221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
“Pets with 25 stacks of might, Fury and Swiftness and Regen are not only hard to kill if you’ve spent the last damage rotation creaming the first pet before the Ranger diligently swaps it out for the next pet but it also hits you hard if you don’t focus it down.”
I think this is the best point so far. I’m a nerd and run minion master, just about any class can nuke my minions in a matter of seconds. For some reason a rangers pet can tank forever with multiple boons and whatever else anet rewarded them with. But then the druid just summons the next one.
You can focus the pet all you want, but a staff druid can easily spam 1,1,1 and cause significant damage.
I only whine because I’m bias towards necro and our minions are made of glass it seems no matter what build you run.
They are starting to get that rep for “no thanks” in wvw. The new mesmer lol
Unlike necro, pets are not optional for ranger and do not account for a 3rd of the damage calculations… A ton of traits are tied with our pet as well.
When you swap pets they lose whatever buffs they have. Also, there is only one trait line with boon share. Also, put rangers in a zerg and their pets are dead so there goes all the crap that the ranger is forced to build around. Also, it’s well documented that ranger pets struggle to hit moving targets and their skills are easily negated by side stepping or a single dodge. Also, if any player is dying to a pet they have l2p issues. Also, I take issue with a thief main… that runs a no toughness build… that thinks ranger auto does 7-8k damage… comes to the forums complaining that something is OP.
Which would be better overall ? Both Damage and Sustain wise
http://gw2skills.net/editor/?vZEQNAoaVn0MBFmilOBGOB8PhFYCTLBEA2NzdwTYL0LNcGaDA-TVCEABurPggHAg/q/8wRAoJlfGcCA6SJ4+7PAwhAIAwBwvFuv/G45lXe5lXunH+5nH+5RBhWA-w SCRAPPER RUNE BUILD
OR
Let me know ur opinion guys thanks.
Players have spent 4 years seeing the same old same old thief tactics, so yeah, we can play against them easier… The op is unwilling to adapt to meta changes so this thread was started.
(edited by Swagger.1459)
Stomping should be considered an attack for all intents and purposes. It’s time to make this change for spvp and wvw.
Thank you all for reading this well thought out and really awesome suggestion!
This is something we’ve been monitoring for a while. We’re looking at a couple of different options here, but we do need to be careful making changes to something that is so integral to PvP gameplay (and as a note, we’d be making changes to PvP only).
Below are some suggestions I’ve seen on this forum over the past few months. We wouldn’t do all of them of course, but I figured I’d throw them out and see how you folks feel about them.
- Implement 1-to-1 rally policy, similar to WvW. This means that only 1 player would rally per enemy killed, rather than up to 5. Would likely be the downed ally closest to the enemy player.
- Cap the range at which someone can rally.
- Bring back PvE-downstate policy
- Shorten revive/downed “invuln” buff.
- Reduce healing per tick when rezzing.
- Further reduce downstate HP
- Adjust outlier revive skills (Function Gyro)
The 1 to 1 rally would be good. Don’t think you need much else.
lol, it’s funny…I remember asking for nerfs to boon sharing comps a while ago when they first started being played, and people were like ‘no, it’s fine, it doesn’t need to be nerfed’…now, i run into these ‘nerf boonshare’ threads more and more, it seems…personally, now all I really want is for resistance to be nerfed to provide like a -X% to condition duration or damage instead of just a blanket protection against all condis, b/c that’s just too OP…second, i wish protection would be reduced to -20% damage reduction…zergs are getting so tanky now with all the damage reduction sources added up, and I’m glad Anet nerfed all those skills that provided -50% damage reduction…i think the next step now is to nerf the protection boon as well. looking at it now, it’s not the boonshare comp as a whole that I have a problem with…it’s just that some boons like resistance and protection are just too strong ATM.
ps, also nerf the amount that healing power affects regeneration.
Ok, then we need to cut out damage across the board by whatever percent to balance… See how that all goes?
Healing support is sad in this game already…
Can’t believe y’all are having these issues really.
(edited by Swagger.1459)
when are you anet planning to remove linking?
take notice of some communities (those lovely HIGH TIERS) dont care at all of having “dead servers” linking as “casual players” and even worst insults? as most of us of low tiers dont care at all of beeing linked with those lovely HIGH TIERS)
as the permanent lag as the permanent queues?
i prefer my old “empty” tier 7-8-9
from a Fissure of Woe player
The poll has ended! After removing all votes for “Don’t Count My Vote”, the final results are:
82.7% – Yes
17.3% – No
This mean that World Linking is now officially a Guild Wars 2 Feature. Thank you to everyone who voted!
fix the boon sharing – boon spam – boon duration.
you get 10 people, commander stats, rune of durability, signet of ispiration, 2 rev boon +50% duration,
result?
30s+ of resistance, (with all the others – protection – regen – swiftness – might – fury)
if durability 4th bonus is 25% when struck give protection-regeneration-resistance(1s) aoe
with 25s of cd, and should arrive to 15?18? seconds at the most? why then see 10 group people with 30s+???something isnt tuned properly then….
at the moment in some group builds there isnt any weakness (i dont care if its from metabattle.com or did from whatever player).
2 groups same way? fight last 34 hours and no one dies,
this assuming no one faints in front of a keyboard after a continued 34 hours!how do you stop them? with wells? so need a group of 10 necros wells? please we need other solutions.
ive already suggested – said that
“resistance is ok as boon with those condi bombs – but cant work as 100% immunity –
changed to 33 or 50% as protection does with direct damage”here i even suggest if you prefer keeping the 100% immunity that well, resistance max duration could even be blocked to something 10s? 15s? but not more – there must be a “weakness” somewhere
regards
Ok so, you start killing off non heal support, then what? Do we turn this game into whoever nukes first wins?
