minimal support to the party, low mobility and no blast finishers… yet thats all you guys suggest with these necro changes threads.
I do know that the devs themed it in a particular way, but that theme is awful.
We suggest it because they are horrible when it comes to movement related skills and that super cool themed greatsword is useless in wvw.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
" rends the armor of foes in front of you" so if i use this 6 times on the same person, the 7th time will break their armor? wat
and nty to making gravedigger a wonky leap like shroud 2
http://wiki.guildwars2.com/wiki/Death_Spiral
“Conjure a drill of dark energy on your blade and rend the armor of foes in front of you.”
This is what they mean by “rend”…
“Vulnerability 40px.png12 Vulnerability (10s): 12% Incoming Damage, 12% Incoming Condition Damage”
Do you even wvw? If so, you must not be aware that necro sucks for movement and the changes to 2 and 3 are more than reasonable.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
GS 1- Speed up the attacks. Like for real. 1 second chill to balance out the increased attack speed.
GS 2- 600 leap attack. No, devs, not a reticle skill. Ty.
GS 3- Death Spiral… You become a drill of dark energy with your blade and dash forward to drill the crap out of enemies. This drilling rends the armor of foes in front of you. 600 dash range.
GS 4- All good.
GS 5- All good
*Whatever I didn’t mention stays the same.
Thank you for reading these amazing greatsword ideas!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Stacking will not go away because of how support skill delivery is designed, which is mostly pbaoe…
Right now we have conditions and boons countering each other, an overdeveloped 3 system of boon removal is not needed. It doesn’t address the issues with the condition system, nor does it address how most support skills are delivered.
If support skills were designed to be player and group targeted, and had way longer durations, you’d have players and groups working outside of the turtle more. Anyone who played city of heroes would understand what I mean by that.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Removing the energy costs from weapon skills 2-5 would be sensible.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Always gonna be whiners about compensation… for what? “lost time”? Forced to communicate with the real world for a few hours?
As a programmer I understand the pain of having to roll back something, although I haven’t had to do anything so huge. But also as a programmer I have to wonder why it is that almost every ‘update’ to this game, small or large, comes with a handful of bugs.
If there is a TEST bed for Quality Assurance Testing then I have to think that it’s not being very well utilized. Seriously, something like this soulbound bug should have been easily noticed by the testers if they were actually Playing and Testing all aspects of this game as they should be considering the bugs that are continually introduced each update.
THIS is my issue. I don’t want compensation… What I would love to see and hear is that ANet has created a solid QA team that ensures the new code is working properly and not affecting other areas in ways it shouldn’t before rolling it out to the public for “live testing”.
Really? As a programmer you should know bugs come with the territory and that unforeseen things happen…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Let’s stop being ridiculous people… Stuff happens, they responded quickly and CS will help those who may have lost anything substantial.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
compensation…
rethink your life.
Lol
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I honestly dont get how you manage to cause a bug of such a magnitude…
if (armorAscended == true)
{
delete armor;
};What could possibly go wrong?
(jk)List<freelegendaryofchoiceforrollback> legendaryweapon = itemService.fetchItems(ItemTypes.LEGENDARYWEAPON);
legendaryweapon.stream()
.filter(a -> a.getType() == FreeWeaponType.LEGENDARY)
.forEach(a -> playeraffectedbyrollback(a));or maybe like so?
Fixed it up for you
Looks good right?
no. legendary is a rarity, not a type.
also, no. just… NO.
you butchered it ;_;
Thanks for letting me know. I’ll fix that line to include “rarity” instead.
I think I did ok for my first time writing code!
Btw, If I accidentally access the gw2 matrix I’ll bring you along.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I honestly dont get how you manage to cause a bug of such a magnitude…
if (armorAscended == true)
{
delete armor;
};What could possibly go wrong?
