221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I suggest you log in and see for yourself. I’m sure you have a friends list and guild who will chat with you.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Please stop requesting tournaments when we are not anywhere near tournament ready.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
On September 9th we added Skirmishes to the game. Now that everyone has had a chance to play them, what are your thoughts on Skirmishes? If there is anything, what would you like to see changed/added?
Skirmishes are good.
Skirmish currency and purchasable rewards?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
So I just found out you don’t get a title for full completion of the jumping puzzles… you don’t really get anything actually.. some crap loot from the chests. One would think you would encourage players to accomplish such feats with either A… some type of reward or B.. a killer title.. But like so many other things one is just left with disappointment and the thought of “why the hell do I even play?” anyway… thanks for another kick in the teeth Anet.. THAT is something you are good at.
Can you change the title to reflect your post?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Is that really you Vayne?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Chalice of Tears… Last thing I remember is Vayne saying “Jump you fools!”…
Attachments:
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
The devs are uploading everything players loved about guild wars!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
The poll has ended! After removing all votes for “Don’t Count My Vote”, the final results are:
82.7% – Yes
17.3% – No
This mean that World Linking is now officially a Guild Wars 2 Feature. Thank you to everyone who voted!
Populations have also increased since linking and reward tracks…
/thread
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I think Druids have just a wee too much bunker in them. With a Toughness and Healing Power build, Druids can contest points for the whole match solo. When I’ve been fighting 1 v 1 using my Engi, I get him down to half HP, then poof, full heal. 5 minutes later, I need to call for backup because he just won’t go away. IMO, Druids are more OP than Dragon Hunters.
So I’ll summarize this…
You can’t kill that player using Druid on your Engineer build, but that player can’t kill you either, so that player using Druid is OP… So I guess any profession build that you can’t beat up solo is op?
…How about improve yourself before complaining.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
The devs are aware of the map completion reset issue and I’m sure it will get resolved soon.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Thanks for the additional bird animation when hitting targets. Little tweaks like that make legendaries more appealing and worthwhile.
I’ll upload a picture later unless someone wants to show off the update.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Wow talk about ugly. These have to be the worst weapon design so far. I wouldn’t mind so much if these cost karma, but 50-150g for exotic butt ugly weapons is simply not worth it. If anet is going to create a sink at least make it worth while… the tittle is meh and so is the AP. Personally its not worth the 1000g. Its like they don’t even care.
The devs are building off of a bigger theme here and I won’t go into my speculations.
It’s funny you call them “ugly” and “worst design”, but would buy them with karma… If you don’t like the style then don’t buy them, but being rude because of the gold cost makes you look silly.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Iirc, it was changed to prevent
exploitingastral force generation due to bad design choices.FTFY
Lol haha
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I personally don’t see any issue with skill 1 and 2 needing a target.
Skill 2, whatever, but the 1 needing a target is a major hindrance in large wvw fights.
Iirc, it was changed to prevent exploiting astral force generation.
What is the issue you are having?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Right now, it seems that WvW servers are in a good place. The matchups + server linkings have created the most balanced tiers in a long time. Would it be possible to lock the tiers as they are now, and prepare for a WvW Tourney at the beginning of 2017? I don’t think you’ll find a better time to hold a competitive tourney than this point in time.
Answer…
Matches are not “in a good place” so I don’t know where you got that from…
http://mos.millenium.org/matchups
There were also permanent losses in the wvw playerbase after the last 2 tournaments and the team still has a lot of things to work on first.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Can’t imagine you do much healing with CA outside of stationary encounters if you think staff is “clunky” compared.
I personally don’t see any issue with skill 1 and 2 needing a target. Certain movement based skills have issues with terrain, but it’s mostly fine. I’ve never seen a “circle” indicator bug for skill 4 so not sure, but I’d rather have it a circular patch as opposed to the vine line that misses moving targets.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Diku, Gaile Gray provided a specific response to your thread before… Please refrain from spamming the same off topic stuff over and over so we can focus on healthy conversations…
OP has shared their thoughts, and if there was significant interest in or support for the concept, the discussion would have continued to gain momentum naturally, without pointless bumping.