This game lacks decent support roles and ranged support skills so there is no other choice except to stack up and buff as much as you can to survive the 50 people dropping tons of damage on you.
It’s all equal access and there is always a winner unless someone runs, so I don’t know what the issue is here. This is not halo where everyone picks their gun, this is an mmo where we are supposed to have much more complexity and diversity to classes and skills and combat. If you want one dimensional gameplay there are a lot of other game choices out there.
(edited by Swagger.1459)
I know everyone is going to disagree with me on this but I have to say my peace
removing hearts from HOTs was the biggest mistake by far on so many levels. I really miss them as they were good solo play while waiting for events
I don’t want to play HOT cos they aren’t in it
The devs created a crap ton of events in hot zones… I don’t know what to say If you can’t keep yourself busy or don’t appreciate all the events that went into this xpac.
I wouldn’t be surprised if Ancestral Grace gets a nerf to its range or a CD increase. I suppose they could give it the RTL treatment and have its cooldown halved from 30 seconds if you proc the heal on a friendly target. It does feel overloaded and disruptive to the flow of combat for me to be able to have access to this so often.
The other thing I find quite abusive on my Druid is Celestial Shadow. By the time I’m done with my CA rotation I’ve pretty much reset a fight for myself anyway with a full heal, but to also get stealth and superspeed is a tad overkill especially applied to my party too. I think a reduction in the stealth duration and superspeed duration would be fair.
Edit- So you want Ranger going back to being free lunch so players don’t need to get better or put in the effort…
(edited by Swagger.1459)
could this be removed I understand its there from back when shards where hard to get but nowadays I get them way to easy and I don’t make to many legendarys so having to type out the name to delete them is a bit of a annoyance especially with the fact that you have to type the number of shards you are deleting
Yeah, I would save them. Never know what the devs are going to use them for and you don’t want to be kicking yourself in the backside later for deleting them.
ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.
That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.
And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.
It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?
Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…
And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.
Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.
I checked, “See all messages by Swagger.1459”
because I remember saw you lot of times in the ranger forum before.
Do not disguise your self to ele fellow ranger, don’t try any dirty tricks.I have one of each profession and that’s a true story. Thief OP, Ranger UP.
Still main Ranger and that won’t change, but I have to be honest.
I also have one of each and I can’t agree with meta wvw druid being UP. It’s plain kittened to say that considering they have all a cele d/d ele has but better and an easy access to stealth + a pet.
It’s not because other builds can do well vs that build that it isn’t overall over-performing. When you take in what is sacrifice and what is gained relative to what other can sacrifice and gain for the same sacrifice, it’s pretty kitten cheesy.
It sacrifices a crap ton of personal damage for sustain. That’s a big part of why it does so poorly outside of 1v1’s.
More than a cele d/d ele?
Cele ele was dominating before the HoT power creep. It was basically on par with current builds when everything else was significantly weaker.
Sure but you do realize you do all they ever did but better on every aspect and then add stealth and a pet?
Stealth is probably what makes it too much in WvW to be fair. In pvp stealth is no problem but in WvW it’s enough to break a lot. It’s just too easy to get away from situations anybody else would have died long ago whwn you have so many ways to evade death and pursuit. The only way to defeat a druid in WvW is massive cc chains. If you can’t pull that along with the required damage spike just go home, you loose your time.
If you are that hard to threaten, it should not be that easy to be a threat to others. Druids do WAY too good damage for their level of defense. Yes, I agree the HoT power-creep is largely to blame and that druid are not alone to drip cheese like that but it is what it is.
BTW, I did the same discourse for other builds including the cele ele back then. It’s not a case of nerf all but me or nerf all that kill me. It’s a case of do a better job at balance.
^
trust me people like jim hunter or justine only mained druid and obviously havent played other class
You caught me, 4+years, 2 accounts and I’ve stuck to 1 profession that entire time…..
You probably have like 50 cheese mode Druids
Yeah but they are all a different flavor of cheese. Who has the time to constantly be changing gear, I just set up 25 druids power account with every build u could come up with.
I knew it!
ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.
That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.
And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.
It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?
Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…
And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.
Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.
I checked, “See all messages by Swagger.1459”
because I remember saw you lot of times in the ranger forum before.
Do not disguise your self to ele fellow ranger, don’t try any dirty tricks.I have one of each profession and that’s a true story. Thief OP, Ranger UP.
Still main Ranger and that won’t change, but I have to be honest.
I also have one of each and I can’t agree with meta wvw druid being UP. It’s plain kittened to say that considering they have all a cele d/d ele has but better and an easy access to stealth + a pet.
It’s not because other builds can do well vs that build that it isn’t overall over-performing. When you take in what is sacrifice and what is gained relative to what other can sacrifice and gain for the same sacrifice, it’s pretty kitten cheesy.
It sacrifices a crap ton of personal damage for sustain. That’s a big part of why it does so poorly outside of 1v1’s.
More than a cele d/d ele?
Cele ele was dominating before the HoT power creep. It was basically on par with current builds when everything else was significantly weaker.
Sure but you do realize you do all they ever did but better on every aspect and then add stealth and a pet?
Stealth is probably what makes it too much in WvW to be fair. In pvp stealth is no problem but in WvW it’s enough to break a lot. It’s just too easy to get away from situations anybody else would have died long ago whwn you have so many ways to evade death and pursuit. The only way to defeat a druid in WvW is massive cc chains. If you can’t pull that along with the required damage spike just go home, you loose your time.