(jk)List<freelegendaryofchoiceforrollback> legendaryweapon = itemService.fetchItems(ItemTypes.LEGENDARYWEAPON);
legendaryweapon.stream()
.filter(a -> a.getType() == FreeWeaponType.LEGENDARY)
.forEach(a -> playeraffectedbyrollback(a));or maybe like so?
Fixed it up for you
Looks good right?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Game built on movement based combat + stationary tablet that is clunky to move around for support = really not good design choice…
Druid is not good either for movement based combat with the mini aiming reticles and players running around like cats.
Both healing support designs are awful, some of the most awful heal support designs I’ve ever encountered in an mmo. Even in games where there is a lot of skill rooting, you don’t see this poor design.
You complain about clunkiness, but I haven’t seen any suggestions coming from you.
An “always with you” tablet makes no difference from a staff water elementalist, just healing in AoE. Even tempest healer would be a better option since can decide where to apply healing instead of just healing around yourself.
Can you provide interesting designs that no other MMO has used, like druid or Ventari are? I think the latter may need some changes, but no throw all the design away.
look at my post history for suggestions…
edit- interesting design? no, we need a proper functioning support design first.
Edit 2- why don’t you go into wvw and spvp with your heal specced Ventari rev then come back with a better understanding. Go do the same with team heal focused Druid and learn a bit.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Game built on movement based combat + stationary tablet that is clunky to move around for support = really not good design choice…
Druid is not good either for movement based combat with the mini aiming reticles and players running around like cats.
Both healing support designs are awful, some of the most awful heal support designs I’ve ever encountered in an mmo. Even in games where there is a lot of skill rooting, you don’t see this poor design.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
You still haven’t answered the questions.
3rd maps means nothing when it comes to assigning the appropriate color to something.
Symmetry…
“close agreement in size, shape, and position of parts that are on opposite sides of a dividing line or center : an arrangement involving regular and balanced proportions”
The question asked by another poster was “why red?”…
Red was chosen as the permanent color because it fits the desert theme, not because of symmetry.
“Why red?” – Because Red borderland is the one in the middle? D’oh…
Placement of map doesn’t matter, the color red would be more associated with the desert themed side out of blue, red and green…
Color matching to themes and symmetry are 2 different things.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
If they made a future water map it would be assigned what color?
The next expansion is around primodius the earth/fire dragon. Maps are likely to be about caves and volcanos. DBL was developed when they were working with Maguuma Wastes (Drytop and Silverwastes). What color you think a fiery badland map would be in?
We can keep going all you want. but while a 3rd map don’t come unto play I won’t change my argument.
And btw, when EotM first came out, Blue was Badlands, Green was Frostreach and Red was Overgrowth.
You still haven’t answered the questions.
3rd map means nothing when it comes to assigning the appropriate color to something.
Symmetry…
“close agreement in size, shape, and position of parts that are on opposite sides of a dividing line or center : an arrangement involving regular and balanced proportions”
The question asked by another poster was “why red?”…
Red was chosen as the permanent color because it fits the desert theme, not because of symmetry.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Just a random question: Why the red map?
1. DBL is easier to defend.
2. Some folks hate DBL, which means less traffic and therefore a small boost in ppt for the lowest ranked server.Jayne, it’s a “match color to map theme” thing… Has nothing to do with what you stated.
Lol the sad part is you are probably right
Honestly, I think it’s more like to make it symmetrical. The two different maps in the middle (DBL and EBG) and the two of the same on the sides.
It has nothing to do with symmetry…
Until a 3rd map take the green or blue spot, my point still stand my friend.
We are talking about assigning a color to a themed map.
HoT jungle theme- green colors used in advertising
Frostreach winter theme- blue
Overgrowth nature theme- green
Badlands desert theme- red
If they made a future water map it would be assigned what color?
Primordus, Jormag and Mordy would be assigned what sides in wvw and eotm?
…Color matching and assigning. Nothing to do with symmetry.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Just a random question: Why the red map?