At the current time, the WvW Team has shared a lot of information about their plans, and they are interacting at unprecedented levels through the gathering of player input on all manner of subjects. We ask that you not try to inject your personal design ideas into daily forum conversations and, obviously, that you not bump threads. There is so much to talk about, polls to take, ideas to share on many related subjects, and we welcome a lively conversation on all those topics.
If you have ideas for the future, the best way to share them is with concise, brief descriptions. Posting walls of text is off-putting to busy people — be they forum members or developers. I suggest posting the idea in a concise manner and, if necessary, sharing details below that synopsis.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Linking is a permanent feature here. Anet is not back tracking to intentionally create small match ups.
I never said they were, I was merely pointing out that the nature of the system of ESO does indeed accommodate different play-styles better than WvW does.
Overall populations have increased since linking and rewards…
Where can I see these magic numbers or is this you simply making up “facts”?
they are not going back to a failed system…
The old system was a failed system, the new system is a failed system, I have no expectation other than that they will simply continue to merge servers as WvW continues to die.
The main point is that the devs are not going backwards, and not changing wvw to accommodate players who don’t want to run into zergs… Players can gvg and spvp for small scale pvp play.
You can find the dev quote below on increased populations since linking and reward tracks were introduced. Good luck.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Go to the ESO and CU boards and ask them to make small scale rvr accommodations for players… The developers and players would be laughing.
ESO accommodates different play-styles better, because it is not based on an outdated inflexible home server system, you choose a campaign to play in, so if you want low population you simply choose to play in a campaign with low population, if you want to blob it up you pick the high pop campaign, if you are a guild that wants to fight other guilds you go pick the campaign where guilds go, etc.
Linking is a permanent feature here. Anet is not back tracking to intentionally create small match ups.
Overall populations have increased since linking and rewards, they are not going back to a failed system to accommodate the handful of players who want wvw without blobs potentially on maps…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
This is an Realm versus Realm mode… Realm versus Realm only works with players on the map. Y’all can’t expect the devs to keep emptier maps just for your personal roaming preference. If you are having difficulty encountering zergs then the alternative is to join spvp for your small scale pvp fix.
Threads and requests like these are akin to someone jumping on the boards and saying “well, I like raids, but I don’t like encountering raid bosses”… Seriously, it’s been 4 years and the same personal roaming problems keep popping up. You can roam with any amount of players on the map, but WvW is not primarily designed for roamers and roaming gameplay. It’s supposed to be an “epic war with hundreds of players on the huge maps” so accept it for what it is because the devs are not going back to dead server mode.
You’re wrong & there are solutions that can use World Server Identity to improve the Long Term health & viability of this Game Mode.
It’s possible to have a “Realm vs Realm” with emptier maps.
If the Game Mode used a King of the Hill fight model…the Lower Ranked World Servers would have an ecosystem that allows Small Scale roaming, AND Epic Zerg battles would be found in the Top Ranked Worlds.
Using this Model…Players from the Lowest Ranked Servers would still be able to participate in attacking the #1 ranked, and the #1 ranked would earn less points attacking any Lower Ranked servers.
The #1 Ranked NA & EU Worlds would have to earn their Rank in this model.
ANet needs to re-design the Game Mode & use a better Match-Up mechanic that leverages Population In-Balances to create Match-Ups that are Player Driven…yet…ANet Controlled.
Actually I’m right.
Go to the ESO and CU boards and ask them to make small scale rvr accommodations for players… The developers and players would be laughing.
Arenanet is not changing wvw to accommodate small scale play so roamers don’t have to encounter blobs. Arenanet is not making “king of the hill” and reverting back to single server style either. Go gvg and spvp for all your small scale play.