If you are that hard to threaten, it should not be that easy to be a threat to others. Druids do WAY too good damage for their level of defense. Yes, I agree the HoT power-creep is largely to blame and that druid are not alone to drip cheese like that but it is what it is.
BTW, I did the same discourse for other builds including the cele ele back then. It’s not a case of nerf all but me or nerf all that kill me. It’s a case of do a better job at balance.
^
trust me people like jim hunter or justine only mained druid and obviously havent played other class
You caught me, 4+years, 2 accounts and I’ve stuck to 1 profession that entire time…..
You probably have like 50 cheese mode Druids
Where is my ele version of double 10k vaults hmm?
Yes because things like popping overload air every 5s or so is not at all OP. Or being able to stomp while invoulnerable. I mean its not like any ele even use that kitten in any WvW build, hahaha.
Air overload has a 4 second cast time and 17 second cool down… You can’t even compare the two. Popping out of the 10th stealth maneuver and dropping 2 10k vaults in succession… then stealth stomping… in no way even compares to what you said.
Don’t even try to equate easy cheese op thief builds to the wacky skills and setup of ele. Ranger is a joke too with all their weak damage, telegraphed skills and pets that hardly hit moving targets.
Had zero issue with the ranger that night… Was the thief doing all the work and clearly op since the dawn of wvw… Players like the op run thief and use their “click a couple buttons” builds to win or just bail out with their easy mode stealth and movement… Yet they get caught off guard by a skilled player and rush to the forums complaining…
The op has no clue about the ranger despite claims of having up to 1000 hours on each profession and talking about " 7-8k staff auto" on Druid… This is another “x beat me on my cheese mode thief so I’m going to embellish the encounter and claim that something else is cheese mode”.
Edit- all professions, including thief, have their issues, but thief is the most forgiving when making a mistake because of their “reset” and fleeing capabilities and the most op 1v1 and small fight builds in the right hands. Sure, they suck in zergs, but not anywhere else.
(edited by Swagger.1459)
ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.
That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.
And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.
It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?
Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…
And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.
Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.
I checked, “See all messages by Swagger.1459”
because I remember saw you lot of times in the ranger forum before.
Do not disguise your self to ele fellow ranger, don’t try any dirty tricks.
I have one of each profession and that’s a true story. Thief OP, Ranger UP.
Still main Ranger and that won’t change, but I have to be honest.
(edited by Swagger.1459)
ya as op as druid is made out to be (it is pretty amazing) I still see fair representation of all classes when in wvw. I find it hard to believe that many people are so proper about not rushing to pickup the next op thing. If druid was so op it just had to be nerfed hard trust me, there would be like a 5-1 ratio of them in wvw because that’s probably the ratio of people who have no shame when it comes to winning.
That’s because druids are only strong in small scale and most of the people are just here for the blobs and ppt.
And these are the people that come to complain about dying to druids.
“I died to a dueling build on my staff ele, please nerf”
Easy now, was just about to post that. Yesterday I got my pixels beat up by a thief, while fighting a RANGER too, on my staff ele build.
It’s not fair that the thief can stealth over and over and over, while eles don’t have any reveal and their staff skills are so slow. Where is my ele version of double 10k vaults hmm? Am I expected to run DD for another 4 years to be even remotely competitive? Where are my stealth skills? Can’t even make use of runes of the trapper because we don’t have traps… Why is it that thief gets ultimate stealth PLUS ultimate mobility PLUS ultimate burst PLUS have access to make these super condi builds that melt you? Eles have low hp too so why don’t eles have similar movement skills to run away better? Where is my ele condi bomb build so I can laugh at my opponent frantically trying to run away while their hp are ticking out?
Speaking of condi, where are all my super condi clears? It’s not like the meta hasn’t been all about the condi for a long time… Would stand to reason that eles should get equivalent condi clears to other classes like necro and guardian and warrior and druid, and go into stealth like thief while removing condi too lol… It’s not right that thief can just layer stealth plus condi over and over and over while I’m standing there unable to clear or run properly…
And through the whole fight the druid was nothing more than an annoyance, it took the thief to kill me… Go figure… Nerf OP thief.
Edit- and the Druid was running that supposed “cheese op” builds people are complaining about too.
(edited by Swagger.1459)
In this game, all the races of Tyria seem to be segregated to their own people. I’m not talking about just the racial starting towns, but rather the whole open world (PvE and personal story). With love having no boundaries, there should be more biracial people out and about. What that said, would you be open to having NPCs of a mixed background?
I’d like to start a discussion on this idea, and hopefully not get into a debate on how it may or may not work. In game, we already have close biracial relationships. Braham and Taimi or Braham and Rox for example. If we took this further to the next logical step, it could open the doors for Anet story writers to introduce new types of NPCs and drama opportunities.
One day, we could be walking in Lion’s Arch, and meet a Charrsura. Or an adorable Norggan. Maybe a Skrylvari? So many races, so many pairings!
A plant rat sounds good. Where do I sigh?
Why stop at 2? We can can have all main species breed under this scenario… I mean who wouldn’t want to play a Norasursylcharruman right?
Can you change the tilted to reflect your post?
Evolution is NOT about wants. It’s about change in response to the surrounding environment, but there has to be a “path” possible towards this change.
So you’re saying that a charr mating with an asura is due to a change in the environment? Well wouldn’t you know it, Primodus is awakening. When his rein of terror blankets the land in death, nature will call forth a new type of hero. One born of the fires of war (charr) with the intellect to succeed (asura). And there you have it: Charrsura.