1. DBL is easier to defend.
2. Some folks hate DBL, which means less traffic and therefore a small boost in ppt for the lowest ranked server.Jayne, it’s a “match color to map theme” thing… Has nothing to do with what you stated.
Lol the sad part is you are probably right
Honestly, I think it’s more like to make it symmetrical. The two different maps in the middle (DBL and EBG) and the two of the same on the sides.
It has nothing to do with symmetry…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Just a random question: Why the red map?
1. DBL is easier to defend.
2. Some folks hate DBL, which means less traffic and therefore a small boost in ppt for the lowest ranked server.
Jayne, it’s a “match color to map theme” thing… Has nothing to do with what you stated.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
The devs must be uploading mounts!!!
Maybe playable Dwarven race package?!?!?!
Maybe lots of new beards?!?!?!
The suspense is killing me!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Since my time in wvw, on occasion I’ll hear a player say that the opposing server has a spy in our group, watching everything we do, using up all the supplies, or whatever mischief that can be done. Is this something that actually happens, or is it just paranoia?
Please change the title to reflect your post.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I feel bad for all of you who never played city of heores…
why? from all accounts, aside from the fun of being a super-hero|villain, sounds like we didn’t miss much.
Had an excellent class and role system with great skill designs.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I feel bad for all of you who never played city of heores…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Watched that video and laughed my pants off.
Competitive scene in gw2? Its not gonna happen. You know why?
Competitive games are not based on “pro” players. They are always based on casual players that give a game the needed playerbase, “elitism” of leaderboards and FUNDS, yes casual players pay more for a game then so called hardcore pro players. No casual players – you get 1000 people watching championships on twitch!
Take a look at LoL, blizzard games etc. Do you see anything in common? Yes, an average casual gamer CAN be involved in competitive scene and he is willing to do so, not to get somekind of “elite only” item, but surprise BECAUSE ITS FUN.
Atm in gw2 spvp for an average player is NOT FUN, cause:
1) balance issues, not evertyone is willing to play “the most op prof atm”, and for a some strange reasons there are simply op professions and up professions. Average player doesnt want to get involved in deep “build” system, deep mechanics of spvp, he wants to play and have fun. For example i dont play any other classes than ele, i JUST DONT LIKE THEM, and i dont find it being fun to play them. BUT the current system is based on making me play other classes such as warriors,mesmers, necros etc that can dish out more dps/vitality/utility than an ele without even knowing how to play that class.
2) matchmaking is horrible. You can easily get 5 man premade vs 2 man premade and 3 randoms. No anet – this is not a good work.
3) class stacking – why should i even bother to play a game vs mesmer, 2 necros, 2 guards comp?
4) condi spam – the worst there can be, no skill is needed to apply a condi on you enemy, condies do a lot of dmg and are op without a good condi clear to which a lot of classes have no access. Mesmer can spamm staff 1 all day long to get a lot of condies. And a defending class needs to push 5-10 buttons to save his butt.
5) build diversity is not present. You just cant go for “oh i think this will work just fine” against a p.3 comp.
6) conquest map type. It is just bad, holding points to win will limit the number of builds that can work in that game type (bunkers). We need deathmatch arenas 1v1/2v2/3v3/ 5v5/ 10/10. Capture the flag can work. OR make stronghold a thing, all it needs is some little love.And you can “hold hands together” all you want with pro player Helseth, but without us casual players the scene is blank and if anet wants to make this esport thing work, they need to make OUR gaming experience worth it and not those 1-2% of pros.
About money put into marketing. Didnt you actually think that besides those “taxy adds” they can actually put that money into promotions, lottery, some usefull marketing ads? Or cut the marketing expenses and invest into hiring some experienced balance team? Marketing is 0 without a good working game to actually attract players.
A good game will always get new customers via other gamers who already play the game. Thats how i got into gw2, ive been told that this game is skill based, balanced, FUN and not a p2w. That got ME into gw2, and i got a lot more players into gw2 because if not for spvp, gw2 IS the best mmo there is at the moment (pve is godlike, wvw is decent).So to conclude. No we dont need to “hold hands together to make a better future” we need the core issues adressed and fixed.