It’s been 4 years… well past the time for all of you to finally adapt to blobs being around and stop trying to change wvw into something it’s not.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
This is an Realm versus Realm mode… Realm versus Realm only works with players on the map. Y’all can’t expect the devs to keep emptier maps just for your personal roaming preference. If you are having difficulty encountering zergs then the alternative is to join spvp for your small scale pvp fix.
Threads and requests like these are akin to someone jumping on the boards and saying “well, I like raids, but I don’t like encountering raid bosses”… Seriously, it’s been 4 years and the same personal roaming problems keep popping up. You can roam with any amount of players on the map, but WvW is not primarily designed for roamers and roaming gameplay. It’s supposed to be an “epic war with hundreds of players on the huge maps” so accept it for what it is because the devs are not going back to dead server mode.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
A current nightmare for healers continues to be the total lack of any indication that an ally is wounded until they go down. This needs to change.
I’m certain that it’s a concious design choice not to have healers look at the UI practically ever, i.e. party or squad UI, but rather to have players looking at the battle in front of them.
Looking at the battle in front for what’s going on works up to a point. Various boons and effects (auras etc.) have visuals, which is great, enemies often have tells and such, which is also great, but allies have no indicator of health short of mousing over them. That part is horrible.
There might have been a design decision at some time not to clutter the battle with little health bars over players’ heads, but it would be amazing to at least have the option to have mini health bars pop up over players’ heads when they fall below 100% health and thus could do with a top-up.
There have been some great additions to the action combat of Guild Wars 2, especially the awesome Action Camera, but could we please have this option added as well?
Thanks for reading.
I agree.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I would post your ideas as stand alone so the devs can quickly identify the topic and not have to filter through a ton of comments.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Anet need to make total WvW overhaul. Forget these idiotic 24/7 matches and servers.
Yup.
WvW doesn’t feel like an epic mist war, feels like an spvp offshoot. The devs should take a page from city state games and make something better for rvr here.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I understand what you all are saying, but obviously changes would need to be made to accommodate such a change.
You slap appropriate cool downs to all non herald skills. Herald facets (toggle skills) and consuming facets have energy costs balanced for use around the energy mechanic.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
I strongly dislike the Rev energy mechanics because I’m more focused on managing resources as opposed to combat. It’s also limiting too, at times, because when I need a particular skill it’s not available… Overall, Rev would be a lot better if you removed the energy mechanic from all but herald slot skills and put everything else on cool down.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I wondered what your thoughts were on elite specs if they were to be taken out of wvw or at least toned down…
Answer to both questions… No
It’s been almost a year… time to finally adapt to changes.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Really? Give the devs a break… Players wanted scoring systems changes so scoring systems are being live tested…
How about you be more appreciative that the devs are working on wvw and on things players asked for.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
They could add a pet finisher to “Sic ’em”. Maybe nerf the pet damage/speed buff bonus from it to balance it.
It would be better off on search and rescue since the skill was nerfed into the ground. Give it 900 range, rename it to something like “fetch”, and give it a 30 second cooldown.
@Lahmia… love how some of you want to keep nerfing our crappy pets that suck against moving targets and f2 skills that can easily be dodged.
@JH… I like the sound of “seek and destroy” for a stomp skill better. I could only imagine the forum uproar if that happened lol
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Just sayin. Dudes are advertisin that the new map is “metal”. The skulls and fire, yes. Karka, no. If you wanted “metal”, should gone for undead, demons, or dragons (dragons are more 80s metal, nowadays).
Karka rock dude or dudette! So yeah, they’re pretty “metal”!
Baby karka are hardcore “metal” too because they jump all in yo face!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
How do you balance a game mode that has so many facets to it?
Current Base Mechanic makes it impossible & downright messy to balance the many facets.
Replace the Base Mechanic & balancing the many facets is child’s play.
