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Helseth time to speak / state of pvp

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Posted by: Swagger.1459

Swagger.1459

Helseth is one of the top players here and brought up some valid concerns, but missed the mark on the one core thing that makes gw2 pvp an awful experience… That is profession design, lack of profession development, lack of strong balancing between pve and pvp (wvw and spvp) modes, poor skill designs for movement based combat, lack of QUALITY playable roles and players are stuck with the role of dps with support light, useless weapons in pvp, useless traits, useless utilities, terrible CC system, terrible mid combat stealth mechanics… The list goes on and on with profession related stuff and again I don’t see any top players digging deep to discuss any of these.

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Healing Power Scaling Not Good

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Posted by: Swagger.1459

Swagger.1459

it scales extremely well with the Honor trait lines, a 1:1 scale with selfless daring, with mender’s amulet you dodge roll heal for 1.2k+

Thanks. I’ll mess with the build editor more, but I’m just frustrated when I look at some numbers with and without healing power.

I’m just really tired of the lack of decent roles to play here and keep defaulting to playing damage because it’s like pulling teeth to play anything else.

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Healing Power Scaling Not Good

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Swagger.1459

Yet again I’m trying to build a heal support oriented character… Yet again I’m met with frustration… Some of us don’t want to play “Damage” or “Damage with support light”, we want like good and effective and worthwhile roles to play…

The Healing Power scaling is so extremely poor for Guardian skills that heal, and this needs to be reevaluated. Overall, heal support skills and stats and traits and gear and “stuff”… needs to be improved across the board, but let’s at least start improving Healing Power scaling for the current heal skills we have…

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Eternity skin update?

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Posted by: Swagger.1459

Swagger.1459

Something like this…

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GW2 Sales 2Q16: a new All Time Low

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Posted by: Swagger.1459

Swagger.1459

Apparently I wasn’t respectful enough towards Anet with my rant. So sorry, but I can’t post a write up of everything that I’ve said in the video on the forums. So I’m going to repost my message with just the video link:

https://youtu.be/fQFhL5_DJ-Q

and I’ll add the rant in written form into the comment section of said video.

Thanks Mirta, yes Anet completely screwed the pooch by creating what the final result was. It is the only expansion that has caused me to go look up other games.

As someone who did not expect such a horrible expansion, and the numbers are showing it, I feel slightly ashamed to having expected that Anet would deliver a quality product. I was not one of those to ask for what we got, and if I had, I would feel TOTALLY ashamed as it has ruined this community and maybe the welfare of the game developers who rely upon this as a living.

It was also an expansion which brought several of my guildies back to the game. Your opinion and Mirta’s opinion are just that.

But you also speak as if this is widely accepted by all people and I don’t think that’s the case. There are many people who enjoy the HOT expansion. It’s not just me, and a couple of white knights.

We’ve seen quite a few posts by people who like they expansion. They won’t post as often or as intensely as people who don’t like it, but that’s the nature of forums.

White Knight reporting for duty sir!

HoT is an awesome update, except for the lack of playable dwarves!

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Amazing Druid Support Ideas!

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Posted by: Swagger.1459

Swagger.1459

Nobody is “fighting”. No need to be insulting.

Devs do read the forums and have info passed to them.

Yes, ranger/druid is not good in zergs, and you just went and said “3 and 4” are used occasionally. 4 is a pbaoe, and most Druids I see use 3 as a pbaoe, not aim it around… These changes make all skills on CA useful and are better suited for heal support during combat, not just the couple skills you mentioned.

You have to look at the way combat unfolds and how chaotic it is… CA falls apart in any movement based combat and there are reasons why you rarely ever see a heal specced outside of fractals and raids… Staff is okish, but CA is a design I would have left in the can.

It’s not just a problem with Druid healing either, heal support designs in this game are not good overall. Ele healing is most tolerable out of all heal capable builds, while Druid and Ventari are the most clunky and user unfriendly heal support designs I’ve ever encountered in any mmo…

yep caf4 is a pbaoe and that’s enough. CAF3 is perfect to heal the zerg and that’s because of the range, otherwise all skills would be exactly the same.

Were caf1 and caf2 fails is on the delay, not that is a clickfest (that is also annoying).
If caf1 would heal at the spot without the second delay it would work much better. Same for the caf2.

Could the skills be better designed? yes i agree, they could. But let’s be realistic, devs don’t read this forum or even their own post asking for opinions as they have proven a thousand times already. You must be new.

But if you are happy throwing away your ideas here, don’t let me interrupt you,.

Each CA skill still has a different core function, and the proposal makes more sense for movement based combat than what we have going on now.

Interesting, you seem to provide suggestions on these boards… Hmm, well, if you really feel that way then what’s your purpose of posting ideas?

You seem inexperienced when it comes to playing support, so perhaps you can heal spec your Druid and practice in wvw some. Let me know how it goes and let’s discuss these ideas more in depth without the dev bitterness…

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It's happening again...

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Swagger.1459

The 3 servers alpine BL empty , meanwhile EBG with a queue of 40-50 ppl.
Didn’t people were crying about bringing alpine BL back ? , and now that we have it no one plays on those maps , did the people finally realize that desert BL wasn’t that bad?

Adjust your title to reflect your post please.

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will we see any improvements any time?

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Swagger.1459

As i see most of the classes are more or less balanced, Will Anet spend any time to improve the ranger?

this profession had a very bad skills and traits design from the beginning because what i’d like to attribute lack of shared vision between the balance team and the design team of what it’s the role of this class in game. It feels like a jigsaw puzzle were none of the pieces fit together.

Obviously the ranger needs the team to sit together and to talk about

  • What is the rol of the ranger is this game? Is about positioning, the pets mechanics, long range attacks, some of those or all of them?
  • Once we got the rol, how can we help to the class to feel and play that way?
  • And once the class got the feels, how can we balance that with the other classes in game?

For example: Out of 6 main hand weapons, 4 are ranged but the ranger don’t have any means to make that weapons to work with all the projectile hate is in game or their damage is negligible.

Another example: Although the pet is integrated in the class mechanic we found that some very basic aspects of this mechanic are not integrated in the class by baseline, like could be boon sharing from the ranger to the pet, share clear conditions, evades or stunbreaks. The dirty bandfix that is to make the pets fully inmune to damage in PvE i wouldn’t consider a good example because it takes out the micromanage the pet from that game mode.

Why did they stopped after the three shouts rework? Is that difficult to change this class over any other in the game that make them to need 4 years to allow us to save our pet’s names?

I’m the first to agree that ranger/druid needs work, but all professions need work.

Every profession and skill and weapon needs to be gone over, along with certain things like condition and stealth systems. Other games have done class overhauls and it’s about time Anet did the same because the original profession designs are just not cutting it, and we see this by the low quality playable roles outside of dps, low quality pvp (wvw and spvp) combat experiences and low quality raid designs.

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Blood Stone Visage

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Swagger.1459

It’s awkward looking for sure. Hope it’s fixed up soon.

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GW2 Duel System Suggestion

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Swagger.1459

Hello, I had an idea for a duel system in the PvE world. The way it would work is as follows.

a player clicks on another player. From the same menu that lets you add a friend or send emails, you can challenge that person to a duel as long as the two people are within 1200 range. When that happens the other person can either decline or accept it. Upon accepting it a small but reasonable barrier is formed around the two people, they will fight to the death in this ring. The ring will act as a boundary, so no one else can interfere. In the same time the other person can’t run away. The two people fight to the death. When one person dies the duel is completed, a little victory animation is shown. Then the dead person can be resurrected by his opponent or by sympathetic spectators. (can also, of course use a WP). One of the reasons I’d really like this system is because as of right now the only way you can duel is to meet in a corner area of the mists or WvW. . I especially wished for this when someone insulted Grenth on the farms of Queensdale, I wanted to, then and there, in front of everyone demonstrate his power. But alas, such a system does not yet exist. Please think on it Arena net and implement it if you can. Thanks as always.

Edit: Someone suggested certain areas where dueling is disabled. Also a good idea for where Anet feels it should not occur. Similar to disabling of gliding.

The ring can be substituted with some other form, this is preferable but might be more difficult for anet to do.

Most players can’t stand pvp. They do not want to be running around in pve land, on their pve build, getting pvp duel invite spam.

You should take advantage of dueling in the heart of the mists. There you will find other pvp players using their pvp builds.

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Eternity skin update?

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Swagger.1459

This is a version someone made and I like it…

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Vets refuse to help or even apple

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Posted by: Swagger.1459

Swagger.1459

I don’t really care if I get trolled on this.