Yup
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
The current tablet design is awful for any combat scenario involving movement. Make it a back piece when summoned.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Maybe we should start a new thread and use 2017 instead?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
No, it doesn’t really work. The mostly damage meta has been bad for the game and the skills and balance team know it too.
I’d suggest listening to the first few minutes of Irenio talking about profession stuff.
https://m.youtube.com/watch?v=K2ZHhJQn0B8
The devs know the way they created professions has led to an unhealthy state and HoT stuff was a first step to make improvements, but they know there is a long way to go.
The proliferation of crowd control has lead to boring immob-to-death crap that is remeniscent of DAoC’s shameful minute-long AoE stun/mez. Follow that up with massive damage spike because when you stun someone you don’t need any defense. Combine that with confusing clone/stealth target removers and is it any wonder new people hate competitive modes?
In that video, Irenio talks the good talk but HoT has just made CC godlike and damage spikes even worse.
I understand the flaws with the class and combat systems btw, but you missed the point of discussion…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
I played WoW for years and tanking was my favorite role. Nearly half the classes were capable of tanking and all of them had a unique feel (although my personal favorite was brewmaster monk!).
All credit to WoW for refining these class roles. But this isn’t WoW. GW2’s combat system is different in nearly every way, yet I don’t find myself missing tanking as it existed in WoW. The fact is they don’t need it here. They have their own thing going and it works!
No, it doesn’t really work. The mostly damage meta has been bad for the game and the skills and balance team know it too.
I’d suggest listening to the first few minutes of Irenio talking about profession stuff.
https://m.youtube.com/watch?v=K2ZHhJQn0B8
The devs know the way they created professions has led to an unhealthy state and HoT stuff was a first step to make improvements, but they know there is a long way to go.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I really miss playing a tank like character that can offer some decent damage reduction, or offer some sustainability to keep health pools from bottoming out. I’ve got 3 80s, a Necro, Gaurdian, and Ranger.
Reapers great and all but I’m not sure how much extra healing I offer with the blood trait line, it would also be cool if there were a way to transfer conditions to minions through Death Magic for the whole party as well but I’m not sure that’s possible; still doesn’t have that good ole tank feel though.
I’m frankly not aware how a Druid really works other than it heals supposedly.
Gaurdian my old main I had hoped I could tank with but there are no one hand shield options that would work that way, I suppose there’s per a protection with the Hammer but what else can I consistently offer for defensive support?
I asked in guild once regarding Gaurdian and I was just told equip a Staff for Might and a Speed Buff ( that’s just depressing).
I’m probably just playing the wrong game.
I’m with you. I miss good tanking, I also miss good heal support roles, good non heal support roles, good disruption roles, good cc roles… This is a dps lovers game, and Anet did a great job of building that, but this game sorely needs to improve professions so we can build for various good quality roles within professions.
Played coh for a long time and I can tell you that each archetype was capable of damage PLUS filled a role… Now if arenanet would blow up professions and really dig deep to make multiple great roles to build within each profession, they would have the best fantasy class and combat system of any mmo. They would also be able to evolve and improve pve combat encounters and really add a new level of gameplay to pvp (wvw and spvp) modes.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Watching WP’s recent video about new races really made me crystallize some thoughts that I’ve had for a long time.
Watch it yourself: https://www.youtube.com/watch?v=4oVADcOSTeY
The game is struggling with the production of cosmetic items and one of the main reasons is the fact that it has too many races.
The main culprits here are the Charr – but every race’s particularities have some part in slowing down the process of creating new armor.
This is a problem because armor and cosmetics are the primary driving force that keeps people going in GW2. It’s not gear grild – it’s skin grind – and we’ve got very very little skins.The game released with a good abundance of skins – but ever since we’ve had too little come into the game either through the gem store or other means.