See below
For a Better Long Term Solution for WvW – Try a Google Search of – wvg world vs globes
So you’re saying if we change wvw to your “world vs globes”, that has 96 US maps (24 EB, 48 ABL, 24 DBL) and 108 EU maps (27 EB, 54 ABL, 27 DBL) total, the devs will easily be able to adjust skills and combat mechanics between pve and spvp and wvw?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
There are zero issues with seige in the game. If you are dying to seige that’s a personal problem…
WvW was designed with seige warfare in mind so learn strategies with seige use and counter seige.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
The approach to sieging any given objective is incredibly static. The best decision is usually proxy catas that take advantage of the diagonal wall hitbox glitch—that is, the one that lets them ‘hit’ walls by hitting well below them. Meanwhile, the best defense is to wait inside until the wall falls and then attempt to fight in the lord’s room or some other choke—attempting to keep the wall up is just a waste of supply. If you happen to be outnumbered in that engagement, you can buy a bit of time with suicide disables but otherwise are at the mercy of wherever your group is. Splitting up to defend is not feasible unless you can win lopsided fights consistently.
Furthermore, since invaders can hit through platforms by using AoE on the bottom, they can hit the defenders without line of sight. A similar issue exists with walls but everyone knows that already. Meanwhile, a defender must risk being pulled or bombed just to get in position to use a skill. The result is that walls are of no use in defense except for buying a bit of time. Functionally, they are the same as making the invaders talk to an NPC that the opens some gate after a moment or two—there’s precious little interaction between offense and defense.
After getting through all that, the invaders may find that they’re facing a room full of arrow carts. Their best choice for dealing with it—a ballista—has been rendered fairly ineffective by the long-ago range nerf on ballis (for dubious reasons) and the fact that, despite being hit-scan, the balli is the only siege that requires a target to fire.
To be fair, this is hardly a standalone issue. Combat is a mess. Scoring is a mess (though the recent change seems great so far). Various glitches and lag abound. On the bright side, with skirmishes, there’s more incentive to play after the weekend. Now, if siegeplay gets cleaned up, there may be more incentive to play when you’re not the biggest zerg around.
Seige is part of wvw gameplay so you’ll just have to get use to it.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
fix the below classes and builds first:
- DD lotus DD evade condi build (needs nerf)
- Chronophantasm Chrono Condi build (needs nerf)
- Traps Evade condi DD (needs nerf)
- Reaper (needs buff, needs other forms of damage negation instead of soaking damage in shroud because kitten letting enemies hit you is a NO when they do all sorts of healing upon hitting you and I’m referring to you berserkers)
all those builds above that needs nerf are low skill high gains builds. similar to druids.
Druid is fine, learn to improve yourself first.
The condi system needs a different set of rules in wvw and spvp.
Necro needs better positioning and movement skills… Look at my suggestion for greatsword in the necro section.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
The tablet should be made a back item when using Ventari.
Then skills should change. With current ones, you’re limited to a small radius around yourself. I don’t find that either fun or useful.
I’m down for that. I’m thinking 600 radius since it caps at 5 targets anyway.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Maybe you can pick up some tips from this thief player…
That’s not particularly relevant to the subject being discussed.
The thief in the video you linked is highly skilled, pulling off crazy amounts of damage by squeezing every last drop out of what his class has to offer.
The issue raised by the OP (and most of the posters) has nothing to do with high level players, it’s what the class affords players with even low to mediocre skill in a particular aspect of the game.
Any proposals on how to shave down the effectiveness of this build without affecting much else? Anyone asking for nerfs to the core of the druid or ranger must not be aware of how the class functions without this build, but this build is certainly an issue when it comes to raw effectiveness.
Like PU condi mesmer, D/D condi daredevil/ghost trapper, and the cele bunker, the sustain BM/NM Druid is OP at one thing, but is so strong in that aspect that it isn’t fun or even particularly fair to play against, and in many people’s eyes, not even fun to play because of it.
So what’s the cut to be for how to properly bring the build into line with the rest of the game’s small-scale performance without affecting other builds?