Almost one year in on HoT. We were given mentor tags. We were givien expanded comm abilities. Still it’s like pulling teeth to get folks to even apple on events or give any kind of guidance.

It just seems crazy to me. Why wouldn’t U want to give back on experiece and knowledge u’ve gained to help the next generation come in , stay exited, and help those after them?

I’ve tried for almost an entire year to at least get folk to put up those mentor’s on events while they’re active, to ask people to point out wp’s of current objective: to show map is active and to show people where things are happening currently, to no avail.

Idk if people are just scared to mentor , or just like forget u I can’t spend a second to help anyone, I got another chest to open?

It’s just seems crazy to me. With the tools anet has given us to take on some kind of role in leading and 95% of folks just look for a comm or say screw it.

tdlr: why not help someone outside yourself. Just takes a few seconds in many instances, and you help everyone including yourself???

There are a plethora of players who help others, explain events, comm tag, mentor tag…

There are also a lot of players who don’t want to help either and that’s ok.

There are players who may also be tired of answering questions when there is an entire wiki available… I’ve seen way too many people rely on others for in game information when they should have done their own research.

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Druid damage staff build?

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Swagger.1459

I know it wouldnt be as effective as others but Im looking for a druid build using staff for damage dealing. For pve, eotm and mainly for fun. Any ideas on stats and trait combinations are appreciated. It only requires to be able to kill mobs with staff. Clear speed or soloing champs wont be an issue.
What would be the best build within those lines?
(If heals would not be crap, that would be nice but not necessary)

Take a look at your options for a pve build.

https://m.reddit.com/r/Guildwars2/comments/4g7y77/heres_a_dps_comparison_of_43_ranger_builds/

I don’t have time to make any eotm builds for you, but maybe later if I remember.

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Strange ghost pops up and goes poof

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Swagger.1459

I’ve been doing some paranormal research and have figured out these “ghosts” are actually the poor souls of players who lost everything to Zommoros at the mystic forge and are trying to escape… The ley line energy is interfering with Zommoros’s RNG magic that traps and binds them, but RNG magic is still the most powerful force in all of Tyria. That’s why these souls only appear for a very brief period and are sucked right back in.

The gods recently spoke of changes coming to the mystic forge, so this may be the first sign of things to come. Perhaps the combination of stirring elder dragons, ley line energy and bloodstone magic may be enough to finally overwhelm Zommoros and diminish the RNG magic it possesses… Time will tell what this all means when using the mystic forge, but I still get the feeling we will lose more gold and more souls in the process.

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[Suggestion] Dueling Game Mode

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Swagger.1459

Dueling is supported in the arena, it creates interest for spvp and HotM brings all spvp players together from all servers.

The qol things this game needs to make spvp and wvw better is to work on professions and balance stuff better between pvp and pve modes.

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Best class for every role in WvW

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Swagger.1459

That’s pretty accurate for everything, although I dont really see druids zerg healing. Their utility simply sucks. An ele cleric will serve the zerg much, much better IMO. Most druid/rangers seem to go the selfish build route.

This is amazingly wrong. I have two druids, one is fully capable of being a commander, let alone being in the frontline.

And I do huge damage and not just a little healing.

Maybe if you played a druid and knew the builds you’d have a clearer idea of their utility and not dis a whole profession for no reason.

I main a ranger. I played support roles for years in pve. I played support roles where it was my job to support 7 other teammates in pvp. I know all about support and am most critical when it comes to that role…

Druid support is awful to play in zergs. Other professions do the zerg support thing better. You are not going to change the truth of the matter.

First and foremost, Druid was designed to pve raid heal where combat is close quarter and more stationary.

Heal support roles in this game are not good at all because the devs didn’t want to make healing support important in their original design of classes and combat. Now they try to fit more heal support in and are doing a less than stellar job.

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Class's-- Would u do it??

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Swagger.1459

From what limited lore I know, this would completely break lore. I’m sure a qualified lore person would agree and articulate why this will never happen. Also, limiting professions to a side is a really bad move… There are a ton of other reason for a “no go”, but those 2 are enough to shut the door on the idea.

Now if you had GW3 with something like the pact side vs the white mantle side vs the dragon champions side… that’s doable, but this “make orders good, bad and neutral, and limit profession choices” will never come to pass.

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GW2 Sales 2Q16: a new All Time Low

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Swagger.1459

Well I have played since Beta and I see that Anet are in a bad place. If they rush the next expac then we get another HoT, broken and needing alot of work before it is playable to a good degree, take too long and more people will leave because LS 3 is over and they have nothing new to do.

When they said they would now roll out updates in big bundles I actually thought the game was heading on back up to being a game I would enjoy, but then we got a map that takes a day to finish, including all the achievements, a fractal which is old ones stitched together and some fixes in prep for next pvp league.

I have moved onto other games and have stopped buying from them, if I will resume paying for in game stuff depends on the quality of LS 3 which as for episode one I felt was alright, good ending to the first ep, but very lacking in time spent as once I was finished with the new map had no other reason to stick around until next release.

Would rather spent my money on games that actively add to the core game, not just their cash shop.

I would personally like to see something like $25 “bundles”/mini Xpacks come out every 6 months with a couple new zones, full 3 wing raid, profession updates, elites with new weapons, legendary skins…, and have open world LS updates and events every 2 months that lead us to the next mini Xpack.

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Are you always expected to be Druid?

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Swagger.1459

Condi ranger should be perfectly fine in fractals, it’s solid respectable damage. People who want healing in fractals need to stop. It’s a crutch and it wasn’t there pre-HoT when fractals were more challenging, you don’t need it now.

I agree that players should play what they want so don’t think I’m saying rangers should be stuck in the heal/dps buffer role.

You have to look at the bigger picture of professions in this game…

The devs created professions to be self sufficient, provided self heals and dodge rolls to mitigate damage and created a limited amount of team support skills and roles. This is what turned the meta into the “zerker meta” where you didn’t need to bring much besides lots of damage…

The devs know this mostly dps meta turned out bad, and profession design didn’t allow for more difficult pve encounters to be made…

HoT was designed to bring tougher content (that players were begging for) and to kill off some of that “zerker meta”, so they added in more support roles, like Druid, and support skills…

Again, I believe players should play what they want, but playable roles like melee damage, range damage, tank, heal, non heal “buff” support, disruption, CC… need to be there for players to use and play…

Anet had an interesting profession design at launch, but the reality is that professions are too limited and not conducive to harder content. These designs are also why the combat in wvw and spvp is not that good…

Just saying…

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Amazing Druid Support Ideas!

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Swagger.1459

girls stop fighting, should i remind you Devs doesnt read this forums. Any suggestion here are ignored as ghey already proven in the past.

Yes the Druid\ranger is mostly completely trash in zergs other tjan ocasional CAF healing with CAF#3 and CAF#4.

Other than that i agree in changes in the staff.
ranged heals are good pbaoe is not. Also ranged heals is the main mechanic from pur astral form so it not an smart idea nerf that.

Definitely lingering light must go back to cast an astral wisp, as that was the viable choice for teamfights.

We need many things done in the ranger and the druid to make this class not to be used only to troll but well as i said: Anet don’t give a crap about the costumers here.

Nobody is “fighting”. No need to be insulting.

Devs do read the forums and have info passed to them.

Yes, ranger/druid is not good in zergs, and you just went and said “3 and 4” are used occasionally. 4 is a pbaoe, and most Druids I see use 3 as a pbaoe, not aim it around… These changes make all skills on CA useful and are better suited for heal support during combat, not just the couple skills you mentioned.

You have to look at the way combat unfolds and how chaotic it is… CA falls apart in any movement based combat and there are reasons why you rarely ever see a heal specced outside of fractals and raids… Staff is okish, but CA is a design I would have left in the can.