Basic Fantasy 101: When a foe is too powerful, you power up. Think of it like Goku’s fusion technique.
Hybrid species are not happening in gw2 for a multitude of reasons.
You mean like centaurs?
You really going to dig deep into the unknown origins of centaurs in the Tyria universe and assume a human and horse mated?
Are we really going to have stuff like charr males impregnate a sentient plant?
Do we need the devs to waste time justifying a new existence of unions between species and waste resources creating multiple hybrid species to put in game?
Why don’t we just line up all Tyria females and have elder dragons impregnate them so we can play hybrid dragon"things"? Maybe then we can rename the game Dragons Guild Watch Wars 2?
Let’s ressurect glint and have her give out eggs for different species to inseminate?
When does “no hybrids” from the devs mean “no hybrids”?
(edited by Swagger.1459)
Evolution is NOT about wants. It’s about change in response to the surrounding environment, but there has to be a “path” possible towards this change.
So you’re saying that a charr mating with an asura is due to a change in the environment? Well wouldn’t you know it, Primodus is awakening. When his rein of terror blankets the land in death, nature will call forth a new type of hero. One born of the fires of war (charr) with the intellect to succeed (asura). And there you have it: Charrsura.
Basic Fantasy 101: When a foe is too powerful, you power up. Think of it like Goku’s fusion technique.
Hybrid species are not happening in gw2 for a multitude of reasons.
For NA for example, BG has been king in terms of coverage for a long time.
I think it might be good to forcibly transfer a group of players to other worlds so that it becomes more competitive in the top tier.
I know forcibly transferring sounds like a bad idea to all of us, but how about we offer a carrot for transferring?Block people from tranferring to BG, but allow people to transfer out of BG.
And each person who chooses to transfer out of BG gets free transfer to any world of his/her choice and maybe 2000 gems as a carrot.We could do this for EU’s dominant server too.
I’m not sure how to respond…
Force transfer? I’m sure that will go over well with customers…
2000 gem for the forced transfer? This a joke?
BG is full so you can’t transfer there anyway.
These are extremely poor suggestions for a multitude of reasons and have a lot of bad implications.
Small scale, it’s OP, the end.
They are exactly what old Cele D/D Ele used to be but with more mobility and bonus access to stealth.
The best way to hurt a Druid is to interrupt Rejuvenating Tides. Interrupting pretty much anything other than that is going to be extremely difficult unless you have nearly insta-cast CC’s like Steal with Sleight Of Hand, Headshot, Powerlock, Doom or something to that effect. Remember that most of these Druids are running +% Boon Duration which means they’re going to frequently have Quickness on top of being very strong kiters.
In other words, unless you have very high mobility yourself and nearly insta-cast/ranged CC’s, you’re not going to be interrupting these Druids very much.
I like to think I’m fair when claiming something is OP or UP because I’m never bias and I don’t cry for nerfs just because I can’t beat something. Heck, I enjoy fighting condition Chronomancer’s… So that should be a good bench mark for just how obnoxious hybrid/bunker Druid must be.
As I’d said in an earlier post, this build is only effective in small scale and roaming. If it does get nerfed, I think it deserves some buffs as well because it would be unfair to make it crappy everywhere. It needs to have a place for the sake of diversity but it still needs to be tuned down a bit as well. I see this build quite frequently and it’s to the point that I just don’t bother fighting them most of the time. It is not fun for anyone but them and it’s a huge waste of time for exactly that reason.
Not fighting someone/specific builds is a perfectly acceptable attitude if you think it counters you or it’s not fun for you to fight. That doesn’t excuse certain builds from being overtuned, though. You can’t use the excuse “just don’t fight it” every time something is broken.
Bolded.
That was exactly you when talking about those Druids from YB… You gave up and lost a chance to get better. So instead of learning and changing your build and practicing and being competitive… you hop on the boards saying that the Druid is op…
Funny thing is at first I thought they were cheating somehow and reported them. Nope, all legit play and builds… So what did I do? I changed my playstyle and builds and gear and tried different professions and different tactics… I got better.
When I lose I look at why that happened and adjust, not rush to the boards to ask for nerfs or claim something is “op”.
Edit for clarity- I was out of wvw for a long while and when I started playing again all I heard was “they are hacking…” over and over and over… and that formed the impression that something funny was going on.
(edited by Swagger.1459)
Take a look at some builds and numbers.
There have been too many changes with in the span of time that was posted and now for it to even be relevant.
Use those as guidelines then.
Use the build editor and look at the numbers… http://en.gw2skills.net/editor/
Test stuff out in the aerodome to see how builds perform and feel.
Also means the only condi removal they are running is druidic clarity and maybe SoR which has a 60 sec cooldown. So basically they are a free bag to everyone but a pure power build that doesn’t know how to CC.
Druidic Clarity is a very powerful cleanse though, if specced for frequent CA access. Common druid builds are not weak vs condi builds nor free bags in general (unless played bad of course).
And I was just eaten alive by a condition necro even with max condition clear on my Druid… So nerf op necros plz
Druid counters necro. If you die to one 1vs1 it is an issue with your build or your playstyle (or both).
All I know is that Ranger/Druid and pets need some buffs.
And I was just eaten alive by a condition necro even with max condition clear on my Druid… So nerf op necros plz
I think giving staff auto a condi clear on the 3rd tick would be perfect and balanced. Also, Druids need a big burst skill on staff, like thief gets, maybe on number 2. Another also, pets have a hard time hitting moving targets so can we give all their attacks a chill component? Maybe 2 pets at once as well would be good?