This sums up how I feel about it too. I don’t see a need to nerf the core of ranger/druid, and I actually like druid for the most part, especially in the hands of someone really skilled with it.
As an outsider, I’d proposed earlier in the thread that pet stats be tied to player gear choices to some degree. It makes sense to me, but I admit I’m not qualified to know if that’s actually an appropriate solution.
Alternative ideas (again, as an outsider), include increasing the cooldown on Celestial Form, tweaking Celestial shadow (removing superspeed, adding an ICD of 15s or more, etc), tweaking Ancestral Grace (increase the cd, decrease the speed or distance travelled, etc), reduce the heal output on Druid skills, or bring the smokescale/bristleback more inline with the other pets (though iirc they just buffed some of the other pets, so maybe Anet’s thinking the other pets are underpowered, not sure).
Seems to me that none of the above breaks the druid, but might mitigate some of the problem. To be clear, I’m not proposing that all of those be applied to the druid, only that there seems to be room to take a scalpel to this instead of a sledgehammer.
The op plays thief so maybe he/she can learn something and improve instead of complaining about Druids and their mythical “7-8k auto” and “warriors that run away and reset fights”… This thread is about personal gameplay issues, not any Druid design issues…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I’m having a tough time taking your complaints seriously considering you claim to have played a “1000 hours on each profession” but claimed “7-8k Druid staff auto”… Put some toughness in your thief build and keep practicing…
Maybe you can pick up some tips from this thief player…
https://m.youtube.com/watch?v=xATnU4FR6fU
Go search Quickcry on twitch and u will see 8k auto attack staff channeling with full cele and dont post with ur low level pve knowledge here
btw i already dueled him few times when i was back in fc and been roaming since when Mugi / Yishis was around and do u even roam m8 or just another PPT blobber acting tough lol
So sad you think this weapon does 7-8 auto… It’s s channel skill, but you’d only know that if you were paying attention. So much for “playing each profession for 1000 hours”.
So quickcry, and a couple other druids, beat up your pixels and you’re upset, gotcha.
You deflect and are unwilling to learn. You are getting outplayed so you can either improve or complain, you decide.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Overpowered isn’t defined as any class/build that has no weakness to another build or builds in a cage match. Overpowered in this context means a significant advantage against most other players of similar skill using other builds.
In this case, the current Bunker Druid builds when played by a decent player are extremely difficult to beat. They are dangerous to non-bunker builds, can stalemate most bunker builds and can typically make it to any door on a map simply by running and stealthing even with multiple players trying to kill them. They also have a fairly shallow degree of difficulty to play.
This is very hypocritical class able of stealthing, healing to full with mara/zerk trinkets easily, kiting, CCing and dealing damage even if they aren’t really running dps stats.
I fail to understand why anet nerfed elementalists to the ground while buffing this auto-proc AI based cancer. The only thing as bad as druids I can think of is Condi mesmers but again those guys have WAAAAY more counters than druids.
^ Seems like I wasnt the only one who thought druids are more cancerous to fight than all the condi cheese builds out there.
Tell me which profession can do
- stacks 25 mights by it self and almost permanently (Including easy access to all boons like stability)
- can stealth
- can heal / regen with super short cd
- can kite/range from 1200~1500 range
- can easily clear condis
- great mobility with short cd
- great damage even with bunker/condi spec
- +1 pet does much damage as druid it self
- easy to play with low skill cap/experience
Trust me. None of profession can do all those above in 1 build by it self.
Most of people who play those type of druids act so tough like they are pro and yet they get destroyed when playing other professions
I’m having a tough time taking your complaints seriously considering you claim to have played a “1000 hours on each profession” but claimed “7-8k Druid staff auto”… Put some toughness in your thief build and keep practicing…
Maybe you can pick up some tips from this thief player…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
The tablet should be made a back item when using Ventari.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Some professions have pretty much ruined WvW by turning all battles into a passive face off, where groups will just stack boons like protection and resistance and turn everything into a battle of sustain. Fights used to be fun, because groups had to actively manage cooldowns and have excellent coordination to win battles—but all of that was lost slowly after the repeated updates that brought power creep into the game.