It’s not just a problem with Druid healing either, heal support designs in this game are not good overall. Ele healing is most tolerable out of all heal capable builds, while Druid and Ventari are the most clunky and user unfriendly heal support designs I’ve ever encountered in any mmo…

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GW2 Sales 2Q16: a new All Time Low

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From Reddit…

Lineage 1 – 94,4 billion KRW
Blade & Soul – 48,8 billion KRW
Lineage 2 – 19,0 billion KRW
Aion – 17,5 billion KRW
Guild Wars 2 – 15,8 billion KRW
Wildstar – 2,2 billion KRW

GW2 Quarterly Reports, 2012-2016

Source: http://global.ncsoft.com/global/ir/earnings.aspx

3Q12 – 45,841 (Pre-sales)

4Q12 – 119,013 (Launch, Southsun, Fractals)

1Q13 – 36,382 (LS Season 1 starts, Flame and Frost)

2Q13 – 28,889 (SAB, Molten Facility, Dragon Bash)

3Q13 – 24,481 (Bazaar of the Four Winds, Queen’s Jubilee, Tequatl revamp, SAB2)

4Q13 – 33,555 (Aetherpath, Tower of Nightmares, WvW Season 1)

1Q14 – 25,142 (Marionette, Battle for Lion’s Arch, LS Season 1 ends)

2Q14 – 21,506 (Feature Pack ((Account wardrobe, dyes, megaservers)), Bazaar 2)

3Q14 – 19,686 (LS Season 2 begins, Drytop, Feature Pack ((NPE, global guilds, TP Revamp), WvW Season 2)

4Q14 – 19,272 (Silverwastes)

1Q15 – 20, 026 (LS Season 2 ends, HoT announced at PAX, HoT Closed Beta 1)

2Q15 – 22,470 (HoT Closed Beta 2)

3Q15 – 20,699 (Stronghold / Desert BL test weekends, BWE 1 & 2)

4Q15 – 37,331 (BWE 3, Heart of Thorns release, Spirit Vale, PVP Leagues)

1Q16 – 30,667 (Winter Quarterly Update ((Tyria Gliding, Shatterer Revamp), Salvation Pass)

2Q16 – 15,894 (SAB, Spring Quarterly Update ((Fixing HoT, WvW linking, Level 80 boost)), Stronghold of the Faithful)

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Druid PvP Problems Season 4

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Things we can and need to do:

1)Post on necro fofum bagging them to come back the lack of necros making warriors and revs roam free.

2)Move alot, we got great mobility, not so much tanking abilities.

3)Try the shoutbow, now that sustain has been droped across the board and they’r less scrappers, shooting with LB/healing rotation, may be he way to go.

Moving a lot is great advice for www combat, but not for spvp.

Moving also doesn’t deal with the broken CC system in pvp combat.

LB is an awful weapon for spvp.

Moving is very good advise always. Druids cant tank for ****

LB is not optimal but its better this season compared to last.

I do understand, but we are talking about spvp where we capture and defend circles from players.

LB is an awful weapon for any serious spvp because you will be in pushed into melee a lot.

Your advice definitely works better in wvw, but doesn’t address the CC issues facing pvp (spvp and wvw) modes.

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Druid PvP Problems Season 4

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Swagger.1459

Things we can and need to do:

1)Post on necro fofum bagging them to come back the lack of necros making warriors and revs roam free.

2)Move alot, we got great mobility, not so much tanking abilities.

3)Try the shoutbow, now that sustain has been droped across the board and they’r less scrappers, shooting with LB/healing rotation, may be he way to go.

Moving a lot is great advice for www combat, but not for spvp.

Moving also doesn’t deal with the broken CC system in pvp combat.

LB is an awful weapon for spvp.

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GW2 Sales 2Q16: a new All Time Low

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Swagger.1459

I have been waiting for this.
Now continue to say the game is not dying.

Even those sales short before the end of 2Q 2016, didn’t change anything.
As it is now, this game won’t last long as worthy.

But you know Fan will say: The game is doing fine. That I laugh.

It if was dying , then they would stop having these public economy conference , just like WoW (where from now on they will link how many boxxes they sold and not how much revenue they make in each quarter)

And if GW2 is dying , then there will be grimm era for the mmos (what would WoW copy-paste then to keep their population?)
/popcorn

Well, to be fair, Anet can’t carry a staff of 200 while only generating around 15 million per quarter.

Anet is having a difficult time producing content and making substantial improvements to every part of the game with the amount of staff it has currently, so what do you think it will look like if staff “restructuring”, aka layoffs, start to happen?

I like Anet and gw2, Ive pumped a lot of cash into this game, but they drop the ball a lot…

This game needs 1 xpac per year. A profession and profession role and combat systems revamp because these areas have been severely under developed. Make even more kick kitten open world content because open world stuff is where this game shines. An rvr/wvw experience to rival CU. Revamps to professions will greatly improve the wvw and spvp experiences. QoL features that should be in every modern AAA mmo…

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Druid PvP Problems Season 4

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Swagger.1459

Is anyone else having a kitten hard time this season? I am having huge sustain issues versus the Heavy-CC-Bash your face meta that is arising. I keep finding myself rendered the weak link in team fights against Combinations of DH, Warrior, and Revanant. The Menders Druid build is failing miserably to focus fire with all the CC. I eat through my 2-3 stun breaks in seconds and get tossed around like a beach volleyball in the olympics, complete with the 8k spike from who knows where to seal the deal. I can’t even use my skills half the time.

I had to say “screw it” and resort to all out conditions and traps to contribute in a meaningful way.

CC application has been, and still is, out of control. You are fighting a broken CC system that needs to be fixed.

We have asked a really long time for the devs to revisit this in wvw and spvp, but nothing has been done.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

There is a lot of visual “noise” during combat that we need to focus on, and it would be nice to have less obstructing User Interface elements. Please give us a greater level of customization over the User Interface and make improvements that combat all the central screen clutter.

Thank you!

Edit- Please look at the differences in the pics.

Edit 2- take a look

https://paragonwiki.com/wiki/The_Players%27_Guide_to_the_Cities/User_Interface

https://paragonwiki.com/wiki/The_Players%27_Guide_to_the_Cities/User_Interface/Powers_Window

https://paragonwiki.com/wiki/The_Players%27_Guide_to_the_Cities/User_Interface/Tray_Window

“Floating Power Trays (see below)

In the Tray Window, you will see between one and three lines of ten numbered circles. These are referred to as “power trays.”

You have a total of nine power trays, but are only able to view up to three at a time in the tray; more trays can be shown as floating trays. Each power tray is labeled 1-9 and these numbers are displayed on the left side of each power tray. You can cycle through these trays by clicking on the right or left arrows on either side of the tray numbers.

If you wish to change the number of trays you currently have displayed, you may do so by clicking on the arrow at the top of the Tray Window. Clicking this arrow when you have only one power tray displayed will cause a second power tray to appear. Clicking this arrow when you have two power trays displayed will cause a third power tray to appear. Finally, clicking this arrow when you have three power trays displayed will cause two of the trays to disappear, leaving only one. By default, you may also cycle through the number of visible power trays by pressing the right Alt key on your keyboard.

Floating power trays may also be opened by clicking the “+” at the top of the Tray Window. These trays may be placed anywhere on the screen, and their layout can be customized by right-clicking in an empty area of the tray. They may also be closed through this context menu.

Issue 23 introduced the server tray (sometimes referred to as the APB or “alternate power bar”), which appears at the top of the Tray Window. This tray is used to display certain Temporary Powers and Kheldian form powers. The tray cannot be customized and is hidden when not in use.

You can drag power icons from the Power Window to your power trays, and arrange them in whatever order you prefer. In order to remove an icon from your power tray, right click on the icon and select “Remove from Tray.” To move an icon from one slot to another, click and drag the icon to its new position. If another icon was originally in that position, the two will swap. (You may enable/disable the “Lock Powers in Tray” option in the General Miscellaneous Options to either prevent accidentally dragging power icons or allow the icons to be dragged.)

In addition, when you create a macro, if there is an empty slot available in one of your power trays, an icon with the macro name will appear. You may then activate the macro at any time by clicking on it. Pet command macros (for Mastermind and Lore pets) may also be dragged from the Pets Window to a tray."

https://paragonwiki.com/wiki/The_Players%27_Guide_to_the_Cities/User_Interface/Powers_Window

“The Powers Window may be opened by clicking on “Powers” on the outer edge of the Tray Window or selecting “Powers” from the Menu

In the Powers Window, you will see all of the powers in your selected power groups. Your primary power set will be on the left and your secondary power set will be in the middle. On the right side of the window will be several sets of powers, including temporary powers, inherent powers, any power pools from which you have selected, and ancillary or patron power pools from which you have selected, and ancillary or patron power pools.

In each power set, any powers you have not gained through training will be shaded and powers you have taken will appear brighter. Any power you have gained through training will allow you to right click to display more information. Powers that are not automatic powers (always active) may be dragged from the Powers Window and placed in the power trays in the Tray Window.
This window also gives access to the Combat Attributes Window and the Incarnate Power Window."

https://paragonwiki.com/wiki/The_Players%27_Guide_to_the_Cities/User_Interface/Options_Window#Miscellaneous_Options

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New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

spent time getting my bloody eyes. then....