(edited by Swagger.1459)
Gad, I had no idea they’re stream it, or record it. All my planned bad puns and slightly warped jokes fly out the window. This is srs business now!
I saw the title and misread it as “arenanet rap”… Thought you and the crew were going to throw down some phat beats and lyrics for us. Maybe next year?
I think I may lack the skillz.
You’ll have a whole year to practice before the next pax.
Thematically I love axe. With the recent buff it saw back on July 26 is there any power builds where axe comes into an acceptable range comparatively to other power weapons i.e. with in single digit percentages? If anyone out there has done the path on it post changes(2 bounces +40% base dmg). Or am I stuck going condi and grinding out viper armor?
Take a look at some builds and numbers.
https://m.reddit.com/r/Guildwars2/comments/4g7y77/heres_a_dps_comparison_of_43_ranger_builds/
the animation reminded me of how i would use a flyswatter to hit a very slow moving fly.
or if we gave eric cartman a sword and asked him to swing it.
Gad, I had no idea they’re stream it, or record it. All my planned bad puns and slightly warped jokes fly out the window. This is srs business now!
I saw the title and misread it as “arenanet rap”… Thought you and the crew were going to throw down some phat beats and lyrics for us. Maybe next year?
Timing and everything hit to the T with this one fella’s . Probably my most skilled fight yet. This guy sure was relentless at trying to fight me.
Usually not a fan of 1v1 stuff, but good job. Keep making them QQ
Pets, minions and illusions are so sad in gw2.
Imagine necro minions like these…
I fully support this and I hope that it’s implemented.
Back from a break, looking at wvw’s state and still the same problems :
- condis are way too overpowered because of hots’s gears ;
- population’s balance is still a mess ;
- desert bl still too large unless you like to run ;
- Boonsharing still not fixed after 1 year.I gave some credits to the wvw’s team at the beginning, but forced to see they do nothing that could bring wvw back to the downstate.
Nope. CC issues have nothing to do with hot gear.
Yes. Balance still messy.
Yes. They need some tunnel systems to make this map more bearable.
Nope. Boon sharing is caring and that’s all fine.
The devs are working on stuff, just not at the pace we would prefer. Maybe we will get some good surprises in the near future, but who knows.
You make valid points, especially the anet not working at the pace we want. But what anet has to realize is the gaming world is very….very fast paced and they must keep up with the demand of the gamers. Messing around and not having a clear plan results in players getting bored, leaving or reducing gameplay. Let’s face it, once you give up on wvw, you come back and you just are not that interested. They are really dropping the ball here.
I realize a lot of the Camelot and crowfall games are a ways out, but at the end of the day gamers are talking about those games and look forward to them. The more anet neglects the easier it is for us to give those other games a shot and put our $$$ into them.
I completely agree with you.
Back from a break, looking at wvw’s state and still the same problems :
- condis are way too overpowered because of hots’s gears ;
- population’s balance is still a mess ;
- desert bl still too large unless you like to run ;
- Boonsharing still not fixed after 1 year.I gave some credits to the wvw’s team at the beginning, but forced to see they do nothing that could bring wvw back to the downstate.
Nope. CC issues have nothing to do with hot gear.
Yes. Balance still messy.
Yes. They need some tunnel systems to make this map more bearable.
Nope. Boon sharing is caring and that’s all fine.
The devs are working on stuff, just not at the pace we would prefer. Maybe we will get some good surprises in the near future, but who knows.
Seriously go check out druid roaming on twitch stream.
he uses full celestial staff/sword warhorn and trolls people like 5~6 vs 1 with crazy sustain tanking healing and use mobility to run when low come back rinse and repeat if u have a look he is not even skilled yet that full cele druid can hit up to 7~8k auto attacks on staff with celestial with perma 25 stacks of might
do u guys even know why cele ele has been nerfed?
Current state of druid in wvw is pretty much ridiculous more op than old cele ele.
None of profession in current state has access to all boons including full might stacks , stability , massive regen , crazy healing , stealth , good kiting range , mobility , good damage even with bunker stats.
Druid is obviously a facerolling class
Issues players are having with Druid are in their own hands. Some of y’all get out played and come to the forums complaining instead of improving. This is not just a Druid thing either, I see it all over the forums about other professions. This “x beat me or this x ran away so this x is op.. Plz nerf” stuff is tiring… Evolve your builds, get more experience, roll and play the profession you’re having trouble with and get better.
Those are some pretty awesome auto attacks on staff…
(edited by Swagger.1459)
Druids are OP in wvw.
Feels like watching ele back in 2012~2013 but with more mobility , healing , kiting
Why is this class can stealth ,
heal more than support ele does ,
superior kiting range from 1200~1500 ,
hits hard even with stacked toughness and vitality ,
they are extremely hard to kill and hard to ignore/run from
Seriously some of class like druids , condi mesmers , condi trap thief makes wvw extremely boring and unhealthy to play
No, you’re just use to the ranger profession being a door mat. This is not a 1v1 mode either.
The CC issues are larger than any profession and well known. One of these days it will get figured out for pvp modes.
Increase Drop Rate of Invisible Stompers and other invisible shoes. Nearly impossible for most players to obtain.
Can you please change the title to reflect your post?
Meanwhile CU, predecessor to DAoC that GW2 wvw is based of off, is running a 3 faction game, 10 unique classes per side built solely for rvr and pvp, an engine that an handle up to 500 players in one space while maintaining 30 fps, one map without instances and load screens… and a whole lot of other stuff…
So tell me more that it’s the players fault for any of the design choices and issues here?
lol something tells me you didn’t play CU this past weekend. It was just exploring, running around, and it crashed with 100 people on map. Not even fighting.