That aside I also feel the story could have been much more interesting, focused and well written if they didn’t have to write a neutral 5-race story and by doing so distanced themselves quite a lot from the franchise’s original lore and setting.
I don’t hate the non-human races – In fact they could have had just as much story and lore expanding their stories in the game but the only playable race should have been limited to humans – for practical reasons.
Humans are already the most popular race in-game and were so even close after launch.I’m actually curious how others feel. Do you like the fact that we have 4 other races even if it means we get armor very very very rarely? Do you think it was worth it?
This thread is pretty pointless honestly.
If you want more gear then ask them to hire more staff, or restructure, to work on gear.
This thread is here because I want to discuss these issues. I also want to point out that I feel more races would be a mistake.
your op did not state anything about not creating new races
And before people go crazy – yes I would like more races in my game but I’m also grounded in reality enough to notice Anet is already struggling and would only dig themselves even deeper into kitten they can’t get out of.
new races add replayability for players, add another selling point to expansions, encourage players to buy more character slots and spend money plus in game resources to gear up their characters…
your op purely looks at races from an armor creation standpoint, but you fail to see the business and money and retention aspects of having multiple races. This is not human vs zombies and this is not gw1, this is a medieval fantasy genre game with a diverse group of playable characters for reasons. If you want more armor then ask for more devs and resources to be put toward armor and gear in general, like legendaries, better back items, dyeable high end weapons and back items… Anet is not some dirt poor company that can’t afford to do things, they just choose not to do things in lieu of other things…
Bolded.
This is most certainly not a medieval fantasy game. Too much tech in this game for that, but I digress.
Personally I see armour sets as part of my customisation options, because they also determine the look of my character.
Of course when some people asked ArenaNet why it takes so long to get new armour sets, they did give the example of the issue of having various races and how they need to redesign each one to fit the different races.
So it’s not strange for someone to think that if we hadn’t had multiple race choices that armour sets could be released more frequently. Of course that is taking it out of the context of the entire game set up and that’s what the original poster doesn’t understand.
We don’t want to niggle about classification here, it has dragons and magic and gods and whatever…
Then op should ask the devs to devote the person power and resources to improve gear creation, not jump on the “too many races” thing because it’s completely pointless… Ask for gw3 to be all human, way to late to have any sort of silly race vs slower gear pace discussion now.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Watching WP’s recent video about new races really made me crystallize some thoughts that I’ve had for a long time.
Watch it yourself: https://www.youtube.com/watch?v=4oVADcOSTeY
The game is struggling with the production of cosmetic items and one of the main reasons is the fact that it has too many races.
The main culprits here are the Charr – but every race’s particularities have some part in slowing down the process of creating new armor.
This is a problem because armor and cosmetics are the primary driving force that keeps people going in GW2. It’s not gear grild – it’s skin grind – and we’ve got very very little skins.The game released with a good abundance of skins – but ever since we’ve had too little come into the game either through the gem store or other means.
That aside I also feel the story could have been much more interesting, focused and well written if they didn’t have to write a neutral 5-race story and by doing so distanced themselves quite a lot from the franchise’s original lore and setting.
I don’t hate the non-human races – In fact they could have had just as much story and lore expanding their stories in the game but the only playable race should have been limited to humans – for practical reasons.
Humans are already the most popular race in-game and were so even close after launch.I’m actually curious how others feel. Do you like the fact that we have 4 other races even if it means we get armor very very very rarely? Do you think it was worth it?
This thread is pretty pointless honestly.
If you want more gear then ask them to hire more staff, or restructure, to work on gear.