There needs to be nerfs across the board for many traits and abilities, in WvW. People simply aren’t enjoying these fights where nobody dies for 10 minutes.
I’m not tryin to be rude, but the true issue is that some of you can’t handle change.
The devs are not nerfing anything “across the board” to make some vanilla wvw scenario.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
-snip-
Ohhhhhhhhh, that guy! It took me a while to recall what you’re talking about but now I remember.
Yes, I don’t deny that I’ve said some rude things in the past and that I’m not a great player. I know who I am and what I’ve said. But I don’t appreciate the semi-personal attacks being used to reinforce your point. It has little relevance to the conversation other than to put me in a negative light. I have a short temper and it doesn’t justify the things I’ve said but most times I apologize if I do get fired up on someone.
I think I’m pretty reasonable with claiming things are OP since I rarely ever do. I have a strong sense of self awareness, I know my limitations. I was blaming that Druids build because it’s everywhere. If something is OP, it tends to overshadow many other builds. Again, take old Cele D/D Ele for example. It had; low stats that were amplified by boonstacking, decent mobility, good cleanse, good damage by maintaining boons, great sustain and good CC. Druid has all of this as well as; more mobility, better cleanse, better sustain and stealth to top it off.
Yes, the YB Druid is quite good. I’ve said as much more than a few times when I’ve seen people fighting him. It doesn’t change the fact that the build is OP. You can still be a good player playing a broken build. I’ve played it, I know how to fight it, but it’s unfun to fight because it feels like I’m fighting the build and not the player. It has nothing to do with me not wanting to improve and everything to do with not wanting to feed his ego. I would have to outplay him a lot harder than he would have to outplay me if I wanted to win.
Overpowered isn’t defined as any class/build that has no weakness to another build or builds in a cage match. Overpowered in this context means a significant advantage against most other players of similar skill using other builds.
In this case, the current Bunker Druid builds when played by a decent player are extremely difficult to beat. They are dangerous to non-bunker builds, can stalemate most bunker builds and can typically make it to any door on a map simply by running and stealthing even with multiple players trying to kill them. They also have a fairly shallow degree of difficulty to play.
Sometimes people disagree, it’s a fact of life. There’s no need discuss things further since for both of us, these are just opinions. Times like these, I stop myself from continuing a conversation because I don’t see it going anywhere but down. I’m not going to derail a thread to defend myself or to defend things not entirely based on fact. I understand that I’m being stubborn I just hope you understand that my complaints are very unlikely to make a difference. Maybe that will bring you some solace.
You asked where I was getting my facts so I produced it.
I’ve said nothing negative, I’ve responded in a civil way to all points you brought up.
Have you ever beat a Druid build before?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Thanks for the update!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I never duel, actually. I enjoy watching them, though.
And I rarely ever send hatemail unless I’m being harassed by someone. I can’t think of the last time I sent a rude message to anyone but it certainly wasn’t any time recently.
I don’t refuse to get better. I can’t get better. I play with one hand because I have motor skill issues as a result of brain trauma in my youth. I’m about as good as I can physically be. I’ve long since accepted that I’m only mediocre at best but that doesn’t mean I don’t understand how to fight things even if I can’t always do it when I’m actually faced with it. As in – I understand it on paper but I’m not always perfect in practice because of poor reflexes. It’s not something I can improve on.
I don’t know where you think you’re getting your facts from but I have never believed anyone should follow “my box of rules.” I’m a scummy player, I bait people to NPC’s and towers, I +1 fights and I use everything I can to my advantage. I would be pretty hypocritical if I expected anyone to play fair.
Also, I play vanilla Necro and Ranger because I prefer to. I find them both more enjoyable and I fully understand that it puts me at a disadvantage. I’m okay with having to put in more effort to achieve a victory if I’m having more fun.