Chatter in map chat was about FPS/latency and oh wow what’s going to happen when you get more than 100 people actually fighting in one spot?
or you can just deflect and keep blaming players lol…
kinda like you just did?
You failed to respond to the spirit of the post and instead decided to comment on a game still in the alpha state of development…
I’m sorry that you can’t respond in civil ways and instead just deflect. You can keep blaming players for the wvw balance issues if that makes you feel good, but that doesn’t make you right.
I’ll respond again when you can actually carry a decent conversation…
I believe I responded directly to your post and even quoted you and the relevant material. I would recommend you just not respond to anything I post as you seem to have a very different set of rules for yourself than you do for everyone else. And you wind up derailing threads with arguments about dichotomy.
Straw. Man.
Population balance is on the players. You can’t put this on Anet. Players have created this issue.
We didn’t design the game… We didn’t choose to rebuild the GW engine that can’t handle large scale maps with massive players battles, thus forcing the segregated map designs and match ups with caps… We didn’t choose to have abysmal rewards compared to the rest of the game… We didn’t choose the lack of separations in skills and mechanics between pvp and pve modes… We didn’t choose for a lack of interest in wvw and for the permanent losses of players…
Meanwhile CU, predecessor to DAoC that GW2 wvw is based of off, is running a 3 faction game, 10 unique classes per side built solely for rvr and pvp, an engine that an handle up to 500 players in one space while maintaining 30 fps, one map without instances and load screens… and a whole lot of other stuff…
So tell me more that it’s the players fault for any of the design choices and issues here?
Meanwhile CU, predecessor to DAoC that GW2 wvw is based of off, is running a 3 faction game, 10 unique classes per side built solely for rvr and pvp, an engine that an handle up to 500 players in one space while maintaining 30 fps, one map without instances and load screens… and a whole lot of other stuff…
So tell me more that it’s the players fault for any of the design choices and issues here?
lol something tells me you didn’t play CU this past weekend. It was just exploring, running around, and it crashed with 100 people on map. Not even fighting.
Chatter in map chat was about FPS/latency and oh wow what’s going to happen when you get more than 100 people actually fighting in one spot?
You responded to nothing except what was going in during alpha play testing and completely missed the main points… I’ll bold those points for you…
You blame players for the dev design choices that ultimately led us to this state which is pretty ridiculous… Meanwhile, all the other RvRvR games have 3 factions and gw2 is juggling around these individual servers… 3 factions is sensible and we can already see the potential benefits here with how EotM was designed…
You don’t really look at the bigger picture of things.
Snip 8<
All the Faction Solutions I’ve seen posted here…have no easy way…or simply…don’t give any solution…to reduce the problems related to population in-balances…imho
Snip 8<Faction based Solutions are Long Winded, Offer Incomplete Advice, and Gives No Concrete How To Plan on reducing the problems related to population in-balances.
Failing to provide any Concrete How To Plan…they attack & deflect other proposed solutions that do have a very detailed Concrete How To Plan…imho
Server based Solution can use existing game mechanics with a Simple How To instructions…that can be built upon to create an Epic Skyscrapper of a Game Mode…imho
Simple Server Solution:
You encourage Communities to form around World Servers. You let players stack as much as they want, but design a game mode that reduces the advantage of an over-stacked Server.
- Use a Pure King of the Hill Fight Model to create Match-Ups.
- Assign each World Server 1 Map to Own.
- Let Players Guest Fight by visiting any World Server they choose.
- ANet then Tightly Controls How Many & Which World Server(s) that a player can visit for the week.
- Enable World Rank Scoring that ENCOURAGES the Lower Ranked that attack the Higher Ranked.
- Enable World Rank Scoring that DISCOURAGES the Higher Ranked that attack the Lower Ranked.
Guesting is nothing new & is already being used. For those not familiar with this already built-in Game Mechanic:
Next time you logon – Click [ World Selection ] Button – Pick a Different Home World – Click [ Guest ] Button.
Players using the Guesting Mechanic are freed to visit any World Server to Guest Fight on for the whole week.
ANet using the Guesting Mechanic can Tightly Control How Many & Which World Server(s) a Player can visit for the whole week.
Full details
For a Better Long Term Solution to WvW – Google Search – wvg world vs globes
Yes, Diku, lets make balancing wvw 100x worse… Your “solution”, that you keep spamming, is poorly thought out and impractical…
Thanks…
You just totally validated my whole point about people who typically encourage a Faction Based Solution. You have no solution & end up attacking or deflecting.
Posted Server Solution +1 = See above Spoiler
Posted Faction Solution + 0 = See above Post
I don’t have to post “solutions” here on your behalf or request.
You seem to forget your post in my factions thread…
Meanwhile CU, predecessor to DAoC that GW2 wvw is based of off, is running a 3 faction game, 10 unique classes per side built solely for rvr and pvp, an engine that an handle up to 500 players in one space while maintaining 30 fps, one map without instances and load screens… and a whole lot of other stuff…
So tell me more that it’s the players fault for any of the design choices and issues here?
lol something tells me you didn’t play CU this past weekend. It was just exploring, running around, and it crashed with 100 people on map. Not even fighting.
Chatter in map chat was about FPS/latency and oh wow what’s going to happen when you get more than 100 people actually fighting in one spot?
or you can just deflect and keep blaming players lol…
kinda like you just did?