This thread is here because I want to discuss these issues. I also want to point out that I feel more races would be a mistake.
your op did not state anything about not creating new races
And before people go crazy – yes I would like more races in my game but I’m also grounded in reality enough to notice Anet is already struggling and would only dig themselves even deeper into kitten they can’t get out of.
new races add replayability for players, add another selling point to expansions, encourage players to buy more character slots and spend money, plus in game resources, to gear up their characters…
your op purely looks at races from an armor creation standpoint, but you fail to see the business and money and retention aspects of having multiple races. This is not human vs zombies and this is not gw1, this is a medieval fantasy genre game with a diverse group of playable characters for reasons. If you want more armor then ask for more devs and resources to be put toward armor and gear in general, like legendaries, better back items, dyeable high end weapons and back items… Anet is not some dirt poor company that can’t afford to do things, they just choose not to do things in lieu of other things…
Bolded.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
The game is struggling with the production of cosmetic items and one of the main reasons is the fact that it has too many races.
It’s simply not true that the game is struggling with the production of cosmetic items. ANet might not be producing as many armor sets or backpieces as people are insisting on, but they keep producing them nonetheless. And certainly, among the reasons that this game produces less are the number of dissimilar races.
Other reasons include consistently high-quality skins (I think most of them are UGLY, but there are often great details), the amazing animation (one of the new BL weapon skins has a little surrender hankie, which i hate, but the animation is fantastic), and a huge assortment of dyes for the 2-4 dye channels.
Perhaps the only reasonable comparison we can make is how many BL weapon skin sets compared to how many other weapon skins: the weapons aren’t dyeable (so use fewer resources to produce) and don’t change much for tall/short toons (mostly just scale) and we have a total of three dozen BL skin sets, or about three per quarter (4 months). The HoT released 3 new legendaries (&1 after), auric, chak, machined, specialization, reclaimed, and updated skins for some old legendary precursors.
tl;dr there are lots of reasons we don’t get as many new skins as we’d like; the existence of charr & asura playable characters is just one of those reasons.
First of all I’m talking about armor skins here – not weapon skins.
Second of all they’re not really producing them at a “good” pace at all.
Compare how many armor sets the core game shipped with against how many armor sets have been added since in an almost 4 year period and you’ll see what I mean.The existence of 5 races instead of one is the main reason we don’t get more armor more often.
I wish a dev would comment on this.
Illconceived knows what you are talking about, reread the comments and put it in context…
Your thread is pointless.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Watching WP’s recent video about new races really made me crystallize some thoughts that I’ve had for a long time.
Watch it yourself: https://www.youtube.com/watch?v=4oVADcOSTeY
The game is struggling with the production of cosmetic items and one of the main reasons is the fact that it has too many races.
The main culprits here are the Charr – but every race’s particularities have some part in slowing down the process of creating new armor.
This is a problem because armor and cosmetics are the primary driving force that keeps people going in GW2. It’s not gear grild – it’s skin grind – and we’ve got very very little skins.The game released with a good abundance of skins – but ever since we’ve had too little come into the game either through the gem store or other means.
That aside I also feel the story could have been much more interesting, focused and well written if they didn’t have to write a neutral 5-race story and by doing so distanced themselves quite a lot from the franchise’s original lore and setting.
I don’t hate the non-human races – In fact they could have had just as much story and lore expanding their stories in the game but the only playable race should have been limited to humans – for practical reasons.
Humans are already the most popular race in-game and were so even close after launch.I’m actually curious how others feel. Do you like the fact that we have 4 other races even if it means we get armor very very very rarely? Do you think it was worth it?
This thread is pretty pointless honestly.
If you want more gear then ask them to hire more staff, or restructure, to work on gear.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Please edit your post, seems the comments are in the wrong places, and some are wrong?
“Ranger’s Axe Ricochet
Only good part is 250 ferocity and the Might stacking from the AA. The ’’buff’’ was nice, but it’s still low. It doesn’t make any punch.”Ricochet doesn’t give you 250 ferocity?
*
“Axe Winter’s Bite
Pitiful base damage of 168. Can barelly aim it correctly and easily get lost in the fight. Maybe make it a ground AoE ? Also, buff the damage.”What do you mean with the aiming issues?