I still stand by the fact that the meta roaming Druid is OP. It takes a degree of skill to play but it is much the same as old school Cele Ele and many people agree. Almost anyone that doesn’t agree is a Druid main.
This isn’t strictly a Ranger/Druid problem. Everyone is just innately tanky now and the skill floor is abysmally low.
I still play core Ranger and Necromancer in WvW both small scale/solo and zerging and do just fine against most players, although it is definitely an uphill battle.
Personally, I find it more rewarding to beat players when I’m at a disadvantage. But there are many, many times where I also hate losing based on the build I’m fighting and not based on my skill. For example; I was fighting this Dragonhunter a few days ago who was trying to LOS me (as if he didn’t have enough of an advantage to begin with) and I wound up sending him some hatemail because I was frustrated that he was trying to cheese me when he really didn’t need to. It was my own stupidity for being stubborn but sometimes people just amaze me at how easy they want their wins to be.
Sorry that you’re feeling how you are. I gave up on my Necro for quite some time because I felt I was at way too much of a disadvantage without Reaper until I put a build together that has been working really well. So I can understand how it sometimes feels like the class you’re playing isn’t worth it anymore.
That’s where I got the “dueling” thing from, but second look it said “fighting”…
Point is you run vanilla builds, but you understand the meta has changed and still complain.
That dragon hunter wasn’t playing on your terms, or the way you wanted him/her to play, so you complained and sent a “hate mail” instead…
You are playing a twitch based game with a disability so that’s a huge part of your difficulty, it’s not a difficulty with any particular profession.
You also had difficulty with the skilled Druid player from yb and were blaming the class, not actually thinking that you, and all the players chasing him, were being completely out-skilled.
The op of this thread runs a no toughness daredevil build and gets smacked around sometimes, but instead of changing their build he/she is on the forums complaining about Druid and stuff like warriors running away and resetting fights…
Most complaints I see are l2p and perception issues. If players spent more time working on their builds, experimenting and getting better, most of these “op” clutter threads would be off the forums and we could have rational discussions about profession improvements instead.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
I’ve got to hand it to all the Druid mains in this thread, their determination to defend and disprove is admirable. Faith does often happen to be blind, however. No evidence or facts will change their minds so it’s very much a waste of time to argue.
When ANet steps in, and they will, we’ll see how the discussions change.
druids are agreeing that celestial shadow needs to have something done with it. Druids are not agreeing with peoples thinking that staff should be nerfed because it does “8k dmg” AA and has utility. I guess reading is hard though not that anyone is actually reading anymore and instead just posting.
Bolded… “Druids are agreeing” lol… Meanwhile you are highlighting your newly found 12K+ burst spam on rev… But let’s tone down a survival skill that’s gated by astral force lol…
Bunker Druids, DH perma block invul rotation, Condi Mersmer.
I main warrior rifle and i found signet of power very usefull in teamfight in WvW…
against alls theses block, mirror…insane healing.Brutal burst end everything
( kitten that warrior endure pain ah ah
)
just saying everyone as his own counter, it may not be the one you think.
(ps: curse my bad english :x)
think you might appreciate this,
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
For the White Mantle to hit me with rocks from an absurd distance when on a glider. It’s gotten me and many of my friends killed when they stun us from half way across the map.
Can you change the title to reflect your post please?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I’ve got to hand it to all the Druid mains in this thread, their determination to defend and disprove is admirable. Faith does often happen to be blind, however. No evidence or facts will change their minds so it’s very much a waste of time to argue.
When ANet steps in, and they will, we’ll see how the discussions change.
Not trying to be disrespectful, but you are a diamond rank player who mostly roams and duels on vanilla builds that sends “hate mail” (your words) to players who don’t duel the way you think they should duel. You also refuse to get better, and when encountering good players like those Druids on YB, you give up and don’t bother trying.
You assume it’s the build that carries players but it’s not, it’s skill that makes or breaks any profession. Anet is not going to “step in” and make up for lack of talent and lack of competitiveness just for the players, like yourself and the op, who rather blame the profession or build instead of improving your own builds and skill sets.