You failed to respond to the spirit of the post and instead decided to comment on a game still in the alpha state of development…
I’m sorry that you can’t respond in civil ways and instead just deflect. You can keep blaming players for the wvw balance issues if that makes you feel good, but that doesn’t make you right.
I’ll respond again when you can actually carry a decent conversation…
Snip 8<
All the Faction Solutions I’ve seen posted here…have no easy way…or simply…don’t give any solution…to reduce the problems related to population in-balances…imho
Snip 8<Faction based Solutions are Long Winded, Offer Incomplete Advice, and Gives No Concrete How To Plan on reducing the problems related to population in-balances.
Failing to provide any Concrete How To Plan…they attack & deflect other proposed solutions that do have a very detailed Concrete How To Plan…imho
Server based Solution can use existing game mechanics with a Simple How To instructions…that can be built upon to create an Epic Skyscrapper of a Game Mode…imho
Simple Server Solution:
You encourage Communities to form around World Servers. You let players stack as much as they want, but design a game mode that reduces the advantage of an over-stacked Server.
- Use a Pure King of the Hill Fight Model to create Match-Ups.
- Assign each World Server 1 Map to Own.
- Let Players Guest Fight by visiting any World Server they choose.
- ANet then Tightly Controls How Many & Which World Server(s) that a player can visit for the week.
- Enable World Rank Scoring that ENCOURAGES the Lower Ranked that attack the Higher Ranked.
- Enable World Rank Scoring that DISCOURAGES the Higher Ranked that attack the Lower Ranked.
Guesting is nothing new & is already being used. For those not familiar with this already built-in Game Mechanic:
Next time you logon – Click [ World Selection ] Button – Pick a Different Home World – Click [ Guest ] Button.
Players using the Guesting Mechanic are freed to visit any World Server to Guest Fight on for the whole week.
ANet using the Guesting Mechanic can Tightly Control How Many & Which World Server(s) a Player can visit for the whole week.
Full details
For a Better Long Term Solution to WvW – Google Search – wvg world vs globes
Yes, Diku, lets make balancing wvw 100x worse… Your “solution”, that you keep spamming, is poorly thought out and impractical…
How to balance population?
Solution – You don’t.
You encourage Communities to form around World Servers. You let players stack as much as they want, but design a game mode that reduces the advantage of an over-stacked Server.
- Use a Pure King of the Hill Fight Model to create Match-Ups.
- Assign each World Server 1 Map to Own.
- Let Players Guest Fight by visiting any World Server they choose.
- ANet then Tightly Controls How Many & Which World Server(s) that a player can visit for the week.
- Enable World Rank Scoring that ENCOURAGES the Lower Ranked that attack the Higher Ranked.
- Enable World Rank Scoring that DISCOURAGES the Higher Ranked that attack the Lower Ranked.
Guesting is nothing new & is already being used. For those not familiar with this already built-in Game Mechanic:
Next time you logon – Click [ World Selection ] Button – Pick a Different Home World – Click [ Guest ] Button.
Players using the Guesting Mechanic are freed to visit any World Server to Guest Fight on for the whole week.
ANet using the Guesting Mechanic can Tightly Control How Many & Which World Server(s) a Player can visit for the whole week.
Full details
For a Better Long Term Solution to WvW – Google Search – wvg world vs globes
Nah, you create a 3 faction war like ESO and CU.
Population balance is on the players. You can’t put this on Anet. Players have created this issue.
We didn’t design the game… We didn’t choose to rebuild the GW engine that can’t handle large scale maps with massive players battles, thus forcing the segregated map designs and match ups with caps… We didn’t choose to have abysmal rewards compared to the rest of the game… We didn’t choose the lack of separations in skills and mechanics between pvp and pve modes… We didn’t choose for a lack of interest in wvw and for the permanent losses of players…
Meanwhile CU, predecessor to DAoC that GW2 wvw is based of off, is running a 3 faction game, 10 unique classes per side built solely for rvr and pvp, an engine that an handle up to 500 players in one space while maintaining 30 fps, one map without instances and load screens… and a whole lot of other stuff…
So tell me more that it’s the players fault for any of the design choices and issues here?
(edited by Swagger.1459)
This game just started to evolve in a healthy way with all HoT related stuff and I much prefer the devs continue down this path.
What’s the issue?
Is that a serious question?
Yup
This game just started to evolve in a healthy way with all HoT related stuff and I much prefer the devs continue down this path.
What’s the issue?
Population balance is on the players. You can’t put this on Anet. Players have created this issue.
Not really, putting aside any real incentive/disincentive for the bandwagoning aspect, population balance has been an issue at all tiers and goes way beyond “bandwagonning”, in fact imbalances have often has been far worse in mid/lower tiers where “bandwagonning” was not really an issue.
The simple fact is server vs server is a bad design for RvR type game mode, factions / alliances are far better because they are far more flexible at producing balanced populations, but also at handling imbalanced populations to give better gameplay, server vs server is literally the worst most inflexible design you can have.
yup
I agree with factions. If Anet doesn’t evolve the mode this way I forsee a lot of players bailing to CU for a proper RvRvR experience and play gw2 wvw as their secondary choice.
Let’s admit it: having 20 (or 50) people sitting on the side watching 3 people flinging rocks to a wall is NOT a lot of fun. At the same time, being under the focused fire of a few superior arrowcarts and cannons is definitely not fun as you’ll probably die in seconds.
WvW is a Player vs Player game mode, siege primary role should be to get rid of the enemy’s siege and hinder the enemy players, not kill them. It feels wrong to me that a tiny force is able to scatter a huge blob only because they have a lot of superior arrowcarts. They should not to kill the blob, but they should be able to slow down the attackers for long enough for reinforces to arrive.