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

i found out i cant use it with a outfit. it wont work. so i have the choice of wearing a dress and having blood eyes into a all out war. or i can wear armor and not wear my blood eyes. thanks anet.

Can you please change the title to reflect your post?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Amazing Druid Support Ideas!

in Ranger

Posted by: Swagger.1459

Swagger.1459

Balance the skills and make CA like necro DS. Then it would be very nice to play.

Or they can give staff a good aoe skill, like changing staff 1, or giving staff 5 a decent aoe (feedback-like) with a little balance. To balance the druid, I would make staff more powerful at healing and support, and change the auto attack to guardians staff 1 with decent healing ability.

Yes, similar in ways to DS.

I think you’d have a lot of upset players if we change the 1 skill. I did think about the aoe thing and added it to staff 2 and 4.

We don’t want to make the Druid staff too much of a healing weapon, that’s what we reserve CA form for.

I suggested for CA 1 to function like guardian staff with heals because it makes most sense there.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Amazing Druid Support Ideas!

in Ranger

Posted by: Swagger.1459

Swagger.1459

staff 4 and ca 1 are the only ones I could agree with,
the rest are any thing but amazing.

You seem to think/want every druid to face tank in celestial gear with your pbaoe healing. Ground targeting is a good mechanic not one to remove for no brains pbaoe spam.

Let’s start with a quote from you…

I love my ranger but I know its garbage in zerging. Now I just pewpew with my hammer rev. Try rev, you might like it.

We were told that Druid would be able to “sustain zerg trains of 20-30 players”, but obviously the design is “garbage in zerging”…

None of these suggestions make this “face tank”, the suggestions provide good support capabilities that match up well with combat in modes.

Staff still remains low end damage, but with better utilities.

CA provides much needed stability to combat “knock back wars” (which shouldn’t happen anyway in pvp modes). The form remains low damage output. Skills can be dropped in place currently, but the purpose for removal of the reticle was to make it an up front build.

The CA “stance” allows for dependable support, but still carries a risk and reward component to it.

The radius increases are there to account for movement and there is a 5 player cap anyway.

CA 1 removes the ability for Druid to self heal and CA 5 only heals other payers, not the Druid.

CA 2, 3, 4 are basically the same except for radius.

None of these suggestions turn this build into some kind of immortal, they make Druid a more sensible support role so they are not “garbage in zerging”, and we don’t have to tell players to go “pewpew with hammer rev” instead…

That’s kind of funny, though, you actively encourage mindless ranged damage spam while hiding in the zerg, but you can’t support an active team support role that stands in the front lines leading the charge… You’re probably running around with a hybrid damage/tank rev passing out those passive “no brain pbaoe” boons while effortlessly spamming 5 target attacks at 1200 range… and you think this is “face tank” and “no brains”?

You quote me telling a guy, who is frustrated because of being kicked for pewpewing with a longbow ranger, to pickup hammer rev. It’s unlikely the person will be kicked for being a rev and they will enjoy it far more as hammer is much more effective at bringing downs.

As for rev 600 range passive boons vs not wanting druid to be mindless pbaoe healer,
I’ve played 5 different healers in wvw and the most effective and the most boring was indeed a pbaoe 600 radius spamming warhorn, healing Shout warrior with a regen banner stacked with healing power and healing to other allies. If thats what people want from druid then this game truely has found its point of no return.

Ranger/Druids aren’t good in zerging anyway lol

I love how you consider playing an active support role on the front line as “mindless” only because of click to use pbaoe skills… We can pbaoe now, or did you somehow miss that because you’ve become too enchanted with the passive boons and 1200 ranged pewpew rev design that you encourage others to play?

Again with the rev? I do have a druid in case that fact is lost apon you.

After looking through your history I now understand why you want this type of play to be for druid,
https://forum-en.gw2archive.eu/forum/game/gw2/Sugg-Another-Ground-Targeting-Option/first#post6271726

You want all CA skills to support untargeted skill clicking. Do you even want to actually play the game or just let it play itself?

I’m aware that you play ranger.

Are you failing to see that the CA skills already function like pbaoe if you just click it without the mouse on the screen?

Are you aware there are other pbaoe skills already in game?

Are you aware this game lacks player targeted skills?

Interesting for you to think that having to use reticle skills makes the difference between playing and not playing a game… Your comments seem to display a lack of experience with mmo combat and skill designs.

Edit- I have a really great idea since you have a ranger.. Make a heal spec druid and record yourself healing while running with the zerg… Then post an unedited video of your gameplay session and let’s see just how much of a skillful design the druid healing is in the hands of a skillful player… Show us all that the ranger is only “garbage in zergs” with regard to ranged dps and these reticle skills are a super design…

Edit 2- Since you are a fan of the reticle aiming support skill design, I think we should take all those herald facets and changed them from passive pbaoe skills to reticle aiming skills on timers. Let’s also change the current 600 radius of these skills to vary in number between 120, 180, 240 and 360 instead… I also think a root when consuming facets would be a good idea too because it would encourage more skillful positioning…

I’m sure none of these changes to facet support skills would be a problem considering it falls in line with “playing the game” type skill you prefer, not just the “let it play itself” type of skills right?

There is also no reason why ALL those elixir tossing engineers you see running around should have all the fun spreading support boons right?

I think druid CA skills should be changed.

Feel free to keep thinking I’m kittened. Feel free to keep flailing your arms trying to defend your thread.

Super! See how a little discussion works?

No flailing here. I’m just responding to your comments and I’m glad you understand now.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Sugg- Duel Request Emotes

in WvW

Posted by: Swagger.1459

Swagger.1459

Lol and you were crying about 1v1 threads in WvW and you want this?

It’s to encourage the use of better areas to duel and help change the mindsets of players complaining about 1v1 related stuff in the rvr mode.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Dragonhunter fights back agnst cheese builds

in WvW

Posted by: Swagger.1459

Swagger.1459

Are you tired of fighting tanky druids that heal all day while their pets kill you?
Are you tired of fighting condi chronophantasm chronomancers that dish out so much condi burst and yet have so much defense?
Are you tired of fighting Adrenal Health pumped berserkers with durability runes?
Are you tired of fighting full evade condi and power daredevils?
Are you tired of fighting high sustain scrappers?

This build allows you to take on many of the cheesiest roaming builds in WvW.
It is a variant of the metabattle PvP symbol build.
You also have enough damage to kill non-sustain builds.

Warning : It is a super boring build. Against other sustain cheese builds, tank builds, healing builds, you can duel up to an hour with no clear winner. On the up side, with this build, they won’t be able to kill you now.

I dueled a full evade DD for 1 hour yesterday and neither could kill the other. And this was just one of many other similar fights against other sustain builds. Stalemate.
And I am just a new Dragonhunter of about 2 weeks and still learning the class =/

http://gw2skills.net/editor/?vVEQRApd7en8cCVdidDBWDB8DhlGi6aYXgAQe4T+nHrAigRA-TlCFABLcCAgU9H23f4Klg0pLYOtCE8EASSpnSKDA4gAQKANHZB-w

If you want more mobility you can

  • swop scepter for sword and
  • contemplation of purity for judge’s intervention and
  • runes of durability for traveler runes

This will allow you to escape most outnumbered situations. You will fare worse against condi enemies though. I will recommend the mobility build if you are running with a party. If you are solo, I will recommend the durability runes build above.

Note: I totally will not want to make this my main roaming build. I will still prefer to go marauder + zerk on my dragonhunter because it is so much more fun. Although not as good against all the sustain cheese in WvW now, but no I will not fight fights that last an hour with no winner.

I’m not tired of any of those things. What I am tired of is all the dueler complaints in this game mode and the many profession threads…

Y’all don’t look at the combat systems and elements as a whole, y’all complain about individual profession builds.

You main a slow as all get out necro that depends on players sticking around to fight, but most aren’t going to stand and fight like an “honorable warrior”. You don’t corner the market on conditions now either… You’re a dueler complaining about 1v1 stuff in an rvr mode, so the logical step would be to go spvp for your 1v1 and small scale fight needs, and leave complaints in that section.

And the “sustain cheese” builds you complain about is pretty common because players are getting blasted with a crap ton of damage and need to survive longer than 3 seconds of combat…

Funny of you to complain about ranger pets, which is a forced class mechanic that accounts for a 3rd of the factored damage, that struggles to hit moving targets in the first place… Maybe move and dodge around a bit instead right?