I don’t know about the vanilla necro you run, but you use a vanilla zerker ranger, not druid, with lb and gs… Using that build you can’t hang with skilled players on meta builds, so you purposefully disadvantage yourself and complain on the forums instead. As mentioned before, you are dueler who assumes encounters need to fit into your box of rules, but wvw doesn’t work that way. Either adapt or don’t, but don’t complain about things that are in your hands and expect Anet to fix it for you.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
@Serum OP has a valid point that the boon spam is beyond ridiculous. But you are also right that it is not solely mesmers fault and the solution to this is not to nerf mesmers (though nerfing that ridiculous 50% boon duration that revs get would help).
And the damage and condition spam isn’t bad?
You start killing off support and you’ll get a one dimensional “nuke first to win” game. Can’t have an mmo like this without a system of checks and balances.
I’m sincerely not trying to be disrespectful, but do most of you come from FPS shooter games and expect everything to be dps?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
People are over it Arena Net. I have been actively involved in the GvG scene for a very long time now and I can’t remember the last time there was this few of guilds involved in the scene. So where have things gone wrong? This is a question I’ve thought about for a good while now and wanted to address my concerns.
To start, lets take a look at Season 1 of SPvP ater HoT came out. This season was nicknamed “The Bunker Meta” and it was so horribly boring that the main culprits, Durability Runes and high toughness amulets, were removed. Heres the issue, while this helped out SPvP, these have remained in WvW. WvW is STILL stuck in that season 1 bunker meta because instead of actually fixing the issues from SPvP, you guys took the lazy approach and just removed them from the game mode. Guilds are stacking Damage Mitigation, Healing, Resistance, and Boon Duration and essentially creating a group that is unkillable unless you single target. Do I really need to explain why groups of 20+ single targeting each other is incredibly boring? To make things even worse, many guilds have begun running Mercy Runes on their guards so the moment someone is downed, they are instantly rezzed back up.
Your game mode isn’t dying because of PPT mechanics, its dying because there isn’t too much fun to be had any more when it comes to fighting.
Now I’m not one to complain without providing at least ideas to help fix the issues. So below are listed what I think could help:
-All boon duration is cut in half in WvW.
-Damage mitigation doesn’t stack in any way. If you have 10% damage mitigation food on, but you have protection giving you 33%, instead of the 10% stacking with the 33%, it picks the highest damage mitigation available. So if you have 10% damage mitigation food, but you have protection, the protection overrides the damage mitigation food giving you 33% damage mitigation.
-Durability 4 needs to be changed. Even if boon duration in WvW were to be cut in half, this is still permanent protection and regeneration with the stats guilds are running at the moment. Any passive effect that gives a 5 man group permanent protection is incredibly unhealthy for the game
-Great Dwarf Elite needs a slight increase in energy cost. At the moment, you can just fire off Great Dwarf whenever you switch legends to it. People should have to sit in dwarf for at least a few seconds before they are able to use it. Even just an increase from 50 to 60 would be nice.This would be a start. I really hope that this is taken seriously. It’s nice to see that Arena Net is taking an interest in fixing issues in WvW right now, but it feels like you guys are looking at the tiny things to improve the mode and not the major issues.
You listed nothing that would improve wvw. Sorry.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
So ranger is the one class i have never played… and I find fighting them I get varying results. Most challenging thing I have is how to deal with smokescales easier, I know i’m doing something wrong on this, but they seem to be one of the more powerful pets when fighting 1v1 versus a ranger. I find it challenging having to deal with a pet, and the ranger at the same time with only 1 stab I get knocked back, more if he swap to the bull pig more frequently than not. This is from a melee perspective. I have 0 ranged skills, only a gap closer.
Forget OP, I’m asking for tips to improve my gameplay… if he cared, he would have too long ago.
Any tips?
My tip is to play ranger.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.