If you want to defend an objective against a blob, Bring Your Own Blob!
These are the changes I would make to siege.
Changes to siege
- Reduced the maximum target limit across all siege, with the exception of ballistas and cannons
- Normalized the damage so that is not affected by player stats
- Siege disablers have a larger radius, but can only disable one siege at a time and only cost 5 supplies to use.
- Reworked Flame Rams, Catapults and Trebuchets so they can be used by multiple players, increasing the damage dealt.
- Streamlined the skills on Rams, Catapults and Trebuchets to make them easier to use and better reflect their role.
- A new mechanic has been introduced: the Power Bar is used by Flame Rams and additional players on Catapults and Trebuchets. A cursor moves around the bar and the player needs to activate the “special action” button at the right time to stop the cursor inside the highlighted area (by default 1% of the bar width) to get the best possible Power Score. This is used to calculate the damage increase for the hit.
- All projectile-based siege now has a limited amount of charges and can be refilled with supplies.
- A new “Siege Refill” mastery line has been introduced to make the refilling of various siege more efficient (uses less supplies, increases number of charges gained per supply, etc)
- Inactive, friendly siege located inside an objective that is not under attack will be automatically refilled by workers using spare supplies from the objective’s supply depot. Killing the workers prevents the automatic refill from happening.
“WvW is a Player vs Player game mode, siege primary role should be to get rid of the enemy’s siege and hinder the enemy players, not kill them”
No, wvw is a RvRvR war that includes weapons of war…
Spvp is designed for a more pure pvp experience without the extras.
I agree that we need more separations between modes, but I feel you are way off base with the rest.
First, wvw is a mode where you will encounter a lot of incoming damage during zerg play and players need these tougher builds to survive. This is not a 1v1 mode and to complain about individual professions like that is unwarranted.
Second, boons and healing are part of the support system, so you would need to adjust down damage and conditions as well… If you realistically want to look at the combat system, heal support needs to be improved to balance out incoming damage.
I don’t agree with these types of “balance issues” brought up considering the meta has basically been spam damage- self heal-dodge roll to survive… Roles, build diversity, good support skills and good combat mechanics need to be there to make a more balanced combat system.
This game just started to evolve in a healthy way with all HoT related stuff and I much prefer the devs continue down this path.
(edited by Swagger.1459)
No, that’s what you assume… No ingame activity will ever be rewardless. “Easy” mode raids would still remain the most challenging pve content so the devs are not going to cut out rewards.
Let’s not get into discussions of “vocal minorities” here and I’ll let you figure out why.
There are a number of games who have done these “things” successfully and it’s the rational thing to do. Thankfully the devs are looking into it and I’m sure we will hear something soon.
so tell me why easy mode should have the same reward as normal mode? i dont see any logic behind that…
the truth is that raid are easy, there are a lot of training initiative, but some people don’t want to raid and want the reward. That’s the problem here…
Did I say the same? No, I didn’t.
Easy to you doesn’t mean easy to others. That’s the problem.
So you can envision a reward system…
Mode 1- 1 LI per boss plus chest.
Mode 2- 2 LI per boss plus chest.
Mode 3- 2 LI per boss plus high end legendary crafting component plus chest.
You need 150 LI per armor set anyway and that alone is a huge time gated feat… The devs are not going to cut out rewards knowing the hefty challenge, time investment and gold sticker price for mats… to achieve legendary armor. Also knowing the only path to these armors is gated behind raid content and no other activity.
The devs want more players involved in end game content because that means more retention and $ at the end of the day… The average player wants to have fun and be rewarded while playing, not be stressed out after a long day… As Texzero once said, “it’s a game”, and I fully agree with that.
An easy mode without rewards could increase the population engaging in raids, but still push all the new players towards hard mode.
An easy mode without rewards will be as popular as dungeons were after the rewards nerf (so, pointless).
The solution might be to increase current level raid rewards (in quantity, not quality) after introducing easy mode. It’s not like they are all that good currently anyway (exclusivity does not confer longevity, it works only short term until players obtained everything they wanted).
except easy mode purpose is not to allow people to obtain normal raid reward… most people want easy mode for lore and enjoying a little the raid fight. Some vocal minority doesn’t want to raid but just want raid rewards…
No, that’s what you assume… No ingame activity will ever be rewardless. “Easy” mode raids would still remain the most challenging pve content so the devs are not going to cut out rewards.
Let’s not get into discussions of “vocal minorities” here and I’ll let you figure out why.
There are a number of games who have done these “things” successfully and it’s the rational thing to do. Thankfully the devs are looking into it and I’m sure we will hear something soon.
No rewards and no achievement will not happen. The devs are not going to do that to players, especicially when it takes a whopping 150 boss kills anyway for 1 set of legendary armor.
If difficulty setting come I’m pretty sure we will see “easy”, “normal” and “hard” modes with scaling rewards.
If that is how it is implemented then I do not support easy mode. Progress towards legendary armor should only be possible via current difficulty mode.
It’s your right to feel that way, but that seems to assume that an “easy” mode will be a cakewalk for average players.
We have yet to see what options there are for an “easy” mode and it could be a number of things. Regardless, having to defeat 150 bosses is a significant feat for any player. LI are time gated too so it becomes a long term achievement. Planning builds, gearing up, organizing groups, playing… There are a lot of factors you need to look at and account for. As is, tons of players can’t even run fractals or dungeons without difficulty, so raid content will still be the ultimate challenge.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.