You want to complain about having access to equal movement skills across professions so you can kite better? Ok

You want to complain about the condi system as a whole? Ok

You want to complain about mid fight stealth mechanics? Ok

You want to come here and give objective, not isolated, feedback about a number of topics? Ok

All ok, but please stop pushing your 1v1 dueling complaints in the mass combat rvr section.

Sorry, I hate to tell you this, but world vs world isn’t just about mass combat, and your rant is largely irrelevant. It doesn’t exclusively have to be about 1v1. It could be any form of small scale combat, including just any time one isn’t with a zerg.

Pray tell, since you seem enlightened about what’s okay to discuss and not discuss, which forum would be most appropriate for “1v1 dueling”? If you say sPvP, you are wrong and would display a complete lack of understanding of both WvW and PvP. I’ll give you a hint though. Go join a ranked PvP game (or unranked for the matter) and find someone to duel, off point, and tell everyone else to back off.

Honestly, I don’t understand the hostility. Getting killed by these folks on your way to the train or something?

I’m fully aware that wvw is more than just mass combat, but that’s what most players anticipate and build for. You are going to cross paths against opponents built to survive and win.. so learn from each interaction and evolve your build instead of complaining on the forums.

These forums are littered with players who embellish profession related things and do not understand how other professions work… I lose in wvw too, but I don’t clog up the forums with unnecessary things…. I load up the gw2 build maker and research builds, change my build if necessary, play the profession, occasionally, to get a better feel when I’m having trouble on my main…

I don’t come here complaining about 1v1 in an rvr mode because it’s not logical to do so. If I want to 1v1 and small scale, then I’ll enter a custom arena fight club or spvp match in HotM because it’s more balanced for those types of combat gameplay. I would leave whatever relevant feedback in the spvp sections because it’s most appropriate there, not bring 1v1 dueling issues to the wvw section.

I’m not being hostile. I occasionally duel or watch. I’m just being factual.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Sugg- Duel Request Emotes

in WvW

Posted by: Swagger.1459

Swagger.1459

I’d like to have 3 different emotes that offer opposing players the option to duel in Heart of the Mists, Obsidian Sanctum and Guild Halls.

/HotM “Sea of Sorrows Invader requests a duel in Heart of the Mists”

/OS “Sea of Sorrows Invader requests a duel in Obsidian Sanctum”

/GH “Sea of Sorrows Invader requests a duel in their Guild Hall”

I’m making this request because of the following reasons…

1. We need players in wvw to contribute to their side more often than not. Over the years I’ve seen enough players just standing around in duel circles taking up limited space.

2. There are a plethora of unnecessary “this and this is op in 1v1” complaints on these forums by duelers about profession builds designed to be sturdy and effective in combat situations.

3. HotM, OS and Guild Halls are great places to duel with little to no interruption. HotM has custom arena maps designed specifically for players to test their skills against like-minded players. OS is often desolate and makes a great communal dueling space. GH are another underutilized area for dueling without interruption.

4. We need wvw, and these forums, to be less toxic… There are way too many unnecessary complaints about stuff like “blobs” in a mode designed for rvr… and unnecessary complaints about “seige” in a mode designed for seige warfare… and unnecessary complaints about “this is OP 1v1” in a mode where players will fight against tough builds designed to survive and win.

5. This goes hand and hand with number 4… We cannot push our “social rules” or personal etiquette on other players in a mode that was coded and designed to have specific sets of rules. “Blobs” are there so get use to it. Seige is there so get use to it and stop complaints that opponents use all tools available to survive. If you want to duel then anticipate disruptions by others. If you want to duel then expect a skilled player to come along and beat up your pixels 1v1 at times.

…This is not meant to be insulting to anyone. I’m just trying to be rational here so we can focus on the main issues in wvw, not read page after page of unnecessary personal issues that clutter up these forums, like “dueling etiquette in rvr” and “this OP 1v1 in rvr mode” stuff… Expect a mass of players running around and expect seige to be used, but take the power back in your hands to duel in places designed for a better and uninterrupted dueling experience.

I understand that solo and small scale combat is part of rvr gameplay, and that professions and combat systems need work, but I’m specifically trying to tackle the unnecessary 1v1 dueler gripes that keep popping up.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

WvW, some things you should know!

in WvW

Posted by: Swagger.1459

Swagger.1459

@spell of iniquity

I would like to see some edits made to the dueling portion that are more objective and thorough.

“Lastly, let’s talk about the controversial dueling.

It can happen anywhere, sometimes in ideal places, sometimes in less than ideal places. Duels happen when two players meet that respect each others skill and wish to have an honorable practice. When one player begins with a /bow, this usually insinuates that they wish to have a friendly skirmish and a /bow in response signifies the other participants approval.

Some people feel that “red is dead” while others view their opponents as they view themselves, just playing the game. In the event that you either are dueling or interrupting a duel or happen upon a duel, here are some things you should know:

*Heart of the Mists have “fight club” dueling maps where you will meet like-minded players on various professions and builds. You can test your skills here without interruption.

*Guild Halls are great places to carry on extended duels without interruption.

*Obsidian Sanctum is another great place to duel because the chances of being interrupted are minimal.

*If you are going to duel, then don’t just occupy the space for hours dueling. Make contributions to your teammates or meet up with the others in HoTM, Guild Halls or OS of you wish for extended dueling. Be mindful that wvw is an rvr mode, with population caps, and most players are there for the mass combat rvr experience.

Often there will be more than two players. The two that are in the duel and others that are standing idle nearby watching the fight unfold. If you see that there are other players with a neutral presence, this is the first indication that you are seeing a duel.

*If you happen to interrupt two players that are having a duel, a few things might happen. Your teammate may rage at you, they may tell you to stop or they may simply back away. If they tell you to stop, you can choose to continue attacking or not. You may run the risk of upsetting players, but just like it is their right to occupy the space dueling, it is also within your right to do as you please. If they back away, you can either choose to continue with attacking or leave them be. Similarly, if you are interrupted while dueling you can fight back against the person interrupting.

*This is a game and can played as one pleases. Duelers can duel, players can interrupt or walk… Just know that interrupting a duel, intentionally or unintentionally, is within your right. It is possible to upset other players, but just remember that ALL players can do what they want in wvw if it doesn’t break the rules created by the developers.

*If any player is rude to you, there is no need to respond. Ignore and block the player and report any extremely offensive comments.

If you are actively dueling then Do not stomp (finish/spike/defeat/kill) your opponent if you are the victor. One of the major aspects of dueling is that neither party has to be killed if they lose. They are put in to downed state and allowed to recover so that they can either leave or start another duel.

Players that are observing a duel are usually quite playful if you are kind to them. If you see a neutral player that is on the offending team, you can usually have a bit of fun with them by using tonics, toys or other gizmos to interact with them. Remember that they are players just like yourself and will likely respond to a bit of horsing around with some good humor of their own."

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Druid balance when?!?

in Ranger

Posted by: Swagger.1459

Swagger.1459

To kill the pet, you need to force swap the first one and then kill the second one BEFORE it dies. And killing the pet getting healed and stealthed by the druid is a lot harder than it sounds. If you manage to kill the pet, you then have to kill the first pet again, and then the druid will just run away. In other words, pets are kittening OP! I know they’ve been nerfed, but not hard enough. Druids alone already do decent damage. Now just add a pet to that…

It’s well documented that pets stuggle to hit moving targets so practice moving and dodging.

Rangers and pets have average damage output individually and combined, so you either got caught slacking or you need to up your play.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Dragonhunter fights back agnst cheese builds

in WvW

Posted by: Swagger.1459

Swagger.1459

Are you tired of fighting tanky druids that heal all day while their pets kill you?
Are you tired of fighting condi chronophantasm chronomancers that dish out so much condi burst and yet have so much defense?
Are you tired of fighting Adrenal Health pumped berserkers with durability runes?
Are you tired of fighting full evade condi and power daredevils?
Are you tired of fighting high sustain scrappers?

This build allows you to take on many of the cheesiest roaming builds in WvW.
It is a variant of the metabattle PvP symbol build.
You also have enough damage to kill non-sustain builds.

Warning : It is a super boring build. Against other sustain cheese builds, tank builds, healing builds, you can duel up to an hour with no clear winner. On the up side, with this build, they won’t be able to kill you now.