Op meant this about the ferocity.
https://wiki.guildwars2.com/wiki/Honed_Axes
Think the complaint boils down to the hardly noticeable targeting indicator when there are a bunch of mobs or players. It’s not an axe problem, but the op is making it an axe problem.
To op…
Yeah, we have crappy damage so I didn’t complain about the axe change in exchange for the upping of base damage.
No thanks on adding more awful aiming reticles for this movement based combat game. Axe 4 is bad enough now and we don’t need another reticle. Yeah, 5 sucks with the root and 3 target limit.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
A simple idea:
- If you use a elite spec all the traits/skills from core will be different than when you do not use an Elite spec.
Meaning:
- If Powerful Aura is just right in Tempest but too weak in Elementalist, ANet can just buff Powerful Aura in the Elementalist line but the tempest Powerful Aura remains untouched.
- ANet can nerf the passive procs in the core line if an elite specs give a class too many of them.
Why it matters:
- In the future, Traits will be a mess and it will be balanced with two elite specs. By splitting elite specs, ANet can achieve better balance. Buffing or nerfing a core spec will not break either Elite specs.
- Core specs can be balanced better without accounting for Elite Spec being OP with it.
How about we work in core specs instead and bring them up to snuff?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Fishing for legendaries would be awesome!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
To this post I will just reply:
ASURA MASTER RACE!
I think you meant… “ASURA MASTER RATS”
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Had a guy in WvW today laughing because we couldn’t beat him 1v1, one of us is Ranger (guess who), one was Guard.. he couldn’t beat the necro though.
But he laughed and said he was running with 5000 Armor, 8000 Power, 100 Crit, and 200 Ferocity. .. he said “man you got no chance. I’ve been here since launch. I’m primordial rank pvp”. —- I considered bowing down then and there but as he cckily approached the two of us… well as noted he couldn’t stop the two of us.. ‘stomp’
I have an ele but I don’t really know it at all.. Are those stats even possible? If so I’d like to see the build…
Or is he trolling us with the stats like he was trolling/camping south camp? lol
I’ve seen double and triple those stats… You don’t want to see the build because your mind won’t be able to comprehend it and will explode. Get to “primordial” rank first then you can view the build with relative safety to your health.
Good luck and buy lots of wxp boosters!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Esports success is dependent on good class designs and good roles to play and good skills and good combat system designs and a dev team that takes profession development extremely serious… We have none of that here. We have pve designed professions and a skills and balance team that is MIA or not given the green light to actually do any serious profession improvements and reworks.
You can add whatever rewards and toss whatever money into esports, but it will fail unless the above is addressed first.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Another SB rework. I know that this is going nowhere as it seems nobody at anet cares about what is written here but if i don’t share i’ll blow up.
Concept
In oposition to LB, SB is a ranged weapon would be designed to fight in small spaces. For that high rate of fire and utilities for mitigate attacks is needed. Being designed for close combat although it retains the original concept of positioning but it diminishes the importance, as for the weapon is the ability to stay in close range it’s most important designSKILLS
CDs and Damage coefficients stay the same as the dps from the sb is very low. The changes are mostly designed to increase the utility of the weapon instead increase the dps.
- Crossfire: Range 1200. Up to range 600 it applies 1 stack of bleed 3 seconds. If the enemy is hit by the flank or behind the weapon apply 2 stack of vulnerability for 10 seconds.
Vulnerability is chosen for the fact that it reward the player for positioning against that target. Idea is to help the low dps from the bow with the possible 20% dmg increase you could get from flanking a target.
- Poison Volley : Range 900. It mostly stays the same as right now it’s perfect for this design. The first hit will create also a AoE poison field in the area, similar to the spider’s poison gas . This should be cast if the projectile is destroyed also, like hitting an skill or a wall.
This could bring at least one ranged AoE posibility to the mix which could help in escenarios where there is more than one target or hitting targets on the top of wvw walls.