I dueled a full evade DD for 1 hour yesterday and neither could kill the other. And this was just one of many other similar fights against other sustain builds. Stalemate.
And I am just a new Dragonhunter of about 2 weeks and still learning the class =/

http://gw2skills.net/editor/?vVEQRApd7en8cCVdidDBWDB8DhlGi6aYXgAQe4T+nHrAigRA-TlCFABLcCAgU9H23f4Klg0pLYOtCE8EASSpnSKDA4gAQKANHZB-w

If you want more mobility you can

  • swop scepter for sword and
  • contemplation of purity for judge’s intervention and
  • runes of durability for traveler runes

This will allow you to escape most outnumbered situations. You will fare worse against condi enemies though. I will recommend the mobility build if you are running with a party. If you are solo, I will recommend the durability runes build above.

Note: I totally will not want to make this my main roaming build. I will still prefer to go marauder + zerk on my dragonhunter because it is so much more fun. Although not as good against all the sustain cheese in WvW now, but no I will not fight fights that last an hour with no winner.

I’m not tired of any of those things. What I am tired of is all the dueler complaints in this game mode and the many profession threads…

Y’all don’t look at the combat systems and elements as a whole, y’all complain about individual profession builds.

You main a slow as all get out necro that depends on players sticking around to fight, but most aren’t going to stand and fight like an “honorable warrior”. You don’t corner the market on conditions now either… You’re a dueler complaining about 1v1 stuff in an rvr mode, so the logical step would be to go spvp for your 1v1 and small scale fight needs, and leave complaints in that section.

And the “sustain cheese” builds you complain about is pretty common because players are getting blasted with a crap ton of damage and need to survive longer than 3 seconds of combat…

Funny of you to complain about ranger pets, which is a forced class mechanic that accounts for a 3rd of the factored damage, that struggles to hit moving targets in the first place… Maybe move and dodge around a bit instead right?

You want to complain about having access to equal movement skills across professions so you can kite better? Ok

You want to complain about the condi system as a whole? Ok

You want to complain about mid fight stealth mechanics? Ok

You want to come here and give objective, not isolated, feedback about a number of topics? Ok

All ok, but please stop pushing your 1v1 dueling complaints in the mass combat rvr section.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Should We Get Rid of Offering Free Accounts?

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

It seems like it’s doing more harm than good, what with all the gold sellers and etc.

If we do get rid of them though, anyone who already had a free account should definitely be grandfathered in for obvious reasons. They should be the only ones allowed now to have a free account.

So what do you guys think? Are free accounts worth this?

EDIT: Another option is to limit them a lot more or at least in a different way as to completely deny making trash accounts such as removing all abilities to trade with any others except, of course, NPCs.

EDIT 2: Yet another option is to remove the level cap and area restrictions but to disallow free accounts from chatting completely. No WTS channel even. Maybe only whispering to friends will be enabled.

“Play for free” is not going anywhere… Last year it doubled monthly concurrency rates to an estimated 3.1m players.

Good sellers are being dealt with and we won’t die getting the occasional messages.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Need more explorable areas in GW2

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

I’m afraid Swagger is correct. While there is a demographic that would benefit, it’s not one of the mainstream demographics to which Anet pays heed. This is especially true when you consider that new gameplay areas for sPvP, WvW or PvE would dip into the same pool of devs as exploration zones. I think the best we can hope for is that they throw a few Easter eggs into new areas designed for event content and don’t lock them behind event completion.

I’m afraid that this is opinion just as much as my previous comment was. There are no statistics to back up yours, Swagger’s or my comments. So none of us are “correct” or wrong.

No need for “statistics” on this one.

Important stuff > fluff

The devs are already making a bunch of sacrifices and they will not do this because the ROI isn’t there by comparison.

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Need more explorable areas in GW2

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

Fluff maps are no waste of time, they give people somethign to do, somethign new to explore, kep people entrtained, and thats exactly what you want, while you work on the background on other new thigns like an expansion that drives further the story of the game then and adds alot of new features.. however, of these fluff maps are so tiny, that you have them already completely explored on like 30 minutes, then this is a waste of ressources, because they they completely failed their reason for existance to keep the players entrtained for a logner time, so that you can work as developer on bigger new content, before the masses are already screaming again for a new map to explore

Sure, there are a plethora of othr important things to do, I absolutely agree, but this doesn’t mean that anet should completely let everything else out of sight permanently for too long time.

In my opinion was the Living World concept from begin on a complete waste of tiem and a complete dead birth… if Anet would have made from begin on after release of the Main Game Expansions, i think the whole game and the company would be by not alot further,m than we are right now and we would be already alot further I gess also with the whole game’s story….

instead of wasting alot of time with all this karka, sky pirates and scarlet garbage, they could have started directly with HoT and we would have by now then already a second, if not already the third expansion done and the fourth maybe in the works if they would delievr basically yearly an expansion similar how like world of warcraft does it with new content, that is designed around it, that the new added content should most likely keep the players busy for around exactly a year before the next expansion comes, because thats the most ideal way of designing online games, that you always try to deliever enough new content, that players are busy liong enough, so that you have the time to deliever the next expansion before people scream permanently loudly for new content and a content drought starts for a long time….

content droughts should be avoided at any costs, because they are it, which lead to massive amounts of players quittign the game and moving over to otzher games, if the game they want to play delievers for to long time no new content to play and for that cause is constantly adding more consistently fluff maps exactly the right thing, until the point is reached, that the whole map is finalyl explorable, theny they have to use somethign else as consistent filler material to keep the people busy

Lol, fluff maps won’t fill any content drought time.

Engine improvements to fix lag.

New wvw map and the other carp ton of work it needs.

Better UI, not one from the 90s.

Build savers.

Legendary weapons.

Profession improvements.

Combat system improvements.

Better report functions.

… The list goes on and on

Fluff maps would do nothing except waste dev time and money, and you’d have a bunch of kittened off players complaining about devs wasting time and money instead of producing important stuff…

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221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Need more explorable areas in GW2

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

“Fluff” maps are a waste of time and resources. There are a plethora of other important things to do.

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What If Catapults Had A Minimum Range?

in WvW

Posted by: Swagger.1459

Swagger.1459

Obviously, some people will not agree with this post. If that’s you, please think about saving both of us time and don’t reply at all.
We all know that WvW needs a shake up. I think standard positioning of siege and counter siege is established and could do with some change.

  • The worst offenders are the (thankfully) relatively rare massive Omega golem rush
    and
  • Piles of point blank Superior catapults

SO, here is one suggestion:
What would happen if catapults had a minimum range?

This could be handled in a number of ways, here are some suggestions:

  1. They instantly killed anybody nearby the user if set up next to a wall (if you jump off it before it ends firing, you would still die), OR
  2. They do no damage until fired to the minimum range

No thank you. Seige is part of rvr so learn to counter seige and use tactics.

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

Seriously peeps, there is nothing wrong with having difficulty settings at all… and having scaling rewards for the different settings… and getting more players involved with endgame content and increasing retention.

Raids are not like players needing to compete for a 200k prize pool where only the best of the best twitch players can win… Raids are end game content to extend the life of the game for players and for fun.

Other game companies were smart enough to be inclusive with raids, and the devs here are smart enough to figure it out and implement… Anet is not some dirt poor company struggling to raise funds. It’s not like they need to devote millions of dollars and 50 devs either to open the raid doors more… Anet is also capable and competent and creative enough to do whatever they put their focus on. Let’s not make it seem like they would have to rewrite the game engine, or lack the talent, to make difficulty settings happen…

Given the lack of new content in other areas of the game (notwithstanding the recent patch, which I do enjoy) I am concerned about putting resources to something with minimal impact at best and harmful to normal mode at worst.

Ok, fair enough, but this difficulty setting thing doesn’t require redesigning every part of the raid wings.

Timer adjust options.

5 player, 10 player, 15 player options.

Enemy level scaling options.

Allowing players to be rezzed option.

Boons option like in aerodrome. Debuff option preventing boons.

There are creative ways to do this that don’t break the bank or require a year of polls, meetings, and cdis to figure out and do. Not saying that in 5 minute it’s done, but It can be done creatively.

I’m happy to be corrected, but I don’t think anet has the systems in place to quickly add these options.

Plus, determining the reward is a whole other can of worms.

The devs have the capability to add these options. Look at the aerodrome dps area.

Normal mode- 1 LI per boss at 1x per week.

Current mode- 2 LI per boss at 1x per week.

Hard mode- 2 LI per boss and 1 legendary armor crafting mat per boss at 1x per week.

Vendor that sells cool stuff for LI as well.

…These things don’t need to be made unnecessarily complex honestly.

“These things don’t need to be made unnecessarily complex honestly. " But they are, your suggestion is really easy to see how awfull it is. Current mode only giving 1 more LI per boss ?? Are you serious?? People would just farm easy mode for a couple of months more and current mode would be desert land for pugs.

“Current mode- 2 LI per boss”… “2”

Give tier 1 fractals, 1 box of adept, master … for the dailies. And tier 4 fractals 2 box of adept, master.. for the dailies. Now lets see how many people will do tier 4.
Higher difficult need better rewards not the same reward in a greater quantity. So yeah having an easier mode giving the same reward of the harder mode just in less quantity would kill the harder mode 100% sure.

Please read again so we are not wasting time…

“Normal mode- 1 LI per boss at 1x per week.”

“Current mode- 2 LI per boss at 1x per week.”

“Hard mode- 2 LI per boss and 1 legendary armor crafting mat per boss at 1x per week.”

“Vendor that sells cool stuff for LI as well.”

Do you understand now?

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221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

Seriously peeps, there is nothing wrong with having difficulty settings at all… and having scaling rewards for the different settings… and getting more players involved with endgame content and increasing retention.

Raids are not like players needing to compete for a 200k prize pool where only the best of the best twitch players can win… Raids are end game content to extend the life of the game for players and for fun.

Other game companies were smart enough to be inclusive with raids, and the devs here are smart enough to figure it out and implement… Anet is not some dirt poor company struggling to raise funds. It’s not like they need to devote millions of dollars and 50 devs either to open the raid doors more… Anet is also capable and competent and creative enough to do whatever they put their focus on. Let’s not make it seem like they would have to rewrite the game engine, or lack the talent, to make difficulty settings happen…

Given the lack of new content in other areas of the game (notwithstanding the recent patch, which I do enjoy) I am concerned about putting resources to something with minimal impact at best and harmful to normal mode at worst.

Ok, fair enough, but this difficulty setting thing doesn’t require redesigning every part of the raid wings.

Timer adjust options.

5 player, 10 player, 15 player options.

Enemy level scaling options.

Allowing players to be rezzed option.

Boons option like in aerodrome. Debuff option preventing boons.

There are creative ways to do this that don’t break the bank or require a year of polls, meetings, and cdis to figure out and do. Not saying that in 5 minute it’s done, but It can be done creatively.

I’m happy to be corrected, but I don’t think anet has the systems in place to quickly add these options.

Plus, determining the reward is a whole other can of worms.

The devs have the capability to add these options. Look at the aerodrome dps area.

Normal mode- 1 LI per boss at 1x per week.

Current mode- 2 LI per boss at 1x per week.

Hard mode- 2 LI per boss and 1 legendary armor crafting mat per boss at 1x per week.

Vendor that sells cool stuff for LI as well.

…These things don’t need to be made unnecessarily complex honestly.

“These things don’t need to be made unnecessarily complex honestly. " But they are, your suggestion is really easy to see how awfull it is. Current mode only giving 1 more LI per boss ?? Are you serious?? People would just farm easy mode for a couple of months more and current mode would be desert land for pugs.

I saw the " raids aren’t meant to be pugged" argument quite often on this forum, why should we consider them?

EDIT: I mean if that is your only argument against it.

I think if someone doesnt draw it you cant understand. No, its not the only reason.
Another one giving LI on easy mode is the same that asking for Ad Infinitum only doing Tier 1 fractals.
Another reason, you talk about accessibility making sure pugs never get a group to do the current raids ( as opposite of now that you can easiliy pug).
Another reason you are trying to change both the target audience and the purpose of the raids.
You are full of non-sense, you create a problem that doesnt exists, and give solution that actually will create problens that dont exist now.

Still need 150… That would be quite the time and effort task, along with all the legendary armor requirements, to accomplish for players…

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221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

Seriously peeps, there is nothing wrong with having difficulty settings at all… and having scaling rewards for the different settings… and getting more players involved with endgame content and increasing retention.

Raids are not like players needing to compete for a 200k prize pool where only the best of the best twitch players can win… Raids are end game content to extend the life of the game for players and for fun.

Other game companies were smart enough to be inclusive with raids, and the devs here are smart enough to figure it out and implement… Anet is not some dirt poor company struggling to raise funds. It’s not like they need to devote millions of dollars and 50 devs either to open the raid doors more… Anet is also capable and competent and creative enough to do whatever they put their focus on. Let’s not make it seem like they would have to rewrite the game engine, or lack the talent, to make difficulty settings happen…

Given the lack of new content in other areas of the game (notwithstanding the recent patch, which I do enjoy) I am concerned about putting resources to something with minimal impact at best and harmful to normal mode at worst.

Ok, fair enough, but this difficulty setting thing doesn’t require redesigning every part of the raid wings.

Timer adjust options.

5 player, 10 player, 15 player options.

Enemy level scaling options.

Allowing players to be rezzed option.

Boons option like in aerodrome. Debuff option preventing boons.

There are creative ways to do this that don’t break the bank or require a year of polls, meetings, and cdis to figure out and do. Not saying that in 5 minute it’s done, but It can be done creatively.

I’m happy to be corrected, but I don’t think anet has the systems in place to quickly add these options.

Plus, determining the reward is a whole other can of worms.

The devs have the capability to add these options. Look at the aerodrome dps area.

Normal mode- 1 LI per boss at 1x per week.

Current mode- 2 LI per boss at 1x per week.

Hard mode- 2 LI per boss and 1 legendary armor crafting mat per boss at 1x per week.

Vendor that sells cool stuff for LI as well.

…These things don’t need to be made unnecessarily complex honestly.

“These things don’t need to be made unnecessarily complex honestly. " But they are, your suggestion is really easy to see how awfull it is. Current mode only giving 1 more LI per boss ?? Are you serious?? People would just farm easy mode for a couple of months more and current mode would be desert land for pugs.

“Current mode- 2 LI per boss”… “2”

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221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

How do you counter bandwaggoners?

in WvW

Posted by: Swagger.1459

Swagger.1459

As with a lot of societal issues, education is the only long term solution. Only once ppl realize the gap that exist between what they say they want vs what they factually do will there be hope.

The solution has to come from the players, not from Anet. And for that to happen players have to feel it make sense and that they have power over their gaming experience. But unless they are aware of the consequences of their actions, or care about it at all, forget any measure to counter bandwagons. The path of least resistance is always going to win where ignorance rule. Always.

Honestly huh?

So you are blaming the players because Anet didn’t devote the resources and person power to improve wvw and professions and combat?

It’s the players fault that Anet didn’t do anything substantial to increase retention rates and bring in new players to fill up wvw servers?

It’s the players fault for the frustrating lag too?

Players fault that nearly 4 years into product life we below average rewards compared to other areas of the game?

It’s the players fault that something hasn’t been done about the afwul condition and stealth spam?

…RvR is dependent on players to run smoothly but Anet lost players because they did not reinvest strongly in this part of the game. You can’t blame players looking to get off unpopulated servers to find some good and massive fights and sit around taking camps on emptier maps with one side dominating.

I like Anet and this game, spent a ton on the gemstore, but they dropped the ball big time. I’m glad they are making a renewed effort, but you still can’t blame players for switching servers to get out of these unbalanced matches.

I think you misunderstand me. I do not say Anet doesn’t have any power, and therefore responsibility, in all this. I think they can make it easier for the players, sure. However, no matter what Anet does, we, the players, have the last word regarding bandwagonning and the impact it has.

Players who are complaining about unbalanced match-up but systematically join the bandwagon every time clearly miss the irony of their move.

It all boils down to: are you part of the solution or part of the problem. So long as ppl will refuse to acknowledge they also have power over this issue the problem will persist no matter what Anet does.

If we want to simply this…

Anet created the problems. Players are finding their own solutions to the mess or moving on to get their pvp fix.

Right now you have an up coming pure pvp rvr game that will blow wvw rvr out of the water, and all the future holds here is server linking and reward tracks… What do you think wvw will look like a year from now if Anet doesn’t reinvest in wvw?

All these issues fall squarely on the people who created and maintain this game, not the players.

Anet AND us created the problem. We both did. The solution is not 100% on any one shoulders. Never was, never is, and never will be.

No, players did nothing except play a game mode that received very little reinvestment by the creators.

You are not going to fault the players for the wvw “stuff” that wasn’t coded into the game that could have made the difference. Do you blame players for the year long pve content drought or canceled legendaries. or anets planned release schedule of stuff?