- Quick Shot : Range 600. It’s now a 400 leap with evade. If enemy is hit then the ranger and the pet get 3 seconds superspeed and the target is knocked down.
This skills should be an way to disengage from close combat as the ranger itself is not a class that can stay toe to toe with any other melee class. The leap is to help the range to do combo fields when that happens like the smoke, light or water field.
- Crippling Shot : Range 900. It’s a 600 units shadowstep and evade that do 3 small jumps between the origin and the destination.
After each jump the ranger will shoot an arrow that if hit will apply cripple and 1 stack of torment. After the attack pet will have the bleeds stacks and will get swiftness.As the weapon is mostly designed for close combat this is a gap closer and also another disengage if needed. The torment and cripple is there in case of a chase, to have a chance to close the gap.
- Concussion shot : Range 900. >pply the daze and stun as always but as adition If the target is within 600 units will apply 5 stacks of confusion for 5 seconds.
The idea of this attack is to allow the ranger to make up for the lack of the damage of this weapon. For that another condition that punish enemies when thay engage combat should be used as 2 seconds daze (stun is situational) is not enough. For that Confusion is a perfect condition: It will punish enemies but only when they use their skills. Intense to make the attack to be noticeable but short duration (of those 5 seconds only 3 are the ones that will function) so the shortbow still stay balanced.
So with this idea we get a weapon that has:
- 1200 range but being effective from 600 range.
- 2 evades
- 1 gap closer
- 1 aoe option
- 1 interrupt.
- More constant condition application if an easier condition is met (close range) so it can be easier to measure and position yourself.
- Still the weapon reward players by positioning themselves increasing the damage by the vulnerability.
Which i think could solve all the short comings and make this weapon a lot of fun to play, with very high ceiling for those that like the style.
What do you think? Would you like to have a weapon design like this?
This is interesting at a glance and I’ll read again more thoroughly later.
Question, though, do you feel the devs are listening now?
I ask because last time…
“But let’s be realistic, devs don’t read this forum or even their own post asking for opinions as they have proven a thousand times already. You must be new.
But if you are happy throwing away your ideas here, don’t let me interrupt you,."
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Thanks for the responses all. Was frustrated and tired last night and could have articulated my frustrations better.
I’m sick of defaulting to damage roles and looking for a wvw zerg healing build. I’m not coming up with anything that looks and feels right for mass combat, so any direction and build recommendation would be appreciated.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
but GW2 since the begining don’t want roles " lack of QUALITY playable roles and players are stuck with the role of dps with support light, "
They want to kill the dps/support/healer roles, it’s something everyone know since Beta, it’s official.
Yeah, and that’s the problem, hence the “unhealthy zerker meta” the devs were trying to counter some with some profession stuff we got with hot.
The devs wanted all professions to be viable, and they did (to a degree) with regard to the damage role, but players need to be able to build various quality and viable and playable… roles within their chosen profession. Doing so translates to a better team play experience and the variety players are looking for.
I’m not saying this with any level of disrespect, but it seems that the influential gw2 scene players lack experience with mmo gameplay and combat designs. I see a lot of young faces being highlighted for spvp and I’m hard pressed to think their experience extends beyond a couple mmos and mostly console games…
Edit- The wvw scene is also the same as the above, a very well liked player was highlighted by the devs, but when interviewed by a particular commander on elements that the devs need to improve on for wvw, the player basically said “we need more unique skins”… I’m not knocking anyone, it’s just that I hardly ever read or see a deeper level of understanding of pvp modes… Class designs and systems are what is central to the combat experience, and most miss the mark.
It was refreshing reading up and watching videos by CU developers when they discuss class designs, stealth, cc… and the players who make streams discussing those elements and going in depth… Don’t see that here from the devs, and very little from players. I see a dev team that creates all things around pve and shoves it into pvp modes then moves on and players niggling about a few traits, meanwhile, the core problems are completely ignored and remain unaddressed.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)