Players aren’t widdling away at keyboard writing the next xpac, we have zero control. If it bombs, it’s not the fault of the customer, anymore than what happens with wvw.

You don’t understand how this all works… GW2 is a product. Players are the customer. Either a company creates a well liked product and customers buy it, or a company creates an average product and you get average to low results.

Anet wanted an rvr mode in the game and did very little with it, that’s their fault for whatever the outcome is.

Edit- and this entire idea by the OP to punishing players financially because Anet failed to maintain wvw is irrational. It’s also a double slap in the face to customers who are trying to stick out this mess.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

How do you counter bandwaggoners?

in WvW

Posted by: Swagger.1459

Swagger.1459

As with a lot of societal issues, education is the only long term solution. Only once ppl realize the gap that exist between what they say they want vs what they factually do will there be hope.

The solution has to come from the players, not from Anet. And for that to happen players have to feel it make sense and that they have power over their gaming experience. But unless they are aware of the consequences of their actions, or care about it at all, forget any measure to counter bandwagons. The path of least resistance is always going to win where ignorance rule. Always.

Honestly huh?

So you are blaming the players because Anet didn’t devote the resources and person power to improve wvw and professions and combat?

It’s the players fault that Anet didn’t do anything substantial to increase retention rates and bring in new players to fill up wvw servers?

It’s the players fault for the frustrating lag too?

Players fault that nearly 4 years into product life we below average rewards compared to other areas of the game?

It’s the players fault that something hasn’t been done about the afwul condition and stealth spam?

…RvR is dependent on players to run smoothly but Anet lost players because they did not reinvest strongly in this part of the game. You can’t blame players looking to get off unpopulated servers to find some good and massive fights and sit around taking camps on emptier maps with one side dominating.

I like Anet and this game, spent a ton on the gemstore, but they dropped the ball big time. I’m glad they are making a renewed effort, but you still can’t blame players for switching servers to get out of these unbalanced matches.

I think you misunderstand me. I do not say Anet doesn’t have any power, and therefore responsibility, in all this. I think they can make it easier for the players, sure. However, no matter what Anet does, we, the players, have the last word regarding bandwagonning and the impact it has.

Players who are complaining about unbalanced match-up but systematically join the bandwagon every time clearly miss the irony of their move.

It all boils down to: are you part of the solution or part of the problem. So long as ppl will refuse to acknowledge they also have power over this issue the problem will persist no matter what Anet does.

If we want to simply this…

Anet created the problems. Players are finding their own solutions to the mess or moving on to get their pvp fix.

Right now you have an up coming pure pvp rvr game that will blow wvw rvr out of the water, and all the future holds here is server linking and reward tracks… What do you think wvw will look like a year from now if Anet doesn’t reinvest in wvw?

All these issues fall squarely on the people who created and maintain this game, not the players.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

How do you counter bandwaggoners?

in WvW

Posted by: Swagger.1459

Swagger.1459

As with a lot of societal issues, education is the only long term solution. Only once ppl realize the gap that exist between what they say they want vs what they factually do will there be hope.

The solution has to come from the players, not from Anet. And for that to happen players have to feel it make sense and that they have power over their gaming experience. But unless they are aware of the consequences of their actions, or care about it at all, forget any measure to counter bandwagons. The path of least resistance is always going to win where ignorance rule. Always.

Honestly huh?

So you are blaming the players because Anet didn’t devote the resources and person power to improve wvw and professions and combat?

It’s the players fault that Anet didn’t do anything substantial to increase retention rates and bring in new players to fill up wvw servers?

It’s the players fault for the frustrating lag too?

Players fault that nearly 4 years into product life we finally get below average rewards compared to other areas of the game?

It’s the players fault that something hasn’t been done about the afwul condition and stealth spam?

…RvR is dependent on players to run smoothly, but Anet lost players because they did not reinvest strongly in this part of the game. You can’t blame players looking to get off unpopulated servers to find some good and massive fights, when the alternative is sitting around taking camps on emptier maps with one side dominating.

I like Anet and this game, spent a ton on the gemstore, but they dropped the ball big time. I’m glad they are making a renewed effort, but you still can’t blame players for switching servers to get out of these unbalanced matches.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

Seriously peeps, there is nothing wrong with having difficulty settings at all… and having scaling rewards for the different settings… and getting more players involved with endgame content and increasing retention.

Raids are not like players needing to compete for a 200k prize pool where only the best of the best twitch players can win… Raids are end game content to extend the life of the game for players and for fun.

Other game companies were smart enough to be inclusive with raids, and the devs here are smart enough to figure it out and implement… Anet is not some dirt poor company struggling to raise funds. It’s not like they need to devote millions of dollars and 50 devs either to open the raid doors more… Anet is also capable and competent and creative enough to do whatever they put their focus on. Let’s not make it seem like they would have to rewrite the game engine, or lack the talent, to make difficulty settings happen…

Given the lack of new content in other areas of the game (notwithstanding the recent patch, which I do enjoy) I am concerned about putting resources to something with minimal impact at best and harmful to normal mode at worst.

Ok, fair enough, but this difficulty setting thing doesn’t require redesigning every part of the raid wings.

Timer adjust options.

5 player, 10 player, 15 player options.

Enemy level scaling options.

Allowing players to be rezzed option.

Boons option like in aerodrome. Debuff option preventing boons.

There are creative ways to do this that don’t break the bank or require a year of polls, meetings, and cdis to figure out and do. Not saying that in 5 minute it’s done, but It can be done creatively.

I’m happy to be corrected, but I don’t think anet has the systems in place to quickly add these options.

Plus, determining the reward is a whole other can of worms.

The devs have the capability to add these options. Look at the aerodrome dps area.

Normal mode- 1 LI per boss at 1x per week.

Current mode- 2 LI per boss at 1x per week.

Hard mode- 2 LI per boss and 1 legendary armor crafting mat per boss at 1x per week.

Vendor that sells cool stuff for LI as well.

…These things don’t need to be made unnecessarily complex honestly.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

Seriously peeps, there is nothing wrong with having difficulty settings at all… and having scaling rewards for the different settings… and getting more players involved with endgame content and increasing retention.

Raids are not like players needing to compete for a 200k prize pool where only the best of the best twitch players can win… Raids are end game content to extend the life of the game for players and for fun.

Other game companies were smart enough to be inclusive with raids, and the devs here are smart enough to figure it out and implement… Anet is not some dirt poor company struggling to raise funds. It’s not like they need to devote millions of dollars and 50 devs either to open the raid doors more… Anet is also capable and competent and creative enough to do whatever they put their focus on. Let’s not make it seem like they would have to rewrite the game engine, or lack the talent, to make difficulty settings happen…

Given the lack of new content in other areas of the game (notwithstanding the recent patch, which I do enjoy) I am concerned about putting resources to something with minimal impact at best and harmful to normal mode at worst.

Ok, fair enough, but this difficulty setting thing doesn’t require redesigning every part of the raid wings.

Timer adjust options.

5 player, 10 player, 15 player options.

Enemy level scaling options.

Allowing players to be rezzed option.

Boons option like in aerodrome. Debuff option preventing boons.

There are creative ways to do this that don’t break the bank or require a year of polls, meetings, and cdis to figure out and do. Not saying that in 5 minute it’s done, but It can be done creatively.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

[Suggestion]Gift of Battle reward track

in WvW

Posted by: Swagger.1459

Swagger.1459

I think people are more likely to donate some blueprints to their commanders if they get them from the reward tracks instead of having to go out of their way to buy them.
It is like “hey I just got 3 blue prints from this reward track and the commander is doing a good job so I might as well send them to him”.

If you are a good commander then ask kindly for seige donations to help you and the team out… Don’t insult any players behind the keyboard or assume that they owe you something.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

Seriously peeps, there is nothing wrong with having difficulty settings at all… and having scaling rewards for the different settings… and getting more players involved with endgame content and increasing retention.

Raids are not like players needing to compete for a 200k prize pool where only the best of the best twitch players can win… Raids are end game content to extend the life of the game for players and for fun.

Other game companies were smart enough to be inclusive with raids, and the devs here are smart enough to figure it out and implement… Anet is not some dirt poor company struggling to raise funds. It’s not like they need to devote millions of dollars and 50 devs either to open the raid doors more… Anet is also capable and competent and creative enough to do whatever they put their focus on. Let’s not make it seem like they would have to rewrite the game engine, or lack the talent, to make difficulty settings happen…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)